Commit 0f89eb5d authored by 邱旭's avatar 邱旭

1

parent fc6c3052
import { NetManager } from "../libs/tw/manager/NetManager"; import { NetManager } from "../libs/tw/manager/NetManager";
import { DataManager } from "../libs/tw/manager/DataManager"; import { DataManager } from "../libs/tw/manager/DataManager";
import SceneCtrl from "../libs/new_wx/ctrls/sceneCtrl";
/** /**
* callback回调1是有奖,0是没有奖或者风控 * callback回调1是有奖,0是没有奖或者风控
...@@ -16,7 +17,7 @@ export default (callback?) => { ...@@ -16,7 +17,7 @@ export default (callback?) => {
// else { // else {
// callback(0); // callback(0);
// } // }
SceneCtrl.instance.updateScene();
} }
// else { // else {
// callback(0); // callback(0);
......
...@@ -3101,6 +3101,7 @@ export default class MainScene extends Scene { ...@@ -3101,6 +3101,7 @@ export default class MainScene extends Scene {
NetManager.ins.hc_redBombAward((success) => { NetManager.ins.hc_redBombAward((success) => {
// if (success) // TODO 无论成功失败都弹,失败则为无奖励 // if (success) // TODO 无论成功失败都弹,失败则为无奖励
this.redBombPanelMark = true; this.redBombPanelMark = true;
SceneCtrl.instance.updateScene();
}); });
} }
} }
......
...@@ -20,6 +20,7 @@ import { FesRedShootAni } from "../anisCall/FesRedShootAni"; ...@@ -20,6 +20,7 @@ import { FesRedShootAni } from "../anisCall/FesRedShootAni";
import { FesRedShootAni2 } from "../anisCall/FesRedShootAni2"; import { FesRedShootAni2 } from "../anisCall/FesRedShootAni2";
import { loadSvga } from "../../loadSvga"; import { loadSvga } from "../../loadSvga";
import getResPath from "../../../libs/new_tc/getResPath"; import getResPath from "../../../libs/new_tc/getResPath";
import SceneCtrl from "../../../libs/new_wx/ctrls/sceneCtrl";
//孵鸡的数量 //孵鸡的数量
const chickenNum: number = 4; const chickenNum: number = 4;
...@@ -130,6 +131,7 @@ export class AiControl { ...@@ -130,6 +131,7 @@ export class AiControl {
if (!six.length) { if (!six.length) {
NetManager.ins.hc_redBombAward((success) => { NetManager.ins.hc_redBombAward((success) => {
if (success) thisObj.redBombPanelMark = true; if (success) thisObj.redBombPanelMark = true;
SceneCtrl.instance.updateScene();
}); });
callback(); callback();
return return
......
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