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wildfirecode13
xiaoxiaole
Commits
d6ddd7e9
Commit
d6ddd7e9
authored
Apr 28, 2020
by
zjz1994
Browse files
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Plain Diff
修改糖果bug
parent
ef9b23b9
Changes
2
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Showing
2 changed files
with
28 additions
and
14 deletions
+28
-14
MainScene.ts
egret/src/mainScene/MainScene.ts
+18
-7
Element.ts
egret/src/something/class/Element.ts
+10
-7
No files found.
egret/src/mainScene/MainScene.ts
View file @
d6ddd7e9
...
@@ -1486,7 +1486,7 @@ export default class MainScene extends Scene {
...
@@ -1486,7 +1486,7 @@ export default class MainScene extends Scene {
const
ele
:
Element
=
this
.
lattices
[
i
].
element
;
const
ele
:
Element
=
this
.
lattices
[
i
].
element
;
if
(
isCandyEle
)
{
//糖果元素
if
(
isCandyEle
)
{
//糖果元素
if
(
baseElement
==
CandyBaseElementType
.
RANDOM
)
{
//如果是随机糖果,目前只有随机糖果
if
(
baseElement
==
CandyBaseElementType
.
RANDOM
)
{
//如果是随机糖果,目前只有随机糖果
ele
.
resetToCandyView
(
convertBaseElementType
(
ele
.
type
)
,
this
);
//切换成糖果视图
ele
.
resetToCandyView
(
convertBaseElementType
(
ele
.
type
));
//切换成糖果视图
}
else
{
}
else
{
// const baseType = convertCandyBaseElementType(resultBaseElement);
// const baseType = convertCandyBaseElementType(resultBaseElement);
// ele.resetType(baseType);//先重置ele类型
// ele.resetType(baseType);//先重置ele类型
...
@@ -2769,7 +2769,9 @@ export default class MainScene extends Scene {
...
@@ -2769,7 +2769,9 @@ export default class MainScene extends Scene {
this
.
eliminatedElements
.
push
(
re
[
j
][
k
]);
this
.
eliminatedElements
.
push
(
re
[
j
][
k
]);
}
else
{
}
else
{
//原先在消除队列,是交叉点,变成爆炸特效
//原先在消除队列,是交叉点,变成爆炸特效
if
(
ele
.
temEffectType
!=
EffectType
.
MAGICLION
)
ele
.
temEffectType
=
EffectType
.
EXPLOSIVE
;
if
(
ele
.
temEffectType
!=
EffectType
.
MAGICLION
){
ele
.
temEffectType
=
EffectType
.
EXPLOSIVE
;
}
}
}
}
}
}
}
...
@@ -3666,8 +3668,12 @@ export default class MainScene extends Scene {
...
@@ -3666,8 +3668,12 @@ export default class MainScene extends Scene {
//如果other带特效,符合的元素都加上特效,没动效,直接加吧先,
//如果other带特效,符合的元素都加上特效,没动效,直接加吧先,
if
(
other
.
effectType
!=
null
)
{
if
(
other
.
effectType
!=
null
)
{
if
(
other
.
effectType
==
EffectType
.
EXPLOSIVE
)
{
if
(
other
.
effectType
==
EffectType
.
EXPLOSIVE
)
{
this
.
setCandyToEffect
(
lat
.
element
);
lat
.
element
.
effectType
=
EffectType
.
EXPLOSIVE
lat
.
element
.
effectType
=
EffectType
.
EXPLOSIVE
}
else
{
}
else
{
this
.
setCandyToEffect
(
lat
.
element
);
lat
.
element
.
effectType
=
Math
.
random
()
>
0.5
?
EffectType
.
HORIZONTAL
:
EffectType
.
VERTICAL
;
lat
.
element
.
effectType
=
Math
.
random
()
>
0.5
?
EffectType
.
HORIZONTAL
:
EffectType
.
VERTICAL
;
}
}
}
else
{
}
else
{
...
@@ -4005,6 +4011,7 @@ export default class MainScene extends Scene {
...
@@ -4005,6 +4011,7 @@ export default class MainScene extends Scene {
}
else
{
}
else
{
//即将生成特效的,变成特效,不消除,
//即将生成特效的,变成特效,不消除,
if
(
ele
.
temEffectType
!=
null
)
{
if
(
ele
.
temEffectType
!=
null
)
{
this
.
setCandyToEffect
(
ele
);
ele
.
effectType
=
ele
.
temEffectType
;
ele
.
effectType
=
ele
.
temEffectType
;
ele
.
temEffectType
=
null
;
ele
.
temEffectType
=
null
;
//有气泡的需要去掉状态,
//有气泡的需要去掉状态,
...
@@ -4396,6 +4403,7 @@ export default class MainScene extends Scene {
...
@@ -4396,6 +4403,7 @@ export default class MainScene extends Scene {
//算角度
//算角度
var
r
=
Tool
.
getForwardRotation
(
stepPosition
,
[
ele
.
x
,
ele
.
y
])
var
r
=
Tool
.
getForwardRotation
(
stepPosition
,
[
ele
.
x
,
ele
.
y
])
bonusShootAni
.
play
(
r
*
180
/
Math
.
PI
,
[
ele
.
x
,
ele
.
y
],
()
=>
{
bonusShootAni
.
play
(
r
*
180
/
Math
.
PI
,
[
ele
.
x
,
ele
.
y
],
()
=>
{
this
.
setCandyToEffect
(
ele
);
ele
.
effectType
=
Math
.
random
()
>
0.5
?
EffectType
.
HORIZONTAL
:
EffectType
.
VERTICAL
;
ele
.
effectType
=
Math
.
random
()
>
0.5
?
EffectType
.
HORIZONTAL
:
EffectType
.
VERTICAL
;
//去掉所有状态
//去掉所有状态
ele
.
removeAllState
();
ele
.
removeAllState
();
...
@@ -5729,10 +5737,13 @@ export default class MainScene extends Scene {
...
@@ -5729,10 +5737,13 @@ export default class MainScene extends Scene {
}
}
//新增糖果转特效元素处理
//新增糖果转特效元素处理
setCandyToEffect
(){
setCandyToEffect
(
ele
){
if
(
ele
&&
ele
.
candy
&&
ele
.
candy
.
step
){
this
.
playAni
(
RecoverName
.
STEP_ANI
,
[
50
,
100
]);
this
.
playAni
(
RecoverName
.
STEP_ANI
,
[
50
,
100
]);
setTimeout
(()
=>
{
setTimeout
(()
=>
{
this
.
steps
+=
5
;
this
.
steps
+=
5
;
},
333
)
},
333
)
}
}
}
}
}
\ No newline at end of file
egret/src/something/class/Element.ts
View file @
d6ddd7e9
...
@@ -222,10 +222,7 @@ export class Element extends eui.Component {
...
@@ -222,10 +222,7 @@ export class Element extends eui.Component {
}
}
private
_candy
:
Candy
;
private
_candy
:
Candy
;
resetToCandyView
(
baseElement
:
CandyBaseElementType
,
mainscene
?)
{
resetToCandyView
(
baseElement
:
CandyBaseElementType
)
{
if
(
mainscene
){
this
.
mainScene
=
mainscene
;
}
const
res
=
transElementRes
(
baseElement
);
const
res
=
transElementRes
(
baseElement
);
this
.
changeSource
(
"ele"
+
res
+
"_png"
);
this
.
changeSource
(
"ele"
+
res
+
"_png"
);
...
@@ -717,6 +714,7 @@ export class Element extends eui.Component {
...
@@ -717,6 +714,7 @@ export class Element extends eui.Component {
}
}
playCandySubAni
()
{
playCandySubAni
()
{
console
.
log
(
"candy动画1111"
);
return
new
Promise
((
r
)
=>
{
return
new
Promise
((
r
)
=>
{
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
egret
.
Tween
.
get
(
this
.
showImage
).
to
({
scaleX
:
0
,
scaleY
:
0
},
200
)
egret
.
Tween
.
get
(
this
.
showImage
).
to
({
scaleX
:
0
,
scaleY
:
0
},
200
)
...
@@ -730,6 +728,7 @@ export class Element extends eui.Component {
...
@@ -730,6 +728,7 @@ export class Element extends eui.Component {
}
}
addCandyStandbyAni
()
{
addCandyStandbyAni
()
{
console
.
log
(
"candy动画2222"
);
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
egret
.
Tween
.
get
(
this
.
showImage
,
{
loop
:
true
})
egret
.
Tween
.
get
(
this
.
showImage
,
{
loop
:
true
})
.
to
({
scaleX
:
1.1
,
scaleY
:
0.9
},
500
).
to
({
scaleX
:
0.9
,
scaleY
:
1.1
},
200
).
to
({
scaleX
:
1
,
scaleY
:
1
},
200
).
wait
(
1000
);
.
to
({
scaleX
:
1.1
,
scaleY
:
0.9
},
500
).
to
({
scaleX
:
0.9
,
scaleY
:
1.1
},
200
).
to
({
scaleX
:
1
,
scaleY
:
1
},
200
).
wait
(
1000
);
...
@@ -763,14 +762,18 @@ export class Element extends eui.Component {
...
@@ -763,14 +762,18 @@ export class Element extends eui.Component {
set
effectType
(
value
:
EffectType
)
{
set
effectType
(
value
:
EffectType
)
{
//糖果被直接设置成特效元素
//糖果被直接设置成特效元素
if
(
this
.
candy
&&
this
.
candy
.
step
){
if
(
this
.
candy
&&
this
.
candy
.
step
){
console
.
log
(
"清除candy动画"
)
this
.
playCandyDieAni
();
this
.
playCandyDieAni
();
this
.
candy
.
visible
=
false
;
if
(
this
.
candy
&&
this
.
candy
.
parent
){
this
.
candy
.
parent
.
removeChild
(
this
.
candy
);
this
.
_candy
=
null
;
}
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
this
.
showImage
.
scaleX
=
1
;
this
.
showImage
.
scaleX
=
1
;
this
.
showImage
.
scaleY
=
1
;
this
.
showImage
.
scaleY
=
1
;
this
.
showImage
.
alpha
=
1
;
this
.
showImage
.
alpha
=
1
;
this
.
showImage
.
anchorOffsetX
=
0
;
this
.
mainScene
&&
this
.
mainScene
.
setCandyToEffect
()
;
this
.
showImage
.
anchorOffsetY
=
0
;
}
}
if
(
this
.
monster
)
{
if
(
this
.
monster
)
{
value
=
null
;
value
=
null
;
...
...
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