Commit 45c5db23 authored by wjf's avatar wjf

l

parent a945e2dc
......@@ -78,7 +78,6 @@ export class GameGuide extends egret.DisplayObjectContainer {
hideSelf() {
if (this.parent) this.parent.removeChild(this);
console.log(this.stepCount)
if (!this.stepCount) {
//计入缓存
writeCache(getCacheKey() + this.thisObj.chapter);
......@@ -324,6 +323,22 @@ const chapterFuns = {
"小心!会蔓延的果冻!\n消除果冻旁边的动物\n就能消除果冻~"
]
},
//鸡蛋
61: {
stepCount: 1,
showIndexs: [
[66, 57, 48, 39],
],
hideIndexs: [
[48, 39],
],
handIndexs: [
[66, 57]
],
msg: [
"鸡蛋边上不断有动物消除时,会孵出小鸡"
]
},
//灰毛球
101: {
stepCount: 1,
......@@ -339,6 +354,22 @@ const chapterFuns = {
msg: [
"灰毛球每步会随机选择\n相邻的格子跳动~\n移动一步试试吧"
]
},
//褐色毛球
121: {
stepCount: 1,
showIndexs: [
[55, 56, 65, 47],
],
hideIndexs: [
[65, 47],
],
handIndexs: [
[55, 56]
],
msg: [
"需用特效将褐色毛球分裂成\n两个灰色毛球,才能将它消除"
]
}
}
......
......@@ -493,6 +493,7 @@ export default class MainScene extends Scene {
for (var i = 0; i < connectedLats.length; i++) {
//0是上格子,1是下格子
var connectedLat = connectedLats[i];
if (!connectedLat || !connectedLat.length) continue;
this.lattices[connectedLat[0]].down = connectedLat[1];
this.lattices[connectedLat[1]].up = connectedLat[0];
......@@ -651,7 +652,7 @@ export default class MainScene extends Scene {
//初始化引导,游戏和道具
initGuide() {
//游戏引导
const gameGuideChapterNum = [1, 2, 3, 5, 8, 9, 10, 12, 17, 25, 41,101]
const gameGuideChapterNum = [1, 2, 3, 5, 8, 9, 10, 12, 17, 25, 41, 61, 101, 121]
if (gameGuideChapterNum.indexOf(this.chapter >> 0) > -1) {
if (!readCache(getCacheKey() + this.chapter)) {
this.gameGuide = new GameGuide(this);
......@@ -2302,10 +2303,11 @@ export default class MainScene extends Scene {
var r = Tool.getForwardRotation(stepPosition, [ele.x, ele.y])
bonusShootAni.play(r * 180 / Math.PI, [ele.x, ele.y], () => {
ele.effectType = Math.random() > 0.5 ? EffectType.HORIZONTAL : EffectType.VERTICAL;
count++;
//去掉所有状态
ele.removeAllState();
this.eliminatedElements.push(ele.index);
this.pushScoreAni(baseScore * 1 * 1.5, [ele.x, ele.y])
if (count == countAll) {
if (++count == countAll) {
this.eliminate();
//如果还有步数就置0
if (this.steps) {
......
......@@ -259,7 +259,7 @@ export const Chapters2: ChapterData[] = [
connectedLats: [[2, 29], [3, 30], [4, 31], [74, 6], [75, 7], [76, 8]]
},
},
//25 待调整
//25
{
baseElementTypes: [0, 1, 2, 3],
bubbleProbability: 0,
......
......@@ -118,7 +118,9 @@ export const Chapters3: ChapterData[] = [
}
},
//43
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 22, passTarget: { type: 1, elements: [{ type: 9, count: 41 }] }, starScores: [5000, 15000, 22000], map: { lattices: [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], connectedLats: [], elements: [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 0, 0, 0, 1, 1, 4, 5, 4, 1, 1, 0, 1, 1, 4, 5, 5, 5, 4, 1, 1, 0, 1, 1, 4, 5, 4, 1, 1, 0, 0, 0, 1, 1, 4, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 4, type: 0 }, { index: 12, type: 0 }, { index: 14, type: 0 }, { index: 20, type: 0 }, { index: 24, type: 0 }, { index: 28, type: 0 }, { index: 34, type: 0 }, { index: 36, type: 0 }, { index: 44, type: 0 }] } },
{
baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 22, passTarget: { type: 1, elements: [{ type: 9, count: 41 }] }, starScores: [5000, 15000, 22000], map: { lattices: [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], connectedLats: [], elements: [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 0, 0, 0, 1, 1, 4, 5, 4, 1, 1, 0, 1, 1, 4, 5, 5, 5, 4, 1, 1, 0, 1, 1, 4, 5, 4, 1, 1, 0, 0, 0, 1, 1, 4, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 4, type: 0 }, { index: 12, type: 0 }, { index: 14, type: 0 }, { index: 20, type: 0 }, { index: 24, type: 0 }, { index: 28, type: 0 }, { index: 34, type: 0 }, { index: 36, type: 0 }, { index: 44, type: 0 }] }
},
//44
{
baseElementTypes: [0, 1, 2, 3, 4],
......@@ -221,7 +223,9 @@ export const Chapters3: ChapterData[] = [
}
},
//46
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 32, passTarget: { type: 1, elements: [{ type: 9, count: 50 }] }, starScores: [6000, 14000, 25000], map: { lattices: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1], connectedLats: [], elements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 2, 2, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 0, 0, 1, 1, 2, 2, 2, 2, 1, 0, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 4, 4, 4, 4, 4, 2, 1, 2, 2, 4, 4, 4, 4, 4, 2, 2, 2, 2, 4, 4, 4, 4, 4, 2, 2], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 12, type: 0 }, { index: 13, type: 0 }, { index: 14, type: 0 }, { index: 20, type: 0 }, { index: 24, type: 0 }, { index: 28, type: 0 }, { index: 34, type: 0 }, { index: 45, type: 0 }, { index: 53, type: 0 }] } },
{
baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 32, passTarget: { type: 1, elements: [{ type: 9, count: 50 }] }, starScores: [6000, 14000, 25000], map: { lattices: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1], connectedLats: [], elements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 2, 2, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 0, 0, 1, 1, 2, 2, 2, 2, 1, 0, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 4, 4, 4, 4, 4, 2, 1, 2, 2, 4, 4, 4, 4, 4, 2, 2, 2, 2, 4, 4, 4, 4, 4, 2, 2], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 12, type: 0 }, { index: 13, type: 0 }, { index: 14, type: 0 }, { index: 20, type: 0 }, { index: 24, type: 0 }, { index: 28, type: 0 }, { index: 34, type: 0 }, { index: 45, type: 0 }, { index: 53, type: 0 }] }
},
//47
{
baseElementTypes: [0, 1, 2, 3],
......@@ -445,7 +449,9 @@ export const Chapters3: ChapterData[] = [
//52
{ baseElementTypes: [0, 1, 2, 4, 3], bubbleProbability: 0, stepCount: 43, passTarget: { type: 1, elements: [{ type: 6, count: 4 }] }, starScores: [6000, 12000, 21000], map: { lattices: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], connectedLats: [], elements: [1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 5, 1, 1, 1, 5, 1, 1], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: 0 }, { index: 1, type: 0 }, { index: 2, type: 0 }, { index: 3, type: 0 }, { index: 4, type: 0 }, { index: 5, type: 0 }, { index: 6, type: 0 }, { index: 7, type: 0 }, { index: 8, type: 0 }] } },
//53
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 30, passTarget: { type: 1, elements: [{ type: 9, count: 34 }] }, starScores: [6000, 14000, 24000], map: { lattices: [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1], connectedLats: [], elements: [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 1, 1, 1, 1, 2, 4, 2, 4, 2, 1, 1, 1, 2, 4, 2, 0, 2, 4, 2, 1, 2, 4, 2, 0, 0, 0, 2, 4, 2, 4, 2, 0, 0, 0, 0, 0, 2, 4, 2, 0, 0, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 2, type: 0 }, { index: 3, type: 0 }, { index: 4, type: 0 }, { index: 5, type: 0 }, { index: 6, type: 0 }, { index: 10, type: 0 }, { index: 16, type: 0 }, { index: 18, type: 0 }, { index: 26, type: 0 }] } },
{
baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 30, passTarget: { type: 1, elements: [{ type: 9, count: 34 }] }, starScores: [6000, 14000, 24000], map: { lattices: [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1], connectedLats: [], elements: [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 1, 1, 1, 1, 2, 4, 2, 4, 2, 1, 1, 1, 2, 4, 2, 0, 2, 4, 2, 1, 2, 4, 2, 0, 0, 0, 2, 4, 2, 4, 2, 0, 0, 0, 0, 0, 2, 4, 2, 0, 0, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 2, type: 0 }, { index: 3, type: 0 }, { index: 4, type: 0 }, { index: 5, type: 0 }, { index: 6, type: 0 }, { index: 10, type: 0 }, { index: 16, type: 0 }, { index: 18, type: 0 }, { index: 26, type: 0 }] }
},
//54
{
baseElementTypes: [1, 2, 3, 4],
......
......@@ -6,7 +6,7 @@ import { ElementType } from "../enum/ElementType";
* 61到80关数据
*/
export const Chapters4: ChapterData[] = [
//61 鸡蛋引导,待调整
//61 鸡蛋引导 待加引导
{
baseElementTypes: [0, 4, 2, 3],
bubbleProbability: 0,
......@@ -39,14 +39,14 @@ export const Chapters4: ChapterData[] = [
],
baseElements: [
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0
0, 0, 0, 10, 50, 30, 0, 0, 0,
0, 0, 40, 40, 30, 50, 50, 0, 0,
0, 30, 30, 50, 50, 40, 40, 10, 0,
50, 40, 0, 10, 20, 30, 0, 10, 20,
50, 40, 0, 10, 20, 50, 0, 30, 20,
0, 50, 40, 20, 40, 30, 30, 50, 0,
0, 0, 20, 10, 40, 10, 10, 0, 0,
0, 0, 0, 50, 30, 30, 0, 0, 0,
],
recycles: [],
generateLats: [
......@@ -149,7 +149,8 @@ export const Chapters4: ChapterData[] = [
map: {
lattices: [1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0],
connectedLats: [[45, 2], [53, 6]],
elements: [1, 0, 1, 0, 1, 0, 1, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [55, 61, 65, 69, 75, 76, 77], generateLats: [{ index: 0, type: null }, { index: 4, type: null }, { index: 8, type: null }, { index: 10, type: null }, { index: 12, type: null }, { index: 14, type: null }, { index: 16, type: null }] }
elements: [1, 0, 1, 0, 1, 0, 1, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [55, 61, 65, 69, 75, 76, 77], generateLats: [{ index: 0, type: null }, { index: 4, type: null }, { index: 8, type: null }, { index: 10, type: null }, { index: 12, type: null }, { index: 14, type: null }, { index: 16, type: null }]
}
},
//78
{
......
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......@@ -4,10 +4,14 @@ import { Chapters2 } from "./Chapter2";
import { Chapters3 } from "./Chapter3";
import { Chapters4 } from "./Chapter4";
import { Chapters5 } from "./Chapter5";
import { Chapters6 } from "./Chapter6";
import { Chapters7 } from "./Chapter7";
import { Chapters8 } from "./Chapter8";
import { Chapters9 } from "./Chapter9";
import { Chapters10 } from "./Chapter10";
import { PassTargetData } from "../interface/PassTargetData";
import { PassType } from "../enum/PassType";
import { submitTran } from "../enum/ElementType";
import { Chapters6 } from "./Chapter6";
//所有的关卡
const chapters: ChapterData[] = [].concat(
......@@ -17,6 +21,10 @@ const chapters: ChapterData[] = [].concat(
Chapters4,
Chapters5,
Chapters6,
Chapters7,
Chapters8,
Chapters9,
Chapters10,
)
/**
* 获取关卡数据,返回关卡数据
......@@ -37,29 +45,30 @@ var a = {
"twoStarScore": 15000,
"threeStarScore": 32000
};
(function exportFile(chapters: ChapterData[]) {
var obj = []
for (var i = 1; i < chapters.length; i++) {
var chapter: ChapterData = chapters[i]
var target: PassTargetData = chapter.passTarget
var a: any = {};
a["levelNum"] = i;
a["levelTarget"] = [];
if (target.type == PassType.SCORE_TARGET) {
a["levelTarget"].push({ "targetType": 1, "targetNum": target.score })
} else {
for (var j = 0; j < target.elements.length; j++) {
var element = target.elements[j];
a["levelTarget"].push({ "targetType": submitTran[element.type], "targetNum": element.count })
}
}
//取数据格式用,一般情况注释
// (function exportFile(chapters: ChapterData[]) {
// var obj = []
// for (var i = 1; i < chapters.length; i++) {
// var chapter: ChapterData = chapters[i]
// var target: PassTargetData = chapter.passTarget
// var a: any = {};
// a["levelNum"] = i;
// a["levelTarget"] = [];
// if (target.type == PassType.SCORE_TARGET) {
// a["levelTarget"].push({ "targetType": 1, "targetNum": target.score })
// } else {
// for (var j = 0; j < target.elements.length; j++) {
// var element = target.elements[j];
// a["levelTarget"].push({ "targetType": submitTran[element.type], "targetNum": element.count })
// }
// }
a["oneStarScore"] = chapter.starScores[0];
a["twoStarScore"] = chapter.starScores[1];
a["threeStarScore"] = chapter.starScores[2];
// a["oneStarScore"] = chapter.starScores[0];
// a["twoStarScore"] = chapter.starScores[1];
// a["threeStarScore"] = chapter.starScores[2];
obj.push(a)
}
// var file = new File([JSON.stringify(obj)], "cfg.json", { type: "text/plain;charset=utf-8" });
// window["saveAs"](file);
})(chapters)
\ No newline at end of file
// obj.push(a)
// }
// var file = new File([JSON.stringify(obj)], "cfg.json", { type: "text/plain;charset=utf-8" });
// window["saveAs"](file);
// })(chapters)
\ No newline at end of file
......@@ -8,7 +8,7 @@ import { VerticalBgAni } from "../periodAni/VerticalBgAni";
import { ExplosiveBgAni } from "../periodAni/ExplosiveBgAni";
import { ChickenEgg } from "./ChickenEgg";
import { State } from "./State";
import { StateType } from "../enum/StateType";
import { StateType, stateDatas } from "../enum/StateType";
import { LockState } from "../states/LockState";
import { HairballBrownState } from "../states/HairballBrownState";
......@@ -187,34 +187,7 @@ export class Element extends eui.Component {
this.effectType = null;
this.temEffectType = null;
//所有状态重置
for (var i = 0; i < this.states.length; i++) {
let state = this.states[i];
if (!state) continue
//直接移除
this.removeChild(state);
//直接回收
var recoverType: RecoverName
switch (i) {
case StateType.LOCK:
recoverType = RecoverName.LOCK_STATE;
break;
case StateType.BUBBLE:
recoverType = RecoverName.BUBBLE_STATE;
break;
case StateType.HAIRBALLGREY:
recoverType = RecoverName.HAIRBALLGREY_STATE;
break;
case StateType.HAIRBALLBLACK:
recoverType = RecoverName.HAIRBALLBLACK_STATE;
break;
case StateType.HAIRBALLBROWN:
recoverType = RecoverName.HAIRBALLBROWN_STATE;
break;
}
Pool.recover(recoverType, state);
//置空
this.states[i] = null;
}
this.removeAllState();
//如果类型是鸡蛋
if (type == ElementType.CHICKEN_EGG) {
this.chickenEgg = this.chickenEgg || Pool.takeOut(RecoverName.CHICKEN_EGG)
......@@ -343,56 +316,20 @@ export class Element extends eui.Component {
}
//没有的话加上
else {
switch (state) {
case StateType.LOCK:
let lockState = Pool.takeOut(RecoverName.LOCK_STATE);
if (!lockState) {
lockState = new LockState();
} else {
lockState.reset()
}
this.states[state] = lockState;
break;
case StateType.BUBBLE:
let bubbleState = Pool.takeOut(RecoverName.BUBBLE_STATE);
if (!bubbleState) {
bubbleState = new BubbleState(data);
} else {
bubbleState.reset(data)
}
this.states[state] = bubbleState;
this.showImage.alpha = 0;
break;
case StateType.HAIRBALLGREY:
let hairballGreyState = Pool.takeOut(RecoverName.HAIRBALLGREY_STATE);
if (!hairballGreyState) {
hairballGreyState = new HairballGreyState();
var stateData = stateDatas[state];
var recoverName: RecoverName = stateData.recoverName;
var className = stateData.className;
let stateEx = Pool.takeOut(recoverName);
if (!stateEx) {
stateEx = new className(data);
} else {
hairballGreyState.reset()
}
this.states[state] = hairballGreyState;
break;
case StateType.HAIRBALLBLACK:
let hairballBlackState = Pool.takeOut(RecoverName.HAIRBALLBLACK_STATE);
if (!hairballBlackState) {
hairballBlackState = new HairballBlackState();
} else {
hairballBlackState.reset()
}
this.states[state] = hairballBlackState;
break;
case StateType.HAIRBALLBROWN:
let hairballBrowState = Pool.takeOut(RecoverName.HAIRBALLBROWN_STATE);
if (!hairballBrowState) {
hairballBrowState = new HairballBrownState();
} else {
hairballBrowState.reset()
}
this.states[state] = hairballBrowState;
break;
stateEx.reset(data)
}
this.states[state] = stateEx;
//视图添加
this.addChild(this.states[state]);
//气泡定制逻辑
if (state === StateType.BUBBLE) this.showImage.alpha = 0;
}
}
}
......@@ -407,7 +344,21 @@ export class Element extends eui.Component {
}
return false
}
/**
* 去掉所有状态
*/
removeAllState() {
for (var i = 0; i < this.states.length; i++) {
let state = this.states[i];
if (!state) continue
//直接移除
this.removeChild(state);
//直接回收
Pool.recover(stateDatas[i].recoverName, state);
//置空
this.states[i] = null;
}
}
/**
* 取得一个状态
* @param state
......
import { RecoverName } from "./RecoverName";
import { BubbleState } from "../states/BubbleState";
import { LockState } from "../states/LockState";
import { HairballGreyState } from "../states/HairballGreyState";
import { HairballBrownState } from "../states/HairballBrownState";
import { HairballBlackState } from "../states/HairballBlackState";
/**
* 状态类型
*/
......@@ -8,3 +15,13 @@ export enum StateType {
HAIRBALLBROWN,//褐色毛球 ,只能特效消除
HAIRBALLBLACK,//黑色毛球 ,两次消除,一次闭眼
}
//与上面的枚举顺序一致
export const stateDatas: { recoverName: RecoverName, className: any }[] = [
{ recoverName: RecoverName.BUBBLE_STATE, className: BubbleState },
{ recoverName: RecoverName.LOCK_STATE, className: LockState },
{ recoverName: RecoverName.HAIRBALLGREY_STATE, className: HairballGreyState },
{ recoverName: RecoverName.HAIRBALLBROWN_STATE, className: HairballBrownState },
{ recoverName: RecoverName.HAIRBALLBLACK_STATE, className: HairballBlackState },
]
\ No newline at end of file
......@@ -21,6 +21,8 @@ export class LockState extends State {
reset() {
this.alpha = 1;
}
//要不要把动画放在这里,这种移除动效最好统一外面,常驻动效才
recover() {
egret.Tween.get(this)
.to({ alpha: 0 }, 750)
......
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