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wildfirecode13
xiaoxiaole
Commits
dd80c5fb
Commit
dd80c5fb
authored
Mar 27, 2020
by
wildfirecode
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'hotfix20200330_' into dev
parents
4150daa9
8a5ee75a
Changes
18
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Showing
18 changed files
with
720 additions
and
96 deletions
+720
-96
index.html
egret/index.html
+1
-1
MainBase.ts
egret/libs/new_wx/MainBase.ts
+2
-0
ele38.png
egret/resource/assets/mainScene/ele38.png
+0
-0
ele39.png
egret/resource/assets/mainScene/ele39.png
+0
-0
canno.svga
egret/resource/assets/svgas/canno.svga
+0
-0
cannofire.svga
egret/resource/assets/svgas/cannofire.svga
+0
-0
cannolight.svga
egret/resource/assets/svgas/cannolight.svga
+0
-0
cannoparticle.svga
egret/resource/assets/svgas/cannoparticle.svga
+0
-0
loading_animals.svga
egret/resource/assets/svgas/loading_animals.svga
+0
-0
MainScene.ts
egret/src/mainScene/MainScene.ts
+353
-56
doSandAI.ts
egret/src/mainScene/doSandAI.ts
+1
-1
Tool.ts
egret/src/something/Tool.ts
+79
-7
Chapter22.ts
egret/src/something/chapters/Chapter22.ts
+92
-0
getChapter.ts
egret/src/something/chapters/getChapter.ts
+1
-1
Element.ts
egret/src/something/class/Element.ts
+137
-2
ElementConfigType.ts
egret/src/something/enum/ElementConfigType.ts
+7
-0
ElementType.ts
egret/src/something/enum/ElementType.ts
+42
-27
MapData.ts
egret/src/something/interface/MapData.ts
+5
-1
No files found.
egret/index.html
View file @
dd80c5fb
...
@@ -19,7 +19,7 @@
...
@@ -19,7 +19,7 @@
background-color
:
#000
;
background-color
:
#000
;
background-size
:
100%
;
background-size
:
100%
;
background-position
:
center
;
background-position
:
center
;
background-image
:
url("https://yun.duiba.com.cn/db_games/activity/game/0
217/startscenebg2
.jpg")
;
background-image
:
url("https://yun.duiba.com.cn/db_games/activity/game/0
327/startscenebg
.jpg")
;
/* background-image: url("https://yun.duiba.com.cn/db_games/activity/game/1565600901/resource/assets/startScene/startscenebg.jpg"); */
/* background-image: url("https://yun.duiba.com.cn/db_games/activity/game/1565600901/resource/assets/startScene/startscenebg.jpg"); */
padding
:
0
;
padding
:
0
;
border
:
0
;
border
:
0
;
...
...
egret/libs/new_wx/MainBase.ts
View file @
dd80c5fb
...
@@ -307,6 +307,8 @@ export default class MainBase extends eui.UILayer {
...
@@ -307,6 +307,8 @@ export default class MainBase extends eui.UILayer {
}
}
RES
.
getResAsync
(
"ele34_png"
);
RES
.
getResAsync
(
"ele34_png"
);
RES
.
getResAsync
(
"ele36_png"
);
RES
.
getResAsync
(
"ele36_png"
);
RES
.
getResAsync
(
"ele38_png"
);
RES
.
getResAsync
(
"ele39_png"
);
for
(
var
i
=
1
;
i
<=
27
;
i
++
)
{
for
(
var
i
=
1
;
i
<=
27
;
i
++
)
{
RES
.
getResAsync
(
"bonusFra"
+
i
+
"_png"
)
RES
.
getResAsync
(
"bonusFra"
+
i
+
"_png"
)
}
}
...
...
egret/resource/assets/mainScene/ele38.png
0 → 100644
View file @
dd80c5fb
3.24 KB
egret/resource/assets/mainScene/ele39.png
0 → 100644
View file @
dd80c5fb
2.37 KB
egret/resource/assets/svgas/canno.svga
0 → 100644
View file @
dd80c5fb
File added
egret/resource/assets/svgas/cannofire.svga
0 → 100644
View file @
dd80c5fb
File added
egret/resource/assets/svgas/cannolight.svga
0 → 100644
View file @
dd80c5fb
File added
egret/resource/assets/svgas/cannoparticle.svga
0 → 100644
View file @
dd80c5fb
File added
egret/resource/assets/svgas/loading_animals.svga
View file @
dd80c5fb
No preview for this file type
egret/src/mainScene/MainScene.ts
View file @
dd80c5fb
...
@@ -71,7 +71,8 @@ import {
...
@@ -71,7 +71,8 @@ import {
FiveBaseElementTypes
,
FiveBaseElementTypes
,
MonsterBaseElementType
,
MonsterBaseElementType
,
monsterElementMap
,
monsterElementMap
,
submitTran
submitTran
,
forwardDirection
}
from
'../something/enum/ElementType'
;
}
from
'../something/enum/ElementType'
;
import
{
isIce
,
isSpecialLattice
,
isSand
,
isBlock
}
from
'../something/enum/LatticeType'
;
import
{
isIce
,
isSpecialLattice
,
isSand
,
isBlock
}
from
'../something/enum/LatticeType'
;
import
{
PassType
}
from
'../something/enum/PassType'
;
import
{
PassType
}
from
'../something/enum/PassType'
;
...
@@ -280,6 +281,10 @@ export default class MainScene extends Scene {
...
@@ -280,6 +281,10 @@ export default class MainScene extends Scene {
private
_steps
:
number
;
private
_steps
:
number
;
private
stepNumber
:
StepNumber
;
private
stepNumber
:
StepNumber
;
//新增炮台,地图上所有的炮台
cannoArr
:
Array
<
{
idx
:
number
,
ele
:
Element
}
>
=
[];
//准备发射的炮台
readyCannoArr
:
number
[]
=
[];
get
steps
():
number
{
get
steps
():
number
{
return
this
.
_steps
return
this
.
_steps
}
}
...
@@ -418,9 +423,13 @@ export default class MainScene extends Scene {
...
@@ -418,9 +423,13 @@ export default class MainScene extends Scene {
if
(
!
svgaParser
)
svgaParser
=
new
window
[
"SVGA"
].
Parser
();
if
(
!
svgaParser
)
svgaParser
=
new
window
[
"SVGA"
].
Parser
();
var
svgas
=
[
"amazing"
,
"great"
,
"wonderful"
,
"bonusTime"
];
var
svgas
=
[
"amazing"
,
"great"
,
"wonderful"
,
"bonusTime"
];
//如果有节日的加
//如果有节日的加
if
(
this
.
festivalTarget
)
svgas
.
push
(
"redBombLight"
);
if
(
this
.
festivalTarget
)
svgas
.
push
(
"redBombLight"
);
for
(
let
i
=
0
;
i
<
svgas
.
length
;
i
++
)
{
svgas
.
push
(...[
"canno"
,
"cannofire"
,
"cannolight"
,
"cannoparticle"
]);
//新增大炮的动画
if
(
movieClips
[
svgas
[
i
]])
continue
;
for
(
let
i
=
0
;
i
<
svgas
.
length
;
i
++
)
{
if
(
movieClips
[
svgas
[
i
]])
continue
;
let
mvname
=
svgas
[
i
];
svgaParser
.
load
(
resPath
+
'resource/assets/svgas/'
+
svgas
[
i
]
+
".svga"
,
(
videoItem
)
=>
{
svgaParser
.
load
(
resPath
+
'resource/assets/svgas/'
+
svgas
[
i
]
+
".svga"
,
(
videoItem
)
=>
{
var
mv
=
new
window
[
"SVGA"
].
EgretMovieClip
(
videoItem
);
var
mv
=
new
window
[
"SVGA"
].
EgretMovieClip
(
videoItem
);
mv
.
lockStep
=
true
;
mv
.
lockStep
=
true
;
...
@@ -432,7 +441,7 @@ export default class MainScene extends Scene {
...
@@ -432,7 +441,7 @@ export default class MainScene extends Scene {
let
fun
;
let
fun
;
mv
.
addEventListener
(
egret
.
Event
.
COMPLETE
,
fun
=
function
(
e
)
{
mv
.
addEventListener
(
egret
.
Event
.
COMPLETE
,
fun
=
function
(
e
)
{
e
.
target
.
stop
()
e
.
target
.
stop
()
if
(
e
.
target
.
parent
)
{
if
(
e
.
target
.
parent
&&
mvname
!=
"canno"
)
{
e
.
target
.
parent
.
removeChild
(
e
.
target
)
e
.
target
.
parent
.
removeChild
(
e
.
target
)
}
}
},
this
)
},
this
)
...
@@ -746,6 +755,7 @@ export default class MainScene extends Scene {
...
@@ -746,6 +755,7 @@ export default class MainScene extends Scene {
//初始化地图元素
//初始化地图元素
initElement
()
{
initElement
()
{
this
.
cannoArr
=
new
Array
();
//没有就根据地图格子随机元素
//没有就根据地图格子随机元素
var
elements
=
this
.
chapterData
.
map
.
elements
||
Tool
.
setNumber01
(
this
.
chapterData
.
map
.
lattices
.
slice
());
var
elements
=
this
.
chapterData
.
map
.
elements
||
Tool
.
setNumber01
(
this
.
chapterData
.
map
.
lattices
.
slice
());
for
(
var
i
=
0
;
i
<
elements
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
elements
.
length
;
i
++
)
{
...
@@ -877,12 +887,35 @@ export default class MainScene extends Scene {
...
@@ -877,12 +887,35 @@ export default class MainScene extends Scene {
this
.
elementContainer
.
addChild
(
egg
);
this
.
elementContainer
.
addChild
(
egg
);
this
.
lattices
[
i
].
element
=
egg
;
this
.
lattices
[
i
].
element
=
egg
;
break
;
break
;
case
ElementConfigType
.
CANNO_DIR_TOP
:
case
ElementConfigType
.
CANNO_DIR_BOTTOM
:
case
ElementConfigType
.
CANNO_DIR_LEFT
:
case
ElementConfigType
.
CANNO_DIR_RIGHT
:
let
canno
:
Element
=
Tool
.
getElement
(
ElementType
.
CANNO
);
canno
.
x
=
p
[
0
];
canno
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
canno
);
this
.
lattices
[
i
].
element
=
canno
;
this
.
cannoArr
.
push
({
idx
:
i
,
ele
:
canno
});
break
;
case
ElementConfigType
.
CANNO_BLOCK
:
let
canno_block
:
Element
=
Tool
.
getElement
(
ElementType
.
CANNO_BLOCK
);
canno_block
.
x
=
p
[
0
];
canno_block
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
canno_block
);
this
.
lattices
[
i
].
element
=
canno_block
;
break
;
default
:
default
:
//其他标识按空元素记
//其他标识按空元素记
this
.
emptys
.
push
(
i
);
this
.
emptys
.
push
(
i
);
break
break
}
}
}
}
console
.
log
(
"关卡大炮配置"
,
this
.
cannoArr
);
}
}
//重置基础元素及特效类型
//重置基础元素及特效类型
...
@@ -895,10 +928,12 @@ export default class MainScene extends Scene {
...
@@ -895,10 +928,12 @@ export default class MainScene extends Scene {
const
baseElement
=
elements
[
i
];
const
baseElement
=
elements
[
i
];
const
isCandyEle
=
elementConfig
==
ElementConfigType
.
CANDY
;
const
isCandyEle
=
elementConfig
==
ElementConfigType
.
CANDY
;
const
isMonsterEle
=
elementConfig
==
ElementConfigType
.
MONSTER
;
const
isMonsterEle
=
elementConfig
==
ElementConfigType
.
MONSTER
;
const
isCanno
=
Tool
.
IsCanno
(
elementConfig
);
//不是基础元素,跳过,
//不是基础元素,跳过,
if
(
!
Tool
.
judgeBaseEle
(
this
.
lattices
[
i
])
&&
!
isCandyEle
&&
!
isMonsterEle
)
continue
;
if
(
!
Tool
.
judgeBaseEle
(
this
.
lattices
[
i
])
&&
!
isCandyEle
&&
!
isMonsterEle
&&
!
isCanno
)
continue
;
//是0,跳过
//是0,跳过
if
(
!
baseElement
&&
!
isCandyEle
&&
!
isMonsterEle
)
continue
if
(
!
baseElement
&&
!
isCandyEle
&&
!
isMonsterEle
&&
!
isCanno
)
continue
const
ele
:
Element
=
this
.
lattices
[
i
].
element
;
const
ele
:
Element
=
this
.
lattices
[
i
].
element
;
if
(
isCandyEle
)
{
//糖果元素
if
(
isCandyEle
)
{
//糖果元素
if
(
baseElement
==
CandyBaseElementType
.
RANDOM
)
{
//如果是随机糖果,目前只有随机糖果
if
(
baseElement
==
CandyBaseElementType
.
RANDOM
)
{
//如果是随机糖果,目前只有随机糖果
...
@@ -913,7 +948,12 @@ export default class MainScene extends Scene {
...
@@ -913,7 +948,12 @@ export default class MainScene extends Scene {
ele
.
resetType
(
monsterElementMap
[
baseElement
]);
//先重置ele类型
ele
.
resetType
(
monsterElementMap
[
baseElement
]);
//先重置ele类型
}
}
ele
.
resetToMonsterView
(
elementMonsterResMap
[
ele
.
type
]);
ele
.
resetToMonsterView
(
elementMonsterResMap
[
ele
.
type
]);
}
else
{
}
else
if
(
isCanno
){
//是炮台
var
dirType
=
Tool
.
getCannoDir
(
elementConfig
);
ele
.
resetToCannoView
(
dirType
);
}
else
{
//解析elements[i];
//解析elements[i];
var
arr
:
number
[]
=
Tool
.
returnTO
(
elements
[
i
]);
var
arr
:
number
[]
=
Tool
.
returnTO
(
elements
[
i
]);
//基础类型,没有就是null,有就-1,对ElementType对应
//基础类型,没有就是null,有就-1,对ElementType对应
...
@@ -1029,8 +1069,6 @@ export default class MainScene extends Scene {
...
@@ -1029,8 +1069,6 @@ export default class MainScene extends Scene {
this
.
soundBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_soundBtnn
,
this
)
this
.
soundBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_soundBtnn
,
this
)
this
.
musicBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_musicBtn
,
this
)
this
.
musicBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_musicBtn
,
this
)
this
.
quitBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_quitBtn
,
this
)
this
.
quitBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_quitBtn
,
this
)
}
}
removeEvents
()
{
removeEvents
()
{
...
@@ -1198,6 +1236,8 @@ export default class MainScene extends Scene {
...
@@ -1198,6 +1236,8 @@ export default class MainScene extends Scene {
var
ele
=
e
.
target
.
parent
var
ele
=
e
.
target
.
parent
if
(
ele
instanceof
Element
&&
if
(
ele
instanceof
Element
&&
// ele.type != ElementType.ROCK &&
// ele.type != ElementType.ROCK &&
ele
.
type
!=
ElementType
.
CANNO
&&
ele
.
type
!=
ElementType
.
CANNO_BLOCK
&&
!
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
&&
//石门无法消除
!
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
&&
//石门无法消除
ele
.
type
!=
ElementType
.
LOLLIPOP
)
{
ele
.
type
!=
ElementType
.
LOLLIPOP
)
{
this
.
elementContainer
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_BEGIN
,
fun
,
this
);
this
.
elementContainer
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_BEGIN
,
fun
,
this
);
...
@@ -1254,21 +1294,40 @@ export default class MainScene extends Scene {
...
@@ -1254,21 +1294,40 @@ export default class MainScene extends Scene {
var
rc
=
Tool
.
indexToRc
(
index
);
var
rc
=
Tool
.
indexToRc
(
index
);
var
p
=
Tool
.
getPositionByIndex
(
index
);
var
p
=
Tool
.
getPositionByIndex
(
index
);
this
.
playAni
(
RecoverName
.
CROSS_ANI
,
p
);
this
.
playAni
(
RecoverName
.
CROSS_ANI
,
p
);
for
(
var
i
=
0
;
i
<
this
.
lattices
.
length
;
i
++
)
{
// for (var i = 0; i < this.lattices.length; i++) {
var
lat
=
this
.
lattices
[
i
];
// var lat = this.lattices[i];
if
(
Tool
.
judgeEliminate
(
lat
)
&&
(
lat
.
row
==
rc
[
0
]
||
lat
.
column
==
rc
[
1
]))
{
// if (Tool.judgeEliminate(lat) && (lat.row == rc[0] || lat.column == rc[1])) {
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
{
// if (this.eliminatedElements.indexOf(i) == -1) {
this
.
eliminatedElements
.
push
(
i
);
// this.eliminatedElements.push(i);
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
// if (this.lattices[i].element.type == ElementType.FISH) {
this
.
lattices
[
i
].
element
.
nextFishState
();
// this.lattices[i].element.nextFishState();
}
// }
if
(
Tool
.
judgeHasScore
(
lat
.
element
))
{
// if (Tool.judgeHasScore(lat.element)) {
//算直线+直线LL
// //算直线+直线LL
this
.
pushScoreAni
(
baseScore
*
1
*
effectBaseTimes
.
LL
,
Tool
.
getPositionByIndex
(
i
))
// this.pushScoreAni(baseScore * 1 * effectBaseTimes.LL, Tool.getPositionByIndex(i))
}
// }
// }
// }
// }
//新增石头阻挡
var
elimitarr
=
this
.
getEliPassCannoStone
(
rc
[
0
],
rc
[
1
]);
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
var
jelidx
=
elimitarr
[
j
];
var
jlat
=
this
.
lattices
[
jelidx
];
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
){
this
.
eliminatedElements
.
push
(
jelidx
);
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
jlat
.
element
.
nextFishState
();
}
if
(
Tool
.
judgeHasScore
(
jlat
.
element
)){
//算直线+直线LL
this
.
pushScoreAni
(
baseScore
*
1
*
effectBaseTimes
.
LL
,
Tool
.
getPositionByIndex
(
jelidx
))
}
}
}
}
}
}
setTimeout
(()
=>
{
setTimeout
(()
=>
{
this
.
_converyorTag
=
true
;
this
.
_converyorTag
=
true
;
this
.
eliminate
();
this
.
eliminate
();
...
@@ -1306,6 +1365,77 @@ export default class MainScene extends Scene {
...
@@ -1306,6 +1365,77 @@ export default class MainScene extends Scene {
}
}
},
prop
)
},
prop
)
}
}
//横向消除,不包括炮台石头
getEliHorPassCannoStone
(
row
:
number
,
col
:
number
){
var
elimitarr
:
number
[]
=
new
Array
();
//向左
for
(
var
i
=
col
;
i
>=
0
;
i
--
){
var
iemitidx
=
Tool
.
rcToIndex
(
row
,
i
);
var
lat
=
this
.
lattices
[
iemitidx
];
var
caneliminate
=
Tool
.
judgeEliminate
(
lat
);
var
iscannoblock
=
Tool
.
judgeIscannoBlock
(
lat
);
if
(
caneliminate
){
elimitarr
.
push
(
iemitidx
);
}
if
(
iscannoblock
){
break
;
}
}
//向右
for
(
var
i
=
col
;
i
<
Tool
.
colNum
;
i
++
){
var
iemitidx
=
Tool
.
rcToIndex
(
row
,
i
);
var
lat
=
this
.
lattices
[
iemitidx
];
var
caneliminate
=
Tool
.
judgeEliminate
(
lat
);
var
iscannoblock
=
Tool
.
judgeIscannoBlock
(
lat
);
if
(
caneliminate
){
elimitarr
.
push
(
iemitidx
);
}
if
(
iscannoblock
){
break
;
}
}
return
elimitarr
;
}
//竖向消除,不包括炮台石头
getEliVerPassCannoStone
(
row
:
number
,
col
:
number
){
var
elimitarr
:
number
[]
=
new
Array
();
//向上
for
(
var
i
=
row
;
i
>=
0
;
i
--
){
var
iemitidx
=
Tool
.
rcToIndex
(
i
,
col
);
var
lat
=
this
.
lattices
[
iemitidx
];
var
caneliminate
=
Tool
.
judgeEliminate
(
lat
);
var
iscannoblock
=
Tool
.
judgeIscannoBlock
(
lat
);
if
(
caneliminate
){
elimitarr
.
push
(
iemitidx
);
}
if
(
iscannoblock
){
break
;
}
}
//向下
for
(
var
i
=
row
;
i
<
Tool
.
rowNum
;
i
++
){
var
iemitidx
=
Tool
.
rcToIndex
(
i
,
col
);
var
lat
=
this
.
lattices
[
iemitidx
];
var
caneliminate
=
Tool
.
judgeEliminate
(
lat
);
var
iscannoblock
=
Tool
.
judgeIscannoBlock
(
lat
);
if
(
caneliminate
){
elimitarr
.
push
(
iemitidx
);
}
if
(
iscannoblock
){
break
;
}
}
return
elimitarr
;
}
//一般横向竖向消除,不过炮台石头
getEliPassCannoStone
(
row
:
number
,
col
:
number
){
var
elimitarr
:
number
[]
=
new
Array
();
var
elimitarrhor
=
this
.
getEliHorPassCannoStone
(
row
,
col
);
var
elimitarrver
=
this
.
getEliVerPassCannoStone
(
row
,
col
);
elimitarr
.
push
(...
elimitarrhor
);
elimitarr
.
push
(...
elimitarrver
);
return
elimitarr
;
}
mouseDownE
(
e
:
egret
.
TextEvent
)
{
mouseDownE
(
e
:
egret
.
TextEvent
)
{
// if (!this.enableTouch) return
// if (!this.enableTouch) return
...
@@ -2024,6 +2154,29 @@ export default class MainScene extends Scene {
...
@@ -2024,6 +2154,29 @@ export default class MainScene extends Scene {
this
.
pushScoreAni
(
baseScore
*
this
.
commonContinuityTimes
,
Tool
.
getPositionByIndex
(
index
))
this
.
pushScoreAni
(
baseScore
*
this
.
commonContinuityTimes
,
Tool
.
getPositionByIndex
(
index
))
}
}
}
}
// if(this.eliminatedElements.length>0){
// for(var i=0;i<this.eliminatedElements.length;i++){
// var ielimidx = this.eliminatedElements[i];
// for(var p=0;p<this.cannoArr.length;p++){
// var pcannoidx = this.cannoArr[p].idx;
// var isnext = Tool.checkNebByidx(pcannoidx,ielimidx);
// if(isnext){
// var pcannoele = this.cannoArr[p].ele;
// pcannoele.addOneCannoStat();
// var pcannostat = pcannoele.checkCannoStat();
// if(pcannostat){
// if(this.readyCannoArr.indexOf(p)==-1){
// this.readyCannoArr.push(p);
// }
// }
// }
// }
// }
// }
return
this
.
eliminatedElements
.
length
>
0
;
return
this
.
eliminatedElements
.
length
>
0
;
}
}
...
@@ -2084,7 +2237,28 @@ export default class MainScene extends Scene {
...
@@ -2084,7 +2237,28 @@ export default class MainScene extends Scene {
this
.
eliminate
();
this
.
eliminate
();
return
return
}
}
if
(
this
.
_converyorTag
)
{
//炮台充能发射
var
emitcanno
:
Element
;
if
(
this
.
readyCannoArr
.
length
>
0
){
var
readyCannoIdx
=
this
.
readyCannoArr
[
0
];
emitcanno
=
this
.
cannoArr
[
readyCannoIdx
].
ele
;
}
// for(var p=0;p<this.cannoArr.length;p++){
// var pcanno = this.cannoArr[p].ele;
// var pcannostat = pcanno.checkCannoStat();
// if(pcannostat){
// emitcanno = pcanno;
// break;
// }
// }
if
(
emitcanno
){
this
.
fireCanno
(
emitcanno
);
return
;
}
if
(
this
.
_converyorTag
)
{
await
doConveyorAI
(
this
);
await
doConveyorAI
(
this
);
this
.
_converyorTag
=
false
;
this
.
_converyorTag
=
false
;
}
}
...
@@ -2222,6 +2396,56 @@ export default class MainScene extends Scene {
...
@@ -2222,6 +2396,56 @@ export default class MainScene extends Scene {
})
})
}
}
//大炮发射
fireCanno
(
canno
:
Element
){
var
cannodir
=
canno
.
_cannoDir
;
var
cannorow
=
canno
.
row
;
var
cannocol
=
canno
.
column
;
var
cannoFireArr
:
number
[]
=
new
Array
();
if
(
cannodir
==
forwardDirection
.
left
){
for
(
var
i
=
cannocol
;
i
>=
0
;
i
--
){
var
iemitidx
=
Tool
.
rcToIndex
(
cannorow
,
i
);
cannoFireArr
.
push
(
iemitidx
);
}
}
else
if
(
cannodir
==
forwardDirection
.
up
){
for
(
var
i
=
cannorow
;
i
>=
0
;
i
--
){
var
iemitidx
=
Tool
.
rcToIndex
(
i
,
cannocol
);
cannoFireArr
.
push
(
iemitidx
);
}
}
else
if
(
cannodir
==
forwardDirection
.
right
){
for
(
var
i
=
cannocol
;
i
<
Tool
.
colNum
;
i
++
){
var
iemitidx
=
Tool
.
rcToIndex
(
cannorow
,
i
);
cannoFireArr
.
push
(
iemitidx
);
}
}
else
if
(
cannodir
==
forwardDirection
.
down
){
for
(
var
i
=
cannorow
;
i
<
Tool
.
rowNum
;
i
++
){
var
iemitidx
=
Tool
.
rcToIndex
(
i
,
cannocol
);
cannoFireArr
.
push
(
iemitidx
);
}
}
for
(
var
j
=
0
;
j
<
cannoFireArr
.
length
;
j
++
){
var
jemitidx
=
cannoFireArr
[
j
];
var
lat
=
this
.
lattices
[
jemitidx
];
var
caneliminate
=
Tool
.
judgeEliminate
(
lat
);
var
iscannoblock
=
Tool
.
judgeIscannoBlock
(
lat
);
if
(
lat
&&
(
caneliminate
||
iscannoblock
)){
if
(
this
.
eliminatedElements
.
indexOf
(
jemitidx
)
==-
1
){
this
.
eliminatedElements
.
push
(
jemitidx
);
}
//加分
if
(
iscannoblock
){
// console.log("炮台石头消除");
break
;
}
}
}
setTimeout
(()
=>
{
this
.
eliminate
();
this
.
readyCannoArr
.
shift
();
canno
.
resetCannoStat
();
},
200
);
}
checkAllBlock
()
{
checkAllBlock
()
{
// this.lattices.filter(item => item.block).forEach((item) => {
// this.lattices.filter(item => item.block).forEach((item) => {
// item.block.nextState();
// item.block.nextState();
...
@@ -2392,19 +2616,37 @@ export default class MainScene extends Scene {
...
@@ -2392,19 +2616,37 @@ export default class MainScene extends Scene {
this
.
recoverEle
(
one
)
this
.
recoverEle
(
one
)
this
.
recoverEle
(
two
)
this
.
recoverEle
(
two
)
//添加消除元素two,同行或同列
//添加消除元素two,同行或同列
for
(
var
i
=
0
;
i
<
this
.
lattices
.
length
;
i
++
)
{
// for (var i = 0; i < this.lattices.length; i++) {
var
lat
=
this
.
lattices
[
i
];
// var lat = this.lattices[i];
if
(
Tool
.
judgeEliminate
(
lat
)
&&
(
lat
.
row
==
lat1
.
row
||
lat
.
column
==
lat1
.
column
))
{
// if (Tool.judgeEliminate(lat) && (lat.row == lat1.row || lat.column == lat1.column)) {
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
// if (this.eliminatedElements.indexOf(i) == -1) this.eliminatedElements.push(i);
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
// if (this.lattices[i].element.type == ElementType.FISH) {
this
.
lattices
[
i
].
element
.
nextFishState
();
// this.lattices[i].element.nextFishState();
// }
// if (Tool.judgeHasScore(lat.element)) {
// //线与线
// this.pushScoreAni(baseScore * this.effectContinuityTimes * effectBaseTimes.LL, Tool.getPositionByIndex(i))
// }
// }
// }
//新增石头阻挡
var
elimitarr
=
this
.
getEliPassCannoStone
(
lat1
.
row
,
lat1
.
column
);
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
var
jelidx
=
elimitarr
[
j
];
var
jlat
=
this
.
lattices
[
jelidx
];
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
){
this
.
eliminatedElements
.
push
(
jelidx
);
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
jlat
.
element
.
nextFishState
();
}
}
if
(
Tool
.
judgeHasScore
(
lat
.
element
))
{
if
(
Tool
.
judgeHasScore
(
jlat
.
element
))
{
//线与线
//线与线
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
.
LL
,
Tool
.
getPositionByIndex
(
i
))
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
.
LL
,
Tool
.
getPositionByIndex
(
jelidx
));
}
}
}
}
}
}
}
}
//一个方向,一个爆炸
//一个方向,一个爆炸
else
if
((
ele1
.
effectType
<
2
||
ele2
.
effectType
<
2
)
&&
else
if
((
ele1
.
effectType
<
2
||
ele2
.
effectType
<
2
)
&&
...
@@ -2644,6 +2886,10 @@ export default class MainScene extends Scene {
...
@@ -2644,6 +2886,10 @@ export default class MainScene extends Scene {
//统一逻辑,个数等,都进里面
//统一逻辑,个数等,都进里面
this
.
removeFestivalEleSmall
(
index
);
this
.
removeFestivalEleSmall
(
index
);
}
}
//炮台石头
else
if
(
ele
.
type
==
ElementType
.
CANNO_BLOCK
){
this
.
removeCannoBlock
(
index
);
}
}
}
}
}
//从消除列表移除
//从消除列表移除
...
@@ -2732,18 +2978,33 @@ export default class MainScene extends Scene {
...
@@ -2732,18 +2978,33 @@ export default class MainScene extends Scene {
//动画移除自己
//动画移除自己
this
.
playAni
(
RecoverName
.
HORIZONTAL_ANI
,
p
);
this
.
playAni
(
RecoverName
.
HORIZONTAL_ANI
,
p
);
this
.
recoverEle
(
index
);
this
.
recoverEle
(
index
);
for
(
var
i
=
0
;
i
<
Tool
.
colNum
;
i
++
)
{
// for (var i = 0; i < Tool.colNum; i++) {
var
ein
=
Tool
.
rcToIndex
(
row
,
i
);
// var ein = Tool.rcToIndex(row, i);
if
(
Tool
.
judgeEliminate
(
this
.
lattices
[
ein
]))
{
// if (Tool.judgeEliminate(this.lattices[ein])) {
if
(
this
.
eliminatedElements
.
indexOf
(
ein
)
<
0
&&
effectIndexs
.
indexOf
(
ein
)
<
0
)
{
// if (this.eliminatedElements.indexOf(ein) < 0 && effectIndexs.indexOf(ein) < 0) {
this
.
eliminatedElements
.
push
(
ein
);
// this.eliminatedElements.push(ein);
if
(
this
.
lattices
[
ein
].
element
.
type
==
ElementType
.
FISH
)
{
// if (this.lattices[ein].element.type == ElementType.FISH) {
this
.
lattices
[
ein
].
element
.
nextFishState
();
// this.lattices[ein].element.nextFishState();
}
// }
//加分
// //加分
if
(
Tool
.
judgeHasScore
(
this
.
lattices
[
ein
].
element
))
{
// if (Tool.judgeHasScore(this.lattices[ein].element)) {
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"0"
],
Tool
.
getPositionByIndex
(
ein
))
// this.pushScoreAni(baseScore * this.effectContinuityTimes * effectBaseTimes["0"], Tool.getPositionByIndex(ein))
}
// }
// }
// }
// }
//新增石头阻挡
var
elimitarr
=
this
.
getEliHorPassCannoStone
(
row
,
lat
.
column
);
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
var
jelidx
=
elimitarr
[
j
];
var
jlat
=
this
.
lattices
[
jelidx
];
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
&&
effectIndexs
.
indexOf
(
jelidx
)
==-
1
){
this
.
eliminatedElements
.
push
(
jelidx
);
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
jlat
.
element
.
nextFishState
();
}
if
(
Tool
.
judgeHasScore
(
jlat
.
element
)){
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"0"
],
Tool
.
getPositionByIndex
(
jelidx
));
}
}
}
}
}
}
...
@@ -2754,18 +3015,32 @@ export default class MainScene extends Scene {
...
@@ -2754,18 +3015,32 @@ export default class MainScene extends Scene {
//动画移除自己
//动画移除自己
this
.
playAni
(
RecoverName
.
VERTICAL_ANI
,
p
);
this
.
playAni
(
RecoverName
.
VERTICAL_ANI
,
p
);
this
.
recoverEle
(
index
);
this
.
recoverEle
(
index
);
for
(
var
i
=
0
;
i
<
Tool
.
rowNum
;
i
++
)
{
// for (var i = 0; i < Tool.rowNum; i++) {
var
ein
=
Tool
.
rcToIndex
(
i
,
col
);
// var ein = Tool.rcToIndex(i, col);
if
(
Tool
.
judgeEliminate
(
this
.
lattices
[
ein
]))
{
// if (Tool.judgeEliminate(this.lattices[ein])) {
if
(
this
.
eliminatedElements
.
indexOf
(
ein
)
<
0
&&
effectIndexs
.
indexOf
(
ein
)
<
0
)
{
// if (this.eliminatedElements.indexOf(ein) < 0 && effectIndexs.indexOf(ein) < 0) {
this
.
eliminatedElements
.
push
(
ein
);
// this.eliminatedElements.push(ein);
if
(
this
.
lattices
[
ein
].
element
.
type
==
ElementType
.
FISH
)
{
// if (this.lattices[ein].element.type == ElementType.FISH) {
this
.
lattices
[
ein
].
element
.
nextFishState
();
// this.lattices[ein].element.nextFishState();
}
// }
//加分
// //加分
if
(
Tool
.
judgeHasScore
(
this
.
lattices
[
ein
].
element
))
{
// if (Tool.judgeHasScore(this.lattices[ein].element)) {
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"1"
],
Tool
.
getPositionByIndex
(
ein
))
// this.pushScoreAni(baseScore * this.effectContinuityTimes * effectBaseTimes["1"], Tool.getPositionByIndex(ein))
}
// }
// }
// }
// }
var
elimitarr
=
this
.
getEliVerPassCannoStone
(
lat
.
row
,
col
);
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
var
jelidx
=
elimitarr
[
j
];
var
jlat
=
this
.
lattices
[
jelidx
];
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
&&
effectIndexs
.
indexOf
(
jelidx
)
==-
1
){
this
.
eliminatedElements
.
push
(
jelidx
);
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
jlat
.
element
.
nextFishState
();
}
if
(
Tool
.
judgeHasScore
(
jlat
.
element
)){
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"1"
],
Tool
.
getPositionByIndex
(
jelidx
));
}
}
}
}
}
}
...
@@ -3294,7 +3569,13 @@ export default class MainScene extends Scene {
...
@@ -3294,7 +3569,13 @@ export default class MainScene extends Scene {
//播放动效
//播放动效
this
.
playAni
(
RecoverName
.
ROCK_ANI
,
Tool
.
getPositionByIndex
(
index
))
this
.
playAni
(
RecoverName
.
ROCK_ANI
,
Tool
.
getPositionByIndex
(
index
))
}
}
/**
* 炮台石头的动效
*/
removeCannoBlock
(
index
:
number
){
this
.
removeOperation
(
index
);
//炮台石头的动效
}
/**
/**
* 果冻的移除,包括动效
* 果冻的移除,包括动效
* @param index
* @param index
...
@@ -3380,6 +3661,22 @@ export default class MainScene extends Scene {
...
@@ -3380,6 +3661,22 @@ export default class MainScene extends Scene {
//置空格子的element,
//置空格子的element,
this
.
lattices
[
index
].
element
=
null
;
this
.
lattices
[
index
].
element
=
null
;
//返回下,有地方要用
//返回下,有地方要用
//炮台充能
for
(
var
p
=
0
;
p
<
this
.
cannoArr
.
length
;
p
++
){
var
pcannoidx
=
this
.
cannoArr
[
p
].
idx
;
var
isnext
=
Tool
.
checkNebByidx
(
pcannoidx
,
index
);
if
(
isnext
){
var
pcannoele
=
this
.
cannoArr
[
p
].
ele
;
pcannoele
.
addOneCannoStat
();
var
pcannostat
=
pcannoele
.
checkCannoStat
();
if
(
pcannostat
){
if
(
this
.
readyCannoArr
.
indexOf
(
p
)
==-
1
){
this
.
readyCannoArr
.
push
(
p
);
}
}
}
}
return
ele
return
ele
}
}
...
...
egret/src/mainScene/doSandAI.ts
View file @
dd80c5fb
...
@@ -16,7 +16,7 @@ export default async (thisObj: MainScene) => {
...
@@ -16,7 +16,7 @@ export default async (thisObj: MainScene) => {
const
sandLattices
=
thisObj
.
lattices
.
filter
(
lattice
=>
{
const
sandLattices
=
thisObj
.
lattices
.
filter
(
lattice
=>
{
return
lattice
.
sand
;
return
lattice
.
sand
;
});
});
console
.
log
(
sandLattices
);
//
console.log(sandLattices);
//map promise
//map promise
//先判断是否能跳动,目前都能跳
//先判断是否能跳动,目前都能跳
const
promiseList
:
Promise
<
any
>
[]
=
[];
const
promiseList
:
Promise
<
any
>
[]
=
[];
...
...
egret/src/something/Tool.ts
View file @
dd80c5fb
...
@@ -2,13 +2,14 @@ import { Element } from "./class/Element";
...
@@ -2,13 +2,14 @@ import { Element } from "./class/Element";
import
{
Lattice
}
from
"./class/Lattice"
;
import
{
Lattice
}
from
"./class/Lattice"
;
import
{
RectMask
}
from
"./class/RectMask"
;
import
{
RectMask
}
from
"./class/RectMask"
;
import
{
EffectType
}
from
"./enum/EffectType"
;
import
{
EffectType
}
from
"./enum/EffectType"
;
import
{
ElementType
,
FiveBaseElementTypes
}
from
"./enum/ElementType"
;
import
{
ElementType
,
FiveBaseElementTypes
,
forwardDirection
}
from
"./enum/ElementType"
;
import
{
RecoverName
}
from
"./enum/RecoverName"
;
import
{
RecoverName
}
from
"./enum/RecoverName"
;
import
{
StateType
}
from
"./enum/StateType"
;
import
{
StateType
}
from
"./enum/StateType"
;
import
{
FallType
}
from
"./interface/FallAniData"
;
import
{
FallType
}
from
"./interface/FallAniData"
;
import
{
GenerateLatData
}
from
"./interface/GenerateLatData"
;
import
{
GenerateLatData
}
from
"./interface/GenerateLatData"
;
import
{
Pool
}
from
"./Pool"
;
import
{
Pool
}
from
"./Pool"
;
import
HoneyPotElement
from
"./class/HoneyPotElement"
;
import
HoneyPotElement
from
"./class/HoneyPotElement"
;
import
{
ElementConfigType
}
from
"./enum/ElementConfigType"
;
//两种,0无棒棒糖,1有
//两种,0无棒棒糖,1有
const
offsetYTwo
:
number
[]
=
[];
const
offsetYTwo
:
number
[]
=
[];
...
@@ -230,6 +231,21 @@ export class Tool {
...
@@ -230,6 +231,21 @@ export class Tool {
}
}
return
false
return
false
}
}
/**
* 根据idx判断相邻
* @param a
* @param b
*/
public
static
checkNebByidx
(
a
:
number
,
b
:
number
){
var
arc
=
this
.
indexToRc
(
a
);
var
brc
=
this
.
indexToRc
(
b
);
if
(
Math
.
abs
(
arc
[
0
]
-
brc
[
0
])
==
1
&&
Math
.
abs
(
arc
[
1
]
-
brc
[
1
])
==
0
)
{
return
true
}
else
if
(
Math
.
abs
(
arc
[
0
]
-
brc
[
0
])
==
0
&&
Math
.
abs
(
arc
[
1
]
-
brc
[
1
])
==
1
)
{
return
true
}
return
false
}
/**
/**
* 数组中插入一个数值,按顺序的
* 数组中插入一个数值,按顺序的
...
@@ -281,8 +297,10 @@ export class Tool {
...
@@ -281,8 +297,10 @@ export class Tool {
lat
.
element
.
type
==
ElementType
.
JELLY_MONSTER
||
lat
.
element
.
type
==
ElementType
.
JELLY_MONSTER
||
lat
.
element
.
type
==
ElementType
.
FIREWORKS_SHOOTER
||
lat
.
element
.
type
==
ElementType
.
FIREWORKS_SHOOTER
||
lat
.
element
.
type
==
ElementType
.
CHICKEN_EGG
||
lat
.
element
.
type
==
ElementType
.
CHICKEN_EGG
||
lat
.
element
.
type
==
ElementType
.
FESTIVALELE_BIG
//
||
lat
.
element
.
type
==
ElementType
.
FESTIVALELE_BIG
||
// lat.element.type == ElementType.FESTIVALELE_SMALL
// lat.element.type == ElementType.FESTIVALELE_SMALL
lat
.
element
.
type
==
ElementType
.
CANNO
||
lat
.
element
.
type
==
ElementType
.
CANNO_BLOCK
)
{
)
{
return
false
return
false
}
}
...
@@ -344,7 +362,9 @@ export class Tool {
...
@@ -344,7 +362,9 @@ export class Tool {
//上方元素为冰淇淋
//上方元素为冰淇淋
else
if
(
lat
.
element
.
type
==
ElementType
.
LOLLIPOP
||
else
if
(
lat
.
element
.
type
==
ElementType
.
LOLLIPOP
||
lat
.
element
.
type
==
ElementType
.
JELLY_MONSTER
||
lat
.
element
.
type
==
ElementType
.
JELLY_MONSTER
||
lat
.
element
.
type
==
ElementType
.
FIREWORKS_SHOOTER
lat
.
element
.
type
==
ElementType
.
FIREWORKS_SHOOTER
||
lat
.
element
.
type
==
ElementType
.
CANNO
||
lat
.
element
.
type
==
ElementType
.
CANNO_BLOCK
)
{
)
{
return
false
return
false
}
}
...
@@ -353,6 +373,21 @@ export class Tool {
...
@@ -353,6 +373,21 @@ export class Tool {
return
true
return
true
}
}
}
}
/**
* 判断是否是炮台石头
* @param lat
*/
public
static
judgeIscannoBlock
(
lat
:
Lattice
){
if
(
!
lat
||!
lat
.
element
){
return
false
;
}
else
if
(
lat
.
element
.
type
==
ElementType
.
CANNO_BLOCK
){
return
true
;
}
else
{
return
false
;
}
}
/**
/**
* 判断格子上是基础元素,包括各种状态的
* 判断格子上是基础元素,包括各种状态的
...
@@ -428,7 +463,9 @@ export class Tool {
...
@@ -428,7 +463,9 @@ export class Tool {
ele
.
type
==
ElementType
.
FIREWORKS_SHOOTER
||
ele
.
type
==
ElementType
.
FIREWORKS_SHOOTER
||
ele
.
type
==
ElementType
.
CHICKEN_EGG
||
ele
.
type
==
ElementType
.
CHICKEN_EGG
||
ele
.
type
==
ElementType
.
FESTIVALELE_BIG
||
ele
.
type
==
ElementType
.
FESTIVALELE_BIG
||
ele
.
type
==
ElementType
.
FESTIVALELE_SMALL
ele
.
type
==
ElementType
.
FESTIVALELE_SMALL
||
ele
.
type
==
ElementType
.
CANNO
||
ele
.
type
==
ElementType
.
CANNO_BLOCK
)
{
)
{
return
false
;
return
false
;
}
}
...
@@ -454,7 +491,9 @@ export class Tool {
...
@@ -454,7 +491,9 @@ export class Tool {
ele
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
ele
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
||
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
||
ele
.
type
==
ElementType
.
CANNO
||
ele
.
type
==
ElementType
.
CANNO_BLOCK
)
{
)
{
return
false
;
return
false
;
}
}
...
@@ -474,7 +513,9 @@ export class Tool {
...
@@ -474,7 +513,9 @@ export class Tool {
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
||
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
||
ele
.
monster
||
ele
.
monster
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
||
ele
.
type
==
ElementType
.
CANNO
||
ele
.
type
==
ElementType
.
CANNO_BLOCK
)
{
)
{
return
false
;
return
false
;
}
}
...
@@ -860,7 +901,6 @@ export class Tool {
...
@@ -860,7 +901,6 @@ export class Tool {
}
}
return
Tool
.
randomT
(
arr
);
return
Tool
.
randomT
(
arr
);
}
}
/**
/**
* 根据关卡的地图数据generateLats
* 根据关卡的地图数据generateLats
*
*
...
@@ -1177,4 +1217,36 @@ export class Tool {
...
@@ -1177,4 +1217,36 @@ export class Tool {
}
}
return
outArr
return
outArr
}
}
/**
* 判断是否是炮台
* @param type
*/
public
static
IsCanno
(
type
:
ElementConfigType
){
if
(
type
==
ElementConfigType
.
CANNO_DIR_TOP
||
type
==
ElementConfigType
.
CANNO_DIR_BOTTOM
||
type
==
ElementConfigType
.
CANNO_DIR_LEFT
||
type
==
ElementConfigType
.
CANNO_DIR_RIGHT
){
return
true
;
}
return
false
;
}
public
static
getCannoDir
(
type
:
ElementConfigType
){
if
(
type
==
ElementConfigType
.
CANNO_DIR_TOP
){
return
forwardDirection
.
up
;
}
else
if
(
type
==
ElementConfigType
.
CANNO_DIR_BOTTOM
){
return
forwardDirection
.
down
;
}
else
if
(
type
==
ElementConfigType
.
CANNO_DIR_LEFT
){
return
forwardDirection
.
left
;
}
else
if
(
type
==
ElementConfigType
.
CANNO_DIR_RIGHT
){
return
forwardDirection
.
right
;
}
else
{
console
.
error
(
"未定义跑跳"
);
}
}
}
}
\ No newline at end of file
egret/src/something/chapters/Chapter22.ts
View file @
dd80c5fb
import
{
ChapterData
}
from
"../interface/ChapterData"
;
import
{
ChapterData
}
from
"../interface/ChapterData"
;
import
{
PassType
}
from
"../enum/PassType"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
//551-575
//551-575
export
const
Chapters22
:
ChapterData
[]
=
[
export
const
Chapters22
:
ChapterData
[]
=
[
//551
{
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
bubbleProbability
:
0
,
stepCount
:
35
,
passTarget
:
{
type
:
1
,
elements
:
[{
type
:
1
,
count
:
155
},
{
type
:
34
,
count
:
15
}]
},
starScores
:
[
15000
,
20000
,
25000
],
map
:
{
lattices
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
4
,
1
,
0
,
1
,
0
,
1
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
1
],
connectedLats
:
[],
conveyor
:
[
[
9
,
63
],
[
17
,
71
]
],
conveyorConnectedLats
:
[
[
63
,
9
],
[
71
,
17
]
],
elements
:
[
1
,
19
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
1
,
1
,
20
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
6
,
1
,
1
,
1
,
1
,
1
,
6
,
1
,
1
,
1
,
1
,
1
,
16
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
16
,
1
,
1
,
1
,
1
,
1
,
22
,
1
,
1
,
16
,
1
,
1
,
1
,
1
,
5
,
6
,
1
,
1
,
2
,
1
,
1
,
6
,
5
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
],
recycles
:
[],
generateLats
:
[{
index
:
0
,
type
:
null
},
{
index
:
1
,
type
:
null
},
{
index
:
2
,
type
:
null
},
{
index
:
3
,
type
:
null
},
{
index
:
4
,
type
:
null
},
{
index
:
5
,
type
:
null
},
{
index
:
6
,
type
:
null
},
{
index
:
7
,
type
:
null
},
{
index
:
8
,
type
:
null
}]
}
}
]
]
egret/src/something/chapters/getChapter.ts
View file @
dd80c5fb
...
@@ -69,7 +69,7 @@ chapters.forEach((chapter,index) => {
...
@@ -69,7 +69,7 @@ chapters.forEach((chapter,index) => {
*/
*/
export
function
getChapterData
(
index
:
number
):
ChapterData
{
export
function
getChapterData
(
index
:
number
):
ChapterData
{
//没有数据就返回第一关数据
//没有数据就返回第一关数据
return
chapters
[
index
]
||
chapters
[
1
];
return
chapters
[
index
]
||
chapters
[
55
1
];
}
}
var
a
=
{
var
a
=
{
...
...
egret/src/something/class/Element.ts
View file @
dd80c5fb
...
@@ -13,7 +13,7 @@ import { createCandyDis3Ani } from "../anis/candy/createCandyDis3Ani";
...
@@ -13,7 +13,7 @@ import { createCandyDis3Ani } from "../anis/candy/createCandyDis3Ani";
import
{
createCandyDis4Ani
}
from
"../anis/candy/createCandyDis4Ani"
;
import
{
createCandyDis4Ani
}
from
"../anis/candy/createCandyDis4Ani"
;
import
{
createCandySubAni
}
from
"../anis/candy/createCandySubAni"
;
import
{
createCandySubAni
}
from
"../anis/candy/createCandySubAni"
;
import
{
EffectType
}
from
"../enum/EffectType"
;
import
{
EffectType
}
from
"../enum/EffectType"
;
import
{
CandyBaseElementType
,
ElementType
,
FiveBaseElementTypes
,
transElementRes
}
from
"../enum/ElementType"
;
import
{
CandyBaseElementType
,
ElementType
,
FiveBaseElementTypes
,
transElementRes
,
forwardDirection
}
from
"../enum/ElementType"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
stateDatas
,
StateType
}
from
"../enum/StateType"
;
import
{
stateDatas
,
StateType
}
from
"../enum/StateType"
;
import
{
ExplosiveBgAni
}
from
"../periodAni/ExplosiveBgAni"
;
import
{
ExplosiveBgAni
}
from
"../periodAni/ExplosiveBgAni"
;
...
@@ -35,11 +35,18 @@ import { Fish } from "./Fish";
...
@@ -35,11 +35,18 @@ import { Fish } from "./Fish";
* 坐标原点需要坐落在格子的中心点
* 坐标原点需要坐落在格子的中心点
* 最好到时按,底图,动效,气泡,笼子,毛球,进行分层,如果多个状态要共存时,必须分层,到时气泡的动画,要写再自己的层里
* 最好到时按,底图,动效,气泡,笼子,毛球,进行分层,如果多个状态要共存时,必须分层,到时气泡的动画,要写再自己的层里
*/
*/
//加载器
let
svgaParser
;
export
class
Element
extends
eui
.
Component
{
export
class
Element
extends
eui
.
Component
{
private
_fishState
=
0
;
private
_fishState
=
0
;
private
_isNeb
:
boolean
;
//是否
private
_isNeb
:
boolean
;
//是否
get
isNeb
()
{
return
this
.
_isNeb
}
get
isNeb
()
{
return
this
.
_isNeb
}
fishCanEliFlag
:
boolean
;
fishCanEliFlag
:
boolean
;
cannoMoveClip
:
any
;
cannoStat
:
number
[]
=
[
1
,
61
,
121
,
181
,
241
,
361
];
//尝试设置碰撞状态,如果之前被特效集中,那么可以设置碰撞状态。碰撞状态之后可以准备消除。
//尝试设置碰撞状态,如果之前被特效集中,那么可以设置碰撞状态。碰撞状态之后可以准备消除。
setFishNebFlag
()
{
setFishNebFlag
()
{
if
(
this
.
_fishState
>
0
)
{
if
(
this
.
_fishState
>
0
)
{
...
@@ -188,6 +195,50 @@ export class Element extends eui.Component {
...
@@ -188,6 +195,50 @@ export class Element extends eui.Component {
this
.
addCandyStandbyAni
();
this
.
addCandyStandbyAni
();
}
}
_cannoDir
:
forwardDirection
;
private
_cannoStat
:
number
=
0
;
resetToCannoView
(
cannodir
:
forwardDirection
){
this
.
_cannoDir
=
cannodir
;
this
.
resetCannoStat
();
// this.showImage.x = 0;
// this.showImage.y = 0;
// this.showImage.anchorOffsetX = this.showImage.width / 2;
// this.showImage.anchorOffsetY = this.showImage.height / 2;
var
roaidx
:
number
;
if
(
cannodir
==
forwardDirection
.
left
){
roaidx
=
0
;
}
else
if
(
cannodir
==
forwardDirection
.
up
){
roaidx
=
1
;
}
else
if
(
cannodir
==
forwardDirection
.
right
){
roaidx
=
2
;
}
else
if
(
cannodir
==
forwardDirection
.
down
){
roaidx
=
3
;
}
this
.
cannobox
.
rotation
=
[
-
90
,
0
,
90
,
180
][
roaidx
];
}
changeShowCannoStat
(){
this
.
cannolab
.
text
=
this
.
_cannoStat
+
""
;
this
.
cannoMoveClip
&&
this
.
cannoMoveClip
.
gotoAndPlay
(
this
.
cannoStat
[
this
.
_cannoStat
]);
}
checkCannoStat
(){
if
(
this
.
_cannoStat
==
3
){
return
true
;
}
return
false
;
}
resetCannoStat
(){
this
.
_cannoStat
=
0
;
this
.
changeShowCannoStat
();
}
addOneCannoStat
(){
this
.
_cannoStat
+=
1
;
if
(
this
.
_cannoStat
>
3
){
this
.
_cannoStat
=
3
;
}
this
.
changeShowCannoStat
();
}
playCandyDieAni
()
{
playCandyDieAni
()
{
var
p
=
Tool
.
getPositionByIndex
(
this
.
index
);
var
p
=
Tool
.
getPositionByIndex
(
this
.
index
);
createCandyDieBgAni
(
p
[
0
],
p
[
1
],
this
.
stage
);
createCandyDieBgAni
(
p
[
0
],
p
[
1
],
this
.
stage
);
...
@@ -255,6 +306,9 @@ export class Element extends eui.Component {
...
@@ -255,6 +306,9 @@ export class Element extends eui.Component {
* 显示的图片,直接改source,"ele"+type
* 显示的图片,直接改source,"ele"+type
*/
*/
protected
showImage
:
eui
.
Image
;
protected
showImage
:
eui
.
Image
;
protected
cannobox
:
eui
.
Group
;
cannoboxwid
:
number
=
116
;
cannoboxhei
:
number
=
116
;
temEffectType
:
EffectType
=
null
;
temEffectType
:
EffectType
=
null
;
/**
/**
...
@@ -358,6 +412,8 @@ export class Element extends eui.Component {
...
@@ -358,6 +412,8 @@ export class Element extends eui.Component {
*/
*/
private
states
:
State
[]
=
[]
private
states
:
State
[]
=
[]
//模拟炮台发射情况
protected
cannolab
:
eui
.
Label
;
/**
/**
*
*
* @param type 只应该是基础元素和特殊元素
* @param type 只应该是基础元素和特殊元素
...
@@ -366,8 +422,28 @@ export class Element extends eui.Component {
...
@@ -366,8 +422,28 @@ export class Element extends eui.Component {
super
();
super
();
this
.
_type
=
type
;
this
.
_type
=
type
;
this
.
showImage
=
new
eui
.
Image
();
this
.
showImage
=
new
eui
.
Image
();
this
.
changeSource
(
"ele"
+
this
.
type
+
"_png"
);
this
.
changeSource
(
"ele"
+
this
.
type
+
"_png"
);
this
.
addChild
(
this
.
showImage
);
this
.
addChild
(
this
.
showImage
);
this
.
cannobox
=
new
eui
.
Group
();
this
.
cannobox
.
width
=
this
.
cannoboxwid
;
this
.
cannobox
.
height
=
this
.
cannoboxhei
;
this
.
cannobox
.
anchorOffsetX
=
this
.
cannoboxwid
/
2
;
this
.
cannobox
.
anchorOffsetY
=
this
.
cannoboxhei
/
2
;
this
.
addChild
(
this
.
cannobox
);
this
.
cannolab
=
new
eui
.
Label
();
this
.
cannolab
.
size
=
30
;
this
.
cannolab
.
textColor
=
0xff0000
;
this
.
cannolab
.
x
=
0
;
this
.
cannolab
.
y
=
0
;
this
.
addChild
(
this
.
cannolab
);
this
.
cannobox
.
visible
=
this
.
cannolab
.
visible
=
type
==
ElementType
.
CANNO
;
this
.
showImage
.
visible
=
type
!=
ElementType
.
CANNO
;
this
.
cannolab
.
visible
=
false
;
//鸡蛋
//鸡蛋
if
(
type
==
ElementType
.
CHICKEN_EGG
)
{
if
(
type
==
ElementType
.
CHICKEN_EGG
)
{
this
.
chickenEgg
=
Pool
.
takeOut
(
RecoverName
.
CHICKEN_EGG
)
this
.
chickenEgg
=
Pool
.
takeOut
(
RecoverName
.
CHICKEN_EGG
)
...
@@ -389,6 +465,61 @@ export class Element extends eui.Component {
...
@@ -389,6 +465,61 @@ export class Element extends eui.Component {
}
}
this
.
addChild
(
this
.
festivalEle
)
this
.
addChild
(
this
.
festivalEle
)
}
}
this
.
createCanno
();
}
//添加炮台
createCanno
(){
if
(
this
.
type
==
ElementType
.
CANNO
){
if
(
this
.
cannoMoveClip
){
return
;
}
if
(
!
svgaParser
)
svgaParser
=
new
window
[
"SVGA"
].
Parser
();
svgaParser
.
load
(
resPath
+
'resource/assets/svgas/canno.svga'
,
(
videoItem
)
=>
{
this
.
cannoMoveClip
=
new
window
[
"SVGA"
].
EgretMovieClip
(
videoItem
);
this
.
cannoMoveClip
.
lockStep
=
true
;
var
mvwidth
=
102
;
var
mvheight
=
116
;
this
.
cannoMoveClip
.
x
=
(
this
.
cannoboxwid
-
mvwidth
)
/
2
;
this
.
cannoMoveClip
.
y
=
0
;
this
.
cannobox
.
addChild
(
this
.
cannoMoveClip
);
console
.
log
(
"paotai"
,
this
.
cannoMoveClip
);
//1空,121,181,241,361
// this.cannoMoveClip.gotoAndStop(1);
// this.cannoMoveClip.gotoAndStop(120);
// this.cannoMoveClip.gotoAndStop(120);
// this.cannoMoveClip.gotoAndStop(180);
this
.
cannoMoveClip
.
addEventListener
(
egret
.
Event
.
ENTER_FRAME
,
this
.
listenCn
,
this
);
this
.
cannoMoveClip
.
addEventListener
(
egret
.
Event
.
COMPLETE
,
this
.
playComplete
,
this
);
});
}
}
// curframeidx:number = 1;
// testChangeMoveClip(num:number){
// this.curframeidx += num;
// this.cannoMoveClip.gotoAndStop(this.curframeidx);
// }
/**
* 炮台充能
* @param source
*/
listenCn
(){
var
statend
=
this
.
cannoStat
[
this
.
_cannoStat
+
1
];
if
(
this
.
cannoMoveClip
.
currentFrame
>=
statend
){
// console.log("炮台阶段动画播放完毕",this.cannoMoveClip.currentFrame);
this
.
cannoMoveClip
.
stop
();
}
}
/**
* 炮台动画播放一次完毕
*/
playComplete
(){
this
.
cannoMoveClip
.
stop
();
}
}
/**
/**
...
@@ -398,7 +529,7 @@ export class Element extends eui.Component {
...
@@ -398,7 +529,7 @@ export class Element extends eui.Component {
changeSource
(
source
:
string
)
{
changeSource
(
source
:
string
)
{
// this.showImage.source = source;
// this.showImage.source = source;
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
source
);
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
source
);
if
(
!
texture
)
{
return
;
}
if
(
!
texture
)
{
return
console
.
error
(
"未找到纹理"
,
source
,
this
.
type
)
;
}
this
.
showImage
.
texture
=
texture
this
.
showImage
.
texture
=
texture
this
.
showImage
.
x
=
-
texture
.
textureWidth
/
2
;
this
.
showImage
.
x
=
-
texture
.
textureWidth
/
2
;
...
@@ -429,6 +560,10 @@ export class Element extends eui.Component {
...
@@ -429,6 +560,10 @@ export class Element extends eui.Component {
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
//类型重置,showImage修改
//类型重置,showImage修改
this
.
_type
=
type
;
this
.
_type
=
type
;
this
.
cannolab
.
visible
=
type
==
ElementType
.
CANNO
;
this
.
showImage
.
visible
=
type
!=
ElementType
.
CANNO
;
this
.
changeSource
(
"ele"
+
type
+
"_png"
);
this
.
changeSource
(
"ele"
+
type
+
"_png"
);
//特效重置
//特效重置
this
.
effectType
=
null
;
this
.
effectType
=
null
;
...
...
egret/src/something/enum/ElementConfigType.ts
View file @
dd80c5fb
...
@@ -67,4 +67,11 @@ export enum ElementConfigType {
...
@@ -67,4 +67,11 @@ export enum ElementConfigType {
FISH
=
15
,
FISH
=
15
,
HONEY_POT
=
16
,
HONEY_POT
=
16
,
FLOWER
=
17
,
FLOWER
=
17
,
/** 大炮 */
CANNO_DIR_TOP
=
18
,
CANNO_DIR_BOTTOM
=
19
,
CANNO_DIR_LEFT
=
20
,
CANNO_DIR_RIGHT
=
21
,
/** 大炮石头 */
CANNO_BLOCK
=
22
,
}
}
\ No newline at end of file
egret/src/something/enum/ElementType.ts
View file @
dd80c5fb
...
@@ -30,34 +30,36 @@ export enum ElementType {
...
@@ -30,34 +30,36 @@ export enum ElementType {
FESTIVALELE_BIG
,
//节日元素大中间一个13
FESTIVALELE_BIG
,
//节日元素大中间一个13
FESTIVALELE_SMALL
,
//节日元素飞溅的小元素14
FESTIVALELE_SMALL
,
//节日元素飞溅的小元素14
CANDY_RABBIT
,
//兔子
CANDY_RABBIT
,
//兔子
15
CANDY_CHICKEN
,
//鸟
CANDY_CHICKEN
,
//鸟
16
CANDY_CATTLE
,
//牛
CANDY_CATTLE
,
//牛
17
CANDY_LION
,
//狮子
CANDY_LION
,
//狮子
18
CANDY_PIG
,
//猪
CANDY_PIG
,
//猪
19
MONSTER_JELLY1
,
MONSTER_JELLY1
,
//20
JELLY_MONSTER
,
JELLY_MONSTER
,
//21
FIREWORKS_RABBIT
,
//烟花目标元素,下同
FIREWORKS_RABBIT
,
//烟花目标元素,下同
22
FIREWORKS_CHICKEN
,
FIREWORKS_CHICKEN
,
//23
FIREWORKS_CATTLE
,
FIREWORKS_CATTLE
,
//24
FIREWORKS_LION
,
FIREWORKS_LION
,
//25
FIREWORKS_PIG
,
FIREWORKS_PIG
,
//26
FIREWORKS_SHOOTER
,
//烟花
FIREWORKS_SHOOTER
,
//烟花
27
MONSTER_RABBIT
,
//独眼怪
MONSTER_RABBIT
,
//独眼怪
28
MONSTER_CHICKEN
,
MONSTER_CHICKEN
,
//29
MONSTER_CATTLE
,
MONSTER_CATTLE
,
//30
MONSTER_LION
,
MONSTER_LION
,
//31
MONSTER_PIG
,
MONSTER_PIG
,
//32
FISH
,
//气鼓鱼
FISH
,
//气鼓鱼33
HONEY
,
// 蜂蜜
HONEY
,
// 蜂蜜34
HONEY_POT
,
//蜂蜜罐
HONEY_POT
,
//蜂蜜罐35
SAND
,
SAND
,
//36
FLOWER
,
FLOWER
,
//37
CANNO
,
//38
CANNO_BLOCK
,
//39
}
}
export
const
isMonsterEle
=
(
t
:
ElementType
)
=>
{
export
const
isMonsterEle
=
(
t
:
ElementType
)
=>
{
...
@@ -88,6 +90,12 @@ export enum MonsterBaseElementType {
...
@@ -88,6 +90,12 @@ export enum MonsterBaseElementType {
}
}
export
enum
forwardDirection
{
left
=
"left"
,
up
=
"up"
,
right
=
"right"
,
down
=
"down"
,
}
export
const
fireworksTypeMap
:
any
=
{}
export
const
fireworksTypeMap
:
any
=
{}
fireworksTypeMap
[
ElementType
.
RABBIT
]
=
ElementType
.
FIREWORKS_RABBIT
;
fireworksTypeMap
[
ElementType
.
RABBIT
]
=
ElementType
.
FIREWORKS_RABBIT
;
fireworksTypeMap
[
ElementType
.
CHICKEN
]
=
ElementType
.
FIREWORKS_CHICKEN
;
fireworksTypeMap
[
ElementType
.
CHICKEN
]
=
ElementType
.
FIREWORKS_CHICKEN
;
...
@@ -151,6 +159,13 @@ export const monsterElementMap = {
...
@@ -151,6 +159,13 @@ export const monsterElementMap = {
"5"
:
ElementType
.
PIG
,
"5"
:
ElementType
.
PIG
,
}
}
export
const
connoDirection
=
{
"1"
:
forwardDirection
.
left
,
"2"
:
forwardDirection
.
up
,
"3"
:
forwardDirection
.
right
,
"4"
:
forwardDirection
.
down
,
}
export
const
elementMonsterResMap
=
{
export
const
elementMonsterResMap
=
{
"0"
:
ElementType
.
MONSTER_RABBIT
,
"0"
:
ElementType
.
MONSTER_RABBIT
,
"1"
:
ElementType
.
MONSTER_CHICKEN
,
"1"
:
ElementType
.
MONSTER_CHICKEN
,
...
...
egret/src/something/interface/MapData.ts
View file @
dd80c5fb
import
{
GenerateLatData
}
from
"./GenerateLatData"
;
import
{
GenerateLatData
}
from
"./GenerateLatData"
;
import
{
LatticeType
}
from
"../enum/LatticeType"
;
import
{
LatticeType
}
from
"../enum/LatticeType"
;
import
{
ElementConfigType
}
from
"../enum/ElementConfigType"
;
/**
/**
* 地图数据接口
* 地图数据接口
* 包括地图格子,和地图上的特殊元素,生成口,联通口
* 包括地图格子,和地图上的特殊元素,生成口,联通口
*/
*/
export
interface
MapData
{
export
interface
MapData
{
/**
* 传送带
*/
conveyor
?:
number
[][];
conveyor
?:
number
[][];
conveyorConnectedLats
?:
number
[][];
conveyorConnectedLats
?:
number
[][];
/**
/**
...
@@ -42,7 +46,7 @@ export interface MapData {
...
@@ -42,7 +46,7 @@ export interface MapData {
* 9褐色毛球 特效消除,分裂
* 9褐色毛球 特效消除,分裂
* 10黑色毛球 两次消除,一次眩晕,
* 10黑色毛球 两次消除,一次眩晕,
*/
*/
elements
?:
number
[];
elements
?:
ElementConfigType
[];
/**
/**
* 9*9的格子,不修改写null或[]
* 9*9的格子,不修改写null或[]
* 十位是基础元素类型,对应数字减1就是基础元素类型
* 十位是基础元素类型,对应数字减1就是基础元素类型
...
...
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