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wildfirecode13
xiaoxiaole
Commits
87826b84
Commit
87826b84
authored
May 07, 2020
by
zjz1994
Browse files
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Plain Diff
调整特效铺草
parent
986a796d
Changes
2
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Showing
2 changed files
with
36 additions
and
54 deletions
+36
-54
MainScene.ts
egret/src/mainScene/MainScene.ts
+32
-50
Chapter28.ts
egret/src/something/chapters/Chapter28.ts
+4
-4
No files found.
egret/src/mainScene/MainScene.ts
View file @
87826b84
...
...
@@ -397,7 +397,6 @@ export default class MainScene extends Scene {
turfingArr
:
Array
<
number
>
=
[]
constructor
(){
super
();
// console.log('mainscene-------constructor');
window
[
'gm'
]
=
this
.
gm
;
//基础ui
//目标
...
...
@@ -498,7 +497,6 @@ export default class MainScene extends Scene {
super
.
start
();
this
.
resetMainScene
();
// console.log("mainscene---------start",data,data.chapter);
// window['gm'] = this.gm;
//第几关
this
.
chapter
=
(
data
&&
data
.
chapter
)
?
data
.
chapter
:
1
;
...
...
@@ -691,11 +689,9 @@ export default class MainScene extends Scene {
mvdata
=
cannoparticlemvdata
;
}
if
(
mvdata
){
// console.log("复用mvdata,免加载");
if
(
!
mv
){
mv
=
new
window
[
"SVGA"
].
EgretMovieClip
(
mvdata
);
}
else
{
// console.log("复用了炮台动画");
}
this
.
initCannoMv
(
mv
,
jsvgname
,
icannobianhao
);
}
else
{
...
...
@@ -797,7 +793,6 @@ export default class MainScene extends Scene {
//该遍历之后尽量简化下
getCannoByBianhao
(
cannoidx
:
number
):
Element
{
var
canno
:
Element
;
// console.log("获取大炮",cannoidx,this.cannoidxArr);
for
(
var
i
=
0
;
i
<
this
.
cannoidxArr
.
length
;
i
++
){
var
ilattice
=
this
.
lattices
[
this
.
cannoidxArr
[
i
]];
if
(
ilattice
&&
ilattice
.
element
&&
ilattice
.
element
.
type
==
ElementType
.
CANNO
){
...
...
@@ -1086,7 +1081,6 @@ export default class MainScene extends Scene {
onehole
.
y
=
jholepos
[
1
];
onehole
.
name
=
"wormhole_"
+
i
+
"_"
+
j
;
// console.log("添加了一个黑洞",onehole);
}
}
else
{
console
.
error
(
i
+
"号线仅存在一个黑洞????"
);
...
...
@@ -1143,7 +1137,6 @@ export default class MainScene extends Scene {
if
(
isGrass
(
latticesD
[
i
])){
this
.
lattices
[
i
].
grass
=
latticeblock
.
grass
;
console
.
log
(
"石门上的grass"
,
i
,
this
.
lattices
[
i
].
grass
);
}
}
if
(
latticeDisplay
)
{
...
...
@@ -1210,9 +1203,7 @@ export default class MainScene extends Scene {
var
elements
=
this
.
chapterData
.
map
.
elements
||
Tool
.
setNumber01
(
this
.
chapterData
.
map
.
lattices
.
slice
());
//猩猩初始时加入
var
pongoArr
:
Array
<
{
tl
:
number
,
tr
:
number
,
bl
:
number
,
br
:
number
}
>
=
new
Array
();
// console.log("开始initElement",this.chapter);
for
(
let
i
=
0
;
i
<
elements
.
length
;
i
++
)
{
// console.log("initElement遍历-------",i);
//如果对应格子为空,直接跳过,
if
(
!
this
.
lattices
[
i
])
continue
;
var
p
=
Tool
.
getPositionByIndex
(
i
);
...
...
@@ -1237,7 +1228,6 @@ export default class MainScene extends Scene {
if
(
!
ele
)
{
ele
=
new
Element
(
type
)
}
else
{
// console.log("initElement复用ele",i,elements[i],Tool.indexToRc(i));
ele
.
reset
(
type
)
}
ele
.
x
=
p
[
0
];
...
...
@@ -1273,7 +1263,6 @@ export default class MainScene extends Scene {
if
(
!
lol
)
{
lol
=
new
Element
(
ElementType
.
LOLLIPOP
)
}
else
{
// console.log("initElement复用ele",i,elements[i],Tool.indexToRc(i));
lol
.
reset
(
ElementType
.
LOLLIPOP
)
}
lol
.
x
=
p
[
0
];
...
...
@@ -1287,7 +1276,6 @@ export default class MainScene extends Scene {
if
(
!
rock
)
{
rock
=
new
Element
(
ElementType
.
ROCK
)
}
else
{
// console.log("initElement复用ele",i,elements[i],Tool.indexToRc(i));
rock
.
reset
(
ElementType
.
ROCK
)
}
rock
.
x
=
p
[
0
];
...
...
@@ -1388,7 +1376,6 @@ export default class MainScene extends Scene {
var
onepongodata
=
this
.
createOnePongoByTl
(
i
);
pongoArr
.
push
(
onepongodata
);
}
else
{
// console.log("是已经创建的猩猩的一部分")
}
//猩猩每部分默认被锁住
let
pongo
:
Element
=
Tool
.
getElement
(
ElementType
.
Pongo
);
...
...
@@ -1631,7 +1618,6 @@ export default class MainScene extends Scene {
//侦听事件
initEvents
()
{
// console.log('mainscene-----------开始监听事件----initEvents');
this
.
addEventListener
(
egret
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
this
.
settingBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_settingBtn
,
this
)
this
.
questionBtn
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_questionBtn
,
this
)
...
...
@@ -1658,7 +1644,6 @@ export default class MainScene extends Scene {
removeEvents
()
{
// console.log('mainscene-------removeEvents');
this
.
removeEventListener
(
egret
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
this
.
settingBtn
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_settingBtn
,
this
);
this
.
questionBtn
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_questionBtn
,
this
)
...
...
@@ -1701,7 +1686,6 @@ export default class MainScene extends Scene {
this
.
cannoEffect
=
new
Array
();
}
destroy
()
{
// console.log("mainscene-------------destroy");
super
.
destroy
();
}
...
...
@@ -1941,7 +1925,6 @@ export default class MainScene extends Scene {
// }
var
grassArr
=
new
Array
();
var
canturgrass
=
this
.
judgeTurfing
(
index
);
// console.log("能够蔓延出去",canturgrass);
//新增石头阻挡
var
elimitarr
=
this
.
getEliPassCannoStone
(
rc
[
0
],
rc
[
1
]);
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
...
...
@@ -2484,12 +2467,9 @@ export default class MainScene extends Scene {
//能掉落,记录元素动画
anis
.
push
({
ele
:
latFall
.
element
,
indexs
:
[{
index
:
indexMy
,
type
:
type
}]});
//去掉
// console.log(emptys)
// console.log(indexFall)
emptys
.
splice
(
i
,
1
);
//在剩下emptys的加上一个,正上方的那个
// Tool.insertEX(indexFall, emptys)
// console.log(emptys)
// emptys.push(indexFall)
emptys
.
splice
(
i
+
1
,
0
,
indexFall
);
// Tool.removeEle(indexMy,emptys)
...
...
@@ -2910,7 +2890,6 @@ export default class MainScene extends Scene {
this
.
scoreAnis
.
length
=
0
;
this
.
score
+=
scoreAll
;
this
.
oneStepScore
+=
scoreAll
;
// console.log(this.score)
//this.eliminatedElements已为0;对有特效的特殊处理,又会添加进eliminatedElements,
//必须在上面得分动效后,因为下面这波重新出现的元素要在下一次出现
this
.
effectEliminate
(
effectIndexs
,
pcannostatArr
);
...
...
@@ -2994,7 +2973,6 @@ export default class MainScene extends Scene {
// return;
// }
if
(
this
.
freepongoArr
.
length
==
1
){
//拍块
// console.log("一只猩猩拍块");
// this.pongoPaiKuang(this.freepongoArr[0]);
// var pongotl = this.freepongoArr.shift();
// if(this.gopongoArr.indexOf(pongotl)==-1){
...
...
@@ -3025,7 +3003,6 @@ export default class MainScene extends Scene {
return
;
}
if
(
this
.
freepongoArr
.
length
>
1
){
//清场
// console.log("多只猩猩清场",this.freepongoArr.length,JSON.stringify(this.freepongoArr));
// this.pongoClearScene();
// for(var fp=this.freepongoArr.length-1;fp>=0;fp--){
// var fptl = this.freepongoArr.splice(fp,1)[0];
...
...
@@ -3093,7 +3070,6 @@ export default class MainScene extends Scene {
//棒棒糖消除
var
recoverlp1
=
this
.
checkEmtbbt
();
if
(
recoverlp1
>
0
){
// console.log("传送带棒棒糖消除");
this
.
fall
(()
=>
{
this
.
fallCallback
();
})
...
...
@@ -3137,7 +3113,6 @@ export default class MainScene extends Scene {
this
.
_checkMtag
.
block
=
false
;
const
blockResult
=
await
this
.
checkAllBlock
();
if
(
blockResult
&&
blockResult
.
length
&&
blockResult
.
some
(
item
=>
item
))
{
// console.log('有至少一个门翻转过来了', blockResult);
this
.
eliminate
();
return
;
}
...
...
@@ -3208,13 +3183,29 @@ export default class MainScene extends Scene {
//如果早已通关,正在结算
if
(
this
.
hasPassed
)
{
// console.log("结算检测---------------------弹窗检测3");
//如果原先特效还有,
if
(
!
this
.
isCountingTime
)
{
this
.
terminateSteps
();
}
//如果只有步数转化的,不能再进结算,
else
{
var
effectElements
=
[],
elements
=
[];
for
(
var
i
=
Tool
.
colNum
*
Tool
.
rowNum
-
1
;
i
>=
0
;
i
--
)
{
var
lat
=
this
.
lattices
[
i
];
if
(
Tool
.
judgeBaseEle
(
lat
)
&&!
lat
.
element
.
hasState
(
StateType
.
BLOCK_LOCK
))
{
if
(
lat
.
element
.
effectType
!=
null
)
{
effectElements
.
push
(
i
);
}
else
{
elements
.
push
(
lat
.
element
)
}
}
}
if
(
effectElements
.
length
)
{
Array
.
prototype
.
push
.
apply
(
this
.
eliminatedElements
,
effectElements
);
this
.
eliminate
();
}
else
{
console
.
log
(
"可以结束"
);
}
return
;
//通关了
//提交分数等
...
...
@@ -3476,7 +3467,6 @@ export default class MainScene extends Scene {
}
//加分
if
(
iscannoblock
){
// console.log("炮台石头消除");
break
;
}
...
...
@@ -3563,7 +3553,6 @@ export default class MainScene extends Scene {
if
(
inidx
!=-
1
){
this
.
wormFireworks
.
splice
(
inidx
,
1
);
if
(
this
.
wormFireworks
.
length
==
0
&&
this
.
_checkMtag
.
wormhole
&&!
this
.
incheckFall
){
// console.log("黑洞上的烟花播放完毕");
this
.
aiMotionCheckDieMap
();
}
}
...
...
@@ -3572,13 +3561,11 @@ export default class MainScene extends Scene {
* 果冻蔓延和气泡变色需要重新检查死图
*/
async
aiMotionCheckDieMap
()
{
// console.log("重置点击验证");
this
.
incheckFall
=
false
;
//黑洞转移
if
(
this
.
_checkMtag
.
wormhole
){
let
wormholes
=
this
.
chapterData
.
map
.
WORMHOLE
;
if
(
wormholes
&&
wormholes
.
length
>
0
){
// console.log("虫洞位移检测",this.wormHolePromise.length);
if
(
this
.
wormFireworks
.
length
>
0
){
return
// console.error("等待烟花放完");
}
...
...
@@ -3588,10 +3575,8 @@ export default class MainScene extends Scene {
});
// console.log("开始黑洞转移");
await
doWormHoleAI
(
this
);
// console.log("黑洞转移完毕");
//黑洞转移,使黑洞占位变空,需要添加到emptys中,
// bug修复:黑洞转移会使空的变为有东西的,需要把emptys中对应的去掉
...
...
@@ -3605,7 +3590,6 @@ export default class MainScene extends Scene {
if
(
_wlattice
&&
_wlattice
.
element
){
var
isInempty
=
this
.
emptys
.
indexOf
(
_wlattice
.
index
);
if
(
isInempty
!=-
1
){
// console.log("bug修复,黑洞转移去空");
this
.
emptys
.
splice
(
isInempty
,
1
);
}
}
...
...
@@ -3615,7 +3599,6 @@ export default class MainScene extends Scene {
//棒棒糖消除
var
recoverlp2
=
this
.
checkEmtbbt
();
if
(
recoverlp2
>
0
){
// console.log("传送带棒棒糖消除");
// this.fall(()=>{
// this.fallCallback();
// })
...
...
@@ -3657,7 +3640,6 @@ export default class MainScene extends Scene {
this
.
gameGuide
.
show
()
}
;
// console.log("重置点击222");
//允许移动
this
.
enableMouseEvt
(
true
);
//检查是否有红包炸弹弹框;有就弹出;然后置空
...
...
@@ -4289,7 +4271,6 @@ export default class MainScene extends Scene {
if
(
!
ele
)
continue
;
var
p
=
Tool
.
getPositionByIndex
(
index
);
var
canturgrass
=
this
.
judgeTurfing
(
index
);
console
.
log
(
"特效传播草坪"
,
canturgrass
);
var
grassArr
=
new
Array
();
var
turfCp
=
new
Array
();
switch
(
ele
.
effectType
)
{
...
...
@@ -4325,11 +4306,11 @@ export default class MainScene extends Scene {
this
.
lattices
[
i
].
element
.
effectType
!=
EffectType
.
MAGICLION
&&
//不是魔力鸟
this
.
lattices
[
i
].
element
.
type
==
type
//类型相等
)
{
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
this
.
lattices
[
i
])){
grassArr
.
push
(
i
);
}
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
<
0
&&
effectIndexs
.
indexOf
(
i
)
<
0
)
{
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
this
.
lattices
[
i
])){
grassArr
.
push
(
i
);
}
this
.
eliminatedElements
.
push
(
i
);
//无特效未枷锁,无毛球的参与旋转
if
(
Tool
.
judgeMagicRotate
(
this
.
lattices
[
i
].
element
))
{
...
...
@@ -4370,10 +4351,11 @@ export default class MainScene extends Scene {
}
if
(
Tool
.
judgeEliminate
(
this
.
lattices
[
i
])
&&
(
Math
.
abs
(
this
.
lattices
[
i
].
row
-
lat
.
row
)
<
2
&&
Math
.
abs
(
this
.
lattices
[
i
].
column
-
lat
.
column
)
<
2
))
{
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
<
0
&&
effectIndexs
.
indexOf
(
i
)
<
0
)
{
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
this
.
lattices
[
i
])){
grassArr
.
push
(
i
);
}
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
<
0
&&
effectIndexs
.
indexOf
(
i
)
<
0
)
{
this
.
eliminatedElements
.
push
(
i
);
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
this
.
lattices
[
i
].
element
.
nextFishState
();
...
...
@@ -4420,10 +4402,11 @@ export default class MainScene extends Scene {
for
(
var
j1
=
0
;
j1
<
elimitarr
.
length
;
j1
++
){
var
jelidx
=
elimitarr
[
j1
];
var
jlat
=
this
.
lattices
[
jelidx
];
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
jlat
)){
grassArr
.
push
(
jelidx
);
}
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
&&
effectIndexs
.
indexOf
(
jelidx
)
==-
1
){
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
jlat
)){
grassArr
.
push
(
jelidx
);
}
this
.
eliminatedElements
.
push
(
jelidx
);
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
jlat
.
element
.
nextFishState
();
...
...
@@ -4483,10 +4466,11 @@ export default class MainScene extends Scene {
for
(
var
j1
=
0
;
j1
<
elimitarr
.
length
;
j1
++
){
var
jelidx
=
elimitarr
[
j1
];
var
jlat
=
this
.
lattices
[
jelidx
];
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
jlat
)){
grassArr
.
push
(
jelidx
);
}
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
&&
effectIndexs
.
indexOf
(
jelidx
)
==-
1
){
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
jlat
)){
grassArr
.
push
(
jelidx
);
}
this
.
eliminatedElements
.
push
(
jelidx
);
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
jlat
.
element
.
nextFishState
();
...
...
@@ -4515,11 +4499,9 @@ export default class MainScene extends Scene {
break
;
}
if
(
grassArr
.
length
>
0
){
console
.
log
(
"特效传播草坪"
,
JSON
.
stringify
(
grassArr
));
this
.
changeGroGrass
(
grassArr
);
}
if
(
turfCp
.
length
>
0
){
console
.
log
(
"炮台猩猩草坪"
,
JSON
.
stringify
(
turfCp
))
this
.
changeGroGrassCp
(
turfCp
);
}
}
...
...
@@ -4569,7 +4551,7 @@ export default class MainScene extends Scene {
}
//如果特效有,消除特效
if
(
effectElements
.
length
)
{
console
.
log
(
"结算检测---------------------有需要特效消除"
,
JSON
.
stringify
(
effectElements
));
//
console.log("结算检测---------------------有需要特效消除",JSON.stringify(effectElements));
Array
.
prototype
.
push
.
apply
(
this
.
eliminatedElements
,
effectElements
);
this
.
eliminate
();
}
else
{
...
...
egret/src/something/chapters/Chapter28.ts
View file @
87826b84
...
...
@@ -49,7 +49,7 @@ export const Chapters28: ChapterData[] = [
0
,
91
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
4
,
4
,
4
,
4
,
4
,
4
,
4
,
4
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
0
,
8
,
1
,
3
,
0
,
0
,
0
],
connectedLats
:
[],
...
...
@@ -61,9 +61,9 @@ export const Chapters28: ChapterData[] = [
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
4
,
19
,
19
,
1
,
1
,
1
,
1
,
1
,
4
,
2
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
1
,
5
,
4
,
5
,
12
,
5
,
4
,
5
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
4
,
1
,
12
,
1
,
4
,
1
,
1
,
1
,
1
,
4
,
4
,
4
,
4
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
baseElements
:
[
...
...
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