Commit 0a66bd0a authored by zjz1994's avatar zjz1994

代码暂存

parent 9bb78085
......@@ -241,8 +241,8 @@
"name": "helpGroup"
},
{
"name": "preload",
"keys": "combglight_png"
"keys": "combglight_png,turnnoprize继续闯关2_png",
"name": "preload"
}
],
"resources": [
......@@ -4957,21 +4957,6 @@
"type": "image",
"name": "commom_prop_bg2_png"
},
{
"url": "assets/common/turnprize_icon1.png",
"type": "image",
"name": "turnprize_icon12_png"
},
{
"url": "assets/common/turnprize_icon2.png",
"type": "image",
"name": "turnprize_icon22_png"
},
{
"url": "assets/common/turnprize_icon3.png",
"type": "image",
"name": "turnprize_icon32_png"
},
{
"url": "assets/recharge/recharge_icon.png",
"type": "image",
......@@ -5368,9 +5353,14 @@
"name": "help_light_png"
},
{
"name": "combglight_png",
"url": "assets/common/combglight.png",
"type": "image",
"name": "combglight_png"
},
{
"url": "assets/common/turnnoprize继续闯关.png",
"type": "image",
"url": "assets/common/combglight.png"
"name": "turnnoprize继续闯关2_png"
}
]
}
\ No newline at end of file
......@@ -15,10 +15,11 @@
<e:Button id="btn1" label="" y="0" x="9.09">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="turnnoprize再来一次_png" source.down="turnnoprize再来一次_png" source.disabled="turnnoprize再来一次_png"/>
<e:Image width="100%" height="100%" source="turnnoprize再来一次2_png" source.down="turnnoprize再来一次2_png" source.disabled="turnnoprize再来一次2_png"/>
<e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/>
</e:Skin>
</e:skinName>
</e:Button>
<e:Button id="btn2" label="" y="0" x="279">
<e:skinName>
......
......@@ -11,7 +11,7 @@
<e:Image id="money" source="signprize元宝_png" y="400.2" horizontalCenter="0" scaleX="0.8" scaleY="0.8" visible="false"/>
<e:Image id="blood" source="singprize体力_png" y="362.8" horizontalCenter="0" visible="false"/>
<e:Image id="img" width="508" height="225" source="{data.url}" horizontalCenter="0" y="411.76" visible="false"/>
<e:Image id="prop" scaleX="1.1" scaleY="1.1" source="taskPrize_money_png" verticalCenter="-80" x="260"/>
<e:Image id="prop" scaleX="1.1" scaleY="1.1" verticalCenter="-80" x="260" source="common_blood_png"/>
<e:Group id="numsgroup" x="410" anchorOffsetX="0" width="188" anchorOffsetY="0" height="62" verticalCenter="-80">
<e:Label id="propnums" text="×8" size="48" verticalCenter="0" verticalAlign="middle" textAlign="left" fontFamily="FZY3JW" textColor="0xC17343" left="0" bold="true"/>
</e:Group>
......@@ -31,18 +31,20 @@
<e:Button id="btn1" label="" y="0" x="9.09">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="turnnoprize再来一次_png" source.down="turnnoprize再来一次_png" source.disabled="turnnoprize再来一次_png"/>
<e:Image width="100%" height="100%" source="turnnoprize再来一次2_png" source.down="turnnoprize再来一次2_png" source.disabled="turnnoprize再来一次2_png"/>
<e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/>
</e:Skin>
</e:skinName>
</e:Button>
<e:Button id="btn2" label="" y="0" x="279">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="turprize继续闯关按钮_png" source.down="turprize继续闯关按钮_png" source.disabled="turprize继续闯关按钮_png"/>
<e:Image width="100%" height="100%" source="turnnoprize继续闯关2_png" source.down="turnnoprize继续闯关2_png" source.disabled="turnnoprize继续闯关2_png"/>
<e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/>
</e:Skin>
</e:skinName>
</e:Button>
<e:Group id="status1" x="52" y="69.32">
<e:Label text=")" x="120.61" size="22" touchEnabled="false" fontFamily="FZY3JW" verticalCenter="0"/>
......
......@@ -44,7 +44,7 @@ export default class TurnPrizePanel extends Panel {
case 2:
// this['blood'].visible = true;
// this['numsgroup'].visible = true;
this["prop"].source = 'hbPrize_blood_png';
this["prop"].source = 'common_blood_png';
this['numsgroup'].visible = true;
break;
case 3:
......@@ -55,7 +55,7 @@ export default class TurnPrizePanel extends Panel {
// this.data.url = `turnprize_icon${propType}_png`;
break;
case 4:
this["prop"].source = 'hbPrize_money_png';
this["prop"].source = 'common_yuanbao_png';
this['numsgroup'].visible = true;
// this['money'].visible = true;
this['propnums'].text = '×' + realValue;
......
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