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wildfirecode13
xiaoxiaole
Commits
cecf8f87
Commit
cecf8f87
authored
Oct 30, 2019
by
邱旭
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Merge branch 'dev' of
http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole
into dev
parents
a75a4ffc
a728ed0e
Changes
1
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1 changed file
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2 additions
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10 deletions
+2
-10
MainScene.ts
egret/src/mainScene/MainScene.ts
+2
-10
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egret/src/mainScene/MainScene.ts
View file @
cecf8f87
...
@@ -163,8 +163,6 @@ export default class MainScene extends Scene {
...
@@ -163,8 +163,6 @@ export default class MainScene extends Scene {
oneStepScore
:
number
;
oneStepScore
:
number
;
//果冻有消除的标记;
//果冻有消除的标记;
jellyBrokenMark
:
boolean
;
jellyBrokenMark
:
boolean
;
//有毛球消失的动画时,延迟掉落时间
hairballBrokenMark
:
boolean
;
/**
/**
* 判断连通的状态
* 判断连通的状态
* 1表示存在小列连通到大列,从右往左遍历
* 1表示存在小列连通到大列,从右往左遍历
...
@@ -1710,15 +1708,13 @@ export default class MainScene extends Scene {
...
@@ -1710,15 +1708,13 @@ export default class MainScene extends Scene {
this
.
eliminate
();
this
.
eliminate
();
},
200
)
},
200
)
}
else
{
}
else
{
//没有可消除元素,执行掉落,又加定制,因为毛球的消失动画比较长 650ms,用500
//没有可消除元素,执行掉落,
var
time
=
this
.
hairballBrokenMark
?
500
:
200
;
this
.
hairballBrokenMark
=
false
;
setTimeout
(()
=>
{
setTimeout
(()
=>
{
this
.
fall
(()
=>
{
this
.
fall
(()
=>
{
//掉落停止回调
//掉落停止回调
this
.
fallCallback
();
this
.
fallCallback
();
});
});
},
time
)
},
200
)
}
}
}
}
/**
/**
...
@@ -2053,8 +2049,6 @@ export default class MainScene extends Scene {
...
@@ -2053,8 +2049,6 @@ export default class MainScene extends Scene {
ele
.
setState
(
StateType
.
HAIRBALLGREY
,
false
)
ele
.
setState
(
StateType
.
HAIRBALLGREY
,
false
)
//算个数
//算个数
this
.
goElementTarget
(
ElementType
.
HAIRBALLGREY
,
[
ele
.
x
,
ele
.
y
]);
this
.
goElementTarget
(
ElementType
.
HAIRBALLGREY
,
[
ele
.
x
,
ele
.
y
]);
//标记有毛球消失
this
.
hairballBrokenMark
=
true
}
}
//有黑色毛球的,一次眩晕,两次消失
//有黑色毛球的,一次眩晕,两次消失
else
if
(
ele
.
hasState
(
StateType
.
HAIRBALLGREY
))
{
else
if
(
ele
.
hasState
(
StateType
.
HAIRBALLGREY
))
{
...
@@ -2071,8 +2065,6 @@ export default class MainScene extends Scene {
...
@@ -2071,8 +2065,6 @@ export default class MainScene extends Scene {
ele
.
setState
(
StateType
.
HAIRBALLBLACK
,
false
)
ele
.
setState
(
StateType
.
HAIRBALLBLACK
,
false
)
//算个数
//算个数
this
.
goElementTarget
(
ElementType
.
HAIRBALLBLACK
,
[
ele
.
x
,
ele
.
y
]);
this
.
goElementTarget
(
ElementType
.
HAIRBALLBLACK
,
[
ele
.
x
,
ele
.
y
]);
//标记有毛球消失
this
.
hairballBrokenMark
=
true
}
}
}
}
//如果有特效,存下
//如果有特效,存下
...
...
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