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wildfirecode13
xiaoxiaole
Commits
e9a6cbff
Commit
e9a6cbff
authored
Oct 25, 2019
by
wildfirecode
Browse files
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1
parent
6d04de41
Changes
10
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10 changed files
with
163 additions
and
109 deletions
+163
-109
MainBase.ts
egret/libs/new_wx/MainBase.ts
+12
-1
sceneTypes.ts
egret/libs/new_wx/types/sceneTypes.ts
+1
-0
hand.svga
egret/resource/assets/svgas/hand.svga
+0
-0
turntable.svga
egret/resource/assets/svgas/turntable.svga
+0
-0
default.thm.json
egret/resource/default.thm.json
+1
-0
H52Skin.exml
egret/resource/skins/H52Skin.exml
+6
-0
TurntableSkin.exml
egret/resource/skins/TurntableSkin.exml
+3
-2
H52Scene.ts
egret/src/H52Scene.ts
+21
-0
MapScene.ts
egret/src/mapScene/MapScene.ts
+99
-96
Turntable.ts
egret/src/panels/TurntablePanel/Turntable.ts
+20
-10
No files found.
egret/libs/new_wx/MainBase.ts
View file @
e9a6cbff
// tslint:disable: no-var-keyword
// tslint:disable: prefer-const
import
{
loadSvga
}
from
"../../src/loadSvga"
;
import
MainScene
from
"../../src/mainScene/MainScene"
;
import
MapScene
from
"../../src/mapScene/MapScene"
;
...
...
@@ -56,6 +57,7 @@ import ScratchPanel from "../../src/panels/ScratchPanel";
import
ScratchPrizePanel
from
"../../src/panels/ScratchPrizePanel"
;
import
Turntable
from
"../../src/panels/TurntablePanel/Turntable"
;
import
BagQuitPanel
from
"../../src/panels/BagQuitPanel"
;
import
H52Scene
from
"../../src/H52Scene"
;
export
default
class
MainBase
extends
eui
.
UILayer
{
constructor
()
{
...
...
@@ -108,6 +110,7 @@ export default class MainBase extends eui.UILayer {
const
scenes
=
[
[
ModuleTypes
.
INVITE_SCENE
,
{
cls
:
H5Scene
}],
[
ModuleTypes
.
INVITE_SCENE2
,
{
cls
:
H52Scene
}],
[
ModuleTypes
.
START_SCENE
,
{
cls
:
StartScene
}],
[
ModuleTypes
.
MAP_SCENE
,
{
cls
:
MapScene
}],
[
ModuleTypes
.
PLAY_SCENE
,
{
cls
:
PlayScene
}],
...
...
@@ -168,6 +171,7 @@ export default class MainBase extends eui.UILayer {
})
}
// tslint:disable-next-line: cyclomatic-complexity
private
async
runGame
()
{
await
this
.
loadResource
();
RES
.
getResAsync
(
'mapBg_mp3'
);
...
...
@@ -186,6 +190,7 @@ export default class MainBase extends eui.UILayer {
else
{
RES
.
getResAsync
(
'main_mapbottom_png'
);
RES
.
getResAsync
(
'lightani_png'
);
for
(
var
i
=
1
;
i
<
19
;
i
++
)
{
RES
.
getResAsync
(
"boom"
+
i
+
"_png"
)
}
...
...
@@ -224,6 +229,7 @@ export default class MainBase extends eui.UILayer {
for
(
var
i
=
1
;
i
<=
11
;
i
++
)
{
RES
.
getResAsync
(
"stepAni"
+
i
+
"_png"
)
}
var
aaa
=
[
1
,
3
,
5
,
7
,
9
,
11
,
14
,
16
,
18
,
19
,
21
,
23
,
25
,
27
,
29
,
32
,
34
];
for
(
var
i
=
1
;
i
<=
60
;
i
++
)
{
if
(
aaa
.
indexOf
(
i
)
>=
0
)
{
...
...
@@ -301,6 +307,10 @@ export default class MainBase extends eui.UILayer {
this
.
ajaxElement
().
then
(()
=>
{
SceneCtrl
.
instance
.
change
(
ModuleTypes
.
INVITE_SCENE
);
})
}
else
if
(
window
[
'isInvitePage'
]
==
2
)
{
this
.
ajaxElement
().
then
(()
=>
{
SceneCtrl
.
instance
.
change
(
ModuleTypes
.
INVITE_SCENE2
);
})
}
else
this
.
createGameScene
();
...
...
@@ -317,6 +327,7 @@ export default class MainBase extends eui.UILayer {
]);
loadSvga
(
getResPath
()
+
'resource/assets/svgas/box.svga'
);
loadSvga
(
getResPath
()
+
'resource/assets/svgas/invite.svga'
);
loadSvga
(
getResPath
()
+
'resource/assets/svgas/turntable.svga'
);
}
catch
(
e
)
{
console
.
error
(
e
);
...
...
egret/libs/new_wx/types/sceneTypes.ts
View file @
e9a6cbff
export
enum
ModuleTypes
{
INVITE_SCENE
,
INVITE_SCENE2
,
START_SCENE
,
MAP_SCENE
,
PLAY_SCENE
,
...
...
egret/resource/assets/svgas/hand.svga
0 → 100644
View file @
e9a6cbff
File added
egret/resource/assets/svgas/turntable.svga
0 → 100644
View file @
e9a6cbff
File added
egret/resource/default.thm.json
View file @
e9a6cbff
...
...
@@ -27,6 +27,7 @@
"resource/skins/FriendShareSkin.exml"
,
"resource/skins/FriendSkin.exml"
,
"resource/skins/H5Skin.exml"
,
"resource/skins/H52Skin.exml"
,
"resource/skins/IconButtonSkin.exml"
,
"resource/skins/InviteCutTimePanelSkin.exml"
,
"resource/skins/InviteItemSkin.exml"
,
...
...
egret/resource/skins/H52Skin.exml
0 → 100644
View file @
e9a6cbff
<?xml version="1.0" encoding="utf-8"?>
<e:Skin
class=
"H52Skin"
width=
"750"
height=
"1206"
xmlns:e=
"http://ns.egret.com/eui"
xmlns:w=
"http://ns.egret.com/wing"
>
<e:Image
source=
"invitebg_jpg"
/>
<e:Image
id=
"gobtn"
source=
"h5_gobtn_png"
y=
"995"
horizontalCenter=
"0"
/>
<e:Image
id=
"rulebtn"
source=
"h5btn_png"
y=
"954"
horizontalCenter=
"0"
visible=
"false"
/>
</e:Skin>
\ No newline at end of file
egret/resource/skins/TurntableSkin.exml
View file @
e9a6cbff
<?xml version="1.0" encoding="utf-8"?>
<e:Skin
class=
"LoadingSceneSkin"
width=
"750"
height=
"1624"
xmlns:e=
"http://ns.egret.com/eui"
xmlns:w=
"http://ns.egret.com/wing"
>
<e:Group
id=
"container"
y=
"-45.45"
x=
"-3"
/>
<e:Image
scaleX=
"1"
scaleY=
"1"
y=
"73.35"
horizontalCenter=
"0"
source=
""
/>
<e:Group
horizontalCenter=
"0"
verticalCenter=
"-190"
touchEnabled=
"false"
>
<e:Image
scaleX=
"1"
scaleY=
"1"
horizontalCenter=
"0"
verticalCenter=
"0"
source=
"turntable_bg_png"
/>
<e:Group
id=
"panel"
anchorOffsetX=
"253.5"
anchorOffsetY=
"253.5"
rotation=
"0"
horizontalCenter=
"0"
verticalCenter=
"0"
width=
"507"
height=
"507"
>
<e:Image
scaleX=
"1"
scaleY=
"1"
anchorOffsetX=
"253.5"
anchorOffsetY=
"253.5"
rotation=
"0"
horizontalCenter=
"0"
verticalCenter=
"0"
source=
"turntable_panel_png"
/>
<e:Group
id=
"prize0"
y=
"-10"
x=
"179"
>
...
...
@@ -33,7 +33,7 @@
<e:Button
id=
"start_btn"
label=
""
anchorOffsetX=
"93"
anchorOffsetY=
"140"
horizontalCenter=
"0"
verticalCenter=
"-25"
>
</e:Button>
</e:Group>
<e:Button
id=
"closeBtn"
label=
""
y=
"
135.31
"
x=
"565.89"
>
<e:Button
id=
"closeBtn"
label=
""
y=
"
292.88
"
x=
"565.89"
>
<e:skinName>
<e:Skin
states=
"up,down,disabled"
>
<e:Image
width=
"100%"
height=
"100%"
source=
"closeCommonBtn_png"
source.down=
"closeCommonBtn_png"
source.disabled=
"closeCommonBtn_png"
/>
...
...
@@ -41,4 +41,5 @@
</e:Skin>
</e:skinName>
</e:Button>
<e:Group
id=
"container2"
/>
</e:Skin>
\ No newline at end of file
egret/src/H52Scene.ts
0 → 100644
View file @
e9a6cbff
import
Scene
from
"../libs/new_wx/components/Scene"
;
import
Utils
from
"./Utils"
;
import
PanelCtrl
from
"../libs/new_wx/ctrls/panelCtrl"
;
export
default
class
H52Scene
extends
Scene
{
async
start
(
data
?)
{
super
.
start
();
// this['rulebtn'].addEventListener(egret.TouchEvent.TOUCH_TAP,()=>{
// PanelCtrl.instance.show('inviterule')
// },this);
this
[
'gobtn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,()
=>
{
const
code
=
Utils
.
getRequestByKey
(
'shareCode2'
);
window
.
location
.
href
=
`
${
window
[
'targetUrl'
]}
&shareCode2=
${
code
}
`
},
this
);
}
get
skinKey
()
{
return
'H52'
}
}
egret/src/mapScene/MapScene.ts
View file @
e9a6cbff
...
...
@@ -23,6 +23,7 @@ import Utils from "../Utils";
import
{
GDispatcher
}
from
"../../libs/tc/util/GDispatcher"
;
import
Loading
from
"../../libs/new_wx/components/Loading"
;
import
ScratchIcon
from
"./icon/ScratchIcon"
;
import
{
loadTurntableSvga
}
from
"../panels/TurntablePanel/Turntable"
;
let
doHelpFlag
=
false
;
// let adTag = false;
...
...
@@ -39,15 +40,15 @@ export default class MapScene extends Scene {
sendInvite
()
{
const
code
=
Utils
.
getRequestByKey
(
'shareCode'
);
if
(
!
code
)
return
;
if
(
!
code
)
return
;
const
dojoin
=
DataManager
.
ins
.
getData
(
'hc_doJoin'
);
if
(
!
dojoin
)
return
;
if
(
doHelpFlag
)
{
if
(
!
dojoin
)
return
;
if
(
doHelpFlag
)
{
return
;
}
NetManager
.
ins
.
doHelp
((
success
,
res
)
=>
{
doHelpFlag
=
true
;
switch
(
true
)
{
switch
(
true
)
{
case
(
res
.
code
==
"400017"
):
showToast
(
"您不是新用户呢~"
);
break
;
...
...
@@ -58,7 +59,7 @@ export default class MapScene extends Scene {
showToast
(
"已经给好友助力过了哦~"
);
break
;
}
if
(
!
success
)
{
if
(
!
success
)
{
return
;
}
showToast
(
"助力成功"
);
...
...
@@ -75,7 +76,7 @@ export default class MapScene extends Scene {
this
.
sendInvite
();
PanelCtrl
.
instance
.
show
(
'back'
);
this
.
updateMyInfo
();
this
.
updateAdData
();
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
// 查询邀请信息,控制邀请有礼角标
...
...
@@ -85,7 +86,7 @@ export default class MapScene extends Scene {
// PanelCtrl.instance.show('failed');
},
1000
);
if
(
getBgOn
()
&&
MapScene
[
'firstPlayBgTag'
]
==
true
)
{
if
(
getBgOn
()
&&
MapScene
[
'firstPlayBgTag'
]
==
true
)
{
playBg
();
}
...
...
@@ -104,12 +105,12 @@ export default class MapScene extends Scene {
const
oldTimerStr2
=
localStorage
.
getItem
(
'nowTimer2Str'
+
window
[
'CFG'
].
consumerId
);
const
hc_advert
=
DataManager
.
ins
.
getData
(
'hc_advert'
).
data
;
let
{
noticeAdvert
}
=
hc_advert
;
if
(
noticeAdvert
==
null
)
{
noticeAdvert
=
{
enable
:
false
}
let
{
noticeAdvert
}
=
hc_advert
;
if
(
noticeAdvert
==
null
)
{
noticeAdvert
=
{
enable
:
false
}
}
if
(
noticeAdvert
&&
noticeAdvert
.
enable
&&
nowTimerStr2
!=
oldTimerStr2
)
{
if
(
noticeAdvert
&&
noticeAdvert
.
enable
&&
nowTimerStr2
!=
oldTimerStr2
)
{
// if (!adTag) {
panels
.
push
(
'ad'
);
// adTag = true;
...
...
@@ -117,16 +118,16 @@ export default class MapScene extends Scene {
localStorage
.
setItem
(
'nowTimer2Str'
+
window
[
'CFG'
].
consumerId
,
nowTimerStr2
);
}
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
if
(
signInfoVO
.
todaySigned
==
0
&&
oldTimerStr
!=
nowTimerStr
)
{
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
if
(
signInfoVO
.
todaySigned
==
0
&&
oldTimerStr
!=
nowTimerStr
)
{
panels
.
push
(
'sign'
);
localStorage
.
setItem
(
'nowTimerStr'
+
window
[
'CFG'
].
consumerId
,
nowTimerStr
);
}
}
this
.
updateSign
();
if
(
!
readCache
()
&&
getHomeData
().
levels
.
length
<=
0
)
{
//引导
if
(
!
readCache
()
&&
getHomeData
().
levels
.
length
<=
0
)
{
//引导
const
guide
=
new
GuideCon
(()
=>
{
PanelCtrl
.
instance
.
showPanels
(
panels
);
...
...
@@ -168,18 +169,18 @@ export default class MapScene extends Scene {
let
target
;
const
homeData
=
getHomeData
();
if
(
homeData
.
levels
.
length
==
0
)
{
if
(
homeData
.
levels
.
length
==
0
)
{
target
=
1
;
}
else
if
(
homeData
.
levels
.
length
==
window
[
'total_level'
])
{
}
else
if
(
homeData
.
levels
.
length
==
window
[
'total_level'
])
{
target
=
window
[
'total_level'
]
+
1
;
}
else
{
target
=
homeData
.
levels
.
length
+
1
;
}
for
(
const
key
in
MapScene
.
iconHash
)
{
for
(
const
key
in
MapScene
.
iconHash
)
{
const
levelOrder
=
parseInt
(
key
);
const
element
=
MapScene
.
iconHash
[
key
];
element
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
if
(
if
(
(
levelOrder
>
(
homeData
.
levels
.
length
+
1
)
&&
levelOrder
>
1
)
||
(
levelOrder
>
window
[
'last_level'
])
)
{
...
...
@@ -191,7 +192,7 @@ export default class MapScene extends Scene {
},
this
);
}
if
(
homeData
.
levels
.
length
<
window
[
'total_level'
])
{
if
(
homeData
.
levels
.
length
<
window
[
'total_level'
])
{
const
targetIcon
=
MapScene
.
iconHash
[
target
];
const
light
=
RES
.
getRes
(
'lightani_png'
);
...
...
@@ -204,7 +205,7 @@ export default class MapScene extends Scene {
pic
.
anchorOffsetY
=
61
;
// pic.x = 50 - 2;
// pic.y = 37 + 10;
egret
.
Tween
.
get
(
pic
,
{
loop
:
true
}).
to
({
scaleX
:
2
,
scaleY
:
2
,
alpha
:
0
},
1000
).
wait
(
1000
);
egret
.
Tween
.
get
(
pic
,
{
loop
:
true
}).
to
({
scaleX
:
2
,
scaleY
:
2
,
alpha
:
0
},
1000
).
wait
(
1000
);
this
[
'pic'
]
=
pic
;
}
...
...
@@ -214,8 +215,8 @@ export default class MapScene extends Scene {
this
.
showLog
();
this
.
updateBox
();
if
(
data
.
level
)
{
if
(
homeData
.
remainEnargy
==
0
)
if
(
data
.
level
)
{
if
(
homeData
.
remainEnargy
==
0
)
PanelCtrl
.
instance
.
show
(
'bloodPanel'
)
else
...
...
@@ -223,8 +224,8 @@ export default class MapScene extends Scene {
}
this
.
stage
.
once
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
if
(
!
MapScene
[
'firstPlayBgTag'
])
{
if
(
getBgOn
())
{
if
(
!
MapScene
[
'firstPlayBgTag'
])
{
if
(
getBgOn
())
{
playBg
();
}
MapScene
[
'firstPlayBgTag'
]
=
true
;
...
...
@@ -232,7 +233,7 @@ export default class MapScene extends Scene {
},
this
);
let
lastOrder
=
homeData
.
levels
.
length
+
1
;
if
(
homeData
.
levels
.
length
>=
window
[
'total_level'
])
if
(
homeData
.
levels
.
length
>=
window
[
'total_level'
])
lastOrder
=
window
[
'total_level'
];
this
.
scroll
.
viewport
.
scrollV
=
this
.
getScrollV
(
lastOrder
,
this
.
stage
.
stageHeight
);
// console.warn(this.getScrollV(lastOrder, this.stage.stageHeight))
...
...
@@ -242,7 +243,7 @@ export default class MapScene extends Scene {
Promise
.
all
([
RES
.
getResAsync
(
`
${
key
}
_json`
),
RES
.
getResAsync
(
`
${
key
}
_png`
)]);
}
catch
(
error
)
{
}
catch
(
error
)
{
}
...
...
@@ -253,20 +254,20 @@ export default class MapScene extends Scene {
this
[
'nameTxt'
].
text
=
''
;
// NetManager.ins.hc_userInfo(() => {
this
[
'avatar'
].
visible
=
true
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
data
)
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
data
)
this
[
'avatar'
].
source
=
data
.
avatar
||
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
else
this
[
'avatar'
].
source
=
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
if
(
data
&&
data
.
nickname
)
if
(
data
&&
data
.
nickname
)
this
[
'nameTxt'
].
text
=
getNick
(
data
.
nickname
);
// });
}
updateSign
()
{
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
this
[
'sign_s1'
].
visible
=
signInfoVO
.
todaySigned
==
0
;
this
[
'sign_s2'
].
visible
=
!
this
[
'sign_s1'
].
visible
;
}
else
{
...
...
@@ -276,14 +277,14 @@ export default class MapScene extends Scene {
updateAdData
()
{
const
hc_advert
=
DataManager
.
ins
.
getData
(
'hc_advert'
).
data
;
let
{
mapAdvert
}
=
hc_advert
;
if
(
mapAdvert
==
null
)
mapAdvert
=
{
enable
:
false
,
advertList
:
[]
}
let
{
mapAdvert
}
=
hc_advert
;
if
(
mapAdvert
==
null
)
mapAdvert
=
{
enable
:
false
,
advertList
:
[]
}
this
[
'adBtn'
].
visible
=
mapAdvert
.
enable
;
if
(
mapAdvert
.
enable
)
{
if
(
mapAdvert
.
enable
)
{
let
result
;
result
=
mapAdvert
.
advertList
;
if
(
Array
.
isArray
(
mapAdvert
.
advertList
))
{
if
(
Array
.
isArray
(
mapAdvert
.
advertList
))
{
const
index
=
Math
.
floor
(
mapAdvert
.
advertList
.
length
*
Math
.
random
());
result
=
mapAdvert
.
advertList
[
index
];
}
...
...
@@ -296,10 +297,10 @@ export default class MapScene extends Scene {
destroy
()
{
super
.
destroy
();
if
(
this
[
'pic'
])
if
(
this
[
'pic'
])
egret
.
Tween
.
removeTweens
(
this
[
'pic'
]);
if
(
this
.
inviteTimer
)
{
if
(
this
.
inviteTimer
)
{
this
.
inviteTimer
.
stop
();
this
.
inviteTimer
.
removeEventListener
(
egret
.
TimerEvent
.
TIMER
,
this
.
inviteCutTimer
,
this
);
}
...
...
@@ -307,11 +308,11 @@ export default class MapScene extends Scene {
getScrollV
(
lastOrder
,
stageHeight
)
{
// lastOrder = 69;
if
(
lastOrder
<=
7
)
{
//顶部的1-7关
if
(
lastOrder
<=
7
)
{
//顶部的1-7关
return
this
.
getScrollV1
(
lastOrder
,
stageHeight
);
}
if
(
lastOrder
>=
window
[
'total_level'
]
-
10
)
{
//底部的60-70关 70-10
if
(
lastOrder
>=
window
[
'total_level'
]
-
10
)
{
//底部的60-70关 70-10
return
this
.
getScrollV2
(
lastOrder
,
stageHeight
);
}
//中部的4个循环*13 8~59
...
...
@@ -322,7 +323,7 @@ export default class MapScene extends Scene {
const
ylist
=
[
26
,
158
,
302
,
435
,
547
,
674
,
821
,
897
,
969
,
1072
,
1137
,
1254
,
1367
];
const
y0
=
this
.
_data
.
top
.
height
;
//顶部的高度
let
a0
=
(
lastOrder
-
MapTopPart
.
LEVEL_NUMS
)
%
MapRpeatPart
.
LEVEL_NUMS
;
//减去7后的order 8-7 = 1
if
(
a0
==
0
)
a0
=
MapRpeatPart
.
LEVEL_NUMS
if
(
a0
==
0
)
a0
=
MapRpeatPart
.
LEVEL_NUMS
const
a1
=
Math
.
ceil
((
lastOrder
-
MapTopPart
.
LEVEL_NUMS
)
/
MapRpeatPart
.
LEVEL_NUMS
)
-
1
;
//当前地图repeat的顺序
const
y1
=
ylist
[
a0
-
1
];
const
y2
=
y0
+
y1
+
a1
*
this
.
_data
.
list
[
0
].
height
;
...
...
@@ -332,7 +333,7 @@ export default class MapScene extends Scene {
getScrollV1
(
lastOrder
,
stageHeight
)
{
const
ylist
=
[
492
,
550.35
,
744
,
803
,
810
,
975
,
1089.69
].
map
(
i
=>
i
+
40
);
const
targetY
=
ylist
[
lastOrder
-
1
]
-
stageHeight
/
2
;
if
(
targetY
<=
0
)
return
0
if
(
targetY
<=
0
)
return
0
return
targetY
;
}
...
...
@@ -344,7 +345,7 @@ export default class MapScene extends Scene {
+
this
.
_data
.
bottom
.
height
;
const
ylist
=
[
44
,
148.44
,
331
,
403
,
513
,
660
,
829.69
,
949.69
,
1052.69
,
1148.69
,
1209.69
].
map
(
i
=>
i
+
40
);
const
targetY
=
y0
+
ylist
[
lastOrder
-
1
]
-
stageHeight
/
2
;
if
(
targetY
>=
(
totalHeight
-
stageHeight
))
return
totalHeight
-
stageHeight
if
(
targetY
>=
(
totalHeight
-
stageHeight
))
return
totalHeight
-
stageHeight
return
targetY
;
}
...
...
@@ -366,7 +367,7 @@ export default class MapScene extends Scene {
updateBox
()
{
const
homeData
=
getHomeData
();
if
(
homeData
.
canReceiveTreasureBoxNum
<=
0
)
if
(
homeData
.
canReceiveTreasureBoxNum
<=
0
)
setGray
(
this
[
'box'
]);
this
[
'boxiconWrapper'
].
visible
=
homeData
.
canReceiveTreasureBoxNum
>
0
;
this
[
'totalStarTxt'
].
text
=
`
${
homeData
.
totalStars
}
/
${
homeData
.
nextRangeStarsNum
}
`
;
...
...
@@ -388,7 +389,7 @@ export default class MapScene extends Scene {
parent
.
addChild
(
avatar
);
avatar
.
x
=
item
.
x
+
10
;
avatar
.
y
=
item
.
y
-
avatar
.
height
-
30
;
if
(
!
MapScene
.
starHash
[
level
].
visible
)
{
if
(
!
MapScene
.
starHash
[
level
].
visible
)
{
avatar
.
y
=
item
.
y
-
avatar
.
height
;
}
}
...
...
@@ -396,11 +397,11 @@ export default class MapScene extends Scene {
updateFriends
()
{
NetManager
.
ins
.
hc_mapRank
(()
=>
{
const
hc_mapRank
=
DataManager
.
ins
.
getData
(
'hc_mapRank'
).
data
;
if
(
!
hc_mapRank
)
return
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
!
hc_mapRank
)
return
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
hc_mapRank
.
forEach
((
ele
)
=>
{
if
(
ele
.
levelNum
==
getHomeData
().
levels
.
length
+
1
)
{
if
(
data
==
null
)
if
(
ele
.
levelNum
==
getHomeData
().
levels
.
length
+
1
)
{
if
(
data
==
null
)
ele
.
rank
[
0
].
avatar
=
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
else
ele
.
rank
[
0
].
avatar
=
data
.
avatar
||
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
...
...
@@ -415,24 +416,24 @@ export default class MapScene extends Scene {
this
[
'goldTxt'
].
text
=
`
${
homeData
.
wealth
}
`
;
for
(
let
j
=
1
;
j
<
window
[
'total_level'
];
j
++
)
{
for
(
let
j
=
1
;
j
<
window
[
'total_level'
];
j
++
)
{
this
.
disableIcon
(
j
+
1
);
}
for
(
let
i
=
0
;
i
<
homeData
.
levels
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
homeData
.
levels
.
length
;
i
++
)
{
const
level
=
homeData
.
levels
[
i
];
const
star
=
MapScene
.
starHash
[
i
+
1
];
if
(
level
)
{
if
(
level
)
{
star
.
setStar
(
level
.
stars
);
this
.
enableIcon
(
level
.
levelNum
);
}
else
{
this
.
disableIcon
(
level
.
levelNum
);
}
}
if
(
homeData
.
levels
.
length
==
0
)
{
if
(
homeData
.
levels
.
length
==
0
)
{
const
star
=
MapScene
.
starHash
[
1
];
star
.
setStar
(
0
);
this
.
enableIcon
(
1
);
}
else
if
(
homeData
.
levels
.
length
==
window
[
'last_level'
])
{
}
else
if
(
homeData
.
levels
.
length
==
window
[
'last_level'
])
{
}
else
{
const
star
=
MapScene
.
starHash
[
homeData
.
levels
.
length
+
1
];
...
...
@@ -446,11 +447,11 @@ export default class MapScene extends Scene {
updateTimerView
()
{
//更新倒计时
if
(
this
.
_countDown
==
null
)
{
if
(
this
.
_countDown
==
null
)
{
this
.
_countDown
=
new
CountDown
(
this
[
'countdown'
]);
}
const
data
=
getHomeData
();
if
(
data
.
remainEnargy
>=
BLOOD_NUMS_MAX
)
{
//满了
if
(
data
.
remainEnargy
>=
BLOOD_NUMS_MAX
)
{
//满了
this
.
_countDown
.
stop
();
this
[
'fullTxt'
].
visible
=
true
;
...
...
@@ -470,28 +471,28 @@ export default class MapScene extends Scene {
onTap_inviteBtn
()
{
NetManager
.
ins
.
getInviteInfo
((
success
,
res
)
=>
{
if
(
!
success
||
!
res
.
data
)
{
if
(
!
success
||
!
res
.
data
)
{
return
;
}
let
flag
=
res
.
data
.
completeFlag
;
switch
(
true
)
{
switch
(
true
)
{
case
(
flag
==
0
):
// 未完成
this
.
loadsvga
(
res
);
break
;
case
(
flag
==
1
):
// 完成未开奖 待领奖 请求领奖接口
try
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
console
.
warn
(
error
)
}
NetManager
.
ins
.
acceptInvitationPrize
((
success
,
res
)
=>
{
if
(
!
success
)
{
if
(
!
success
)
{
showToast
(
"哎呀,萌狮开小差啦!
\n
过会再来看吧!"
);
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
return
;
}
// console.log(res.data);
if
(
res
.
data
.
completeFlag
==
3
)
{
if
(
res
.
data
.
completeFlag
==
3
)
{
showToast
(
"哎呀,萌狮开小差啦!
\n
过会再来看吧!"
);
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
}
else
{
...
...
@@ -506,7 +507,7 @@ export default class MapScene extends Scene {
case
(
flag
==
4
):
// 可以开启下一次发任务
NetManager
.
ins
.
acceptInvitationInfo
((
success
,
res
)
=>
{
if
(
!
success
)
{
if
(
!
success
)
{
return
;
}
this
.
loadsvga
(
res
);
...
...
@@ -522,7 +523,7 @@ export default class MapScene extends Scene {
}
loadsvga
(
res
)
{
if
(
MapScene
[
'svga'
])
{
if
(
MapScene
[
'svga'
])
{
const
mv
=
MapScene
[
'svga'
]
mv
.
gotoAndStop
(
1
);
res
.
data
.
svga
=
mv
;
...
...
@@ -547,14 +548,14 @@ export default class MapScene extends Scene {
*/
getInviteInfo
()
{
NetManager
.
ins
.
getInviteInfo
((
success
,
res
)
=>
{
if
(
!
success
||
!
res
.
data
)
{
if
(
!
success
||
!
res
.
data
)
{
return
;
}
let
flag
=
res
.
data
.
completeFlag
;
if
(
this
.
inviteTimer
)
{
if
(
this
.
inviteTimer
)
{
this
.
inviteTimer
.
stop
();
}
switch
(
true
)
{
switch
(
true
)
{
case
(
flag
==
0
):
// 未完成 显示倒计时
this
[
"inviteGroup"
].
visible
=
true
;
this
[
"inviteTipsBg"
].
visible
=
true
;
...
...
@@ -601,7 +602,7 @@ export default class MapScene extends Scene {
// 倒计时
private
inviteCutTimer
()
{
let
timer
=
this
.
convertTime
(
this
.
cutTime
-=
1000
);
if
(
timer
.
hour
===
"00"
if
(
timer
.
hour
===
"00"
&&
timer
.
min
===
"00"
&&
timer
.
sec
===
"00"
)
{
this
.
inviteTimer
.
stop
();
...
...
@@ -642,7 +643,7 @@ export default class MapScene extends Scene {
////////////////////////////////////////////////// 刮刮卡 //////////////////////////////////////////////////
onTap_scratchBtn
()
{
NetManager
.
ins
.
getInviteInfo
((
success
,
res
)
=>
{
if
(
!
success
)
{
if
(
!
success
)
{
return
;
}
PanelCtrl
.
instance
.
show
(
'scratch'
,
res
.
data
);
...
...
@@ -651,7 +652,9 @@ export default class MapScene extends Scene {
////////////////////////////////////////////////// 大转盘 //////////////////////////////////////////////////
onTap_turnTableBtn
()
{
PanelCtrl
.
instance
.
show
(
'turnTable'
)
loadTurntableSvga
((
mv
)
=>
{
PanelCtrl
.
instance
.
show
(
'turnTable'
,
{
mv
:
mv
})
})
}
protected
initEvents
()
{
...
...
@@ -705,9 +708,9 @@ export default class MapScene extends Scene {
async
onTap_boxLayer
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
1
));
const
data
=
getHomeData
();
if
(
data
.
canReceiveTreasureBoxNum
>
0
)
{
if
(
data
.
canReceiveTreasureBoxNum
>
0
)
{
this
[
'boxLayer'
].
visible
=
true
;
if
(
!
this
.
_mc
)
if
(
!
this
.
_mc
)
this
.
_mc
=
await
loadSvga
(
getResPath
()
+
'resource/assets/svgas/box.svga'
,
this
[
'boxani'
]);
this
.
_mc
.
stop
();
this
.
_mc
.
gotoAndStop
(
1
);
...
...
@@ -719,18 +722,18 @@ export default class MapScene extends Scene {
await
wait
(
50
);
this
.
_mc
.
visible
=
true
;
const
a
=
100
,
b
=
10
;
egret
.
Tween
.
get
(
this
.
_mc
,
{
loop
:
true
}).
set
({
rotation
:
b
})
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
0
},
a
/
2
)
egret
.
Tween
.
get
(
this
.
_mc
,
{
loop
:
true
}).
set
({
rotation
:
b
})
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
0
},
a
/
2
)
.
wait
(
1000
);
}
}
async
playAni
()
{
if
(
this
.
_mc
)
{
if
(
this
.
_mc
)
{
egret
.
Tween
.
removeTweens
(
this
.
_mc
);
this
.
_mc
.
gotoAndPlay
(
1
,
true
);
await
this
.
onPlaySTOP
();
...
...
@@ -741,7 +744,7 @@ export default class MapScene extends Scene {
async
onPlaySTOP
()
{
return
new
Promise
((
r
)
=>
{
const
func
=
()
=>
{
if
(
this
.
_mc
.
currentFrame
>=
100
)
{
if
(
this
.
_mc
.
currentFrame
>=
100
)
{
this
.
_mc
.
removeEventListener
(
egret
.
Event
.
ENTER_FRAME
,
func
,
this
);
this
.
_mc
.
stop
();
r
();
...
...
@@ -760,14 +763,14 @@ export default class MapScene extends Scene {
this
[
'boxani'
].
touchChildren
=
false
;
await
this
.
playAni
();
try
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
console
.
warn
(
error
)
}
NetManager
.
ins
.
hc_openTreasureBox
((
success
)
=>
{
this
[
'boxani'
].
touchEnabled
=
true
;
this
[
'boxani'
].
touchChildren
=
true
;
if
(
success
)
{
if
(
success
)
{
const
boxdata
=
DataManager
.
ins
.
getData
(
'hc_openTreasureBox'
).
data
;
const
homeData
=
DataManager
.
ins
.
getData
(
'hc_home'
).
data
;
homeData
.
canReceiveTreasureBoxNum
=
boxdata
.
canReceiveTreasureBoxNum
;
...
...
@@ -777,19 +780,19 @@ export default class MapScene extends Scene {
this
.
updateBox
();
const
data
=
DataManager
.
ins
.
getData
(
'hc_openTreasureBox'
).
data
;
NetManager
.
ins
.
getPlugOrderStatus
((
s
)
=>
{
if
(
s
)
{
const
data
=
DataManager
.
ins
.
getData
(
'getPlugOrderStatus'
);
//区分奖品
if
(
data
.
lottery
&&
data
.
lottery
.
type
!=
'thanks'
)
{
PanelCtrl
.
instance
.
show
(
'box'
);
}
else
{
showToast
(
'哎呀!奖励与您擦肩而过!快继续闯关!'
);
}
if
(
s
)
{
const
data
=
DataManager
.
ins
.
getData
(
'getPlugOrderStatus'
);
//区分奖品
if
(
data
.
lottery
&&
data
.
lottery
.
type
!=
'thanks'
)
{
PanelCtrl
.
instance
.
show
(
'box'
);
}
else
{
showToast
(
'哎呀!奖励与您擦肩而过!快继续闯关!'
);
}
},
}
else
{
showToast
(
'哎呀!奖励与您擦肩而过!快继续闯关!'
);
}
},
data
.
orderNum
,
()
=>
{
return
DataManager
.
ins
.
getData
(
'getPlugOrderStatus'
).
result
==
0
...
...
@@ -823,7 +826,7 @@ export default class MapScene extends Scene {
onTap_bloodBtn
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
2
));
if
(
getHomeData
().
remainEnargy
>
0
)
if
(
getHomeData
().
remainEnargy
>
0
)
PanelCtrl
.
instance
.
show
(
'bloodPanel'
)
else
PanelCtrl
.
instance
.
show
(
'blood2Panel'
)
...
...
@@ -846,9 +849,9 @@ export default class MapScene extends Scene {
}
}
export
const
getNick
=
(
nickname
,
max
=
4
)
=>
{
if
(
!
nickname
)
return
nickname
;
if
(
!
nickname
)
return
nickname
;
if
(
nickname
.
length
>
max
)
if
(
nickname
.
length
>
max
)
return
nickname
.
slice
(
0
,
max
)
+
'...'
;
return
nickname
;
}
\ No newline at end of file
egret/src/panels/TurntablePanel/Turntable.ts
View file @
e9a6cbff
...
...
@@ -10,11 +10,20 @@ import submit from "../../../libs/new_tw/ctrls/submit";
import
Loading
from
"../../../libs/new_wx/components/Loading"
;
import
{
NetManager
}
from
"../../../libs/tw/manager/NetManager"
;
import
Utils
from
"../../Utils"
;
import
{
loadSvga
}
from
"../../loadSvga"
;
import
getResPath
from
"../../../libs/new_tc/getResPath"
;
import
MapScene
from
"../../mapScene/MapScene"
;
import
wait
from
"../../../libs/new_tc/wait"
;
export
const
loadTurntableSvga
=
(
callback
)
=>
{
loadSvga
(
getResPath
()
+
'resource/assets/svgas/turntable.svga'
).
then
(
async
(
mv
:
any
)
=>
{
await
wait
(
100
);
callback
(
mv
);
})
}
export
default
class
Turntable
extends
Panel
{
public
panel
:
eui
.
Group
;
public
start_btn
:
eui
.
Button
;
public
closeBtn
:
eui
.
Button
;
public
panel
:
eui
.
Group
;
public
start_btn
:
eui
.
Button
;
public
closeBtn
:
eui
.
Button
;
public
get
skinKey
()
{
return
'Turntable'
...
...
@@ -24,10 +33,11 @@ export default class Turntable extends Panel {
super
();
this
.
data
=
data
;
}
start
(
data
?)
{
hand
;
async
start
(
data
?)
{
super
.
start
();
this
[
'container'
].
addChild
(
this
.
data
.
mv
);
this
.
hand
=
await
loadSvga
(
getResPath
()
+
'resource/assets/svgas/hand.svga'
,
this
[
'container2'
])
}
initEvents
()
{
...
...
@@ -129,7 +139,7 @@ export default class Turntable extends Panel {
*/
private
rotate
(
rotation
:
number
,
time
:
number
,
callFun
:
Function
)
{
let
tw
=
egret
.
Tween
.
get
(
this
.
panel
);
tw
.
to
({
rotation
:
rotation
},
time
,
egret
.
Ease
.
cubicInOut
).
wait
(
500
).
call
(
callFun
);
tw
.
to
({
rotation
:
rotation
},
time
,
egret
.
Ease
.
cubicInOut
).
wait
(
500
).
call
(
callFun
);
}
protected
onSkinComplete
():
void
{
...
...
@@ -151,14 +161,14 @@ export default class Turntable extends Panel {
}
private
panelEffect
()
{
egret
.
Tween
.
get
(
this
.
panel
).
to
({
rotation
:
360
},
20000
).
call
(()
=>
{
egret
.
Tween
.
get
(
this
.
panel
).
to
({
rotation
:
360
},
20000
).
call
(()
=>
{
this
.
panelEffect
();
});
}
protected
async
preLoadRes
()
{
return
new
Promise
(
function
(
resolve
,
reject
)
{
return
new
Promise
(
function
(
resolve
,
reject
)
{
resolve
();
});
}
...
...
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