Commit e9a6cbff authored by wildfirecode's avatar wildfirecode

1

parent 6d04de41
// tslint:disable: no-var-keyword
// tslint:disable: prefer-const
import { loadSvga } from "../../src/loadSvga";
import MainScene from "../../src/mainScene/MainScene";
import MapScene from "../../src/mapScene/MapScene";
......@@ -56,6 +57,7 @@ import ScratchPanel from "../../src/panels/ScratchPanel";
import ScratchPrizePanel from "../../src/panels/ScratchPrizePanel";
import Turntable from "../../src/panels/TurntablePanel/Turntable";
import BagQuitPanel from "../../src/panels/BagQuitPanel";
import H52Scene from "../../src/H52Scene";
export default class MainBase extends eui.UILayer {
constructor() {
......@@ -108,6 +110,7 @@ export default class MainBase extends eui.UILayer {
const scenes = [
[ModuleTypes.INVITE_SCENE, { cls: H5Scene }],
[ModuleTypes.INVITE_SCENE2, { cls: H52Scene }],
[ModuleTypes.START_SCENE, { cls: StartScene }],
[ModuleTypes.MAP_SCENE, { cls: MapScene }],
[ModuleTypes.PLAY_SCENE, { cls: PlayScene }],
......@@ -168,6 +171,7 @@ export default class MainBase extends eui.UILayer {
})
}
// tslint:disable-next-line: cyclomatic-complexity
private async runGame() {
await this.loadResource();
RES.getResAsync('mapBg_mp3');
......@@ -186,6 +190,7 @@ export default class MainBase extends eui.UILayer {
else {
RES.getResAsync('main_mapbottom_png');
RES.getResAsync('lightani_png');
for (var i = 1; i < 19; i++) {
RES.getResAsync("boom" + i + "_png")
}
......@@ -224,6 +229,7 @@ export default class MainBase extends eui.UILayer {
for (var i = 1; i <= 11; i++) {
RES.getResAsync("stepAni" + i + "_png")
}
var aaa = [1, 3, 5, 7, 9, 11, 14, 16, 18, 19, 21, 23, 25, 27, 29, 32, 34];
for (var i = 1; i <= 60; i++) {
if (aaa.indexOf(i) >= 0) {
......@@ -301,6 +307,10 @@ export default class MainBase extends eui.UILayer {
this.ajaxElement().then(() => {
SceneCtrl.instance.change(ModuleTypes.INVITE_SCENE);
})
}else if (window['isInvitePage'] == 2) {
this.ajaxElement().then(() => {
SceneCtrl.instance.change(ModuleTypes.INVITE_SCENE2);
})
}
else
this.createGameScene();
......@@ -317,6 +327,7 @@ export default class MainBase extends eui.UILayer {
]);
loadSvga(getResPath() + 'resource/assets/svgas/box.svga');
loadSvga(getResPath() + 'resource/assets/svgas/invite.svga');
loadSvga(getResPath() + 'resource/assets/svgas/turntable.svga');
}
catch (e) {
console.error(e);
......
export enum ModuleTypes {
INVITE_SCENE,
INVITE_SCENE2,
START_SCENE,
MAP_SCENE,
PLAY_SCENE,
......
......@@ -27,6 +27,7 @@
"resource/skins/FriendShareSkin.exml",
"resource/skins/FriendSkin.exml",
"resource/skins/H5Skin.exml",
"resource/skins/H52Skin.exml",
"resource/skins/IconButtonSkin.exml",
"resource/skins/InviteCutTimePanelSkin.exml",
"resource/skins/InviteItemSkin.exml",
......
<?xml version="1.0" encoding="utf-8"?>
<e:Skin class="H52Skin" width="750" height="1206" xmlns:e="http://ns.egret.com/eui" xmlns:w="http://ns.egret.com/wing">
<e:Image source="invitebg_jpg"/>
<e:Image id="gobtn" source="h5_gobtn_png" y="995" horizontalCenter="0"/>
<e:Image id="rulebtn" source="h5btn_png" y="954" horizontalCenter="0" visible="false"/>
</e:Skin>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<e:Skin class="LoadingSceneSkin" width="750" height="1624" xmlns:e="http://ns.egret.com/eui" xmlns:w="http://ns.egret.com/wing">
<e:Group id="container" y="-45.45" x="-3"/>
<e:Image scaleX="1" scaleY="1" y="73.35" horizontalCenter="0" source=""/>
<e:Group horizontalCenter="0" verticalCenter="-190" touchEnabled="false">
<e:Image scaleX="1" scaleY="1" horizontalCenter="0" verticalCenter="0" source="turntable_bg_png"/>
<e:Group id="panel" anchorOffsetX="253.5" anchorOffsetY="253.5" rotation="0" horizontalCenter="0" verticalCenter="0" width="507" height="507">
<e:Image scaleX="1" scaleY="1" anchorOffsetX="253.5" anchorOffsetY="253.5" rotation="0" horizontalCenter="0" verticalCenter="0" source="turntable_panel_png"/>
<e:Group id="prize0" y="-10" x="179">
......@@ -33,7 +33,7 @@
<e:Button id="start_btn" label="" anchorOffsetX="93" anchorOffsetY="140" horizontalCenter="0" verticalCenter="-25">
</e:Button>
</e:Group>
<e:Button id="closeBtn" label="" y="135.31" x="565.89">
<e:Button id="closeBtn" label="" y="292.88" x="565.89">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="closeCommonBtn_png" source.down="closeCommonBtn_png" source.disabled="closeCommonBtn_png"/>
......@@ -41,4 +41,5 @@
</e:Skin>
</e:skinName>
</e:Button>
<e:Group id="container2"/>
</e:Skin>
\ No newline at end of file
import Scene from "../libs/new_wx/components/Scene";
import Utils from "./Utils";
import PanelCtrl from "../libs/new_wx/ctrls/panelCtrl";
export default class H52Scene extends Scene {
async start(data?) {
super.start();
// this['rulebtn'].addEventListener(egret.TouchEvent.TOUCH_TAP,()=>{
// PanelCtrl.instance.show('inviterule')
// },this);
this['gobtn'].addEventListener(egret.TouchEvent.TOUCH_TAP,()=>{
const code = Utils.getRequestByKey('shareCode2');
window.location.href = `${window['targetUrl']}&shareCode2=${code}`
},this);
}
get skinKey() { return 'H52' }
}
......@@ -23,6 +23,7 @@ import Utils from "../Utils";
import { GDispatcher } from "../../libs/tc/util/GDispatcher";
import Loading from "../../libs/new_wx/components/Loading";
import ScratchIcon from "./icon/ScratchIcon";
import { loadTurntableSvga } from "../panels/TurntablePanel/Turntable";
let doHelpFlag = false;
// let adTag = false;
......@@ -39,15 +40,15 @@ export default class MapScene extends Scene {
sendInvite() {
const code = Utils.getRequestByKey('shareCode');
if(!code) return;
if (!code) return;
const dojoin = DataManager.ins.getData('hc_doJoin');
if(!dojoin) return;
if(doHelpFlag) {
if (!dojoin) return;
if (doHelpFlag) {
return;
}
NetManager.ins.doHelp((success, res) => {
doHelpFlag = true;
switch(true) {
switch (true) {
case (res.code == "400017"):
showToast("您不是新用户呢~");
break;
......@@ -58,7 +59,7 @@ export default class MapScene extends Scene {
showToast("已经给好友助力过了哦~");
break;
}
if(!success) {
if (!success) {
return;
}
showToast("助力成功");
......@@ -85,7 +86,7 @@ export default class MapScene extends Scene {
// PanelCtrl.instance.show('failed');
}, 1000);
if(getBgOn() && MapScene['firstPlayBgTag'] == true) {
if (getBgOn() && MapScene['firstPlayBgTag'] == true) {
playBg();
}
......@@ -104,12 +105,12 @@ export default class MapScene extends Scene {
const oldTimerStr2 = localStorage.getItem('nowTimer2Str' + window['CFG'].consumerId);
const hc_advert = DataManager.ins.getData('hc_advert').data;
let {noticeAdvert} = hc_advert;
if(noticeAdvert == null) {
noticeAdvert = {enable: false}
let { noticeAdvert } = hc_advert;
if (noticeAdvert == null) {
noticeAdvert = { enable: false }
}
if(noticeAdvert && noticeAdvert.enable && nowTimerStr2 != oldTimerStr2) {
if (noticeAdvert && noticeAdvert.enable && nowTimerStr2 != oldTimerStr2) {
// if (!adTag) {
panels.push('ad');
// adTag = true;
......@@ -117,16 +118,16 @@ export default class MapScene extends Scene {
localStorage.setItem('nowTimer2Str' + window['CFG'].consumerId, nowTimerStr2);
}
const {signInfoVO} = DataManager.ins.getData('getSignInfo');
if(signInfoVO.continueDay < 7) { //表示明天还可以签到
if(signInfoVO.todaySigned == 0 && oldTimerStr != nowTimerStr) {
const { signInfoVO } = DataManager.ins.getData('getSignInfo');
if (signInfoVO.continueDay < 7) { //表示明天还可以签到
if (signInfoVO.todaySigned == 0 && oldTimerStr != nowTimerStr) {
panels.push('sign');
localStorage.setItem('nowTimerStr' + window['CFG'].consumerId, nowTimerStr);
}
}
this.updateSign();
if(!readCache() && getHomeData().levels.length <= 0) { //引导
if (!readCache() && getHomeData().levels.length <= 0) { //引导
const guide = new GuideCon(() => {
PanelCtrl.instance.showPanels(panels);
......@@ -168,18 +169,18 @@ export default class MapScene extends Scene {
let target;
const homeData = getHomeData();
if(homeData.levels.length == 0) {
if (homeData.levels.length == 0) {
target = 1;
} else if(homeData.levels.length == window['total_level']) {
} else if (homeData.levels.length == window['total_level']) {
target = window['total_level'] + 1;
} else {
target = homeData.levels.length + 1;
}
for(const key in MapScene.iconHash) {
for (const key in MapScene.iconHash) {
const levelOrder = parseInt(key);
const element = MapScene.iconHash[key];
element.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
if(
if (
(levelOrder > (homeData.levels.length + 1) && levelOrder > 1)
|| (levelOrder > window['last_level'])
) {
......@@ -191,7 +192,7 @@ export default class MapScene extends Scene {
}, this);
}
if(homeData.levels.length < window['total_level']) {
if (homeData.levels.length < window['total_level']) {
const targetIcon = MapScene.iconHash[target];
const light = RES.getRes('lightani_png');
......@@ -204,7 +205,7 @@ export default class MapScene extends Scene {
pic.anchorOffsetY = 61;
// pic.x = 50 - 2;
// pic.y = 37 + 10;
egret.Tween.get(pic, {loop: true}).to({scaleX: 2, scaleY: 2, alpha: 0}, 1000).wait(1000);
egret.Tween.get(pic, { loop: true }).to({ scaleX: 2, scaleY: 2, alpha: 0 }, 1000).wait(1000);
this['pic'] = pic;
}
......@@ -214,8 +215,8 @@ export default class MapScene extends Scene {
this.showLog();
this.updateBox();
if(data.level) {
if(homeData.remainEnargy == 0)
if (data.level) {
if (homeData.remainEnargy == 0)
PanelCtrl.instance.show('bloodPanel')
else
......@@ -223,8 +224,8 @@ export default class MapScene extends Scene {
}
this.stage.once(egret.TouchEvent.TOUCH_TAP, () => {
if(!MapScene['firstPlayBgTag']) {
if(getBgOn()) {
if (!MapScene['firstPlayBgTag']) {
if (getBgOn()) {
playBg();
}
MapScene['firstPlayBgTag'] = true;
......@@ -232,7 +233,7 @@ export default class MapScene extends Scene {
}, this);
let lastOrder = homeData.levels.length + 1;
if(homeData.levels.length >= window['total_level'])
if (homeData.levels.length >= window['total_level'])
lastOrder = window['total_level'];
this.scroll.viewport.scrollV = this.getScrollV(lastOrder, this.stage.stageHeight);
// console.warn(this.getScrollV(lastOrder, this.stage.stageHeight))
......@@ -242,7 +243,7 @@ export default class MapScene extends Scene {
Promise.all([
RES.getResAsync(`${key}_json`),
RES.getResAsync(`${key}_png`)]);
} catch(error) {
} catch (error) {
}
......@@ -253,20 +254,20 @@ export default class MapScene extends Scene {
this['nameTxt'].text = '';
// NetManager.ins.hc_userInfo(() => {
this['avatar'].visible = true;
const {data} = DataManager.ins.getData('hc_userInfo');
if(data)
const { data } = DataManager.ins.getData('hc_userInfo');
if (data)
this['avatar'].source = data.avatar || "http://yun.duiba.com.cn/db_games/default_avatar.png";
else
this['avatar'].source = "http://yun.duiba.com.cn/db_games/default_avatar.png";
if(data && data.nickname)
if (data && data.nickname)
this['nameTxt'].text = getNick(data.nickname);
// });
}
updateSign() {
const {signInfoVO} = DataManager.ins.getData('getSignInfo');
if(signInfoVO.continueDay < 7) { //表示明天还可以签到
const { signInfoVO } = DataManager.ins.getData('getSignInfo');
if (signInfoVO.continueDay < 7) { //表示明天还可以签到
this['sign_s1'].visible = signInfoVO.todaySigned == 0;
this['sign_s2'].visible = !this['sign_s1'].visible;
} else {
......@@ -276,14 +277,14 @@ export default class MapScene extends Scene {
updateAdData() {
const hc_advert = DataManager.ins.getData('hc_advert').data;
let {mapAdvert} = hc_advert;
if(mapAdvert == null)
mapAdvert = {enable: false, advertList: []}
let { mapAdvert } = hc_advert;
if (mapAdvert == null)
mapAdvert = { enable: false, advertList: [] }
this['adBtn'].visible = mapAdvert.enable;
if(mapAdvert.enable) {
if (mapAdvert.enable) {
let result;
result = mapAdvert.advertList;
if(Array.isArray(mapAdvert.advertList)) {
if (Array.isArray(mapAdvert.advertList)) {
const index = Math.floor(mapAdvert.advertList.length * Math.random());
result = mapAdvert.advertList[index];
}
......@@ -296,10 +297,10 @@ export default class MapScene extends Scene {
destroy() {
super.destroy();
if(this['pic'])
if (this['pic'])
egret.Tween.removeTweens(this['pic']);
if(this.inviteTimer){
if (this.inviteTimer) {
this.inviteTimer.stop();
this.inviteTimer.removeEventListener(egret.TimerEvent.TIMER, this.inviteCutTimer, this);
}
......@@ -307,11 +308,11 @@ export default class MapScene extends Scene {
getScrollV(lastOrder, stageHeight) {
// lastOrder = 69;
if(lastOrder <= 7) {//顶部的1-7关
if (lastOrder <= 7) {//顶部的1-7关
return this.getScrollV1(lastOrder, stageHeight);
}
if(lastOrder >= window['total_level'] - 10) {//底部的60-70关 70-10
if (lastOrder >= window['total_level'] - 10) {//底部的60-70关 70-10
return this.getScrollV2(lastOrder, stageHeight);
}
//中部的4个循环*13 8~59
......@@ -322,7 +323,7 @@ export default class MapScene extends Scene {
const ylist = [26, 158, 302, 435, 547, 674, 821, 897, 969, 1072, 1137, 1254, 1367];
const y0 = this._data.top.height;//顶部的高度
let a0 = (lastOrder - MapTopPart.LEVEL_NUMS) % MapRpeatPart.LEVEL_NUMS; //减去7后的order 8-7 = 1
if(a0 == 0) a0 = MapRpeatPart.LEVEL_NUMS
if (a0 == 0) a0 = MapRpeatPart.LEVEL_NUMS
const a1 = Math.ceil((lastOrder - MapTopPart.LEVEL_NUMS) / MapRpeatPart.LEVEL_NUMS) - 1;//当前地图repeat的顺序
const y1 = ylist[a0 - 1];
const y2 = y0 + y1 + a1 * this._data.list[0].height;
......@@ -332,7 +333,7 @@ export default class MapScene extends Scene {
getScrollV1(lastOrder, stageHeight) {
const ylist = [492, 550.35, 744, 803, 810, 975, 1089.69].map(i => i + 40);
const targetY = ylist[lastOrder - 1] - stageHeight / 2;
if(targetY <= 0) return 0
if (targetY <= 0) return 0
return targetY;
}
......@@ -344,7 +345,7 @@ export default class MapScene extends Scene {
+ this._data.bottom.height;
const ylist = [44, 148.44, 331, 403, 513, 660, 829.69, 949.69, 1052.69, 1148.69, 1209.69].map(i => i + 40);
const targetY = y0 + ylist[lastOrder - 1] - stageHeight / 2;
if(targetY >= (totalHeight - stageHeight)) return totalHeight - stageHeight
if (targetY >= (totalHeight - stageHeight)) return totalHeight - stageHeight
return targetY;
}
......@@ -366,7 +367,7 @@ export default class MapScene extends Scene {
updateBox() {
const homeData = getHomeData();
if(homeData.canReceiveTreasureBoxNum <= 0)
if (homeData.canReceiveTreasureBoxNum <= 0)
setGray(this['box']);
this['boxiconWrapper'].visible = homeData.canReceiveTreasureBoxNum > 0;
this['totalStarTxt'].text = `${homeData.totalStars}/${homeData.nextRangeStarsNum}`;
......@@ -388,7 +389,7 @@ export default class MapScene extends Scene {
parent.addChild(avatar);
avatar.x = item.x + 10;
avatar.y = item.y - avatar.height - 30;
if(!MapScene.starHash[level].visible) {
if (!MapScene.starHash[level].visible) {
avatar.y = item.y - avatar.height;
}
}
......@@ -396,11 +397,11 @@ export default class MapScene extends Scene {
updateFriends() {
NetManager.ins.hc_mapRank(() => {
const hc_mapRank = DataManager.ins.getData('hc_mapRank').data;
if(!hc_mapRank) return;
const {data} = DataManager.ins.getData('hc_userInfo');
if (!hc_mapRank) return;
const { data } = DataManager.ins.getData('hc_userInfo');
hc_mapRank.forEach((ele) => {
if(ele.levelNum == getHomeData().levels.length + 1) {
if(data == null)
if (ele.levelNum == getHomeData().levels.length + 1) {
if (data == null)
ele.rank[0].avatar = "http://yun.duiba.com.cn/db_games/default_avatar.png";
else
ele.rank[0].avatar = data.avatar || "http://yun.duiba.com.cn/db_games/default_avatar.png";
......@@ -415,24 +416,24 @@ export default class MapScene extends Scene {
this['goldTxt'].text = `${homeData.wealth}`;
for(let j = 1; j < window['total_level']; j++) {
for (let j = 1; j < window['total_level']; j++) {
this.disableIcon(j + 1);
}
for(let i = 0; i < homeData.levels.length; i++) {
for (let i = 0; i < homeData.levels.length; i++) {
const level = homeData.levels[i];
const star = MapScene.starHash[i + 1];
if(level) {
if (level) {
star.setStar(level.stars);
this.enableIcon(level.levelNum);
} else {
this.disableIcon(level.levelNum);
}
}
if(homeData.levels.length == 0) {
if (homeData.levels.length == 0) {
const star = MapScene.starHash[1];
star.setStar(0);
this.enableIcon(1);
} else if(homeData.levels.length == window['last_level']) {
} else if (homeData.levels.length == window['last_level']) {
} else {
const star = MapScene.starHash[homeData.levels.length + 1];
......@@ -446,11 +447,11 @@ export default class MapScene extends Scene {
updateTimerView() {
//更新倒计时
if(this._countDown == null) {
if (this._countDown == null) {
this._countDown = new CountDown(this['countdown']);
}
const data = getHomeData();
if(data.remainEnargy >= BLOOD_NUMS_MAX) { //满了
if (data.remainEnargy >= BLOOD_NUMS_MAX) { //满了
this._countDown.stop();
this['fullTxt'].visible = true;
......@@ -470,28 +471,28 @@ export default class MapScene extends Scene {
onTap_inviteBtn() {
NetManager.ins.getInviteInfo((success, res) => {
if(!success || !res.data) {
if (!success || !res.data) {
return;
}
let flag = res.data.completeFlag;
switch(true) {
switch (true) {
case (flag == 0): // 未完成
this.loadsvga(res);
break;
case (flag == 1): // 完成未开奖 待领奖 请求领奖接口
try {
if(window['getRST']) window['getRST']();
} catch(error) {
if (window['getRST']) window['getRST']();
} catch (error) {
console.warn(error)
}
NetManager.ins.acceptInvitationPrize((success, res) => {
if(!success) {
if (!success) {
showToast("哎呀,萌狮开小差啦!\n过会再来看吧!");
GDispatcher.dispatchEvent("getInviteInfo");
return;
}
// console.log(res.data);
if(res.data.completeFlag == 3) {
if (res.data.completeFlag == 3) {
showToast("哎呀,萌狮开小差啦!\n过会再来看吧!");
GDispatcher.dispatchEvent("getInviteInfo");
} else {
......@@ -506,7 +507,7 @@ export default class MapScene extends Scene {
case (flag == 4): // 可以开启下一次发任务
NetManager.ins.acceptInvitationInfo((success, res) => {
if(!success) {
if (!success) {
return;
}
this.loadsvga(res);
......@@ -522,7 +523,7 @@ export default class MapScene extends Scene {
}
loadsvga(res) {
if(MapScene['svga']) {
if (MapScene['svga']) {
const mv = MapScene['svga']
mv.gotoAndStop(1);
res.data.svga = mv;
......@@ -547,14 +548,14 @@ export default class MapScene extends Scene {
*/
getInviteInfo() {
NetManager.ins.getInviteInfo((success, res) => {
if(!success || !res.data) {
if (!success || !res.data) {
return;
}
let flag = res.data.completeFlag;
if(this.inviteTimer) {
if (this.inviteTimer) {
this.inviteTimer.stop();
}
switch(true) {
switch (true) {
case (flag == 0): // 未完成 显示倒计时
this["inviteGroup"].visible = true;
this["inviteTipsBg"].visible = true;
......@@ -601,7 +602,7 @@ export default class MapScene extends Scene {
// 倒计时
private inviteCutTimer() {
let timer = this.convertTime(this.cutTime -= 1000);
if(timer.hour === "00"
if (timer.hour === "00"
&& timer.min === "00"
&& timer.sec === "00") {
this.inviteTimer.stop();
......@@ -642,7 +643,7 @@ export default class MapScene extends Scene {
////////////////////////////////////////////////// 刮刮卡 //////////////////////////////////////////////////
onTap_scratchBtn() {
NetManager.ins.getInviteInfo((success, res) => {
if(!success) {
if (!success) {
return;
}
PanelCtrl.instance.show('scratch', res.data);
......@@ -651,7 +652,9 @@ export default class MapScene extends Scene {
////////////////////////////////////////////////// 大转盘 //////////////////////////////////////////////////
onTap_turnTableBtn() {
PanelCtrl.instance.show('turnTable')
loadTurntableSvga((mv) => {
PanelCtrl.instance.show('turnTable', {mv:mv})
})
}
protected initEvents() {
......@@ -705,9 +708,9 @@ export default class MapScene extends Scene {
async onTap_boxLayer() {
NetManager.ins.clickLog(getlogItem(1));
const data = getHomeData();
if(data.canReceiveTreasureBoxNum > 0) {
if (data.canReceiveTreasureBoxNum > 0) {
this['boxLayer'].visible = true;
if(!this._mc)
if (!this._mc)
this._mc = await loadSvga(getResPath() + 'resource/assets/svgas/box.svga', this['boxani']);
this._mc.stop();
this._mc.gotoAndStop(1);
......@@ -719,18 +722,18 @@ export default class MapScene extends Scene {
await wait(50);
this._mc.visible = true;
const a = 100, b = 10;
egret.Tween.get(this._mc, {loop: true}).set({rotation: b})
.to({rotation: -b}, a).to({rotation: b}, a)
.to({rotation: -b}, a).to({rotation: b}, a)
.to({rotation: -b}, a).to({rotation: b}, a)
.to({rotation: 0}, a / 2)
egret.Tween.get(this._mc, { loop: true }).set({ rotation: b })
.to({ rotation: -b }, a).to({ rotation: b }, a)
.to({ rotation: -b }, a).to({ rotation: b }, a)
.to({ rotation: -b }, a).to({ rotation: b }, a)
.to({ rotation: 0 }, a / 2)
.wait(1000);
}
}
async playAni() {
if(this._mc) {
if (this._mc) {
egret.Tween.removeTweens(this._mc);
this._mc.gotoAndPlay(1, true);
await this.onPlaySTOP();
......@@ -741,7 +744,7 @@ export default class MapScene extends Scene {
async onPlaySTOP() {
return new Promise((r) => {
const func = () => {
if(this._mc.currentFrame >= 100) {
if (this._mc.currentFrame >= 100) {
this._mc.removeEventListener(egret.Event.ENTER_FRAME, func, this);
this._mc.stop();
r();
......@@ -760,14 +763,14 @@ export default class MapScene extends Scene {
this['boxani'].touchChildren = false;
await this.playAni();
try {
if(window['getRST']) window['getRST']();
} catch(error) {
if (window['getRST']) window['getRST']();
} catch (error) {
console.warn(error)
}
NetManager.ins.hc_openTreasureBox((success) => {
this['boxani'].touchEnabled = true;
this['boxani'].touchChildren = true;
if(success) {
if (success) {
const boxdata = DataManager.ins.getData('hc_openTreasureBox').data;
const homeData = DataManager.ins.getData('hc_home').data;
homeData.canReceiveTreasureBoxNum = boxdata.canReceiveTreasureBoxNum;
......@@ -777,10 +780,10 @@ export default class MapScene extends Scene {
this.updateBox();
const data = DataManager.ins.getData('hc_openTreasureBox').data;
NetManager.ins.getPlugOrderStatus((s) => {
if(s) {
if (s) {
const data = DataManager.ins.getData('getPlugOrderStatus');
//区分奖品
if(data.lottery && data.lottery.type != 'thanks') {
if (data.lottery && data.lottery.type != 'thanks') {
PanelCtrl.instance.show('box');
} else {
showToast('哎呀!奖励与您擦肩而过!快继续闯关!');
......@@ -823,7 +826,7 @@ export default class MapScene extends Scene {
onTap_bloodBtn() {
NetManager.ins.clickLog(getlogItem(2));
if(getHomeData().remainEnargy > 0)
if (getHomeData().remainEnargy > 0)
PanelCtrl.instance.show('bloodPanel')
else
PanelCtrl.instance.show('blood2Panel')
......@@ -846,9 +849,9 @@ export default class MapScene extends Scene {
}
}
export const getNick = (nickname, max = 4) => {
if(!nickname) return nickname;
if (!nickname) return nickname;
if(nickname.length > max)
if (nickname.length > max)
return nickname.slice(0, max) + '...';
return nickname;
}
\ No newline at end of file
......@@ -10,11 +10,20 @@ import submit from "../../../libs/new_tw/ctrls/submit";
import Loading from "../../../libs/new_wx/components/Loading";
import { NetManager } from "../../../libs/tw/manager/NetManager";
import Utils from "../../Utils";
import { loadSvga } from "../../loadSvga";
import getResPath from "../../../libs/new_tc/getResPath";
import MapScene from "../../mapScene/MapScene";
import wait from "../../../libs/new_tc/wait";
export const loadTurntableSvga = (callback) => {
loadSvga(getResPath() + 'resource/assets/svgas/turntable.svga').then(async (mv: any) => {
await wait(100);
callback(mv);
})
}
export default class Turntable extends Panel {
public panel:eui.Group;
public start_btn:eui.Button;
public closeBtn:eui.Button;
public panel: eui.Group;
public start_btn: eui.Button;
public closeBtn: eui.Button;
public get skinKey() {
return 'Turntable'
......@@ -24,10 +33,11 @@ export default class Turntable extends Panel {
super();
this.data = data;
}
start(data?) {
hand;
async start(data?) {
super.start();
this['container'].addChild(this.data.mv);
this.hand = await loadSvga(getResPath() + 'resource/assets/svgas/hand.svga', this['container2'])
}
initEvents() {
......@@ -129,7 +139,7 @@ export default class Turntable extends Panel {
*/
private rotate(rotation: number, time: number, callFun: Function) {
let tw = egret.Tween.get(this.panel);
tw.to({rotation: rotation}, time, egret.Ease.cubicInOut).wait(500).call(callFun);
tw.to({ rotation: rotation }, time, egret.Ease.cubicInOut).wait(500).call(callFun);
}
protected onSkinComplete(): void {
......@@ -151,14 +161,14 @@ export default class Turntable extends Panel {
}
private panelEffect() {
egret.Tween.get(this.panel).to({rotation: 360}, 20000).call(() => {
egret.Tween.get(this.panel).to({ rotation: 360 }, 20000).call(() => {
this.panelEffect();
});
}
protected async preLoadRes() {
return new Promise(function(resolve, reject) {
return new Promise(function (resolve, reject) {
resolve();
});
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment