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wildfirecode13
xiaoxiaole
Commits
41b020e6
Commit
41b020e6
authored
May 14, 2020
by
zjz1994
Browse files
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Plain Diff
代码暂存
parent
0ee1c419
Changes
4
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Showing
4 changed files
with
50 additions
and
16 deletions
+50
-16
MapBottomPart.ts
egret/src/mapScene/MapBottomPart.ts
+7
-2
MapRpeatPart.ts
egret/src/mapScene/MapRpeatPart.ts
+7
-2
MapScene.ts
egret/src/mapScene/MapScene.ts
+30
-10
MapTopPart.ts
egret/src/mapScene/MapTopPart.ts
+6
-2
No files found.
egret/src/mapScene/MapBottomPart.ts
View file @
41b020e6
...
@@ -19,11 +19,16 @@ export default class MapBottomPart extends ComponentBase {
...
@@ -19,11 +19,16 @@ export default class MapBottomPart extends ComponentBase {
const
icon
=
this
.
getIcon
(
i
);
const
icon
=
this
.
getIcon
(
i
);
icon
.
addChild
(
star
);
icon
.
addChild
(
star
);
icon
.
show
=
()
=>
{
this
.
addChild
(
icon
)
};
icon
.
show
=
()
=>
{
icon
.
visible
=
true
;
};
icon
.
hide
=
()
=>
{
this
.
removeChild
(
icon
)
};
icon
.
hide
=
()
=>
{
icon
.
visible
=
false
;
};
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
[
'starsp'
]
=
star
;
icon
[
'starsp'
]
=
star
;
icon
.
touchEnabled
=
true
;
icon
[
'nums'
].
touchEnabled
=
false
;
icon
[
'bmptxt'
].
touchEnabled
=
false
;
icon
[
'starsp'
].
touchEnabled
=
false
;
}
}
// const repeatCount =getRepeatCount();
// const repeatCount =getRepeatCount();
// for (let i = 0; i < MapBottomPart.LEVEL_NUMS; i++) {
// for (let i = 0; i < MapBottomPart.LEVEL_NUMS; i++) {
...
...
egret/src/mapScene/MapRpeatPart.ts
View file @
41b020e6
...
@@ -24,12 +24,17 @@ export default class MapRpeatPart extends ComponentBase {
...
@@ -24,12 +24,17 @@ export default class MapRpeatPart extends ComponentBase {
const
icon
=
this
.
getIcon
(
i
);
const
icon
=
this
.
getIcon
(
i
);
icon
.
addChild
(
star
);
icon
.
addChild
(
star
);
icon
.
show
=
()
=>
{
this
.
addChild
(
icon
)
};
icon
.
show
=
()
=>
{
icon
.
visible
=
true
;
};
icon
.
hide
=
()
=>
{
this
.
removeChild
(
icon
)
};
icon
.
hide
=
()
=>
{
icon
.
visible
=
false
;
};
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
[
'starsp'
]
=
star
;
icon
[
'starsp'
]
=
star
;
// icon.hide();
// icon.hide();
icon
.
touchEnabled
=
true
;
icon
[
'nums'
].
touchEnabled
=
false
;
icon
[
'bmptxt'
].
touchEnabled
=
false
;
icon
[
'starsp'
].
touchEnabled
=
false
;
}
}
...
...
egret/src/mapScene/MapScene.ts
View file @
41b020e6
...
@@ -133,8 +133,10 @@ export default class MapScene extends Scene {
...
@@ -133,8 +133,10 @@ export default class MapScene extends Scene {
if
(
!
this
.
pic
){
if
(
!
this
.
pic
){
let
light
=
RES
.
getRes
(
'lightani_png'
);
let
light
=
RES
.
getRes
(
'lightani_png'
);
this
.
pic
=
new
egret
.
Bitmap
(
light
);
this
.
pic
=
new
egret
.
Bitmap
(
light
);
this
.
pic
.
name
=
'water_light'
;
this
.
pic
.
anchorOffsetX
=
76
;
this
.
pic
.
anchorOffsetX
=
76
;
this
.
pic
.
anchorOffsetY
=
61
;
this
.
pic
.
anchorOffsetY
=
61
;
this
.
pic
.
touchEnabled
=
false
;
}
}
}
}
initMapScene
(){
initMapScene
(){
...
@@ -813,15 +815,24 @@ export default class MapScene extends Scene {
...
@@ -813,15 +815,24 @@ export default class MapScene extends Scene {
for
(
var
i
=
0
;
i
<
mapnums
;
i
++
){
for
(
var
i
=
0
;
i
<
mapnums
;
i
++
){
const
levelOrder
=
startlevel
+
i
+
1
;
const
levelOrder
=
startlevel
+
i
+
1
;
let
icon
=
mappart
.
getIcon
(
i
);
let
icon
=
mappart
.
getIcon
(
i
);
let
havewater_light
=
icon
.
getChildByName
(
'water_light'
);
icon
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
showToastQd
);
icon
.
removeEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
showToastQd
);
mappart
.
getTxt
(
i
).
text
=
levelOrder
+
''
;
mappart
.
getTxt
(
i
).
text
=
levelOrder
+
''
;
if
(
levelOrder
>
last_level
){
if
(
levelOrder
>
last_level
){
if
(
havewater_light
){
console
.
log
(
"当前关卡,移除water_light"
,
levelOrder
);
icon
.
removeChild
(
this
.
pic
);
}
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icongray_png'
;
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icongray_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
visible
=
false
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
visible
=
false
;
icon
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
showToastQd
,
this
);
icon
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
showToastQd
,
this
);
(
icon
[
'starsp'
]
as
MapStarComp
).
visible
=
false
;
(
icon
[
'starsp'
]
as
MapStarComp
).
visible
=
false
;
setGray
(
icon
);
setGray
(
icon
);
}
else
if
(
levelOrder
<
homeData
.
levels
.
length
+
1
){
}
else
if
(
levelOrder
<
homeData
.
levels
.
length
+
1
){
if
(
havewater_light
){
console
.
log
(
"当前关卡,移除water_light"
,
levelOrder
);
icon
.
removeChild
(
this
.
pic
);
}
icon
.
filters
=
null
;
icon
.
filters
=
null
;
var
leveldata
=
homeData
.
levels
[
levelOrder
-
1
];
var
leveldata
=
homeData
.
levels
[
levelOrder
-
1
];
console
.
log
(
"关卡测试:"
+
levelOrder
);
console
.
log
(
"关卡测试:"
+
levelOrder
);
...
@@ -837,8 +848,11 @@ export default class MapScene extends Scene {
...
@@ -837,8 +848,11 @@ export default class MapScene extends Scene {
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
font
=
'nums_fnt'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
font
=
'nums_fnt'
;
(
icon
[
'starsp'
]
as
MapStarComp
).
setStar
(
0
);
(
icon
[
'starsp'
]
as
MapStarComp
).
setStar
(
0
);
(
icon
[
'starsp'
]
as
MapStarComp
).
visible
=
true
;
(
icon
[
'starsp'
]
as
MapStarComp
).
visible
=
true
;
this
.
pic
.
x
=
icon
.
x
+
50
;
if
(
!
havewater_light
){
this
.
pic
.
y
=
icon
.
y
+
37
+
7
;
this
.
pic
.
x
=
50
;
this
.
pic
.
y
=
37
+
7
;
icon
.
addChild
(
this
.
pic
);
egret
.
Tween
.
removeTweens
(
this
.
pic
);
egret
.
Tween
.
removeTweens
(
this
.
pic
);
egret
.
Tween
.
get
(
this
.
pic
,
{
loop
:
true
})
egret
.
Tween
.
get
(
this
.
pic
,
{
loop
:
true
})
.
set
({
.
set
({
...
@@ -847,11 +861,17 @@ export default class MapScene extends Scene {
...
@@ -847,11 +861,17 @@ export default class MapScene extends Scene {
alpha
:
1
alpha
:
1
})
})
.
to
({
scaleX
:
2
,
scaleY
:
2
,
alpha
:
0
},
1000
).
wait
(
1000
);
.
to
({
scaleX
:
2
,
scaleY
:
2
,
alpha
:
0
},
1000
).
wait
(
1000
);
console
.
log
(
"当前关卡,添加water_light"
,
levelOrder
,
this
.
pic
);
}
}
else
{
}
else
{
icon
.
filters
=
null
;
icon
.
filters
=
null
;
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icongray_png'
;
(
icon
[
'nums'
]
as
eui
.
Image
).
source
=
'icongray_png'
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
visible
=
false
;
(
icon
[
'bmptxt'
]
as
eui
.
BitmapLabel
).
visible
=
false
;
(
icon
[
'starsp'
]
as
MapStarComp
).
visible
=
false
;
(
icon
[
'starsp'
]
as
MapStarComp
).
visible
=
false
;
if
(
havewater_light
){
console
.
log
(
"当前关卡,移除water_light"
,
levelOrder
);
icon
.
removeChild
(
this
.
pic
);
}
}
}
if
(
!
icon
.
hasEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
)){
if
(
!
icon
.
hasEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
)){
icon
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
clickIcon
,
this
);
icon
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
clickIcon
,
this
);
...
...
egret/src/mapScene/MapTopPart.ts
View file @
41b020e6
...
@@ -14,12 +14,16 @@ export default class MapTopPart extends ComponentBase {
...
@@ -14,12 +14,16 @@ export default class MapTopPart extends ComponentBase {
const
icon
=
this
.
getIcon
(
i
);
const
icon
=
this
.
getIcon
(
i
);
icon
.
addChild
(
star
);
icon
.
addChild
(
star
);
icon
.
show
=
()
=>
{
this
.
addChild
(
icon
)
};
icon
.
show
=
()
=>
{
icon
.
visible
=
true
;
};
icon
.
hide
=
()
=>
{
this
.
removeChild
(
icon
)
};
icon
.
hide
=
()
=>
{
icon
.
visible
=
false
;
};
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'nums'
]
=
icon
.
getChildAt
(
0
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
[
'bmptxt'
]
=
icon
.
getChildAt
(
1
);
icon
[
'starsp'
]
=
star
;
icon
[
'starsp'
]
=
star
;
icon
.
touchEnabled
=
true
;
icon
[
'nums'
].
touchEnabled
=
false
;
icon
[
'bmptxt'
].
touchEnabled
=
false
;
icon
[
'starsp'
].
touchEnabled
=
false
;
}
}
// for (let i = 0; i < MapTopPart.LEVEL_NUMS; i++) {
// for (let i = 0; i < MapTopPart.LEVEL_NUMS; i++) {
...
...
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