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wildfirecode13
xiaoxiaole
Commits
996ca5a1
Commit
996ca5a1
authored
Nov 01, 2019
by
wjf
Browse files
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l
parent
071d9869
Changes
4
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4 changed files
with
107 additions
and
51 deletions
+107
-51
MainScene.ts
egret/src/mainScene/MainScene.ts
+49
-40
PropBtnCon.ts
egret/src/something/uis/PropBtnCon.ts
+48
-1
PropGuide.ts
egret/src/something/uis/PropGuide.ts
+8
-8
PropNumShow.ts
egret/src/something/uis/PropNumShow.ts
+2
-2
No files found.
egret/src/mainScene/MainScene.ts
View file @
996ca5a1
...
...
@@ -62,6 +62,7 @@ import { HairballGreyDisAni } from '../something/anis/HairballGreyDisAni';
import
{
HairballBrownState
}
from
'../something/states/HairballBrownState'
;
import
{
EleDownAni
}
from
'../something/anis/EleDownAni'
;
import
{
GameGuide
}
from
'../something/uis/GameGuide'
;
import
{
PropBtnCon
}
from
'../something/uis/PropBtnCon'
;
const
aniClass
=
{
"BoomAni"
:
BoomAni
,
...
...
@@ -174,9 +175,7 @@ export default class MainScene extends Scene {
public
starProgress
:
eui
.
Image
;
public
scoreTxt
:
eui
.
Label
;
public
chapterTxt
:
eui
.
Label
;
public
hammerBtn
:
eui
.
Button
;
public
stepBtn
:
eui
.
Button
;
public
boomBtn
:
eui
.
Button
;
public
settingGroup
:
eui
.
Group
;
public
settingbg
:
eui
.
Image
;
public
soundBtn
:
eui
.
Image
;
...
...
@@ -214,10 +213,8 @@ export default class MainScene extends Scene {
egret
.
Tween
.
get
(
this
.
scoreProgress
,
{},
null
,
true
)
.
to
({
score
:
value
},
300
)
}
//道具按钮上的数字
boomBtnNum
:
PropNumShow
;
hammerBtnNum
:
PropNumShow
;
stepBtnNum
:
PropNumShow
;
//所有道具容器
propBtnCon
:
PropBtnCon
;
//道具使用引导
propGuide
:
PropGuide
;
//步数道具引导时的圆
...
...
@@ -226,6 +223,8 @@ export default class MainScene extends Scene {
bonusTime
:
BonusTime
;
//游戏操作引导
gameGuide
:
GameGuide
;
//中间游戏区域高度
middleHeight
:
number
start
(
data
)
{
super
.
start
();
//第几关
...
...
@@ -233,7 +232,22 @@ export default class MainScene extends Scene {
// this.chapter = 24;
this
.
chapterTxt
.
text
=
"第"
+
this
.
chapter
+
"关"
;
//关卡数据
this
.
chapterData
=
getChapterData
(
this
.
chapter
)
this
.
chapterData
=
getChapterData
(
this
.
chapter
);
//初始化目标信息
this
.
initTarget
();
//根据页面高度进行适配了
var
height
=
document
.
body
.
clientHeight
/
document
.
body
.
clientWidth
*
750
;
var
middleHeight
=
Tool
.
height
*
Tool
.
rowNum
;
//有棒棒糖再加45,先不考虑
if
(
this
.
passElements
&&
this
.
passElements
[
ElementType
.
LOLLIPOP
])
middleHeight
+=
45
var
smallestHeight
=
230
+
middleHeight
+
180
;
if
(
height
<
smallestHeight
)
{
Tool
.
offsetY
=
230
;
this
.
middleHeight
=
middleHeight
;
}
else
{
Tool
.
offsetY
=
230
+
(
height
-
smallestHeight
)
/
2
;
this
.
middleHeight
=
height
-
230
-
180
;
}
//初始化索引信息,包括10*10的,
Tool
.
init
(
Tool
.
getColOddEven
(
this
.
chapterData
.
map
.
lattices
));
this
.
initUi
();
...
...
@@ -245,8 +259,7 @@ export default class MainScene extends Scene {
NetManager
.
ins
.
showLog
(
getlogItem
(
10
))
NetManager
.
ins
.
showLog
(
getlogItem
(
13
))
//初始化目标信息
this
.
initTarget
();
//初始化回收口,如果是棒棒糖关卡,那么在地图底部增加棒棒糖洞,用到map
this
.
initRecycle
();
//初始化元素
...
...
@@ -316,6 +329,8 @@ export default class MainScene extends Scene {
//分数进度条,托管
this
.
scoreProgress
=
new
ScoreProgress
(
this
.
starProgress
,
this
.
scoreTxt
,
this
.
chapterData
.
starScores
);
this
.
scoreTxt
.
y
-=
2
;
//分数置0
this
.
score
=
0
;
//地图生成
var
path
=
generateMapBg
(
this
.
chapterData
.
map
.
lattices
);
var
bg
=
drawBg
(
path
,
this
.
chapterData
.
map
.
lattices
)
...
...
@@ -349,23 +364,23 @@ export default class MainScene extends Scene {
stopBg
();
// setGameBgStatus(false);
}
//初始换道具容器
this
.
propBtnCon
=
new
PropBtnCon
();
this
.
propBtnCon
.
y
=
230
+
this
.
middleHeight
+
55
;
this
.
addChild
(
this
.
propBtnCon
);
//按钮的事件
this
.
propBtnCon
.
boomBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_boomBtn
,
this
)
this
.
propBtnCon
.
hammerBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_hammerBtn
,
this
)
this
.
propBtnCon
.
stepBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_stepBtn
,
this
)
//初始化道具信息
var
arrObj
=
[
"boomBtnNum"
,
"hammerBtnNum"
,
"stepBtnNum"
];
var
nums
=
[
getPropNums
(
PropType
.
BOOM
),
getPropNums
(
PropType
.
HAMMER
),
getPropNums
(
PropType
.
CHANCE_NUM
)]
for
(
var
i
=
0
;
i
<
3
;
i
++
)
{
this
[
arrObj
[
i
]]
=
new
PropNumShow
();
this
[
arrObj
[
i
]].
x
=
205
+
i
*
195
;
this
[
arrObj
[
i
]].
y
=
1125
;
this
[
arrObj
[
i
]].
count
=
nums
[
i
];
this
.
addChild
(
this
[
arrObj
[
i
]])
}
this
.
updatePropNum
();
//选择框 无需加入场景
var
textureChoosed
:
egret
.
Texture
=
RES
.
getRes
(
"chooseRect_png"
)
this
.
choosed
=
new
eui
.
Image
(
textureChoosed
);
this
.
choosed
.
x
=
-
textureChoosed
.
textureWidth
/
2
;
this
.
choosed
.
y
=
-
textureChoosed
.
textureHeight
/
2
;
//道具使用时蒙层 无需加入场景
this
.
propGuide
=
new
PropGuide
();
//道具使用时蒙层 无需加入场景
,带入propBtnCo的位置数据
this
.
propGuide
=
new
PropGuide
(
this
.
propBtnCon
.
y
);
this
.
propGuide
.
touchEnabled
=
true
;
// this.addChild(this.propGuide);
//bonusTime引导,备用的,无需加入场景
...
...
@@ -374,8 +389,6 @@ export default class MainScene extends Scene {
this
.
bonusTime
.
y
=
600
;
}
initTarget
()
{
//分数置0
this
.
score
=
0
;
//通关目标,如果通关目标是元素时,赋值this.passElements,否则
if
(
this
.
chapterData
.
passTarget
.
type
==
PassType
.
ELEMENT_TARGET
)
{
this
.
hasEliminatedElements
=
[];
...
...
@@ -676,12 +689,10 @@ export default class MainScene extends Scene {
/**
* 更新三个道具
*/
updateScene
()
{
var
arrObj
=
[
"boomBtnNum"
,
"hammerBtnNum"
,
"stepBtnNum"
];
var
nums
=
[
getPropNums
(
PropType
.
BOOM
),
getPropNums
(
PropType
.
HAMMER
),
getPropNums
(
PropType
.
CHANCE_NUM
)]
for
(
var
i
=
0
;
i
<
3
;
i
++
)
{
this
[
arrObj
[
i
]].
count
=
nums
[
i
];
}
updatePropNum
()
{
this
.
propBtnCon
.
boomBtn
.
propNumShow
.
count
=
getPropNums
(
PropType
.
BOOM
);
this
.
propBtnCon
.
hammerBtn
.
propNumShow
.
count
=
getPropNums
(
PropType
.
HAMMER
);
this
.
propBtnCon
.
stepBtn
.
propNumShow
.
count
=
getPropNums
(
PropType
.
CHANCE_NUM
);
}
//侦听事件
...
...
@@ -693,9 +704,7 @@ export default class MainScene extends Scene {
this
.
musicBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_musicBtn
,
this
)
this
.
quitBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_quitBtn
,
this
)
// this.boomBtn.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_boomBtn, this)
// this.hammerBtn.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_hammerBtn, this)
// this.stepBtn.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_stepBtn, this)
}
removeEvents
()
{
...
...
@@ -706,9 +715,9 @@ export default class MainScene extends Scene {
this
.
musicBtn
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_musicBtn
,
this
)
this
.
quitBtn
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_quitBtn
,
this
)
// this
.boomBtn.removeEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_boomBtn, this)
// this
.hammerBtn.removeEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_hammerBtn, this)
// this
.stepBtn.removeEventListener(egret.TouchEvent.TOUCH_TAP, this.onTap_stepBtn, this)
this
.
propBtnCon
.
boomBtn
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_boomBtn
,
this
)
this
.
propBtnCon
.
hammerBtn
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_hammerBtn
,
this
)
this
.
propBtnCon
.
stepBtn
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_stepBtn
,
this
)
this
.
elementContainer
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_BEGIN
,
this
.
mouseDownE
,
this
);
this
.
elementContainer
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_MOVE
,
this
.
mouseMoveE
,
this
);
...
...
@@ -795,7 +804,7 @@ export default class MainScene extends Scene {
}
onTap_boomBtn
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
7
));
if
(
this
.
boomBtnNum
.
count
<=
0
)
{
if
(
this
.
propBtnCon
.
boomBtn
.
propNumShow
.
count
<=
0
)
{
//购买弹框
PanelCtrl
.
instance
.
show
(
"Buy2"
)
}
else
{
...
...
@@ -804,7 +813,7 @@ export default class MainScene extends Scene {
}
onTap_hammerBtn
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
10
));
if
(
this
.
hammerBtnNum
.
count
<=
0
)
{
if
(
this
.
propBtnCon
.
hammerBtn
.
propNumShow
.
count
<=
0
)
{
//购买弹框
PanelCtrl
.
instance
.
show
(
"Buy1"
,
{})
}
else
{
...
...
@@ -813,7 +822,7 @@ export default class MainScene extends Scene {
}
onTap_stepBtn
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
13
));
if
(
this
.
stepBtnNum
.
count
<=
0
)
{
if
(
this
.
propBtnCon
.
stepBtn
.
propNumShow
.
count
<=
0
)
{
//购买弹框
PanelCtrl
.
instance
.
show
(
"Buy3"
,
{})
}
else
{
...
...
@@ -949,7 +958,7 @@ export default class MainScene extends Scene {
//如果有返回数据,没有说明是网络问题,不发home
//更新道具数量
NetManager
.
ins
.
hc_home
(()
=>
{
this
.
update
Scene
();
this
.
update
PropNum
();
},
window
[
'collectRuleId'
]);
}
},
prop
)
...
...
@@ -2695,7 +2704,7 @@ export default class MainScene extends Scene {
enableMouseEvt
(
b
:
boolean
)
{
// this.touchEnabled = b;
// this.touchChildren = b;
var
arr
=
[
this
.
elementContainer
,
/*this.boomBtn, this.hammerBtn, this.stepBtn*/
]
var
arr
=
[
this
.
elementContainer
,
this
.
propBtnCon
]
for
(
var
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
arr
[
i
].
touchEnabled
=
b
;
arr
[
i
].
touchChildren
=
b
;
...
...
egret/src/something/uis/PropBtnCon.ts
View file @
996ca5a1
import
{
PropNumber
}
from
"./PropNumber"
;
import
{
PropNumShow
}
from
"./PropNumShow"
;
export
class
PropBtnCon
extends
egret
.
DisplayObjectContainer
{
export
class
PropBtnCon
extends
eui
.
Component
{
boomBtn
:
CusButton
;
hammerBtn
:
CusButton
;
stepBtn
:
CusButton
;
constructor
()
{
super
();
this
.
boomBtn
=
new
CusButton
(
"boomBtn_png"
);
this
.
boomBtn
.
x
=
375
-
110
-
50
//110图片宽度,50按钮间隔
this
.
addChild
(
this
.
boomBtn
)
this
.
hammerBtn
=
new
CusButton
(
"hammerBtn_png"
);
this
.
hammerBtn
.
x
=
375
;
this
.
addChild
(
this
.
hammerBtn
)
this
.
stepBtn
=
new
CusButton
(
"stepBtn_png"
);
this
.
stepBtn
.
x
=
375
+
110
+
50
this
.
addChild
(
this
.
stepBtn
)
}
}
/**
* 自定义按钮
*/
class
CusButton
extends
eui
.
Component
{
propNumShow
:
PropNumShow
constructor
(
source
:
string
)
{
super
();
this
.
touchChildren
=
false
;
var
image
=
new
eui
.
Image
(
source
);
image
.
x
=
-
55
;
image
.
y
=
-
55
;
this
.
addChild
(
image
);
this
.
propNumShow
=
new
PropNumShow
();
this
.
propNumShow
.
x
=
15
;
this
.
propNumShow
.
y
=
15
;
this
.
addChild
(
this
.
propNumShow
);
this
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_BEGIN
,
()
=>
{
this
.
scaleX
=
this
.
scaleY
=
0.9
;
},
this
)
this
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_END
,
()
=>
{
this
.
scaleX
=
this
.
scaleY
=
1
;
},
this
)
this
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_RELEASE_OUTSIDE
,
()
=>
{
this
.
scaleX
=
this
.
scaleY
=
1
;
},
this
)
}
}
\ No newline at end of file
egret/src/something/uis/PropGuide.ts
View file @
996ca5a1
...
...
@@ -13,21 +13,21 @@ export class PropGuide extends egret.DisplayObjectContainer {
hammerBtn
:
egret
.
Bitmap
;
stepBtn
:
egret
.
Bitmap
;
msgTxt
:
egret
.
TextField
;
constructor
()
{
constructor
(
offsetY
:
number
)
{
super
()
this
.
bg
=
new
egret
.
Shape
();
this
.
addChild
(
this
.
bg
);
this
.
boomBtn
=
new
egret
.
Bitmap
(
RES
.
getRes
(
"boomBtn_png"
));
this
.
boomBtn
.
x
=
185.58
-
67
;
this
.
boomBtn
.
y
=
1100
-
60
;
this
.
boomBtn
.
x
=
375
-
110
-
50
-
55
;
//110图片宽度,50按钮间隔,55一半的图片宽度
this
.
boomBtn
.
y
=
offsetY
-
55
;
this
.
addChild
(
this
.
boomBtn
);
this
.
hammerBtn
=
new
egret
.
Bitmap
(
RES
.
getRes
(
"hammerBtn_png"
));
this
.
hammerBtn
.
x
=
375
.5
-
67.
5
;
this
.
hammerBtn
.
y
=
1100
-
60
;
this
.
hammerBtn
.
x
=
375
-
5
5
;
this
.
hammerBtn
.
y
=
offsetY
-
55
;
this
.
addChild
(
this
.
hammerBtn
);
this
.
stepBtn
=
new
egret
.
Bitmap
(
RES
.
getRes
(
"stepBtn_png"
));
this
.
stepBtn
.
x
=
568.46
-
67.
5
;
this
.
stepBtn
.
y
=
1100
-
60
;
this
.
stepBtn
.
x
=
375
+
110
+
50
-
5
5
;
this
.
stepBtn
.
y
=
offsetY
-
55
;
this
.
addChild
(
this
.
stepBtn
);
//再调
var
text
:
egret
.
TextField
=
new
egret
.
TextField
();
...
...
@@ -35,7 +35,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
text
.
textColor
=
0xffffff
;
text
.
size
=
20
;
text
.
x
=
(
750
-
500
)
/
2
;
text
.
y
=
1008
;
text
.
y
=
offsetY
-
92
;
text
.
textAlign
=
egret
.
HorizontalAlign
.
CENTER
;
text
.
width
=
500
;
this
.
addChild
(
text
);
...
...
egret/src/something/uis/PropNumShow.ts
View file @
996ca5a1
...
...
@@ -45,8 +45,8 @@ export class PropNumShow extends egret.DisplayObjectContainer {
this
.
addChild
(
bg
)
//数字
this
.
countNum
=
new
PropNumber
();
this
.
countNum
.
x
=
2
6
;
this
.
countNum
.
y
=
9
;
this
.
countNum
.
x
=
2
2.5
;
this
.
countNum
.
y
=
7
;
this
.
addChild
(
this
.
countNum
);
}
}
\ No newline at end of file
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