Commit abc443bb authored by zjz1994's avatar zjz1994

Merge branch '冰下动物' of http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole into 优化地图map

# Conflicts:
#	egret/index.html
#	egret/resource/skins/Main2Skin.exml
#	mock/happyclear/home.json
合并冰下动物
parents 5bb1fbd7 59181f75
......@@ -136,8 +136,8 @@
// localStorage.clear();
window['imgver'] = '11112';
//top 8 ,repeat 22 , bottom 3
window['total_level'] = 8 + 3 + 22 * 33;
window['last_level'] = 737;
window['total_level'] = 8 + 3 + 22 * 35;
window['last_level'] = 775;
var sharePic = document.getElementById('pic');
sharePic.onclick = function () {
......
......@@ -106,6 +106,7 @@ export default class MainBase extends eui.UILayer {
// baseApi.enableTitleShow(false);
// }, false);
document.addEventListener("deviceready", () => {
console.log("苏宁baseapi准备完毕1111");
window['baseApi'].enableTitleShow(false);
}, false);
}
......@@ -317,6 +318,10 @@ export default class MainBase extends eui.UILayer {
RES.getResAsync("kuang_png");
RES.getResAsync("wormhole_png");
RES.getResAsync("ele41_png");
RES.getResAsync("ele42_png");
RES.getResAsync("ele43_png");
RES.getResAsync("ele44_png");
RES.getResAsync("ele45_png");
for (var i = 1; i <= 27; i++) {
RES.getResAsync("bonusFra" + i + "_png")
......@@ -582,11 +587,13 @@ export default class MainBase extends eui.UILayer {
}
protected async createGameScene() {
window['getaward'] = () => { getRedBombAward((param) => { console.log(param) }) };
localStorage.setItem('taskCenter' + window['CFG'].consumerId, 'true'); // 任务中心强提示,每次进入游戏只强提示一次
await this.hcHome();
await Promise.all([
this.getAd(),
// this.getAd(),
this.ajaxElement(),
this.hc_userInfo(),
this.getBackReward(),
......@@ -595,6 +602,32 @@ export default class MainBase extends eui.UILayer {
this.getInviteInfo(),
this.hbRainBaseInfo(),
]);
if(GFun.isIOS){
}else{
console.log("苏宁安卓开始准备");
if(!window['baseApi']){
await new Promise((resolve,reject)=>{
// let t1 = setTimeout(() => {
// console.log("苏宁准备失败");
// resolve();
// }, 6000);
document.addEventListener("deviceready", function() {
console.log("苏宁baseapi准备完毕222");
// clearTimeout(t1);
resolve();
}.bind(this), false);
})
console.log("游戏继续");
}else{
console.log("已经获得baseapi,游戏继续");
}
}
await this.getAd();
//获取分享加体力的shareCode,不影响初始化场景,不进await
NetManager.ins.getUserShareCode(() => { })
......
......@@ -12,6 +12,7 @@ import onNotSuccess from '../../new_wx/onNotSuccess';
import { showToast } from '../../new_wx/ctrls/toastCtrl';
import SAUP_sendLogData from '../../../src/SAUP_sendLogData';
import SAMap from '../../../src/SAMap';
import { GFun } from '../../tc/util/GFun';
// import { IExposureData } from '..';
......@@ -1461,18 +1462,49 @@ export class NetManager extends ABNetManager {
}
public hc_advert(callback: Function): void {
var deviceId:string = '';
const net: INetData = {
name: 'hc_advert',
uri: window['duiba'] + '/customActivity/happyclear/advert',
type: 'get',
dataType: 'json',
param: {
activityId: DataManager.ins.customCfgData.actId
activityId: DataManager.ins.customCfgData.actId,
deviceId:deviceId
},
hideMsg: true,
callback: callback
};
try{
// console.log("苏宁原生测试",window['baseApi']);
if(window['baseApi']){
console.log("苏宁原生测试",GFun.isIOS);
window['baseApi'].getClientInfo(function(res){
console.log("啦啦啦baseApi----info",res);
if(res){
var resdata;
if(typeof res =="string"){
resdata = JSON.parse(res);
}else{
resdata = res;
}
if(GFun.isIOS){
deviceId = resdata.identifier||'';
}else{
deviceId = resdata.imei||'';
}
}
console.log('新增deviceId',deviceId);
net.param.deviceId = deviceId;
this.send(net);
}.bind(this));
}else{
this.send(net);
}
}catch(e){
console.log('一般获取');
this.send(net);
}
}
public doSign(callback: Function, signActivityId: number): void {
......
......@@ -5423,39 +5423,59 @@
"name": "ele41_png"
},
{
"name": "hbchuanguan2_png",
"url": "assets/redbombalert/hbchuanguan2.png",
"type": "image",
"url": "assets/redbombalert/hbchuanguan2.png"
"name": "hbchuanguan2_png"
},
{
"name": "redAlert_btn1_png",
"url": "assets/redbombalert/redAlert_btn1.png",
"type": "image",
"url": "assets/redbombalert/redAlert_btn1.png"
"name": "redAlert_btn1_png"
},
{
"name": "loadingbgfes_png",
"url": "assets/startScene/loadingbgfes.png",
"type": "image",
"url": "assets/startScene/loadingbgfes.png"
"name": "loadingbgfes_png"
},
{
"name": "titimg1_png",
"url": "assets/redbombalert/titimg1.png",
"type": "image",
"url": "assets/redbombalert/titimg1.png"
"name": "titimg1_png"
},
{
"name": "titimg2_png",
"url": "assets/redbombalert/titimg2.png",
"type": "image",
"url": "assets/redbombalert/titimg2.png"
"name": "titimg2_png"
},
{
"name": "titimg3_png",
"url": "assets/redbombalert/titimg3.png",
"type": "image",
"url": "assets/redbombalert/titimg3.png"
"name": "titimg3_png"
},
{
"name": "titimg4_png",
"url": "assets/redbombalert/titimg4.png",
"type": "image",
"url": "assets/redbombalert/titimg4.png"
"name": "titimg4_png"
},
{
"url": "assets/mainScene/ele42.png",
"type": "image",
"name": "ele42_png"
},
{
"url": "assets/mainScene/ele43.png",
"type": "image",
"name": "ele43_png"
},
{
"url": "assets/mainScene/ele44.png",
"type": "image",
"name": "ele44_png"
},
{
"url": "assets/mainScene/ele45.png",
"type": "image",
"name": "ele45_png"
}
]
}
\ No newline at end of file
......@@ -5,23 +5,15 @@
</w:Declarations>
<e:Image x="0" y="0" source="playSceneBg_jpg"/>
<e:Image source="lef_png" y="-2" x="0"/>
<e:Image y="199.5" source="targetBoard_png" x="174"/>
<e:Image y="-47.5" source="progressDown_png" horizontalCenter="0"/>
<e:Image id="starProgress" x="138" y="159.35" source="starProgress_png"/>
<e:Group id="chaptergro" width="750" height="200"/>
<e:Image x="69" y="-64.5" source="stepsBoard_png"/>
<e:Image x="171.5" y="166.35" source="dangqianfenshu_png"/>
<e:Label id="targetScoreTxt" touchEnabled="false" size="26" width="292.85" anchorOffsetY="0" height="36" textAlign="center" anchorOffsetX="0" verticalAlign="middle" fontFamily="Microsoft YaHei" text="目标分数" y="234.85" textColor="0x9d4a06" bold="true" horizontalCenter="0.5"/>
<e:Group id="settingAll" width="89" height="203" x="641" y="5.5" anchorOffsetY="0">
<e:Group id="adapttop" width="750" height="1624" horizontalCenter="0" y="0" touchEnabled="false" touchThrough="true">
<e:Image y="199.5" source="targetBoard_png" x="174" scaleX="1" scaleY="1"/>
<e:Image y="-47.5" source="progressDown_png" horizontalCenter="0" x="11" scaleX="1" scaleY="1"/>
<e:Image id="starProgress" x="138" y="159.35" source="starProgress_png" scaleX="1" scaleY="1"/>
<e:Group id="chaptergro" width="750" height="200" x="0" y="0" scaleX="1" scaleY="1"/>
<e:Image x="69" y="-64.5" source="stepsBoard_png" scaleX="1" scaleY="1"/>
<e:Image x="171.5" y="166.35" source="dangqianfenshu_png" scaleX="1" scaleY="1"/>
<e:Label id="targetScoreTxt" touchEnabled="false" size="26" width="292.85" anchorOffsetY="0" height="36" textAlign="center" anchorOffsetX="0" verticalAlign="middle" fontFamily="Microsoft YaHei" text="目标分数" y="234.85" textColor="0x9d4a06" bold="true" horizontalCenter="0.5" x="229" scaleX="1" scaleY="1"/>
<e:Group id="settingAll" width="89" height="203" x="641" y="5.5" anchorOffsetY="0" scaleX="1" scaleY="1">
<e:Group id="settingGroup" width="72" height="282" x="8" y="29" anchorOffsetX="0" visible="false">
<e:Image y="-13.03" source="mainSettingBg_png" horizontalCenter="0"/>
<e:Image id="questionBtn" y="53" source="mainQuestionBtn_png" horizontalCenter="1"/>
......@@ -31,6 +23,24 @@
</e:Group>
<e:Image id="settingBtn" y="1" source="setting_png" horizontalCenter="0"/>
</e:Group>
</e:Group>
<e:Group id="redrainbg" width="750" height="1624" visible="false">
<e:Image source="redrainbg_jpg"/>
<e:Label id="tips" text="正在加载中,请稍后" y="826.33" textColor="0x244B00" horizontalCenter="0" size="24" visible="false"/>
......
......@@ -5,6 +5,7 @@
<e:Group id="scrollGroup">
</e:Group>
</e:Scroller>
<e:Group id="adapttop" width="750" height="1206" y="0" horizontalCenter="0" touchEnabled="false" touchThrough="true">
<e:Group id="treasureboxBtn" y="40" x="537" scaleX="1" scaleY="1" anchorOffsetX="0" width="193.33" height="82">
<e:Image source="宝箱bg_png" y="13.33" x="4.18"/>
<e:Group x="80.34" y="23.48" anchorOffsetX="0" width="104">
......@@ -45,7 +46,7 @@
</e:Button>
<e:Label id="countdown" text="00:00:00" verticalAlign="middle" textAlign="center" size="19" fontFamily="FZY4JW" anchorOffsetX="0" width="87" anchorOffsetY="0" height="37" strokeColor="0x4365ac" stroke="2" verticalCenter="0.5" horizontalCenter="-84.25"/>
</e:Group>
<e:Button id="shopBtn" label="" x="613.08" y="174.01" visible="false">
<e:Button id="shopBtn" label="" x="613.08" y="174.01" visible="false" scaleX="1" scaleY="1">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="道具_png" source.down="道具_png" source.disabled="道具_png"/>
......@@ -53,7 +54,7 @@
</e:Skin>
</e:skinName>
</e:Button>
<e:Button id="recordBtn" label="" x="597" y="174.57" locked="true">
<e:Button id="recordBtn" label="" x="597" y="174.57" scaleX="1" scaleY="1">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="recordbtn_png" source.down="recordbtn_png" source.disabled="recordbtn_png"/>
......@@ -61,7 +62,7 @@
</e:Skin>
</e:skinName>
</e:Button>
<e:Group id="friendBtn" x="-0.12" y="22.31" width="171" height="120" locked="true">
<e:Group id="friendBtn" x="-0.12" y="22.31" width="171" height="120" scaleX="1" scaleY="1">
<e:Image source="avatar_png" y="0" horizontalCenter="0"/>
<e:Group x="38.5" y="10">
<e:Image id="avatar" y="-2.87" source="" width="70" height="70" x="11.31" anchorOffsetX="0" anchorOffsetY="0"/>
......@@ -70,8 +71,8 @@
<e:Image source="namebg_png" horizontalCenter="-4" bottom="-4"/>
<e:Label id="nameTxt" text="La121233bel" y="80.06" size="19" horizontalCenter="-3" fontFamily="FZY3JW"/>
</e:Group>
<e:Image id="adBtn" y="478" right="602" width="122" height="122" source=""/>
<e:Button id="taskBtn1" label="" x="572.62" y="248.51" visible="false">
<e:Image id="adBtn" y="478" right="602" width="122" height="122" source="" x="26" scaleX="1" scaleY="1"/>
<e:Button id="taskBtn1" label="" x="572.62" y="248.51" visible="false" scaleX="1" scaleY="1">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="taskicon_png" source.down="taskicon_png" source.disabled="taskicon_png"/>
......@@ -79,7 +80,7 @@
</e:Skin>
</e:skinName>
</e:Button>
<e:Group id="signGroup" x="26.69" y="172.57" locked="true">
<e:Group id="signGroup" x="26.69" y="172.57" scaleX="1" scaleY="1">
<e:Button id="signBtn" label="" y="0" horizontalCenter="0">
<e:skinName>
<e:Skin states="up,down,disabled">
......@@ -93,7 +94,7 @@
<e:Image id="sign_s2" source="map明日可领_png" x="1.33" y="0" visible="false"/>
</e:Group>
</e:Group>
<e:Group id="inviteGroup" x="16.69" y="323.76" anchorOffsetX="0" width="132" visible="false">
<e:Group id="inviteGroup" x="16.69" y="323.76" anchorOffsetX="0" width="132" visible="false" scaleX="1" scaleY="1">
<e:Button id="inviteBtn" label="" x="10" y="1.54">
<e:skinName>
<e:Skin states="up,down,disabled">
......@@ -107,7 +108,7 @@
<e:Label id="inviteTips" text="立即到账" horizontalCenter="0" verticalCenter="0" verticalAlign="middle" textAlign="center" size="22" fontFamily="FZY4JW" stroke="2" strokeColor="0xc74417" textColor="0xfff1c2"/>
</e:Group>
</e:Group>
<e:Group id="turnTableGroup" x="589.5" y="475" anchorOffsetX="0" width="134">
<e:Group id="turnTableGroup" x="589.5" y="475" anchorOffsetX="0" width="134" scaleX="1" scaleY="1">
<e:Button id="turnTableBtn" label="" y="0" horizontalCenter="0">
<e:skinName>
<e:Skin states="up,down,disabled">
......@@ -121,7 +122,7 @@
<e:Label id="turnTableTips" text="立即到" horizontalCenter="0" verticalCenter="0" verticalAlign="middle" textAlign="center" size="22" fontFamily="FZY4JW" strokeColor="0xc74417" stroke="2" textColor="0xfff1c2"/>
</e:Group>
</e:Group>
<e:Group id="scratchGroup" y="631" right="25">
<e:Group id="scratchGroup" y="631" right="25" x="588" scaleX="1" scaleY="1">
<e:Button id="scratchBtn" label="" y="0" x="-5.32" locked="true">
<e:skinName>
<e:Skin states="up,down,disabled">
......@@ -135,7 +136,7 @@
<e:Label id="scratchTips" text="立即到" verticalCenter="-0.5" verticalAlign="middle" textAlign="center" size="22" fontFamily="FZY4JW" horizontalCenter="0" strokeColor="0xc74417" stroke="2" textColor="0xfff1c2"/>
</e:Group>
</e:Group>
<e:Group id="taskGroup" y="325" right="30">
<e:Group id="taskGroup" y="325" right="30" x="594" scaleX="1" scaleY="1">
<e:Button id="taskBtn" label="" y="0">
<e:skinName>
<e:Skin states="up,down,disabled">
......@@ -149,7 +150,7 @@
<e:Label id="taskTips" text="有优惠" horizontalCenter="0" verticalCenter="0" verticalAlign="middle" textAlign="center" size="22" fontFamily="FZY4JW" strokeColor="0xc74417" stroke="2" textColor="0xfff1c2"/>
</e:Group>
</e:Group>
<e:Group id="activitys" x="13.4" y="620.55" touchEnabled="false">
<e:Group id="activitys" x="13.4" y="620.55" touchEnabled="false" scaleX="1" scaleY="1">
<e:Group id="actIconsGroup" x="-8.88" y="-4">
<e:Image id="actIconsBg2" source="map2+bg_png" x="-27.15" y="0" visible="false"/>
<e:Image id="actIconsBg1" x="-29.27" y="10" source="map2+bg2_png" visible="false"/>
......@@ -170,6 +171,24 @@
<e:Image id="actsShowBtn" source="map2+_png" x="9.29" y="17.45"/>
<e:Image id="actTips" source="maphot_png" x="96.82" y="3.44"/>
</e:Group>
<e:Group id="guide" x="0" y="0" scaleX="1" scaleY="1" visible="false">
<e:Rect width="750" height="1624" x="0" y="0" alpha="0.7"/>
<e:Image id="guideInner" source="map2热门引导_png" x="3.7" y="336.77"/>
</e:Group>
</e:Group>
<e:Group id="settingsx" scaleX="1" scaleY="1" touchEnabled="false" bottom="23" left="30">
<e:Group id="settingGroup" verticalCenter="0" horizontalCenter="0" visible="false">
<e:Image id="settingbg" source="设置bg_png" verticalCenter="0" horizontalCenter="0" scale9Grid="44,0,250,89"/>
......@@ -229,9 +248,6 @@
<e:Image source="common_box_btn_png" y="957.41" x="189" scaleX="1" scaleY="1"/>
</e:Group>
</e:Group>
<e:Group id="guide" visible="false" locked="true">
<e:Rect width="750" height="1624" x="0" y="0" alpha="0.7"/>
<e:Image id="guideInner" source="map2热门引导_png" x="3.7" y="336.77"/>
</e:Group>
<w:Config id="16c89f4ae1a"/>
</e:Skin>
\ No newline at end of file
......@@ -20,5 +20,9 @@
<e:Image id="icon34" width="70" height="70" source="startpanel_ele34_png"/>
<e:Image id="icon36" width="70" height="70" source="startpanel_ele36_png"/>
<e:Image id="icon41" width="70" height="70" source="ele41_png"/>
<e:Image id="icon42" width="70" height="70" source="ele42_png"/>
<e:Image id="icon43" width="70" height="70" source="ele43_png"/>
<e:Image id="icon44" width="70" height="70" source="ele44_png"/>
<e:Image id="icon45" width="70" height="70" source="ele45_png"/>
<e:BitmapLabel id="txt" text="0" font="nums4_fnt" verticalCenter="20.5" x="73.2" scaleX="0.85" scaleY="0.85"/>
</e:Skin>
\ No newline at end of file
......@@ -121,6 +121,7 @@ import Rect = eui.Rect;
import WormHole from '../something/class/WormHole';
import doWormHoleAI from './doWormHoleAI';
import { Grass } from '../something/class/Grass';
import Food from '../something/class/Food';
const aniClass = {
"BoomAni": BoomAni,
......@@ -254,6 +255,9 @@ export default class MainScene extends Scene {
wormholeContainer:egret.DisplayObjectContainer;
//流沙提出来,解决流沙抖动问题
mapupContainer:egret.DisplayObjectContainer;
//食物层
mapupfoodContainer:egret.DisplayObjectContainer;
//选中框
choosed: eui.Image;
//消除后生成空格的索引
......@@ -340,6 +344,17 @@ export default class MainScene extends Scene {
readyCannoArr:number[] = [];
//发射队列炮台
fireteamCannoArr:number[] = [];
//冰下食物,关卡总的
icefoodArr:Array<{
name:string,
inidxs:Array<number>
}> = [];
//解锁的冰下食物
ficefoodArr:Array<{
name:string,
inidxs:Array<number>
}> = [];
get steps(): number {
return this._steps
}
......@@ -412,13 +427,44 @@ export default class MainScene extends Scene {
}>
}> = [];
islongScreen:boolean = false;
constructor(){
super();
window['gm'] = this.gm;
//选择框 无需加入场景
var textureChoosed: egret.Texture = RES.getRes("chooseRect_png")
this.choosed = new eui.Image(textureChoosed);
this.choosed.x = -textureChoosed.textureWidth / 2;
this.choosed.y = -textureChoosed.textureHeight / 2;
//bonusTime引导,备用的,无需加入场景
this.bonusTime = new BonusTime();
this.bonusTime.x = 375;
this.bonusTime.y = 600;
this.once(egret.Event.ADDED_TO_STAGE,this.initMainScene,this);
}
initMainScene(){
var stagew = this.stage.stageWidth;
var stageh = this.stage.stageHeight;
var whl = stagew/stageh;
if(whl>0.5){
this.islongScreen = false;
}else{
this.islongScreen = true;
}
if(this.islongScreen){
this['adapttop'].y = 60;
}else{
this['adapttop'].y = 0;
}
//基础ui
//目标
this.targetContainer = new egret.DisplayObjectContainer;
this.addChild(this.targetContainer);
this['adapttop'].addChild(this.targetContainer);
//第几关
this.chapterTxt = new ChapterNum();
this.chapterTxt.num = '0' // >> 0;
......@@ -429,15 +475,15 @@ export default class MainScene extends Scene {
this.stepNumber = new StepNumber();
this.stepNumber.x = 175;
this.stepNumber.y = 83.5;
this.addChild(this.stepNumber);
this['adapttop'].addChild(this.stepNumber);
//当前分数
this.curScoreNum = new CurScoreNum();
this.curScoreNum.x = 284;
this.curScoreNum.y = 170;
this.addChild(this.curScoreNum);
this['adapttop'].addChild(this.curScoreNum);
//初始换道具容器
this.propBtnCon = new PropBtnCon();
this.propBtnCon = new PropBtnCon(this.islongScreen);
this.addChild(this.propBtnCon);
this.mapContainer = new egret.DisplayObjectContainer();
......@@ -445,6 +491,10 @@ export default class MainScene extends Scene {
this.wormholeContainer = new egret.DisplayObjectContainer();
this.addChild(this.wormholeContainer);
//食物层
this.mapupfoodContainer = new egret.DisplayObjectContainer();
this.addChild(this.mapupfoodContainer);
//修改流沙的问题
this.mapupContainer = new egret.DisplayObjectContainer();
this.addChild(this.mapupContainer);
......@@ -461,20 +511,11 @@ export default class MainScene extends Scene {
this.festivalContainer = new egret.DisplayObjectContainer();
this.addChildAt(this.festivalContainer,1);
//选择框 无需加入场景
var textureChoosed: egret.Texture = RES.getRes("chooseRect_png")
this.choosed = new eui.Image(textureChoosed);
this.choosed.x = -textureChoosed.textureWidth / 2;
this.choosed.y = -textureChoosed.textureHeight / 2;
//道具使用时蒙层 无需加入场景,带入propBtnCo的位置数据
this.propGuide = new PropGuide(this.propBtnCon.y);
this.propGuide.touchEnabled = true;
console.log('偏移',this.propBtnCon.y,this.propBtnCon.boomBtn.y);
//bonusTime引导,备用的,无需加入场景
this.bonusTime = new BonusTime();
this.bonusTime.x = 375;
this.bonusTime.y = 600;
this.propGuide = new PropGuide(this.propBtnCon.y,this.islongScreen);
this.propGuide.touchEnabled = true;
}
resetMainScene(){
......@@ -504,12 +545,16 @@ export default class MainScene extends Scene {
this.freepongoArr = new Array();
this.gopongoArr = new Array();
this.actpongoArr = new Array();
this.icefoodArr = new Array();
this.ficefoodArr = new Array();
this.initTurf();
this.mapContainer.removeChildren();
this.mapupContainer.removeChildren();
this.mapupfoodContainer.removeChildren();
this.elementContainer.removeChildren();
this.effectContainer.removeChildren();
this.guideContainer.removeChildren();
......@@ -549,6 +594,8 @@ export default class MainScene extends Scene {
this.initWormHole();
//有草坪,加塞草坪的动画
this.initLawn();
//食物在冰下,草上
this.initFoods()
//初始话地图格子数据
this.initLattices();
//初始化回收口,如果是棒棒糖关卡,那么在地图底部增加棒棒糖洞,用到map
......@@ -931,8 +978,9 @@ export default class MainScene extends Scene {
//当前分数
//初始换道具容器
this.propBtnCon.y = 299 + Tool.gameAreaHeight// + 55;
this.propGuide.changeOffset(this.propBtnCon.y);
var propbtny:number = 299 + Tool.gameAreaHeight// + 55;
this.propBtnCon.y = propbtny;
this.propGuide.changeOffset(this.propBtnCon.y,this.islongScreen);
//初始化道具信息
this.updateScene();
......@@ -1134,6 +1182,32 @@ export default class MainScene extends Scene {
this.initWormSvgas();
}
}
//食物
initFoods(){
var foodsdata = this.chapterData.map.foodsdata;
for(var i=0;i<foodsdata.length;i++){
var ifood = foodsdata[i];
var ifoodtype = ifood.type;
var ifoodidx = ifood.luidx;
var ifoodir = ifood.dir;
var ifood1:Food = Pool.takeOut(RecoverName.FOOD);
if(!ifood1){
ifood1 = new Food();
}
var ipos = ifood1.resetFood(ifoodtype,ifoodir,ifoodidx);
ifood1.x = ipos[0];
ifood1.y = ipos[1];
this.mapupfoodContainer.addChild(ifood1);
var ifoodname = 'food_'+i;
ifood1.name = ifoodname;
this.icefoodArr.push({
name:ifoodname,
inidxs:JSON.parse(JSON.stringify(ifood1.lockidxs))
});
// console.log("食物处理",ifoodtype);
}
}
//初始化地图格子数据,包括生成口,联通口,次数,新加入reCoverAllLattice----LATTICE回收
initLattices() {
......@@ -1888,7 +1962,7 @@ export default class MainScene extends Scene {
}
//添加引导蒙层
this.guideContainer.addChild(this.propGuide);
this.propGuide.init(prop);
this.propGuide.init(prop,this['adapttop'].y);
//如果是炸弹或者锤子
if(prop == PropType.BOOM || prop == PropType.HAMMER) {
//去掉元素容器的侦听
......@@ -5004,6 +5078,7 @@ export default class MainScene extends Scene {
Pool.recover(RecoverName.ICE, ice);
lat.ice = null;
this.goElementTarget(ElementType.ICE, [ice.x, ice.y]);
this.checkReleaseFood(lat.index);
} else {
ice.alpha = 0.6;
}
......@@ -5014,6 +5089,7 @@ export default class MainScene extends Scene {
// console.log("冰块pro",lat.index);
this.wormHolePromise.push(pro);
}
} else if(lat.block && lat.block.ice && lat.block.canIceBroken && lat.block.ice.alpha!=0) {//石门(可能带冰) && 石门反转了可以消除了
const block = lat.block;
block.iceCountNum--;
......@@ -6905,4 +6981,89 @@ export default class MainScene extends Scene {
}
return zhijepuArr;
}
/**
* 食物的释放
* @param idx
*/
checkReleaseFood(idx:number){
var eliminatearr:Array<number> = new Array();
for(var i=0;i<this.icefoodArr.length;i++){
var ifoodata = this.icefoodArr[i];
var ifoodidxs = ifoodata.inidxs;
if(ifoodidxs.indexOf(idx)!=-1){
var ifoodname = ifoodata.name;
var ifood:Food = this.mapupfoodContainer.getChildByName(ifoodname) as Food;
if(ifood.freeidxs.indexOf(idx)==-1){
ifood.freeidxs.push(idx);
if(ifood.freeidxs.length==ifood.lockidxs.length){
eliminatearr.push(...ifood.freeidxs);
if(ifood&&ifood.parent){
ifood.parent.removeChild(ifood);
Pool.recover(RecoverName.FOOD,ifood);
}
this.addFreeiceFoodArr(ifoodname,ifood.freeidxs);
console.log("食物自由了,消除上面的动物,播放食物自由动画");
//食物动效播完,进行食物的通关目标完成
this.goElementTarget(ifood.type,[ifood.x,ifood.y]);
}
}
}
}
//
if(eliminatearr.length>0){
for(var e=0;e<eliminatearr.length;e++){
var eidx = eliminatearr[e];
var lat = this.lattices[eidx];
var caneliminate = Tool.judgeEliminate(lat);
if(caneliminate){
if(this.eliminatedElements.indexOf(eidx)==-1){
this.eliminatedElements.push(eidx);
}
}
}
}
}
addFreeiceFoodArr(name:string,idxs:Array<number>){
var ishave:boolean = false;
for(var i=0;i<this.ficefoodArr.length;i++){
var ificedata = this.ficefoodArr[i];
if(ificedata.name==name){
ishave = true;
}
}
if(!ishave){
this.ficefoodArr.push({
name:name,
inidxs:idxs
})
}
}
judgeNoFood(idx:number){
var isInfood:boolean = false;
for(var i=0;i<this.icefoodArr.length;i++){
var ifoodata = this.icefoodArr[i];
var ifoodidxs = ifoodata.inidxs;
if(ifoodidxs.indexOf(idx)!=-1){
isInfood = true;
break;
}
}
if(isInfood){
for(var j=0;j<this.ficefoodArr.length;j++){
var fifoodata = this.ficefoodArr[j];
var fifoodidxs = fifoodata.inidxs;
if(fifoodidxs.indexOf(idx)!=-1){
isInfood = false;
break
}
}
}
console.log("判断有无食物");
return isInfood;
}
}
\ No newline at end of file
......@@ -23,7 +23,7 @@ export default async (thisObj: MainScene) => {
// const sands = [];
for (let i = 0; i < sandLattices.length; i++) {
const sandLattice = sandLattices[i];
const indexEnd = judgeActionIndex(sandLattice.index, thisObj.lattices,thisObj.chapterData.map.WORMHOLE)
const indexEnd = judgeActionIndex(sandLattice.index, thisObj.lattices,thisObj.chapterData.map.WORMHOLE,thisObj)
if (indexEnd) {//判断是否有地方可以
//先修改数据,再进行动画播放
const sand = sandLattice.sand;
......@@ -51,7 +51,7 @@ export default async (thisObj: MainScene) => {
}
//找到毛球移动的目标位置
const judgeActionIndex = (index: number, lattices: Lattice[],worms:number[][]): number => {
const judgeActionIndex = (index: number, lattices: Lattice[],worms:number[][],thisObj:MainScene): number => {
//四个方向尽量随机
var arr = [index - Tool.colNum, index + Tool.colNum];
var rc = Tool.indexToRc(index);
......@@ -75,6 +75,7 @@ const judgeActionIndex = (index: number, lattices: Lattice[],worms:number[][]):
)||
(lattices[i]&&lattices[i].element&&lattices[i].element.inPongoPart))//猩猩支持流沙
&&!lattices[i].grass
&&!thisObj.judgeNoFood(i)
) {
return i
}
......
......@@ -40,7 +40,7 @@ export default class AdSmallComp extends ComponentBase {
snpmAdStatic.snpmAdReport("click","bottom",result);
wait(50).then(() => {
if (result.url != 0) window.location.href = result.url;
if (result.url != 0) window.location.href = decodeURI(result.url);
});
}, this);
}
......
......@@ -144,6 +144,23 @@ export default class MapScene extends Scene {
}
}
initMapScene(){
var stagew = this.stage.stageWidth;
var stageh = this.stage.stageHeight;
var whl = stagew/stageh;
if(whl>0.5){
this.islongScreen = false;
}else{
this.islongScreen = true;
}
console.log("手机长短屏幕适配",whl,this.islongScreen);
if(this.islongScreen){
this['adapttop'].y = 50;
this['settingsx'].bottom = 50;
}else{
this['adapttop'].y = 0;
this['settingsx'].bottom = 25;
}
// console.log('initMapScene--------------');
// 添加Icon
this.addIcon();
......@@ -389,7 +406,7 @@ export default class MapScene extends Scene {
}, 20 * 1000);
loadFireworks();
}
islongScreen:boolean = false;
constructor(data?){
super();
this._data = data;
......@@ -1037,7 +1054,7 @@ export default class MapScene extends Scene {
NetManager.ins.clickLog1(getlogItem(32));
snpmAdStatic.snpmAdReport("click","icon",result);
if(result.url!=0){
window.location.href = result.url;
window.location.href = decodeURI(result.url);
}
}, this);
}
......
......@@ -30,7 +30,7 @@ export default class ADPanel extends Panel {
snpmAdStatic.snpmAdReport("click","dialog",result);
NetManager.ins.clickLog1(getlogItem(25));
wait(100).then(()=>{
window.location.href = result.url;
window.location.href = decodeURI(result.url);
});
}, this);
}
......
......@@ -21,6 +21,25 @@ export function FlyTargetAni(
}
eleC.x = fromP[0];
eleC.y = fromP[1];
//食物的是专门的
if(type==ElementType.food1||type==ElementType.food2
||type==ElementType.food3||type==ElementType.food4){
eleC.anchorOffsetX = texture.textureWidth/2;
eleC.anchorOffsetY = texture.textureHeight/2;
egret.Tween.get(eleC)
.to({ x: targetP[0], y: targetP[1], width:63,height:63 }, 500 + (Math.random() * 100) >> 0)
.call(()=>{
if(eleC.parent){
eleC.parent.removeChild(eleC);
Pool.recover(RecoverName.BITMAPRECYCLE,eleC);
}
callback&&callback();
})
}else{
eleC.anchorOffsetX = 0;
eleC.anchorOffsetY = 0;
egret.Tween.get(eleC)
.to({ x: targetP[0], y: targetP[1], scaleX: 0.3, scaleY: 0.3 }, 500 + (Math.random() * 100) >> 0)
.call(() => {
......@@ -30,9 +49,9 @@ export function FlyTargetAni(
Pool.recover(RecoverName.BITMAPRECYCLE, eleC);
}
//回调
callback();
callback&&callback();
// con["elementTargets"].targets[type].count--;
})
}
return eleC
}
\ No newline at end of file
import { ChapterData } from "../interface/ChapterData";
//726-750
export const Chapters29: ChapterData[] = [
//701
{ baseElementTypes: [ 0, 2, 3, 4 ], bubbleProbability: 0, stepCount: 25, passTarget: { type: 1, elements: [ { type: 6, count: 11 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0 ], connectedLats: [], conveyor: [ [ 27, 35 ] ], conveyorConnectedLats: [ [ 35, 27 ] ], WORMHOLE: [], elements: [ 1, 3, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 5, 2, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 2, 5, 2, 1, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [ 55, 61, 63, 65, 69, 71, 75, 76, 77 ], generateLats: [ { index: 1, type: null }, { index: 7, type: null }, { index: 11, type: null }, { index: 15, type: null }, { index: 21, type: null }, { index: 23, type: null }, { index: 27, type: null }, { index: 31, type: null }, { index: 35, type: null } ] } },
//702
{ baseElementTypes: [ 0, 1, 2, 3 ], bubbleProbability: 0, stepCount: 24, passTarget: { type: 1, elements: [ { type: 34, count: 20 }, { type: 36, count: 60 }, { type: 0, count: 115 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 4, 41, 4, 41, 4, 41, 4, 41, 4, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
4, 1, 1, 1, 1, 1, 1, 1, 4,
4, 4, 1, 1, 1, 1, 1, 4, 4,
4, 4, 1, 1, 1, 1, 1, 4, 4,
2, 16, 2, 16, 2, 16, 2, 16, 2,
2, 1, 1, 1, 1, 1, 1, 1, 2,
2, 2, 1, 1, 1, 1, 1, 2, 2,
1, 2, 2, 1, 1, 1, 2, 2, 1,
1, 1, 2, 2, 2, 2, 2, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//703
{ baseElementTypes: [ 0, 1, 2, 3 ], bubbleProbability: 0, stepCount: 22, passTarget: { type: 1, elements: [ { type: 41, count: 70 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 8, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 1, 1, 1, 4, 1, 1, 1, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 1, 1, 1, 4, 1, 1, 1, 4,
1, 1, 1, 1, 4, 1, 1, 1, 1,
4, 1, 1, 1, 4, 1, 1, 1, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 1, 1, 4, 1, 4, 1, 1, 4,
4, 1, 4, 5, 4, 5, 4, 1, 4 ], baseElements: [
30, 30, 10, 20, 10, 40, 30, 30, 40,
10, 20, 0, 10, 40, 40, 0, 30, 30,
20, 40, 40, 20, 0, 30, 20, 20, 10,
10, 40, 0, 10, 30, 10, 0, 30, 20,
40, 20, 10, 20, 10, 30, 20, 20, 10,
30, 40, 0, 30, 10, 10, 0, 10, 40,
40, 20, 20, 40, 0, 20, 10, 30, 30,
20, 30, 0, 10, 40, 40, 0, 30, 10,
20, 30, 30, 10, 40, 30, 30, 40, 30 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type:null,cus:[10,20] }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }, { index: 74, type: null } ] } },
//704
{ baseElementTypes: [ 1, 0, 2, 3 ], bubbleProbability: 0, stepCount: 21, passTarget: { type: 1, elements: [ { type: 9, count:62 }, { type: 1, count: 112 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 0, 6, 0, 61, 0, 6, 0, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 0, 0, 0, 0, 0, 0, 0, 0], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 2, 4, 4, 4, 4, 4, 2, 4,
2, 4, 1, 4, 2, 4, 1, 4, 2,
4, 2, 4, 2, 4, 2, 4, 2, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//705
{ baseElementTypes: [ 0, 2, 3, 4 ], bubbleProbability: 0, stepCount: 26, passTarget: { type: 1, elements: [ { type: 9, count: 53 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
2, 0, 0, 0, 0, 0, 3, 3, 2,
3, 3, 1, 3, 3, 3, 1, 3, 0,
3, 3, 3, 3, 3, 0, 0, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 0, 0, 3, 3, 3, 3, 3,
0, 3, 1, 3, 3, 3, 1, 3, 3,
2, 3, 3, 0, 0, 0, 0, 0, 2 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 1, 1, 1, 1, 2, 1, 2,
1, 1, 2, 1, 1, 1, 2, 1, 1,
2, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 23, 23, 1, 1,
1, 1, 23, 23, 1, 23, 23, 1, 1,
1, 1, 23, 23, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 2,
1, 4, 2, 4, 1, 4, 2, 4, 1,
2, 1, 2, 1, 1, 1, 1, 1, 2 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }, { index: 10, type: null }, { index: 11, type: null }, { index: 12, type: null }, { index: 13, type: null }, { index: 14, type: null } ] } },
//706
{ baseElementTypes: [ 2, 3, 4, 1 ], bubbleProbability: 0, stepCount: 24, passTarget: { type: 1, elements: [ { type: 34, count: 30 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 1, 0, 1, 1, 1,
41, 1, 41, 1, 41, 1, 41, 1, 41,
1, 1, 1, 0, 1, 0, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
16, 2, 1, 1, 1, 1, 1, 2, 16,
2, 2, 1, 1, 1, 1, 1, 2, 2,
4, 2, 1, 2, 1, 2, 1, 2, 4,
4, 4, 1, 1, 16, 1, 1, 4, 4,
4, 2, 1, 1, 4, 1, 1, 2, 4,
4, 4, 1, 1, 1, 1, 1, 4, 4,
4, 2, 1, 2, 16, 2, 1, 2, 4,
2, 2, 1, 1, 1, 1, 1, 2, 2,
16, 2, 4, 4, 4, 4, 4, 2, 16 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//707
{ baseElementTypes: [ 0, 3, 2, 4 ], bubbleProbability: 0, stepCount: 32, passTarget: { type: 1, elements: [ { type: 9, count:72 }, { type: 1, count: 66 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
0, 3, 3, 3, 3, 3, 3, 3, 0,
1, 3, 3, 3, 3, 3, 3, 3, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 61, 6, 61, 6, 61, 6, 61, 0,
3, 3, 3, 3, 1, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
1, 3, 3, 3, 3, 3, 3, 3, 1, ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
6, 1, 1, 1, 1, 1, 1, 1, 6,
1, 1, 1, 1, 1, 1, 1, 1, 1,
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//708
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//709
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//710
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//711
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//712
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//713
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//714
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//715
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//716
{ baseElementTypes: [ 0, 3, 4, 2 ], bubbleProbability: 0, stepCount: 25, passTarget: { type: 1, elements: [ { type: 9, count: 75 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
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//717
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//718
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2, 2, 2, 4, 2, 4, 2, 2, 2,
1, 2, 2, 2, 2, 2, 2, 2, 1,
2, 1, 4, 16, 2, 16, 4, 1, 2 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 9, type: null }, { index: 17, type: null } ] } },
//719
{ baseElementTypes: [ 1, 0, 2, 4 ], bubbleProbability: 0, stepCount: 31, passTarget: { type: 1, elements: [ { type: 9, count: 67 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
2, 3, 3, 3, 3, 3, 3, 3, 2,
2, 3, 3, 3, 3, 3, 3, 3, 2,
0, 3, 0, 0, 3, 0, 0, 3, 0,
3, 0, 3, 2, 0, 2, 3, 0, 3,
3, 3, 3, 0, 3, 0, 3, 3, 3,
3, 3, 3, 0, 3, 0, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
6, 1, 6, 3, 6, 3, 6, 3, 6 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [ [ 73, 76, 79 ] ], elements: [
1, 22, 1, 1, 22, 1, 1, 22, 1,
1, 22, 1, 1, 22, 1, 1, 22, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 2, 1, 2, 1, 2, 1, 2, 1,
1, 18, 1, 1, 1, 1, 1, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//720
{ baseElementTypes: [ 0, 1, 4, 3 ], bubbleProbability: 0, stepCount: 21, passTarget: { type: 1, elements: [ { type: 41, count: 51 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 8, 1, 1, 1, 0, 1, 1, 1, 8, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 1, 4, 1, 4, 1, 1, 1,
1, 1, 4, 1, 1, 1, 4, 1, 1,
1, 4, 1, 1, 1, 1, 1, 4, 1,
4, 2, 1, 1, 1, 1, 1, 2, 4,
4, 2, 1, 1, 1, 1, 1, 2, 4,
4, 2, 1, 1, 1, 1, 1, 2, 4,
1, 4, 1, 2, 1, 2, 1, 4, 1,
1, 1, 4, 2, 2, 2, 4, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 11, type: null }, { index: 15, type: null }, { index: 19, type: null }, { index: 25, type: null }, { index: 27, type: null }, { index: 35, type: null } ] } },
//721
{ baseElementTypes: [ 0, 1, 3, 4 ], bubbleProbability: 0, stepCount: 26, passTarget: { type: 1, elements: [ { type: 41, count: 73 }, { type: 34, count: 25 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 1, 0, 1, 1, 1,
4, 8, 4, 8, 4, 8, 4, 8, 4,
1, 1, 0, 1, 1, 1, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
16, 2, 16, 2, 16, 2, 16, 2, 16,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 2, 2, 2, 4, 4, 4,
5, 5, 5, 4, 4, 4, 5, 5, 5 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//722
{ baseElementTypes: [ 0, 1, 3, 4 ], bubbleProbability: 0, stepCount: 26, passTarget: { type: 1, elements: [ { type: 41, count: 50 } ,{type:1, count :100}] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
1, 0, 1, 1, 1, 1, 1, 0, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 0, 0, 0, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 0, 1, 1, 1, 1, 1, 0, 1,
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 8, 1, 1, 1, 8, 0, 0 ], connectedLats: [[22,58]], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 4, 1, 14, 1, 4, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 1, 1, 4, 1, 4, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 4, 1, 4, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 1, 2,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 2, 2, 2, 2, 2, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 18, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 8, type: null }, { index: 26, type: null }, { index: 34, type: null } ] } },
//723
{ baseElementTypes: [ 0, 1, 3, 2 ], bubbleProbability: 0, stepCount: 21, passTarget: { type: 1, elements: [ { type: 41, count: 68 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 91, 0, 9, 0, 91, 0, 9, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 2, 1, 2, 1, 2, 1, 2, 1,
2, 1, 2, 1, 1, 1, 2, 1, 2,
4, 2, 4, 1, 1, 1, 4, 2, 4,
2, 4, 2, 1, 1, 1, 2, 4, 2,
4, 2, 4, 4, 4, 4, 4, 2, 4 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//724
{ baseElementTypes: [ 0, 1, 2, 3 ], bubbleProbability: 0, stepCount: 26, passTarget: { type: 1, elements: [ { type: 41, count: 73 }, {type:10 ,count:6}] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 4, 0, 1, 41, 1, 0, 4, 1,
1, 0, 0, 1, 1, 1, 0, 0, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 9, 1, 1, 1, 91, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
2, 1, 1, 1, 1, 1, 1, 1, 2,
2, 2, 1, 1, 1, 1, 1, 2, 2,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 7, 1, 1, 7, 1, 1, 7, 1,
1, 1, 1, 1, 7, 1, 1, 1, 1,
1, 2, 2, 4, 4, 4, 2, 2, 1,
2, 9, 5, 4, 2, 4, 5, 9, 2,
9, 2, 2, 2, 2, 2, 2, 2, 9,
2, 9, 2, 2, 2, 2, 2, 9, 2 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//725
{ baseElementTypes: [ 0, 3, 4, 2 ], bubbleProbability: 0, stepCount: 28, passTarget: { type: 1, elements: [ { type: 22, count: 20 }, { type: 24, count: 20 }, { type: 25, count: 20 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 12, 1, 1, 1, 1,
1, 2, 2, 2, 2, 2, 2, 2, 1,
1, 2, 2, 2, 1, 2, 2, 2, 1,
1, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 1,
1, 13, 13, 13, 13, 13, 13, 13, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
]
import { ChapterData } from "../interface/ChapterData";
//751-775
export const Chapters30: ChapterData[] = [
{
baseElementTypes: [ 0, 1, 2, 3 ], bubbleProbability: 0, stepCount: 24,
passTarget: { type: 1,
elements: [
{ type: 42, count: 1 },
{ type: 43, count: 1 },
{ type: 44, count: 1 },
{ type: 45, count: 1}
] },
starScores: [ 15000, 20000, 25000 ],
map: {
lattices: [
7, 3, 3, 3, 3, 3, 3, 3, 3,
7, 3, 3, 3, 3, 3, 3, 3, 3,
7, 3, 3, 3, 3, 3, 3, 3, 3,
7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7,
2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2,
7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7,
], connectedLats: [], conveyor: [], conveyorConnectedLats: [],
WORMHOLE: [],
foodsdata:[
{
type:42,
luidx:1,
dir:"up"
},
{
type:43,
luidx:6,
dir:"up"
},
{
type:44,
luidx:45,
dir:"up"
},
{
type:45,
luidx:51,
dir:"up"
},
],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1
],
baseElements: [
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0
], recycles: [],
generateLats: [
{ index: 0, type: null }, { index: 1, type: null },
{ index: 2, type: null }, { index: 3, type: null },
{ index: 4, type: null }, { index: 5, type: null },
{ index: 6, type: null }, { index: 7, type: null },
{ index: 8, type: null } ] }
}
]
......@@ -30,6 +30,8 @@ import { Chapters25 } from "./Chapter25";
import { Chapters26 } from "./Chapter26";
import { Chapters27 } from "./Chapter27";
import { Chapters28 } from "./Chapter28";
import { Chapters29 } from "./Chapter29";
import { Chapters30 } from "./Chapter30";
//所有的关卡
const chapters: ChapterData[] = [].concat(
Chapters1,
......@@ -59,7 +61,10 @@ const chapters: ChapterData[] = [].concat(
Chapters25,
Chapters26,
Chapters27,
Chapters28
Chapters28,
Chapters29,
Chapters30,
)
// console.log(chapters)
chapters.forEach((chapter,index) => {
......@@ -80,7 +85,7 @@ chapters.forEach((chapter,index) => {
*/
export function getChapterData(index: number): ChapterData {
//没有数据就返回第一关数据
// return chapters[701];
return chapters[751];
return chapters[index] || chapters[1];
}
......
import { ElementType } from "../enum/ElementType";
import { Tool } from "../Tool";
export default class Food extends eui.Component{
showImage:eui.Image;
/**
* 42 3*3
* 43 2*2
* 44 3*2
* 45 1*2
*/
type:ElementType;
userow:number;
usecol:number;
lockidxs:Array<number> = [];
freeidxs:Array<number> = [];
constructor(){
super();
this.showImage = new eui.Image();
this.addChild(this.showImage);
}
resetFood(type:ElementType,dir:string,luidx:number){
this.type = type;
this.userow = [3,2,3,1][this.type-ElementType.food1];
this.usecol = [3,2,2,2][this.type-ElementType.food1];
var texture:egret.Texture = RES.getRes('ele'+type+'_png');
this.showImage.texture = texture;
this.showImage.anchorOffsetX = texture.textureWidth/2;
this.showImage.anchorOffsetY = texture.textureHeight/2;
var roa:number;
var inidx:number = 0;
if(dir=='left'){
roa = -90;
inidx = 1
}else if(dir=='up'){
roa = 0;
inidx = 0;
}else if(dir=='right'){
roa = 90;
inidx = 1;
}else if(dir=='down'){
roa = 180;
inidx = 0;
}
var irow:number = [this.userow,this.usecol][inidx];
var icol:number = [this.usecol,this.userow][inidx];
//row和col反了
console.log(this.type+'食物占位'+inidx+'row:'+irow+';col:'+icol);
this.lockidxs = new Array();
this.freeidxs = new Array();
for(var i=0;i<icol;i++){
var startridx = luidx + i*Tool.colNum;
for(var j=0;j<irow;j++){
var latidx = startridx+j;
this.lockidxs.push(latidx);
}
}
console.log('解锁idxs',this.lockidxs);
this.showImage.rotation = roa;
var onelength = 78;
var posx = Tool.getPositionByIndex(luidx)[0]+irow*onelength/2-onelength/2;
var posy = Tool.getPositionByIndex(luidx)[1]+icol*onelength/2-onelength/2;
return [posx,posy];
}
}
\ No newline at end of file
......@@ -63,7 +63,10 @@ export enum ElementType {
Pongo,//40
Grass,//41
food1,//42 蛋糕
food2,//43 饼干
food3,//44 寿司
food4,//45 雪糕
}
export const isMonsterEle = (t: ElementType) => {
......@@ -257,6 +260,11 @@ export const submitTran = {
34: 16,
36: 17,
41: 18,
42: 19,
43: 20,
44: 21,
45: 22,
}
// SCORE(1, "分数"),
......
......@@ -93,5 +93,6 @@ export enum RecoverName {
GRASS = 'GRASS',
GRASS_BLOCK = 'GRASS_BLOCK',
FOOD = 'FOOD',
}
\ No newline at end of file
......@@ -74,4 +74,12 @@ export interface MapData {
* 黑洞
*/
WORMHOLE?:number[][];
/**
* 冰下食物
*/
foodsdata?:Array<{
type:number,//类型
luidx:number,//左上位置
dir:string,//朝向
}>;
}
\ No newline at end of file
......@@ -40,6 +40,8 @@ export class ElementTarget extends egret.DisplayObjectContainer {
super()
var texture: egret.Texture = RES.getRes("ele" + type + "_png");
var showImage = new egret.Bitmap(texture);
showImage.width = 90;
showImage.height = 90;
showImage.scaleX = showImage.scaleY = 0.7;
showImage.y = 10;
this.addChild(showImage);
......
......@@ -8,7 +8,7 @@ export class PropBtnCon extends eui.Component {
bg: eui.Image;
constructor() {
constructor(islongScreen:boolean) {
super();
var textureBg = RES.getRes("propBg_png");
......@@ -16,14 +16,21 @@ export class PropBtnCon extends eui.Component {
this.bg.y = -137;
this.addChild(this.bg);
var cuty:number = 0;
if(islongScreen){
cuty = 40;
}
this.boomBtn = new CusButton("boomBtn_png");
this.boomBtn.x = 375 - 110 - 50; //110图片宽度,50按钮间隔
this.boomBtn.y = -cuty;
this.addChild(this.boomBtn);
this.hammerBtn = new CusButton("hammerBtn_png");
this.hammerBtn.x = 375;
this.hammerBtn.y = -cuty;
this.addChild(this.hammerBtn);
this.stepBtn = new CusButton("stepBtn_png");
this.stepBtn.x = 375 + 110 + 50;
this.stepBtn.y = -cuty;
this.addChild(this.stepBtn);
}
}
......
......@@ -13,21 +13,25 @@ export class PropGuide extends egret.DisplayObjectContainer {
hammerBtn: egret.Bitmap;
stepBtn: egret.Bitmap;
msgTxt: egret.TextField;
constructor(offsetY: number) {
constructor(offsetY: number,islongScreen:boolean) {
super()
this.bg = new egret.Shape();
this.addChild(this.bg);
this.boomBtn = new egret.Bitmap(RES.getRes("boomBtn_png"));
this.boomBtn.x = 375 - 110 - 50 - 55; //110图片宽度,50按钮间隔,55一半的图片宽度
this.boomBtn.y = offsetY - 55;
var cuty:number = 0;
if(islongScreen){
cuty = -100;
}
this.boomBtn.y = offsetY - 55+cuty;
this.addChild(this.boomBtn);
this.hammerBtn = new egret.Bitmap(RES.getRes("hammerBtn_png"));
this.hammerBtn.x = 375 - 55;
this.hammerBtn.y = offsetY - 55;
this.hammerBtn.y = offsetY - 55+cuty;
this.addChild(this.hammerBtn);
this.stepBtn = new egret.Bitmap(RES.getRes("stepBtn_png"));
this.stepBtn.x = 375 + 110 + 50 - 55;
this.stepBtn.y = offsetY - 55;
this.stepBtn.y = offsetY - 55+cuty;
this.addChild(this.stepBtn);
//再调
var text: egret.TextField = new egret.TextField();
......@@ -35,7 +39,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
text.textColor = 0xffffff;
text.size = 20;
text.x = (750 - 500) / 2;
text.y = offsetY - 80;
text.y = offsetY - 80+cuty;
text.textAlign = egret.HorizontalAlign.CENTER;
text.width = 500;
this.addChild(text);
......@@ -44,13 +48,17 @@ export class PropGuide extends egret.DisplayObjectContainer {
if (this.parent) this.parent.removeChild(this)
}, this)
}
changeOffset(offsetY: number){
this.boomBtn.y = offsetY - 55;
this.hammerBtn.y = offsetY - 55;
this.stepBtn.y = offsetY - 55;
this.msgTxt.y = offsetY - 80;
changeOffset(offsetY: number,islongScreen:boolean){
var cuty:number = 0;
if(islongScreen){
cuty = -40;
}
this.boomBtn.y = offsetY - 55+cuty;
this.hammerBtn.y = offsetY - 55+cuty;
this.stepBtn.y = offsetY - 55+cuty;
this.msgTxt.y = offsetY - 80+cuty;
}
init(prop: PropType) {
init(prop: PropType,adapttopy:number) {
if (prop == PropType.BOOM) {
this.boomBtn.visible = true;
this.hammerBtn.visible = false;
......@@ -78,7 +86,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
this.bg.graphics.lineTo(750, 1624);
this.bg.graphics.lineTo(0, 1624);
this.bg.graphics.lineTo(0, 0);
this.bg.graphics.drawArc(178, 85, 80, 0, Math.PI * 2, true)
this.bg.graphics.drawArc(178, 85+adapttopy, 80, 0, Math.PI * 2, true)
this.bg.graphics.endFill();
this.msgTxt.text = "点击左上方步数,可为闯关时增加额外5次步数";
// this.msgTxt.x = 320;
......
{
"code":"0000000000",
"data":{
"remain": 3,
"remain": 0,
"redBombSwitchTime": "77798963487234"
},
"desc":"OK",
......
......@@ -29,53 +29,3865 @@
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},
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},
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},
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