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wildfirecode13
xiaoxiaole
Commits
cb2d2ac6
Commit
cb2d2ac6
authored
Aug 29, 2019
by
wildfirecode
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Merge branch 'dev' of gitlab2.dui88.com:wanghongyuan/xiaoxiaole into dev
parents
82ea1c0d
e32a30b9
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23 changed files
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86 additions
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59 deletions
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blood.tmproject
egret/resource/TextureMerger/blood.tmproject
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box.tmproject
egret/resource/TextureMerger/box.tmproject
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box2.tmproject
egret/resource/TextureMerger/box2.tmproject
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buy1.tmproject
egret/resource/TextureMerger/buy1.tmproject
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buy2.tmproject
egret/resource/TextureMerger/buy2.tmproject
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buy3.tmproject
egret/resource/TextureMerger/buy3.tmproject
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common.tmproject
egret/resource/TextureMerger/common.tmproject
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fail.tmproject
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failed.tmproject
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main2.tmproject
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map.tmproject
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noprize.tmproject
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preload.tmproject
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prize.tmproject
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prize2.tmproject
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quit.tmproject
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rule.tmproject
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shop.tmproject
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start.tmproject
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startpanel.tmproject
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MainScene.ts
egret/src/mainScene/MainScene.ts
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Chapters.ts
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Tool.ts
egret/src/something/Tool.ts
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{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["..\\assets\\map\\progress2.png","..\\assets\\map\\progress1.png","..\\assets\\map\\icon.png","..\\assets\\map\\animal1.png","..\\assets\\map\\元宝bg.png","..\\assets\\map\\有星星.png","..\\assets\\map\\音乐.png","..\\assets\\map\\星星bg.png","..\\assets\\map\\星星.png","..\\assets\\map\\无星星.png","..\\assets\\map\\问题.png","..\\assets\\map\\退出.png","..\\assets\\map\\狮子.png","..\\assets\\map\\声音.png","..\\assets\\map\\设置bg.png","..\\assets\\map\\设置.png","..\\assets\\map\\关闭 拷贝.png","..\\assets\\map\\道具.png","..\\assets\\map\\宝箱btn.png","..\\assets\\map\\宝箱bg.png","..\\assets\\map\\宝箱.png","..\\assets\\map\\宝箱3.png","..\\assets\\map\\宝箱2.png","..\\assets\\map\\宝箱1.png","..\\assets\\map\\iconbg.png","..\\assets\\map\\光 副本 4.png","..\\assets\\map\\音乐关闭.png","..\\assets\\map\\声音关闭.png"]}
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egret/resource/TextureMerger/noprize.tmproject
View file @
cb2d2ac6
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"noprize","version":5,"files":["../assets/nprize/擦肩而过弹窗 .png","../assets/nprize/得分- 无发券.png","../assets/nprize/再来一次.png"]}
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"noprize","version":5,"files":["..\\assets\\nprize\\擦肩而过弹窗 .png","..\\assets\\nprize\\得分- 无发券.png","..\\assets\\nprize\\再来一次.png"]}
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\ No newline at end of file
egret/resource/TextureMerger/preload.tmproject
View file @
cb2d2ac6
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"preload","version":5,"files":["../assets/common/prizePanelbg.png"]}
<<<<<<< HEAD
\ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"preload","version":5,"files":["..\\assets\\common\\prizePanelbg.png"]}
=======
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"preload","version":5,"files":["../assets/common/prizePanelbg.png"]}
>>>>>>> 983aa8d0e137ab6ac947ff8d15f79d5e2a402b74
egret/resource/TextureMerger/prize.tmproject
View file @
cb2d2ac6
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize","version":5,"files":["../assets/prize/PrizePanelX.png","../assets/prize/prizePanelUseBtn.png","../assets/prize/点亮.png","../assets/prize/点亮 副本 2.png"]}
<<<<<<< HEAD
\ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize","version":5,"files":["..\\assets\\prize\\PrizePanelX.png","..\\assets\\prize\\prizePanelUseBtn.png","..\\assets\\prize\\点亮.png","..\\assets\\prize\\点亮 副本 2.png"]}
=======
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize","version":5,"files":["../assets/prize/PrizePanelX.png","../assets/prize/prizePanelUseBtn.png","../assets/prize/点亮.png","../assets/prize/点亮 副本 2.png"]}
>>>>>>> 983aa8d0e137ab6ac947ff8d15f79d5e2a402b74
egret/resource/TextureMerger/prize2.tmproject
View file @
cb2d2ac6
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize2","version":5,"files":["../assets/prize2/prize2_icon.png"]}
<<<<<<< HEAD
\ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize2","version":5,"files":["..\\assets\\prize2\\prize2_icon.png"]}
=======
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"prize2","version":5,"files":["../assets/prize2/prize2_icon.png"]}
>>>>>>> 983aa8d0e137ab6ac947ff8d15f79d5e2a402b74
egret/resource/TextureMerger/quit.tmproject
View file @
cb2d2ac6
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"quit","version":5,"files":["../assets/quit/quit_bg.png","../assets/quit/关闭按钮.png","../assets/quit/按钮 副本 8.png","../assets/quit/按钮 副本 7.png"]}
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"quit","version":5,"files":["..\\assets\\quit\\quit_bg.png","..\\assets\\quit\\关闭按钮.png","..\\assets\\quit\\按钮 副本 8.png","..\\assets\\quit\\按钮 副本 7.png"]}
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egret/resource/TextureMerger/rule.tmproject
View file @
cb2d2ac6
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"rule","version":5,"files":["../assets/rule/ruleBg.png"]}
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"rule","version":5,"files":["..\\assets\\rule\\ruleBg.png"]}
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egret/resource/TextureMerger/shop.tmproject
View file @
cb2d2ac6
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"shop","version":5,"files":["../assets/shop/道具商城.png","../assets/shop/按钮 副本.png"]}
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"shop","version":5,"files":["..\\assets\\shop\\道具商城.png","..\\assets\\shop\\按钮 副本.png"]}
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egret/resource/TextureMerger/start.tmproject
View file @
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{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"start","version":5,"files":["../assets/startScene/mask3.png","../assets/startScene/mask2.png","../assets/startScene/mask.png","../assets/startScene/loadingbg.png","../assets/startScene/头顶树丛.png"]}
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"start","version":5,"files":["..\\assets\\startScene\\mask3.png","..\\assets\\startScene\\mask2.png","..\\assets\\startScene\\mask.png","..\\assets\\startScene\\loadingbg.png","..\\assets\\startScene\\头顶树丛.png"]}
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egret/resource/TextureMerger/startpanel.tmproject
View file @
cb2d2ac6
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"startpanel","version":5,"files":["../assets/startpanel2/通关条件.png","../assets/startpanel2/数量.png","../assets/startpanel2/数量 副本 3.png","../assets/startpanel2/按钮.png"]}
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"startpanel","version":5,"files":["..\\assets\\startpanel2\\通关条件.png","..\\assets\\startpanel2\\数量.png","..\\assets\\startpanel2\\数量 副本 3.png","..\\assets\\startpanel2\\按钮.png"]}
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egret/src/mainScene/MainScene.ts
View file @
cb2d2ac6
...
@@ -94,6 +94,8 @@ export default class MainScene extends Scene {
...
@@ -94,6 +94,8 @@ export default class MainScene extends Scene {
chapter
:
number
chapter
:
number
//所有的格子数组
//所有的格子数组
lattices
:
Lattice
[];
lattices
:
Lattice
[];
//生成口
generateIndexs
:
number
[];
//最后一行的行数
//最后一行的行数
endRowNum
:
number
=
0
;
endRowNum
:
number
=
0
;
//元素的容器,为了移动事件简单
//元素的容器,为了移动事件简单
...
@@ -333,7 +335,7 @@ export default class MainScene extends Scene {
...
@@ -333,7 +335,7 @@ export default class MainScene extends Scene {
this
.
addChild
(
this
.
stepNumber
);
this
.
addChild
(
this
.
stepNumber
);
//分数进度条,托管
//分数进度条,托管
this
.
scoreProgress
=
new
ScoreProgress
(
this
.
starProgress
,
this
.
scoreTxt
,
this
.
chapterData
.
starScores
);
this
.
scoreProgress
=
new
ScoreProgress
(
this
.
starProgress
,
this
.
scoreTxt
,
this
.
chapterData
.
starScores
);
// this.scoreTxt.textColor = 0x5e1f0c
this
.
scoreTxt
.
y
-=
2
;
//背景图生成
//背景图生成
// var bg = drawBg(this.chapterData.map.paths, this.chapterData.map.lattices)
// var bg = drawBg(this.chapterData.map.paths, this.chapterData.map.lattices)
var
path
=
generateMapBg
(
this
.
chapterData
.
map
.
lattices
);
var
path
=
generateMapBg
(
this
.
chapterData
.
map
.
lattices
);
...
@@ -538,7 +540,7 @@ export default class MainScene extends Scene {
...
@@ -538,7 +540,7 @@ export default class MainScene extends Scene {
}
}
}
}
//设置生成口
//设置生成口
Tool
.
setGenerateLats
(
this
.
lattices
,
generateLats
)
this
.
generateIndexs
=
Tool
.
setGenerateLats
(
this
.
lattices
,
generateLats
)
//联通口
//联通口
var
connectedLats
=
this
.
chapterData
.
map
.
connectedLats
||
[];
var
connectedLats
=
this
.
chapterData
.
map
.
connectedLats
||
[];
for
(
var
i
=
0
;
i
<
connectedLats
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
connectedLats
.
length
;
i
++
)
{
...
@@ -1115,9 +1117,9 @@ export default class MainScene extends Scene {
...
@@ -1115,9 +1117,9 @@ export default class MainScene extends Scene {
//先把竖直的掉落完,掉满后
//先把竖直的掉落完,掉满后
var
maxCount
=
1
;
var
maxCount
=
1
;
for
(
var
m
=
0
;
m
<
Tool
.
colNum
;
m
++
)
{
for
(
var
m
=
0
;
m
<
Tool
.
colNum
;
m
++
)
{
//同一列
//同一列
,先原有的填满,再查是否有生成口
for
(
var
n
=
Tool
.
rowNum
-
1
;
n
>=
0
;
n
--
)
{
for
(
var
n
=
Tool
.
rowNum
-
1
;
n
>=
0
;
n
--
)
{
var
index
=
Tool
.
rcToIndex
(
n
,
m
);
let
index
=
Tool
.
rcToIndex
(
n
,
m
);
let
lat
=
this
.
lattices
[
index
];
let
lat
=
this
.
lattices
[
index
];
if
(
Tool
.
judgeFall
(
lat
))
{
if
(
Tool
.
judgeFall
(
lat
))
{
var
emptyIndex
=
Tool
.
findBottom
(
lat
,
this
.
emptys
,
this
.
lattices
);
var
emptyIndex
=
Tool
.
findBottom
(
lat
,
this
.
emptys
,
this
.
lattices
);
...
@@ -1132,40 +1134,45 @@ export default class MainScene extends Scene {
...
@@ -1132,40 +1134,45 @@ export default class MainScene extends Scene {
this
.
emptys
.
push
(
index
);
this
.
emptys
.
push
(
index
);
lat
.
element
=
null
lat
.
element
=
null
}
}
}
else
{
}
else
{
//如果有格子。无元素,是生成口,要补齐下面能掉落的
if
(
lat
&&
!
lat
.
element
&&
lat
.
isGenerate
)
{
//找出从生成口一直到能掉落的空格
var
arr
=
[];
var
downIndex
=
index
;
while
(
this
.
emptys
.
indexOf
(
downIndex
)
>
-
1
)
{
arr
.
push
(
downIndex
);
downIndex
+=
Tool
.
colNum
;
}
var
p
=
Tool
.
getPositionByIndex
(
index
);
var
len
=
arr
.
length
;
//越前面的越上面,y越小
for
(
var
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
}
let
tarIndex
=
arr
[
i
];
}
var
type
;
//找m列的生成口
if
(
this
.
lollipopMark
)
{
if
(
this
.
generateIndexs
[
m
]
!=
undefined
)
{
this
.
lollipopMark
=
false
;
let
lat
=
this
.
lattices
[
this
.
generateIndexs
[
m
]];
type
=
ElementType
.
LOLLIPOP
;
let
index
=
this
.
generateIndexs
[
m
];
this
.
lollipopCount
++
;
//如果有格子。无元素,是生成口,要补齐下面能掉落的
}
else
{
if
(
lat
&&
!
lat
.
element
&&
lat
.
isGenerate
)
{
type
=
Tool
.
randomT
(
this
.
chapterData
.
baseElementTypes
)
//找出从生成口一直到能掉落的空格
}
var
arr
=
[];
let
obj
=
Tool
.
getElement
(
type
)
var
downIndex
=
index
;
obj
.
x
=
p
[
0
];
while
(
this
.
emptys
.
indexOf
(
downIndex
)
>
-
1
)
{
obj
.
y
=
p
[
1
]
-
Tool
.
height
*
(
len
-
i
);
arr
.
push
(
downIndex
);
this
.
elementContainer
.
addChild
(
obj
)
downIndex
+=
Tool
.
colNum
;
anis
.
push
([
obj
,
tarIndex
,
len
>
1
?
len
/
2
:
len
]);
}
Tool
.
removeEle
(
tarIndex
,
this
.
emptys
)
var
p
=
Tool
.
getPositionByIndex
(
index
);
var
len
=
arr
.
length
;
//越前面的越上面,y越小
for
(
var
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
let
tarIndex
=
arr
[
i
];
var
type
;
if
(
this
.
lollipopMark
)
{
this
.
lollipopMark
=
false
;
type
=
ElementType
.
LOLLIPOP
;
this
.
lollipopCount
++
;
}
else
{
type
=
Tool
.
randomT
(
this
.
chapterData
.
baseElementTypes
)
}
}
maxCount
=
Math
.
max
(
len
,
maxCount
);
let
obj
=
Tool
.
getElement
(
type
)
// console.log(len)
obj
.
x
=
p
[
0
];
obj
.
y
=
p
[
1
]
-
Tool
.
height
*
(
len
-
i
);
this
.
elementContainer
.
addChild
(
obj
)
anis
.
push
([
obj
,
tarIndex
,
len
>
1
?
len
/
2
:
len
]);
Tool
.
removeEle
(
tarIndex
,
this
.
emptys
)
}
}
maxCount
=
Math
.
max
(
len
,
maxCount
);
// console.log(len)
}
}
}
}
}
}
...
@@ -1180,7 +1187,7 @@ export default class MainScene extends Scene {
...
@@ -1180,7 +1187,7 @@ export default class MainScene extends Scene {
//排序从大到小
//排序从大到小
emptys
.
sort
(
function
(
a
,
b
)
{
return
a
<
b
?
1
:
-
1
})
emptys
.
sort
(
function
(
a
,
b
)
{
return
a
<
b
?
1
:
-
1
})
for
(
var
i
=
0
;
i
<
emptys
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
emptys
.
length
;
i
++
)
{
var
indexMy
=
emptys
[
i
];
let
indexMy
=
emptys
[
i
];
var
lat
=
this
.
lattices
[
indexMy
];
var
lat
=
this
.
lattices
[
indexMy
];
//判断是否是生成口
//判断是否是生成口
if
(
lat
.
isGenerate
)
{
if
(
lat
.
isGenerate
)
{
...
@@ -1230,11 +1237,15 @@ export default class MainScene extends Scene {
...
@@ -1230,11 +1237,15 @@ export default class MainScene extends Scene {
//能掉落,记录元素动画
//能掉落,记录元素动画
anis
.
push
([
latFall
.
element
,
indexMy
]);
anis
.
push
([
latFall
.
element
,
indexMy
]);
//去掉
//去掉
// console.log(emptys)
// console.log(indexFall)
emptys
.
splice
(
i
,
1
);
emptys
.
splice
(
i
,
1
);
//在剩下emptys的加上一个,正上方的那个
//在剩下emptys的加上一个,正上方的那个
// Tool.insert(indexFall, emptys)
// Tool.insertEX(indexFall, emptys)
// console.log(emptys)
// emptys.push(indexFall)
// emptys.push(indexFall)
emptys
.
splice
(
i
+
1
,
0
,
indexFall
);
emptys
.
splice
(
i
+
1
,
0
,
indexFall
);
// Tool.removeEle(indexMy,emptys)
//掉落的格子上的元素致null
//掉落的格子上的元素致null
latFall
.
element
=
null
;
latFall
.
element
=
null
;
//长度加了,多加+
//长度加了,多加+
...
@@ -1320,7 +1331,7 @@ export default class MainScene extends Scene {
...
@@ -1320,7 +1331,7 @@ export default class MainScene extends Scene {
* @param callback
* @param callback
*/
*/
fallAni
(
anis
:
any
[],
callback
:
Function
)
{
fallAni
(
anis
:
any
[],
callback
:
Function
)
{
playSound
(
SoundType
.
fall
);
//
playSound(SoundType.fall);
let
count
=
0
;
let
count
=
0
;
let
countAll
=
anis
.
length
;
let
countAll
=
anis
.
length
;
for
(
let
i
=
0
;
i
<
anis
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
anis
.
length
;
i
++
)
{
...
...
egret/src/something/Chapters.ts
View file @
cb2d2ac6
...
@@ -1181,7 +1181,7 @@ export const Chapters: ChapterData[] = [
...
@@ -1181,7 +1181,7 @@ export const Chapters: ChapterData[] = [
],
],
generateLats
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
generateLats
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
elements
:
[
elements
:
[
3
,
1
,
3
,
1
,
1
,
1
,
3
,
1
,
3
,
3
,
3
,
1
,
1
,
1
,
1
,
1
,
3
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
0
,
1
,
1
,
...
...
egret/src/something/Tool.ts
View file @
cb2d2ac6
...
@@ -148,9 +148,10 @@ export class Tool {
...
@@ -148,9 +148,10 @@ export class Tool {
if
(
num
>
arr
[
i
])
{
if
(
num
>
arr
[
i
])
{
//在arr[i]后加num
//在arr[i]后加num
arr
.
splice
(
i
,
0
,
num
);
arr
.
splice
(
i
,
0
,
num
);
break
return
}
}
}
}
arr
.
push
(
num
)
}
}
/**
/**
* 判断格子是否能掉落,
* 判断格子是否能掉落,
...
@@ -517,6 +518,7 @@ export class Tool {
...
@@ -517,6 +518,7 @@ export class Tool {
* @param generateLats [0,1,1,1,1,1,1,1,0]
* @param generateLats [0,1,1,1,1,1,1,1,0]
*/
*/
public
static
setGenerateLats
(
lattices
:
Lattice
[],
generateLats
:
number
[])
{
public
static
setGenerateLats
(
lattices
:
Lattice
[],
generateLats
:
number
[])
{
var
indexs
=
[]
for
(
var
m
=
0
;
m
<
Tool
.
colNum
;
m
++
)
{
for
(
var
m
=
0
;
m
<
Tool
.
colNum
;
m
++
)
{
//找每列第一个元素
//找每列第一个元素
for
(
var
g
=
0
;
g
<
Tool
.
rowNum
;
g
++
)
{
for
(
var
g
=
0
;
g
<
Tool
.
rowNum
;
g
++
)
{
...
@@ -524,10 +526,12 @@ export class Tool {
...
@@ -524,10 +526,12 @@ export class Tool {
//如果格子存在,并且该列g的数据为1;
//如果格子存在,并且该列g的数据为1;
if
(
lattices
[
index
]
&&
generateLats
[
m
])
{
if
(
lattices
[
index
]
&&
generateLats
[
m
])
{
lattices
[
index
].
isGenerate
=
true
;
lattices
[
index
].
isGenerate
=
true
;
indexs
[
m
]
=
index
;
break
break
}
}
}
}
}
}
return
indexs
}
}
/**
/**
* 将9*9都转化成01格子
* 将9*9都转化成01格子
...
...
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