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wildfirecode13
xiaoxiaole
Commits
f09b2dae
Commit
f09b2dae
authored
May 19, 2020
by
zjz1994
Browse files
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Plain Diff
地图优化暂存
parent
41b020e6
Changes
8
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Inline
Side-by-side
Showing
8 changed files
with
201 additions
and
121 deletions
+201
-121
index.html
egret/index.html
+1
-1
StarSkin.exml
egret/resource/skins/StarSkin.exml
+1
-1
MapBottomPart.ts
egret/src/mapScene/MapBottomPart.ts
+2
-1
MapRpeatPart.ts
egret/src/mapScene/MapRpeatPart.ts
+3
-1
MapScene.ts
egret/src/mapScene/MapScene.ts
+154
-115
MapStarComp.ts
egret/src/mapScene/MapStarComp.ts
+2
-0
MapTopPart.ts
egret/src/mapScene/MapTopPart.ts
+2
-1
home.json
mock/happyclear/home.json
+36
-1
No files found.
egret/index.html
View file @
f09b2dae
...
...
@@ -137,7 +137,7 @@
window
[
'imgver'
]
=
'11112'
;
//top 8 ,repeat 22 , bottom 3
window
[
'total_level'
]
=
8
+
3
+
22
*
33
;
window
[
'last_level'
]
=
7
25
;
window
[
'last_level'
]
=
7
37
;
var
sharePic
=
document
.
getElementById
(
'pic'
);
sharePic
.
onclick
=
function
()
{
...
...
egret/resource/skins/StarSkin.exml
View file @
f09b2dae
<?xml version="1.0" encoding="utf-8"?>
<e:Skin
class=
"StarSkin"
width=
"76"
height=
"31"
xmlns:e=
"http://ns.egret.com/eui"
xmlns:w=
"http://ns.egret.com/wing"
>
<e:Image
source=
"无星星_png"
horizontalCenter=
"0"
verticalCenter=
"0"
/>
<e:Image
source=
"无星星_png"
horizontalCenter=
"0"
verticalCenter=
"0"
touchEnabled=
"false"
/>
<e:Image
id=
"star1"
source=
"有星星_png"
horizontalCenter=
"0"
verticalCenter=
"0"
visible=
"false"
/>
<e:Image
id=
"star2"
source=
"有星星2_png"
horizontalCenter=
"0"
verticalCenter=
"0"
visible=
"false"
/>
<e:Image
id=
"star3"
source=
"有星星3_png"
horizontalCenter=
"0"
verticalCenter=
"0"
visible=
"false"
/>
...
...
egret/src/mapScene/MapBottomPart.ts
View file @
f09b2dae
...
...
@@ -17,12 +17,13 @@ export default class MapBottomPart extends ComponentBase {
const
star
=
new
MapStarComp
();
star
.
loadSkin
();
star
.
start
();
const
icon
=
this
.
getIcon
(
i
);
icon
.
addChild
(
star
);
icon
.
show
=
()
=>
{
icon
.
visible
=
true
;};
icon
.
hide
=
()
=>
{
icon
.
visible
=
false
;};
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
.
addChildAt
(
star
,
0
);
icon
[
'starsp'
]
=
star
;
icon
.
touchEnabled
=
true
;
...
...
egret/src/mapScene/MapRpeatPart.ts
View file @
f09b2dae
...
...
@@ -22,12 +22,14 @@ export default class MapRpeatPart extends ComponentBase {
const
star
=
new
MapStarComp
();
star
.
loadSkin
();
star
.
start
();
const
icon
=
this
.
getIcon
(
i
);
icon
.
addChild
(
star
);
icon
.
show
=
()
=>
{
icon
.
visible
=
true
;};
icon
.
hide
=
()
=>
{
icon
.
visible
=
false
;};
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
.
addChildAt
(
star
,
0
);
icon
[
'starsp'
]
=
star
;
// icon.hide();
...
...
egret/src/mapScene/MapScene.ts
View file @
f09b2dae
...
...
@@ -256,8 +256,9 @@ export default class MapScene extends Scene {
//进度条文本发光
setGlow
(
this
[
'totalStarTxt'
],
0x0083e8
,
1
);
//下一个挑战关卡,水花动效
this
.
creatPic
();
//新地图创建
console
.
log
(
"新添加地图"
);
var
total_level
=
window
[
'total_level'
];
var
maptop_level
=
MapTopPart
.
LEVEL_NUMS
;
var
maprep_level
=
MapRpeatPart
.
LEVEL_NUMS
;
...
...
@@ -268,7 +269,7 @@ export default class MapScene extends Scene {
var
mapbot_height
=
this
.
mapbotpart
.
height
||
528
;
var
repeatnum
=
Math
.
abs
((
total_level
-
maptop_level
-
mapbot_level
)
/
maprep_level
)
console
.
log
(
"中间maprepeat数量"
,
repeatnum
);
//
console.log("中间maprepeat数量",repeatnum);
this
.
scrollMapy
.
push
(
0
);
this
.
scrollMapy
.
push
(
maptop_height
);
var
smaph
=
maptop_height
;
...
...
@@ -279,26 +280,36 @@ export default class MapScene extends Scene {
this
.
scrollMapy
.
push
(
smaph
+
mapbot_height
);
var
scrollheight
=
maptop_height
+
repeatnum
*
maprep_height
+
mapbot_height
;
console
.
log
(
"scroll--------height"
,
scrollheight
,
this
.
scrollMapy
);
//
console.log("scroll--------height",scrollheight,this.scrollMapy);
this
.
scrollGroup
.
height
=
scrollheight
;
var
nowlevel
=
getHomeData
().
levels
.
length
;
console
.
log
(
"玩家level"
,
nowlevel
);
//
console.log("玩家level",nowlevel);
this
.
maptoppart
.
y
=
this
.
scrollMapy
[
0
];
this
.
scrollGroup
.
addChild
(
this
.
maptoppart
);
this
.
onemapreppart
.
y
=
0
;
//
this.scrollMapy[1];
this
.
onemapreppart
.
y
=
this
.
scrollMapy
[
1
];
this
.
scrollGroup
.
addChild
(
this
.
onemapreppart
);
this
.
twomapreppart
.
y
=
0
;
//
this.scrollMapy[2];
this
.
twomapreppart
.
y
=
this
.
scrollMapy
[
2
];
this
.
scrollGroup
.
addChild
(
this
.
twomapreppart
);
this
.
mapbotpart
.
y
=
this
.
scrollMapy
[
this
.
scrollMapy
.
length
-
2
];
console
.
log
(
'底部位置'
,
this
.
mapbotpart
.
y
);
//
console.log('底部位置',this.mapbotpart.y);
this
.
scrollGroup
.
addChild
(
this
.
mapbotpart
);
//设置顶部和底部关卡显示
this
.
changePartLevelShow
(
this
.
maptoppart
,
0
,
"top"
);
this
.
changePartLevelShow
(
this
.
onemapreppart
,
MapTopPart
.
LEVEL_NUMS
,
'mid'
);
this
.
changePartLevelShow
(
this
.
twomapreppart
,
MapTopPart
.
LEVEL_NUMS
+
MapRpeatPart
.
LEVEL_NUMS
,
'mid'
);
var
botlevelstart
=
maptop_level
+
repeatnum
*
maprep_level
;
this
.
changePartLevelShow
(
this
.
mapbotpart
,
botlevelstart
,
"bot"
);
const
homeData
=
getHomeData
();
//关于滚动,可以仅在第一次打开时自动滚到到最新位置,其余情况不动
let
lastOrder
=
homeData
.
levels
.
length
+
1
;
if
(
homeData
.
levels
.
length
>=
window
[
'total_level'
])
lastOrder
=
window
[
'total_level'
];
this
.
scroll
.
viewport
.
scrollV
=
this
.
getScrollV
(
lastOrder
,
this
.
stage
.
stageHeight
);
console
.
log
(
"滚动设置"
,
lastOrder
,
this
.
scroll
.
viewport
.
scrollV
);
this
.
setScrollVShow
();
// console.log('地图数据-----',this._data);
// this.topPart = this._data.top;
// this.repeatsPart = this._data.list;
...
...
@@ -313,8 +324,7 @@ export default class MapScene extends Scene {
// this.scrollGroup.addChild(this._data.bottom);
// this._data.bottom.y = this._data.top.height + (this._data.list.length * this._data.list[0].height);
//下一个挑战关卡,水花动效
this
.
creatPic
();
setTimeout
(()
=>
{
...
...
@@ -544,32 +554,32 @@ export default class MapScene extends Scene {
// this.scrollGroup.addChild(data.bottom);
// data.bottom.y = data.top.height + (data.list.length * data.list[0].height);
let
target
;
//
let target;
const
homeData
=
getHomeData
();
if
(
homeData
.
levels
.
length
==
0
)
{
target
=
1
;
}
else
if
(
homeData
.
levels
.
length
==
window
[
'total_level'
])
{
target
=
window
[
'total_level'
]
+
1
;
}
else
{
target
=
homeData
.
levels
.
length
+
1
;
}
for
(
const
key
in
MapScene
.
iconHash
)
{
const
levelOrder
=
parseInt
(
key
);
const
element
=
MapScene
.
iconHash
[
key
];
if
(
!
element
.
hasEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
))
{
element
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
if
(
(
levelOrder
>
(
getHomeData
().
levels
.
length
+
1
)
&&
levelOrder
>
1
)
||
(
levelOrder
>
window
[
'last_level'
])
)
{
// showToast('必须通关前面的关卡才能开启本关');
console
.
log
(
'必须通关前面的关卡才能开启本关'
);
}
else
PanelCtrl
.
instance
.
show
(
'StartPanel'
,
key
);
NetManager
.
ins
.
clickLog
(
getlogItem
(
19
));
},
this
);
}
}
//
if (homeData.levels.length == 0) {
//
target = 1;
//
} else if (homeData.levels.length == window['total_level']) {
//
target = window['total_level'] + 1;
//
} else {
//
target = homeData.levels.length + 1;
//
}
//
for (const key in MapScene.iconHash) {
//
const levelOrder = parseInt(key);
//
const element = MapScene.iconHash[key];
//
if (!element.hasEventListener(egret.TouchEvent.TOUCH_TAP)) {
//
element.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
//
if (
//
(levelOrder > (getHomeData().levels.length + 1) && levelOrder > 1)
//
|| (levelOrder > window['last_level'])
//
) {
//
// showToast('必须通关前面的关卡才能开启本关');
//
console.log('必须通关前面的关卡才能开启本关');
//
} else
//
PanelCtrl.instance.show('StartPanel', key);
//
NetManager.ins.clickLog(getlogItem(19));
//
}, this);
//
}
//
}
// 当前关卡的水花动效
// console.log(homeData.levels,window['last_level'],target);
...
...
@@ -617,12 +627,12 @@ export default class MapScene extends Scene {
}
},
this
);
//关于滚动,可以仅在第一次打开时自动滚到到最新位置,其余情况不动
let
lastOrder
=
homeData
.
levels
.
length
+
1
;
if
(
homeData
.
levels
.
length
>=
window
[
'total_level'
])
lastOrder
=
window
[
'total_level'
];
this
.
scroll
.
viewport
.
scrollV
=
this
.
getScrollV
(
lastOrder
,
this
.
stage
.
stageHeight
);
this
.
setScrollVShow
();
//
//
关于滚动,可以仅在第一次打开时自动滚到到最新位置,其余情况不动
//
let lastOrder = homeData.levels.length + 1;
//
if (homeData.levels.length >= window['total_level'])
//
lastOrder = window['total_level'];
//
this.scroll.viewport.scrollV = this.getScrollV(lastOrder, this.stage.stageHeight);
//
this.setScrollVShow();
// console.warn(this.getScrollV(lastOrder, this.stage.stageHeight));
// setTimeout(() => {
...
...
@@ -784,7 +794,7 @@ export default class MapScene extends Scene {
if
(
i3map
.
y
!=
i3mapy
){
i3map
.
y
=
i3mapy
;
var
i3startlevel
=
MapTopPart
.
LEVEL_NUMS
+
(
i3
-
1
)
*
MapRpeatPart
.
LEVEL_NUMS
;
console
.
log
(
"局部显示"
,
i3
,
i3mapy
,
i3startlevel
,
lidx
,
nidx
);
//
console.log("局部显示",i3,i3mapy,i3startlevel,lidx,nidx);
this
.
changePartLevelShow
(
i3map
,
i3startlevel
,
"mid"
);
}
...
...
@@ -809,14 +819,14 @@ export default class MapScene extends Scene {
}
else
if
(
mappartype
==
"bot"
){
mapnums
=
MapBottomPart
.
LEVEL_NUMS
;
}
console
.
log
(
"修改类型"
,
mappartype
,
startlevel
,
mappart
);
//
console.log("修改类型",mappartype,startlevel,mappart);
var
last_level
=
window
[
'last_level'
];
var
homeData
=
getHomeData
();
for
(
var
i
=
0
;
i
<
mapnums
;
i
++
){
const
levelOrder
=
startlevel
+
i
+
1
;
let
icon
=
mappart
.
getIcon
(
i
);
let
havewater_light
=
icon
.
getChildByName
(
'water_light'
);
icon
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
showToastQd
);
icon
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
showToastQd
,
this
);
mappart
.
getTxt
(
i
).
text
=
levelOrder
+
''
;
if
(
levelOrder
>
last_level
){
if
(
havewater_light
){
...
...
@@ -835,7 +845,7 @@ export default class MapScene extends Scene {
}
icon
.
filters
=
null
;
var
leveldata
=
homeData
.
levels
[
levelOrder
-
1
];
console
.
log
(
"关卡测试:"
+
levelOrder
);
//
console.log("关卡测试:"+levelOrder);
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icon_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
visible
=
true
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
font
=
'nums_fnt'
;
...
...
@@ -849,9 +859,10 @@ export default class MapScene extends Scene {
(
icon
[
'starsp'
]
as
MapStarComp
).
setStar
(
0
);
(
icon
[
'starsp'
]
as
MapStarComp
).
visible
=
true
;
if
(
!
havewater_light
){
console
.
log
(
icon
,
this
.
pic
);
this
.
pic
.
x
=
50
;
this
.
pic
.
y
=
37
+
7
;
icon
.
addChild
(
this
.
pic
);
icon
.
addChild
At
(
this
.
pic
,
1
);
egret
.
Tween
.
removeTweens
(
this
.
pic
);
egret
.
Tween
.
get
(
this
.
pic
,
{
loop
:
true
})
...
...
@@ -878,12 +889,47 @@ export default class MapScene extends Scene {
}
}
}
//用户关卡数据更新,更行map
freshMapShow
(){
console
.
log
(
"刷新显示"
);
var
topltxt
=
this
.
maptoppart
.
getIcon
(
0
)[
'bmptxt'
]
as
eui
.
BitmapLabel
;
var
onepltxt
=
this
.
onemapreppart
.
getIcon
(
0
)[
'bmptxt'
]
as
eui
.
BitmapLabel
;
var
twopltxt
=
this
.
twomapreppart
.
getIcon
(
0
)[
'bmptxt'
]
as
eui
.
BitmapLabel
;
var
botltxt
=
this
.
mapbotpart
.
getIcon
(
0
)[
'bmptxt'
]
as
eui
.
BitmapLabel
;
if
(
topltxt
){
var
toplevel
=
Number
(
topltxt
.
text
)
-
1
;
this
.
changePartLevelShow
(
this
.
maptoppart
,
toplevel
,
"top"
);
}
if
(
onepltxt
){
var
oneplevel
=
Number
(
onepltxt
.
text
)
-
1
;
this
.
changePartLevelShow
(
this
.
onemapreppart
,
oneplevel
,
"mid"
);
}
if
(
twopltxt
){
var
twoplevel
=
Number
(
twopltxt
.
text
)
-
1
;
this
.
changePartLevelShow
(
this
.
twomapreppart
,
twoplevel
,
"mid"
);
}
if
(
botltxt
){
var
botlevel
=
Number
(
botltxt
.
text
)
-
1
;
this
.
changePartLevelShow
(
this
.
mapbotpart
,
botlevel
,
"bot"
);
}
}
//点击
clickIcon
(
e
){
console
.
log
(
e
);
if
(
e
.
target
.
name
!=
'water_light'
){
let
icon
=
e
.
target
as
eui
.
Group
;
let
txt
=
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
;
console
.
log
(
'关卡点击'
,
txt
.
text
);
var
homeData
=
getHomeData
();
var
clicklevel
=
Number
(
txt
.
text
);
if
(
clicklevel
<=
homeData
.
levels
.
length
+
1
){
//可进行关卡
PanelCtrl
.
instance
.
show
(
'StartPanel'
,
clicklevel
);
NetManager
.
ins
.
clickLog
(
getlogItem
(
19
));
}
else
{
console
.
log
(
'必须通关前面的关卡才能开启本关'
);
}
}
}
showToastQd
(){
showToast
(
'敬请期待更多关卡~'
);
...
...
@@ -1012,12 +1058,12 @@ export default class MapScene extends Scene {
// 中间重复的
getScrollV3
(
lastOrder
,
stageHeight
)
{
const
ylist
=
[
4
,
55
,
160
,
315
,
431
,
529
,
594
,
714
,
820
,
900
,
970
,
1098
,
1164
,
1245
,
1380
,
1493
,
1548
,
1611
,
1734
,
1882
,
2023
,
2180
];
const
y0
=
this
.
_data
.
top
.
height
;
//顶部的高度
const
y0
=
1275
;
//顶部的高度
let
a0
=
(
lastOrder
-
MapTopPart
.
LEVEL_NUMS
)
%
MapRpeatPart
.
LEVEL_NUMS
;
//减去7后的order 8-7 = 1
if
(
a0
==
0
)
a0
=
MapRpeatPart
.
LEVEL_NUMS
;
const
a1
=
Math
.
ceil
((
lastOrder
-
MapTopPart
.
LEVEL_NUMS
)
/
MapRpeatPart
.
LEVEL_NUMS
)
-
1
;
//当前地图repeat的顺序
const
y1
=
ylist
[
a0
-
1
];
const
y2
=
y0
+
y1
+
a1
*
this
.
_data
.
list
[
0
].
height
;
const
y2
=
y0
+
y1
+
a1
*
2297
;
return
y2
-
stageHeight
/
2
;
}
...
...
@@ -1031,59 +1077,76 @@ export default class MapScene extends Scene {
// 尾部
getScrollV2
(
lastOrder
,
stageHeight
)
{
const
y0
=
this
.
_data
.
bottom
.
y
;
lastOrder
=
lastOrder
-
this
.
_data
.
list
.
length
*
MapRpeatPart
.
LEVEL_NUMS
-
7
;
var
total_level
=
window
[
'total_level'
];
var
maptop_level
=
MapTopPart
.
LEVEL_NUMS
;
var
maprep_level
=
MapRpeatPart
.
LEVEL_NUMS
;
var
mapbot_level
=
MapBottomPart
.
LEVEL_NUMS
;
var
repeatnum
=
Math
.
abs
((
total_level
-
maptop_level
-
mapbot_level
)
/
maprep_level
)
const
y0
=
this
.
mapbotpart
.
y
;
console
.
log
(
"底部scroll"
,
y0
)
lastOrder
=
lastOrder
-
repeatnum
*
MapRpeatPart
.
LEVEL_NUMS
-
7
;
if
(
lastOrder
<
1
){
lastOrder
=
1
;
}
else
if
(
lastOrder
>
3
){
lastOrder
=
3
;
}
const
totalHeight
=
this
.
_data
.
top
.
height
+
(
this
.
_data
.
list
.
length
*
this
.
_data
.
list
[
0
].
height
)
+
this
.
_data
.
bottom
.
height
;
console
.
log
(
"底部scroll"
,
lastOrder
);
var
maptop_height
=
1275
;
var
maprep_height
=
2297
;
var
mapbot_height
=
528
;
const
totalHeight
=
maptop_height
+
(
repeatnum
*
maprep_height
)
+
mapbot_height
;
const
ylist
=
[
62
,
176
,
314
].
map
(
i
=>
i
+
40
);
const
targetY
=
y0
+
ylist
[
lastOrder
-
1
]
-
stageHeight
/
2
;
console
.
log
(
"底部scroll"
,
targetY
,
totalHeight
,
stageHeight
,
repeatnum
);
if
(
targetY
>=
(
totalHeight
-
stageHeight
))
return
totalHeight
-
stageHeight
;
return
targetY
;
}
// 设置关卡图标为未开启
disableIcon
(
level
)
{
return
;
this
.
setGray
(
level
);
MapScene
.
starHash
[
level
].
visible
=
false
;
}
//
disableIcon(level) {
//
return;
//
this.setGray(level);
//
MapScene.starHash[level].visible = false;
//
}
// 设置关卡图标为已开启
enableIcon
(
level
)
{
return
;
this
.
resetGray
(
level
);
MapScene
.
starHash
[
level
].
visible
=
true
;
}
//
enableIcon(level) {
//
return;
//
this.resetGray(level);
//
MapScene.starHash[level].visible = true;
//
}
// 设置关卡图标为当前关卡
nowIcon
(
level
)
{
return
;
const
icon
=
MapScene
.
iconHash
[
level
];
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'iconnow_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
visible
=
true
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
font
=
'nums3_fnt'
;
MapScene
.
starHash
[
level
].
visible
=
true
;
}
setGray
(
order
:
number
)
{
return
;
const
icon
=
MapScene
.
iconHash
[
order
];
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icongray_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
visible
=
false
;
// nowIcon(level) {
// return;
// const icon = MapScene.iconHash[level];
// (icon['nums'] as eui.Image).source = 'iconnow_png';
// (icon['bmptxt'] as eui.BitmapLabel).visible = true;
// (icon['bmptxt'] as eui.BitmapLabel).font = 'nums3_fnt';
}
// MapScene.starHash[level].visible = true;
// }
resetGray
(
order
:
number
)
{
return
;
const
icon
=
MapScene
.
iconHash
[
order
];
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icon_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
visible
=
true
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
font
=
'nums_fnt'
;
}
// setGray(order: number) {
// return;
// const icon = MapScene.iconHash[order];
// (icon['nums'] as eui.Image).source = 'icongray_png';
// (icon['bmptxt'] as eui.BitmapLabel).visible = false;
// // (icon['bmptxt'] as eui.BitmapLabel).font = 'nums3_fnt';
// }
// resetGray(order: number) {
// return;
// const icon = MapScene.iconHash[order];
// (icon['nums'] as eui.Image).source = 'icon_png';
// (icon['bmptxt'] as eui.BitmapLabel).visible = true;
// (icon['bmptxt'] as eui.BitmapLabel).font = 'nums_fnt';
// }
showLog
()
{
...
...
@@ -1146,34 +1209,10 @@ export default class MapScene extends Scene {
}
updateHomeData
()
{
return
;
const
homeData
=
getHomeData
();
this
[
'goldTxt'
].
text
=
`
${
homeData
.
wealth
}
`
;
for
(
let
j
=
1
;
j
<
window
[
'total_level'
];
j
++
)
{
this
.
disableIcon
(
j
+
1
);
}
for
(
let
i
=
0
;
i
<
homeData
.
levels
.
length
;
i
++
)
{
const
level
=
homeData
.
levels
[
i
];
const
star
=
MapScene
.
starHash
[
i
+
1
];
if
(
level
)
{
star
.
setStar
(
level
.
stars
);
this
.
enableIcon
(
level
.
levelNum
);
}
else
{
this
.
disableIcon
(
level
.
levelNum
);
}
}
if
(
homeData
.
levels
.
length
==
0
)
{
const
star
=
MapScene
.
starHash
[
1
];
star
.
setStar
(
0
);
this
.
enableIcon
(
1
);
}
else
if
(
homeData
.
levels
.
length
==
window
[
'last_level'
])
{
}
else
{
const
star
=
MapScene
.
starHash
[
homeData
.
levels
.
length
+
1
];
this
.
nowIcon
(
homeData
.
levels
.
length
+
1
);
}
this
.
freshMapShow
();
this
.
updateTimerView
();
}
...
...
egret/src/mapScene/MapStarComp.ts
View file @
f09b2dae
...
...
@@ -23,6 +23,8 @@ export default class MapStarComp extends ComponentBase {
}
else
if
(
num
==
3
)
{
this
[
'star3'
].
visible
=
true
;
}
this
[
'star1'
].
touchEnabled
=
this
[
'star2'
].
touchEnabled
=
this
[
'star3'
].
touchEnabled
=
false
;
}
get
skinKey
():
string
{
...
...
egret/src/mapScene/MapTopPart.ts
View file @
f09b2dae
...
...
@@ -12,12 +12,13 @@ export default class MapTopPart extends ComponentBase {
const
star
=
new
MapStarComp
();
star
.
loadSkin
();
star
.
start
();
const
icon
=
this
.
getIcon
(
i
);
icon
.
addChild
(
star
);
icon
.
show
=
()
=>
{
icon
.
visible
=
true
;};
icon
.
hide
=
()
=>
{
icon
.
visible
=
false
;};
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
.
addChildAt
(
star
,
0
);
icon
[
'starsp'
]
=
star
;
icon
.
touchEnabled
=
true
;
...
...
mock/happyclear/home.json
View file @
f09b2dae
...
...
@@ -3617,7 +3617,7 @@
{
"levelNum"
:
721
,
"maxScore"
:
47440
,
"stars"
:
1
"stars"
:
3
},
{
"levelNum"
:
722
,
...
...
@@ -3627,7 +3627,42 @@
{
"levelNum"
:
723
,
"maxScore"
:
47440
,
"stars"
:
3
},
{
"levelNum"
:
724
,
"maxScore"
:
47440
,
"stars"
:
2
},
{
"levelNum"
:
725
,
"maxScore"
:
47440
,
"stars"
:
1
},
{
"levelNum"
:
726
,
"maxScore"
:
47440
,
"stars"
:
1
},
{
"levelNum"
:
727
,
"maxScore"
:
47440
,
"stars"
:
3
},
{
"levelNum"
:
728
,
"maxScore"
:
47440
,
"stars"
:
1
},
{
"levelNum"
:
729
,
"maxScore"
:
47440
,
"stars"
:
3
},
{
"levelNum"
:
730
,
"maxScore"
:
47440
,
"stars"
:
2
}
],
"remainProp"
:
[
...
...
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