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wildfirecode13
xiaoxiaole
Commits
8d6024fb
Commit
8d6024fb
authored
Aug 26, 2019
by
wjf
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l
parent
051f1658
Changes
3
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3 changed files
with
61 additions
and
40 deletions
+61
-40
MainScene.ts
egret/src/mainScene/MainScene.ts
+34
-34
Tool.ts
egret/src/something/Tool.ts
+20
-0
MapData.ts
egret/src/something/interface/MapData.ts
+7
-6
No files found.
egret/src/mainScene/MainScene.ts
View file @
8d6024fb
...
...
@@ -63,22 +63,22 @@ const aniClass = {
const
baseScore
=
20
;
/**
* 直线特效(4) 1.5倍
* 爆炸特效(L) 2.
0
倍
* 魔力鸟(5)
2.
5倍
* 直线+直线(4+4)
3.
0倍
* 直线+炸弹(4+L)
3.
5倍
* 炸弹+炸弹(L+L)
4.0
倍
* 魔力鸟+魔力鸟(5+5) 5
.
0倍
* 爆炸特效(L) 2.
5
倍
* 魔力鸟(5) 5倍
* 直线+直线(4+4)
1
0倍
* 直线+炸弹(4+L)
1
5倍
* 炸弹+炸弹(L+L)
25
倍
* 魔力鸟+魔力鸟(5+5) 50倍
*/
const
effectBaseTimes
=
{
0
:
1.5
,
1
:
1.5
,
2
:
2
,
3
:
2.5
,
4
:
3
,
5
:
3.
5
,
6
:
4
,
7
:
5
2
:
2
.5
,
3
:
5
,
// //前四个就是特效类型
LL
:
10
,
EL
:
1
5
,
EE
:
25
,
MM
:
50
}
...
...
@@ -199,7 +199,7 @@ export default class MainScene extends Scene {
Tool
.
init
();
//第几关
this
.
chapter
=
(
data
&&
data
.
chapter
)
?
data
.
chapter
:
1
;
//
this.chapter = 33;
this
.
chapter
=
33
;
this
.
chapterTxt
.
text
=
"第"
+
this
.
chapter
+
"关"
;
//关卡数据,1期定制,70,后面35关地图一致,步数减少
var
mapDataIndex
=
this
.
chapter
;
...
...
@@ -635,7 +635,7 @@ export default class MainScene extends Scene {
}
}
onTap_quitBtn
()
{
PanelCtrl
.
instance
.
show
(
"quit"
);
PanelCtrl
.
instance
.
show
(
"quit"
,
{
level
:
this
.
chapter
}
);
}
onTap_boomBtn
()
{
NetManager
.
ins
.
showLog
(
getlogItem
(
7
));
...
...
@@ -743,8 +743,8 @@ export default class MainScene extends Scene {
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
{
this
.
eliminatedElements
.
push
(
i
);
if
(
!
lat
.
element
.
isLock
)
{
//
3倍
this
.
pushScoreAni
(
baseScore
*
1
*
3
,
Tool
.
getPositionByIndex
(
i
))
//
算直线+直线LL
this
.
pushScoreAni
(
baseScore
*
1
*
effectBaseTimes
.
LL
,
Tool
.
getPositionByIndex
(
i
))
}
}
}
...
...
@@ -1340,9 +1340,9 @@ export default class MainScene extends Scene {
var
lat
=
this
.
lattices
[
i
];
if
(
Tool
.
judgeEliminate
(
lat
))
{
this
.
eliminatedElements
.
push
(
i
);
//
5倍
//
两个魔力鸟分数MM
if
(
!
lat
.
element
.
isLock
/*&&lat.element.effectType==null*/
)
{
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
5
,
Tool
.
getPositionByIndex
(
i
))
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
.
MM
,
Tool
.
getPositionByIndex
(
i
))
}
}
}
...
...
@@ -1391,8 +1391,8 @@ export default class MainScene extends Scene {
}
}
if
(
!
lat
.
element
.
isLock
)
{
//
2.5倍
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
2.5
,
Tool
.
getPositionByIndex
(
i
))
//
魔力鸟和
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"3"
]
,
Tool
.
getPositionByIndex
(
i
))
}
}
}
...
...
@@ -1413,8 +1413,8 @@ export default class MainScene extends Scene {
if
(
Tool
.
judgeEliminate
(
lat
)
&&
(
lat
.
row
==
lat1
.
row
||
lat
.
column
==
lat1
.
column
))
{
this
.
eliminatedElements
.
push
(
i
);
if
(
!
lat
.
element
.
isLock
)
{
//
3倍
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
3
,
Tool
.
getPositionByIndex
(
i
))
//
线与线
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
.
LL
,
Tool
.
getPositionByIndex
(
i
))
}
}
}
...
...
@@ -1437,8 +1437,8 @@ export default class MainScene extends Scene {
(
Math
.
abs
(
lat
.
row
-
lat1
.
row
)
<
2
||
Math
.
abs
(
lat
.
column
-
lat1
.
column
)
<
2
))
{
this
.
eliminatedElements
.
push
(
i
);
if
(
!
lat
.
element
.
isLock
)
{
//
3.5倍
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
3.5
,
Tool
.
getPositionByIndex
(
i
))
//
线和炸弹
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
.
EL
,
Tool
.
getPositionByIndex
(
i
))
}
}
}
...
...
@@ -1462,8 +1462,8 @@ export default class MainScene extends Scene {
(
Math
.
abs
(
lat
.
row
-
lat1
.
row
)
<
3
&&
Math
.
abs
(
lat
.
column
-
lat1
.
column
)
<
3
))
{
this
.
eliminatedElements
.
push
(
i
);
if
(
!
lat
.
element
.
isLock
)
{
//
4倍
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
4
,
Tool
.
getPositionByIndex
(
i
))
//
两个炸弹
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
.
EE
,
Tool
.
getPositionByIndex
(
i
))
}
}
}
...
...
@@ -1571,9 +1571,9 @@ export default class MainScene extends Scene {
if
(
!
this
.
lattices
[
i
].
element
.
isLock
&&
this
.
lattices
[
i
].
element
.
effectType
==
null
)
{
rotateData
.
elementsIndex
.
push
(
i
);
}
//
2.5倍
//
if
(
!
this
.
lattices
[
i
].
element
.
isLock
)
{
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
2.5
,
Tool
.
getPositionByIndex
(
i
))
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"3"
]
,
Tool
.
getPositionByIndex
(
i
))
}
}
}
...
...
@@ -1591,9 +1591,9 @@ export default class MainScene extends Scene {
(
Math
.
abs
(
this
.
lattices
[
i
].
row
-
lat
.
row
)
<
2
&&
Math
.
abs
(
this
.
lattices
[
i
].
column
-
lat
.
column
)
<
2
))
{
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
<
0
&&
effectIndexs
.
indexOf
(
i
)
<
0
)
{
this
.
eliminatedElements
.
push
(
i
);
//
2倍
//
if
(
!
this
.
lattices
[
i
].
element
.
isLock
)
{
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
2
,
Tool
.
getPositionByIndex
(
i
))
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"2"
]
,
Tool
.
getPositionByIndex
(
i
))
}
}
}
...
...
@@ -1610,9 +1610,9 @@ export default class MainScene extends Scene {
if
(
Tool
.
judgeEliminate
(
this
.
lattices
[
ein
]))
{
if
(
this
.
eliminatedElements
.
indexOf
(
ein
)
<
0
&&
effectIndexs
.
indexOf
(
ein
)
<
0
)
{
this
.
eliminatedElements
.
push
(
ein
);
//
1.5倍
//
if
(
!
this
.
lattices
[
ein
].
element
.
isLock
)
{
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
1.5
,
Tool
.
getPositionByIndex
(
ein
))
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"0"
]
,
Tool
.
getPositionByIndex
(
ein
))
}
}
}
...
...
@@ -1629,9 +1629,9 @@ export default class MainScene extends Scene {
if
(
Tool
.
judgeEliminate
(
this
.
lattices
[
ein
]))
{
if
(
this
.
eliminatedElements
.
indexOf
(
ein
)
<
0
&&
effectIndexs
.
indexOf
(
ein
)
<
0
)
{
this
.
eliminatedElements
.
push
(
ein
);
//
1.5倍
//
if
(
!
this
.
lattices
[
ein
].
element
.
isLock
)
{
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
1.5
,
Tool
.
getPositionByIndex
(
ein
))
this
.
pushScoreAni
(
baseScore
*
this
.
effectContinuityTimes
*
effectBaseTimes
[
"1"
]
,
Tool
.
getPositionByIndex
(
ein
))
}
}
}
...
...
egret/src/something/Tool.ts
View file @
8d6024fb
...
...
@@ -494,6 +494,26 @@ export class Tool {
return
Tool
.
randomT
(
arr
);
}
/**
* 根据关卡的地图数据generateLats
* 设置每列最上面的格子为生成口,
* @param lattices
* @param generateLats [0,1,1,1,1,1,1,1,0]
*/
public
static
setGenerateLats
(
lattices
:
Lattice
[],
generateLats
:
number
[])
{
for
(
var
m
=
0
;
m
<
Tool
.
colNum
;
m
++
)
{
//找每列第一个元素
for
(
var
g
=
0
;
g
<
Tool
.
rowNum
;
g
++
)
{
var
index
=
Tool
.
colNum
*
g
+
m
;
//如果格子存在,并且该列g的数据为1;
if
(
lattices
[
index
]
&&
generateLats
[
m
])
{
lattices
[
index
].
isGenerate
=
true
;
break
}
}
}
}
/**
* 从数组移除一个元素
* @param e
...
...
egret/src/something/interface/MapData.ts
View file @
8d6024fb
...
...
@@ -17,18 +17,19 @@ export interface MapData {
lattices
:
number
[];
/**
* 能生成元素的格子索引
* 默认第一排都能生成
* 代表每列的第一个格子是否是生成口
* 长度9,
* 例子[0,0,0,1,1,1,0,0,0];
*/
generateLats
:
number
[];
/**
* 一维格子数组,步长9
* 0无元素
* 1普通元素
* 2石头
* 3元素枷锁
* 4棒棒糖
*/
generateLats
:
number
[];
/**
* 一维格子数组,步长9
*
*/
// elements:number[]
/**
* 路径的索引
...
...
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