Commit cb2d2ac6 authored by wildfirecode's avatar wildfirecode

Merge branch 'dev' of gitlab2.dui88.com:wanghongyuan/xiaoxiaole into dev

parents 82ea1c0d e32a30b9
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"blood","version":5,"files":["../assets/blood/blood体力补济站.png","../assets/blood/blood按钮.png","../assets/blood/blood按钮 副本1.png","../assets/blood/blood按钮 副本.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"blood","version":5,"files":["..\\assets\\blood\\blood体力补济站.png","..\\assets\\blood\\blood按钮.png","..\\assets\\blood\\blood按钮 副本1.png","..\\assets\\blood\\blood按钮 副本.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"box","version":5,"files":["../assets/box/boxbtn.png","../assets/box/boxbg.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"box","version":5,"files":["..\\assets\\box\\boxbtn.png","..\\assets\\box\\boxbg.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"box2","version":5,"files":["../assets/box2/box2_bg.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"box2","version":5,"files":["..\\assets\\box2\\box2_bg.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"buy1","version":5,"files":["../assets/buy1/购买锤子.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"buy1","version":5,"files":["..\\assets\\buy1\\购买锤子.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"buy2","version":5,"files":["../assets/buy2/购买炸弹.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"buy2","version":5,"files":["..\\assets\\buy2\\购买炸弹.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"buy3","version":5,"files":["../assets/buy3/购买步数增加.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"buy3","version":5,"files":["..\\assets\\buy3\\购买步数增加.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"common","version":5,"files":["../assets/common/toast.png","../assets/common/closeCommonBtn.png","../assets/common/btn.png","../assets/common/alertbg.png","../assets/common/按钮 副本 4.png","../assets/common/按钮 副本 3.png","../assets/common/share_btn2.png","../assets/common/share_btn1.png","../assets/common/commmon_okbtn1.png","../assets/common/lightani.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"common","version":5,"files":["..\\assets\\common\\toast.png","..\\assets\\common\\closeCommonBtn.png","..\\assets\\common\\btn.png","..\\assets\\common\\alertbg.png","..\\assets\\common\\按钮 副本 4.png","..\\assets\\common\\按钮 副本 3.png","..\\assets\\common\\share_btn2.png","..\\assets\\common\\share_btn1.png","..\\assets\\common\\commmon_okbtn1.png","..\\assets\\common\\lightani.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"fail","version":5,"files":["../assets/faild/闯关失败.png","../assets/faild/按钮 副本 9.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"fail","version":5,"files":["..\\assets\\faild\\闯关失败.png","..\\assets\\faild\\按钮 副本 9.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"failed","version":5,"files":["../assets/faild/闯关失败.png","../assets/faild/按钮 副本 9.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"failed","version":5,"files":["..\\assets\\faild\\闯关失败.png","..\\assets\\faild\\按钮 副本 9.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"main2","version":5,"files":["../assets/mainScene/yezi1.png","../assets/mainScene/unlightedStar.png","../assets/mainScene/targetBoard.png","../assets/mainScene/stepsBoard.png","../assets/mainScene/stepNumber9.png","../assets/mainScene/stepNumber8.png","../assets/mainScene/stepNumber7.png","../assets/mainScene/stepNumber6.png","../assets/mainScene/stepNumber5.png","../assets/mainScene/stepNumber4.png","../assets/mainScene/stepNumber3.png","../assets/mainScene/stepNumber2.png","../assets/mainScene/stepNumber1.png","../assets/mainScene/stepNumber0.png","../assets/mainScene/stepBtn.png","../assets/mainScene/starProgress.png","../assets/mainScene/setting.png","../assets/mainScene/scoreNumber9.png","../assets/mainScene/scoreNumber8.png","../assets/mainScene/scoreNumber7.png","../assets/mainScene/scoreNumber6.png","../assets/mainScene/scoreNumber5.png","../assets/mainScene/scoreNumber4.png","../assets/mainScene/scoreNumber3.png","../assets/mainScene/scoreNumber2.png","../assets/mainScene/scoreNumber1.png","../assets/mainScene/scoreNumber0.png","../assets/mainScene/rock6.png","../assets/mainScene/rock5.png","../assets/mainScene/rock4.png","../assets/mainScene/rock3.png","../assets/mainScene/rock2.png","../assets/mainScene/rock1.png","../assets/mainScene/rightMark.png","../assets/mainScene/rightArrow.png","../assets/mainScene/rectLat.png","../assets/mainScene/progressDown.png","../assets/mainScene/playSceneBg.png","../assets/mainScene/magicLionBg.png","../assets/mainScene/magicLion.png","../assets/mainScene/lockUp.png","../assets/mainScene/lockDown.png","../assets/mainScene/lineLight.png","../assets/mainScene/lightedStar.png","../assets/mainScene/leftArrow.png","../assets/mainScene/ice6.png","../assets/mainScene/ice5.png","../assets/mainScene/ice4.png","../assets/mainScene/ice3.png","../assets/mainScene/ice2.png","../assets/mainScene/ice1.png","../assets/mainScene/hammerBtn.png","../assets/mainScene/eleDis9.png","../assets/mainScene/eleDis8.png","../assets/mainScene/eleDis7.png","../assets/mainScene/eleDis6.png","../assets/mainScene/eleDis5.png","../assets/mainScene/eleDis4.png","../assets/mainScene/eleDis3.png","../assets/mainScene/eleDis2.png","../assets/mainScene/eleDis12.png","../assets/mainScene/eleDis11.png","../assets/mainScene/eleDis10.png","../assets/mainScene/eleDis1.png","../assets/mainScene/ele5.png","../assets/mainScene/ele42.png","../assets/mainScene/ele41.png","../assets/mainScene/ele40.png","../assets/mainScene/ele4.png","../assets/mainScene/ele32.png","../assets/mainScene/ele31.png","../assets/mainScene/ele30.png","../assets/mainScene/ele3.png","../assets/mainScene/ele22.png","../assets/mainScene/ele21.png","../assets/mainScene/ele20.png","../assets/mainScene/ele2.png","../assets/mainScene/ele12.png","../assets/mainScene/ele11.png","../assets/mainScene/ele10.png","../assets/mainScene/ele1.png","../assets/mainScene/ele02.png","../assets/mainScene/ele01.png","../assets/mainScene/ele00.png","../assets/mainScene/ele0.png","../assets/mainScene/dangqianfenshu.png","../assets/mainScene/chooseRect.png","../assets/mainScene/boomBtn.png","../assets/mainScene/boom9.png","../assets/mainScene/boom8.png","../assets/mainScene/boom7.png","../assets/mainScene/boom6.png","../assets/mainScene/boom5.png","../assets/mainScene/boom4.png","../assets/mainScene/boom3.png","../assets/mainScene/boom2.png","../assets/mainScene/boom18.png","../assets/mainScene/boom17.png","../assets/mainScene/boom16.png","../assets/mainScene/boom15.png","../assets/mainScene/boom14.png","../assets/mainScene/boom13.png","../assets/mainScene/boom12.png","../assets/mainScene/boom11.png","../assets/mainScene/boom10.png","../assets/mainScene/boom1.png","../assets/mainScene/mainSoundBtnOn.png","../assets/mainScene/mainSettingBg.png","../assets/mainScene/mainQuestionBtn.png","../assets/mainScene/mainMusicBtnOn.png","../assets/mainScene/mainQuitBtn.png","../assets/mainScene/mainSoundBtnOff.png","../assets/mainScene/mainMusicBtnOff.png","../assets/mainScene/targetNumber9.png","../assets/mainScene/targetNumber8.png","../assets/mainScene/targetNumber7.png","../assets/mainScene/targetNumber6.png","../assets/mainScene/targetNumber5.png","../assets/mainScene/targetNumber4.png","../assets/mainScene/targetNumber3.png","../assets/mainScene/targetNumber2.png","../assets/mainScene/targetNumber1.png","../assets/mainScene/targetNumber0.png","../assets/mainScene/ele7.png","../assets/mainScene/ele6.png","../assets/mainScene/bonusFra9.png","../assets/mainScene/bonusFra8.png","../assets/mainScene/bonusFra7.png","../assets/mainScene/bonusFra6.png","../assets/mainScene/bonusFra5.png","../assets/mainScene/bonusFra4.png","../assets/mainScene/bonusFra3.png","../assets/mainScene/bonusFra27.png","../assets/mainScene/bonusFra26.png","../assets/mainScene/bonusFra25.png","../assets/mainScene/bonusFra24.png","../assets/mainScene/bonusFra23.png","../assets/mainScene/bonusFra22.png","../assets/mainScene/bonusFra21.png","../assets/mainScene/bonusFra20.png","../assets/mainScene/bonusFra2.png","../assets/mainScene/bonusFra19.png","../assets/mainScene/bonusFra18.png","../assets/mainScene/bonusFra17.png","../assets/mainScene/bonusFra16.png","../assets/mainScene/bonusFra15.png","../assets/mainScene/bonusFra14.png","../assets/mainScene/bonusFra13.png","../assets/mainScene/bonusFra12.png","../assets/mainScene/bonusFra11.png","../assets/mainScene/bonusFra10.png","../assets/mainScene/bonusFra1.png","../assets/mainScene/bonusShoot.png","../assets/mainScene/guideTxt5.png","../assets/mainScene/guideTxt4.png","../assets/mainScene/guideTxt3.png","../assets/mainScene/guideTxt2.png","../assets/mainScene/guideTxt1.png","../assets/mainScene/guideKnowBtn.png","../assets/mainScene/guideBg.png","../assets/mainScene/propNum9.png","../assets/mainScene/propNum8.png","../assets/mainScene/propNum7.png","../assets/mainScene/propNum6.png","../assets/mainScene/propNum5.png","../assets/mainScene/propNum4.png","../assets/mainScene/propNum3.png","../assets/mainScene/propNum2.png","../assets/mainScene/propNum1.png","../assets/mainScene/propNum0.png","../assets/mainScene/propNumBg.png","../assets/mainScene/bonusTime.png","../assets/mainScene/eleDis19.png","../assets/mainScene/eleDis18.png","../assets/mainScene/eleDis17.png","../assets/mainScene/eleDis16.png","../assets/mainScene/eleDis15.png","../assets/mainScene/eleDis14.png","../assets/mainScene/eleDis13.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"main2","version":5,"files":["..\\assets\\mainScene\\yezi1.png","..\\assets\\mainScene\\unlightedStar.png","..\\assets\\mainScene\\targetBoard.png","..\\assets\\mainScene\\stepsBoard.png","..\\assets\\mainScene\\stepNumber9.png","..\\assets\\mainScene\\stepNumber8.png","..\\assets\\mainScene\\stepNumber7.png","..\\assets\\mainScene\\stepNumber6.png","..\\assets\\mainScene\\stepNumber5.png","..\\assets\\mainScene\\stepNumber4.png","..\\assets\\mainScene\\stepNumber3.png","..\\assets\\mainScene\\stepNumber2.png","..\\assets\\mainScene\\stepNumber1.png","..\\assets\\mainScene\\stepNumber0.png","..\\assets\\mainScene\\stepBtn.png","..\\assets\\mainScene\\starProgress.png","..\\assets\\mainScene\\setting.png","..\\assets\\mainScene\\scoreNumber9.png","..\\assets\\mainScene\\scoreNumber8.png","..\\assets\\mainScene\\scoreNumber7.png","..\\assets\\mainScene\\scoreNumber6.png","..\\assets\\mainScene\\scoreNumber5.png","..\\assets\\mainScene\\scoreNumber4.png","..\\assets\\mainScene\\scoreNumber3.png","..\\assets\\mainScene\\scoreNumber2.png","..\\assets\\mainScene\\scoreNumber1.png","..\\assets\\mainScene\\scoreNumber0.png","..\\assets\\mainScene\\rock6.png","..\\assets\\mainScene\\rock5.png","..\\assets\\mainScene\\rock4.png","..\\assets\\mainScene\\rock3.png","..\\assets\\mainScene\\rock2.png","..\\assets\\mainScene\\rock1.png","..\\assets\\mainScene\\rightMark.png","..\\assets\\mainScene\\rightArrow.png","..\\assets\\mainScene\\rectLat.png","..\\assets\\mainScene\\progressDown.png","..\\assets\\mainScene\\playSceneBg.png","..\\assets\\mainScene\\magicLionBg.png","..\\assets\\mainScene\\magicLion.png","..\\assets\\mainScene\\lockUp.png","..\\assets\\mainScene\\lockDown.png","..\\assets\\mainScene\\lineLight.png","..\\assets\\mainScene\\lightedStar.png","..\\assets\\mainScene\\leftArrow.png","..\\assets\\mainScene\\ice6.png","..\\assets\\mainScene\\ice5.png","..\\assets\\mainScene\\ice4.png","..\\assets\\mainScene\\ice3.png","..\\assets\\mainScene\\ice2.png","..\\assets\\mainScene\\ice1.png","..\\assets\\mainScene\\hammerBtn.png","..\\assets\\mainScene\\eleDis9.png","..\\assets\\mainScene\\eleDis8.png","..\\assets\\mainScene\\eleDis7.png","..\\assets\\mainScene\\eleDis6.png","..\\assets\\mainScene\\eleDis5.png","..\\assets\\mainScene\\eleDis4.png","..\\assets\\mainScene\\eleDis3.png","..\\assets\\mainScene\\eleDis2.png","..\\assets\\mainScene\\eleDis12.png","..\\assets\\mainScene\\eleDis11.png","..\\assets\\mainScene\\eleDis10.png","..\\assets\\mainScene\\eleDis1.png","..\\assets\\mainScene\\ele5.png","..\\assets\\mainScene\\ele42.png","..\\assets\\mainScene\\ele41.png","..\\assets\\mainScene\\ele40.png","..\\assets\\mainScene\\ele4.png","..\\assets\\mainScene\\ele32.png","..\\assets\\mainScene\\ele31.png","..\\assets\\mainScene\\ele30.png","..\\assets\\mainScene\\ele3.png","..\\assets\\mainScene\\ele22.png","..\\assets\\mainScene\\ele21.png","..\\assets\\mainScene\\ele20.png","..\\assets\\mainScene\\ele2.png","..\\assets\\mainScene\\ele12.png","..\\assets\\mainScene\\ele11.png","..\\assets\\mainScene\\ele10.png","..\\assets\\mainScene\\ele1.png","..\\assets\\mainScene\\ele02.png","..\\assets\\mainScene\\ele01.png","..\\assets\\mainScene\\ele00.png","..\\assets\\mainScene\\ele0.png","..\\assets\\mainScene\\dangqianfenshu.png","..\\assets\\mainScene\\chooseRect.png","..\\assets\\mainScene\\boomBtn.png","..\\assets\\mainScene\\boom9.png","..\\assets\\mainScene\\boom8.png","..\\assets\\mainScene\\boom7.png","..\\assets\\mainScene\\boom6.png","..\\assets\\mainScene\\boom5.png","..\\assets\\mainScene\\boom4.png","..\\assets\\mainScene\\boom3.png","..\\assets\\mainScene\\boom2.png","..\\assets\\mainScene\\boom18.png","..\\assets\\mainScene\\boom17.png","..\\assets\\mainScene\\boom16.png","..\\assets\\mainScene\\boom15.png","..\\assets\\mainScene\\boom14.png","..\\assets\\mainScene\\boom13.png","..\\assets\\mainScene\\boom12.png","..\\assets\\mainScene\\boom11.png","..\\assets\\mainScene\\boom10.png","..\\assets\\mainScene\\boom1.png","..\\assets\\mainScene\\mainSoundBtnOn.png","..\\assets\\mainScene\\mainSettingBg.png","..\\assets\\mainScene\\mainQuestionBtn.png","..\\assets\\mainScene\\mainMusicBtnOn.png","..\\assets\\mainScene\\mainQuitBtn.png","..\\assets\\mainScene\\mainSoundBtnOff.png","..\\assets\\mainScene\\mainMusicBtnOff.png","..\\assets\\mainScene\\targetNumber9.png","..\\assets\\mainScene\\targetNumber8.png","..\\assets\\mainScene\\targetNumber7.png","..\\assets\\mainScene\\targetNumber6.png","..\\assets\\mainScene\\targetNumber5.png","..\\assets\\mainScene\\targetNumber4.png","..\\assets\\mainScene\\targetNumber3.png","..\\assets\\mainScene\\targetNumber2.png","..\\assets\\mainScene\\targetNumber1.png","..\\assets\\mainScene\\targetNumber0.png","..\\assets\\mainScene\\ele7.png","..\\assets\\mainScene\\ele6.png","..\\assets\\mainScene\\bonusFra9.png","..\\assets\\mainScene\\bonusFra8.png","..\\assets\\mainScene\\bonusFra7.png","..\\assets\\mainScene\\bonusFra6.png","..\\assets\\mainScene\\bonusFra5.png","..\\assets\\mainScene\\bonusFra4.png","..\\assets\\mainScene\\bonusFra3.png","..\\assets\\mainScene\\bonusFra27.png","..\\assets\\mainScene\\bonusFra26.png","..\\assets\\mainScene\\bonusFra25.png","..\\assets\\mainScene\\bonusFra24.png","..\\assets\\mainScene\\bonusFra23.png","..\\assets\\mainScene\\bonusFra22.png","..\\assets\\mainScene\\bonusFra21.png","..\\assets\\mainScene\\bonusFra20.png","..\\assets\\mainScene\\bonusFra2.png","..\\assets\\mainScene\\bonusFra19.png","..\\assets\\mainScene\\bonusFra18.png","..\\assets\\mainScene\\bonusFra17.png","..\\assets\\mainScene\\bonusFra16.png","..\\assets\\mainScene\\bonusFra15.png","..\\assets\\mainScene\\bonusFra14.png","..\\assets\\mainScene\\bonusFra13.png","..\\assets\\mainScene\\bonusFra12.png","..\\assets\\mainScene\\bonusFra11.png","..\\assets\\mainScene\\bonusFra10.png","..\\assets\\mainScene\\bonusFra1.png","..\\assets\\mainScene\\bonusShoot.png","..\\assets\\mainScene\\guideTxt5.png","..\\assets\\mainScene\\guideTxt4.png","..\\assets\\mainScene\\guideTxt3.png","..\\assets\\mainScene\\guideTxt2.png","..\\assets\\mainScene\\guideTxt1.png","..\\assets\\mainScene\\guideKnowBtn.png","..\\assets\\mainScene\\guideBg.png","..\\assets\\mainScene\\propNum9.png","..\\assets\\mainScene\\propNum8.png","..\\assets\\mainScene\\propNum7.png","..\\assets\\mainScene\\propNum6.png","..\\assets\\mainScene\\propNum5.png","..\\assets\\mainScene\\propNum4.png","..\\assets\\mainScene\\propNum3.png","..\\assets\\mainScene\\propNum2.png","..\\assets\\mainScene\\propNum1.png","..\\assets\\mainScene\\propNum0.png","..\\assets\\mainScene\\propNumBg.png","..\\assets\\mainScene\\bonusTime.png","..\\assets\\mainScene\\eleDis19.png","..\\assets\\mainScene\\eleDis18.png","..\\assets\\mainScene\\eleDis17.png","..\\assets\\mainScene\\eleDis16.png","..\\assets\\mainScene\\eleDis15.png","..\\assets\\mainScene\\eleDis14.png","..\\assets\\mainScene\\eleDis13.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["../assets/map/progress2.png","../assets/map/progress1.png","../assets/map/icon.png","../assets/map/animal1.png","../assets/map/元宝bg.png","../assets/map/有星星.png","../assets/map/音乐.png","../assets/map/星星bg.png","../assets/map/星星.png","../assets/map/无星星.png","../assets/map/问题.png","../assets/map/退出.png","../assets/map/狮子.png","../assets/map/声音.png","../assets/map/设置bg.png","../assets/map/设置.png","../assets/map/关闭 拷贝.png","../assets/map/道具.png","../assets/map/宝箱btn.png","../assets/map/宝箱bg.png","../assets/map/宝箱.png","../assets/map/宝箱3.png","../assets/map/宝箱2.png","../assets/map/宝箱1.png","../assets/map/iconbg.png","../assets/map/光 副本 4.png","../assets/map/音乐关闭.png","../assets/map/声音关闭.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["..\\assets\\map\\progress2.png","..\\assets\\map\\progress1.png","..\\assets\\map\\icon.png","..\\assets\\map\\animal1.png","..\\assets\\map\\元宝bg.png","..\\assets\\map\\有星星.png","..\\assets\\map\\音乐.png","..\\assets\\map\\星星bg.png","..\\assets\\map\\星星.png","..\\assets\\map\\无星星.png","..\\assets\\map\\问题.png","..\\assets\\map\\退出.png","..\\assets\\map\\狮子.png","..\\assets\\map\\声音.png","..\\assets\\map\\设置bg.png","..\\assets\\map\\设置.png","..\\assets\\map\\关闭 拷贝.png","..\\assets\\map\\道具.png","..\\assets\\map\\宝箱btn.png","..\\assets\\map\\宝箱bg.png","..\\assets\\map\\宝箱.png","..\\assets\\map\\宝箱3.png","..\\assets\\map\\宝箱2.png","..\\assets\\map\\宝箱1.png","..\\assets\\map\\iconbg.png","..\\assets\\map\\光 副本 4.png","..\\assets\\map\\音乐关闭.png","..\\assets\\map\\声音关闭.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"noprize","version":5,"files":["../assets/nprize/擦肩而过弹窗 .png","../assets/nprize/得分- 无发券.png","../assets/nprize/再来一次.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"noprize","version":5,"files":["..\\assets\\nprize\\擦肩而过弹窗 .png","..\\assets\\nprize\\得分- 无发券.png","..\\assets\\nprize\\再来一次.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"preload","version":5,"files":["../assets/common/prizePanelbg.png"]} <<<<<<< HEAD
\ No newline at end of file {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"preload","version":5,"files":["..\\assets\\common\\prizePanelbg.png"]}
=======
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"preload","version":5,"files":["../assets/common/prizePanelbg.png"]}
>>>>>>> 983aa8d0e137ab6ac947ff8d15f79d5e2a402b74
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize","version":5,"files":["../assets/prize/PrizePanelX.png","../assets/prize/prizePanelUseBtn.png","../assets/prize/点亮.png","../assets/prize/点亮 副本 2.png"]} <<<<<<< HEAD
\ No newline at end of file {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize","version":5,"files":["..\\assets\\prize\\PrizePanelX.png","..\\assets\\prize\\prizePanelUseBtn.png","..\\assets\\prize\\点亮.png","..\\assets\\prize\\点亮 副本 2.png"]}
=======
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize","version":5,"files":["../assets/prize/PrizePanelX.png","../assets/prize/prizePanelUseBtn.png","../assets/prize/点亮.png","../assets/prize/点亮 副本 2.png"]}
>>>>>>> 983aa8d0e137ab6ac947ff8d15f79d5e2a402b74
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize2","version":5,"files":["../assets/prize2/prize2_icon.png"]} <<<<<<< HEAD
\ No newline at end of file {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize2","version":5,"files":["..\\assets\\prize2\\prize2_icon.png"]}
=======
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize2","version":5,"files":["../assets/prize2/prize2_icon.png"]}
>>>>>>> 983aa8d0e137ab6ac947ff8d15f79d5e2a402b74
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"quit","version":5,"files":["../assets/quit/quit_bg.png","../assets/quit/关闭按钮.png","../assets/quit/按钮 副本 8.png","../assets/quit/按钮 副本 7.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"quit","version":5,"files":["..\\assets\\quit\\quit_bg.png","..\\assets\\quit\\关闭按钮.png","..\\assets\\quit\\按钮 副本 8.png","..\\assets\\quit\\按钮 副本 7.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"rule","version":5,"files":["../assets/rule/ruleBg.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"rule","version":5,"files":["..\\assets\\rule\\ruleBg.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"shop","version":5,"files":["../assets/shop/道具商城.png","../assets/shop/按钮 副本.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"shop","version":5,"files":["..\\assets\\shop\\道具商城.png","..\\assets\\shop\\按钮 副本.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"start","version":5,"files":["../assets/startScene/mask3.png","../assets/startScene/mask2.png","../assets/startScene/mask.png","../assets/startScene/loadingbg.png","../assets/startScene/头顶树丛.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"start","version":5,"files":["..\\assets\\startScene\\mask3.png","..\\assets\\startScene\\mask2.png","..\\assets\\startScene\\mask.png","..\\assets\\startScene\\loadingbg.png","..\\assets\\startScene\\头顶树丛.png"]}
\ No newline at end of file \ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"startpanel","version":5,"files":["../assets/startpanel2/通关条件.png","../assets/startpanel2/数量.png","../assets/startpanel2/数量 副本 3.png","../assets/startpanel2/按钮.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"startpanel","version":5,"files":["..\\assets\\startpanel2\\通关条件.png","..\\assets\\startpanel2\\数量.png","..\\assets\\startpanel2\\数量 副本 3.png","..\\assets\\startpanel2\\按钮.png"]}
\ No newline at end of file \ No newline at end of file
...@@ -94,6 +94,8 @@ export default class MainScene extends Scene { ...@@ -94,6 +94,8 @@ export default class MainScene extends Scene {
chapter: number chapter: number
//所有的格子数组 //所有的格子数组
lattices: Lattice[]; lattices: Lattice[];
//生成口
generateIndexs: number[];
//最后一行的行数 //最后一行的行数
endRowNum: number = 0; endRowNum: number = 0;
//元素的容器,为了移动事件简单 //元素的容器,为了移动事件简单
...@@ -333,7 +335,7 @@ export default class MainScene extends Scene { ...@@ -333,7 +335,7 @@ export default class MainScene extends Scene {
this.addChild(this.stepNumber); this.addChild(this.stepNumber);
//分数进度条,托管 //分数进度条,托管
this.scoreProgress = new ScoreProgress(this.starProgress, this.scoreTxt, this.chapterData.starScores); this.scoreProgress = new ScoreProgress(this.starProgress, this.scoreTxt, this.chapterData.starScores);
// this.scoreTxt.textColor = 0x5e1f0c this.scoreTxt.y -= 2;
//背景图生成 //背景图生成
// var bg = drawBg(this.chapterData.map.paths, this.chapterData.map.lattices) // var bg = drawBg(this.chapterData.map.paths, this.chapterData.map.lattices)
var path = generateMapBg(this.chapterData.map.lattices); var path = generateMapBg(this.chapterData.map.lattices);
...@@ -538,7 +540,7 @@ export default class MainScene extends Scene { ...@@ -538,7 +540,7 @@ export default class MainScene extends Scene {
} }
} }
//设置生成口 //设置生成口
Tool.setGenerateLats(this.lattices, generateLats) this.generateIndexs = Tool.setGenerateLats(this.lattices, generateLats)
//联通口 //联通口
var connectedLats = this.chapterData.map.connectedLats || []; var connectedLats = this.chapterData.map.connectedLats || [];
for (var i = 0; i < connectedLats.length; i++) { for (var i = 0; i < connectedLats.length; i++) {
...@@ -1115,9 +1117,9 @@ export default class MainScene extends Scene { ...@@ -1115,9 +1117,9 @@ export default class MainScene extends Scene {
//先把竖直的掉落完,掉满后 //先把竖直的掉落完,掉满后
var maxCount = 1; var maxCount = 1;
for (var m = 0; m < Tool.colNum; m++) { for (var m = 0; m < Tool.colNum; m++) {
//同一列 //同一列,先原有的填满,再查是否有生成口
for (var n = Tool.rowNum - 1; n >= 0; n--) { for (var n = Tool.rowNum - 1; n >= 0; n--) {
var index = Tool.rcToIndex(n, m); let index = Tool.rcToIndex(n, m);
let lat = this.lattices[index]; let lat = this.lattices[index];
if (Tool.judgeFall(lat)) { if (Tool.judgeFall(lat)) {
var emptyIndex = Tool.findBottom(lat, this.emptys, this.lattices); var emptyIndex = Tool.findBottom(lat, this.emptys, this.lattices);
...@@ -1132,40 +1134,45 @@ export default class MainScene extends Scene { ...@@ -1132,40 +1134,45 @@ export default class MainScene extends Scene {
this.emptys.push(index); this.emptys.push(index);
lat.element = null lat.element = null
} }
} else { } else {
//如果有格子。无元素,是生成口,要补齐下面能掉落的
if (lat && !lat.element && lat.isGenerate) {
//找出从生成口一直到能掉落的空格
var arr = [];
var downIndex = index;
while (this.emptys.indexOf(downIndex) > -1) {
arr.push(downIndex);
downIndex += Tool.colNum;
}
var p = Tool.getPositionByIndex(index);
var len = arr.length;//越前面的越上面,y越小
for (var i = 0; i < arr.length; i++) { }
let tarIndex = arr[i]; }
var type; //找m列的生成口
if (this.lollipopMark) { if (this.generateIndexs[m] != undefined) {
this.lollipopMark = false; let lat = this.lattices[this.generateIndexs[m]];
type = ElementType.LOLLIPOP; let index = this.generateIndexs[m];
this.lollipopCount++; //如果有格子。无元素,是生成口,要补齐下面能掉落的
} else { if (lat && !lat.element && lat.isGenerate) {
type = Tool.randomT(this.chapterData.baseElementTypes) //找出从生成口一直到能掉落的空格
} var arr = [];
let obj = Tool.getElement(type) var downIndex = index;
obj.x = p[0]; while (this.emptys.indexOf(downIndex) > -1) {
obj.y = p[1] - Tool.height * (len - i); arr.push(downIndex);
this.elementContainer.addChild(obj) downIndex += Tool.colNum;
anis.push([obj, tarIndex, len > 1 ? len / 2 : len]); }
Tool.removeEle(tarIndex, this.emptys) var p = Tool.getPositionByIndex(index);
var len = arr.length;//越前面的越上面,y越小
for (var i = 0; i < arr.length; i++) {
let tarIndex = arr[i];
var type;
if (this.lollipopMark) {
this.lollipopMark = false;
type = ElementType.LOLLIPOP;
this.lollipopCount++;
} else {
type = Tool.randomT(this.chapterData.baseElementTypes)
} }
maxCount = Math.max(len, maxCount); let obj = Tool.getElement(type)
// console.log(len) obj.x = p[0];
obj.y = p[1] - Tool.height * (len - i);
this.elementContainer.addChild(obj)
anis.push([obj, tarIndex, len > 1 ? len / 2 : len]);
Tool.removeEle(tarIndex, this.emptys)
} }
maxCount = Math.max(len, maxCount);
// console.log(len)
} }
} }
} }
...@@ -1180,7 +1187,7 @@ export default class MainScene extends Scene { ...@@ -1180,7 +1187,7 @@ export default class MainScene extends Scene {
//排序从大到小 //排序从大到小
emptys.sort(function (a, b) { return a < b ? 1 : -1 }) emptys.sort(function (a, b) { return a < b ? 1 : -1 })
for (var i = 0; i < emptys.length; i++) { for (var i = 0; i < emptys.length; i++) {
var indexMy = emptys[i]; let indexMy = emptys[i];
var lat = this.lattices[indexMy]; var lat = this.lattices[indexMy];
//判断是否是生成口 //判断是否是生成口
if (lat.isGenerate) { if (lat.isGenerate) {
...@@ -1230,11 +1237,15 @@ export default class MainScene extends Scene { ...@@ -1230,11 +1237,15 @@ export default class MainScene extends Scene {
//能掉落,记录元素动画 //能掉落,记录元素动画
anis.push([latFall.element, indexMy]); anis.push([latFall.element, indexMy]);
//去掉 //去掉
// console.log(emptys)
// console.log(indexFall)
emptys.splice(i, 1); emptys.splice(i, 1);
//在剩下emptys的加上一个,正上方的那个 //在剩下emptys的加上一个,正上方的那个
// Tool.insert(indexFall, emptys) // Tool.insertEX(indexFall, emptys)
// console.log(emptys)
// emptys.push(indexFall) // emptys.push(indexFall)
emptys.splice(i + 1, 0, indexFall); emptys.splice(i + 1, 0, indexFall);
// Tool.removeEle(indexMy,emptys)
//掉落的格子上的元素致null //掉落的格子上的元素致null
latFall.element = null; latFall.element = null;
//长度加了,多加+ //长度加了,多加+
...@@ -1320,7 +1331,7 @@ export default class MainScene extends Scene { ...@@ -1320,7 +1331,7 @@ export default class MainScene extends Scene {
* @param callback * @param callback
*/ */
fallAni(anis: any[], callback: Function) { fallAni(anis: any[], callback: Function) {
playSound(SoundType.fall); // playSound(SoundType.fall);
let count = 0; let count = 0;
let countAll = anis.length; let countAll = anis.length;
for (let i = 0; i < anis.length; i++) { for (let i = 0; i < anis.length; i++) {
......
...@@ -1181,7 +1181,7 @@ export const Chapters: ChapterData[] = [ ...@@ -1181,7 +1181,7 @@ export const Chapters: ChapterData[] = [
], ],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1], generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [ elements: [
3, 1, 3, 1, 1, 1, 3, 1, 3, 3, 3, 1, 1, 1, 1, 1, 3, 3,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1,
......
...@@ -148,9 +148,10 @@ export class Tool { ...@@ -148,9 +148,10 @@ export class Tool {
if (num > arr[i]) { if (num > arr[i]) {
//在arr[i]后加num //在arr[i]后加num
arr.splice(i, 0, num); arr.splice(i, 0, num);
break return
} }
} }
arr.push(num)
} }
/** /**
* 判断格子是否能掉落, * 判断格子是否能掉落,
...@@ -517,6 +518,7 @@ export class Tool { ...@@ -517,6 +518,7 @@ export class Tool {
* @param generateLats [0,1,1,1,1,1,1,1,0] * @param generateLats [0,1,1,1,1,1,1,1,0]
*/ */
public static setGenerateLats(lattices: Lattice[], generateLats: number[]) { public static setGenerateLats(lattices: Lattice[], generateLats: number[]) {
var indexs = []
for (var m = 0; m < Tool.colNum; m++) { for (var m = 0; m < Tool.colNum; m++) {
//找每列第一个元素 //找每列第一个元素
for (var g = 0; g < Tool.rowNum; g++) { for (var g = 0; g < Tool.rowNum; g++) {
...@@ -524,10 +526,12 @@ export class Tool { ...@@ -524,10 +526,12 @@ export class Tool {
//如果格子存在,并且该列g的数据为1; //如果格子存在,并且该列g的数据为1;
if (lattices[index] && generateLats[m]) { if (lattices[index] && generateLats[m]) {
lattices[index].isGenerate = true; lattices[index].isGenerate = true;
indexs[m] = index;
break break
} }
} }
} }
return indexs
} }
/** /**
* 将9*9都转化成01格子 * 将9*9都转化成01格子
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment