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wildfirecode13
xiaoxiaole
Commits
c42e19a7
Commit
c42e19a7
authored
Aug 22, 2019
by
wjf
Browse files
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l
parent
99829df1
Changes
4
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4 changed files
with
300 additions
and
39 deletions
+300
-39
MainScene.ts
egret/src/mainScene/MainScene.ts
+17
-11
StartPanel.ts
egret/src/panels/StartPanel.ts
+7
-7
Chapters.ts
egret/src/something/Chapters.ts
+275
-20
MapData.ts
egret/src/something/interface/MapData.ts
+1
-1
No files found.
egret/src/mainScene/MainScene.ts
View file @
c42e19a7
...
@@ -87,6 +87,8 @@ export default class MainScene extends Scene {
...
@@ -87,6 +87,8 @@ export default class MainScene extends Scene {
chapterData
:
ChapterData
;
chapterData
:
ChapterData
;
//所有的格子数组
//所有的格子数组
lattices
:
Lattice
[];
lattices
:
Lattice
[];
//最后一行的行数
endRowNum
:
number
=
0
;
//元素的容器,为了移动事件简单
//元素的容器,为了移动事件简单
elementContainer
:
egret
.
DisplayObjectContainer
;
elementContainer
:
egret
.
DisplayObjectContainer
;
//选中框
//选中框
...
@@ -133,6 +135,7 @@ export default class MainScene extends Scene {
...
@@ -133,6 +135,7 @@ export default class MainScene extends Scene {
//每一步生成的总分数
//每一步生成的总分数
oneStepScore
:
number
;
oneStepScore
:
number
;
//三个toast
movieClips
:
any
=
{}
movieClips
:
any
=
{}
//皮肤上的
//皮肤上的
...
@@ -178,8 +181,6 @@ export default class MainScene extends Scene {
...
@@ -178,8 +181,6 @@ export default class MainScene extends Scene {
// egret.Tween.removeTweens(this.scoreProgress);
// egret.Tween.removeTweens(this.scoreProgress);
egret
.
Tween
.
get
(
this
.
scoreProgress
,
{},
null
,
true
)
egret
.
Tween
.
get
(
this
.
scoreProgress
,
{},
null
,
true
)
.
to
({
score
:
value
},
300
)
.
to
({
score
:
value
},
300
)
//同时加进度条,和星星的判断
// this.scoreProgress.score=value
}
}
boomBtnNum
:
PropNumShow
;
boomBtnNum
:
PropNumShow
;
hammerBtnNum
:
PropNumShow
;
hammerBtnNum
:
PropNumShow
;
...
@@ -190,6 +191,7 @@ export default class MainScene extends Scene {
...
@@ -190,6 +191,7 @@ export default class MainScene extends Scene {
Tool
.
init
();
Tool
.
init
();
//第几关
//第几关
var
chapter
=
(
data
&&
data
.
chapter
)
?
data
.
chapter
:
1
;
var
chapter
=
(
data
&&
data
.
chapter
)
?
data
.
chapter
:
1
;
// var chapter = 9
this
.
chapterTxt
.
text
=
"第"
+
chapter
+
"关"
;
this
.
chapterTxt
.
text
=
"第"
+
chapter
+
"关"
;
//关卡数据
//关卡数据
this
.
chapterData
=
Chapters
[
chapter
];
this
.
chapterData
=
Chapters
[
chapter
];
...
@@ -253,14 +255,14 @@ export default class MainScene extends Scene {
...
@@ -253,14 +255,14 @@ export default class MainScene extends Scene {
for
(
let
i
=
0
;
i
<
svgas
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
svgas
.
length
;
i
++
)
{
parser
.
load
(
resPath
+
'resource/assets/svgas/'
+
svgas
[
i
]
+
".svga"
,
(
videoItem
)
=>
{
parser
.
load
(
resPath
+
'resource/assets/svgas/'
+
svgas
[
i
]
+
".svga"
,
(
videoItem
)
=>
{
var
mv
=
new
window
[
"SVGA"
].
EgretMovieClip
(
videoItem
);
var
mv
=
new
window
[
"SVGA"
].
EgretMovieClip
(
videoItem
);
mv
.
lockStep
=
true
;
mv
.
lockStep
=
true
;
mv
.
x
=
(
750
-
520
)
/
2
;
mv
.
x
=
(
750
-
520
)
/
2
;
mv
.
y
=
500
;
mv
.
y
=
500
;
mv
.
stop
();
mv
.
stop
();
let
fun
;
let
fun
;
mv
.
addEventListener
(
egret
.
Event
.
COMPLETE
,
fun
=
function
(
e
)
{
mv
.
addEventListener
(
egret
.
Event
.
COMPLETE
,
fun
=
function
(
e
)
{
e
.
target
.
stop
()
e
.
target
.
stop
()
if
(
e
.
target
.
parent
)
{
if
(
e
.
target
.
parent
)
{
this
.
removeChild
(
e
.
target
)
this
.
removeChild
(
e
.
target
)
}
}
},
this
)
},
this
)
...
@@ -335,6 +337,9 @@ export default class MainScene extends Scene {
...
@@ -335,6 +337,9 @@ export default class MainScene extends Scene {
this
.
lattices
=
[];
this
.
lattices
=
[];
for
(
var
i
=
0
;
i
<
latticesD
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
latticesD
.
length
;
i
++
)
{
if
(
!
latticesD
[
i
])
continue
;
if
(
!
latticesD
[
i
])
continue
;
//记录最下一层的行数
var
rc
=
Tool
.
indexToRc
(
i
);
this
.
endRowNum
=
rc
[
0
]
>
this
.
endRowNum
?
rc
[
0
]
:
this
.
endRowNum
;
this
.
lattices
[
i
]
=
Pool
.
takeOut
(
RecoverName
.
LATTICE
);
this
.
lattices
[
i
]
=
Pool
.
takeOut
(
RecoverName
.
LATTICE
);
if
(
!
this
.
lattices
[
i
])
{
if
(
!
this
.
lattices
[
i
])
{
this
.
lattices
[
i
]
=
new
Lattice
(
i
);
this
.
lattices
[
i
]
=
new
Lattice
(
i
);
...
@@ -418,7 +423,7 @@ export default class MainScene extends Scene {
...
@@ -418,7 +423,7 @@ export default class MainScene extends Scene {
}
}
}
}
//联通口
//联通口
var
connectedLats
=
this
.
chapterData
.
map
.
connectedLats
;
var
connectedLats
=
this
.
chapterData
.
map
.
connectedLats
||
[]
;
for
(
var
i
=
0
;
i
<
connectedLats
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
connectedLats
.
length
;
i
++
)
{
var
connectedLat
=
connectedLats
[
i
];
var
connectedLat
=
connectedLats
[
i
];
this
.
lattices
[
connectedLat
[
0
]].
down
=
connectedLat
[
1
];
this
.
lattices
[
connectedLat
[
0
]].
down
=
connectedLat
[
1
];
...
@@ -670,7 +675,7 @@ export default class MainScene extends Scene {
...
@@ -670,7 +675,7 @@ export default class MainScene extends Scene {
var
aarr
=
[
s
,
o
]
var
aarr
=
[
s
,
o
]
for
(
var
i
=
0
;
i
<
aarr
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
aarr
.
length
;
i
++
)
{
var
ele
=
aarr
[
i
];
var
ele
=
aarr
[
i
];
if
(
ele
.
type
==
ElementType
.
LOLLIPOP
&&
ele
.
row
==
Tool
.
rowNum
-
1
)
{
if
(
ele
.
type
==
ElementType
.
LOLLIPOP
&&
ele
.
row
==
this
.
endRowNum
)
{
this
.
recoverEle
(
ele
.
index
);
this
.
recoverEle
(
ele
.
index
);
this
.
lollipopCount
--
;
this
.
lollipopCount
--
;
//通关目标还有棒棒糖,并且,图中已为0,下次需要生成
//通关目标还有棒棒糖,并且,图中已为0,下次需要生成
...
@@ -872,6 +877,7 @@ export default class MainScene extends Scene {
...
@@ -872,6 +877,7 @@ export default class MainScene extends Scene {
if
(
this
.
lollipopMark
)
{
if
(
this
.
lollipopMark
)
{
this
.
lollipopMark
=
false
;
this
.
lollipopMark
=
false
;
type
=
ElementType
.
LOLLIPOP
;
type
=
ElementType
.
LOLLIPOP
;
this
.
lollipopCount
++
;
}
else
{
}
else
{
type
=
Tool
.
randomT
(
this
.
chapterData
.
baseElementTypes
)
type
=
Tool
.
randomT
(
this
.
chapterData
.
baseElementTypes
)
}
}
...
@@ -896,7 +902,7 @@ export default class MainScene extends Scene {
...
@@ -896,7 +902,7 @@ export default class MainScene extends Scene {
obj
.
x
=
position
[
0
];
obj
.
x
=
position
[
0
];
obj
.
y
=
position
[
1
];
obj
.
y
=
position
[
1
];
//查看每个掉落的obj是否有冰淇淋,并且index是底部的索引,如果是,掉落完后,该格置空,加入emptys,并且需要掉落冰淇淋判断
//查看每个掉落的obj是否有冰淇淋,并且index是底部的索引,如果是,掉落完后,该格置空,加入emptys,并且需要掉落冰淇淋判断
if
(
obj
.
type
==
ElementType
.
LOLLIPOP
&&
Tool
.
indexToRc
(
index
)[
0
]
==
Tool
.
rowNum
-
1
)
{
if
(
obj
.
type
==
ElementType
.
LOLLIPOP
&&
Tool
.
indexToRc
(
index
)[
0
]
==
this
.
endRowNum
)
{
this
.
recoverEle
(
index
);
this
.
recoverEle
(
index
);
this
.
lollipopCount
--
;
this
.
lollipopCount
--
;
//通关目标还有棒棒糖,并且,图中已为0,下次需要生成
//通关目标还有棒棒糖,并且,图中已为0,下次需要生成
...
@@ -1626,7 +1632,7 @@ export default class MainScene extends Scene {
...
@@ -1626,7 +1632,7 @@ export default class MainScene extends Scene {
if
(
ele
.
temEffectType
!=
null
)
{
if
(
ele
.
temEffectType
!=
null
)
{
ele
.
effectType
=
ele
.
temEffectType
;
ele
.
effectType
=
ele
.
temEffectType
;
ele
.
temEffectType
=
null
;
ele
.
temEffectType
=
null
;
//但是算个数
//但是算个数
,考虑是否冰块要消除
this
.
goElementTarget
(
ele
);
this
.
goElementTarget
(
ele
);
}
else
{
}
else
{
//单纯元素消失特效
//单纯元素消失特效
...
@@ -1862,11 +1868,11 @@ export default class MainScene extends Scene {
...
@@ -1862,11 +1868,11 @@ export default class MainScene extends Scene {
if
(
sv
&&
this
.
movieClips
[
sv
])
{
if
(
sv
&&
this
.
movieClips
[
sv
])
{
this
.
addChild
(
this
.
movieClips
[
sv
])
this
.
addChild
(
this
.
movieClips
[
sv
])
this
.
movieClips
[
sv
].
gotoAndPlay
(
1
,
true
)
this
.
movieClips
[
sv
].
gotoAndPlay
(
1
,
true
)
setTimeout
(()
=>
{
setTimeout
(()
=>
{
if
(
this
.
movieClips
[
sv
].
parent
)
{
if
(
this
.
movieClips
[
sv
].
parent
)
{
this
.
removeChild
(
this
.
movieClips
[
sv
])
this
.
removeChild
(
this
.
movieClips
[
sv
])
}
}
},
667
)
},
667
)
}
}
this
.
oneStepScore
=
0
;
this
.
oneStepScore
=
0
;
}
}
...
...
egret/src/panels/StartPanel.ts
View file @
c42e19a7
...
@@ -28,12 +28,12 @@ export default class StartPanel extends Panel {
...
@@ -28,12 +28,12 @@ export default class StartPanel extends Panel {
const
prop2Nums
=
getPropNums
(
PropType
.
BOOM
);
const
prop2Nums
=
getPropNums
(
PropType
.
BOOM
);
const
prop1Nums
=
getPropNums
(
PropType
.
HAMMER
);
const
prop1Nums
=
getPropNums
(
PropType
.
HAMMER
);
const
prop3Nums
=
getPropNums
(
PropType
.
CHANCE_NUM
);
const
prop3Nums
=
getPropNums
(
PropType
.
CHANCE_NUM
);
this
[
'buy1btn'
].
visible
=
prop1Nums
<=
0
;
this
[
'buy1btn'
].
visible
=
prop1Nums
<=
0
;
this
[
'nums1'
].
visible
=
prop1Nums
>
0
;
this
[
'nums1'
].
visible
=
prop1Nums
>
0
;
this
[
'buy2btn'
].
visible
=
prop2Nums
<=
0
;
this
[
'buy2btn'
].
visible
=
prop2Nums
<=
0
;
this
[
'nums2'
].
visible
=
prop2Nums
>
0
;
this
[
'nums2'
].
visible
=
prop2Nums
>
0
;
this
[
'buy3btn'
].
visible
=
prop3Nums
<=
0
;
this
[
'buy3btn'
].
visible
=
prop3Nums
<=
0
;
this
[
'nums3'
].
visible
=
prop3Nums
>
0
;
this
[
'nums3'
].
visible
=
prop3Nums
>
0
;
this
[
'nums1Txt'
].
text
=
prop1Nums
;
this
[
'nums1Txt'
].
text
=
prop1Nums
;
this
[
'nums2Txt'
].
text
=
prop2Nums
;
this
[
'nums2Txt'
].
text
=
prop2Nums
;
this
[
'nums3Txt'
].
text
=
prop3Nums
;
this
[
'nums3Txt'
].
text
=
prop3Nums
;
...
@@ -50,7 +50,7 @@ export default class StartPanel extends Panel {
...
@@ -50,7 +50,7 @@ export default class StartPanel extends Panel {
onTap_startBtn
()
{
onTap_startBtn
()
{
this
.
hidePanel
();
this
.
hidePanel
();
// console.log('level '+this._level+'game start......')
// console.log('level '+this._level+'game start......')
SceneCtrl
.
instance
.
change
(
ModuleTypes
.
MAIN_SCENE
)
SceneCtrl
.
instance
.
change
(
ModuleTypes
.
MAIN_SCENE
,
{
chapter
:
this
.
_level
}
)
}
}
onTap_buy1btn
()
{
onTap_buy1btn
()
{
PanelCtrl
.
instance
.
show
(
'Buy1'
);
PanelCtrl
.
instance
.
show
(
'Buy1'
);
...
...
egret/src/something/Chapters.ts
View file @
c42e19a7
...
@@ -38,27 +38,282 @@ export const Chapters: ChapterData[] = [
...
@@ -38,27 +38,282 @@ export const Chapters: ChapterData[] = [
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.15
,
effectInitProbability
:
0.15
,
stepCount
:
30
,
stepCount
:
30
,
passTarget
:
{
type
:
PassType
.
SCORE_TARGET
,
score
:
10000
,
},
// passTarget: {
// passTarget: {
// type: PassType.ELEMENT_TARGET,
// type: PassType.SCORE_TARGET,
// elements: [
// score: 10000,
// // {
// // type: ElementType.ICE,
// // count: 100,
// // },
// {
// type: ElementType.RABBIT,
// count: 56,
// },
// },
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
// {
// {
// type: ElementType.LOLLIPOP,
// type: ElementType.ICE,
// count: 2,
// count: 100,
// }
// ],
// },
// },
starScores
:
[
3000
,
5000
,
10000
]
{
type
:
ElementType
.
RABBIT
,
count
:
56
,
},
{
type
:
ElementType
.
LOLLIPOP
,
count
:
4
,
}
}
],
},
starScores
:
[
3000
,
5000
,
10000
]
},
//第二关
{
map
:
{
lattices
:
[
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
],
generateLats
:
[
18
,
2
,
3
,
4
,
5
,
6
,
26
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.1
,
stepCount
:
18
,
passTarget
:
{
type
:
PassType
.
SCORE_TARGET
,
score
:
4000
,
},
starScores
:
[
2000
,
3000
,
4000
]
},
//第三关
{
map
:
{
lattices
:
[
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
],
generateLats
:
[
9
,
0
,
2
,
3
,
4
,
5
,
6
,
17
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.05
,
stepCount
:
18
,
passTarget
:
{
type
:
PassType
.
SCORE_TARGET
,
score
:
4500
,
},
starScores
:
[
2000
,
3000
,
4500
]
},
//第四关
{
map
:
{
lattices
:
[
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
],
generateLats
:
[
1
,
2
,
3
,
4
,
5
,
6
,
7
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.1
,
stepCount
:
23
,
passTarget
:
{
type
:
PassType
.
SCORE_TARGET
,
score
:
5500
,
},
starScores
:
[
3000
,
4000
,
5500
]
},
//第五关
{
map
:
{
lattices
:
[
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
2
,
2
,
2
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
2
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
2
,
2
,
2
,
1
,
0
,
0
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
0
,
0
,
],
generateLats
:
[
2
,
3
,
4
,
5
,
6
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.1
,
stepCount
:
19
,
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
{
type
:
ElementType
.
ICE
,
count
:
12
,
},
]
},
starScores
:
[
4000
,
5000
,
6000
]
},
//第六关
{
map
:
{
lattices
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
1
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
],
generateLats
:
[
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.05
,
stepCount
:
52
,
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
{
type
:
ElementType
.
ICE
,
count
:
52
,
},
]
},
starScores
:
[
30000
,
36000
,
40000
]
},
//第七关
{
map
:
{
lattices
:
[
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
0
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
0
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
0
,
0
,
],
generateLats
:
[
0
,
1
,
2
,
3
,
5
,
6
,
7
,
8
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.05
,
stepCount
:
23
,
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
{
type
:
ElementType
.
ICE
,
count
:
17
,
},
]
},
starScores
:
[
9000
,
14000
,
20000
]
},
//第八关
{
map
:
{
lattices
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
0
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
1
,
0
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
],
generateLats
:
[
10
,
11
,
12
,
13
,
14
,
15
,
16
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.05
,
stepCount
:
28
,
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
{
type
:
ElementType
.
ICE
,
count
:
22
,
},
]
},
starScores
:
[
12000
,
24000
,
36000
]
},
//第九关
{
map
:
{
lattices
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
2
,
1
,
1
,
1
,
0
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
2
,
2
,
0
,
2
,
2
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
1
,
],
generateLats
:
[
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.05
,
stepCount
:
43
,
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
{
type
:
ElementType
.
ICE
,
count
:
25
,
},
]
},
starScores
:
[
20000
,
35000
,
50000
]
},
//第十关
{
map
:
{
lattices
:
[
0
,
0
,
1
,
1
,
4
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
],
generateLats
:
[
2
,
3
,
4
,
5
,
6
],
},
baseElementTypes
:
[
0
,
1
,
2
,
3
,
4
],
effectInitProbability
:
0.05
,
stepCount
:
50
,
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
{
type
:
ElementType
.
LOLLIPOP
,
count
:
1
,
},
]
},
starScores
:
[
1000
,
2000
,
3000
]
},
]
]
\ No newline at end of file
egret/src/something/interface/MapData.ts
View file @
c42e19a7
...
@@ -25,6 +25,6 @@ export interface MapData {
...
@@ -25,6 +25,6 @@ export interface MapData {
* 元素为两个索引的数组[8,9],第一个元素为up,第二个元素为down
* 元素为两个索引的数组[8,9],第一个元素为up,第二个元素为down
* [[8,9],[10,13]]
* [[8,9],[10,13]]
*/
*/
connectedLats
:
any
[];
connectedLats
?
:
any
[];
}
}
\ No newline at end of file
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