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wildfirecode13
xiaoxiaole
Commits
59ee086e
Commit
59ee086e
authored
Mar 30, 2020
by
zjz1994
Browse files
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Plain Diff
调整动画
parent
e4e3157b
Changes
4
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Showing
4 changed files
with
25 additions
and
19 deletions
+25
-19
ele39.png
egret/resource/assets/mainScene/ele39.png
+0
-0
cannoblock.svga
egret/resource/assets/svgas/cannoblock.svga
+0
-0
cannofire1.svga
egret/resource/assets/svgas/cannofire1.svga
+0
-0
MainScene.ts
egret/src/mainScene/MainScene.ts
+25
-19
No files found.
egret/resource/assets/mainScene/ele39.png
View replaced file @
e4e3157b
View file @
59ee086e
2.37 KB
|
W:
|
H:
7.18 KB
|
W:
|
H:
2-up
Swipe
Onion skin
egret/resource/assets/svgas/cannoblock.svga
0 → 100644
View file @
59ee086e
File added
egret/resource/assets/svgas/cannofire1.svga
0 → 100644
View file @
59ee086e
File added
egret/src/mainScene/MainScene.ts
View file @
59ee086e
...
...
@@ -414,7 +414,7 @@ export default class MainScene extends Scene {
//如果有节日的加
if
(
this
.
festivalTarget
)
svgas
.
push
(
"redBombLight"
);
//到时候用炮台石头的替换todo
svgas
.
push
(
"canno"
);
svgas
.
push
(
"canno
block
"
);
for
(
let
i
=
0
;
i
<
svgas
.
length
;
i
++
)
{
if
(
movieClips
[
svgas
[
i
]])
continue
;
...
...
@@ -423,15 +423,16 @@ export default class MainScene extends Scene {
svgaParser
.
load
(
resPath
+
'resource/assets/svgas/'
+
svgas
[
i
]
+
".svga"
,
(
videoItem
)
=>
{
var
mv
=
new
window
[
"SVGA"
].
EgretMovieClip
(
videoItem
);
mv
.
lockStep
=
true
;
if
(
svgas
[
i
]
==
"canno"
){
if
(
svgas
[
i
]
==
"canno
block
"
){
// console.log("石头破裂动画",mv);
}
else
if
(
svgas
[
i
]
!=
"bonusTime"
)
{
if
(
svgas
[
i
]
!=
"bonusTime"
)
{
mv
.
x
=
(
750
-
520
)
/
2
;
mv
.
y
=
500
;
}
mv
.
stop
();
movieClips
[
svgas
[
i
]]
=
mv
;
let
fun
;
mv
.
addEventListener
(
egret
.
Event
.
COMPLETE
,
fun
=
function
(
e
)
{
e
.
target
.
stop
()
...
...
@@ -439,7 +440,6 @@ export default class MainScene extends Scene {
e
.
target
.
parent
.
removeChild
(
e
.
target
)
}
},
this
)
movieClips
[
svgas
[
i
]]
=
mv
;
},
function
(
error
)
{
// alert(error.message);
})
...
...
@@ -452,7 +452,7 @@ export default class MainScene extends Scene {
var
resPath
=
getResPath
();
this
.
cannoEffect
=
new
Array
();
if
(
!
svgaParser
)
svgaParser
=
new
window
[
"SVGA"
].
Parser
();
var
svgas
=
[
"cannofire"
,
"cannolight"
,
"cannoparticle"
];
//新增大炮的动画
var
svgas
=
[
"cannofire
1
"
,
"cannolight"
,
"cannoparticle"
];
//新增大炮的动画
for
(
let
i
=
0
;
i
<
arr
.
length
;
i
++
){
let
icanno
:
Element
=
arr
[
i
].
ele
;
...
...
@@ -487,12 +487,13 @@ export default class MainScene extends Scene {
// mv.lockStep = true;
mv
.
gotoAndStop
(
1
);
mv
[
"cannoidx"
]
=
i
;
if
(
jsvgname
==
"cannofire"
){
mv
.
x
=
icannoboxwid
-
6
;
mv
.
y
=
-
icannoboxhei
*
3
/
2
+
5
;
if
(
jsvgname
==
"cannofire1"
){
var
mvwidth
=
1009
;
var
mvheight
=
100
;
mv
.
x
=
icannoboxwid
-
8
;
mv
.
y
=
(
icannoboxhei
-
mvwidth
)
+
180
;
mv
.
rotation
=
90
;
// console.log("cannofireTotal-------",mv. totalFrames);
// console.log("cannofireTotal-------",mv,mv.totalFrames);
mv
.
addEventListener
(
egret
.
Event
.
ENTER_FRAME
,
this
.
listenCnfire
,
this
);
}
else
if
(
jsvgname
==
"cannolight"
){
var
mvwidth
=
400
;
...
...
@@ -520,7 +521,7 @@ export default class MainScene extends Scene {
listenCnfire
(
e
){
var
target
=
e
.
target
;
var
curframe
=
target
.
currentFrame
;
if
(
curframe
>=
48
){
if
(
curframe
>=
30
){
// console.log("fire播放完成",target["cannoidx"]);
target
.
gotoAndStop
(
1
);
if
(
target
.
parent
){
...
...
@@ -558,12 +559,12 @@ export default class MainScene extends Scene {
}
}
else
if
(
curframe
==
60
){
var
icannoidx
=
target
[
"cannoidx"
];
this
.
selectPlayCannoEffect
(
icannoidx
,
"cannofire"
);
this
.
selectPlayCannoEffect
(
icannoidx
,
"cannofire
1
"
);
}
}
selectPlayCannoFire
(
idx
:
number
){
var
arridx
=
this
.
getCannoArrByIdx
(
idx
);
this
.
selectPlayCannoEffect
(
arridx
,
"cannofire"
);
this
.
selectPlayCannoEffect
(
arridx
,
"cannofire
1
"
);
}
/**
* 播放炮台动画
...
...
@@ -3721,16 +3722,17 @@ export default class MainScene extends Scene {
removeCannoBlock
(
index
:
number
){
this
.
removeOperation
(
index
);
//炮台石头的动效
var
blockmv
=
movieClips
[
"canno"
];
var
blockmv
=
movieClips
[
"canno
block
"
];
if
(
blockmv
){
console
.
log
(
"播放炮台石头的动效"
);
var
blpos
=
Tool
.
getPositionByIndex
(
index
);
var
bwpos
=
this
.
elementContainer
.
localToGlobal
(
blpos
[
0
],
blpos
[
1
]);
var
blockwid
=
11
6
;
var
blockhei
=
116
;
blockmv
.
x
=
bwpos
.
x
-
blockwid
/
2
;
blockmv
.
y
=
bwpos
.
y
-
blockhei
/
2
;
var
blockwid
=
11
2
;
var
blockhei
=
97
;
blockmv
.
x
=
bwpos
.
x
-
blockwid
-
5
;
blockmv
.
y
=
bwpos
.
y
-
35
;
this
.
addChild
(
blockmv
);
// blockmv.gotoAndStop(1);
blockmv
.
gotoAndPlay
(
1
,
1
);
}
}
...
...
@@ -3810,6 +3812,9 @@ export default class MainScene extends Scene {
if
(
!
this
.
lattices
[
index
]
||
!
this
.
lattices
[
index
].
element
)
return
null
//先赋值指向
let
ele
=
this
.
lattices
[
index
].
element
;
let
eletype
=
ele
.
type
;
let
eleffectype
=
ele
.
effectType
;
//添加进emptys
this
.
emptys
.
push
(
index
)
//从容器移除
...
...
@@ -3821,6 +3826,7 @@ export default class MainScene extends Scene {
//返回下,有地方要用
//炮台充能
// console.log("消除元素类型",eletype,eleffectype);
for
(
let
p
=
0
;
p
<
this
.
cannoArr
.
length
;
p
++
){
let
pcannoidx
=
this
.
cannoArr
[
p
].
idx
;
var
isnext
=
Tool
.
checkNebByidx
(
pcannoidx
,
index
);
...
...
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