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wildfirecode13
xiaoxiaole
Commits
80ec99ba
Commit
80ec99ba
authored
Mar 26, 2020
by
zjz1994
Browse files
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Browse Files
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Email Patches
Plain Diff
炮台暂存
parent
5844ccd5
Changes
11
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Showing
11 changed files
with
327 additions
and
46 deletions
+327
-46
MainBase.ts
egret/libs/new_wx/MainBase.ts
+2
-0
ele38.png
egret/resource/assets/mainScene/ele38.png
+0
-0
ele39.png
egret/resource/assets/mainScene/ele39.png
+0
-0
default.res.json
egret/resource/default.res.json
+11
-1
MainScene.ts
egret/src/mainScene/MainScene.ts
+126
-3
Tool.ts
egret/src/something/Tool.ts
+30
-6
Chapter22.ts
egret/src/something/chapters/Chapter22.ts
+59
-0
getChapter.ts
egret/src/something/chapters/getChapter.ts
+1
-1
Element.ts
egret/src/something/class/Element.ts
+58
-2
ElementConfigType.ts
egret/src/something/enum/ElementConfigType.ts
+2
-5
ElementType.ts
egret/src/something/enum/ElementType.ts
+38
-28
No files found.
egret/libs/new_wx/MainBase.ts
View file @
80ec99ba
...
...
@@ -305,6 +305,8 @@ export default class MainBase extends eui.UILayer {
}
RES
.
getResAsync
(
"ele34_png"
);
RES
.
getResAsync
(
"ele36_png"
);
RES
.
getResAsync
(
"ele38_png"
);
RES
.
getResAsync
(
"ele39_png"
);
for
(
var
i
=
1
;
i
<=
27
;
i
++
)
{
RES
.
getResAsync
(
"bonusFra"
+
i
+
"_png"
)
}
...
...
egret/resource/assets/mainScene/ele38.png
0 → 100644
View file @
80ec99ba
3.24 KB
egret/resource/assets/mainScene/ele39.png
0 → 100644
View file @
80ec99ba
2.37 KB
egret/resource/default.res.json
View file @
80ec99ba
This diff is collapsed.
Click to expand it.
egret/src/mainScene/MainScene.ts
View file @
80ec99ba
...
...
@@ -61,7 +61,7 @@ import { Ice } from '../something/class/Ice';
import
{
Lattice
}
from
'../something/class/Lattice'
;
import
{
EffectType
}
from
'../something/enum/EffectType'
;
import
{
ElementConfigType
}
from
'../something/enum/ElementConfigType'
;
import
{
CandyBaseElementType
,
codeMsgs
,
convertBaseElementType
,
elementMonsterResMap
,
ElementType
,
fireworksTypeMap
,
FiveBaseElementTypes
,
MonsterBaseElementType
,
monsterElementMap
,
submitTran
}
from
'../something/enum/ElementType'
;
import
{
CandyBaseElementType
,
codeMsgs
,
convertBaseElementType
,
elementMonsterResMap
,
ElementType
,
fireworksTypeMap
,
FiveBaseElementTypes
,
MonsterBaseElementType
,
monsterElementMap
,
submitTran
,
connoDirection
,
forwardDirection
}
from
'../something/enum/ElementType'
;
import
{
isIce
,
isSpecialLattice
,
isSand
,
isBlock
}
from
'../something/enum/LatticeType'
;
import
{
PassType
}
from
'../something/enum/PassType'
;
import
{
RecoverName
}
from
'../something/enum/RecoverName'
;
...
...
@@ -268,6 +268,8 @@ export default class MainScene extends Scene {
private
_steps
:
number
;
private
stepNumber
:
StepNumber
;
//新增炮台
cannoArr
:
Array
<
{
idx
:
number
,
ele
:
Element
}
>
=
[];
get
steps
():
number
{
return
this
.
_steps
}
...
...
@@ -734,6 +736,7 @@ export default class MainScene extends Scene {
//初始化地图元素
initElement
()
{
this
.
cannoArr
=
new
Array
();
//没有就根据地图格子随机元素
var
elements
=
this
.
chapterData
.
map
.
elements
||
Tool
.
setNumber01
(
this
.
chapterData
.
map
.
lattices
.
slice
());
for
(
var
i
=
0
;
i
<
elements
.
length
;
i
++
)
{
...
...
@@ -865,12 +868,32 @@ export default class MainScene extends Scene {
this
.
elementContainer
.
addChild
(
egg
);
this
.
lattices
[
i
].
element
=
egg
;
break
;
case
ElementConfigType
.
CANNO
:
let
canno
:
Element
=
Tool
.
getElement
(
ElementType
.
CANNO
);
canno
.
x
=
p
[
0
];
canno
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
canno
);
this
.
lattices
[
i
].
element
=
canno
;
this
.
cannoArr
.
push
({
idx
:
i
,
ele
:
canno
});
break
;
case
ElementConfigType
.
CANNO_BLOCK
:
let
canno_block
:
Element
=
Tool
.
getElement
(
ElementType
.
CANNO_BLOCK
);
canno_block
.
x
=
p
[
0
];
canno_block
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
canno_block
);
this
.
lattices
[
i
].
element
=
canno_block
;
break
;
default
:
//其他标识按空元素记
this
.
emptys
.
push
(
i
);
break
}
}
console
.
log
(
"关卡大炮配置"
,
this
.
cannoArr
);
}
//重置基础元素及特效类型
...
...
@@ -883,10 +906,12 @@ export default class MainScene extends Scene {
const
baseElement
=
elements
[
i
];
const
isCandyEle
=
elementConfig
==
ElementConfigType
.
CANDY
;
const
isMonsterEle
=
elementConfig
==
ElementConfigType
.
MONSTER
;
const
isCanno
=
elementConfig
==
ElementConfigType
.
CANNO
;
//不是基础元素,跳过,
if
(
!
Tool
.
judgeBaseEle
(
this
.
lattices
[
i
])
&&
!
isCandyEle
&&
!
isMonsterEle
)
continue
;
if
(
!
Tool
.
judgeBaseEle
(
this
.
lattices
[
i
])
&&
!
isCandyEle
&&
!
isMonsterEle
&&
!
isCanno
)
continue
;
//是0,跳过
if
(
!
baseElement
&&
!
isCandyEle
&&
!
isMonsterEle
)
continue
const
ele
:
Element
=
this
.
lattices
[
i
].
element
;
if
(
isCandyEle
)
{
//糖果元素
if
(
baseElement
==
CandyBaseElementType
.
RANDOM
)
{
//如果是随机糖果,目前只有随机糖果
...
...
@@ -903,6 +928,12 @@ export default class MainScene extends Scene {
}
ele
.
resetToMonsterView
(
elementMonsterResMap
[
ele
.
type
]);
}
else
if
(
isCanno
){
//是炮台
var
dirarr
:
number
[]
=
Tool
.
returnTO
(
elements
[
i
]);
var
dirnum
=
dirarr
[
1
]
||
1
;
var
dirType
=
connoDirection
[
dirnum
];
ele
.
resetToCannoView
(
dirType
);
}
else
{
//解析elements[i];
var
arr
:
number
[]
=
Tool
.
returnTO
(
elements
[
i
]);
...
...
@@ -1188,6 +1219,8 @@ export default class MainScene extends Scene {
var
ele
=
e
.
target
.
parent
if
(
ele
instanceof
Element
&&
// ele.type != ElementType.ROCK &&
ele
.
type
!=
ElementType
.
CANNO
&&
ele
.
type
!=
ElementType
.
CANNO_BLOCK
&&
!
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
&&
//石门无法消除
ele
.
type
!=
ElementType
.
LOLLIPOP
)
{
this
.
elementContainer
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_BEGIN
,
fun
,
this
);
...
...
@@ -2014,6 +2047,23 @@ export default class MainScene extends Scene {
this
.
pushScoreAni
(
baseScore
*
this
.
commonContinuityTimes
,
Tool
.
getPositionByIndex
(
index
))
}
}
if
(
this
.
eliminatedElements
.
length
>
0
){
for
(
var
i
=
0
;
i
<
this
.
eliminatedElements
.
length
;
i
++
){
var
ielimidx
=
this
.
eliminatedElements
[
i
];
for
(
var
p
=
0
;
p
<
this
.
cannoArr
.
length
;
p
++
){
var
pcannoidx
=
this
.
cannoArr
[
p
].
idx
;
var
isnext
=
Tool
.
checkNebByidx
(
pcannoidx
,
ielimidx
);
if
(
isnext
){
var
pcannoele
=
this
.
cannoArr
[
p
].
ele
;
pcannoele
.
addOneCannoStat
();
}
}
}
}
return
this
.
eliminatedElements
.
length
>
0
;
}
...
...
@@ -2075,6 +2125,22 @@ export default class MainScene extends Scene {
return
}
//炮台充能发射
var
emitcanno
:
Element
;
for
(
var
p
=
0
;
p
<
this
.
cannoArr
.
length
;
p
++
){
var
pcanno
=
this
.
cannoArr
[
p
].
ele
;
var
pcannostat
=
pcanno
.
checkCannoStat
();
if
(
pcannostat
){
emitcanno
=
pcanno
;
break
;
}
}
if
(
emitcanno
){
console
.
log
(
"大炮发射"
);
this
.
fireCanno
(
emitcanno
);
return
;
}
if
(
this
.
_converyorTag
)
{
await
doConveyorAI
(
this
);
...
...
@@ -2211,6 +2277,53 @@ export default class MainScene extends Scene {
})
}
//大炮发射
fireCanno
(
canno
:
Element
){
var
cannodir
=
canno
.
_cannoDir
;
var
cannorow
=
canno
.
row
;
var
cannocol
=
canno
.
column
;
var
cannoFireArr
:
number
[]
=
new
Array
();
if
(
cannodir
==
forwardDirection
.
left
){
for
(
var
i
=
cannocol
;
i
>=
0
;
i
--
){
var
iemitidx
=
Tool
.
rcToIndex
(
cannorow
,
i
);
cannoFireArr
.
push
(
iemitidx
);
}
}
else
if
(
cannodir
==
forwardDirection
.
up
){
for
(
var
i
=
cannorow
;
i
>=
0
;
i
--
){
var
iemitidx
=
Tool
.
rcToIndex
(
i
,
cannocol
);
cannoFireArr
.
push
(
iemitidx
);
}
}
else
if
(
cannodir
==
forwardDirection
.
right
){
for
(
var
i
=
cannocol
;
i
<
Tool
.
colNum
;
i
++
){
var
iemitidx
=
Tool
.
rcToIndex
(
cannorow
,
i
);
cannoFireArr
.
push
(
iemitidx
);
}
}
else
if
(
cannodir
==
forwardDirection
.
down
){
for
(
var
i
=
cannorow
;
i
<
Tool
.
rowNum
;
i
++
){
var
iemitidx
=
Tool
.
rcToIndex
(
i
,
cannocol
);
cannoFireArr
.
push
(
iemitidx
);
}
}
for
(
var
j
=
0
;
j
<
cannoFireArr
.
length
;
j
++
){
var
jemitidx
=
cannoFireArr
[
j
];
var
lat
=
this
.
lattices
[
jemitidx
];
var
caneliminate
=
Tool
.
judgeEliminate
(
lat
);
if
(
lat
&&
(
caneliminate
||
lat
.
element
.
type
==
ElementType
.
CANNO_BLOCK
)){
if
(
this
.
eliminatedElements
.
indexOf
(
jemitidx
)
==-
1
){
this
.
eliminatedElements
.
push
(
jemitidx
);
}
//加分
if
(
lat
.
element
.
type
==
ElementType
.
CANNO_BLOCK
){
// console.log("炮台石头消除");
break
;
}
}
}
setTimeout
(()
=>
{
this
.
eliminate
();
canno
.
resetCannoStat
();
},
200
);
}
checkAllBlock
()
{
// this.lattices.filter(item => item.block).forEach((item) => {
// item.block.nextState();
...
...
@@ -2636,6 +2749,10 @@ export default class MainScene extends Scene {
//统一逻辑,个数等,都进里面
this
.
removeFestivalEleSmall
(
index
);
}
//炮台石头
else
if
(
ele
.
type
==
ElementType
.
CANNO_BLOCK
){
this
.
removeCannoBlock
(
index
);
}
}
}
//从消除列表移除
...
...
@@ -3285,7 +3402,13 @@ export default class MainScene extends Scene {
//播放动效
this
.
playAni
(
RecoverName
.
ROCK_ANI
,
Tool
.
getPositionByIndex
(
index
))
}
/**
* 炮台石头的动效
*/
removeCannoBlock
(
index
:
number
){
this
.
removeOperation
(
index
);
//炮台石头的动效
}
/**
* 果冻的移除,包括动效
* @param index
...
...
egret/src/something/Tool.ts
View file @
80ec99ba
...
...
@@ -230,6 +230,21 @@ export class Tool {
}
return
false
}
/**
* 根据idx判断相邻
* @param a
* @param b
*/
public
static
checkNebByidx
(
a
:
number
,
b
:
number
){
var
arc
=
this
.
indexToRc
(
a
);
var
brc
=
this
.
indexToRc
(
b
);
if
(
Math
.
abs
(
arc
[
0
]
-
brc
[
0
])
==
1
&&
Math
.
abs
(
arc
[
1
]
-
brc
[
1
])
==
0
)
{
return
true
}
else
if
(
Math
.
abs
(
arc
[
0
]
-
brc
[
0
])
==
0
&&
Math
.
abs
(
arc
[
1
]
-
brc
[
1
])
==
1
)
{
return
true
}
return
false
}
/**
* 数组中插入一个数值,按顺序的
...
...
@@ -281,8 +296,10 @@ export class Tool {
lat
.
element
.
type
==
ElementType
.
JELLY_MONSTER
||
lat
.
element
.
type
==
ElementType
.
FIREWORKS_SHOOTER
||
lat
.
element
.
type
==
ElementType
.
CHICKEN_EGG
||
lat
.
element
.
type
==
ElementType
.
FESTIVALELE_BIG
//
||
lat
.
element
.
type
==
ElementType
.
FESTIVALELE_BIG
||
// lat.element.type == ElementType.FESTIVALELE_SMALL
lat
.
element
.
type
==
ElementType
.
CANNO
||
lat
.
element
.
type
==
ElementType
.
CANNO_BLOCK
)
{
return
false
}
...
...
@@ -344,7 +361,9 @@ export class Tool {
//上方元素为冰淇淋
else
if
(
lat
.
element
.
type
==
ElementType
.
LOLLIPOP
||
lat
.
element
.
type
==
ElementType
.
JELLY_MONSTER
||
lat
.
element
.
type
==
ElementType
.
FIREWORKS_SHOOTER
lat
.
element
.
type
==
ElementType
.
FIREWORKS_SHOOTER
||
lat
.
element
.
type
==
ElementType
.
CANNO
||
lat
.
element
.
type
==
ElementType
.
CANNO_BLOCK
)
{
return
false
}
...
...
@@ -428,7 +447,9 @@ export class Tool {
ele
.
type
==
ElementType
.
FIREWORKS_SHOOTER
||
ele
.
type
==
ElementType
.
CHICKEN_EGG
||
ele
.
type
==
ElementType
.
FESTIVALELE_BIG
||
ele
.
type
==
ElementType
.
FESTIVALELE_SMALL
ele
.
type
==
ElementType
.
FESTIVALELE_SMALL
||
ele
.
type
==
ElementType
.
CANNO
||
ele
.
type
==
ElementType
.
CANNO_BLOCK
)
{
return
false
;
}
...
...
@@ -454,7 +475,9 @@ export class Tool {
ele
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
||
ele
.
type
==
ElementType
.
CANNO
||
ele
.
type
==
ElementType
.
CANNO_BLOCK
)
{
return
false
;
}
...
...
@@ -474,7 +497,9 @@ export class Tool {
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
||
ele
.
monster
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
||
ele
.
type
==
ElementType
.
CANNO
||
ele
.
type
==
ElementType
.
CANNO_BLOCK
)
{
return
false
;
}
...
...
@@ -860,7 +885,6 @@ export class Tool {
}
return
Tool
.
randomT
(
arr
);
}
/**
* 根据关卡的地图数据generateLats
*
...
...
egret/src/something/chapters/Chapter22.ts
View file @
80ec99ba
import
{
ChapterData
}
from
"../interface/ChapterData"
;
import
{
PassType
}
from
"../enum/PassType"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
//551-575
export
const
Chapters22
:
ChapterData
[]
=
[
//551
{
baseElementTypes
:
[
0
,
1
,
2
,
3
],
bubbleProbability
:
0
,
stepCount
:
25
,
passTarget
:
{
type
:
PassType
.
ELEMENT_TARGET
,
elements
:
[
{
type
:
ElementType
.
CHICKEN
,
count
:
45
,
},
],
},
starScores
:
[
1000
,
5000
,
10000
],
map
:
{
lattices
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
],
generateLats
:
[
{
index
:
11
,
type
:
[
0
],
cus
:
[]
},
{
index
:
15
,
type
:
[
0
],
cus
:
[]
},
],
// connectedLats: [[0, 18], [1, 19], [2, 20]],
elements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
18
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
19
,
1
,
18
,
1
,
0
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
20
,
0
,
0
,
0
,
20
,
0
,
0
,
0
,
20
,
10
,
20
,
0
,
20
,
10
,
20
,
0
,
20
,
10
,
20
,
10
,
20
,
10
,
20
,
10
,
20
,
20
,
10
,
20
,
20
,
10
,
20
,
20
,
10
,
20
,
0
,
20
,
10
,
20
,
10
,
20
,
10
,
20
,
0
,
0
,
0
,
20
,
10
,
20
,
10
,
20
,
0
,
0
,
0
,
0
,
0
,
20
,
10
,
20
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
20
,
0
,
0
,
0
,
0
,
],
// recycles: [70, 71, 72, 73]
},
}
]
egret/src/something/chapters/getChapter.ts
View file @
80ec99ba
...
...
@@ -69,7 +69,7 @@ chapters.forEach((chapter,index) => {
*/
export
function
getChapterData
(
index
:
number
):
ChapterData
{
//没有数据就返回第一关数据
return
chapters
[
index
]
||
chapters
[
1
];
return
chapters
[
index
]
||
chapters
[
55
1
];
}
var
a
=
{
...
...
egret/src/something/class/Element.ts
View file @
80ec99ba
...
...
@@ -13,7 +13,7 @@ import { createCandyDis3Ani } from "../anis/candy/createCandyDis3Ani";
import
{
createCandyDis4Ani
}
from
"../anis/candy/createCandyDis4Ani"
;
import
{
createCandySubAni
}
from
"../anis/candy/createCandySubAni"
;
import
{
EffectType
}
from
"../enum/EffectType"
;
import
{
CandyBaseElementType
,
ElementType
,
FiveBaseElementTypes
,
transElementRes
}
from
"../enum/ElementType"
;
import
{
CandyBaseElementType
,
ElementType
,
FiveBaseElementTypes
,
transElementRes
,
forwardDirection
}
from
"../enum/ElementType"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
stateDatas
,
StateType
}
from
"../enum/StateType"
;
import
{
ExplosiveBgAni
}
from
"../periodAni/ExplosiveBgAni"
;
...
...
@@ -188,6 +188,49 @@ export class Element extends eui.Component {
this
.
addCandyStandbyAni
();
}
_cannoDir
:
forwardDirection
;
private
_cannoStat
:
number
=
0
;
resetToCannoView
(
cannodir
:
forwardDirection
){
this
.
_cannoDir
=
cannodir
;
this
.
resetCannoStat
();
this
.
showImage
.
x
=
0
;
this
.
showImage
.
y
=
0
;
this
.
showImage
.
anchorOffsetX
=
this
.
showImage
.
width
/
2
;
this
.
showImage
.
anchorOffsetY
=
this
.
showImage
.
height
/
2
;
var
roaidx
:
number
;
if
(
cannodir
==
forwardDirection
.
left
){
roaidx
=
0
;
}
else
if
(
cannodir
==
forwardDirection
.
up
){
roaidx
=
1
;
}
else
if
(
cannodir
==
forwardDirection
.
right
){
roaidx
=
2
;
}
else
if
(
cannodir
==
forwardDirection
.
down
){
roaidx
=
3
;
}
this
.
showImage
.
rotation
=
[
-
90
,
0
,
90
,
180
][
roaidx
];
}
changeShowCannoStat
(){
this
.
cannolab
.
text
=
this
.
_cannoStat
+
""
;
}
checkCannoStat
(){
if
(
this
.
_cannoStat
==
3
){
return
true
;
}
return
false
;
}
resetCannoStat
(){
this
.
_cannoStat
=
0
;
this
.
changeShowCannoStat
();
}
addOneCannoStat
(){
this
.
_cannoStat
+=
1
;
if
(
this
.
_cannoStat
>
3
){
this
.
_cannoStat
=
3
;
}
this
.
changeShowCannoStat
();
}
playCandyDieAni
()
{
var
p
=
Tool
.
getPositionByIndex
(
this
.
index
);
createCandyDieBgAni
(
p
[
0
],
p
[
1
],
this
.
stage
);
...
...
@@ -358,6 +401,8 @@ export class Element extends eui.Component {
*/
private
states
:
State
[]
=
[]
//模拟炮台发射情况
protected
cannolab
:
eui
.
Label
;
/**
*
* @param type 只应该是基础元素和特殊元素
...
...
@@ -366,8 +411,17 @@ export class Element extends eui.Component {
super
();
this
.
_type
=
type
;
this
.
showImage
=
new
eui
.
Image
();
this
.
changeSource
(
"ele"
+
this
.
type
+
"_png"
);
this
.
addChild
(
this
.
showImage
);
this
.
cannolab
=
new
eui
.
Label
();
this
.
cannolab
.
size
=
30
;
this
.
cannolab
.
textColor
=
0xff0000
;
this
.
cannolab
.
x
=
0
;
this
.
cannolab
.
y
=
0
;
this
.
addChild
(
this
.
cannolab
);
this
.
cannolab
.
visible
=
type
==
ElementType
.
CANNO
;
//鸡蛋
if
(
type
==
ElementType
.
CHICKEN_EGG
)
{
this
.
chickenEgg
=
Pool
.
takeOut
(
RecoverName
.
CHICKEN_EGG
)
...
...
@@ -398,7 +452,7 @@ export class Element extends eui.Component {
changeSource
(
source
:
string
)
{
// this.showImage.source = source;
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
source
);
if
(
!
texture
)
{
return
;
}
if
(
!
texture
)
{
return
console
.
error
(
"未找到纹理"
,
source
,
this
.
type
)
;
}
this
.
showImage
.
texture
=
texture
this
.
showImage
.
x
=
-
texture
.
textureWidth
/
2
;
...
...
@@ -429,6 +483,8 @@ export class Element extends eui.Component {
egret
.
Tween
.
removeTweens
(
this
.
showImage
);
//类型重置,showImage修改
this
.
_type
=
type
;
this
.
cannolab
.
visible
=
type
==
ElementType
.
CANNO
;
this
.
changeSource
(
"ele"
+
type
+
"_png"
);
//特效重置
this
.
effectType
=
null
;
...
...
egret/src/something/enum/ElementConfigType.ts
View file @
80ec99ba
...
...
@@ -68,10 +68,7 @@ export enum ElementConfigType {
HONEY_POT
=
16
,
FLOWER
=
17
,
/** 大炮 */
CANNO_DIR_TOP
=
18
,
CANNO_DIR_BOTTOM
=
19
,
CANNO_DIR_LEFT
=
20
,
CANNO_DIR_RIGHT
=
21
,
CANNO
=
18
,
/** 大炮石头 */
CANNO_BLOCK
=
22
,
CANNO_BLOCK
=
19
,
}
\ No newline at end of file
egret/src/something/enum/ElementType.ts
View file @
80ec99ba
...
...
@@ -30,39 +30,36 @@ export enum ElementType {
FESTIVALELE_BIG
,
//节日元素大中间一个13
FESTIVALELE_SMALL
,
//节日元素飞溅的小元素14
CANDY_RABBIT
,
//兔子
CANDY_CHICKEN
,
//鸟
CANDY_CATTLE
,
//牛
CANDY_LION
,
//狮子
CANDY_PIG
,
//猪
MONSTER_JELLY1
,
JELLY_MONSTER
,
FIREWORKS_RABBIT
,
//烟花目标元素,下同
FIREWORKS_CHICKEN
,
FIREWORKS_CATTLE
,
FIREWORKS_LION
,
FIREWORKS_PIG
,
FIREWORKS_SHOOTER
,
//烟花
MONSTER_RABBIT
,
//独眼怪
MONSTER_CHICKEN
,
MONSTER_CATTLE
,
MONSTER_LION
,
MONSTER_PIG
,
FISH
,
//气鼓鱼
HONEY
,
// 蜂蜜
HONEY_POT
,
//蜂蜜罐
SAND
,
FLOWER
,
CANNO_LEFT
,
CANNO_RIGHT
,
CANNO_TOP
,
CANNO_BOTTOM
,
CANNO_BLOCK
,
CANDY_RABBIT
,
//兔子15
CANDY_CHICKEN
,
//鸟16
CANDY_CATTLE
,
//牛17
CANDY_LION
,
//狮子18
CANDY_PIG
,
//猪19
MONSTER_JELLY1
,
//20
JELLY_MONSTER
,
//21
FIREWORKS_RABBIT
,
//烟花目标元素,下同22
FIREWORKS_CHICKEN
,
//23
FIREWORKS_CATTLE
,
//24
FIREWORKS_LION
,
//25
FIREWORKS_PIG
,
//26
FIREWORKS_SHOOTER
,
//烟花27
MONSTER_RABBIT
,
//独眼怪28
MONSTER_CHICKEN
,
//29
MONSTER_CATTLE
,
//30
MONSTER_LION
,
//31
MONSTER_PIG
,
//32
FISH
,
//气鼓鱼33
HONEY
,
// 蜂蜜34
HONEY_POT
,
//蜂蜜罐35
SAND
,
//36
FLOWER
,
//37
CANNO
,
//38
CANNO_BLOCK
,
//39
}
export
const
isMonsterEle
=
(
t
:
ElementType
)
=>
{
...
...
@@ -93,6 +90,12 @@ export enum MonsterBaseElementType {
}
export
enum
forwardDirection
{
left
=
"left"
,
up
=
"up"
,
right
=
"right"
,
down
=
"down"
,
}
export
const
fireworksTypeMap
:
any
=
{}
fireworksTypeMap
[
ElementType
.
RABBIT
]
=
ElementType
.
FIREWORKS_RABBIT
;
fireworksTypeMap
[
ElementType
.
CHICKEN
]
=
ElementType
.
FIREWORKS_CHICKEN
;
...
...
@@ -156,6 +159,13 @@ export const monsterElementMap = {
"5"
:
ElementType
.
PIG
,
}
export
const
connoDirection
=
{
"1"
:
forwardDirection
.
left
,
"2"
:
forwardDirection
.
up
,
"3"
:
forwardDirection
.
right
,
"4"
:
forwardDirection
.
down
,
}
export
const
elementMonsterResMap
=
{
"0"
:
ElementType
.
MONSTER_RABBIT
,
"1"
:
ElementType
.
MONSTER_CHICKEN
,
...
...
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