Commit 670ab98a authored by wjf's avatar wjf

l

parent 476d415d
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"common","version":5,"files":["../assets/common/toast.png","../assets/common/closeCommonBtn.png","../assets/common/btn.png","../assets/common/alertbg.png","../assets/common/按钮 副本 4.png","../assets/common/按钮 副本 3.png","../assets/common/share_btn2.png","../assets/common/share_btn1.png","../assets/common/commmon_okbtn1.png","../assets/common/lightani.png"]} {"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"common","version":5,"files":["..\\assets\\common\\toast.png","..\\assets\\common\\closeCommonBtn.png","..\\assets\\common\\btn.png","..\\assets\\common\\alertbg.png","..\\assets\\common\\按钮 副本 4.png","..\\assets\\common\\按钮 副本 3.png","..\\assets\\common\\share_btn2.png","..\\assets\\common\\share_btn1.png","..\\assets\\common\\commmon_okbtn1.png","..\\assets\\common\\lightani.png"]}
\ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"main","version":5,"files":["../assets/mainScene/yezi1.png","../assets/mainScene/unlightedStar.png","../assets/mainScene/targetBoard.png","../assets/mainScene/stepsBoard.png","../assets/mainScene/stepNumber9.png","../assets/mainScene/stepNumber8.png","../assets/mainScene/stepNumber7.png","../assets/mainScene/stepNumber6.png","../assets/mainScene/stepNumber5.png","../assets/mainScene/stepNumber4.png","../assets/mainScene/stepNumber3.png","../assets/mainScene/stepNumber2.png","../assets/mainScene/stepNumber1.png","../assets/mainScene/stepNumber0.png","../assets/mainScene/stepBtn.png","../assets/mainScene/starProgress.png","../assets/mainScene/setting.png","../assets/mainScene/scoreNumber9.png","../assets/mainScene/scoreNumber8.png","../assets/mainScene/scoreNumber7.png","../assets/mainScene/scoreNumber6.png","../assets/mainScene/scoreNumber5.png","../assets/mainScene/scoreNumber4.png","../assets/mainScene/scoreNumber3.png","../assets/mainScene/scoreNumber2.png","../assets/mainScene/scoreNumber1.png","../assets/mainScene/scoreNumber0.png","../assets/mainScene/rock6.png","../assets/mainScene/rock5.png","../assets/mainScene/rock4.png","../assets/mainScene/rock3.png","../assets/mainScene/rock2.png","../assets/mainScene/rock1.png","../assets/mainScene/rightMark.png","../assets/mainScene/rightArrow.png","../assets/mainScene/rectLat.png","../assets/mainScene/progressDown.png","../assets/mainScene/playSceneBg.png","../assets/mainScene/magicLionBg.png","../assets/mainScene/magicLion.png","../assets/mainScene/lockUp.png","../assets/mainScene/lockDown.png","../assets/mainScene/lineLight.png","../assets/mainScene/lightedStar.png","../assets/mainScene/leftArrow.png","../assets/mainScene/ice6.png","../assets/mainScene/ice5.png","../assets/mainScene/ice4.png","../assets/mainScene/ice3.png","../assets/mainScene/ice2.png","../assets/mainScene/ice1.png","../assets/mainScene/hammerBtn.png","../assets/mainScene/eleDis9.png","../assets/mainScene/eleDis8.png","../assets/mainScene/eleDis7.png","../assets/mainScene/eleDis6.png","../assets/mainScene/eleDis5.png","../assets/mainScene/eleDis4.png","../assets/mainScene/eleDis3.png","../assets/mainScene/eleDis2.png","../assets/mainScene/eleDis12.png","../assets/mainScene/eleDis11.png","../assets/mainScene/eleDis10.png","../assets/mainScene/eleDis1.png","../assets/mainScene/ele5.png","../assets/mainScene/ele42.png","../assets/mainScene/ele41.png","../assets/mainScene/ele40.png","../assets/mainScene/ele4.png","../assets/mainScene/ele32.png","../assets/mainScene/ele31.png","../assets/mainScene/ele30.png","../assets/mainScene/ele3.png","../assets/mainScene/ele22.png","../assets/mainScene/ele21.png","../assets/mainScene/ele20.png","../assets/mainScene/ele2.png","../assets/mainScene/ele12.png","../assets/mainScene/ele11.png","../assets/mainScene/ele10.png","../assets/mainScene/ele1.png","../assets/mainScene/ele02.png","../assets/mainScene/ele01.png","../assets/mainScene/ele00.png","../assets/mainScene/ele0.png","../assets/mainScene/dangqianfenshu.png","../assets/mainScene/chooseRect.png","../assets/mainScene/boomBtn.png","../assets/mainScene/boom9.png","../assets/mainScene/boom8.png","../assets/mainScene/boom7.png","../assets/mainScene/boom6.png","../assets/mainScene/boom5.png","../assets/mainScene/boom4.png","../assets/mainScene/boom3.png","../assets/mainScene/boom2.png","../assets/mainScene/boom18.png","../assets/mainScene/boom17.png","../assets/mainScene/boom16.png","../assets/mainScene/boom15.png","../assets/mainScene/boom14.png","../assets/mainScene/boom13.png","../assets/mainScene/boom12.png","../assets/mainScene/boom11.png","../assets/mainScene/boom10.png","../assets/mainScene/boom1.png","../assets/mainScene/mainSoundBtnOn.png","../assets/mainScene/mainSettingBg.png","../assets/mainScene/mainQuestionBtn.png","../assets/mainScene/mainMusicBtnOn.png","../assets/mainScene/mainQuitBtn.png","../assets/mainScene/mainSoundBtnOff.png","../assets/mainScene/mainMusicBtnOff.png","../assets/mainScene/targetNumber9.png","../assets/mainScene/targetNumber8.png","../assets/mainScene/targetNumber7.png","../assets/mainScene/targetNumber6.png","../assets/mainScene/targetNumber5.png","../assets/mainScene/targetNumber4.png","../assets/mainScene/targetNumber3.png","../assets/mainScene/targetNumber2.png","../assets/mainScene/targetNumber1.png","../assets/mainScene/targetNumber0.png","../assets/mainScene/ele7.png","../assets/mainScene/ele6.png","../assets/mainScene/bonusFra9.png","../assets/mainScene/bonusFra8.png","../assets/mainScene/bonusFra7.png","../assets/mainScene/bonusFra6.png","../assets/mainScene/bonusFra5.png","../assets/mainScene/bonusFra4.png","../assets/mainScene/bonusFra3.png","../assets/mainScene/bonusFra27.png","../assets/mainScene/bonusFra26.png","../assets/mainScene/bonusFra25.png","../assets/mainScene/bonusFra24.png","../assets/mainScene/bonusFra23.png","../assets/mainScene/bonusFra22.png","../assets/mainScene/bonusFra21.png","../assets/mainScene/bonusFra20.png","../assets/mainScene/bonusFra2.png","../assets/mainScene/bonusFra19.png","../assets/mainScene/bonusFra18.png","../assets/mainScene/bonusFra17.png","../assets/mainScene/bonusFra16.png","../assets/mainScene/bonusFra15.png","../assets/mainScene/bonusFra14.png","../assets/mainScene/bonusFra13.png","../assets/mainScene/bonusFra12.png","../assets/mainScene/bonusFra11.png","../assets/mainScene/bonusFra10.png","../assets/mainScene/bonusFra1.png","../assets/mainScene/bonusShoot.png","../assets/mainScene/guideTxt5.png","../assets/mainScene/guideTxt4.png","../assets/mainScene/guideTxt3.png","../assets/mainScene/guideTxt2.png","../assets/mainScene/guideTxt1.png","../assets/mainScene/guideKnowBtn.png","../assets/mainScene/guideBg.png","../assets/mainScene/propNum9.png","../assets/mainScene/propNum8.png","../assets/mainScene/propNum7.png","../assets/mainScene/propNum6.png","../assets/mainScene/propNum5.png","../assets/mainScene/propNum4.png","../assets/mainScene/propNum3.png","../assets/mainScene/propNum2.png","../assets/mainScene/propNum1.png","../assets/mainScene/propNum0.png","../assets/mainScene/propNumBg.png","../assets/mainScene/bonusTime.png","../assets/mainScene/eleDis19.png","../assets/mainScene/eleDis18.png","../assets/mainScene/eleDis17.png","../assets/mainScene/eleDis16.png","../assets/mainScene/eleDis15.png","../assets/mainScene/eleDis14.png","../assets/mainScene/eleDis13.png"]} 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e\\bonusFra7.png","..\\assets\\mainScene\\bonusFra6.png","..\\assets\\mainScene\\bonusFra5.png","..\\assets\\mainScene\\bonusFra4.png","..\\assets\\mainScene\\bonusFra3.png","..\\assets\\mainScene\\bonusFra27.png","..\\assets\\mainScene\\bonusFra26.png","..\\assets\\mainScene\\bonusFra25.png","..\\assets\\mainScene\\bonusFra24.png","..\\assets\\mainScene\\bonusFra23.png","..\\assets\\mainScene\\bonusFra22.png","..\\assets\\mainScene\\bonusFra21.png","..\\assets\\mainScene\\bonusFra20.png","..\\assets\\mainScene\\bonusFra2.png","..\\assets\\mainScene\\bonusFra19.png","..\\assets\\mainScene\\bonusFra18.png","..\\assets\\mainScene\\bonusFra17.png","..\\assets\\mainScene\\bonusFra16.png","..\\assets\\mainScene\\bonusFra15.png","..\\assets\\mainScene\\bonusFra14.png","..\\assets\\mainScene\\bonusFra13.png","..\\assets\\mainScene\\bonusFra12.png","..\\assets\\mainScene\\bonusFra11.png","..\\assets\\mainScene\\bonusFra10.png","..\\assets\\mainScene\\bonusFra1.png","..\\assets\\mainScene\\bonusShoot.png","..\\assets\\mainScene\\guideTxt5.png","..\\assets\\mainScene\\guideTxt4.png","..\\assets\\mainScene\\guideTxt3.png","..\\assets\\mainScene\\guideTxt2.png","..\\assets\\mainScene\\guideTxt1.png","..\\assets\\mainScene\\guideKnowBtn.png","..\\assets\\mainScene\\guideBg.png","..\\assets\\mainScene\\propNum9.png","..\\assets\\mainScene\\propNum8.png","..\\assets\\mainScene\\propNum7.png","..\\assets\\mainScene\\propNum6.png","..\\assets\\mainScene\\propNum5.png","..\\assets\\mainScene\\propNum4.png","..\\assets\\mainScene\\propNum3.png","..\\assets\\mainScene\\propNum2.png","..\\assets\\mainScene\\propNum1.png","..\\assets\\mainScene\\propNum0.png","..\\assets\\mainScene\\propNumBg.png","..\\assets\\mainScene\\bonusTime.png","..\\assets\\mainScene\\eleDis19.png","..\\assets\\mainScene\\eleDis18.png","..\\assets\\mainScene\\eleDis17.png","..\\assets\\mainScene\\eleDis16.png","..\\assets\\mainScene\\eleDis15.png","..\\assets\\mainScene\\eleDis14.png","..\\assets\\mainScene\\eleDis13.png"]}
\ No newline at end of file
...@@ -1018,13 +1018,10 @@ export default class MainScene extends Scene { ...@@ -1018,13 +1018,10 @@ export default class MainScene extends Scene {
* @param callback 所有fall完成后的回调,检查三消, * @param callback 所有fall完成后的回调,检查三消,
*/ */
fall(callback: Function) { fall(callback: Function) {
//记录一个对象和位置信息[obj,index]的数组,如果obj是null则生成,index位置上方 //去重一次
// var anis = []; Tool.removeReapty(this.emptys);
//排序从小到大 //注释里的备用
// emptys.sort(function (a, b) { return a > b ? 1 : -1 })
//先找完竖直的,
var anis = this.fallVertical(); var anis = this.fallVertical();
//然后找斜落得
anis = anis.concat(this.fallSkew()); anis = anis.concat(this.fallSkew());
if (!anis.length) { if (!anis.length) {
//如果没有能掉落的就直接回调 //如果没有能掉落的就直接回调
...@@ -1079,55 +1076,6 @@ export default class MainScene extends Scene { ...@@ -1079,55 +1076,6 @@ export default class MainScene extends Scene {
} }
return anis; return anis;
} }
private fallVertical1() {
var verticalAnis = []
//先把竖直的掉落完,掉满后
for (var m = 0; m < Tool.colNum; m++) {
//同一列
for (var n = Tool.rowNum - 1; n >= 0; n--) {
var index = Tool.rcToIndex(n, m);
let lat = this.lattices[index];
if (Tool.judgeFall(lat)) {
var emptyIndex = Tool.findBottom(lat, this.emptys, this.lattices)
if (emptyIndex != null) {
verticalAnis.push([lat.element, this.emptys[emptyIndex]]);
//去掉一个
this.emptys.splice(emptyIndex, 1);
//加上一个
this.emptys.push(index);
lat.element = null
}
//找最下面的那个空格
var latDown, indexDown;
if (lat.down != null) {
latDown = this.lattices[lat.down];
indexDown = lat.down;
} else {
latDown = this.lattices[index + Tool.colNum]
indexDown = index + Tool.colNum;
}
//下方有格子,并且再this.empty中
var emptyIndex = this.emptys.indexOf(indexDown)
if (emptyIndex > -1) {
verticalAnis.push([lat.element, indexDown]);
//去掉一个
this.emptys.splice(emptyIndex, 1);
//加上一个
this.emptys.push(index);
lat.element = null
}
} else {
//如果有格子。无元素,是生成口
if (lat && !lat.element && lat.isGenerate) {
verticalAnis.push([null, index]);
Tool.removeEle(index, this.emptys)
}
}
}
}
return verticalAnis;
}
private fallSkew() { private fallSkew() {
//记录一个对象和位置信息[obj,index]的数组,如果obj是null则生成,index位置上方 //记录一个对象和位置信息[obj,index]的数组,如果obj是null则生成,index位置上方
...@@ -1240,7 +1188,7 @@ export default class MainScene extends Scene { ...@@ -1240,7 +1188,7 @@ export default class MainScene extends Scene {
obj.fallAni() obj.fallAni()
//执行Tween //执行Tween
egret.Tween.get(obj) egret.Tween.get(obj)
.to({ x: position[0], y: position[1] }, 180/*, egret.Ease.cubicOut*/) .to({ x: position[0], y: position[1] }, 100/*, egret.Ease.cubicOut*/)
.call(() => { .call(() => {
obj.x = position[0]; obj.x = position[0];
obj.y = position[1]; obj.y = position[1];
...@@ -1263,7 +1211,6 @@ export default class MainScene extends Scene { ...@@ -1263,7 +1211,6 @@ export default class MainScene extends Scene {
} }
} }
/** /**
* 只关心交换后元素的可消除 * 只关心交换后元素的可消除
* 或者冰淇淋的掉落 * 或者冰淇淋的掉落
......
...@@ -4,6 +4,8 @@ import { Lattice } from "./class/Lattice"; ...@@ -4,6 +4,8 @@ import { Lattice } from "./class/Lattice";
import { ElementType } from "./enum/ElementType"; import { ElementType } from "./enum/ElementType";
import { PassType } from "./enum/PassType"; import { PassType } from "./enum/PassType";
import { EffectType } from "./enum/EffectType"; import { EffectType } from "./enum/EffectType";
import { Pool } from "./Pool";
import { RecoverName } from "./enum/RecoverName";
export class Tool { export class Tool {
public static rowNum = 9; public static rowNum = 9;
...@@ -585,6 +587,34 @@ export class Tool { ...@@ -585,6 +587,34 @@ export class Tool {
return e && "number" == typeof e.length && e.length ? e[Math.floor(Math.random() * e.length)] : ("number" != typeof n && (n = e || 1, e = 0), e + Math.random() * (n - e)) return e && "number" == typeof e.length && e.length ? e[Math.floor(Math.random() * e.length)] : ("number" != typeof n && (n = e || 1, e = 0), e + Math.random() * (n - e))
} }
/**
* 数字数组去重
*/
public static removeReapty(arr: number[]) {
var obj = {};
for (var i = arr.length - 1; i >= 0; i--) {
if (obj[arr[i]]) {
//有出现的的,去掉
arr.splice(i, 1)
} else {
obj[arr[i]] = true
}
}
}
/**
* 获得元素
* @param type
*/
public static getElement(type: ElementType) {
let obj = Pool.takeOut(RecoverName.ELEMENT);
if (!obj) {
obj = new Element(type)
} else {
obj.reset(type)
}
return obj
}
/** /**
* 返回个十百等,0是个位 * 返回个十百等,0是个位
* 78[ 8, 7] * 78[ 8, 7]
......
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