Commit acc6c6af authored by zjz1994's avatar zjz1994

特效消除前暂存

parent 87826b84
......@@ -2896,6 +2896,7 @@ export default class MainScene extends Scene {
}
//如果还有消除元素,继续执行
if(this.eliminatedElements.length) {
console.log("特效产生消除元素");
setTimeout(() => {
this.eliminate(pcannostatArr);
}, 200)
......@@ -3203,10 +3204,12 @@ export default class MainScene extends Scene {
if(effectElements.length) {
Array.prototype.push.apply(this.eliminatedElements, effectElements);
this.eliminate();
}else{
console.log("可以结束");
}
return;
}
// else{
// console.log("可以结束");
// }
//通关了
//提交分数等
// console.log("结算检测---------------------弹窗检测4");
......
......@@ -42,17 +42,17 @@ export const Chapters28: ChapterData[] = [
//702
{ baseElementTypes: [ 0, 2, 3, 4 ], bubbleProbability: 0, stepCount: 21,
passTarget: { type: 1, elements: [ { type: 41, count: 10 } ] }, starScores: [ 15000, 20000, 25000 ], map: {
passTarget: { type: 1, elements: [ { type: 41, count: 100 } ] }, starScores: [ 15000, 20000, 25000 ], map: {
lattices: [
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 0, 1, 1, 8, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 91, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 8, 1, 3, 0, 0, 0 ], connectedLats: [],
0, 0, 0, 1, 1, 3, 0, 0, 0 ], connectedLats: [],
conveyor: [ [ 75, 77 ] ],
conveyorConnectedLats: [ [ 77, 75 ] ],
// WORMHOLE: [[33,11,55,66]],
......@@ -67,9 +67,9 @@ export const Chapters28: ChapterData[] = [
1, 1, 4, 4, 4, 4, 4, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1 ],
baseElements: [
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 12, 0, 0, 0,
0, 0, 0, 0, 30, 10, 0, 0, 0,
0, 0, 0, 0, 20, 22, 11, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
......
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