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wildfirecode13
xiaoxiaole
Commits
56df4c40
Commit
56df4c40
authored
Nov 04, 2019
by
邱旭
Browse files
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Plain Diff
Merge branch '1101' into dev
parents
4cfae1e0
db2d92bf
Changes
5
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Showing
5 changed files
with
152 additions
and
107 deletions
+152
-107
MapBottomPart.ts
egret/src/mapScene/MapBottomPart.ts
+3
-1
MapRpeatPart.ts
egret/src/mapScene/MapRpeatPart.ts
+4
-2
MapScene.ts
egret/src/mapScene/MapScene.ts
+126
-98
MapTopPart.ts
egret/src/mapScene/MapTopPart.ts
+3
-1
StartScene.ts
egret/src/startScene/StartScene.ts
+16
-5
No files found.
egret/src/mapScene/MapBottomPart.ts
View file @
56df4c40
...
...
@@ -10,7 +10,7 @@ import { getRepeatCount } from "../startScene/StartScene";
export
default
class
MapBottomPart
extends
ComponentBase
{
static
LEVEL_NUMS
=
11
;
getTxt
(
i
):
eui
.
BitmapLabel
{
return
this
[
`txt
${
i
}
`
];
}
start
()
{
start
(
{
repeatHeight
,
topHeight
}
)
{
super
.
start
();
const
repeatCount
=
getRepeatCount
();
for
(
let
i
=
0
;
i
<
MapBottomPart
.
LEVEL_NUMS
;
i
++
)
{
...
...
@@ -31,6 +31,7 @@ export default class MapBottomPart extends ComponentBase {
const
icon
=
MapScene
.
iconHash
[
levelOrder
]
=
this
.
getIcon
(
i
);
this
.
removeChild
(
icon
);
icon
.
show
=
()
=>
{
this
.
addChild
(
icon
)};
icon
.
hide
=
()
=>
{
this
.
removeChild
(
icon
)};
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
[
'mappart'
]
=
this
;
...
...
@@ -39,6 +40,7 @@ export default class MapBottomPart extends ComponentBase {
star
.
loadSkin
();
star
.
start
();
MapScene
.
starHash
[
levelOrder
]
=
star
;
icon
.
addChild
(
star
);
icon
[
'visibleY'
]
=
icon
.
y
+
topHeight
+
repeatHeight
*
repeatCount
;
}
}
...
...
egret/src/mapScene/MapRpeatPart.ts
View file @
56df4c40
...
...
@@ -12,7 +12,6 @@ export default class MapRpeatPart extends ComponentBase {
super
();
this
.
_index
=
i
;
this
.
_topHeight
=
topHeight
;
// createData()
}
start
()
{
...
...
@@ -21,9 +20,11 @@ export default class MapRpeatPart extends ComponentBase {
const
levelOrder
=
MapTopPart
.
LEVEL_NUMS
+
this
.
_index
*
MapRpeatPart
.
LEVEL_NUMS
+
i
+
1
;
this
.
getTxt
(
i
).
text
=
levelOrder
+
''
;
const
icon
=
MapScene
.
iconHash
[
levelOrder
]
=
this
.
getIcon
(
i
);
this
.
removeChild
(
icon
);
icon
.
show
=
()
=>
{
this
.
addChild
(
icon
)};
icon
.
hide
=
()
=>
{
this
.
removeChild
(
icon
)};
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
[
'mappart'
]
=
this
;
...
...
@@ -32,7 +33,8 @@ export default class MapRpeatPart extends ComponentBase {
star
.
loadSkin
();
star
.
start
();
MapScene
.
starHash
[
levelOrder
]
=
star
;
icon
.
addChild
(
star
);
icon
[
'visibleY'
]
=
this
.
_topHeight
+
this
icon
[
'visibleY'
]
=
this
.
_topHeight
+
this
.
height
*
this
.
_index
+
icon
.
y
;
console
.
log
(
icon
[
'visibleY'
]
);
}
this
[
'animal1'
].
visible
=
this
.
_index
%
2
;
...
...
egret/src/mapScene/MapScene.ts
View file @
56df4c40
...
...
@@ -43,22 +43,22 @@ export default class MapScene extends Scene {
sendInvite
()
{
const
code
=
Utils
.
getRequestByKey
(
'shareCode'
);
if
(
!
code
)
return
;
if
(
doHelpFlag
)
{
if
(
!
code
)
return
;
if
(
doHelpFlag
)
{
return
;
}
if
(
code
.
indexOf
(
"12345678"
)
==
-
1
)
{
// 邀请有礼
if
(
code
.
indexOf
(
"12345678"
)
==
-
1
)
{
// 邀请有礼
const
dojoin
=
DataManager
.
ins
.
getData
(
'hc_doJoin'
);
if
(
!
dojoin
)
return
;
if
(
!
dojoin
)
return
;
NetManager
.
ins
.
doHelp
((
success
,
res
)
=>
{
doHelpFlag
=
true
;
switch
(
true
)
{
switch
(
true
)
{
case
(
res
.
code
==
"400017"
):
showToast
(
"您不是新用户呢~"
);
break
;
case
(
res
.
code
==
"0000022"
):
showToast
(
"不可以给自己助力哦~"
);
break
;
case
(
res
.
code
==
"0200202"
):
showToast
(
"已经给好友助力过了哦~"
);
break
;
case
(
res
.
code
==
"0200202"
):
showToast
(
"已经给好友助力过了哦~"
);
break
;
default
:
break
;
}
if
(
!
success
)
{
return
;
}
if
(
!
success
)
{
return
;
}
showToast
(
"助力成功"
);
NetManager
.
ins
.
showLog
(
getlogItem
(
36
));
},
code
,
dojoin
.
data
);
...
...
@@ -66,13 +66,13 @@ export default class MapScene extends Scene {
const
_code
=
code
.
slice
(
8
);
NetManager
.
ins
.
scratchDoHelp
((
success
,
res
)
=>
{
doHelpFlag
=
true
;
switch
(
true
)
{
switch
(
true
)
{
case
(
res
.
code
==
"0000024"
):
showToast
(
"今日刮卡次数已达到上线限哦~"
);
break
;
case
(
res
.
code
==
"0000022"
):
showToast
(
"不可以给自己刮哦~"
);
break
;
case
(
res
.
code
==
"0000023"
):
showToast
(
"已经给好友刮过了哦~"
);
break
;
case
(
res
.
code
==
"0000023"
):
showToast
(
"已经给好友刮过了哦~"
);
break
;
default
:
break
;
}
if
(
!
success
)
{
return
;
}
if
(
!
success
)
{
return
;
}
showToast
(
"帮刮成功!"
);
NetManager
.
ins
.
showLog
(
getlogItem
(
52
));
NetManager
.
ins
.
showLog
(
getlogItem
(
36
));
...
...
@@ -98,7 +98,7 @@ export default class MapScene extends Scene {
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
// 查询邀请信息,控制邀请有礼角标
this
[
'avatar'
].
mask
=
this
[
'avatarMask'
];
if
(
getBgOn
()
&&
MapScene
[
'firstPlayBgTag'
]
==
true
)
{
if
(
getBgOn
()
&&
MapScene
[
'firstPlayBgTag'
]
==
true
)
{
playBg
();
}
...
...
@@ -115,12 +115,12 @@ export default class MapScene extends Scene {
const
oldTimerStr2
=
localStorage
.
getItem
(
'nowTimer2Str'
+
window
[
'CFG'
].
consumerId
);
const
hc_advert
=
DataManager
.
ins
.
getData
(
'hc_advert'
).
data
;
let
{
noticeAdvert
}
=
hc_advert
;
if
(
noticeAdvert
==
null
)
{
noticeAdvert
=
{
enable
:
false
}
let
{
noticeAdvert
}
=
hc_advert
;
if
(
noticeAdvert
==
null
)
{
noticeAdvert
=
{
enable
:
false
}
}
if
(
noticeAdvert
&&
noticeAdvert
.
enable
&&
nowTimerStr2
!=
oldTimerStr2
)
{
if
(
noticeAdvert
&&
noticeAdvert
.
enable
&&
nowTimerStr2
!=
oldTimerStr2
)
{
// if (!adTag) {
panels
.
push
(
'ad'
);
// adTag = true;
...
...
@@ -129,20 +129,20 @@ export default class MapScene extends Scene {
}
const
backData
=
DataManager
.
ins
.
getData
(
'hc_getBackReward'
);
if
(
backData
.
success
&&
backData
.
data
)
{
if
(
backData
.
success
&&
backData
.
data
)
{
panels
.
push
(
'back'
);
}
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
if
(
signInfoVO
.
todaySigned
==
0
&&
oldTimerStr
!=
nowTimerStr
)
{
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
if
(
signInfoVO
.
todaySigned
==
0
&&
oldTimerStr
!=
nowTimerStr
)
{
panels
.
push
(
'sign'
);
localStorage
.
setItem
(
'nowTimerStr'
+
window
[
'CFG'
].
consumerId
,
nowTimerStr
);
}
}
this
.
updateSign
();
if
(
!
readCache
()
&&
getHomeData
().
levels
.
length
<=
0
)
{
//引导
if
(
!
readCache
()
&&
getHomeData
().
levels
.
length
<=
0
)
{
//引导
const
guide
=
new
GuideCon
(()
=>
{
PanelCtrl
.
instance
.
showPanels
(
panels
);
...
...
@@ -166,7 +166,7 @@ export default class MapScene extends Scene {
this
[
'rect'
].
scaleX
=
0.5
//进度条文本发光
setGlow
(
this
[
'totalStarTxt'
],
0x0083e8
,
1
);
this
.
topPart
=
data
.
top
;
this
.
repeatsPart
=
data
.
list
;
this
.
bottomPart
=
data
.
bottom
;
...
...
@@ -184,18 +184,18 @@ export default class MapScene extends Scene {
let
target
;
const
homeData
=
getHomeData
();
if
(
homeData
.
levels
.
length
==
0
)
{
if
(
homeData
.
levels
.
length
==
0
)
{
target
=
1
;
}
else
if
(
homeData
.
levels
.
length
==
window
[
'total_level'
])
{
}
else
if
(
homeData
.
levels
.
length
==
window
[
'total_level'
])
{
target
=
window
[
'total_level'
]
+
1
;
}
else
{
target
=
homeData
.
levels
.
length
+
1
;
}
for
(
const
key
in
MapScene
.
iconHash
)
{
for
(
const
key
in
MapScene
.
iconHash
)
{
const
levelOrder
=
parseInt
(
key
);
const
element
=
MapScene
.
iconHash
[
key
];
element
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
if
(
if
(
(
levelOrder
>
(
homeData
.
levels
.
length
+
1
)
&&
levelOrder
>
1
)
||
(
levelOrder
>
window
[
'last_level'
])
)
{
...
...
@@ -207,7 +207,7 @@ export default class MapScene extends Scene {
},
this
);
}
if
(
homeData
.
levels
.
length
<
window
[
'total_level'
])
{
if
(
homeData
.
levels
.
length
<
window
[
'total_level'
])
{
const
targetIcon
=
MapScene
.
iconHash
[
target
];
const
light
=
RES
.
getRes
(
'lightani_png'
);
...
...
@@ -220,7 +220,7 @@ export default class MapScene extends Scene {
pic
.
anchorOffsetY
=
61
;
// pic.x = 50 - 2;
// pic.y = 37 + 10;
egret
.
Tween
.
get
(
pic
,
{
loop
:
true
}).
to
({
scaleX
:
2
,
scaleY
:
2
,
alpha
:
0
},
1000
).
wait
(
1000
);
egret
.
Tween
.
get
(
pic
,
{
loop
:
true
}).
to
({
scaleX
:
2
,
scaleY
:
2
,
alpha
:
0
},
1000
).
wait
(
1000
);
this
[
'pic'
]
=
pic
;
}
...
...
@@ -230,8 +230,8 @@ export default class MapScene extends Scene {
this
.
showLog
();
this
.
updateBox
();
if
(
data
.
level
)
{
if
(
homeData
.
remainEnargy
==
0
)
if
(
data
.
level
)
{
if
(
homeData
.
remainEnargy
==
0
)
PanelCtrl
.
instance
.
show
(
'bloodPanel'
)
else
...
...
@@ -239,8 +239,8 @@ export default class MapScene extends Scene {
}
this
.
stage
.
once
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
if
(
!
MapScene
[
'firstPlayBgTag'
])
{
if
(
getBgOn
())
{
if
(
!
MapScene
[
'firstPlayBgTag'
])
{
if
(
getBgOn
())
{
playBg
();
}
MapScene
[
'firstPlayBgTag'
]
=
true
;
...
...
@@ -248,7 +248,7 @@ export default class MapScene extends Scene {
},
this
);
let
lastOrder
=
homeData
.
levels
.
length
+
1
;
if
(
homeData
.
levels
.
length
>=
window
[
'total_level'
])
if
(
homeData
.
levels
.
length
>=
window
[
'total_level'
])
lastOrder
=
window
[
'total_level'
];
this
.
scroll
.
viewport
.
scrollV
=
this
.
getScrollV
(
lastOrder
,
this
.
stage
.
stageHeight
);
// console.warn(this.getScrollV(lastOrder, this.stage.stageHeight))
...
...
@@ -258,10 +258,30 @@ export default class MapScene extends Scene {
Promise
.
all
([
RES
.
getResAsync
(
`
${
key
}
_json`
),
RES
.
getResAsync
(
`
${
key
}
_png`
)]);
}
catch
(
error
)
{
}
catch
(
error
)
{
}
this
.
scroll
.
addEventListener
(
egret
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
}
onEnterFrame
()
{
const
offset
=
0
;
const
y0
=
this
.
scroll
.
viewport
.
scrollV
+
offset
;
const
y1
=
this
.
stage
.
stageHeight
+
this
.
scroll
.
viewport
.
scrollV
-
offset
;
// console.log(y0, y1);
let
count
=
0
;
for
(
const
key
in
MapScene
.
iconHash
)
{
const
icon
=
MapScene
.
iconHash
[
key
];
if
(
icon
[
'visibleY'
]
>=
y0
&&
icon
[
'visibleY'
]
<=
y1
)
{
icon
.
show
();
}
else
if
(
icon
.
parent
)
{
icon
.
hide
();
}
if
(
icon
.
parent
)
count
++
;
}
}
// 添加图标
...
...
@@ -277,20 +297,20 @@ export default class MapScene extends Scene {
this
[
'nameTxt'
].
text
=
''
;
// NetManager.ins.hc_userInfo(() => {
this
[
'avatar'
].
visible
=
true
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
data
)
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
data
)
this
[
'avatar'
].
source
=
data
.
avatar
||
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
else
this
[
'avatar'
].
source
=
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
if
(
data
&&
data
.
nickname
)
if
(
data
&&
data
.
nickname
)
this
[
'nameTxt'
].
text
=
getNick
(
data
.
nickname
);
// });
}
updateSign
()
{
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
this
[
'sign_s1'
].
visible
=
signInfoVO
.
todaySigned
==
0
;
this
[
'sign_s2'
].
visible
=
!
this
[
'sign_s1'
].
visible
;
}
else
{
...
...
@@ -300,17 +320,17 @@ export default class MapScene extends Scene {
updateAdData
()
{
const
hc_advert
=
DataManager
.
ins
.
getData
(
'hc_advert'
).
data
;
let
{
mapAdvert
}
=
hc_advert
;
if
(
mapAdvert
==
null
)
mapAdvert
=
{
enable
:
false
,
advertList
:
[]
}
let
{
mapAdvert
}
=
hc_advert
;
if
(
mapAdvert
==
null
)
mapAdvert
=
{
enable
:
false
,
advertList
:
[]
}
this
[
'adBtn'
].
visible
=
mapAdvert
.
enable
;
if
(
this
[
'adBtn'
].
visible
)
{
if
(
this
[
'adBtn'
].
visible
)
{
NetManager
.
ins
.
showLog
(
getlogItem
(
32
));
}
if
(
mapAdvert
.
enable
)
{
if
(
mapAdvert
.
enable
)
{
let
result
;
result
=
mapAdvert
.
advertList
;
if
(
Array
.
isArray
(
mapAdvert
.
advertList
))
{
if
(
Array
.
isArray
(
mapAdvert
.
advertList
))
{
const
index
=
Math
.
floor
(
mapAdvert
.
advertList
.
length
*
Math
.
random
());
result
=
mapAdvert
.
advertList
[
index
];
}
...
...
@@ -324,22 +344,24 @@ export default class MapScene extends Scene {
destroy
()
{
super
.
destroy
();
if
(
this
[
'pic'
])
if
(
this
[
'pic'
])
egret
.
Tween
.
removeTweens
(
this
[
'pic'
]);
if
(
this
.
inviteTimer
)
{
if
(
this
.
inviteTimer
)
{
this
.
inviteTimer
.
stop
();
this
.
inviteTimer
.
removeEventListener
(
egret
.
TimerEvent
.
TIMER
,
this
.
inviteCutTimer
,
this
);
}
this
.
scroll
.
removeEventListener
(
egret
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
}
getScrollV
(
lastOrder
,
stageHeight
)
{
// lastOrder = 69;
if
(
lastOrder
<=
7
)
{
//顶部的1-7关
if
(
lastOrder
<=
7
)
{
//顶部的1-7关
return
this
.
getScrollV1
(
lastOrder
,
stageHeight
);
}
if
(
lastOrder
>=
window
[
'total_level'
]
-
10
)
{
//底部的60-70关 70-10
if
(
lastOrder
>=
window
[
'total_level'
]
-
10
)
{
//底部的60-70关 70-10
return
this
.
getScrollV2
(
lastOrder
,
stageHeight
);
}
//中部的4个循环*13 8~59
...
...
@@ -350,7 +372,7 @@ export default class MapScene extends Scene {
const
ylist
=
[
26
,
158
,
302
,
435
,
547
,
674
,
821
,
897
,
969
,
1072
,
1137
,
1254
,
1367
];
const
y0
=
this
.
_data
.
top
.
height
;
//顶部的高度
let
a0
=
(
lastOrder
-
MapTopPart
.
LEVEL_NUMS
)
%
MapRpeatPart
.
LEVEL_NUMS
;
//减去7后的order 8-7 = 1
if
(
a0
==
0
)
a0
=
MapRpeatPart
.
LEVEL_NUMS
if
(
a0
==
0
)
a0
=
MapRpeatPart
.
LEVEL_NUMS
const
a1
=
Math
.
ceil
((
lastOrder
-
MapTopPart
.
LEVEL_NUMS
)
/
MapRpeatPart
.
LEVEL_NUMS
)
-
1
;
//当前地图repeat的顺序
const
y1
=
ylist
[
a0
-
1
];
const
y2
=
y0
+
y1
+
a1
*
this
.
_data
.
list
[
0
].
height
;
...
...
@@ -360,7 +382,7 @@ export default class MapScene extends Scene {
getScrollV1
(
lastOrder
,
stageHeight
)
{
const
ylist
=
[
492
,
550.35
,
744
,
803
,
810
,
975
,
1089.69
].
map
(
i
=>
i
+
40
);
const
targetY
=
ylist
[
lastOrder
-
1
]
-
stageHeight
/
2
;
if
(
targetY
<=
0
)
return
0
if
(
targetY
<=
0
)
return
0
return
targetY
;
}
...
...
@@ -372,7 +394,7 @@ export default class MapScene extends Scene {
+
this
.
_data
.
bottom
.
height
;
const
ylist
=
[
44
,
148.44
,
331
,
403
,
513
,
660
,
829.69
,
949.69
,
1052.69
,
1148.69
,
1209.69
].
map
(
i
=>
i
+
40
);
const
targetY
=
y0
+
ylist
[
lastOrder
-
1
]
-
stageHeight
/
2
;
if
(
targetY
>=
(
totalHeight
-
stageHeight
))
return
totalHeight
-
stageHeight
if
(
targetY
>=
(
totalHeight
-
stageHeight
))
return
totalHeight
-
stageHeight
return
targetY
;
}
...
...
@@ -382,7 +404,7 @@ export default class MapScene extends Scene {
}
enableIcon
(
level
)
{
MapScene
.
iconHash
[
level
].
filters
=
[]
;
this
.
resetGray
(
level
)
;
MapScene
.
starHash
[
level
].
visible
=
true
;
}
...
...
@@ -394,7 +416,7 @@ export default class MapScene extends Scene {
updateBox
()
{
const
homeData
=
getHomeData
();
if
(
homeData
.
canReceiveTreasureBoxNum
<=
0
)
if
(
homeData
.
canReceiveTreasureBoxNum
<=
0
)
setGray
(
this
[
'box'
]);
this
[
'boxiconWrapper'
].
visible
=
homeData
.
canReceiveTreasureBoxNum
>
0
;
this
[
'totalStarTxt'
].
text
=
`
${
homeData
.
totalStars
}
/
${
homeData
.
nextRangeStarsNum
}
`
;
...
...
@@ -416,7 +438,7 @@ export default class MapScene extends Scene {
parent
.
addChild
(
avatar
);
avatar
.
x
=
item
.
x
+
10
;
avatar
.
y
=
item
.
y
-
avatar
.
height
-
30
;
if
(
!
MapScene
.
starHash
[
level
].
visible
)
{
if
(
!
MapScene
.
starHash
[
level
].
visible
)
{
avatar
.
y
=
item
.
y
-
avatar
.
height
;
}
}
...
...
@@ -424,11 +446,11 @@ export default class MapScene extends Scene {
updateFriends
()
{
NetManager
.
ins
.
hc_mapRank
(()
=>
{
const
hc_mapRank
=
DataManager
.
ins
.
getData
(
'hc_mapRank'
).
data
;
if
(
!
hc_mapRank
)
return
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
!
hc_mapRank
)
return
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
hc_mapRank
.
forEach
((
ele
)
=>
{
if
(
ele
.
levelNum
==
getHomeData
().
levels
.
length
+
1
)
{
if
(
data
==
null
)
if
(
ele
.
levelNum
==
getHomeData
().
levels
.
length
+
1
)
{
if
(
data
==
null
)
ele
.
rank
[
0
].
avatar
=
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
else
ele
.
rank
[
0
].
avatar
=
data
.
avatar
||
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
...
...
@@ -443,24 +465,24 @@ export default class MapScene extends Scene {
this
[
'goldTxt'
].
text
=
`
${
homeData
.
wealth
}
`
;
for
(
let
j
=
1
;
j
<
window
[
'total_level'
];
j
++
)
{
for
(
let
j
=
1
;
j
<
window
[
'total_level'
];
j
++
)
{
this
.
disableIcon
(
j
+
1
);
}
for
(
let
i
=
0
;
i
<
homeData
.
levels
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
homeData
.
levels
.
length
;
i
++
)
{
const
level
=
homeData
.
levels
[
i
];
const
star
=
MapScene
.
starHash
[
i
+
1
];
if
(
level
)
{
if
(
level
)
{
star
.
setStar
(
level
.
stars
);
this
.
enableIcon
(
level
.
levelNum
);
}
else
{
this
.
disableIcon
(
level
.
levelNum
);
}
}
if
(
homeData
.
levels
.
length
==
0
)
{
if
(
homeData
.
levels
.
length
==
0
)
{
const
star
=
MapScene
.
starHash
[
1
];
star
.
setStar
(
0
);
this
.
enableIcon
(
1
);
}
else
if
(
homeData
.
levels
.
length
==
window
[
'last_level'
])
{
}
else
if
(
homeData
.
levels
.
length
==
window
[
'last_level'
])
{
}
else
{
const
star
=
MapScene
.
starHash
[
homeData
.
levels
.
length
+
1
];
...
...
@@ -474,11 +496,11 @@ export default class MapScene extends Scene {
updateTimerView
()
{
//更新倒计时
if
(
this
.
_countDown
==
null
)
{
if
(
this
.
_countDown
==
null
)
{
this
.
_countDown
=
new
CountDown
(
this
[
'countdown'
]);
}
const
data
=
getHomeData
();
if
(
data
.
remainEnargy
>=
BLOOD_NUMS_MAX
)
{
//满了
if
(
data
.
remainEnargy
>=
BLOOD_NUMS_MAX
)
{
//满了
this
.
_countDown
.
stop
();
this
[
'fullTxt'
].
visible
=
true
;
...
...
@@ -499,28 +521,28 @@ export default class MapScene extends Scene {
onTap_inviteBtn
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
33
));
NetManager
.
ins
.
getInviteInfo
((
success
,
res
)
=>
{
if
(
!
success
||
!
res
.
data
)
{
if
(
!
success
||
!
res
.
data
)
{
return
;
}
const
flag
=
res
.
data
.
completeFlag
;
switch
(
true
)
{
switch
(
true
)
{
case
(
flag
==
0
):
// 未完成
this
.
loadsvga
(
res
);
break
;
case
(
flag
==
1
):
// 完成未开奖 待领奖 请求领奖接口
try
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
console
.
warn
(
error
)
}
NetManager
.
ins
.
acceptInvitationPrize
((
success
,
res
)
=>
{
if
(
!
success
)
{
if
(
!
success
)
{
showToast
(
"哎呀,萌狮开小差啦!
\n
过会再来看吧!"
);
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
return
;
}
// console.log(res.data);
if
(
res
.
data
.
completeFlag
==
3
)
{
if
(
res
.
data
.
completeFlag
==
3
)
{
showToast
(
"哎呀,萌狮开小差啦!
\n
过会再来看吧!"
);
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
}
else
{
...
...
@@ -535,7 +557,7 @@ export default class MapScene extends Scene {
case
(
flag
==
4
):
// 可以开启下一次发任务
NetManager
.
ins
.
acceptInvitationInfo
((
success
,
res
)
=>
{
if
(
!
success
)
{
if
(
!
success
)
{
return
;
}
this
.
loadsvga
(
res
);
...
...
@@ -551,7 +573,7 @@ export default class MapScene extends Scene {
}
loadsvga
(
res
)
{
if
(
MapScene
[
'svga'
])
{
if
(
MapScene
[
'svga'
])
{
const
mv
=
MapScene
[
'svga'
]
mv
.
gotoAndStop
(
1
);
res
.
data
.
svga
=
mv
;
...
...
@@ -576,14 +598,14 @@ export default class MapScene extends Scene {
*/
getInviteInfo
()
{
NetManager
.
ins
.
getInviteInfo
((
success
,
res
)
=>
{
if
(
!
success
||
!
res
.
data
)
{
if
(
!
success
||
!
res
.
data
)
{
return
;
}
const
flag
=
res
.
data
.
completeFlag
;
if
(
this
.
inviteTimer
)
{
if
(
this
.
inviteTimer
)
{
this
.
inviteTimer
.
stop
();
}
switch
(
true
)
{
switch
(
true
)
{
case
(
flag
==
0
):
// 未完成 显示倒计时
this
[
"inviteGroup"
].
visible
=
true
;
NetManager
.
ins
.
showLog
(
getlogItem
(
33
));
...
...
@@ -596,7 +618,7 @@ export default class MapScene extends Scene {
this
.
inviteCutTimer
();
break
;
case
(
flag
==
1
):
// 完成未开奖 待领奖 显示待领奖
NetManager
.
ins
.
showLog
(
getlogItem
(
33
));
NetManager
.
ins
.
showLog
(
getlogItem
(
33
));
this
[
"inviteGroup"
].
visible
=
true
;
this
[
"inviteTipsBg"
].
visible
=
true
;
this
[
"inviteTips"
].
visible
=
true
;
...
...
@@ -636,7 +658,7 @@ export default class MapScene extends Scene {
// 倒计时
private
inviteCutTimer
()
{
const
timer
=
this
.
convertTime
(
this
.
cutTime
-=
1000
);
if
(
timer
.
hour
===
"00"
if
(
timer
.
hour
===
"00"
&&
timer
.
min
===
"00"
&&
timer
.
sec
===
"00"
)
{
this
.
inviteTimer
.
stop
();
...
...
@@ -723,9 +745,9 @@ export default class MapScene extends Scene {
async
onTap_boxLayer
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
1
));
const
data
=
getHomeData
();
if
(
data
.
canReceiveTreasureBoxNum
>
0
)
{
if
(
data
.
canReceiveTreasureBoxNum
>
0
)
{
this
[
'boxLayer'
].
visible
=
true
;
if
(
!
this
.
_mc
)
if
(
!
this
.
_mc
)
this
.
_mc
=
await
loadSvga
(
getResPath
()
+
'resource/assets/svgas/box.svga'
,
this
[
'boxani'
]);
this
.
_mc
.
stop
();
this
.
_mc
.
gotoAndStop
(
1
);
...
...
@@ -737,18 +759,18 @@ export default class MapScene extends Scene {
await
wait
(
50
);
this
.
_mc
.
visible
=
true
;
const
a
=
100
,
b
=
10
;
egret
.
Tween
.
get
(
this
.
_mc
,
{
loop
:
true
}).
set
({
rotation
:
b
})
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
0
},
a
/
2
)
egret
.
Tween
.
get
(
this
.
_mc
,
{
loop
:
true
}).
set
({
rotation
:
b
})
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
0
},
a
/
2
)
.
wait
(
1000
);
}
}
async
playAni
()
{
if
(
this
.
_mc
)
{
if
(
this
.
_mc
)
{
egret
.
Tween
.
removeTweens
(
this
.
_mc
);
this
.
_mc
.
gotoAndPlay
(
1
,
true
);
await
this
.
onPlaySTOP
();
...
...
@@ -759,7 +781,7 @@ export default class MapScene extends Scene {
async
onPlaySTOP
()
{
return
new
Promise
((
r
)
=>
{
const
func
=
()
=>
{
if
(
this
.
_mc
.
currentFrame
>=
100
)
{
if
(
this
.
_mc
.
currentFrame
>=
100
)
{
this
.
_mc
.
removeEventListener
(
egret
.
Event
.
ENTER_FRAME
,
func
,
this
);
this
.
_mc
.
stop
();
r
();
...
...
@@ -778,14 +800,14 @@ export default class MapScene extends Scene {
this
[
'boxani'
].
touchChildren
=
false
;
await
this
.
playAni
();
try
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
console
.
warn
(
error
)
}
NetManager
.
ins
.
hc_openTreasureBox
((
success
)
=>
{
this
[
'boxani'
].
touchEnabled
=
true
;
this
[
'boxani'
].
touchChildren
=
true
;
if
(
success
)
{
if
(
success
)
{
const
hc_openTreasureBox
=
DataManager
.
ins
.
getData
(
'hc_openTreasureBox'
);
const
boxdata
=
hc_openTreasureBox
.
data
;
const
homeData
=
DataManager
.
ins
.
getData
(
'hc_home'
).
data
;
...
...
@@ -794,8 +816,8 @@ export default class MapScene extends Scene {
homeData
.
totalStarts
=
boxdata
.
totalStarts
;
homeData
.
isGetAllTreasureBox
=
boxdata
.
isGetAllTreasureBox
;
this
.
updateBox
();
if
(
hc_openTreasureBox
.
success
&&
boxdata
&&
boxdata
.
option
)
{
if
(
hc_openTreasureBox
.
success
&&
boxdata
&&
boxdata
.
option
)
{
PanelCtrl
.
instance
.
show
(
'box'
);
}
else
{
...
...
@@ -803,7 +825,7 @@ export default class MapScene extends Scene {
}
NetManager
.
ins
.
hc_home
(()
=>
{
this
.
updateScene
();
this
.
updateScene
();
},
window
[
'collectRuleId'
]);
}
else
{
...
...
@@ -829,7 +851,7 @@ export default class MapScene extends Scene {
onTap_bloodBtn
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
2
));
if
(
getHomeData
().
remainEnargy
>
0
)
if
(
getHomeData
().
remainEnargy
>
0
)
PanelCtrl
.
instance
.
show
(
'bloodPanel'
)
else
PanelCtrl
.
instance
.
show
(
'blood2Panel'
)
...
...
@@ -837,8 +859,14 @@ export default class MapScene extends Scene {
setGray
(
order
:
number
)
{
const
icon
=
MapScene
.
iconHash
[
order
];
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icongray_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
font
=
'nums3_fnt'
;
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icongray_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
font
=
'nums3_fnt'
;
}
resetGray
(
order
:
number
)
{
const
icon
=
MapScene
.
iconHash
[
order
];
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icon_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
font
=
'nums_fnt'
;
}
get
skinKey
()
{
...
...
@@ -846,9 +874,9 @@ export default class MapScene extends Scene {
}
}
export
const
getNick
=
(
nickname
,
max
=
4
)
=>
{
if
(
!
nickname
)
return
nickname
;
if
(
!
nickname
)
return
nickname
;
if
(
nickname
.
length
>
max
)
if
(
nickname
.
length
>
max
)
return
nickname
.
slice
(
0
,
max
)
+
'...'
;
return
nickname
;
}
\ No newline at end of file
egret/src/mapScene/MapTopPart.ts
View file @
56df4c40
import
ComponentBase
from
"../../libs/new_wx/components/ComponentBase"
;
import
MapScene
from
"./MapScene"
;
import
MapStarComp
from
"./MapStarComp"
;
import
{
createData
}
from
"../startScene/StartScene"
;
export
default
class
MapTopPart
extends
ComponentBase
{
static
LEVEL_NUMS
=
7
;
...
...
@@ -18,10 +19,11 @@ export default class MapTopPart extends ComponentBase {
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
this
.
removeChild
(
icon
);
this
.
removeChild
(
icon
);
icon
.
hide
=
()
=>
{
this
.
removeChild
(
icon
)};
icon
[
'mappart'
]
=
this
;
icon
.
show
=
()
=>
{
this
.
addChild
(
icon
)};
icon
[
'visibleY'
]
=
icon
.
y
;
console
.
log
(
icon
[
'visibleY'
]);
}
}
...
...
egret/src/startScene/StartScene.ts
View file @
56df4c40
...
...
@@ -109,21 +109,32 @@ export const changeMapScene = (p?) => {
SceneCtrl
.
instance
.
change
(
ModuleTypes
.
MAP_SCENE
,
data
);
}
let
_startSceneData
;
export
const
createData
=
()
=>
{
if
(
_startSceneData
)
return
_startSceneData
;
const
startSceneData
:
any
=
{};
startSceneData
.
top
=
new
MapTopPart
();
startSceneData
.
top
.
loadSkin
();
startSceneData
.
top
.
start
();
startSceneData
.
bottom
=
new
MapBottomPart
();
startSceneData
.
bottom
.
loadSkin
();
startSceneData
.
bottom
.
start
();
_startSceneData
=
startSceneData
;
const
repeatCount
=
getRepeatCount
();
const
list
=
[];
startSceneData
.
list
=
list
;
const
repeatCount
=
getRepeatCount
();
startSceneData
.
top
=
new
MapTopPart
();
startSceneData
.
top
.
loadSkin
();
startSceneData
.
top
.
start
();
for
(
let
i
=
0
;
i
<
repeatCount
;
i
++
)
{
const
repeat
=
new
MapRpeatPart
(
i
,
startSceneData
.
top
.
height
);
repeat
.
loadSkin
();
repeat
.
start
();
list
.
push
(
repeat
);
}
startSceneData
.
bottom
=
new
MapBottomPart
();
startSceneData
.
bottom
.
loadSkin
();
startSceneData
.
bottom
.
start
({
repeatHeight
:
list
[
0
].
height
,
topHeight
:
startSceneData
.
top
.
height
});
return
startSceneData
}
...
...
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