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wildfirecode13
xiaoxiaole
Commits
bd6bb07f
Commit
bd6bb07f
authored
Nov 07, 2019
by
邱旭
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'dev' of
http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole
into dev
parents
6fe5106f
cf502021
Changes
13
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Showing
13 changed files
with
618 additions
and
196 deletions
+618
-196
MainBase.ts
egret/libs/new_wx/MainBase.ts
+2
-0
redBombLight.svga
egret/resource/assets/svgas/redBombLight.svga
+0
-0
default.thm.json
egret/resource/default.thm.json
+91
-90
RedBombRuleSkin.exml
egret/resource/skins/RedBombRuleSkin.exml
+21
-0
getRedBombAward.ts
egret/src/getRedBombAward.ts
+25
-12
MainScene.ts
egret/src/mainScene/MainScene.ts
+110
-61
BombTipsPanel.ts
egret/src/panels/BombTipsPanel.ts
+10
-1
RedBombRule.ts
egret/src/panels/RedBombRule.ts
+49
-0
Tool.ts
egret/src/something/Tool.ts
+18
-0
FesRedBombShowAni.ts
egret/src/something/anisCall/FesRedBombShowAni.ts
+38
-0
FestivalEle.ts
egret/src/something/class/FestivalEle.ts
+249
-27
RecoverName.ts
egret/src/something/enum/RecoverName.ts
+1
-1
FestivalTarget.ts
egret/src/something/uis/FestivalTarget.ts
+4
-4
No files found.
egret/libs/new_wx/MainBase.ts
View file @
bd6bb07f
...
...
@@ -68,6 +68,7 @@ import HbNoPrize from "../../src/panels/HongbaoRain/HbNoPrize";
import
HbGame
from
"../../src/panels/HongbaoRain/HbGame"
;
import
getRedBombAward
from
"../../src/getRedBombAward"
;
import
BombTipsPanel
from
"../../src/panels/BombTipsPanel"
;
import
RedBombRule
from
"../../src/panels/RedBombRule"
;
export
default
class
MainBase
extends
eui
.
UILayer
{
constructor
()
{
...
...
@@ -125,6 +126,7 @@ export default class MainBase extends eui.UILayer {
[
'friend'
,
{
cls
:
FriendPanel
}],
[
'ad'
,
{
cls
:
ADPanel
}],
[
'BombTipsPanel'
,
{
cls
:
BombTipsPanel
}],
[
'RedBombRule'
,
{
cls
:
RedBombRule
}],
];
const
scenes
=
[
...
...
egret/resource/assets/svgas/redBombLight.svga
0 → 100644
View file @
bd6bb07f
File added
egret/resource/default.thm.json
View file @
bd6bb07f
{
"skins"
:
{},
"autoGenerateExmlsList"
:
true
,
"exmls"
:
[
"resource/skins/ADSkin.exml"
,
"resource/skins/ADSmallSkin.exml"
,
"resource/skins/AlertSkin.exml"
,
"resource/skins/AvatarSkin.exml"
,
"resource/skins/BackSkin.exml"
,
"resource/skins/BagItem2Skin.exml"
,
"resource/skins/BagItemSkin.exml"
,
"resource/skins/BagQuitSkin.exml"
,
"resource/skins/BagSkin.exml"
,
"resource/skins/Blood2Skin.exml"
,
"resource/skins/BloodSkin.exml"
,
"resource/skins/Box2Skin.exml"
,
"resource/skins/BoxSkin.exml"
,
"resource/skins/Buy1Skin.exml"
,
"resource/skins/Buy2Skin.exml"
,
"resource/skins/Buy3Skin.exml"
,
"resource/skins/ExchangeSkin.exml"
,
"resource/skins/FailSkin.exml"
,
"resource/skins/FriendItem2Skin.exml"
,
"resource/skins/FriendItemSkin.exml"
,
"resource/skins/FriendShareSkin.exml"
,
"resource/skins/FriendSkin.exml"
,
"resource/skins/H52Skin.exml"
,
"resource/skins/H5Skin.exml"
,
"resource/skins/HbCutTimeSkin.exml"
,
"resource/skins/HbGameSkin.exml"
,
"resource/skins/HbNoPrizeSkin.exml"
,
"resource/skins/HbPrizeSkin.exml"
,
"resource/skins/HbRuleSkin.exml"
,
"resource/skins/IconButtonSkin.exml"
,
"resource/skins/InviteCutTimePanelSkin.exml"
,
"resource/skins/InviteItemSkin.exml"
,
"resource/skins/InvitePrizePanelSkin.exml"
,
"resource/skins/InviteRulePanelSkin.exml"
,
"resource/skins/InviteRuleSkin.exml"
,
"resource/skins/InviteSkin.exml"
,
"resource/skins/Main2Skin.exml"
,
"resource/skins/MapBottomSkin.exml"
,
"resource/skins/MapRepeatSkin.exml"
,
"resource/skins/MapSkin.exml"
,
"resource/skins/MapTopSkin.exml"
,
"resource/skins/NoPrizeSkin.exml"
,
"resource/skins/OptionItemSkin.exml"
,
"resource/skins/OptionsSkin.exml"
,
"resource/skins/PlaySkin.exml"
,
"resource/skins/Prize2Skin.exml"
,
"resource/skins/PrizeSkin.exml"
,
"resource/skins/QuitSkin.exml"
,
"resource/skins/RankFriendListSkin.exml"
,
"resource/skins/RankItemSkin.exml"
,
"resource/skins/RankSkin.exml"
,
"resource/skins/RedBagActivitySkin.exml"
,
"resource/skins/RedBagAlertSkin.exml"
,
"resource/skins/RedBombTipsSkin.exml"
,
"resource/skins/ReliveSkin.exml"
,
"resource/skins/RuleSkin.exml"
,
"resource/skins/ScratchItemSkin.exml"
,
"resource/skins/ScratchPrizeSkin.exml"
,
"resource/skins/ScratchRuleSkin.exml"
,
"resource/skins/ScratchSkin.exml"
,
"resource/skins/Share2Skin.exml"
,
"resource/skins/Share3Skin.exml"
,
"resource/skins/ShareSkin.exml"
,
"resource/skins/ShareTipsSkin.exml"
,
"resource/skins/ShopSkin.exml"
,
"resource/skins/ShowOffSkin.exml"
,
"resource/skins/SignItemSkin.exml"
,
"resource/skins/SignPrizeSkin.exml"
,
"resource/skins/SignSkin.exml"
,
"resource/skins/StarSkin.exml"
,
"resource/skins/StartPanelSkin.exml"
,
"resource/skins/StartSkin.exml"
,
"resource/skins/TargetItemSkin.exml"
,
"resource/skins/TaskItemSkin.exml"
,
"resource/skins/TaskPrizeSkin.exml"
,
"resource/skins/TaskSkin.exml"
,
"resource/skins/Toast2Skin.exml"
,
"resource/skins/ToastSkin.exml"
,
"resource/skins/RedBombTipsSkin.exml"
,
"resource/skins/TurnRuleSkin.exml"
,
"resource/skins/TurntableNoPrizeSkin.exml"
,
"resource/skins/TurntablePrize2Skin.exml"
,
"resource/skins/TurntablePrizeSkin.exml"
,
"resource/skins/TurntableSkin.exml"
,
"resource/skins/VScrollBarSkin.exml"
],
"path"
:
"resource/default.thm.json"
"skins"
:
{},
"autoGenerateExmlsList"
:
true
,
"exmls"
:
[
"resource/skins/ADSkin.exml"
,
"resource/skins/ADSmallSkin.exml"
,
"resource/skins/AlertSkin.exml"
,
"resource/skins/AvatarSkin.exml"
,
"resource/skins/BackSkin.exml"
,
"resource/skins/BagItem2Skin.exml"
,
"resource/skins/BagItemSkin.exml"
,
"resource/skins/BagQuitSkin.exml"
,
"resource/skins/BagSkin.exml"
,
"resource/skins/Blood2Skin.exml"
,
"resource/skins/BloodSkin.exml"
,
"resource/skins/Box2Skin.exml"
,
"resource/skins/BoxSkin.exml"
,
"resource/skins/Buy1Skin.exml"
,
"resource/skins/Buy2Skin.exml"
,
"resource/skins/Buy3Skin.exml"
,
"resource/skins/ExchangeSkin.exml"
,
"resource/skins/FailSkin.exml"
,
"resource/skins/FriendItem2Skin.exml"
,
"resource/skins/FriendItemSkin.exml"
,
"resource/skins/FriendShareSkin.exml"
,
"resource/skins/FriendSkin.exml"
,
"resource/skins/H52Skin.exml"
,
"resource/skins/H5Skin.exml"
,
"resource/skins/HbCutTimeSkin.exml"
,
"resource/skins/HbGameSkin.exml"
,
"resource/skins/HbNoPrizeSkin.exml"
,
"resource/skins/HbPrizeSkin.exml"
,
"resource/skins/HbRuleSkin.exml"
,
"resource/skins/IconButtonSkin.exml"
,
"resource/skins/InviteCutTimePanelSkin.exml"
,
"resource/skins/InviteItemSkin.exml"
,
"resource/skins/InvitePrizePanelSkin.exml"
,
"resource/skins/InviteRulePanelSkin.exml"
,
"resource/skins/InviteRuleSkin.exml"
,
"resource/skins/InviteSkin.exml"
,
"resource/skins/Main2Skin.exml"
,
"resource/skins/MapBottomSkin.exml"
,
"resource/skins/MapRepeatSkin.exml"
,
"resource/skins/MapSkin.exml"
,
"resource/skins/MapTopSkin.exml"
,
"resource/skins/NoPrizeSkin.exml"
,
"resource/skins/OptionItemSkin.exml"
,
"resource/skins/OptionsSkin.exml"
,
"resource/skins/PlaySkin.exml"
,
"resource/skins/Prize2Skin.exml"
,
"resource/skins/PrizeSkin.exml"
,
"resource/skins/QuitSkin.exml"
,
"resource/skins/RankFriendListSkin.exml"
,
"resource/skins/RankItemSkin.exml"
,
"resource/skins/RankSkin.exml"
,
"resource/skins/RedBagActivitySkin.exml"
,
"resource/skins/RedBagAlertSkin.exml"
,
"resource/skins/RedBombTipsSkin.exml"
,
"resource/skins/ReliveSkin.exml"
,
"resource/skins/RuleSkin.exml"
,
"resource/skins/ScratchItemSkin.exml"
,
"resource/skins/ScratchPrizeSkin.exml"
,
"resource/skins/ScratchRuleSkin.exml"
,
"resource/skins/ScratchSkin.exml"
,
"resource/skins/Share2Skin.exml"
,
"resource/skins/Share3Skin.exml"
,
"resource/skins/ShareSkin.exml"
,
"resource/skins/ShareTipsSkin.exml"
,
"resource/skins/ShopSkin.exml"
,
"resource/skins/ShowOffSkin.exml"
,
"resource/skins/SignItemSkin.exml"
,
"resource/skins/SignPrizeSkin.exml"
,
"resource/skins/SignSkin.exml"
,
"resource/skins/StarSkin.exml"
,
"resource/skins/StartPanelSkin.exml"
,
"resource/skins/StartSkin.exml"
,
"resource/skins/TargetItemSkin.exml"
,
"resource/skins/TaskItemSkin.exml"
,
"resource/skins/TaskPrizeSkin.exml"
,
"resource/skins/TaskSkin.exml"
,
"resource/skins/Toast2Skin.exml"
,
"resource/skins/ToastSkin.exml"
,
"resource/skins/RedBombTipsSkin.exml"
,
"resource/skins/RedBombRuleSkin.exml"
,
"resource/skins/TurnRuleSkin.exml"
,
"resource/skins/TurntableNoPrizeSkin.exml"
,
"resource/skins/TurntablePrize2Skin.exml"
,
"resource/skins/TurntablePrizeSkin.exml"
,
"resource/skins/TurntableSkin.exml"
,
"resource/skins/VScrollBarSkin.exml"
],
"path"
:
"resource/default.thm.json"
}
\ No newline at end of file
egret/resource/skins/RedBombRuleSkin.exml
0 → 100644
View file @
bd6bb07f
<?xml version="1.0" encoding="utf-8"?>
<e:Skin
class=
"RedBombRuleSkin"
width=
"750"
height=
"1624"
xmlns:e=
"http://ns.egret.com/eui"
xmlns:w=
"http://ns.egret.com/wing"
>
<e:Rect
left=
"0"
top=
"0"
bottom=
"0"
right=
"0"
fillAlpha=
"0.65"
/>
<e:Image
id=
"ruleBg"
horizontalCenter=
"0"
y=
"112"
source=
"hbRule_bg_png"
/>
<e:Scroller
id=
"scroller"
width=
"545"
x=
"103.76"
height=
"507"
y=
"337.2"
>
<e:Group
id=
"group"
width=
"100%"
>
<e:Label
id=
"labContent"
width=
"100%"
text=
""
lineSpacing=
"10"
size=
"30"
multiline=
"true"
textColor=
"0xa54615"
/>
<e:layout>
<e:VerticalLayout/>
</e:layout>
</e:Group>
</e:Scroller>
<e:Button
id=
"closeBtn"
label=
""
x=
"613"
y=
"261"
>
<e:skinName>
<e:Skin
states=
"up,down,disabled"
>
<e:Image
width=
"100%"
height=
"100%"
source=
"closeCommonBtn_png"
source.down=
"closeCommonBtn_png"
source.disabled=
"closeCommonBtn_png"
/>
<e:Label
id=
"labelDisplay"
horizontalCenter=
"0"
verticalCenter=
"0"
/>
</e:Skin>
</e:skinName>
</e:Button>
</e:Skin>
\ No newline at end of file
egret/src/getRedBombAward.ts
View file @
bd6bb07f
...
...
@@ -6,21 +6,34 @@ import { DataManager } from "../libs/tw/manager/DataManager";
*/
export
default
(
callback
?)
=>
{
NetManager
.
ins
.
hc_redBombAward
((
success
)
=>
{
callback
(
success
);
if
(
success
)
{
const
data
=
DataManager
.
ins
.
getData
(
'hc_redBombAward'
).
data
;
if
(
data
&&
data
.
option
&&
data
.
option
.
categoryType
!=
1
)
{
callback
(
1
);
}
else
{
callback
(
0
);
}
}
else
{
callback
(
0
);
}
NetManager
.
ins
.
hc_redBombBaseInfo
(()
=>
{});
if
(
data
)
changeTimesData
(
data
.
remainAwardTimes
||
0
);
// if (data && data.option && data.option.categoryType != 1) {
// callback(1);
// }
// else {
// callback(0);
// }
}
// else {
// callback(0);
// }
// NetManager.ins.hc_redBombBaseInfo(() => { });
});
}
export
const
getRedBombTimes
=
()
=>
{
return
DataManager
.
ins
.
getData
(
'hc_redBombBaseInfo'
);
//如果接口没成功就返回0
export
const
getRedBombTimes
=
()
=>
{
if
(
DataManager
.
ins
.
getData
(
'hc_redBombBaseInfo'
)
&&
DataManager
.
ins
.
getData
(
'hc_redBombBaseInfo'
).
data
)
{
return
DataManager
.
ins
.
getData
(
'hc_redBombBaseInfo'
).
data
;
}
return
0
;
}
function
changeTimesData
(
timess
:
number
)
{
DataManager
.
ins
.
getData
(
'hc_redBombBaseInfo'
).
data
=
timess
;
}
\ No newline at end of file
egret/src/mainScene/MainScene.ts
View file @
bd6bb07f
...
...
@@ -64,7 +64,8 @@ import { PropBtnCon } from '../something/uis/PropBtnCon';
import
{
ChapterNum
}
from
'../something/uis/ChapterNum'
;
import
{
CurScoreNum
}
from
'../something/uis/CurScoreNum'
;
import
{
FestivalTarget
}
from
'../something/uis/FestivalTarget'
;
import
getRedBombAward
from
'../getRedBombAward'
;
import
getRedBombAward
,
{
getRedBombTimes
}
from
'../getRedBombAward'
;
import
{
FesRedBombShowAni
}
from
'../something/anisCall/FesRedBombShowAni'
;
const
aniClass
=
{
"BoomAni"
:
BoomAni
,
...
...
@@ -81,7 +82,6 @@ const aniClass = {
"EggBrokenAni"
:
EggBrokenAni
,
"HairballGreyDisAni"
:
HairballGreyDisAni
,
// "HairballBlackDisAni": HairballBlackDisAni,
// "FestivalEleSmallDisAni": FestivalEleSmallDisAni,
}
export
const
baseScore
=
20
;
/**
...
...
@@ -103,13 +103,17 @@ export const effectBaseTimes = {
EE
:
25
,
MM
:
50
}
//加载器
let
svgaParser
;
//三个toast和bonusTime
const
movieClips
:
any
=
{}
//红包炸弹弹框名字
const
redBombPanelName
=
"aaaaa"
;
//所有可能被添加节日红包的关卡及索引,默认索引值都是40;如果没有就不放
const
fesChapterData
:
number
[]
=
[
1
]
//节日大红包格子索引
const
festivalIndex
:
number
=
40
export
default
class
MainScene
extends
Scene
{
get
skinKey
()
{
return
'Main2'
}
...
...
@@ -163,6 +167,8 @@ export default class MainScene extends Scene {
elementTargets
:
ElementTargets
;
//节日元素目标
festivalTarget
:
FestivalTarget
;
//节日小元素需要个数
festivalTargetNum
:
number
=
6
;
//所有元素的消耗数量,需要传给后端
hasEliminatedElements
:
number
[];
//得分的动画,首先特效组合的单独算分,然后把所有符合的放入,在波及的特效触发时不算分
...
...
@@ -239,20 +245,9 @@ export default class MainScene extends Scene {
this
.
chapterData
=
getChapterData
(
this
.
chapter
);
//初始化目标信息
this
.
initTarget
();
//添加节日元素,条件可能会变
if
(
111
)
{
//添加节日红包目标
this
.
festivalTarget
=
new
FestivalTarget
();
this
.
festivalTarget
.
x
=
580
;
this
.
festivalTarget
.
y
=
115
;
this
.
addChildAt
(
this
.
festivalTarget
,
1
);
//动效,修改最中间元素为红包
}
//初始化索引信息,包括10*10的,
Tool
.
init
(
Tool
.
getColOddEven
(
this
.
chapterData
.
map
.
lattices
),
!!
(
this
.
passElements
&&
this
.
passElements
[
ElementType
.
LOLLIPOP
]));
this
.
initUi
();
this
.
initSvgas
();
//先禁掉事件
this
.
enableMouseEvt
(
false
);
//三个曝光埋点
...
...
@@ -260,7 +255,8 @@ export default class MainScene extends Scene {
NetManager
.
ins
.
showLog
(
getlogItem
(
10
))
NetManager
.
ins
.
showLog
(
getlogItem
(
13
))
//初始话地图格子数据
this
.
initLattices
();
//初始化回收口,如果是棒棒糖关卡,那么在地图底部增加棒棒糖洞,用到map
this
.
initRecycle
();
//初始化元素
...
...
@@ -271,33 +267,40 @@ export default class MainScene extends Scene {
this
.
addChild
(
this
[
"settingAll"
])
//AiControl初始化,
AiControl
.
ins
.
init
(
this
.
lattices
);
//检查一次三消
if
(
this
.
threeMatch
())
{
this
.
eliminate
();
}
else
{
//先检测死图
this
.
warningCop
=
Tool
.
dieMapCheck
(
this
.
lattices
);
if
(
!
this
.
warningCop
)
{
//替换顺序
this
.
upsetElement
();
}
else
{
this
.
enableMouseEvt
(
true
);
//引导
this
.
initGuide
();
//先判断是否添加节日元素,如果加节日元素,就按initFestivalEle里的来
if
(
!
this
.
initFestivalEle
())
{
//检查一次三消
if
(
this
.
threeMatch
())
{
this
.
eliminate
();
}
else
{
//先检测死图
this
.
warningCop
=
Tool
.
dieMapCheck
(
this
.
lattices
);
if
(
!
this
.
warningCop
)
{
//替换顺序
this
.
upsetElement
();
}
else
{
this
.
enableMouseEvt
(
true
);
//引导
this
.
initGuide
();
}
}
}
//最后加载svga,为了判断是否要加大红包的动效
this
.
initSvgas
();
}
/**
* 加载所有用到的svga
*/
initSvgas
()
{
var
resPath
=
getResPath
()
var
parser
=
new
window
[
"SVGA"
].
Parser
();
var
svgas
=
[
"amazing"
,
"great"
,
"wonderful"
,
"bonusTime"
]
var
resPath
=
getResPath
();
if
(
!
svgaParser
)
svgaParser
=
new
window
[
"SVGA"
].
Parser
();
var
svgas
=
[
"amazing"
,
"great"
,
"wonderful"
,
"bonusTime"
];
//如果有节日的加
if
(
this
.
festivalTarget
)
svgas
.
push
(
"redBombLight"
);
for
(
let
i
=
0
;
i
<
svgas
.
length
;
i
++
)
{
if
(
movieClips
[
svgas
[
i
]])
continue
;
p
arser
.
load
(
resPath
+
'resource/assets/svgas/'
+
svgas
[
i
]
+
".svga"
,
(
videoItem
)
=>
{
svgaP
arser
.
load
(
resPath
+
'resource/assets/svgas/'
+
svgas
[
i
]
+
".svga"
,
(
videoItem
)
=>
{
var
mv
=
new
window
[
"SVGA"
].
EgretMovieClip
(
videoItem
);
mv
.
lockStep
=
true
;
if
(
svgas
[
i
]
!=
"bonusTime"
)
{
...
...
@@ -348,8 +351,6 @@ export default class MainScene extends Scene {
var
bg
=
drawBg
(
path
,
this
.
chapterData
.
map
.
lattices
)
this
.
addChild
(
bg
);
this
.
map
=
bg
;
//初始话地图格子数据,主要因为有冰块,要添加进map,还有要判断是否需要大遮罩,所以位置在这里
this
.
initLattices
();
//容器
this
.
elementContainer
=
new
egret
.
DisplayObjectContainer
();
this
.
addChild
(
this
.
elementContainer
);
...
...
@@ -696,6 +697,56 @@ export default class MainScene extends Scene {
// }
// }
}
//初始化节日元素
initFestivalEle
():
boolean
{
//添加节日元素,条件可能会变
if
(
getRedBombTimes
()
&&
fesChapterData
.
indexOf
(
this
.
chapter
>>
0
)
>
-
1
&&
// Math.random() > 0.5 &&
this
.
lattices
[
festivalIndex
]
&&
//格子必须有
(
Tool
.
judgeSetFesEle
(
this
.
lattices
[
festivalIndex
])
||
!
this
.
lattices
[
festivalIndex
].
element
)
//没有元素也行
)
{
var
p
=
Tool
.
getPositionByIndex
(
festivalIndex
);
//添加节日红包目标
this
.
festivalTarget
=
new
FestivalTarget
(
this
.
festivalTargetNum
);
this
.
festivalTarget
.
x
=
580
;
this
.
festivalTarget
.
y
=
115
;
this
.
addChildAt
(
this
.
festivalTarget
,
1
);
if
(
this
.
lattices
[
festivalIndex
].
element
)
{
this
.
lattices
[
festivalIndex
].
element
.
reset
(
ElementType
.
FESTIVALELE_BIG
)
}
else
{
let
ele
:
Element
=
Tool
.
getElement
(
ElementType
.
FESTIVALELE_BIG
)
ele
.
x
=
p
[
0
];
ele
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
ele
);
this
.
lattices
[
festivalIndex
].
element
=
ele
;
}
//动画,然后恢复this.enableMouseEvt(true);
let
ani
:
FesRedBombShowAni
=
Pool
.
takeOut
(
RecoverName
.
FESREDBOMBSHOW_ANI
)
if
(
!
ani
)
ani
=
new
FesRedBombShowAni
();
this
.
addChild
(
ani
);
this
.
lattices
[
festivalIndex
].
element
.
visible
=
false
;
ani
.
play
(
p
,
()
=>
{
this
.
lattices
[
festivalIndex
].
element
.
visible
=
true
;
//检查三消
if
(
this
.
threeMatch
())
{
this
.
eliminate
();
}
else
{
//先检测死图
this
.
warningCop
=
Tool
.
dieMapCheck
(
this
.
lattices
);
if
(
!
this
.
warningCop
)
{
//替换顺序
this
.
upsetElement
();
}
else
{
this
.
enableMouseEvt
(
true
);
}
}
})
return
true
}
return
false
}
/**
* 更新三个道具
...
...
@@ -1041,22 +1092,18 @@ export default class MainScene extends Scene {
}
//交换元素动画
private
exchangeElementAni
(
s
:
Element
,
o
:
Element
,
callback
?)
{
var
self
=
this
;
// self.enableTouch = false;
this
.
enableMouseEvt
(
false
);
egret
.
Tween
.
get
(
s
)
.
to
({
x
:
o
.
x
,
y
:
o
.
y
},
166
)
.
call
(()
=>
{
if
(
callback
)
{
callback
.
bind
(
self
)(
s
,
o
);
callback
.
bind
(
this
)(
s
,
o
);
}
else
{
// self.enableTouch = true;
self
.
enableMouseEvt
(
true
);
this
.
enableMouseEvt
(
true
);
}
})
egret
.
Tween
.
get
(
o
)
.
to
({
x
:
s
.
x
,
y
:
s
.
y
},
166
)
}
//数据交换
private
exchangeData
(
a
:
Element
,
b
:
Element
)
{
...
...
@@ -2474,15 +2521,7 @@ export default class MainScene extends Scene {
* @param index
*/
recoverEle
(
index
:
number
)
{
let
ele
=
this
.
lattices
[
index
].
element
;
//添加进emptys
this
.
emptys
.
push
(
index
)
//从容器移除
this
.
elementContainer
.
removeChild
(
ele
);
//回收元素
Pool
.
recover
(
RecoverName
.
ELEMENT
,
ele
);
//置空格子的element,
this
.
lattices
[
index
].
element
=
null
;
let
ele
=
this
.
removeOperation
(
index
);
//棒棒糖消除不产生任何其他效果
if
(
ele
.
type
!=
ElementType
.
LOLLIPOP
)
this
.
checkNebAll
(
this
.
lattices
[
index
]);
//计算元素消除个数
...
...
@@ -2692,6 +2731,14 @@ export default class MainScene extends Scene {
this
.
checkNebEle
(
latttice
,
(
lat
)
=>
{
return
lat
&&
lat
.
element
&&
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBLACK
)
});
//如果附近有节日大红包
this
.
checkNebEle
(
latttice
,
(
lat
)
=>
{
return
lat
&&
lat
.
element
&&
lat
.
element
.
type
==
ElementType
.
FESTIVALELE_BIG
;
});
//如果附近有节日小红包
this
.
checkNebEle
(
latttice
,
(
lat
)
=>
{
return
lat
&&
lat
.
element
&&
lat
.
element
.
type
==
ElementType
.
FESTIVALELE_SMALL
;
});
}
/**
* 石头的移除,包括动效
...
...
@@ -2715,17 +2762,19 @@ export default class MainScene extends Scene {
//移除小红包,包括动效,还有个数累计等等。发接口,等等
removeFestivalEleSmall
(
index
:
number
)
{
this
.
removeOperation
(
index
);
//播放动效
this
.
playAni
(
RecoverName
.
FESTIVALELESMALLDIS_ANI
,
Tool
.
getPositionByIndex
(
index
))
let
ele
=
this
.
removeOperation
(
index
);
//查看次数,原先不为0,
if
(
this
.
festivalTarget
.
count
)
{
this
.
festivalTarget
.
count
--
;
//完成了,发接口,,
if
(
this
.
festivalTarget
.
count
==
0
)
{
getRedBombAward
(()
=>
{
this
.
redBombPanelMark
=
true
;
})
if
(
this
.
festivalTargetNum
)
{
this
.
festivalTargetNum
--
;
var
p
=
this
.
festivalTarget
.
localToGlobal
(
40
*
0.8
,
40
*
0.8
)
this
.
addChild
(
FlyTargetAni
(
ElementType
.
FESTIVALELE_SMALL
,
[
ele
.
x
,
ele
.
y
],
[
p
.
x
,
p
.
y
],
()
=>
{
this
.
festivalTarget
.
count
--
;
}))
//完成了,发接口,到时需要修改,对于接口没成功的不设置
if
(
!
this
.
festivalTargetNum
)
{
NetManager
.
ins
.
hc_redBombAward
((
success
)
=>
{
if
(
success
)
this
.
redBombPanelMark
=
true
;
});
}
}
}
...
...
egret/src/panels/BombTipsPanel.ts
View file @
bd6bb07f
...
...
@@ -2,6 +2,7 @@ import Panel from "../../libs/new_wx/components/Panel";
import
PanelCtrl
from
"../../libs/new_wx/ctrls/panelCtrl"
;
import
SceneCtrl
from
"../../libs/new_wx/ctrls/sceneCtrl"
;
import
{
createEffect1MovieClip
}
from
"../effect/createEffect1"
;
import
RedBombRule
from
"./RedBombRule"
;
export
default
class
BombTipsPanel
extends
Panel
{
async
start
(
data
)
{
...
...
@@ -32,9 +33,17 @@ export default class BombTipsPanel extends Panel {
initEvents
()
{
super
.
initEvents
();
this
[
'btn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTapInvite
,
this
)
this
[
'btn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTapInvite
,
this
);
this
[
'rulebtn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTapInvite2
,
this
);
}
onTapInvite2
()
{
const
rule
=
new
RedBombRule
();
rule
.
loadSkin
();
rule
.
start
();
this
.
addChild
(
rule
);
}
onTapInvite
()
{
this
[
'btn'
].
touchEnabled
=
false
;
const
eles
=
[
'btn'
,
'rulebtn'
,
'bg'
,
'ele1'
,
'ele2'
,
'ele3'
,
'ele4'
,
'light'
];
...
...
egret/src/panels/RedBombRule.ts
0 → 100644
View file @
bd6bb07f
import
Panel
from
"../../libs/new_wx/components/Panel"
;
import
getSkinPath
from
"../../libs/new_wx/utils/getSkinPath"
;
import
{
HtmlTextParser
}
from
"../../libs/new_wx/HtmlTextParser"
;
/**
* 邀请规则面板
*/
export
default
class
RedBombRule
extends
Panel
{
public
scroller
:
eui
.
Scroller
;
public
group
:
eui
.
Group
;
public
labContent
:
eui
.
Label
;
public
closeBtn
:
eui
.
Button
;
private
_mask
:
egret
.
Sprite
;
start
()
{
super
.
start
();
this
.
addRule
();
this
.
closeBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
this
.
visible
=
false
;
},
this
);
}
loadSkin
()
{
this
.
skinName
=
getSkinPath
(
this
.
skinKey
);
if
(
this
.
skin
)
{
this
.
onSkinComplete
();
}
else
{
this
.
addEventListener
(
egret
.
Event
.
COMPLETE
,
this
.
onSkinComplete
,
this
);
}
}
private
addRule
()
{
const
text
=
`<br>1、用户每天邀请指定数量的新玩家参与闯关,可获得指定的现金券奖励。
2、用户发起邀请后,需在24小时内完成邀请任务;超过24小时,邀请任务失败,无法获得奖励,需重新发起邀请。
3、新用户仅包含未参与过狮狮连萌活动的用户。
4、用户不可为自己助力,或重复为好友助力。
5、完成邀请任务后,玩家可点击首页“邀请得现金券”图标领取现金券。
6、发放的奖励请在规定的有效时间内尽快领取或使用,逾期未领取或使用的会失效哦。
7、活动过程中,凡以不正当手段(包括但不限于作弊、恶意套现、扰乱系统、网络攻击等违规行为)参与本次活动的用户,苏宁易购有权终止其参加活动,并取消其获得奖励的资格。
8、极少数特殊情况下,若用户在完成活动的任务中被系统判定异常账户或风控账户,则可能导致奖励发放异常。
9、如遇不可抗力(包括但不限于重大自然灾害事件、活动受政府机关指令需要停止举办或调整的、活动遭受严重网络攻击不能正常进行的),苏宁易购有权取消、修改或暂停活动。`
this
.
labContent
.
textFlow
=
(
new
HtmlTextParser
).
parser
(
text
);
}
get
skinKey
()
{
return
'RedBombRule'
}
}
egret/src/something/Tool.ts
View file @
bd6bb07f
...
...
@@ -369,6 +369,24 @@ export class Tool {
return
false
;
}
/**
* 可放置节日元素
* 必须是基础元素,且不带毛球状态
* 毛球可能成为通关目标,不放
*
* @param lat
*/
public
static
judgeSetFesEle
(
lat
:
Lattice
)
{
if
(
Tool
.
judgeBaseEle
(
lat
)
&&
//基础元素
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLGREY
)
&&
//不带毛球,下同
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBLACK
)
&&
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBROWN
)
)
{
return
true
;
}
return
false
;
}
/**
* 判断元素是否可被手势选中和交换
...
...
egret/src/something/anisCall/FesRedBombShowAni.ts
0 → 100644
View file @
bd6bb07f
import
{
Pool
}
from
"../Pool"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
export
class
FesRedBombShowAni
extends
egret
.
DisplayObjectContainer
{
constructor
()
{
super
()
var
textureDown
:
egret
.
Texture
=
RES
.
getRes
(
"fesRedBombSta1_png"
)
var
down
=
new
egret
.
Bitmap
(
textureDown
);
down
.
x
=
-
textureDown
.
textureWidth
/
2
;
down
.
y
=
-
textureDown
.
textureHeight
/
2
;
this
.
addChild
(
down
);
var
textureUp
:
egret
.
Texture
=
RES
.
getRes
(
"xingxingbi_png"
);
var
up
=
new
egret
.
Bitmap
(
textureUp
);
up
.
x
=
-
textureUp
.
textureWidth
/
2
;
//-89
up
.
y
=
-
100
;
this
.
addChild
(
up
);
}
play
(
position
:
number
[],
callback
:
Function
)
{
this
.
scaleX
=
this
.
scaleY
=
0.29
;
this
.
x
=
position
[
0
];
this
.
y
=
position
[
1
];
egret
.
Tween
.
get
(
this
)
.
wait
(
200
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
500
,
egret
.
Ease
.
backOut
)
.
wait
(
500
)
.
to
({
scaleX
:
0.29
,
scaleY
:
0.29
},
500
,
egret
.
Ease
.
backInOut
)
.
call
(()
=>
{
if
(
this
.
parent
)
this
.
parent
.
removeChild
(
this
);
Pool
.
recover
(
RecoverName
.
FESREDBOMBSHOW_ANI
,
this
);
callback
()
})
//波纹动效再说,现在来不及
}
}
\ No newline at end of file
egret/src/something/class/FestivalEle.ts
View file @
bd6bb07f
...
...
@@ -10,8 +10,7 @@ const images = {
* 节日元素
*
*/
export
class
FestivalEle
extends
eui
.
Component
{
private
showImage
:
eui
.
Image
;
export
class
FestivalEle
extends
egret
.
DisplayObjectContainer
{
/**
* 是否要分裂了
*/
...
...
@@ -25,52 +24,275 @@ export class FestivalEle extends eui.Component {
}
set
statusNum
(
value
:
number
)
{
if
(
value
>=
0
)
{
//播放原来的动画
let
child
=
this
.
$children
[
this
.
_statusNum
];
child
[
"play"
](()
=>
{
//切换
this
.
toggleStatus
(
value
);
})
this
.
_statusNum
=
value
;
//播放动画,然后循环动画
// if (this.showImage.source != images[this._statusNum]) {
// this.changeSource(images[this._statusNum]);
// }
}
else
{
//不用动画
this
.
_statusNum
=
0
;
this
.
isActive
=
true
;
}
}
constructor
(
n
:
number
=
2
)
{
super
()
this
.
showImage
=
new
eui
.
Image
();
this
.
addChild
(
this
.
showImage
)
this
.
changeSource
(
images
[
n
]);
super
();
var
status3
=
new
Status3
();
this
.
addChild
(
status3
);
var
status2
=
new
Status2
();
this
.
addChild
(
status2
);
var
status1
=
new
Status1
();
this
.
addChild
(
status1
);
this
.
toggleStatus
(
n
);
this
.
isActive
=
false
;
this
.
_statusNum
=
n
;
}
changeSource
(
source
:
string
)
{
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
source
);
this
.
showImage
.
texture
=
texture
this
.
showImage
.
anchorOffsetX
=
texture
.
textureWidth
/
2
;
this
.
showImage
.
anchorOffsetY
=
texture
.
textureHeight
/
2
+
20
;
this
.
showImage
.
y
=
20
}
shakeAni
()
{
this
.
showImage
.
rotation
=
0
;
egret
.
Tween
.
get
(
this
.
showImage
)
.
to
({
rotation
:
10
},
80
)
.
to
({
rotation
:
-
8
},
160
)
.
to
({
rotation
:
5
},
160
)
.
to
({
rotation
:
0
},
50
)
}
reset
(
n
:
number
=
2
)
{
this
.
changeSource
(
images
[
n
]
);
this
.
toggleStatus
(
n
);
this
.
isActive
=
false
;
this
.
_statusNum
=
n
;
}
toggleStatus
(
index
:
number
)
{
for
(
var
i
=
0
;
i
<
this
.
$children
.
length
;
i
++
)
{
var
child
=
this
.
$children
[
i
];
if
(
i
==
index
)
{
child
.
visible
=
true
;
//重置状态
child
[
"reset"
]();
}
else
{
child
.
visible
=
false
;
}
}
}
}
//第一种状态
class
Status1
extends
egret
.
DisplayObjectContainer
{
upImage
:
egret
.
Bitmap
;
constructor
()
{
super
();
var
textureDown
:
egret
.
Texture
=
RES
.
getRes
(
"fesRedBombSta1_png"
)
var
down
=
new
egret
.
Bitmap
(
textureDown
);
down
.
x
=
-
textureDown
.
textureWidth
/
2
;
down
.
y
=
-
textureDown
.
textureHeight
/
2
;
this
.
addChild
(
down
);
var
textureUp
:
egret
.
Texture
=
RES
.
getRes
(
"xingxingbi_png"
);
var
up
=
new
egret
.
Bitmap
(
textureUp
);
up
.
anchorOffsetX
=
textureUp
.
textureWidth
/
2
;
up
.
anchorOffsetY
=
textureUp
.
textureHeight
/
2
;
up
.
y
=
textureUp
.
textureHeight
/
2
-
100
;
this
.
addChild
(
up
);
this
.
upImage
=
up
;
this
.
scaleX
=
this
.
scaleY
=
0.29
;
}
reset
()
{
this
.
upImage
.
scaleX
=
this
.
upImage
.
scaleY
=
1
;
}
play
(
callback
:
Function
)
{
egret
.
Tween
.
get
(
this
.
upImage
)
.
to
({
scaleX
:
1.8
,
scaleY
:
1.8
},
240
)
.
call
(()
=>
{
callback
();
})
}
}
const
status2Cfg
=
[
{
"name"
:
"fesRedCap"
,
"x"
:
-
7
,
"y"
:
-
6
,
"width"
:
251
,
"height"
:
104
},
{
"name"
:
"fesRedSmallLight"
,
"x"
:
-
7
,
"y"
:
-
14
,
"width"
:
249
,
"height"
:
159
},
{
"name"
:
"fesRedUp"
,
"x"
:
-
2
,
"y"
:
52
,
"width"
:
237
,
"height"
:
185
},
{
"name"
:
"fesRedDown"
,
"x"
:
-
2
,
"y"
:
0
,
"width"
:
237
,
"height"
:
237
}
]
//第二种状态
class
Status2
extends
egret
.
DisplayObjectContainer
{
light
:
egret
.
Bitmap
;
fesRedCap
:
egret
.
Bitmap
constructor
()
{
super
();
this
.
scaleX
=
this
.
scaleY
=
0.29
for
(
var
i
=
status2Cfg
.
length
-
1
;
i
>=
0
;
i
--
)
{
var
bitmap
=
new
egret
.
Bitmap
(
RES
.
getRes
(
status2Cfg
[
i
].
name
+
"_png"
));
bitmap
.
x
=
status2Cfg
[
i
].
x
-
237
/
2
;
bitmap
.
y
=
status2Cfg
[
i
].
y
-
237
/
2
;
this
.
addChild
(
bitmap
);
if
(
status2Cfg
[
i
].
name
==
"fesRedSmallLight"
)
{
this
.
light
=
bitmap
}
else
if
(
status2Cfg
[
i
].
name
==
"fesRedCap"
)
{
this
.
fesRedCap
=
bitmap
;
}
}
}
reset
()
{
this
.
fesRedCap
.
scaleY
=
1
;
this
.
light
.
alpha
=
1
;
egret
.
Tween
.
get
(
this
.
light
,
{
loop
:
true
})
.
to
({
alpha
:
0
},
450
)
.
to
({
alpha
:
1
},
450
)
}
play
(
callback
:
Function
)
{
this
.
light
.
alpha
=
0
;
egret
.
Tween
.
removeTweens
(
this
.
light
);
this
.
fesRedCap
.
scaleY
=
1
;
egret
.
Tween
.
get
(
this
.
fesRedCap
)
.
to
({
scaleY
:
0.1
},
180
)
.
call
(()
=>
{
callback
();
})
}
}
const
status3Cfg
=
[
{
"name"
:
"fesRedUp"
,
"x"
:
0
,
"y"
:
52
,
"width"
:
237
,
"height"
:
185
},
{
"name"
:
"tinyRedMid"
,
"x"
:
86
,
"y"
:
60
,
"width"
:
74
,
"height"
:
90
},
{
"name"
:
"tinyRedLeft"
,
"x"
:
22
,
"y"
:
5
,
"width"
:
116
,
"height"
:
132
},
{
"name"
:
"tinyRedRight"
,
"x"
:
123
,
"y"
:
14
,
"width"
:
89
,
"height"
:
106
},
{
"name"
:
"fesRedDown"
,
"x"
:
0
,
"y"
:
0
,
"width"
:
237
,
"height"
:
237
}
]
class
Status3
extends
egret
.
DisplayObjectContainer
{
midRed
:
egret
.
Bitmap
;
leftRed
:
egret
.
Bitmap
;
rightRed
:
egret
.
Bitmap
;
constructor
()
{
super
();
this
.
scaleX
=
this
.
scaleY
=
0.29
for
(
var
i
=
status3Cfg
.
length
-
1
;
i
>=
0
;
i
--
)
{
var
config
=
status3Cfg
[
i
];
var
bitmap
=
new
egret
.
Bitmap
(
RES
.
getRes
(
config
.
name
+
"_png"
));
bitmap
.
x
=
config
.
x
-
237
/
2
;
bitmap
.
y
=
config
.
y
-
237
/
2
;
this
.
addChild
(
bitmap
);
if
(
config
.
name
==
"tinyRedMid"
)
{
this
.
midRed
=
bitmap
;
}
else
if
(
config
.
name
==
"tinyRedLeft"
)
{
this
.
leftRed
=
bitmap
;
}
else
if
(
config
.
name
==
"tinyRedRight"
)
{
this
.
rightRed
=
bitmap
;
}
}
}
reset
()
{
egret
.
Tween
.
removeTweens
(
this
.
leftRed
);
egret
.
Tween
.
removeTweens
(
this
.
rightRed
);
egret
.
Tween
.
removeTweens
(
this
.
midRed
);
var
offset
=
237
/
2
//动画出来,然后循环
this
.
leftRed
.
x
=
22
+
40
-
offset
;
this
.
leftRed
.
y
=
5
+
100
-
offset
;
egret
.
Tween
.
get
(
this
.
leftRed
)
.
to
({
x
:
22
-
3
-
offset
,
y
:
5
-
8
-
offset
},
150
)
.
to
({
x
:
22
-
offset
,
y
:
5
-
offset
},
50
)
this
.
rightRed
.
x
=
123
-
7
-
offset
;
this
.
rightRed
.
y
=
14
+
100
-
offset
;
egret
.
Tween
.
get
(
this
.
rightRed
)
.
to
({
x
:
123
+
3
-
offset
,
y
:
14
-
8
-
offset
},
150
)
.
to
({
x
:
123
-
offset
,
y
:
14
-
offset
},
50
)
this
.
midRed
.
x
=
86
-
7
-
offset
;
this
.
midRed
.
y
=
60
+
80
-
offset
;
egret
.
Tween
.
get
(
this
.
midRed
)
.
to
({
x
:
86
+
3
-
offset
,
y
:
60
-
8
-
offset
},
150
)
.
to
({
x
:
86
-
offset
,
y
:
60
-
offset
},
50
)
.
call
(()
=>
{
//循环动画
this
.
leftRed
.
x
=
22
-
offset
;
this
.
leftRed
.
y
=
5
-
offset
;
egret
.
Tween
.
get
(
this
.
leftRed
,
{
loop
:
true
})
.
to
({
x
:
22
+
2
-
offset
,
y
:
5
+
5
-
offset
},
150
)
.
to
({
x
:
22
-
6
-
offset
,
y
:
5
-
14
-
offset
},
150
)
.
to
({
x
:
22
-
offset
,
y
:
5
-
offset
},
100
)
.
wait
(
500
);
this
.
rightRed
.
x
=
123
-
offset
;
this
.
rightRed
.
y
=
14
-
offset
;
egret
.
Tween
.
get
(
this
.
rightRed
,
{
loop
:
true
})
.
to
({
x
:
123
-
2
-
offset
,
y
:
14
+
5
-
offset
},
150
)
.
to
({
x
:
123
+
6
-
offset
,
y
:
14
-
14
-
offset
},
150
)
.
to
({
x
:
123
-
offset
,
y
:
14
-
offset
},
100
)
.
wait
(
500
);
// class
\ No newline at end of file
this
.
midRed
.
x
=
86
-
offset
;
this
.
midRed
.
y
=
60
-
offset
;
egret
.
Tween
.
get
(
this
.
midRed
,
{
loop
:
true
})
.
to
({
x
:
86
-
2
-
offset
,
y
:
60
+
5
-
offset
},
150
)
.
to
({
x
:
86
+
6
-
offset
,
y
:
60
-
14
-
offset
},
150
)
.
to
({
x
:
86
-
offset
,
y
:
60
-
offset
},
100
)
.
wait
(
500
);
})
}
play
(
callback
:
Function
)
{
}
}
\ No newline at end of file
egret/src/something/enum/RecoverName.ts
View file @
bd6bb07f
...
...
@@ -22,6 +22,7 @@ export enum RecoverName {
BUBBLE_ANI
=
"BubbleAni"
,
HAIRBALLBROWNDIVIDE_ANI
=
"HairballBrownDivideAni"
,
HAIRBALLJUMP_ANI
=
"HairballJumpAni"
,
//三种毛球是一样的动画
FESREDBOMBSHOW_ANI
=
"FesRedBombShowAni"
,
...
...
@@ -52,7 +53,6 @@ export enum RecoverName {
EGGBROKEN_ANI
=
"EggBrokenAni"
,
HAIRBALLGREYDIS_ANI
=
"HairballGreyDisAni"
,
HAIRBALLBLACKDIS_ANI
=
"HairballBlackDisAni"
,
FESTIVALELESMALLDIS_ANI
=
"FestivalEleSmallDisAni"
,
//方形遮罩
RECT_MASK
=
"RectMask"
,
...
...
egret/src/something/uis/FestivalTarget.ts
View file @
bd6bb07f
...
...
@@ -30,7 +30,7 @@ export class FestivalTarget extends egret.DisplayObjectContainer {
this
.
_count
=
value
;
this
.
countNum
.
num
=
value
;
}
constructor
()
{
constructor
(
count
:
number
=
6
)
{
super
()
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"festivalTargetBg_png"
);
var
showImage
=
new
egret
.
Bitmap
(
texture
);
...
...
@@ -42,10 +42,10 @@ export class FestivalTarget extends egret.DisplayObjectContainer {
this
.
zeroMark
.
visible
=
false
;
this
.
addChild
(
this
.
zeroMark
);
this
.
countNum
=
new
TargetNumber
();
this
.
countNum
.
x
=
40
;
this
.
countNum
.
y
=
60
;
this
.
countNum
.
x
=
40
;
this
.
countNum
.
y
=
60
;
this
.
addChild
(
this
.
countNum
);
this
.
count
=
6
;
this
.
count
=
count
;
}
}
\ No newline at end of file
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