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wildfirecode13
xiaoxiaole
Commits
d8e8f4dd
Commit
d8e8f4dd
authored
Aug 24, 2019
by
wjf
Browse files
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parent
34378a67
Changes
5
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5 changed files
with
131 additions
and
14 deletions
+131
-14
index.html
egret/index.html
+2
-0
aes.js
egret/libs/aes.js
+35
-0
pad-zeropadding.js
egret/libs/pad-zeropadding.js
+31
-0
MainScene.ts
egret/src/mainScene/MainScene.ts
+24
-9
Chapters.ts
egret/src/something/Chapters.ts
+39
-5
No files found.
egret/index.html
View file @
d8e8f4dd
...
@@ -44,6 +44,8 @@
...
@@ -44,6 +44,8 @@
<script
src=
"libs/security.js"
></script>
<script
src=
"libs/security.js"
></script>
<script
src=
"libs/downloadApp.js"
></script>
<script
src=
"libs/downloadApp.js"
></script>
<script
src=
"libs/svga.egret.min.js"
></script>
<script
src=
"libs/svga.egret.min.js"
></script>
<script
src=
"libs/aes.js"
></script>
<script
src=
"libs/pad-zeropadding.js"
></script>
<script>
<script>
window
[
'price1'
]
=
1
;
window
[
'price1'
]
=
1
;
window
[
'price2'
]
=
2
;
window
[
'price2'
]
=
2
;
...
...
egret/libs/aes.js
0 → 100644
View file @
d8e8f4dd
This diff is collapsed.
Click to expand it.
egret/libs/pad-zeropadding.js
0 → 100644
View file @
d8e8f4dd
/*
CryptoJS v3.1.2
code.google.com/p/crypto-js
(c) 2009-2013 by Jeff Mott. All rights reserved.
code.google.com/p/crypto-js/wiki/License
*/
/**
* Zero padding strategy.
*/
CryptoJS
.
pad
.
ZeroPadding
=
{
pad
:
function
(
data
,
blockSize
)
{
// Shortcut
var
blockSizeBytes
=
blockSize
*
4
;
// Pad
data
.
clamp
();
data
.
sigBytes
+=
blockSizeBytes
-
((
data
.
sigBytes
%
blockSizeBytes
)
||
blockSizeBytes
);
},
unpad
:
function
(
data
)
{
// Shortcut
var
dataWords
=
data
.
words
;
// Unpad
var
i
=
data
.
sigBytes
-
1
;
while
(
!
((
dataWords
[
i
>>>
2
]
>>>
(
24
-
(
i
%
4
)
*
8
))
&
0xff
))
{
i
--
;
}
data
.
sigBytes
=
i
+
1
;
}
};
egret/src/mainScene/MainScene.ts
View file @
d8e8f4dd
...
@@ -199,10 +199,10 @@ export default class MainScene extends Scene {
...
@@ -199,10 +199,10 @@ export default class MainScene extends Scene {
Tool
.
init
();
Tool
.
init
();
//第几关
//第几关
this
.
chapter
=
(
data
&&
data
.
chapter
)
?
data
.
chapter
:
1
;
this
.
chapter
=
(
data
&&
data
.
chapter
)
?
data
.
chapter
:
1
;
// this.chapter =
20
;
// this.chapter =
33
;
this
.
chapterTxt
.
text
=
"第"
+
this
.
chapter
+
"关"
;
this
.
chapterTxt
.
text
=
"第"
+
this
.
chapter
+
"关"
;
//关卡数据
//关卡数据
,1期定制,70,后面35关地图一致,步数减少
this
.
chapterData
=
Chapters
[
this
.
chapter
];
this
.
chapterData
=
Chapters
[
this
.
chapter
%
35
||
35
];
this
.
initUi
();
this
.
initUi
();
this
.
initSvgas
();
this
.
initSvgas
();
//先禁掉事件
//先禁掉事件
...
@@ -212,8 +212,16 @@ export default class MainScene extends Scene {
...
@@ -212,8 +212,16 @@ export default class MainScene extends Scene {
NetManager
.
ins
.
showLog
(
getlogItem
(
10
))
NetManager
.
ins
.
showLog
(
getlogItem
(
10
))
NetManager
.
ins
.
showLog
(
getlogItem
(
13
))
NetManager
.
ins
.
showLog
(
getlogItem
(
13
))
//步数初始化
//步数初始化,1期定制,
if
(
this
.
chapter
>
56
)
{
this
.
steps
=
this
.
chapterData
.
stepCount
-
7
;
}
else
if
(
this
.
chapter
>
35
)
{
this
.
steps
=
this
.
chapterData
.
stepCount
-
4
;
}
else
{
this
.
steps
=
this
.
chapterData
.
stepCount
;
this
.
steps
=
this
.
chapterData
.
stepCount
;
}
//分数置0
//分数置0
this
.
score
=
0
;
this
.
score
=
0
;
//通关目标,如果通关目标是元素时,赋值this.passElements,否则
//通关目标,如果通关目标是元素时,赋值this.passElements,否则
...
@@ -253,7 +261,7 @@ export default class MainScene extends Scene {
...
@@ -253,7 +261,7 @@ export default class MainScene extends Scene {
// } else {
// } else {
// }
// }
//开启事件,具体不应该放在这里,到时看
//开启事件,具体不应该放在这里,到时看
this
.
enableMouseEvt
(
true
);
//
this.enableMouseEvt(true);
//测试代码
//测试代码
var
fail
=
new
eui
.
Image
(
RES
.
getRes
(
"guideKnowBtn_png"
));
var
fail
=
new
eui
.
Image
(
RES
.
getRes
(
"guideKnowBtn_png"
));
fail
.
x
=
10
;
fail
.
x
=
10
;
...
@@ -477,9 +485,16 @@ export default class MainScene extends Scene {
...
@@ -477,9 +485,16 @@ export default class MainScene extends Scene {
//替换顺序
//替换顺序
this
.
upsetElement
();
this
.
upsetElement
();
}
}
// else {
else
{
// this.enableMouseEvt(true);
this
.
enableMouseEvt
(
true
);
// }
}
//第35和70,要枷锁元素,定制,2期去掉
if
(
this
.
chapter
==
35
||
this
.
chapter
==
70
)
{
var
locks
=
[
4
,
13
,
22
,
31
,
40
,
49
,
57
,
58
,
59
,
66
,
67
,
68
,
75
,
76
,
77
,
63
,
64
,
72
,
73
,
70
,
71
,
79
,
80
];
for
(
var
aaa
=
0
;
aaa
<
locks
.
length
;
aaa
++
)
{
this
.
lattices
[
locks
[
aaa
]].
element
.
isLock
=
true
;
}
}
}
}
/**
/**
...
...
egret/src/something/Chapters.ts
View file @
d8e8f4dd
...
@@ -986,7 +986,7 @@ export const Chapters: ChapterData[] = [
...
@@ -986,7 +986,7 @@ export const Chapters: ChapterData[] = [
{
{
map
:
{
map
:
{
lattices
:
[
lattices
:
[
1
,
1
,
4
,
1
,
1
,
1
,
1
,
1
,
4
,
4
,
1
,
4
,
1
,
1
,
1
,
4
,
1
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
0
,
1
,
1
,
...
@@ -996,11 +996,11 @@ export const Chapters: ChapterData[] = [
...
@@ -996,11 +996,11 @@ export const Chapters: ChapterData[] = [
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
],
],
generateLats
:
[
0
,
1
,
2
,
3
,
5
,
6
,
7
,
8
],
generateLats
:
[
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
],
},
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
baseElementTypes
:
[
0
,
1
,
2
,
3
],
effectInitProbability
:
0.1
,
effectInitProbability
:
0.1
,
stepCount
:
3
0
,
stepCount
:
4
0
,
passTarget
:
{
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
elements
:
[
...
@@ -1050,4 +1050,38 @@ export const Chapters: ChapterData[] = [
...
@@ -1050,4 +1050,38 @@ export const Chapters: ChapterData[] = [
150000
150000
]
]
},
},
//第三十五关
{
map
:
{
lattices
:
[
1
,
1
,
1
,
1
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
3
,
1
,
1
,
1
,
1
,
5
,
5
,
5
,
3
,
3
,
3
,
5
,
5
,
5
,
3
,
3
,
5
,
3
,
3
,
3
,
5
,
3
,
3
,
3
,
3
,
5
,
3
,
3
,
3
,
5
,
3
,
3
,
],
generateLats
:
[
0
,
1
,
2
,
3
,
5
,
6
,
7
,
8
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.05
,
stepCount
:
40
,
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
{
type
:
ElementType
.
ICE
,
count
:
23
}
],
},
starScores
:
[
30000
,
40000
,
60000
]
},
]
]
\ No newline at end of file
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