Commit f1902476 authored by wildfirecode's avatar wildfirecode

Merge branch 'hotfix20200330_'

parents 45610744 8c398db0
......@@ -19,7 +19,7 @@
background-color: #000;
background-size: 100%;
background-position: center;
background-image: url("https://yun.duiba.com.cn/db_games/activity/game/0217/startscenebg2.jpg");
background-image: url("https://yun.duiba.com.cn/db_games/activity/game/0327/startscenebg.jpg");
/* background-image: url("https://yun.duiba.com.cn/db_games/activity/game/1565600901/resource/assets/startScene/startscenebg.jpg"); */
padding: 0;
border: 0;
......
......@@ -307,6 +307,8 @@ export default class MainBase extends eui.UILayer {
}
RES.getResAsync("ele34_png");
RES.getResAsync("ele36_png");
RES.getResAsync("ele38_png");
RES.getResAsync("ele39_png");
for (var i = 1; i <= 27; i++) {
RES.getResAsync("bonusFra" + i + "_png")
}
......
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......@@ -16,7 +16,7 @@ export default async (thisObj: MainScene) => {
const sandLattices = thisObj.lattices.filter(lattice => {
return lattice.sand;
});
console.log(sandLattices);
// console.log(sandLattices);
//map promise
//先判断是否能跳动,目前都能跳
const promiseList: Promise<any>[] = [];
......
......@@ -2,13 +2,14 @@ import { Element } from "./class/Element";
import { Lattice } from "./class/Lattice";
import { RectMask } from "./class/RectMask";
import { EffectType } from "./enum/EffectType";
import { ElementType, FiveBaseElementTypes } from "./enum/ElementType";
import { ElementType, FiveBaseElementTypes, forwardDirection } from "./enum/ElementType";
import { RecoverName } from "./enum/RecoverName";
import { StateType } from "./enum/StateType";
import { FallType } from "./interface/FallAniData";
import { GenerateLatData } from "./interface/GenerateLatData";
import { Pool } from "./Pool";
import HoneyPotElement from "./class/HoneyPotElement";
import { ElementConfigType } from "./enum/ElementConfigType";
//两种,0无棒棒糖,1有
const offsetYTwo: number[] = [];
......@@ -230,6 +231,21 @@ export class Tool {
}
return false
}
/**
* 根据idx判断相邻
* @param a
* @param b
*/
public static checkNebByidx(a:number,b:number){
var arc = this.indexToRc(a);
var brc = this.indexToRc(b);
if (Math.abs(arc[0] - brc[0]) == 1 && Math.abs(arc[1] - brc[1]) == 0) {
return true
} else if (Math.abs(arc[0] - brc[0]) == 0 && Math.abs(arc[1] - brc[1]) == 1) {
return true
}
return false
}
/**
* 数组中插入一个数值,按顺序的
......@@ -281,8 +297,10 @@ export class Tool {
lat.element.type == ElementType.JELLY_MONSTER ||
lat.element.type == ElementType.FIREWORKS_SHOOTER ||
lat.element.type == ElementType.CHICKEN_EGG ||
lat.element.type == ElementType.FESTIVALELE_BIG //||
lat.element.type == ElementType.FESTIVALELE_BIG ||
// lat.element.type == ElementType.FESTIVALELE_SMALL
lat.element.type == ElementType.CANNO ||
lat.element.type == ElementType.CANNO_BLOCK
) {
return false
}
......@@ -344,7 +362,9 @@ export class Tool {
//上方元素为冰淇淋
else if (lat.element.type == ElementType.LOLLIPOP ||
lat.element.type == ElementType.JELLY_MONSTER ||
lat.element.type == ElementType.FIREWORKS_SHOOTER
lat.element.type == ElementType.FIREWORKS_SHOOTER ||
lat.element.type == ElementType.CANNO ||
lat.element.type == ElementType.CANNO_BLOCK
) {
return false
}
......@@ -353,6 +373,21 @@ export class Tool {
return true
}
}
/**
* 判断是否是炮台石头
* @param lat
*/
public static judgeIscannoBlock(lat:Lattice){
if(!lat||!lat.element){
return false;
}
else if(lat.element.type==ElementType.CANNO_BLOCK){
return true;
}
else{
return false;
}
}
/**
* 判断格子上是基础元素,包括各种状态的
......@@ -428,7 +463,9 @@ export class Tool {
ele.type == ElementType.FIREWORKS_SHOOTER ||
ele.type == ElementType.CHICKEN_EGG ||
ele.type == ElementType.FESTIVALELE_BIG ||
ele.type == ElementType.FESTIVALELE_SMALL
ele.type == ElementType.FESTIVALELE_SMALL ||
ele.type == ElementType.CANNO ||
ele.type == ElementType.CANNO_BLOCK
) {
return false;
}
......@@ -454,7 +491,9 @@ export class Tool {
ele.hasState(StateType.HAIRBALLGREY) ||
ele.hasState(StateType.BLOCK_LOCK) ||
ele.hasState(StateType.HAIRBALLBLACK) ||
ele.hasState(StateType.HAIRBALLBROWN)
ele.hasState(StateType.HAIRBALLBROWN) ||
ele.type == ElementType.CANNO ||
ele.type == ElementType.CANNO_BLOCK
) {
return false;
}
......@@ -474,7 +513,9 @@ export class Tool {
ele.hasState(StateType.BLOCK_LOCK) ||
ele.monster ||
ele.hasState(StateType.HAIRBALLBLACK) ||
ele.hasState(StateType.HAIRBALLBROWN)
ele.hasState(StateType.HAIRBALLBROWN) ||
ele.type == ElementType.CANNO ||
ele.type == ElementType.CANNO_BLOCK
) {
return false;
}
......@@ -860,7 +901,6 @@ export class Tool {
}
return Tool.randomT(arr);
}
/**
* 根据关卡的地图数据generateLats
*
......@@ -1177,4 +1217,51 @@ export class Tool {
}
return outArr
}
/**
* 判断是否是炮台
* @param type
*/
public static IsCanno(type:ElementConfigType){
if(type==ElementConfigType.CANNO_DIR_TOP||
type==ElementConfigType.CANNO_DIR_BOTTOM||
type==ElementConfigType.CANNO_DIR_LEFT||
type==ElementConfigType.CANNO_DIR_RIGHT
){
return true;
}
return false;
}
public static getCannoDir(type:ElementConfigType){
if(type==ElementConfigType.CANNO_DIR_TOP){
return forwardDirection.up;
}
else if(type==ElementConfigType.CANNO_DIR_BOTTOM){
return forwardDirection.down;
}
else if(type==ElementConfigType.CANNO_DIR_LEFT){
return forwardDirection.left;
}
else if(type==ElementConfigType.CANNO_DIR_RIGHT){
return forwardDirection.right;
}else{
console.error("未定义跑跳");
}
}
//炮台的旋转朝向
public static getCannoRoaByDir(cannodir:forwardDirection){
var roaidx:number;
if(cannodir==forwardDirection.left){
roaidx = 0;
}else if(cannodir==forwardDirection.up){
roaidx = 1;
}else if(cannodir==forwardDirection.right){
roaidx = 2;
}else if(cannodir==forwardDirection.down){
roaidx = 3;
}
var roanum = [-90,0,90,180][roaidx];
return roanum;
}
}
\ No newline at end of file
......@@ -4,7 +4,17 @@ import { ElementType } from "../enum/ElementType";
export const Chapters14: ChapterData[] = [
//301
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 15, passTarget: { type: 1, elements: [{ type: 0, count: 47 }, { type: 1, count: 55 }, { type: 5, count: 10 }] }, starScores: [15000, 20000, 25000], map: { lattices: [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], connectedLats: [[18, 36], [26, 44], [54, 72], [62, 80]], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 12, 1, 1, 1, 1, 1, 1, 1, 12, 2, 2, 5, 5, 5, 5, 5, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 12, 1, 1, 1, 1, 1, 1, 1, 12, 2, 2, 11, 1, 1, 1, 11, 2, 2], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 18, type: null }, { index: 19, type: null }, { index: 25, type: null }, { index: 26, type: null }] } },
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 15, passTarget: { type: 1, elements: [{ type: 0, count: 47 }, { type: 1, count: 55 }, { type: 5, count: 10 }] }, starScores: [15000, 20000, 25000], map: { lattices: [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 41, 1, 1, 1, 1, 1, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 41, 1, 1, 1, 1, 1, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], connectedLats: [[18, 36], [26, 44], [54, 72], [62, 80]], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 12, 1, 1, 1, 1, 1, 1, 1, 12, 2, 2, 5, 5, 5, 5, 5, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 12, 1, 1, 1, 1, 1, 1, 1, 12, 2, 2, 11, 1, 1, 1, 11, 2, 2], baseElements: [
0, 0, 50, 20, 30, 10, 40, 0, 0,
0, 0, 30, 30, 50, 50, 40, 0, 0,
0, 0, 20, 20, 30, 50, 10, 0, 0,
0, 20, 20, 40, 30, 10, 10, 20, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 50, 50, 30, 20, 40, 0, 0,
0, 0, 30, 30, 50, 40, 30, 0, 0,
0, 20, 20, 30, 10, 40, 20, 20, 0,
0, 0, 0, 20, 10, 20, 0, 0, 0 
], recycles: [], generateLats: [{ index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 18, type: null }, { index: 19, type: null }, { index: 25, type: null }, { index: 26, type: null }] } },
//302
{ baseElementTypes: [0, 2, 4, 3], bubbleProbability: 10, stepCount: 25, passTarget: { type: 1, elements: [{ type: 2, count: 38 }, { type: 3, count: 38 }, { type: 9, count: 65 }] }, starScores: [15000, 20000, 25000], map: { lattices: [2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2], connectedLats: [], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }, { index: 13, type: null }, { index: 45, type: null }, { index: 53, type: null }] } },
//303
......@@ -64,7 +74,8 @@ export const Chapters14: ChapterData[] = [
//330
{ baseElementTypes: [0, 2, 3, 4], bubbleProbability: 0, stepCount: 25, passTarget: { type: 1, elements: [{ type: 1, count: 299 }] }, starScores: [15000, 20000, 25000], map: { lattices: [1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1], connectedLats: [], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }, { index: 21, type: null }, { index: 22, type: null }, { index: 23, type: null }, { index: 37, type: null }, { index: 43, type: null }, { index: 54, type: null }, { index: 55, type: null }, { index: 61, type: null }, { index: 62, type: null }] } },
//331
{ baseElementTypes: [0, 2, 3, 4], bubbleProbability: 0, stepCount: 27, passTarget: { type: 1, elements: [{ type: 22, count: 30 }, { type: 24, count: 30 }, { type: 25, count: 30 }] }, starScores: [15000, 20000, 25000], map: { lattices: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], connectedLats: [], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }] } },
{ baseElementTypes: [0, 2, 3, 4], bubbleProbability: 0, stepCount: 27, passTarget: { type: 1, elements: [{ type: 22, count: 30 }, { type: 24, count: 30 }, { type: 25, count: 30 }] }, starScores: [15000, 20000, 25000], map: { lattices: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], connectedLats: [], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13], baseElements: [40, 40, 30, 50, 50, 30, 10, 50, 40, 0, 10, 10, 40, 50, 30, 10, 40, 0, 0, 30, 30, 40, 30, 10, 40, 40, 0, 0, 40, 50, 50, 30, 30, 10, 10, 0, 30, 30, 10, 30, 10, 50, 30, 30, 40, 30, 50, 50, 40, 10, 10, 40, 40, 10, 0, 40, 30, 10, 30, 40, 30, 50, 0, 0, 50, 50, 10, 40, 40, 10, 10, 0, 0, 10, 30, 50, 30, 50, 30, 10, 0
], recycles: [], generateLats: [{ index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }] } },
//332
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 25, passTarget: { type: 1, elements: [{ type: 9, count: 81 }] }, starScores: [15000, 20000, 25000], map: { lattices: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 61, 3, 3, 3, 3, 3, 3, 6, 61, 3, 61, 6, 3, 3, 3, 3, 3, 3, 61, 3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], connectedLats: [], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 4, 1, 4, 1, 2, 1, 2, 5, 2, 5, 1, 5, 2, 5, 2, 2, 4, 5, 4, 5, 4, 5, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }] } },
//333
......
......@@ -37,23 +37,23 @@ export const Chapters16: ChapterData[] = [
//406
{ baseElementTypes: [ 0, 2, 3, 4 ], bubbleProbability: 0, stepCount: 26, passTarget: { type: 1, elements: [ { type: 9, count: 45 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
0, 0, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 3, 3, 3, 0, 0, 0,
0, 0, 3, 3, 3, 3, 3, 0, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 0, 0, 3, 3, 3, 0, 0, 0,
0, 0, 3, 3, 3, 3, 3, 0, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 0, 3, 3, 3, 3, 3, 0, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 0, 3, 3, 3, 3, 3, 0, 0,
0, 0, 0, 3, 3, 3, 0, 0, 0,
0, 1, 3, 3, 3, 3, 3, 1, 0 ], connectedLats: [], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 15, 1, 1, 1, 15, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 15, 15, 15, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 1 ], baseElements: [
0, 0, 0, 0, 10, 0, 0, 0, 0,
 0, 0, 0, 0, 30, 10, 50, 0, 0,
0, 0, 0, 0, 40, 30, 10, 50, 0,
0, 0, 0, 0, 50, 10, 30, 30, 0,
 0, 0, 0, 0, 0, 11, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 4, type: null }, { index: 12, type: null }, { index: 14, type: null }, { index: 20, type: null }, { index: 24, type: null }, { index: 28, type: null }, { index: 34, type: null }, { index: 36, type: null }, { index: 44, type: null } , { index: 73, type: null }, { index: 79, type: null }] } },
0, 0, 0, 0, 10, 0, 0, 0, 0,
 0, 0, 0, 0, 30, 10, 50, 0, 0,
0, 0, 0, 0, 40, 30, 10, 50, 0,
0, 0, 0, 0, 50, 10, 30, 30, 0,
 0, 0, 0, 0, 0, 11, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 4, type: null }, { index: 12, type: null }, { index: 14, type: null }, { index: 20, type: null }, { index: 24, type: null }, { index: 28, type: null }, { index: 34, type: null }, { index: 36, type: null }, { index: 44, type: null } , { index: 73, type: null }, { index: 79, type: null }] } },
//407
{ baseElementTypes: [ 0, 1, 3, 4 ], bubbleProbability: 0, stepCount: 21, passTarget: { type: 1, elements: [ { type: 0, count: 168 }, { type: 1, count: 188 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 4, 41, 4, 41, 4, 41, 4, 41, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], connectedLats: [ [ 20, 38 ], [ 38, 56 ], [ 24, 42 ], [ 40, 60 ] ], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 14, 1, 1, 1, 2, 12, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//408
......
......@@ -3,15 +3,24 @@ import { ChapterData } from "../interface/ChapterData";
export const Chapters17: ChapterData[] = [
//426
{ baseElementTypes: [ 0, 1, 3, 4 ], bubbleProbability: 0, stepCount: 25, passTarget: { type: 1, elements: [ { type: 5, count: 22 }, { type: 34, count: 25 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 4, 0, 1, 1, 1, 0, 4, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], connectedLats: [ [ 19, 37 ], [ 25, 43 ] ], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
16, 1, 1, 1, 1, 1, 1, 1, 16,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 2, 1, 1, 1, 1, 1, 2, 1,
2, 2, 1, 1, 1, 1, 1, 2, 2,
2, 2, 1, 1, 16, 1, 1, 2, 2,
16, 2, 2, 1, 1, 1, 2, 2, 16,
2, 2, 2, 2, 1, 2, 2, 2, 2 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 9, type: null }, { index: 17, type: null }, { index: 19, type: null }, { index: 25, type: null }, { index: 29, type: null }, { index: 33, type: null }, { index: 45, type: null }, { index: 53, type: null } ] } },
1, 1, 1, 1, 1, 1, 1, 1, 1,
16, 1, 1, 1, 1, 1, 1, 1, 16,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 2, 1, 1, 1, 1, 1, 2, 1,
2, 2, 1, 1, 1, 1, 1, 2, 2,
2, 2, 1, 1, 16, 1, 1, 2, 2,
16, 2, 2, 1, 1, 1, 2, 2, 16,
2, 2, 2, 2, 1, 2, 2, 2, 2 ], baseElements: [ 0, 0, 0, 10, 50, 50, 0, 0, 0,
0, 0, 0, 50, 50, 40, 0, 0, 0,
0, 0, 0, 20, 20, 10, 0, 0, 0,
0, 0, 50, 40, 50, 10, 10, 0, 0,
0, 0, 10, 10, 50, 40, 50, 0, 0,
0, 0, 20, 10, 40, 10, 50, 0, 0,
0, 0, 50, 50, 0, 10, 40, 0, 0,
0, 0, 0, 10, 10, 20, 0, 0, 0,
0, 0, 0, 0, 20, 0, 0, 0, 0
], recycles: [], generateLats: [ { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 9, type: null }, { index: 17, type: null }, { index: 19, type: null }, { index: 25, type: null }, { index: 29, type: null }, { index: 33, type: null }, { index: 45, type: null }, { index: 53, type: null } ] } },
//427
{ baseElementTypes: [ 1, 2, 3, 4 ], bubbleProbability: 0, stepCount: 24, passTarget: { type: 1, elements: [ { type: 5, count: 14 }, { type: 34, count: 10 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 ], connectedLats: [], elements: [
 1, 1, 1, 1, 1, 1, 1, 1, 1,
......
......@@ -9,7 +9,7 @@ export const Chapters18: ChapterData[] = [
{ baseElementTypes: [ 0, 1, 2, 3 ], bubbleProbability: 0, stepCount: 31, passTarget: { type: 1, elements: [ { type: 22, count: 20 }, { type: 23, count: 20 }, { type: 24, count: 20 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0 ], connectedLats: [], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 12, 1, 1, 13, 13, 13, 13, 13, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 22, type: null }, { index: 23, type: null }, { index: 24, type: null }, { index: 25, type: null } ] } },
//453
{ baseElementTypes: [ 0, 1, 2, 3 ], bubbleProbability: 10, stepCount: 22, passTarget: { type: 1, elements: [ { type: 36, count: 24 }, { type: 1, count: 188 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 1, 4, 1, 4, 1, 4, 1, 4,
......@@ -17,7 +17,8 @@ export const Chapters18: ChapterData[] = [
1, 1, 7, 7, 1, 7, 7, 1, 1,
1, 1, 7, 7, 7, 7, 7, 1, 1,
1, 1, 7, 7, 7, 7, 7, 1, 1,
0, 1, 7, 7, 7, 7, 7, 1, 0 ], connectedLats: [], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 12, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
0, 1, 7, 7, 7, 7, 7, 1, 0 ], connectedLats: [], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 12, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1 ], baseElements: [ 20, 30, 20, 20, 10, 20, 30, 10, 10, 10, 20, 10, 10, 30, 10, 40, 30, 20, 40, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 20, 0, 40, 0, 0, 0, 30, 0, 30, 40, 40, 30, 40, 0, 20, 30, 0, 0, 40, 0, 40, 20, 0, 20, 20, 0, 40, 10, 30, 10, 30, 0, 40, 40, 0, 40, 10, 10, 20, 30, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0
], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//454
{ baseElementTypes: [ 0, 1, 2, 3 ], bubbleProbability: 0, stepCount: 25, passTarget: { type: 1, elements: [ { type: 6, count: 9 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ], connectedLats: [ [ 49, 67 ], [ 50, 68 ], [ 51, 69 ], [ 52, 70 ], [ 76, 18 ], [ 77, 19 ], [ 78, 20 ], [ 79, 21 ] ], elements: [ 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 12, 12, 12, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [ 72, 73, 74, 75 ], generateLats: [ { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null } ] } },
//455
......
import { ChapterData } from "../interface/ChapterData";
//501-525
export const Chapters20: ChapterData[] = [
{
baseElementTypes: [0, 1, 2, 3], bubbleProbability: 0, stepCount: 27, passTarget: { type: 1, elements: [{ type: 3, count: 98 }] }, starScores: [15000, 20000, 25000], map: {
lattices: [1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1], connectedLats: [],
conveyor: [[2, 65]],
conveyorConnectedLats: [[65, 2]], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
, 1, 1, 1, 1, 1, 1, 12, 1, 12, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 4
, 1, 2, 1, 2, 1, 4, 1, 1, 4,
12, 2, 12, 2, 12, 4, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: null }, { index: 2, type: null }, { index: 4, type: null }, { index: 6, type: null }, { index: 8, type: null }, { index: 10, type: null }, { index: 12, type: null }, { index: 14, type: null }, { index: 16, type: null }]
}
}
]
\ No newline at end of file
......@@ -4,7 +4,8 @@ import { ElementType } from "../enum/ElementType";
//501-525
export const Chapters20: ChapterData[] = [
//501
{ baseElementTypes: [ 0, 1, 2, 3, 4 ], bubbleProbability: 0, stepCount: 25, passTarget: { type: 1, elements: [ { type: 9, count: 44 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 3, 3, 3, 3, 3, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 3, 3, 3, 3, 3, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 3, 3, 3, 3, 3, 3, 3, 0 ], connectedLats: [], conveyor: [ [ 27, 35 ], [ 53,45 ] ], conveyorConnectedLats: [ [ 35, 27 ], [ 45,53 ] ], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 12, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null } ] } },
{ baseElementTypes: [ 0, 1, 2, 3, 4 ], bubbleProbability: 0, stepCount: 25, passTarget: { type: 1, elements: [ { type: 9, count: 44 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 3, 3, 3, 3, 3, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 3, 3, 3, 3, 3, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 3, 3, 3, 3, 3, 3, 3, 0 ], connectedLats: [], conveyor: [ [ 27, 35 ], [ 53,45 ] ], conveyorConnectedLats: [ [ 35, 27 ], [ 45,53 ] ], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 12, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], baseElements: [0, 30, 40, 30, 20, 20, 40, 10, 0, 0, 20, 50, 40, 30, 20, 30, 10, 0, 50, 50, 40, 10, 20, 10, 30, 50, 50, 50, 40, 50, 30, 50, 20, 10, 30, 40, 0, 40, 10, 50, 30, 20, 20, 10, 0, 0, 30, 30, 10, 0, 50, 10, 20, 20, 0, 30, 10, 40, 50, 30, 20, 30, 0, 0, 20, 50, 0, 10, 40, 0, 50, 20, 0, 30, 10, 30, 30, 40, 30, 30, 0
], recycles: [], generateLats: [ { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null } ] } },
//502
{ baseElementTypes: [ 0, 1, 2, 3 ], bubbleProbability: 0, stepCount: 29, passTarget: { type: 1, elements: [ { type: 9, count: 55 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 0, 3, 0, 3, 0, 3, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], connectedLats: [ [ 72, 0 ], [ 73, 1 ], [ 74, 2 ], [ 75, 3 ], [ 76, 4 ], [ 77, 5 ], [ 78, 6 ], [ 79, 7 ], [ 80, 8 ] ], conveyor: [], conveyorConnectedLats: [], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 15, 1, 15, 1, 15, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 14, 4, 1, 4, 14, 4, 1, 1, 1, 4, 1, 4, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 45, type: null }, { index: 46, type: null }, { index: 47, type: null }, { index: 48, type: null }, { index: 49, type: null }, { index: 50, type: null }, { index: 51, type: null }, { index: 52, type: null }, { index: 53, type: null } ] } },
//503
......
import { ChapterData } from "../interface/ChapterData";
import { PassType } from "../enum/PassType";
import { ElementType } from "../enum/ElementType";
//551-575
export const Chapters22: ChapterData[] = [
//551
{
baseElementTypes: [0, 2, 3, 4, 1],
bubbleProbability: 0,
stepCount: 35,
passTarget: {
type: 1,
elements: [{
type: 22,
count: 20
}, {
type: 24,
count: 20
}, {
type: 26,
count: 20
}]
},
starScores: [15000, 20000, 25000],
map: {
lattices: [
1, 1, 0, 0, 0, 0, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1
],
connectedLats: [],
conveyor: [],
conveyorConnectedLats: [],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 13, 22, 1, 22, 13, 1, 1,
1, 1, 22, 13, 1, 13, 22, 1, 1,
1, 1, 22, 22, 22, 22, 22, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 18, 18, 18, 18, 18, 1, 1
],
baseElements: [
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 14, 11, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0
],
recycles: [],
generateLats: [{
index: 0,
type: null
}, {
index: 1,
type: null
}, {
index: 7,
type: null
}, {
index: 8,
type: null
}, {
index: 11,
type: null
}, {
index: 12,
type: null
}, {
index: 13,
type: null
}, {
index: 14,
type: null
}, {
index: 15,
type: null
}, {
index: 46,
type: null
}, {
index: 47,
type: null
}, {
index: 48,
type: null
}, {
index: 49,
type: null
}, {
index: 50,
type: null
}, {
index: 51,
type: null
}, {
index: 52,
type: null
}]
}
}
]
......@@ -69,7 +69,7 @@ chapters.forEach((chapter,index) => {
*/
export function getChapterData(index: number): ChapterData {
//没有数据就返回第一关数据
return chapters[index] || chapters[1];
return chapters[index] || chapters[551];
}
var a = {
......
......@@ -13,7 +13,7 @@ import { createCandyDis3Ani } from "../anis/candy/createCandyDis3Ani";
import { createCandyDis4Ani } from "../anis/candy/createCandyDis4Ani";
import { createCandySubAni } from "../anis/candy/createCandySubAni";
import { EffectType } from "../enum/EffectType";
import { CandyBaseElementType, ElementType, FiveBaseElementTypes, transElementRes } from "../enum/ElementType";
import { CandyBaseElementType, ElementType, FiveBaseElementTypes, transElementRes, forwardDirection } from "../enum/ElementType";
import { RecoverName } from "../enum/RecoverName";
import { stateDatas, StateType } from "../enum/StateType";
import { ExplosiveBgAni } from "../periodAni/ExplosiveBgAni";
......@@ -30,16 +30,33 @@ import { Monster } from "./Monster";
import { State } from "./State";
import wait from "../../../libs/new_tc/wait";
import { Fish } from "./Fish";
import MainScene from "../../mainScene/MainScene";
/**
* 考虑到底继承白鹭的啥Component还是Container
* 坐标原点需要坐落在格子的中心点
* 最好到时按,底图,动效,气泡,笼子,毛球,进行分层,如果多个状态要共存时,必须分层,到时气泡的动画,要写再自己的层里
*/
//加载器
let svgaParser;
export class Element extends eui.Component {
private _fishState = 0;
private _isNeb: boolean;//是否
get isNeb() { return this._isNeb }
fishCanEliFlag: boolean;
cannoMoveClip:any;
// cannoCnClip:any;
// cannoStat:number[] = [1,71,131,191,241,361];
/**
* 1--初始
* 71--一格能量
* 131--两格
* 191--三格
* 351--开始蓄力
* 441--开始发射,
* 481--结束
*/
//尝试设置碰撞状态,如果之前被特效集中,那么可以设置碰撞状态。碰撞状态之后可以准备消除。
setFishNebFlag() {
if (this._fishState > 0) {
......@@ -188,6 +205,83 @@ export class Element extends eui.Component {
this.addCandyStandbyAni();
}
_cannoDir:forwardDirection;
_cannoStat:number = 0;
cannoAmnStat:number = 0;
mainScene:MainScene;
resetToCannoView(cannodir:forwardDirection,mainscene:MainScene){
this._cannoDir = cannodir;
this.resetCannoStat();
this.mainScene = mainscene;
var roanum = Tool.getCannoRoaByDir(cannodir);
this.cannobox.rotation = roanum;
}
changeShowCannoStat(){
this.cannolab.text = this._cannoStat+"";
// this.changeMvPlay(this._cannoStat);
}
changeMvPlay(_stat:number){
if(this.cannoMoveClip){
var endframe:number;
var curframe:number = this.cannoMoveClip.currentFrame;
if(curframe>=351){
if(_stat==3||_stat==2){
return;
}
}
if(_stat==0){
curframe = 0;
endframe = 1;
}else if(_stat==1){
curframe = 61;
endframe = 71;
}else if(_stat==2){
curframe = 121
endframe = 131;
}else if(_stat==3){
curframe = 181;
endframe = 191;
}else if(_stat==4){
curframe = 351;
endframe = 481;
}
// console.log("ele播放大炮动画",curframe,endframe,_stat);
// this.cannoMoveClip.gotoAndPlay(curframe,true);
this.stopFrame = endframe;
this.cannoMoveClip.gotoAndPlay(curframe,1);
}
}
/**
* 炮台能否发射
*/
checkCannoStat(){
if(this._cannoStat==3){
return true;
}
return false;
}
/**
* 炮台发射
*/
fireCanno(){
// console.error("ele播放蓄力动画-----",this.index,this.cannoMoveClip.currentFrame);
this.changeMvPlay(4);
}
resetCannoStat(){
this._cannoStat = 0;
this.changeShowCannoStat();
this.changeMvPlay(this._cannoStat);
}
addOneCannoStat(){
this._cannoStat += 1;
if(this._cannoStat>3){
this._cannoStat = 3;
}else{//充能动画
// this.cannoCnClip.gotoAndPlay(1,true);
}
this.changeShowCannoStat();
}
playCandyDieAni() {
var p = Tool.getPositionByIndex(this.index);
createCandyDieBgAni(p[0], p[1], this.stage);
......@@ -255,6 +349,9 @@ export class Element extends eui.Component {
* 显示的图片,直接改source,"ele"+type
*/
protected showImage: eui.Image;
protected cannobox:eui.Group;
cannoboxwid:number = 116;
cannoboxhei:number = 116;
temEffectType: EffectType = null;
/**
......@@ -358,6 +455,8 @@ export class Element extends eui.Component {
*/
private states: State[] = []
//模拟炮台发射情况
protected cannolab: eui.Label;
/**
*
* @param type 只应该是基础元素和特殊元素
......@@ -366,8 +465,29 @@ export class Element extends eui.Component {
super();
this._type = type;
this.showImage = new eui.Image();
this.changeSource("ele" + this.type + "_png");
this.addChild(this.showImage);
this.cannobox = new eui.Group();
this.cannobox.width = this.cannoboxwid;
this.cannobox.height = this.cannoboxhei;
this.cannobox.anchorOffsetX = this.cannoboxwid/2;
this.cannobox.anchorOffsetY = this.cannoboxhei/2;
this.addChild(this.cannobox);
this.cannolab = new eui.Label();
this.cannolab.size = 30;
this.cannolab.textColor = 0xff0000;
this.cannolab.x = 0;
this.cannolab.y = 0;
this.addChild(this.cannolab);
this.cannobox.visible = this.cannolab.visible = type == ElementType.CANNO;
this.touchEnabled = this.showImage.visible = type != ElementType.CANNO;
this.cannolab.visible = false;
//鸡蛋
if (type == ElementType.CHICKEN_EGG) {
this.chickenEgg = Pool.takeOut(RecoverName.CHICKEN_EGG)
......@@ -389,8 +509,63 @@ export class Element extends eui.Component {
}
this.addChild(this.festivalEle)
}
this.createCanno();
}
//添加炮台
createCanno(){
if(this.type==ElementType.CANNO){
if(this.cannoMoveClip){
return;
}
if (!svgaParser) svgaParser = new window["SVGA"].Parser();
var svgas = ["canno1"]//,"cannofire","cannoparticle","cannolight"];
for(let i=0;i<svgas.length;i++){
let mvname = svgas[i];
svgaParser.load(resPath + 'resource/assets/svgas/'+mvname+'.svga',(videoItem)=>{
if(mvname=="canno1"){
this.cannoMoveClip = new window["SVGA"].EgretMovieClip(videoItem);
// this.cannoMoveClip.lockStep = true;
var mvwidth = 82;
var mvheight = 132;
this.cannoMoveClip.x = (this.cannoboxwid-mvwidth)/2;
this.cannoMoveClip.y = -mvheight/4;
this.cannobox.addChild(this.cannoMoveClip);
this.cannoMoveClip.gotoAndStop(1);
this.cannoMoveClip.addEventListener(egret.Event.ENTER_FRAME,this.toFrameAni,this);
}
});
}
}
}
stopFrame:number;
/**
* 炮台动画停止
*/
toFrameAni(){
var curframe = this.cannoMoveClip.currentFrame;
if(curframe==441){//发射光柱
this.mainScene.selectPlayCannoFire(this.index);
}
if(curframe>=this.stopFrame){
if(this.stopFrame==481){
this.cannoMoveClip.gotoAndStop(1);
return;
// console.log("炮台发射完毕");
}
this.cannoMoveClip.gotoAndStop(this.stopFrame-1);
}
}
// /**
// * 光圈充能动画,现放在mainscene
// */
// addOnePower(){
// console.log("一次光圈充能");
// this.cannoCnClip.gotoAndStop(1);
// }
/**
* 替换资源时,同时修改
* @param source
......@@ -398,7 +573,7 @@ export class Element extends eui.Component {
changeSource(source: string) {
// this.showImage.source = source;
var texture: egret.Texture = RES.getRes(source);
if (!texture) { return; }
if (!texture) { return console.error("未找到纹理",source,this.type); }
this.showImage.texture = texture
this.showImage.x = -texture.textureWidth / 2;
......@@ -429,6 +604,10 @@ export class Element extends eui.Component {
egret.Tween.removeTweens(this.showImage);
//类型重置,showImage修改
this._type = type;
this.cannobox.visible = this.cannolab.visible = type == ElementType.CANNO;
this.showImage.visible = type != ElementType.CANNO;
this.cannolab.visible = false;
this.changeSource("ele" + type + "_png");
//特效重置
this.effectType = null;
......
......@@ -67,4 +67,11 @@ export enum ElementConfigType {
FISH = 15,
HONEY_POT = 16,
FLOWER = 17,
/** 大炮 */
CANNO_DIR_TOP = 18,
CANNO_DIR_BOTTOM = 19,
CANNO_DIR_LEFT = 20,
CANNO_DIR_RIGHT = 21,
/** 大炮石头 */
CANNO_BLOCK = 22,
}
\ No newline at end of file
......@@ -30,34 +30,36 @@ export enum ElementType {
FESTIVALELE_BIG, //节日元素大中间一个13
FESTIVALELE_SMALL, //节日元素飞溅的小元素14
CANDY_RABBIT,//兔子
CANDY_CHICKEN,//鸟
CANDY_CATTLE,//牛
CANDY_LION,//狮子
CANDY_PIG,//猪
MONSTER_JELLY1,
JELLY_MONSTER,
FIREWORKS_RABBIT,//烟花目标元素,下同
FIREWORKS_CHICKEN,
FIREWORKS_CATTLE,
FIREWORKS_LION,
FIREWORKS_PIG,
FIREWORKS_SHOOTER,//烟花
MONSTER_RABBIT,//独眼怪
MONSTER_CHICKEN,
MONSTER_CATTLE,
MONSTER_LION,
MONSTER_PIG,
FISH,//气鼓鱼
HONEY,// 蜂蜜
HONEY_POT,//蜂蜜罐
SAND,
FLOWER,
CANDY_RABBIT,//兔子15
CANDY_CHICKEN,//鸟16
CANDY_CATTLE,//牛17
CANDY_LION,//狮子18
CANDY_PIG,//猪19
MONSTER_JELLY1,//20
JELLY_MONSTER,//21
FIREWORKS_RABBIT,//烟花目标元素,下同22
FIREWORKS_CHICKEN,//23
FIREWORKS_CATTLE,//24
FIREWORKS_LION,//25
FIREWORKS_PIG,//26
FIREWORKS_SHOOTER,//烟花27
MONSTER_RABBIT,//独眼怪28
MONSTER_CHICKEN,//29
MONSTER_CATTLE,//30
MONSTER_LION,//31
MONSTER_PIG,//32
FISH,//气鼓鱼33
HONEY,// 蜂蜜34
HONEY_POT,//蜂蜜罐35
SAND,//36
FLOWER,//37
CANNO,//38
CANNO_BLOCK,//39
}
export const isMonsterEle = (t: ElementType) => {
......@@ -88,6 +90,12 @@ export enum MonsterBaseElementType {
}
export enum forwardDirection{
left="left",
up="up",
right="right",
down="down",
}
export const fireworksTypeMap: any = {}
fireworksTypeMap[ElementType.RABBIT] = ElementType.FIREWORKS_RABBIT;
fireworksTypeMap[ElementType.CHICKEN] = ElementType.FIREWORKS_CHICKEN;
......@@ -151,6 +159,13 @@ export const monsterElementMap = {
"5": ElementType.PIG,
}
export const connoDirection = {
"1":forwardDirection.left,
"2":forwardDirection.up,
"3":forwardDirection.right,
"4":forwardDirection.down,
}
export const elementMonsterResMap = {
"0": ElementType.MONSTER_RABBIT,
"1": ElementType.MONSTER_CHICKEN,
......
import { GenerateLatData } from "./GenerateLatData";
import { LatticeType } from "../enum/LatticeType";
import { ElementConfigType } from "../enum/ElementConfigType";
/**
* 地图数据接口
* 包括地图格子,和地图上的特殊元素,生成口,联通口
*/
export interface MapData {
/**
* 传送带
*/
conveyor?:number[][];
conveyorConnectedLats?:number[][];
/**
......@@ -42,7 +46,7 @@ export interface MapData {
* 9褐色毛球 特效消除,分裂
* 10黑色毛球 两次消除,一次眩晕,
*/
elements?: number[];
elements?: ElementConfigType[];
/**
* 9*9的格子,不修改写null或[]
* 十位是基础元素类型,对应数字减1就是基础元素类型
......
......@@ -68,6 +68,9 @@ export class GameGuide extends egret.DisplayObjectContainer {
if (this.thisObj.chapter == 101 && step == 0) {
this.msg.y += 80;
}
if (this.thisObj.chapter == 406 ) {
this.msg.y += 80;
}
this.stepCount--;
}
......@@ -383,6 +386,36 @@ const chapterFuns = {
"每走三步都会翻转的石门!\n在石门开启的时候赶快消除吧~"
]
},
301:{
stepCount: 1,
showIndexs: [
[64,65,66,75],
],
hideIndexs: [
[ 64,65],
],
handIndexs: [
[66,75],
],
msg: [
"每操作一步,怪兽都会吐毒液\n消除毒液的回合不会再产生毒液"
]
},
331:{
stepCount: 1,
showIndexs: [
[64,65,66,75],
],
hideIndexs: [
[ 64,65],
],
handIndexs: [
[66,75],
],
msg: [
"在烟花附近消除,就会释放美丽的烟花哦~"
]
},
377:{
stepCount: 1,
showIndexs: [
......@@ -397,6 +430,66 @@ const chapterFuns = {
msg: [
"独眼仔被相同颜色的元素消除4次\n就能激活哦~"
]
},
406:{
stepCount: 1,
showIndexs: [
[23,24,32,41],
],
hideIndexs: [
[ 32,41],
],
handIndexs: [
[23,24],
],
msg: [
"使用特效击中气鼓鱼,膨胀起来在周围消除一次即可引爆气鼓鱼"
],
},
426:{
stepCount: 1,
showIndexs: [
[59,68,67,66],
],
hideIndexs: [
[ 67,66],
],
handIndexs: [
[59,68],
],
msg: [
"在蜜罐旁消除三次即可打开并释放蜂蜜\n然后消除被蜂蜜黏住的小动物吧~"
],
},
453:{
stepCount: 1,
showIndexs: [
[59,68,67,66],
],
hideIndexs: [
[ 67,66],
],
handIndexs: [
[59,68],
],
msg: [
"流沙每回合都会向四方随机移动,消除流沙上的小动物可以收集流沙"
],
},
501:{
stepCount: 1,
showIndexs: [
[42,51,52,53],
],
hideIndexs: [
[ 52,53],
],
handIndexs: [
[42,51],
],
msg: [
"每回合,传送带会带着它上面的动物向指定方向移动一格"
]
}
}
......
......@@ -2763,8 +2763,132 @@
"levelNum": 550,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 551,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 552,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 553,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 554,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 555,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 556,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 557,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 558,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 559,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 560,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 561,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 562,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 563,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 564,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 565,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 566,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 567,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 568,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 569,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 570,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 571,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 572,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 573,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 574,
"maxScore": 47440,
"stars": 1
},
{
"levelNum": 575,
"maxScore": 47440,
"stars": 1
}
],
"remainProp": [
{
......
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