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wildfirecode13
xiaoxiaole
Commits
f9c6b4f1
Commit
f9c6b4f1
authored
Oct 12, 2019
by
wildfirecode
Browse files
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Plain Diff
Merge branch '0930' into dev
parents
434cca28
36d0d7fd
Changes
5
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Showing
5 changed files
with
907 additions
and
43 deletions
+907
-43
GameGuide.ts
egret/src/mainScene/GameGuide.ts
+27
-0
MainScene.ts
egret/src/mainScene/MainScene.ts
+16
-3
Chapters.ts
egret/src/something/Chapters.ts
+859
-36
AiControl.ts
egret/src/something/logic/AiControl.ts
+2
-1
home.json
mock/happyclear/home.json
+3
-3
No files found.
egret/src/mainScene/GameGuide.ts
View file @
f9c6b4f1
...
...
@@ -415,6 +415,33 @@ const chapterFuns = {
"被困住的元素无法进行移动,当触发元素
\n
消除时,元素上的藤蔓即可被消除"
]
},
//果冻消除
81
:
{
elementTypes
:
[
0
,
0
,
0
,
4
,
5
,
2
,
0
,
0
,
0
,
0
,
0
,
4
,
5
,
3
,
4
,
1
,
0
,
0
,
0
,
5
,
5
,
4
,
4
,
1
,
4
,
2
,
0
,
3
,
2
,
1
,
5
,
4
,
3
,
1
,
4
,
5
,
4
,
3
,
5
,
4
,
2
,
3
,
1
,
3
,
4
,
1
,
2
,
2
,
1
,
3
,
2
,
2
,
5
,
3
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
5
,
2
,
3
,
1
,
0
,
3
,
5
,
5
,
1
],
stepCount
:
1
,
showIndexs
:
[
[
32
,
41
,
50
,
49
],
],
hideIndexs
:
[
[
32
,
41
],
],
handIndexs
:
[
[
49
,
50
]
],
msg
:
[
"当果冻附近的元素产生消除时,即可消除果冻
\n
不消除果冻时,果冻会逐渐蔓延"
]
},
}
/**
...
...
egret/src/mainScene/MainScene.ts
View file @
f9c6b4f1
...
...
@@ -219,9 +219,9 @@ export default class MainScene extends Scene {
super
.
start
();
//第几关
this
.
chapter
=
(
data
&&
data
.
chapter
)
?
data
.
chapter
:
1
;
this
.
chapter
=
81
;
//
this.chapter = 81;
this
.
chapterTxt
.
text
=
"第"
+
this
.
chapter
+
"关"
;
//关卡数据
,1期定制,70,后面35关地图一致,步数减少
//关卡数据
var
mapDataIndex
=
this
.
chapter
;
//56到70的话,中间36到50
if
(
this
.
chapter
>=
56
&&
this
.
chapter
<=
70
)
{
...
...
@@ -286,7 +286,7 @@ export default class MainScene extends Scene {
AiControl
.
ins
.
init
(
this
.
lattices
);
//游戏引导
const
gameGuideChapterNum
=
[
1
,
5
,
6
,
7
,
8
,
9
,
10
,
19
,
24
]
const
gameGuideChapterNum
=
[
1
,
5
,
6
,
7
,
8
,
9
,
10
,
19
,
24
,
81
]
if
(
gameGuideChapterNum
.
indexOf
(
this
.
chapter
>>
0
)
>
-
1
)
{
if
(
!
readCache
(
getCacheKey
()
+
this
.
chapter
))
{
this
.
gameGuide
=
new
GameGuide
(
this
);
...
...
@@ -593,6 +593,16 @@ export default class MainScene extends Scene {
}
// this.lattices[11].element.effectType=EffectType.MAGICLION;
// this.lattices[20].element.effectType=EffectType.MAGICLION;
var
bbb
=
[];
for
(
var
a
=
0
;
a
<
this
.
lattices
.
length
;
a
++
)
{
var
lat
=
this
.
lattices
[
a
];
if
(
lat
&&
lat
.
element
&&
lat
.
element
.
type
<=
4
)
{
bbb
.
push
(
lat
.
element
.
type
+
1
);
}
else
{
bbb
.
push
(
0
)
}
}
console
.
log
(
bbb
);
//初始化完先检测死图
this
.
warningCop
=
Tool
.
dieMapCheck
(
this
.
lattices
);
...
...
@@ -1813,6 +1823,8 @@ export default class MainScene extends Scene {
//石头
else
if
(
ele
.
type
==
ElementType
.
ROCK
)
{
this
.
removeRock
(
index
);
//算个数
this
.
goElementTarget
(
ele
);
}
//果冻
else
if
(
ele
.
type
==
ElementType
.
JELLY
)
{
...
...
@@ -2468,6 +2480,7 @@ export default class MainScene extends Scene {
arr
[
i
].
touchEnabled
=
b
;
arr
[
i
].
touchChildren
=
b
;
}
this
.
quitBtn
.
touchEnabled
=
b
;
this
.
enableTouch
=
b
;
}
sample
()
{
...
...
egret/src/something/Chapters.ts
View file @
f9c6b4f1
This diff is collapsed.
Click to expand it.
egret/src/something/logic/AiControl.ts
View file @
f9c6b4f1
...
...
@@ -239,7 +239,8 @@ function judgeSpread(index: number, lattices: Lattice[]): number {
var
i
=
arr
.
splice
(
rand
,
1
)[
0
];
if
(
lattices
[
i
]
&&
lattices
[
i
].
element
&&
lattices
[
i
].
element
.
type
<=
4
)
{
lattices
[
i
].
element
.
type
<=
4
&&
!
lattices
[
i
].
element
.
isLock
)
{
return
i
}
}
...
...
mock/happyclear/home.json
View file @
f9c6b4f1
...
...
@@ -511,15 +511,15 @@
"remainProp"
:
[
{
"type"
:
2
,
"num"
:
0
"num"
:
2
},
{
"type"
:
3
,
"num"
:
0
"num"
:
2
},
{
"type"
:
4
,
"num"
:
0
"num"
:
2
}
],
"remainEnargy"
:
99
,
...
...
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