Commit 2585ed68 authored by wildfirecode's avatar wildfirecode

1

parent a48e1eff
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QuestionBtn.png","../assets/mainScene/mainQuitBtn.png","../assets/mainScene/mainSettingBg.png","../assets/mainScene/mainSoundBtnOff.png","../assets/mainScene/mainSoundBtnOn.png","../assets/mainScene/main_mapbottom.png","../assets/mainScene/progressDown.png","../assets/mainScene/propNum0.png","../assets/mainScene/propNum1.png","../assets/mainScene/propNum2.png","../assets/mainScene/propNum3.png","../assets/mainScene/propNum4.png","../assets/mainScene/propNum5.png","../assets/mainScene/propNum6.png","../assets/mainScene/propNum7.png","../assets/mainScene/propNum8.png","../assets/mainScene/propNum9.png","../assets/mainScene/propNumBg.png","../assets/mainScene/rectLat.png","../assets/mainScene/rightArrow.png","../assets/mainScene/rightMark.png","../assets/mainScene/rock2.png","../assets/mainScene/rock3.png","../assets/mainScene/rock4.png","../assets/mainScene/rock5.png","../assets/mainScene/rock6.png","../assets/mainScene/scoreNumber0.png","../assets/mainScene/scoreNumber1.png","../assets/mainScene/scoreNumber2.png","../assets/mainScene/scoreNumber3.png","../assets/mainScene/scoreNumber4.png","../assets/mainScene/scoreNumber5.png","../assets/mainScene/scoreNumber6.png","../assets/mainScene/scoreNumber7.png","../assets/mainScene/scoreNumber8.png","../assets/mainScene/scoreNumber9.png","../assets/mainScene/setting.png","../assets/mainScene/starProgress.png","../assets/mainScene/stepAni1.png","../assets/mainScene/stepAni10.png","../assets/mainScene/stepAni11.png","../assets/mainScene/stepAni2.png","../assets/mainScene/stepAni3.png","../assets/mainScene/stepAni4.png","../assets/mainScene/stepAni5.png","../assets/mainScene/stepAni6.png","../assets/mainScene/stepAni7.png","../assets/mainScene/stepAni8.png","../assets/mainScene/stepAni9.png","../assets/mainScene/stepBtn.png","../assets/mainScene/stepNumber0.png","../assets/mainScene/stepNumber1.png","../assets/mainScene/stepNumber2.png","../assets/mainScene/stepNumber3.png","../assets/mainScene/stepNumber4.png","../assets/mainScene/stepNumber5.png","../assets/mainScene/stepNumber6.png","../assets/mainScene/stepNumber7.png","../assets/mainScene/stepNumber8.png","../assets/mainScene/stepNumber9.png","../assets/mainScene/stepsBoard.png","../assets/mainScene/targetBoard.png","../assets/mainScene/targetNumber0.png","../assets/mainScene/targetNumber1.png","../assets/mainScene/targetNumber2.png","../assets/mainScene/targetNumber3.png","../assets/mainScene/targetNumber4.png","../assets/mainScene/targetNumber5.png","../assets/mainScene/targetNumber6.png","../assets/mainScene/targetNumber7.png","../assets/mainScene/targetNumber8.png","../assets/mainScene/targetNumber9.png","../assets/mainScene/unlightedStar.png","../assets/mainScene/yellowCircleDown.png","../assets/mainScene/yellowCircleUp.png","../assets/mainScene/yezi1.png","../assets/mainScene/bubbleStar19.png","../assets/mainScene/bubleEle0.png","../assets/mainScene/bubleEle1.png","../assets/mainScene/bubleEle2.png","../assets/mainScene/bubleEle3.png","../assets/mainScene/bubleEle4.png","../assets/mainScene/bubbleStar1.png","../assets/mainScene/bubbleStar2.png","../assets/mainScene/bubbleStar3.png","../assets/mainScene/bubbleStar4.png","../assets/mainScene/bubbleStar5.png","../assets/mainScene/bubbleStar6.png","../assets/mainScene/bubbleStar7.png","../assets/mainScene/bubbleStar8.png","../assets/mainScene/bubbleStar9.png","../assets/mainScene/bubbleStar10.png","../assets/mainScene/bubbleStar11.png","../assets/mainScene/bubbleStar12.png","../assets/mainScene/bubbleStar13.png","../assets/mainScene/bubbleStar14.png","../assets/mainScene/bubbleStar15.png","../assets/mainScene/bubbleStar16.png","../assets/mainScene/bubbleStar17.png","../assets/mainScene/bubbleStar18.png","../assets/mainScene/ele11.png","../assets/mainScene/ele10.png","../assets/mainScene/brownBallFace.png","../assets/mainScene/eyeDownLeft.png","../assets/mainScene/eyeSingle.png","../assets/mainScene/greyBallFace.png","../assets/mainScene/eyeDownRight.png","../assets/mainScene/hairballPiece9.png","../assets/mainScene/hairballPiece8.png","../assets/mainScene/hairballPiece7.png","../assets/mainScene/hairballPiece6.png","../assets/mainScene/hairballPiece5.png","../assets/mainScene/hairballPiece4.png","../assets/mainScene/hairballPiece3.png","../assets/mainScene/hairballPiece2.png","../assets/mainScene/hairballPiece11.png","../assets/mainScene/hairballPiece10.png","../assets/mainScene/hairballPiece1.png","../assets/mainScene/hairballDisBg.png","../assets/mainScene/curScoreNum9.png","../assets/mainScene/curScoreNum8.png","../assets/mainScene/curScoreNum7.png","../assets/mainScene/curScoreNum6.png","../assets/mainScene/curScoreNum5.png","../assets/mainScene/curScoreNum4.png","../assets/mainScene/curScoreNum3.png","../assets/mainScene/curScoreNum2.png","../assets/mainScene/curScoreNum1.png","../assets/mainScene/curScoreNum0.png","../assets/mainScene/festivalTargetBg.png","../assets/mainScene/lineLight9.png","../assets/mainScene/lineLight8.png","../assets/mainScene/lineLight7.png","../assets/mainScene/lineLight6.png","../assets/mainScene/lineLight5.png","../assets/mainScene/lineLight4.png","../assets/mainScene/lineLight3.png","../assets/mainScene/lineLight2.png","../assets/mainScene/lineLight13.png","../assets/mainScene/lineLight12.png","../assets/mainScene/lineLight11.png","../assets/mainScene/lineLight10.png","../assets/mainScene/lineLight1.png","../assets/mainScene/fesRedUp.png","../assets/mainScene/fesRedSmallLight.png","../assets/mainScene/fesRedDown.png","../assets/mainScene/fesRedCap.png","../assets/mainScene/fesRedBombSta1.png","../assets/mainScene/fesRedBigLight.png","../assets/mainScene/fesEleSmallDis9.png","../assets/mainScene/fesEleSmallDis8.png","../assets/mainScene/fesEleSmallDis7.png","../assets/mainScene/fesEleSmallDis6.png","../assets/mainScene/fesEleSmallDis5.png","../assets/mainScene/fesEleSmallDis4.png","../assets/mainScene/fesEleSmallDis3.png","../assets/mainScene/fesEleSmallDis2.png","../assets/mainScene/fesEleSmallDis10.png","../assets/mainScene/fesEleSmallDis1.png","../assets/mainScene/ele12.png","../assets/mainScene/ele13.png","../assets/mainScene/xingxingbi.png","../assets/mainScene/tinyRedMid.png","../assets/mainScene/tinyRedLeft.png","../assets/mainScene/tinyRedRight.png","../assets/mainScene/rectLatWhite.png","../assets/mainScene/fesRedBombSta2.png","../assets/mainScene/ele14.png","../assets/mainScene/redBombYStar.png","../assets/mainScene/redBombBStar.png","../assets/mainScene/redBombBSnow.png","../assets/mainScene/线条尾部炸开_00000.png","../assets/mainScene/线条尾部炸开_00001.png","../assets/mainScene/线条尾部炸开_00002.png","../assets/mainScene/线条尾部炸开_00003.png","../assets/mainScene/线条尾部炸开_00004.png","../assets/mainScene/线条尾部炸开_00005.png","../assets/mainScene/线条尾部炸开_00006.png","../assets/mainScene/线条尾部炸开_00007.png","../assets/mainScene/线条尾部炸开_00008.png","../assets/mainScene/ele15.png","../assets/mainScene/ele16.png","../assets/mainScene/ele17.png","../assets/mainScene/ele18.png","../assets/mainScene/ele19.png","../assets/mainScene/ele20.png","../assets/mainScene/empty.png","../assets/mainScene/ele23.png","../assets/mainScene/ele25.png","../assets/mainScene/ele27.png","../assets/mainScene/ele26.png","../assets/mainScene/ele24.png","../assets/mainScene/ele22.png","../assets/mainScene/chocolateMark3.png","../assets/mainScene/chocolateMark1.png","../assets/mainScene/chocolateFour.png","../assets/mainScene/chocolateMark0.png","../assets/mainScene/chocolateMark2.png","../assets/mainScene/redbombParticle.png","../assets/mainScene/monster_shoot.png","../assets/mainScene/ele33_1.png","../assets/mainScene/ele33_0.png","../assets/mainScene/ele34.png","../assets/mainScene/honey.png","../assets/mainScene/ele36.png"]}
\ No newline at end of file \ No newline at end of file
import MainScene from "./MainScene"; import { SandMoveAni } from "../something/anis/SandMoveAni";
import { Lattice } from "../something/class/Lattice"; import { Lattice } from "../something/class/Lattice";
import { RecoverName } from "../something/enum/RecoverName";
import { Pool } from "../something/Pool";
import { Tool } from "../something/Tool"; import { Tool } from "../something/Tool";
import MainScene from "./MainScene";
/** /**
* 沙子移动 * 沙子移动
*/ */
...@@ -16,21 +19,35 @@ export default async (thisObj: MainScene) => { ...@@ -16,21 +19,35 @@ export default async (thisObj: MainScene) => {
console.log(sandLattices); console.log(sandLattices);
//map promise //map promise
//先判断是否能跳动,目前都能跳 //先判断是否能跳动,目前都能跳
const promiseList: Promise<any>[] = [];
const sands = [];
for (let i = 0; i < sandLattices.length; i++) { for (let i = 0; i < sandLattices.length; i++) {
const sandLattice = sandLattices[i]; const sandLattice = sandLattices[i];
const indexEnd = judgeActionIndex(sandLattice.index, thisObj.lattices) const indexEnd = judgeActionIndex(sandLattice.index, thisObj.lattices)
if (indexEnd) {//判断是否有地方可以 if (indexEnd) {//判断是否有地方可以
//先修改数据,再进行动画播放 //先修改数据,再进行动画播放
const sand = sandLattice.sand; const sand = sandLattice.sand;
sandLattice.sand=null; sandLattice.sand = null;
const latticeEnd = thisObj.lattices[indexEnd]; const latticeEnd = thisObj.lattices[indexEnd];
latticeEnd.sand = sand; latticeEnd.sand = sand;
const p = Tool.getPositionByIndex(indexEnd); const p = Tool.getPositionByIndex(indexEnd);
egret.Tween.get(sand).to({x:p[0],y:p[1]},200); // egret.Tween.get(sand).to({x:p[0],y:p[1]},200);
// sand.x = p[0]; const from = [sand.x, sand.y];
// sand.y = p[1]; sand.x = p[0];
sand.y = p[1];
sand.visible = false;
let sandMoveAni: SandMoveAni = Pool.takeOut(RecoverName.SAND_MOVE_ANI);
if (!sandMoveAni) {
sandMoveAni = new SandMoveAni();
}
thisObj.addChild(sandMoveAni);
promiseList.push(sandMoveAni.play([sand.x, sand.y], p));
sands.push(sand);
} }
} }
await Promise.all(promiseList);
sands.forEach(e => e.visible = true);
} }
//找到毛球移动的目标位置 //找到毛球移动的目标位置
......
import { RecoverName } from "../enum/RecoverName";
import { Pool } from "../Pool";
import { loadSvga } from "../../loadSvga";
import getResPath from "../../../libs/new_tc/getResPath";
import wait from "../../../libs/new_tc/wait";
export const monstShootAniDur: number = 400;
/**
* 需要回调的
* 手动修改this.shoot.rotation=
*/
export class SandMoveAni extends egret.DisplayObjectContainer {
fromContainer;
toContainer;
constructor() {
super()
}
async initMc(from: number[], to: number[]) {
const fromContainer = await this.createContainer();
fromContainer.x = from[0];
fromContainer.y = from[1];
this.fromContainer = fromContainer;
const toContainer = await this.createContainer();
toContainer.x = to[0];
toContainer.y = to[1];
this.toContainer = toContainer;
this.addChild(this.fromContainer);
this.addChild(this.toContainer);
}
private reset(from: number[], to: number[]) {
this.fromContainer.x = from[0];
this.fromContainer.y = from[1];
this.toContainer.x = to[0];
this.toContainer.y = to[1];
}
async play(from: number[], to: number[]) {
if (!this.fromContainer) {
await this.initMc(from, to);
} else {
this.reset(from, to);
}
await wait(5000);
this.parent && this.parent.removeChild(this);
Pool.recover(RecoverName.SAND_MOVE_ANI, this);
return null;
}
private async createContainer() {
const container = new egret.Sprite();
const rect = this.createRect();
const mc = await this.createMc();
container.addChild(mc);
container.addChild(rect);
mc.mask = rect;
return mc;
}
private createRect() {
const rect = new egret.Shape();
rect.graphics.beginFill(0, 1);
const r = 80;
rect.graphics.drawRect(-r / 2, -r / 2, r, r);
rect.graphics.endFill();
return rect;
}
private async createMc() {
const movieclip: egret.DisplayObject = await loadSvga(getResPath() + 'resource/assets/svgas/sand_standby.svga') as egret.DisplayObject;
movieclip.anchorOffsetX = 78 / 2;
movieclip.anchorOffsetY = 78 / 2;
return movieclip;
}
}
\ No newline at end of file
...@@ -19,9 +19,9 @@ export const Chapters18: ChapterData[] = [ ...@@ -19,9 +19,9 @@ export const Chapters18: ChapterData[] = [
1, 1, 7, 7, 7, 7, 7, 1, 1, 1, 1, 7, 7, 7, 7, 7, 1, 1,
0, 1, 7, 7, 7, 7, 7, 1, 0 ], connectedLats: [], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 12, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } }, 0, 1, 7, 7, 7, 7, 7, 1, 0 ], connectedLats: [], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 12, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//454 //454
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//455 //455
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//456 //456
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//457 //457
...@@ -37,7 +37,17 @@ export const Chapters18: ChapterData[] = [ ...@@ -37,7 +37,17 @@ export const Chapters18: ChapterData[] = [
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//458 //458
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//459 //459
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...@@ -108,7 +118,7 @@ export const Chapters18: ChapterData[] = [ ...@@ -108,7 +118,7 @@ export const Chapters18: ChapterData[] = [
//468 //468
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//469 //469
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//470 //470
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//471 //471
......
...@@ -18,6 +18,7 @@ export enum RecoverName { ...@@ -18,6 +18,7 @@ export enum RecoverName {
//带回调的动画,和不带的合并不了,因为可能还有其他参数 //带回调的动画,和不带的合并不了,因为可能还有其他参数
BONUSSHOOT_ANI = "BonusShootAni", BONUSSHOOT_ANI = "BonusShootAni",
MONSTER_SHOOT_ANI = "MONSTER_SHOOT_ANI", MONSTER_SHOOT_ANI = "MONSTER_SHOOT_ANI",
SAND_MOVE_ANI = "SAND_MOVE_ANI",
HONEY_SHOOT_ANI = "HONEY_SHOOT_ANI", HONEY_SHOOT_ANI = "HONEY_SHOOT_ANI",
JELLYSPREAD_ANI = "JellySpreadAni", JELLYSPREAD_ANI = "JellySpreadAni",
PIECETOEGG_ANI = "PieceToEggAni", PIECETOEGG_ANI = "PieceToEggAni",
......
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