Commit 8edeef9d authored by wjf's avatar wjf

l

parent 177abe4b
......@@ -11,7 +11,7 @@ import { ElementType } from "./enum/ElementType";
export const Chapters: ChapterData[] = [
//第0关为空吧
//第0关为空吧,
null,
//第一关
{
......@@ -2192,7 +2192,7 @@ export const Chapters: ChapterData[] = [
]
},
////////////////////////////
//56到70,用中间36到50的数据,步数减4,所以先置空,还是先拷贝上吧,,现在逻辑并不用56到70关的数据
//56到70,用中间36到50的数据,步数减4,所以先置空,还是先拷贝上吧,,现在逻辑并不用56到70关的数据
//第五十六关
{
map: {
......@@ -3317,49 +3317,274 @@ export const Chapters: ChapterData[] = [
{
map: {
lattices: [
0, 3, 0, 3, 0, 3, 0, 3, 0,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 3, 3, 3, 3, 3, 3, 0,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 1, 1, 1, 2, 2, 2,
],
generateLats: [0, 0, 0, 1, 1, 1, 0, 0, 0],
elements: [
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
5, 5, 5, 5, 5, 5, 5, 5, 5,
2, 2, 2, 2, 2, 2, 2, 2, 2,
4, 4, 4, 1, 5, 1, 4, 4, 4,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 38,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 15
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第八十二关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 3, 3, 3, 3, 3, 3, 3, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 3, 3, 3, 3, 3, 3, 0,
1, 3, 3, 3, 3, 3, 3, 3, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 0, 3, 0, 3, 0, 3, 0,
],
generateLats: [0, 1, 0, 1, 0, 1, 0, 1, 0],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
connectedLats: [[27, 45], [28, 46], [29, 47], [30, 48], [31, 49], [32, 50], [33, 51], [34, 52], [35, 53]],
elements: [
0, 1, 0, 1, 0, 1, 0, 1, 0,
5, 1, 1, 1, 1, 1, 1, 1, 5,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
5, 4, 5, 4, 5, 4, 5, 4, 5,
4, 5, 4, 5, 4, 5, 4, 5, 4,
5, 4, 5, 4, 5, 4, 5, 4, 5,
4, 5, 4, 5, 4, 5, 4, 5, 4,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 32
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第八十三关
{
map: {
lattices: [
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
0, 0, 3, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 1, 2, 2, 2, 1, 2, 2,
5, 2, 5, 2, 5, 2, 5, 2, 5,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 20,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 2
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第八十四关
{
map: {
lattices: [
3, 3, 1, 1, 0, 1, 1, 3, 3,
3, 3, 1, 1, 0, 1, 1, 3, 3,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 1, 1, 0, 1, 1, 3, 3,
3, 3, 1, 1, 0, 1, 1, 3, 3,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 2, 2, 2, 2, 2, 1, 1,
1, 1, 2, 5, 5, 5, 2, 1, 1,
1, 1, 2, 2, 2, 2, 2, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 16
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第八十五关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
2, 1, 1, 1, 6, 1, 1, 1, 2,
0, 1, 1, 1, 6, 1, 1, 1, 0,
2, 1, 1, 1, 6, 1, 1, 1, 2,
0, 1, 1, 1, 1, 1, 1, 1, 0,
5, 1, 1, 1, 1, 1, 1, 1, 5,
0, 5, 0, 5, 0, 5, 0, 5, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 3, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 2, 2, 2, 2, 2, 1, 0,
0, 1, 2, 5, 5, 5, 2, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 250 + 3,
effectInitProbability: 0.03,
stepCount: 50,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.CHICKEN,
count: 1000
type: ElementType.LOLLIPOP,
count: 4
}
],
},
starScores: [
4000,
8000,
15000
6000,
10000,
22000
]
},
//第一百关
//第八十六关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 2, 4, 2, 4, 2, 4, 2, 4,
5, 4, 5, 4, 5, 4, 5, 4, 5,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 18
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第八十七关
{
map: {
lattices: [
......@@ -3376,25 +3601,623 @@ export const Chapters: ChapterData[] = [
generateLats: [0, 1, 0, 1, 0, 1, 0, 1, 0],
elements: [
0, 1, 0, 1, 0, 1, 0, 1, 0,
4, 1, 1, 1, 1, 1, 1, 1, 4,
0, 1, 1, 1, 1, 1, 1, 1, 0,
5, 1, 1, 1, 1, 1, 1, 1, 5,
0, 1, 1, 1, 1, 1, 1, 1, 0,
2, 1, 1, 1, 6, 1, 1, 1, 2,
0, 1, 1, 1, 6, 1, 1, 1, 0,
2, 1, 1, 1, 6, 1, 1, 1, 2,
4, 1, 1, 1, 1, 1, 1, 1, 4,
0, 1, 1, 1, 1, 1, 1, 1, 0,
5, 1, 1, 1, 1, 1, 1, 1, 5,
0, 5, 0, 5, 0, 5, 0, 5, 0,
0, 4, 0, 5, 0, 5, 0, 4, 0,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 250 + 3,
effectInitProbability: 0.05,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.CHICKEN,
count: 1000
type: ElementType.ICE,
count: 65
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第八十八关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5, 5,
2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 0, 2, 0, 2, 0, 2, 0, 2,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 65
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第八十九关
{
map: {
lattices: [
1, 1, 1, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2, 2, 2, 0, 0, 0,
2, 2, 2, 3, 3, 3, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 0, 3, 3, 3, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
connectedLats: [[0, 27], [1, 28], [2, 29], [6, 33], [7, 34], [8, 35],],
elements: [
0, 1, 1, 1, 0, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
1, 1, 1, 4, 5, 4, 1, 1, 1,
1, 1, 1, 1, 5, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 42
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十关
{
map: {
lattices: [
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
//connectedLats: [[0, 27], [1, 28], [2, 29], [6, 33], [7, 34], [8, 35],],
elements: [
1, 1, 2, 5, 1, 1, 2, 1, 1,
1, 1, 2, 1, 5, 1, 2, 1, 1,
1, 1, 2, 1, 1, 5, 2, 1, 1,
1, 1, 2, 1, 5, 1, 2, 1, 1,
1, 1, 2, 5, 1, 1, 2, 1, 1,
1, 1, 2, 1, 5, 1, 2, 1, 1,
1, 1, 2, 1, 1, 5, 2, 1, 1,
1, 1, 2, 1, 5, 1, 2, 1, 1,
1, 1, 2, 5, 1, 1, 2, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 27
}
],
},
starScores: [
6000,
10000,
22000
]
},
//////////////////////////////////
//第九十一关
{
map: {
lattices: [
0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 3, 3, 3, 3, 3, 1, 0,
0, 1, 3, 3, 3, 3, 3, 1, 0,
1, 0, 3, 3, 3, 3, 3, 0, 1,
0, 0, 3, 3, 3, 3, 3, 0, 0,
3, 0, 3, 3, 3, 3, 3, 0, 3,
3, 0, 3, 3, 3, 3, 3, 0, 3,
3, 0, 0, 0, 0, 0, 0, 0, 3,
3, 0, 0, 0, 0, 0, 0, 0, 3,
],
generateLats: [0, 1, 1, 1, 1, 1, 1, 1, 0],
connectedLats: [[27, 45], [35, 53]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 38
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十二关
{
map: {
lattices: [
1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 0,
0, 0, 1, 1, 1, 1, 1, 1, 1,
0, 0, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 1, 1, 1, 1,
],
generateLats: [1, 0, 0, 1, 1, 1, 0, 0, 0],
//connectedLats: [[27, 45], [35, 53]],
elements: [
3, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 5, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 3
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十三关
{
map: {
lattices: [
0, 0, 1, 0, 0, 0, 0, 1, 1,
0, 0, 3, 0, 0, 0, 1, 3, 3,
0, 3, 3, 3, 0, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 0, 0, 0, 0, 0, 0, 0, 1,
],
generateLats: [0, 0, 1, 0, 0, 0, 0, 1, 1],
//connectedLats: [[27, 45], [35, 53]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 4,
1, 1, 1, 1, 1, 1, 1, 4, 4,
1, 1, 1, 1, 1, 1, 4, 4, 4,
1, 1, 1, 1, 1, 1, 1, 1, 0,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.03,
stepCount: 22,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 22
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十四关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 3, 0, 0, 1, 1,
1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 3, 3, 0, 3, 3, 3, 3,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
//connectedLats: [[27, 45], [35, 53]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 5, 1, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 1, 2, 2, 2, 2,
0, 0, 0, 0, 1, 0, 0, 0, 0,
1, 1, 1, 4, 4, 4, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.03,
stepCount: 26,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 14
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十五关
{
map: {
lattices: [
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 2, 2, 2, 2, 2, 2, 2, 0,
],
generateLats: [0, 1, 1, 1, 1, 1, 1, 1, 0],
connectedLats: [[55, 73], [56, 74], [57, 75], [58, 76], [59, 77], [60, 78], [61, 79]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.03,
stepCount: 25,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 56
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十六关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 1, 0, 0, 1, 1,
1, 0, 0, 2, 0, 2, 0, 0, 1,
0, 0, 2, 2, 0, 2, 2, 0, 0,
0, 2, 2, 2, 0, 2, 2, 2, 0,
2, 2, 2, 2, 0, 2, 2, 2, 2,
2, 2, 2, 2, 0, 2, 2, 2, 2,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
// connectedLats: [[55, 73], [56, 74],[57, 75],[58, 76],[59, 77],[60, 78],[61, 79]],
elements: [
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0,
stepCount: 21,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 28
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十七关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 1, 1, 1, 0, 1, 1, 1, 0,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
// connectedLats: [[55, 73], [56, 74],[57, 75],[58, 76],[59, 77],[60, 78],[61, 79]],
elements: [
1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 5, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1,
1, 1, 2, 2, 2, 2, 2, 1, 1,
1, 2, 5, 5, 0, 5, 5, 2, 1,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.06,
stepCount: 21,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 4
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十八关
{
map: {
lattices: [
0, 0, 0, 0, 1, 1, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1, 1, 1,
1, 1, 1, 0, 1, 1, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 0, 0, 0, 0,
2, 2, 2, 2, 2, 0, 0, 0, 0,
2, 2, 2, 2, 2, 0, 1, 1, 1,
2, 2, 2, 2, 2, 0, 1, 1, 1,
],
generateLats: [1, 1, 1, 0, 1, 1, 1, 1, 1],
connectedLats: [[27, 45], [28, 46], [29, 47], [42, 69], [43, 70], [44, 71]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.04,
stepCount: 24,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 20
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第九十九关
{
map: {
lattices: [
1, 1, 1, 1, 0, 1, 1, 1, 1,
0, 0, 0, 0, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 0, 1, 1, 1, 1],
connectedLats: [[0, 18], [1, 19], [2, 20], [3, 21], [41, 59], [42, 60], [43, 61], [44, 62]],
elements: [
1, 1, 1, 1, 0, 3, 3, 3, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 1, 1, 1, 1, 1,
1, 1, 1, 1, 5, 2, 2, 2, 2,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.04,
stepCount: 22,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 4
}
],
},
starScores: [
6000,
10000,
22000
]
},
//第一百关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 3, 3, 3, 3, 3, 0, 0,
0, 0, 3, 3, 0, 3, 3, 0, 0,
0, 0, 3, 3, 3, 3, 3, 0, 0,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
connectedLats: [[38, 56], [39, 57], [40, 58], [41, 59], [42, 60]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 5, 5, 5, 5, 5, 0, 0,
0, 0, 5, 5, 0, 5, 5, 0, 0,
0, 0, 5, 5, 5, 5, 5, 0, 0,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.06,
stepCount: 34,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 14
}
],
},
......
......@@ -366,20 +366,160 @@
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"maxScore": 15910,
"stars": 1
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{
"levelNum": 73,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 74,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 75,
"maxScore": 15910,
"stars": 1
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{
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"maxScore": 15910,
"stars": 1
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{
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"maxScore": 15910,
"stars": 1
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{
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{
"levelNum": 79,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 80,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 81,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 82,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 83,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 84,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 85,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 86,
"maxScore": 15910,
"stars": 1
},
{
"levelNum": 87,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 88,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 89,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 90,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 91,
"maxScore": 15910,
"stars": 1
},
{
"levelNum": 92,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 93,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 94,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 95,
"maxScore": 15910,
"stars": 1
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{
"levelNum": 96,
"maxScore": 15910,
"stars": 1
},
{
"levelNum": 97,
"maxScore": 15910,
"stars": 1
},
{
"levelNum": 98,
"maxScore": 15910,
"stars": 1
},
{
"levelNum": 99,
"maxScore": 15910,
"stars": 1
},
{
"levelNum": 100,
"maxScore": 15910,
"stars": 1
}
],
"remainProp": [
{
"type": 2,
"num": 0
"num": 2
},
{
"type": 3,
"num": 0
"num": 2
},
{
"type": 4,
"num": 0
"num": 2
}
],
"remainEnargy": 9979,
......
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