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wildfirecode13
xiaoxiaole
Commits
f14b20bc
Commit
f14b20bc
authored
Nov 07, 2019
by
邱旭
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'dev' of
http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole
into dev
parents
70d6d9a1
f8629686
Changes
15
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Inline
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Showing
15 changed files
with
406 additions
and
118 deletions
+406
-118
exml.json
egret/.wing/exml.json
+4
-0
NoPrizePanel.ts
egret/libs/new_wx/components/NoPrizePanel.ts
+6
-13
PrizePanel.ts
egret/libs/new_wx/components/PrizePanel.ts
+11
-6
common_money.png
egret/resource/assets/common/common_money.png
+0
-0
擦肩而过弹窗 .png
egret/resource/assets/nprize/擦肩而过弹窗 .png
+0
-0
NoPrizeSkin.exml
egret/resource/skins/NoPrizeSkin.exml
+11
-10
PrizeSkin.exml
egret/resource/skins/PrizeSkin.exml
+5
-4
MainScene.ts
egret/src/mainScene/MainScene.ts
+92
-69
MagicRotateAni.ts
egret/src/something/anis/MagicRotateAni.ts
+2
-2
FesRedShootAni.ts
egret/src/something/anisCall/FesRedShootAni.ts
+128
-0
Chapter6.ts
egret/src/something/chapters/Chapter6.ts
+10
-10
Chapter8.ts
egret/src/something/chapters/Chapter8.ts
+1
-1
RecoverName.ts
egret/src/something/enum/RecoverName.ts
+2
-0
AiControl.ts
egret/src/something/logic/AiControl.ts
+132
-1
submit.json
mock/happyclear/submit.json
+2
-2
No files found.
egret/.wing/exml.json
View file @
f14b20bc
...
...
@@ -119,6 +119,10 @@
{
"key"
:
"data.url"
,
"value"
:
"common_prop3_png"
},
{
"key"
:
"data.url2"
,
"value"
:
"common_prop3_png"
}
]
},
...
...
egret/libs/new_wx/components/NoPrizePanel.ts
View file @
f14b20bc
...
...
@@ -2,7 +2,7 @@ import getShowOffPic from "../../../src/getShowOffPic";
import
{
iswx
}
from
"../../../src/iswx"
;
import
{
getlogItem
}
from
"../../../src/Main"
;
import
{
addRankFriendList
}
from
"../../../src/mapScene/RankFriendList"
;
import
setGray
from
"../../../src/setGray"
;
import
{
showShare
}
from
"../../../src/shareCtrl"
;
import
{
changeMapScene
}
from
"../../../src/startScene/StartScene"
;
import
wait
from
"../../new_tc/wait"
;
...
...
@@ -13,10 +13,8 @@ export default class NoPrizePanel extends Panel {
_level
;
start
(
data
)
{
super
.
start
();
setGray
(
this
[
'pica'
]);
setGray
(
this
[
'picb'
]);
setGray
(
this
[
'picc'
]);
this
.
_level
=
parseInt
(
data
.
level
+
''
);
this
[
'lvTxt'
].
text
=
`关卡
${
this
.
_level
}
`
this
[
'shareBtn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
16
));
if
(
iswx
())
{
...
...
@@ -38,8 +36,7 @@ export default class NoPrizePanel extends Panel {
changeMapScene
();
},
this
);
addRankFriendList
(
84
,
735.52
,
this
);
addRankFriendList
(
84
,
917.46
,
this
);
}
showlog
()
{
...
...
@@ -49,10 +46,6 @@ export default class NoPrizePanel extends Panel {
onTouchTap_closeBtn
()
{
super
.
onTouchTap_closeBtn
();
changeMapScene
();
// if (this._level + 1 <= 70)
// SceneCtrl.instance.change(ModuleTypes.START_SCENE, { level: this._level + 1 });
// else
// SceneCtrl.instance.change(ModuleTypes.START_SCENE);
}
protected
get
closeBtns
():
eui
.
Button
[]
{
return
[
this
[
'closeBtn'
]]
}
...
...
@@ -79,7 +72,7 @@ export default class NoPrizePanel extends Panel {
await
this
.
playAni3
();
}
if
(
nums
>=
1
)
{
this
[
'light'
].
visible
=
tru
e
;
this
[
'light'
].
visible
=
fals
e
;
egret
.
Tween
.
get
(
this
[
'light'
]).
set
({
scaleX
:
0
,
scaleY
:
0
,
alpha
:
0
,
}).
to
({
scaleX
:
1
,
scaleY
:
1
,
alpha
:
1
},
300
).
call
(()
=>
{
egret
.
Tween
.
get
(
this
[
'light'
],
{
loop
:
true
}).
to
({
rotation
:
360
},
3000
);
});
...
...
@@ -88,7 +81,7 @@ export default class NoPrizePanel extends Panel {
async
playAni1
()
{
return
new
Promise
(
r
=>
{
egret
.
Tween
.
get
(
this
[
'pic1'
]).
set
({
scaleX
:
0
,
scaleY
:
0
}).
to
({
scaleX
:
1
,
scaleY
:
1
},
400
,
egret
.
Ease
.
getBackOut
(
1
)).
call
(
r
)
egret
.
Tween
.
get
(
this
[
'pic1'
]).
set
({
scaleX
:
0
,
scaleY
:
0
}).
to
({
scaleX
:
-
1
,
scaleY
:
1
},
400
,
egret
.
Ease
.
getBackOut
(
1
)).
call
(
r
)
})
}
async
playAni2
()
{
...
...
@@ -98,7 +91,7 @@ export default class NoPrizePanel extends Panel {
}
async
playAni3
()
{
return
new
Promise
(
r
=>
{
egret
.
Tween
.
get
(
this
[
'pic3'
]).
set
({
scaleX
:
0
,
scaleY
:
0
}).
to
({
scaleX
:
-
1
,
scaleY
:
1
},
400
,
egret
.
Ease
.
getBackOut
(
1
)).
call
(
r
)
egret
.
Tween
.
get
(
this
[
'pic3'
]).
set
({
scaleX
:
0
,
scaleY
:
0
}).
to
({
scaleX
:
1
,
scaleY
:
1
},
400
,
egret
.
Ease
.
getBackOut
(
1
)).
call
(
r
)
})
}
destroy
()
{
...
...
egret/libs/new_wx/components/PrizePanel.ts
View file @
f14b20bc
...
...
@@ -15,8 +15,11 @@ export default class PrizePanel extends Panel {
const
{
categoryType
,
img
,
num
,
propType
,
realValue
}
=
option
;
// 2次数 3道具 4元宝 5实物 6优惠券 7虚拟商品
this
[
'propnums'
].
text
=
'x1'
;
if
(
num
)
this
[
'propnums2'
].
text
=
'x1'
;
if
(
num
){
this
[
'propnums'
].
text
=
'x'
+
num
;
this
[
'propnums2'
].
text
=
'x'
+
num
;
}
switch
(
categoryType
)
{
case
2
:
this
[
'blood'
].
visible
=
true
;
...
...
@@ -24,13 +27,14 @@ export default class PrizePanel extends Panel {
break
;
case
3
:
this
[
'numsgroup'
].
visible
=
true
;
this
[
'img'
].
visible
=
true
;
this
.
data
.
url
=
`turnprize_icon
${
propType
}
_png`
;
this
[
'img
2
'
].
visible
=
true
;
this
.
data
.
url
2
=
`common_prop
${
propType
}
_png`
;
break
;
case
4
:
this
[
'numsgroup'
].
visible
=
true
;
this
[
'numsgroup'
].
visible
=
false
;
this
[
'propnums2'
].
visible
=
true
;
this
[
'money'
].
visible
=
true
;
this
[
'propnums
'
].
text
=
'x'
+
realValue
;
this
[
'propnums
2'
].
text
=
realValue
;
break
;
default
:
this
[
'img'
].
visible
=
true
;
...
...
@@ -42,6 +46,7 @@ export default class PrizePanel extends Panel {
start
(
data
)
{
super
.
start
();
this
.
_level
=
parseInt
(
data
.
level
+
''
);
this
[
'lvTxt'
].
text
=
`关卡
${
this
.
_level
}
`
this
.
updateOption
(
data
.
option
);
...
...
@@ -66,7 +71,7 @@ export default class PrizePanel extends Panel {
this
.
setStar
(
hc_submitData
.
stars
);
addRankFriendList
(
84
,
8
6
9.74
,
this
);
addRankFriendList
(
84
,
8
8
9.74
,
this
);
}
showlog
()
{
...
...
egret/resource/assets/common/common_money.png
View replaced file @
70d6d9a1
View file @
f14b20bc
45.7 KB
|
W:
|
H:
42.3 KB
|
W:
|
H:
2-up
Swipe
Onion skin
egret/resource/assets/nprize/擦肩而过弹窗 .png
View replaced file @
70d6d9a1
View file @
f14b20bc
122 KB
|
W:
|
H:
227 KB
|
W:
|
H:
2-up
Swipe
Onion skin
egret/resource/skins/NoPrizeSkin.exml
View file @
f14b20bc
<?xml version="1.0" encoding="utf-8"?>
<e:Skin
class=
"NoPrizeSkin"
width=
"750"
height=
"1000"
xmlns:e=
"http://ns.egret.com/eui"
xmlns:w=
"http://ns.egret.com/wing"
>
<e:Component
y=
"
735.52
"
skinName=
"ADSmallSkin"
x=
"84"
visible=
"false"
/>
<e:Component
y=
"
917.46
"
skinName=
"ADSmallSkin"
x=
"84"
visible=
"false"
/>
<e:Image
id=
"light"
source=
"common_prizelight_png"
x=
"374.19"
y=
"329.51"
anchorOffsetX=
"375.76"
anchorOffsetY=
"327.27"
/>
<e:Image
y=
"109.55"
source=
"擦肩而过弹窗 _png"
horizontalCenter=
"0.5"
/>
<e:Button
id=
"closeBtn"
label=
""
x=
"6
17"
y=
"279
"
>
<e:Button
id=
"closeBtn"
label=
""
x=
"6
09"
y=
"344.28
"
>
<e:skinName>
<e:Skin
states=
"up,down,disabled"
>
<e:Image
width=
"100%"
height=
"100%"
source=
"closeCommonBtn_png"
source.down=
"closeCommonBtn_png"
source.disabled=
"closeCommonBtn_png"
/>
...
...
@@ -11,13 +11,7 @@
</e:Skin>
</e:skinName>
</e:Button>
<e:Image
id=
"picb"
source=
"点亮 副本 2_png"
x=
"142"
y=
"179"
/>
<e:Image
id=
"pica"
source=
"点亮 副本 2_png"
x=
"608"
y=
"179"
scaleX=
"-1"
/>
<e:Image
id=
"picc"
source=
"点亮_png"
y=
"130"
x=
"280"
/>
<e:Image
id=
"pic1"
source=
"点亮 副本 2_png"
x=
"218"
y=
"237"
anchorOffsetX=
"76"
anchorOffsetY=
"58"
/>
<e:Image
id=
"pic3"
source=
"点亮 副本 2_png"
x=
"534"
y=
"235"
scaleX=
"-1"
anchorOffsetX=
"74"
anchorOffsetY=
"56"
/>
<e:Image
id=
"pic2"
source=
"点亮_png"
y=
"200"
horizontalCenter=
"0"
anchorOffsetX=
"98"
anchorOffsetY=
"70"
/>
<e:Button
id=
"shareBtn"
label=
""
y=
"588"
horizontalCenter=
"-145.5"
>
<e:Button
id=
"shareBtn"
label=
""
y=
"766"
horizontalCenter=
"-145.5"
>
<e:skinName>
<e:Skin
states=
"up,down,disabled"
>
<e:Image
width=
"100%"
height=
"100%"
source=
"按钮 副本 3_png"
source.down=
"按钮 副本 3_png"
source.disabled=
"按钮 副本 3_png"
/>
...
...
@@ -25,7 +19,7 @@
</e:Skin>
</e:skinName>
</e:Button>
<e:Button
id=
"goBtn"
label=
""
y=
"
588
"
horizontalCenter=
"144"
>
<e:Button
id=
"goBtn"
label=
""
y=
"
766
"
horizontalCenter=
"144"
>
<e:skinName>
<e:Skin
states=
"up,down,disabled"
>
<e:Image
width=
"100%"
height=
"100%"
source=
"按钮 副本 4_png"
source.down=
"按钮 副本 4_png"
source.disabled=
"按钮 副本 4_png"
/>
...
...
@@ -33,5 +27,12 @@
</e:Skin>
</e:skinName>
</e:Button>
<e:Image
id=
"picb"
x=
"286"
y=
"391.28"
source=
"点亮 副本 2gray_png"
scaleX=
"-1"
/>
<e:Image
id=
"pica"
x=
"465.48"
y=
"384.28"
source=
"点亮 副本 2gray_png"
/>
<e:Image
id=
"picc"
y=
"367.28"
source=
"点亮gray_png"
x=
"310"
/>
<e:Image
id=
"pic1"
source=
"点亮 副本 2_png"
x=
"214.18"
y=
"443.39"
anchorOffsetX=
"81.82"
anchorOffsetY=
"60.61"
scaleX=
"-1"
/>
<e:Image
id=
"pic3"
source=
"点亮 副本 2_png"
x=
"528.24"
y=
"446.89"
scaleX=
"1"
anchorOffsetX=
"71.76"
anchorOffsetY=
"66.61"
/>
<e:Image
id=
"pic2"
source=
"点亮_png"
y=
"440.01"
anchorOffsetX=
"73.94"
anchorOffsetY=
"74.73"
x=
"375.94"
/>
<e:Label
id=
"lvTxt"
text=
"关卡1"
y=
"326"
textColor=
"0xFF841B"
horizontalCenter=
"0.5"
/>
<w:Config
id=
"1690063a75e"
/>
</e:Skin>
\ No newline at end of file
egret/resource/skins/PrizeSkin.exml
View file @
f14b20bc
<?xml version="1.0" encoding="utf-8"?>
<e:Skin
class=
"PrizeSkin"
width=
"750"
height=
"1206"
xmlns:e=
"http://ns.egret.com/eui"
xmlns:w=
"http://ns.egret.com/wing"
>
<w:Config
id=
"169005181d0"
/>
<e:Component
y=
"8
6
9.74"
skinName=
"ADSmallSkin"
x=
"84"
visible=
"false"
/>
<e:Component
y=
"8
8
9.74"
skinName=
"ADSmallSkin"
x=
"84"
visible=
"false"
/>
<e:Image
id=
"light"
source=
"common_prizelight_png"
x=
"374.19"
y=
"253.76"
anchorOffsetX=
"375.76"
anchorOffsetY=
"327.27"
visible=
"false"
/>
<e:Image
source=
"prizePanelbg_png"
y=
"61.15"
scale9Grid=
"87,543,522,23"
height=
"839"
x=
"28"
/>
<e:Image
id=
"img"
width=
"508"
height=
"225"
source=
"{data.url}"
horizontalCenter=
"0"
y=
"515.76"
/>
<e:Image
id=
"img"
width=
"508"
height=
"225"
source=
"{data.url}"
horizontalCenter=
"0"
y=
"515.76"
visible=
"false"
/>
<e:Image
id=
"img2"
horizontalCenter=
"0"
y=
"515.76"
source=
"{data.url2}"
scaleX=
"0.7"
scaleY=
"0.7"
visible=
"false"
/>
<e:Image
id=
"money"
y=
"516.2"
scaleX=
"0.6"
scaleY=
"0.6"
source=
"common_money_png"
x=
"150"
visible=
"false"
/>
<e:Image
id=
"blood"
y=
"5
22.8"
horizontalCenter=
"1"
source=
"common_blood_png"
scaleX=
"0.6"
scaleY=
"0.6
"
visible=
"false"
/>
<e:Image
id=
"blood"
y=
"5
18.8"
horizontalCenter=
"1.5"
source=
"common_blood_png"
scaleX=
"0.7"
scaleY=
"0.7
"
visible=
"false"
/>
<e:Group
id=
"numsgroup"
x=
"396.38"
y=
"518.4"
visible=
"false"
>
<e:Image
id=
"numsbg"
source=
"signprize_numsbg_png"
x=
"0"
y=
"0"
/>
<e:Label
id=
"propnums"
text=
"X8"
size=
"22"
horizontalCenter=
"0"
verticalCenter=
"0"
verticalAlign=
"middle"
textAlign=
"center"
/>
</e:Group>
<e:Label
id=
"propnums2"
text=
"30"
textColor=
"0x885037"
bold=
"true"
y=
"6
49
.08"
width=
"75"
textAlign=
"right"
x=
"287.16"
visible=
"false"
/>
<e:Label
id=
"propnums2"
text=
"30"
textColor=
"0x885037"
bold=
"true"
y=
"6
51
.08"
width=
"75"
textAlign=
"right"
x=
"287.16"
visible=
"false"
/>
<e:Button
id=
"closeBtn"
label=
""
x=
"608"
y=
"287.25"
>
<e:skinName>
<e:Skin
states=
"up,down,disabled"
>
...
...
egret/src/mainScene/MainScene.ts
View file @
f14b20bc
...
...
@@ -47,7 +47,7 @@ import { readCache, getCacheKey } from '../mapScene/GuideCon';
import
{
StepAni
}
from
'../something/anis/StepAni'
;
import
{
updateMainTimerAfterGetData
}
from
'../../libs/new_wx/MainBase'
;
import
wait
from
'../../libs/new_tc/wait'
;
import
{
AiControl
}
from
'../something/logic/AiControl'
;
import
{
AiControl
,
fesELeSmallNum
}
from
'../something/logic/AiControl'
;
import
{
JellyDisAni
}
from
'../something/anis/JellyDisAni'
;
import
{
EggBrokenAni
}
from
'../something/anis/EggBrokenAni'
;
import
{
FallAniData
,
FallType
}
from
'../something/interface/FallAniData'
;
...
...
@@ -111,7 +111,7 @@ const movieClips: any = {}
//红包炸弹弹框名字
const
redBombPanelName
=
"aaaaa"
;
//所有可能被添加节日红包的关卡及索引,默认索引值都是40;如果没有就不放
const
fesChapterData
:
number
[]
=
[
1
]
const
fesChapterData
:
number
[]
=
[]
//节日大红包格子索引
const
festivalIndex
:
number
=
40
...
...
@@ -168,7 +168,7 @@ export default class MainScene extends Scene {
//节日元素目标
festivalTarget
:
FestivalTarget
;
//节日小元素需要个数
festivalTargetNum
:
number
=
6
;
festivalTargetNum
:
number
=
fesELeSmallNum
;
//所有元素的消耗数量,需要传给后端
hasEliminatedElements
:
number
[];
//得分的动画,首先特效组合的单独算分,然后把所有符合的放入,在波及的特效触发时不算分
...
...
@@ -265,8 +265,6 @@ export default class MainScene extends Scene {
this
.
initBaseElement
();
//设置栏置顶
this
.
addChild
(
this
[
"settingAll"
])
//AiControl初始化,
AiControl
.
ins
.
init
(
this
.
lattices
);
//先判断是否添加节日元素,如果加节日元素,就按initFestivalEle里的来
if
(
!
this
.
initFestivalEle
())
{
//检查一次三消
...
...
@@ -288,6 +286,8 @@ export default class MainScene extends Scene {
}
//最后加载svga,为了判断是否要加大红包的动效
this
.
initSvgas
();
//AiControl初始化,
AiControl
.
ins
.
init
(
this
.
lattices
);
}
/**
* 加载所有用到的svga
...
...
@@ -702,7 +702,7 @@ export default class MainScene extends Scene {
//添加节日元素,条件可能会变
if
(
getRedBombTimes
()
&&
fesChapterData
.
indexOf
(
this
.
chapter
>>
0
)
>
-
1
&&
//
Math.random() > 0.5 &&
Math
.
random
()
>
0.5
&&
this
.
lattices
[
festivalIndex
]
&&
//格子必须有
(
Tool
.
judgeSetFesEle
(
this
.
lattices
[
festivalIndex
])
||
!
this
.
lattices
[
festivalIndex
].
element
)
//没有元素也行
)
{
...
...
@@ -1796,72 +1796,75 @@ export default class MainScene extends Scene {
AiControl
.
ins
.
eggMotion
(
this
,
()
=>
{
//后执行毛球跳动
AiControl
.
ins
.
hairballMotion
(
this
,
()
=>
{
//如果早已通关,正在结算
if
(
this
.
hasPassed
)
{
//如果原先特效还有,
if
(
!
this
.
isCountingTime
)
{
this
.
terminateSteps
();
//节日元素
AiControl
.
ins
.
fesEleMotion
(
this
,
()
=>
{
//如果早已通关,正在结算
if
(
this
.
hasPassed
)
{
//如果原先特效还有,
if
(
!
this
.
isCountingTime
)
{
this
.
terminateSteps
();
}
//如果只有步数转化的,不能再进结算,
else
{
//通关了
//提交分数等
var
json
=
this
.
getSubmitJson
()
this
.
submit
(
json
)
}
return
}
//如果只有步数转化的,不能再进结算,
else
{
//通关了
//提交分数等
var
json
=
this
.
getSubmitJson
()
this
.
submit
(
json
)
//判断是否已达目标
this
.
hasPassed
=
this
.
judgePass
();
// console.log(this.hasPassed)
//如果已达目标
if
(
this
.
hasPassed
)
{
//连消基数为1
this
.
commonContinuityTimes
=
1
;
this
.
effectContinuityTimes
=
1
;
if
(
movieClips
[
"bonusTime"
])
{
this
.
addChild
(
movieClips
[
"bonusTime"
])
movieClips
[
"bonusTime"
].
gotoAndPlay
(
1
,
true
)
setTimeout
(()
=>
{
this
.
terminateSteps
();
if
(
movieClips
[
"bonusTime"
].
parent
)
{
this
.
removeChild
(
movieClips
[
"bonusTime"
])
}
},
1930
)
}
else
{
this
.
addChild
(
this
.
bonusTime
);
this
.
bonusTime
.
play
(()
=>
{
this
.
removeChild
(
this
.
bonusTime
)
this
.
terminateSteps
();
})
}
return
}
return
}
//判断是否已达目标
this
.
hasPassed
=
this
.
judgePass
();
// console.log(this.hasPassed)
//如果已达目标
if
(
this
.
hasPassed
)
{
//连消基数为1
this
.
commonContinuityTimes
=
1
;
this
.
effectContinuityTimes
=
1
;
if
(
movieClips
[
"bonusTime"
])
{
this
.
addChild
(
movieClips
[
"bonusTime"
])
movieClips
[
"bonusTime"
].
gotoAndPlay
(
1
,
true
)
setTimeout
(()
=>
{
this
.
terminateSteps
();
if
(
movieClips
[
"bonusTime"
].
parent
)
{
this
.
removeChild
(
movieClips
[
"bonusTime"
])
}
},
1930
)
}
else
{
this
.
addChild
(
this
.
bonusTime
);
this
.
bonusTime
.
play
(()
=>
{
this
.
removeChild
(
this
.
bonusTime
)
this
.
terminateSteps
();
})
//出累计一步分数的toast;
this
.
oneStepScoreToast
();
//连消置0
this
.
commonContinuityTimes
=
0
;
this
.
effectContinuityTimes
=
0
;
//判断步数是否为0;
if
(
this
.
steps
==
0
)
{
//失败弹框
// playSound(SoundType.fail);
var
panelsDatas
=
this
.
returnPanels
(
"failed"
,
{
level
:
this
.
chapter
})
PanelCtrl
.
instance
.
showPanels
(
panelsDatas
[
0
],
panelsDatas
[
1
],
()
=>
{
});
// PanelCtrl.instance.show("failed", { level: this.chapter });
return
}
return
}
//出累计一步分数的toast;
this
.
oneStepScoreToast
();
//连消置0
this
.
commonContinuityTimes
=
0
;
this
.
effectContinuityTimes
=
0
;
//判断步数是否为0;
if
(
this
.
steps
==
0
)
{
//失败弹框
// playSound(SoundType.fail);
var
panelsDatas
=
this
.
returnPanels
(
"failed"
,
{
level
:
this
.
chapter
})
PanelCtrl
.
instance
.
showPanels
(
panelsDatas
[
0
],
panelsDatas
[
1
],
()
=>
{
});
// PanelCtrl.instance.show("failed", { level: this.chapter });
return
}
//果冻的时间980,气泡的时间1100,必须考虑直接执行的情况,所以必须同时判断
//额外加一步ai果冻的操作,考虑和气泡一起改变,然后再执行检查死图
let
count
=
0
;
let
countAll
=
2
;
//和操作步数一致
//果冻的先执行,因为有元素类型的改变,会影响变色气泡的动画
AiControl
.
ins
.
jellyMotion
(
this
,
()
=>
{
if
(
++
count
===
countAll
)
this
.
aiMotionCheckDieMap
()
})
//然后执行气泡
AiControl
.
ins
.
bubbleMotion
(
this
,
()
=>
{
if
(
++
count
===
countAll
)
this
.
aiMotionCheckDieMap
()
//果冻的时间980,气泡的时间1100,必须考虑直接执行的情况,所以必须同时判断
//额外加一步ai果冻的操作,考虑和气泡一起改变,然后再执行检查死图
let
count
=
0
;
let
countAll
=
2
;
//和操作步数一致
//果冻的先执行,因为有元素类型的改变,会影响变色气泡的动画
AiControl
.
ins
.
jellyMotion
(
this
,
()
=>
{
if
(
++
count
===
countAll
)
this
.
aiMotionCheckDieMap
()
})
//然后执行气泡
AiControl
.
ins
.
bubbleMotion
(
this
,
()
=>
{
if
(
++
count
===
countAll
)
this
.
aiMotionCheckDieMap
()
})
})
})
})
...
...
@@ -2778,6 +2781,26 @@ export default class MainScene extends Scene {
}
}
}
//红包炸弹动效
redBombLightAni
(
index
:
number
,
callback
:
Function
)
{
//如果有
if
(
movieClips
[
"redBombLight"
])
{
var
p
=
Tool
.
getPositionByIndex
(
index
);
movieClips
[
"redBombLight"
].
x
=
p
[
0
]
-
358
;
movieClips
[
"redBombLight"
].
y
=
p
[
1
]
-
137
;
this
.
addChild
(
movieClips
[
"redBombLight"
])
movieClips
[
"redBombLight"
].
gotoAndPlay
(
1
,
true
);
setTimeout
(()
=>
{
if
(
movieClips
[
"redBombLight"
].
parent
)
{
movieClips
[
"redBombLight"
].
parent
.
removeChild
(
movieClips
[
"redBombLight"
])
}
},
56
/
60
*
1000
)
}
//时间再调
// setTimeout(() => {
callback
();
// }, 80)
}
/**
* 移除元素的操作:
* 进入emptys
...
...
egret/src/something/anis/MagicRotateAni.ts
View file @
f14b20bc
...
...
@@ -32,7 +32,7 @@ export function MagicRotateAni(ele: Element, p: number[], con: egret.DisplayObje
//算角度,弧度,x正方向为0,0到2pi,逆时针为正
var
vec0
=
[
1
,
0
]
var
vec1
=
[
deltaX
,
deltaY
]
var
rotation
=
getRot
(
vec0
,
vec1
);
var
rotation
=
getRot
ByTwoVectors
(
vec0
,
vec1
);
if
(
deltaY
>
0
)
{
rotation
=
pi2
-
rotation
;
}
...
...
@@ -81,7 +81,7 @@ function rotationAcodPoint(p: number[], rotation: number, point: number[] = [0,
* @param vec1
* @param vec2
*/
function
getRot
(
vec1
:
number
[],
vec2
:
number
[])
{
export
function
getRotByTwoVectors
(
vec1
:
number
[],
vec2
:
number
[])
{
var
a
=
Math
.
sqrt
(
vec1
[
0
]
*
vec1
[
0
]
+
vec1
[
1
]
*
vec1
[
1
])
var
b
=
Math
.
sqrt
(
vec2
[
0
]
*
vec2
[
0
]
+
vec2
[
1
]
*
vec2
[
1
])
var
ab
=
vec1
[
0
]
*
vec2
[
0
]
+
vec1
[
1
]
*
vec2
[
1
]
...
...
egret/src/something/anisCall/FesRedShootAni.ts
0 → 100644
View file @
f14b20bc
import
{
ImageAni
}
from
"../class/ImageAni"
;
import
{
Pool
}
from
"../Pool"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
playSound
,
SoundType
}
from
"../../soundCtrl"
;
import
{
Element
}
from
"../class/Element"
;
import
{
Tool
}
from
"../Tool"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
export
const
stepPosition
:
number
[]
=
[
125
,
115
];
/**
* 需要回调的
* 手动修改this.shoot.rotation=
*/
export
class
FesRedShootAni
extends
egret
.
DisplayObjectContainer
{
light
:
LightingAni
;
imageAni
:
ImageAni
;
imageAniCon
:
egret
.
DisplayObjectContainer
constructor
()
{
super
()
this
.
light
=
new
LightingAni
();
this
.
addChild
(
this
.
light
);
var
arr
=
[]
for
(
var
i
=
1
;
i
<=
10
;
i
++
)
{
arr
.
push
(
"fesEleSmallDis"
+
i
+
"_png"
);
}
this
.
imageAniCon
=
new
egret
.
DisplayObjectContainer
();
this
.
imageAni
=
new
ImageAni
(
arr
);
this
.
imageAniCon
.
addChild
(
this
.
imageAni
);
this
.
addChild
(
this
.
imageAniCon
);
this
.
imageAni
.
visible
=
false
}
reset
()
{
this
.
light
.
visible
=
true
;
this
.
imageAni
.
visible
=
false
;
this
.
light
.
scaleX
=
0.2
;
}
play
(
startP
:
number
[],
ele
:
Element
,
callback
:
Function
)
{
this
.
reset
()
//算角度
var
r
=
Tool
.
getForwardRotation
(
startP
,
[
ele
.
x
,
ele
.
y
])
this
.
light
.
rotation
=
r
*
180
/
Math
.
PI
;
this
.
light
.
x
=
startP
[
0
];
this
.
light
.
y
=
startP
[
1
];
this
.
imageAniCon
.
x
=
ele
.
x
;
this
.
imageAniCon
.
y
=
ele
.
y
;
//247
var
dis
=
Math
.
sqrt
(
(
startP
[
0
]
-
ele
.
x
)
*
(
startP
[
0
]
-
ele
.
x
)
+
(
startP
[
1
]
-
ele
.
y
)
*
(
startP
[
1
]
-
ele
.
y
)
)
var
scaleX
=
dis
/
247
;
egret
.
Tween
.
get
(
this
.
light
)
.
to
({
scaleX
:
scaleX
,
},
400
)
.
call
(()
=>
{
ele
.
reset
(
ElementType
.
FESTIVALELE_SMALL
);
ele
.
scaleX
=
ele
.
scaleY
=
0.1
egret
.
Tween
.
get
(
ele
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
500
,
egret
.
Ease
.
backOut
)
//回调
callback
();
this
.
imageAni
.
visible
=
true
;
this
.
imageAni
.
play
(()
=>
{
if
(
this
.
$parent
)
{
this
.
$parent
.
removeChild
(
this
)
};
Pool
.
recover
(
RecoverName
.
FESREDSHOOT_ANI
,
this
)
})
setTimeout
(()
=>
{
this
.
light
.
visible
=
false
;
},
200
)
})
}
}
class
LightingAni
extends
egret
.
Bitmap
{
sourceAll
:
string
[];
currentFrame
:
number
;
totalFrames
:
number
;
isPlay
:
boolean
;
startTime
:
number
/**
* 所有时间,帧数按每秒30
*/
allTime
:
number
/**
* 播放完的回调
*/
constructor
()
{
super
();
var
arr
=
[];
for
(
var
i
=
1
;
i
<=
13
;
i
++
)
{
arr
.
push
(
"lineLight"
+
i
+
"_png"
)
}
this
.
anchorOffsetX
=
23
;
this
.
anchorOffsetY
=
27
;
this
.
sourceAll
=
arr
;
this
.
texture
=
RES
.
getRes
(
this
.
sourceAll
[
0
])
this
.
currentFrame
=
0
;
this
.
totalFrames
=
arr
.
length
;
this
.
addEventListener
(
egret
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
)
this
.
startTime
=
Date
.
now
()
this
.
allTime
=
this
.
sourceAll
.
length
/
30
*
1000
;
}
onEnterFrame
()
{
if
(
!
this
.
stage
)
return
var
dataNow
=
Date
.
now
();
var
deltaTime
=
dataNow
-
this
.
startTime
;
var
scale
=
deltaTime
/
this
.
allTime
;
if
(
scale
>=
1
)
{
this
.
startTime
=
Date
.
now
()
this
.
currentFrame
=
0
;
}
else
{
this
.
currentFrame
=
(
scale
*
this
.
sourceAll
.
length
)
>>
0
;
}
this
.
texture
=
RES
.
getRes
(
this
.
sourceAll
[
this
.
currentFrame
])
}
}
egret/src/something/chapters/Chapter6.ts
View file @
f14b20bc
...
...
@@ -494,15 +494,15 @@ export const Chapters6: ChapterData[] = [
starScores
:
[
5000
,
12000
,
20000
],
map
:
{
lattices
:
[
3
,
3
,
3
,
0
,
0
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
0
,
0
,
3
,
3
,
3
,
3
,
3
,
0
,
0
,
0
,
0
,
0
,
3
,
3
,
0
,
0
,
0
,
3
,
3
,
3
,
0
,
0
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
3
,
0
,
3
,
3
,
3
,
0
,
3
,
0
,
3
,
3
,
3
,
0
,
3
,
0
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
0
2
,
2
,
2
,
0
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
0
,
0
,
0
,
0
,
0
,
2
,
2
,
0
,
0
,
0
,
2
,
2
,
2
,
0
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
2
,
0
,
2
,
2
,
2
,
0
,
2
,
0
,
2
,
2
,
2
,
0
,
2
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
],
connectedLats
:
[[
73
,
0
],
[
74
,
1
],
[
75
,
2
],
[
77
,
6
],
[
78
,
7
],
[
79
,
8
]],
elements
:
[
...
...
@@ -550,7 +550,7 @@ export const Chapters6: ChapterData[] = [
{
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
bubbleProbability
:
0.1
,
stepCount
:
3
0
,
stepCount
:
4
0
,
passTarget
:
{
type
:
1
,
elements
:
[{
type
:
6
,
count
:
8
}]
},
starScores
:
[
5000
,
12000
,
21000
],
map
:
{
...
...
egret/src/something/chapters/Chapter8.ts
View file @
f14b20bc
...
...
@@ -512,7 +512,7 @@ export const Chapters8: ChapterData[] = [
},
//157
{
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
bubbleProbability
:
0
,
stepCount
:
2
6
,
passTarget
:
{
type
:
1
,
elements
:
[{
type
:
6
,
count
:
13
}]
},
starScores
:
[
5000
,
12000
,
21000
],
map
:
{
lattices
:
[
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
],
connectedLats
:
[[
30
,
48
],
[
31
,
49
],
[
32
,
50
],
[
74
,
18
],
[
78
,
26
]],
elements
:
[
1
,
1
,
1
,
3
,
3
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
3
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
3
,
3
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
],
recycles
:
[
75
,
76
,
77
],
generateLats
:
[{
index
:
2
,
type
:
null
},
{
index
:
3
,
type
:
null
},
{
index
:
4
,
type
:
null
},
{
index
:
5
,
type
:
null
},
{
index
:
6
,
type
:
null
},
{
index
:
10
,
type
:
null
},
{
index
:
16
,
type
:
null
},
{
index
:
18
,
type
:
null
},
{
index
:
26
,
type
:
null
}]
}
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
bubbleProbability
:
0
,
stepCount
:
3
6
,
passTarget
:
{
type
:
1
,
elements
:
[{
type
:
6
,
count
:
13
}]
},
starScores
:
[
5000
,
12000
,
21000
],
map
:
{
lattices
:
[
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
],
connectedLats
:
[[
30
,
48
],
[
31
,
49
],
[
32
,
50
],
[
74
,
18
],
[
78
,
26
]],
elements
:
[
1
,
1
,
1
,
3
,
3
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
3
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
3
,
3
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
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0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
],
recycles
:
[
75
,
76
,
77
],
generateLats
:
[{
index
:
2
,
type
:
null
},
{
index
:
3
,
type
:
null
},
{
index
:
4
,
type
:
null
},
{
index
:
5
,
type
:
null
},
{
index
:
6
,
type
:
null
},
{
index
:
10
,
type
:
null
},
{
index
:
16
,
type
:
null
},
{
index
:
18
,
type
:
null
},
{
index
:
26
,
type
:
null
}]
}
},
//158
{
...
...
egret/src/something/enum/RecoverName.ts
View file @
f14b20bc
...
...
@@ -24,6 +24,8 @@ export enum RecoverName {
HAIRBALLJUMP_ANI
=
"HairballJumpAni"
,
//三种毛球是一样的动画
FESREDBOMBSHOW_ANI
=
"FesRedBombShowAni"
,
FESREDSHOOT_ANI
=
"FesRedShootAni"
,
//元素身上,特效常驻动效
...
...
egret/src/something/logic/AiControl.ts
View file @
f14b20bc
...
...
@@ -14,9 +14,16 @@ import { Element } from "../class/Element";
import
{
HairballBrownState
}
from
"../states/HairballBrownState"
;
import
{
HairballJumpAni
}
from
"../anis/HairballJumpAni"
;
import
{
HairballBrownDivideAni
}
from
"../anis/HairballBrownDivideAni"
;
import
{
NetManager
}
from
"../../../libs/tw/manager/NetManager"
;
import
{
getRotByTwoVectors
}
from
"../anis/MagicRotateAni"
;
import
{
FesRedShootAni
}
from
"../anisCall/FesRedShootAni"
;
//孵鸡的数量
const
chickenNum
:
number
=
4
const
chickenNum
:
number
=
4
;
//节日大红包的小红包数量
export
const
fesELeSmallNum
:
number
=
6
;
export
class
AiControl
{
private
static
_ins
:
AiControl
...
...
@@ -43,6 +50,10 @@ export class AiControl {
*/
private
hasHairball
:
boolean
;
/**
* 判断是否还有节日大红包,不可再生
*/
private
hasFesEleBig
:
boolean
;
/**
* 用于判断格子中
* 是否有果冻,
...
...
@@ -57,6 +68,115 @@ export class AiControl {
// this.hasBubble = judgeBubbleExist(lattices);
this
.
hasHairball
=
judgeHairballExist
(
lattices
);
this
.
eggs
=
getEggs
(
lattices
);
this
.
hasFesEleBig
=
judgeFesEleBigExist
(
lattices
)
}
fesEleMotion
(
thisObj
:
MainScene
,
callback
:
Function
)
{
//无节日大红包,直接回调,气泡能生成,不能直接判断
if
(
!
this
.
hasFesEleBig
)
{
callback
();
return
}
//找出所有的节日大红包
var
indexs
:
number
[]
=
[];
for
(
var
i
=
0
;
i
<
thisObj
.
lattices
.
length
;
i
++
)
{
var
lat
=
thisObj
.
lattices
[
i
];
if
(
lat
&&
lat
.
element
&&
lat
.
element
.
type
==
ElementType
.
FESTIVALELE_BIG
//&&
// lat.element.festivalEle.isActive
)
{
indexs
.
push
(
i
);
}
}
//没有节日大红包,直接回调
if
(
!
indexs
.
length
)
{
//标记无节日大红包
this
.
hasFesEleBig
=
false
;
callback
();
return
}
if
(
!
thisObj
.
lattices
[
indexs
[
0
]].
element
.
festivalEle
.
isActive
)
{
callback
();
return
}
//找出6个能飞的小红包
var
redIndexs
:
number
[]
=
[];
for
(
var
a
=
0
;
a
<
thisObj
.
lattices
.
length
;
a
++
)
{
var
lat
=
thisObj
.
lattices
[
a
];
//是基础元素,但是不能有任何状态,
if
(
Tool
.
judgeBaseEle
(
lat
)
&&
!
lat
.
element
.
hasAnyState
()
&&
!
lat
.
isGenerate
//且格子不是生成口
)
{
redIndexs
.
push
(
a
);
}
}
//打乱索引
redIndexs
.
sort
(
function
()
{
return
(
0.5
-
Math
.
random
());
});
let
six
:
any
[]
=
redIndexs
.
splice
(
0
,
fesELeSmallNum
);
//如果不足6个,就修改thisObj里的
if
(
six
.
length
<
fesELeSmallNum
)
{
thisObj
.
festivalTargetNum
=
fesELeSmallNum
;
thisObj
.
festivalTarget
.
count
=
fesELeSmallNum
;
//如果是0;就直接发接口吧
if
(
!
six
.
length
)
{
NetManager
.
ins
.
hc_redBombAward
((
success
)
=>
{
if
(
success
)
thisObj
.
redBombPanelMark
=
true
;
});
callback
();
return
}
}
//变成对象
for
(
var
i
=
0
;
i
<
six
.
length
;
i
++
)
six
[
i
]
=
{
index
:
six
[
i
]
};
//暂时只有一个大红包,
let
index
=
indexs
[
0
];
var
p
=
Tool
.
getPositionByIndex
(
index
);
var
vec0
=
[
1
,
0
];
//计算角度
for
(
var
i
=
0
;
i
<
six
.
length
;
i
++
)
{
var
po
=
Tool
.
getPositionByIndex
(
six
[
i
].
index
);
var
deltaX
=
po
[
0
]
-
p
[
0
];
var
deltaY
=
po
[
1
]
-
p
[
1
];
// var dis = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
//算角度,弧度,x正方向为0,0到2pi,逆时针为正
var
vec1
=
[
deltaX
,
deltaY
]
var
rotation
=
getRotByTwoVectors
(
vec0
,
vec1
);
if
(
deltaY
>
0
)
rotation
=
Math
.
PI
*
2
-
rotation
;
six
[
i
].
rotation
=
rotation
;
}
//排序
six
.
sort
(
function
(
a
,
b
)
{
return
b
.
rotation
-
a
.
rotation
});
//还原为索引
for
(
var
i
=
0
;
i
<
six
.
length
;
i
++
)
six
[
i
]
=
six
[
i
].
index
;
//动画
thisObj
.
redBombLightAni
(
index
,
()
=>
{
let
count
=
0
;
let
countAll
=
six
.
length
;
for
(
let
a
=
0
;
a
<
six
.
length
;
a
++
)
{
let
endIndex
=
six
[
a
];
let
lat
=
thisObj
.
lattices
[
endIndex
];
let
ele
=
lat
.
element
;
let
fesRedShootAni
:
FesRedShootAni
=
Pool
.
takeOut
(
RecoverName
.
FESREDSHOOT_ANI
)
if
(
!
fesRedShootAni
)
fesRedShootAni
=
new
FesRedShootAni
();
setTimeout
(()
=>
{
thisObj
.
addChild
(
fesRedShootAni
);
fesRedShootAni
.
play
(
p
,
ele
,
()
=>
{
if
(
++
count
==
countAll
)
{
thisObj
.
removeOperation
(
index
);
thisObj
.
fall
(()
=>
{
//掉落停止回调
thisObj
.
fallCallback
();
});
// callback();
}
})
},
100
*
a
)
}
})
}
jellyMotion
(
thisObj
:
MainScene
,
callback
:
Function
)
{
...
...
@@ -515,6 +635,17 @@ function judgeHairballExist(lattices: Lattice[]) {
}
return
false
;
}
function
judgeFesEleBigExist
(
lattices
:
Lattice
[])
{
for
(
var
i
=
0
;
i
<
lattices
.
length
;
i
++
)
{
var
lattice
=
lattices
[
i
]
if
(
lattice
&&
lattice
.
element
&&
lattice
.
element
.
type
==
ElementType
.
FESTIVALELE_BIG
)
return
true
}
return
false
;
}
/**
* 判断气泡是否存在
* @param lattices
...
...
mock/happyclear/submit.json
View file @
f14b20bc
...
...
@@ -7,14 +7,14 @@
"option"
:
{
"id"
:
"41"
,
"day"
:
null
,
"realValue"
:
87
,
"realValue"
:
999
,
"categoryType"
:
5
,
"title"
:
"游戏次数2"
,
"rate"
:
"10"
,
"minValue"
:
null
,
"maxValue"
:
null
,
"coinType"
:
1
,
"propType"
:
2
,
"propType"
:
3
,
"num"
:
null
,
"img"
:
"//yun.dui88.com/images/201910/e6pmpk2pne.png"
,
"appItemId"
:
null
,
...
...
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