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wildfirecode13
xiaoxiaole
Commits
2e1423fa
Commit
2e1423fa
authored
May 06, 2020
by
zjz1994
Browse files
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Browse Files
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Email Patches
Plain Diff
草坪功能暂存
parent
3a8b4f9d
Changes
4
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
152 additions
and
21 deletions
+152
-21
MainScene.ts
egret/src/mainScene/MainScene.ts
+91
-18
Tool.ts
egret/src/something/Tool.ts
+23
-1
Chapter27.ts
egret/src/something/chapters/Chapter27.ts
+37
-1
getChapter.ts
egret/src/something/chapters/getChapter.ts
+1
-1
No files found.
egret/src/mainScene/MainScene.ts
View file @
2e1423fa
...
@@ -250,6 +250,7 @@ export default class MainScene extends Scene {
...
@@ -250,6 +250,7 @@ export default class MainScene extends Scene {
elementContainer
:
egret
.
DisplayObjectContainer
;
elementContainer
:
egret
.
DisplayObjectContainer
;
//虫洞层
//虫洞层
wormholeContainer
:
egret
.
DisplayObjectContainer
;
wormholeContainer
:
egret
.
DisplayObjectContainer
;
mapbotContainer
:
egret
.
DisplayObjectContainer
;
//流沙提出来,解决流沙抖动问题
//流沙提出来,解决流沙抖动问题
mapupContainer
:
egret
.
DisplayObjectContainer
;
mapupContainer
:
egret
.
DisplayObjectContainer
;
//选中框
//选中框
...
@@ -429,6 +430,9 @@ export default class MainScene extends Scene {
...
@@ -429,6 +430,9 @@ export default class MainScene extends Scene {
this
.
wormholeContainer
=
new
egret
.
DisplayObjectContainer
();
this
.
wormholeContainer
=
new
egret
.
DisplayObjectContainer
();
this
.
addChild
(
this
.
wormholeContainer
);
this
.
addChild
(
this
.
wormholeContainer
);
//底部草坪
this
.
mapbotContainer
=
new
egret
.
DisplayObjectContainer
();
this
.
addChild
(
this
.
mapbotContainer
);
//修改流沙的问题
//修改流沙的问题
this
.
mapupContainer
=
new
egret
.
DisplayObjectContainer
();
this
.
mapupContainer
=
new
egret
.
DisplayObjectContainer
();
this
.
addChild
(
this
.
mapupContainer
);
this
.
addChild
(
this
.
mapupContainer
);
...
@@ -487,6 +491,7 @@ export default class MainScene extends Scene {
...
@@ -487,6 +491,7 @@ export default class MainScene extends Scene {
this
.
mapContainer
.
removeChildren
();
this
.
mapContainer
.
removeChildren
();
this
.
mapbotContainer
.
removeChildren
();
this
.
mapupContainer
.
removeChildren
();
this
.
mapupContainer
.
removeChildren
();
this
.
elementContainer
.
removeChildren
();
this
.
elementContainer
.
removeChildren
();
this
.
effectContainer
.
removeChildren
();
this
.
effectContainer
.
removeChildren
();
...
@@ -1908,6 +1913,8 @@ export default class MainScene extends Scene {
...
@@ -1908,6 +1913,8 @@ export default class MainScene extends Scene {
if
(
s
)
{
if
(
s
)
{
this
.
wormHolePromise
=
new
Array
();
this
.
wormHolePromise
=
new
Array
();
this
.
wormFireworks
=
new
Array
();
this
.
wormFireworks
=
new
Array
();
//成功的
//成功的
switch
(
prop
)
{
switch
(
prop
)
{
case
PropType
.
BOOM
:
case
PropType
.
BOOM
:
...
@@ -1930,12 +1937,16 @@ export default class MainScene extends Scene {
...
@@ -1930,12 +1937,16 @@ export default class MainScene extends Scene {
// }
// }
// }
// }
// }
// }
var
grassArr
=
new
Array
();
var
canturgrass
=
Tool
.
judgeTurfing
(
this
.
lattices
[
index
]);
//新增石头阻挡
//新增石头阻挡
var
elimitarr
=
this
.
getEliPassCannoStone
(
rc
[
0
],
rc
[
1
]);
var
elimitarr
=
this
.
getEliPassCannoStone
(
rc
[
0
],
rc
[
1
]);
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
var
jelidx
=
elimitarr
[
j
];
var
jelidx
=
elimitarr
[
j
];
var
jlat
=
this
.
lattices
[
jelidx
];
var
jlat
=
this
.
lattices
[
jelidx
];
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
jlat
)){
grassArr
.
push
(
jelidx
);
}
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
){
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
){
this
.
eliminatedElements
.
push
(
jelidx
);
this
.
eliminatedElements
.
push
(
jelidx
);
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
...
@@ -1973,6 +1984,9 @@ export default class MainScene extends Scene {
...
@@ -1973,6 +1984,9 @@ export default class MainScene extends Scene {
this
.
checkPongoHVEle
(
rc
[
0
],
rc
[
1
],
"vir"
);
this
.
checkPongoHVEle
(
rc
[
0
],
rc
[
1
],
"vir"
);
setTimeout
(()
=>
{
setTimeout
(()
=>
{
if
(
grassArr
.
length
>
0
){
this
.
changeGroGrass
(
grassArr
);
}
this
.
initOneElmtTag
();
this
.
initOneElmtTag
();
this
.
eliminate
(
pcannostatArr
);
this
.
eliminate
(
pcannostatArr
);
},
200
)
},
200
)
...
@@ -3423,6 +3437,12 @@ export default class MainScene extends Scene {
...
@@ -3423,6 +3437,12 @@ export default class MainScene extends Scene {
}
}
}
}
//炮台上有草坪的处理
var
grassArr
=
new
Array
();
var
canturgrass
=
false
;
if
(
this
.
lattices
[
canno
.
index
].
grass
){
canturgrass
=
true
;
}
//特效消除猩猩--炮弹
//特效消除猩猩--炮弹
var
lockPongoArr
:
Array
<
{
idx
:
number
,
part
:
string
}
>
=
new
Array
();
var
lockPongoArr
:
Array
<
{
idx
:
number
,
part
:
string
}
>
=
new
Array
();
for
(
var
j
=
0
;
j
<
cannoFireArr
.
length
;
j
++
){
for
(
var
j
=
0
;
j
<
cannoFireArr
.
length
;
j
++
){
...
@@ -3440,6 +3460,13 @@ export default class MainScene extends Scene {
...
@@ -3440,6 +3460,13 @@ export default class MainScene extends Scene {
break
;
break
;
}
}
}
}
if
(
canturgrass
){
if
(
Tool
.
judgeTurfto
(
lat
)){
grassArr
.
push
(
jemitidx
);
}
else
{
canturgrass
=
false
;
}
}
//提前消除了,需要修改成炮台的消除时消除
//提前消除了,需要修改成炮台的消除时消除
if
(
lat
&&
lat
.
element
){
if
(
lat
&&
lat
.
element
){
...
@@ -3453,6 +3480,9 @@ export default class MainScene extends Scene {
...
@@ -3453,6 +3480,9 @@ export default class MainScene extends Scene {
}
}
if
(
this
.
fireteamCannoArr
.
length
==
this
.
readyCannoArr
.
length
){
if
(
this
.
fireteamCannoArr
.
length
==
this
.
readyCannoArr
.
length
){
if
(
grassArr
.
length
>
0
){
this
.
changeGroGrass
(
grassArr
);
}
this
.
eliminate
();
this
.
eliminate
();
for
(
var
i
=
0
;
i
<
this
.
readyCannoArr
.
length
;
i
++
){
for
(
var
i
=
0
;
i
<
this
.
readyCannoArr
.
length
;
i
++
){
var
preadyCannoIdx
=
this
.
readyCannoArr
[
i
];
var
preadyCannoIdx
=
this
.
readyCannoArr
[
i
];
...
@@ -3609,6 +3639,21 @@ export default class MainScene extends Scene {
...
@@ -3609,6 +3639,21 @@ export default class MainScene extends Scene {
var
two
=
this
.
eliminatedElements
[
1
];
var
two
=
this
.
eliminatedElements
[
1
];
let
lat1
=
this
.
lattices
[
one
];
let
lat1
=
this
.
lattices
[
one
];
let
lat2
=
this
.
lattices
[
two
];
let
lat2
=
this
.
lattices
[
two
];
//特效铺草坪
var
grassArr
=
new
Array
();
var
canturgrass
=
Tool
.
judgeTurfing
(
lat1
)
||
Tool
.
judgeTurfing
(
lat2
);
if
(
canturgrass
){
if
(
Tool
.
judgeTurfto
(
lat1
)){
grassArr
.
push
(
one
);
}
if
(
Tool
.
judgeTurfto
(
lat2
)){
grassArr
.
push
(
two
);
}
}
let
ele1
:
Element
=
this
.
lattices
[
one
].
element
;
let
ele1
:
Element
=
this
.
lattices
[
one
].
element
;
let
ele2
:
Element
=
this
.
lattices
[
two
].
element
;
let
ele2
:
Element
=
this
.
lattices
[
two
].
element
;
//置空,没用了已经
//置空,没用了已经
...
@@ -3638,6 +3683,9 @@ export default class MainScene extends Scene {
...
@@ -3638,6 +3683,9 @@ export default class MainScene extends Scene {
for
(
var
i
=
0
;
i
<
this
.
lattices
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
this
.
lattices
.
length
;
i
++
)
{
var
lat
=
this
.
lattices
[
i
];
var
lat
=
this
.
lattices
[
i
];
if
(
Tool
.
judgeEliminate
(
lat
))
{
if
(
Tool
.
judgeEliminate
(
lat
))
{
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
lat
)){
grassArr
.
push
(
i
);
}
//本来没必要判断特效组合时是否有重复的消除元素,但是recoverEle里会有判断石头或果冻的加入,造成重复
//本来没必要判断特效组合时是否有重复的消除元素,但是recoverEle里会有判断石头或果冻的加入,造成重复
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
...
@@ -3691,6 +3739,9 @@ export default class MainScene extends Scene {
...
@@ -3691,6 +3739,9 @@ export default class MainScene extends Scene {
lat
.
element
.
effectType
!=
EffectType
.
MAGICLION
&&
//不能是魔力鸟特效
lat
.
element
.
effectType
!=
EffectType
.
MAGICLION
&&
//不能是魔力鸟特效
lat
.
element
.
type
==
other
.
type
//类型相等
lat
.
element
.
type
==
other
.
type
//类型相等
)
{
)
{
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
lat
)){
grassArr
.
push
(
i
);
}
//一个魔力鸟时其实不用加,因为石头或果冻的不会进入判断
//一个魔力鸟时其实不用加,因为石头或果冻的不会进入判断
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
//如果other带特效,符合的元素都加上特效,没动效,直接加吧先,
//如果other带特效,符合的元素都加上特效,没动效,直接加吧先,
...
@@ -3756,6 +3807,9 @@ export default class MainScene extends Scene {
...
@@ -3756,6 +3807,9 @@ export default class MainScene extends Scene {
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
for
(
var
j
=
0
;
j
<
elimitarr
.
length
;
j
++
){
var
jelidx
=
elimitarr
[
j
];
var
jelidx
=
elimitarr
[
j
];
var
jlat
=
this
.
lattices
[
jelidx
];
var
jlat
=
this
.
lattices
[
jelidx
];
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
jlat
)){
grassArr
.
push
(
jelidx
);
}
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
){
if
(
this
.
eliminatedElements
.
indexOf
(
jelidx
)
==-
1
){
this
.
eliminatedElements
.
push
(
jelidx
);
this
.
eliminatedElements
.
push
(
jelidx
);
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
if
(
jlat
.
element
.
type
==
ElementType
.
FISH
){
...
@@ -3875,6 +3929,10 @@ export default class MainScene extends Scene {
...
@@ -3875,6 +3929,10 @@ export default class MainScene extends Scene {
var
lat
=
this
.
lattices
[
i
];
var
lat
=
this
.
lattices
[
i
];
if
(
Tool
.
judgeEliminate
(
lat
)
&&
if
(
Tool
.
judgeEliminate
(
lat
)
&&
(
Math
.
abs
(
lat
.
row
-
lat1
.
row
)
<
2
||
Math
.
abs
(
lat
.
column
-
lat1
.
column
)
<
2
))
{
(
Math
.
abs
(
lat
.
row
-
lat1
.
row
)
<
2
||
Math
.
abs
(
lat
.
column
-
lat1
.
column
)
<
2
))
{
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
lat
)){
grassArr
.
push
(
i
);
}
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
this
.
lattices
[
i
].
element
.
nextFishState
();
this
.
lattices
[
i
].
element
.
nextFishState
();
...
@@ -3914,6 +3972,10 @@ export default class MainScene extends Scene {
...
@@ -3914,6 +3972,10 @@ export default class MainScene extends Scene {
var
lat
=
this
.
lattices
[
i
];
var
lat
=
this
.
lattices
[
i
];
if
(
Tool
.
judgeEliminate
(
lat
)
&&
if
(
Tool
.
judgeEliminate
(
lat
)
&&
(
Math
.
abs
(
lat
.
row
-
lat1
.
row
)
<
3
&&
Math
.
abs
(
lat
.
column
-
lat1
.
column
)
<
3
))
{
(
Math
.
abs
(
lat
.
row
-
lat1
.
row
)
<
3
&&
Math
.
abs
(
lat
.
column
-
lat1
.
column
)
<
3
))
{
if
(
canturgrass
&&
Tool
.
judgeTurfto
(
lat
)){
grassArr
.
push
(
i
);
}
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
if
(
this
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
this
.
eliminatedElements
.
push
(
i
);
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
if
(
this
.
lattices
[
i
].
element
.
type
==
ElementType
.
FISH
)
{
this
.
lattices
[
i
].
element
.
nextFishState
();
this
.
lattices
[
i
].
element
.
nextFishState
();
...
@@ -3925,6 +3987,12 @@ export default class MainScene extends Scene {
...
@@ -3925,6 +3987,12 @@ export default class MainScene extends Scene {
}
}
}
}
}
}
if
(
grassArr
.
length
>
0
){
setTimeout
(()
=>
{
this
.
changeGroGrass
(
grassArr
);
},
200
);
}
}
}
/**
/**
...
@@ -5789,44 +5857,49 @@ export default class MainScene extends Scene {
...
@@ -5789,44 +5857,49 @@ export default class MainScene extends Scene {
if
(
Tool
.
judgeTurfing
(
jlat
)){
if
(
Tool
.
judgeTurfing
(
jlat
)){
canturgrass
=
true
;
canturgrass
=
true
;
}
else
{
}
else
{
if
(
Tool
.
judgeTurfto
(
jlat
)){
needpuarr
.
push
(
igrassarr
[
j
]);
needpuarr
.
push
(
igrassarr
[
j
]);
}
}
}
}
}
if
(
canturgrass
&&
needpuarr
.
length
>
0
){
if
(
canturgrass
&&
needpuarr
.
length
>
0
){
this
.
changeGroGrass
(
needpuarr
);
}
}
}
changeGroGrass
(
needpuarr
:
Array
<
number
>
){
for
(
let
p
=
0
;
p
<
needpuarr
.
length
;
p
++
){
for
(
let
p
=
0
;
p
<
needpuarr
.
length
;
p
++
){
let
pidx
=
needpuarr
[
p
];
let
pidx
=
needpuarr
[
p
];
this
.
turfing
(
pidx
);
this
.
turfing
(
pidx
);
}
}
}
}
}
}
//新增铺草地
//新增铺草地
turfing
(
index
:
number
){
turfing
(
index
:
number
){
var
lat
=
this
.
lattices
[
index
];
var
lat
=
this
.
lattices
[
index
];
if
(
lat
&&
lat
.
element
){
//消除元素铺草坪
if
(
lat
&&
lat
.
element
){
//消除元素铺草坪
//存在冰块和流沙时,草坪铺不上去
//存在冰块和流沙时,草坪铺不上去
if
(
lat
.
ice
&&
lat
.
ice
.
alpha
!=
0
){
//
if(lat.ice&&lat.ice.alpha!=0){
return
;
//
return;
}
//
}
else
if
(
lat
.
block
&&
lat
.
block
.
ice
&&
lat
.
block
.
canIceBroken
&&
lat
.
block
.
ice
.
alpha
!=
0
){
//
else if(lat.block&&lat.block.ice&&lat.block.canIceBroken&&lat.block.ice.alpha!=0){
return
;
//
return;
}
//
}
else
if
(
lat
.
sand
){
//
else if(lat.sand){
return
;
//
return;
}
//
}
if
(
!
lat
.
grass
){
//
if(!lat.grass){
let
grassDisplay
=
Pool
.
takeOut
(
RecoverName
.
GRASS
);
let
grassDisplay
=
Pool
.
takeOut
(
RecoverName
.
GRASS
);
if
(
!
grassDisplay
){
if
(
!
grassDisplay
){
grassDisplay
=
new
Grass
();
grassDisplay
=
new
Grass
();
}
}
lat
.
grass
=
grassDisplay
;
lat
.
grass
=
grassDisplay
;
this
.
map
up
Container
.
addChild
(
grassDisplay
);
this
.
map
bot
Container
.
addChild
(
grassDisplay
);
var
grasspos
=
Tool
.
getPositionByIndex
(
index
);
var
grasspos
=
Tool
.
getPositionByIndex
(
index
);
grassDisplay
.
x
=
grasspos
[
0
];
grassDisplay
.
x
=
grasspos
[
0
];
grassDisplay
.
y
=
grasspos
[
1
];
grassDisplay
.
y
=
grasspos
[
1
];
}
//
}
}
}
}
}
}
}
\ No newline at end of file
egret/src/something/Tool.ts
View file @
2e1423fa
...
@@ -1340,5 +1340,27 @@ export class Tool {
...
@@ -1340,5 +1340,27 @@ export class Tool {
return
true
;
return
true
;
}
}
//草坪能否铺上去
//草坪能否铺上去
public
static
judgeTurfto
(
lat
:
Lattice
){
if
(
!
lat
||!
lat
.
element
){
return
false
;
}
if
(
lat
.
ice
&&
lat
.
ice
.
alpha
!=
0
){
return
false
;
}
if
(
lat
.
block
&&
lat
.
block
.
ice
&&
lat
.
block
.
canIceBroken
&&
lat
.
block
.
ice
.
alpha
!=
0
)
{
return
false
;
}
if
(
lat
.
sand
){
return
false
;
}
let
ele
=
lat
.
element
;
let
canChosen
=
this
.
judgeChosen
(
ele
);
if
(
!
canChosen
){
return
false
;
}
if
(
lat
.
grass
){
return
false
;
}
return
true
;
}
}
}
\ No newline at end of file
egret/src/something/chapters/Chapter27.ts
View file @
2e1423fa
...
@@ -2,5 +2,41 @@ import { ChapterData } from "../interface/ChapterData";
...
@@ -2,5 +2,41 @@ import { ChapterData } from "../interface/ChapterData";
//676-700
//676-700
export
const
Chapters27
:
ChapterData
[]
=
[
export
const
Chapters27
:
ChapterData
[]
=
[
{
baseElementTypes
:
[
0
,
3
,
4
,
2
],
bubbleProbability
:
0
,
stepCount
:
27
,
passTarget
:
{
type
:
1
,
elements
:
[
{
type
:
1
,
count
:
62
},
{
type
:
0
,
count
:
102
},
{
type
:
34
,
count
:
10
}
]
},
starScores
:
[
15000
,
20000
,
25000
],
map
:
{
lattices
:
[
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
8
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
41
,
1
,
41
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
connectedLats
:
[
[
41
,
59
],
[
42
,
60
],
[
43
,
61
],
[
44
,
62
]
],
conveyor
:
[],
conveyorConnectedLats
:
[],
WORMHOLE
:
[],
elements
:
[
2
,
1
,
2
,
1
,
1
,
2
,
1
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
16
,
2
,
16
,
2
,
1
,
6
,
6
,
6
,
6
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
],
recycles
:
[],
generateLats
:
[
{
index
:
0
,
type
:
null
},
{
index
:
1
,
type
:
null
},
{
index
:
2
,
type
:
null
},
{
index
:
3
,
type
:
null
},
{
index
:
5
,
type
:
null
},
{
index
:
6
,
type
:
null
},
{
index
:
7
,
type
:
null
},
{
index
:
8
,
type
:
null
},
{
index
:
58
,
type
:
null
}
]
}
},
]
]
egret/src/something/chapters/getChapter.ts
View file @
2e1423fa
...
@@ -78,7 +78,7 @@ chapters.forEach((chapter,index) => {
...
@@ -78,7 +78,7 @@ chapters.forEach((chapter,index) => {
*/
*/
export
function
getChapterData
(
index
:
number
):
ChapterData
{
export
function
getChapterData
(
index
:
number
):
ChapterData
{
//没有数据就返回第一关数据
//没有数据就返回第一关数据
return
chapters
[
6
58
];
return
chapters
[
6
76
];
return
chapters
[
index
]
||
chapters
[
1
];
return
chapters
[
index
]
||
chapters
[
1
];
}
}
...
...
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