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wildfirecode13
xiaoxiaole
Commits
02d4da10
Commit
02d4da10
authored
Apr 27, 2020
by
zjz1994
Browse files
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Browse Files
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Email Patches
Plain Diff
解决关卡过关卡住,烟花的bug
parent
85cc4884
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
73 additions
and
46 deletions
+73
-46
MainScene.ts
egret/src/mainScene/MainScene.ts
+16
-10
Chapter26.ts
egret/src/something/chapters/Chapter26.ts
+55
-35
Element.ts
egret/src/something/class/Element.ts
+2
-1
No files found.
egret/src/mainScene/MainScene.ts
View file @
02d4da10
...
@@ -682,7 +682,6 @@ export default class MainScene extends Scene {
...
@@ -682,7 +682,6 @@ export default class MainScene extends Scene {
mvdata
=
cannolightmvdata
;
mvdata
=
cannolightmvdata
;
mv
=
Pool
.
takeOut
(
RecoverName
.
CANNOLIGHT
);
mv
=
Pool
.
takeOut
(
RecoverName
.
CANNOLIGHT
);
}
else
if
(
jsvgname
==
"cannoparticle"
){
}
else
if
(
jsvgname
==
"cannoparticle"
){
console
.
error
(
"新特效大炮不再使用particle"
);
mvdata
=
cannoparticlemvdata
;
mvdata
=
cannoparticlemvdata
;
}
}
if
(
mvdata
){
if
(
mvdata
){
...
@@ -2907,11 +2906,12 @@ export default class MainScene extends Scene {
...
@@ -2907,11 +2906,12 @@ export default class MainScene extends Scene {
},
200
)
},
200
)
}
}
}
}
incheckFall
:
boolean
=
false
;
/**
/**
* 掉落完后的操作
* 掉落完后的操作
*/
*/
async
fallCallback
()
{
async
fallCallback
()
{
this
.
incheckFall
=
true
;
// //掉落后先走猩猩的消除
// //掉落后先走猩猩的消除
// if(this.gopongoArr.length>0){//消除猩猩,先播放猩猩消失的动画,后消除
// if(this.gopongoArr.length>0){//消除猩猩,先播放猩猩消失的动画,后消除
// for(var cp=0;cp<this.gopongoArr.length;cp++){
// for(var cp=0;cp<this.gopongoArr.length;cp++){
...
@@ -3467,7 +3467,7 @@ export default class MainScene extends Scene {
...
@@ -3467,7 +3467,7 @@ export default class MainScene extends Scene {
let
inidx
=
this
.
wormFireworks
.
indexOf
(
idx
);
let
inidx
=
this
.
wormFireworks
.
indexOf
(
idx
);
if
(
inidx
!=-
1
){
if
(
inidx
!=-
1
){
this
.
wormFireworks
.
splice
(
inidx
,
1
);
this
.
wormFireworks
.
splice
(
inidx
,
1
);
if
(
this
.
wormFireworks
.
length
==
0
){
if
(
this
.
wormFireworks
.
length
==
0
&&
this
.
_checkMtag
.
wormhole
&&!
this
.
incheckFall
){
console
.
log
(
"黑洞上的烟花播放完毕"
);
console
.
log
(
"黑洞上的烟花播放完毕"
);
this
.
aiMotionCheckDieMap
();
this
.
aiMotionCheckDieMap
();
}
}
...
@@ -3477,22 +3477,25 @@ export default class MainScene extends Scene {
...
@@ -3477,22 +3477,25 @@ export default class MainScene extends Scene {
* 果冻蔓延和气泡变色需要重新检查死图
* 果冻蔓延和气泡变色需要重新检查死图
*/
*/
async
aiMotionCheckDieMap
()
{
async
aiMotionCheckDieMap
()
{
console
.
log
(
"重置点击"
);
console
.
log
(
"重置点击验证"
);
this
.
incheckFall
=
false
;
//黑洞转移
//黑洞转移
if
(
this
.
_checkMtag
.
wormhole
){
if
(
this
.
_checkMtag
.
wormhole
){
let
wormholes
=
this
.
chapterData
.
map
.
WORMHOLE
;
let
wormholes
=
this
.
chapterData
.
map
.
WORMHOLE
;
if
(
wormholes
&&
wormholes
.
length
>
0
){
if
(
wormholes
&&
wormholes
.
length
>
0
){
console
.
log
(
"虫洞位移检测"
,
this
.
wormHolePromise
.
length
);
console
.
log
(
"虫洞位移检测"
,
this
.
wormHolePromise
.
length
);
if
(
this
.
wormFireworks
.
length
>
0
){
return
console
.
error
(
"等待烟花放完"
);
}
this
.
_checkMtag
.
wormhole
=
false
;
await
Promise
.
all
(
this
.
wormHolePromise
).
then
(()
=>
{
await
Promise
.
all
(
this
.
wormHolePromise
).
then
(()
=>
{
console
.
log
(
"动画完毕"
);
console
.
log
(
"动画完毕"
);
});
});
if
(
this
.
wormFireworks
.
length
>
0
){
return
console
.
error
(
"等待烟花放完"
);
}
console
.
log
(
"开始黑洞转移"
);
console
.
log
(
"开始黑洞转移"
);
await
doWormHoleAI
(
this
);
await
doWormHoleAI
(
this
);
this
.
_checkMtag
.
wormhole
=
false
;
// console.log("黑洞转移完毕");
// console.log("黑洞转移完毕");
//黑洞转移,使黑洞占位变空,需要添加到emptys中,
//黑洞转移,使黑洞占位变空,需要添加到emptys中,
...
@@ -4116,6 +4119,7 @@ export default class MainScene extends Scene {
...
@@ -4116,6 +4119,7 @@ export default class MainScene extends Scene {
var
index
=
effectIndexs
[
j
];
var
index
=
effectIndexs
[
j
];
var
lat
:
Lattice
=
this
.
lattices
[
index
];
var
lat
:
Lattice
=
this
.
lattices
[
index
];
let
ele
=
lat
.
element
;
let
ele
=
lat
.
element
;
if
(
!
ele
)
continue
;
var
p
=
Tool
.
getPositionByIndex
(
index
);
var
p
=
Tool
.
getPositionByIndex
(
index
);
switch
(
ele
.
effectType
)
{
switch
(
ele
.
effectType
)
{
case
EffectType
.
MAGICLION
:
case
EffectType
.
MAGICLION
:
...
@@ -4346,7 +4350,7 @@ export default class MainScene extends Scene {
...
@@ -4346,7 +4350,7 @@ export default class MainScene extends Scene {
var
effectElements
=
[],
elements
=
[];
var
effectElements
=
[],
elements
=
[];
for
(
var
i
=
Tool
.
colNum
*
Tool
.
rowNum
-
1
;
i
>=
0
;
i
--
)
{
for
(
var
i
=
Tool
.
colNum
*
Tool
.
rowNum
-
1
;
i
>=
0
;
i
--
)
{
var
lat
=
this
.
lattices
[
i
];
var
lat
=
this
.
lattices
[
i
];
if
(
Tool
.
judgeBaseEle
(
lat
))
{
if
(
Tool
.
judgeBaseEle
(
lat
)
&&!
lat
.
element
.
hasState
(
StateType
.
BLOCK_LOCK
)
)
{
if
(
lat
.
element
.
effectType
!=
null
)
{
if
(
lat
.
element
.
effectType
!=
null
)
{
effectElements
.
push
(
i
);
effectElements
.
push
(
i
);
}
else
{
}
else
{
...
@@ -4356,6 +4360,7 @@ export default class MainScene extends Scene {
...
@@ -4356,6 +4360,7 @@ export default class MainScene extends Scene {
}
}
//如果特效有,消除特效
//如果特效有,消除特效
if
(
effectElements
.
length
)
{
if
(
effectElements
.
length
)
{
console
.
log
(
"结算检测---------------------有需要特效消除"
,
JSON
.
stringify
(
effectElements
));
Array
.
prototype
.
push
.
apply
(
this
.
eliminatedElements
,
effectElements
);
Array
.
prototype
.
push
.
apply
(
this
.
eliminatedElements
,
effectElements
);
this
.
eliminate
();
this
.
eliminate
();
}
else
{
}
else
{
...
@@ -4368,6 +4373,7 @@ export default class MainScene extends Scene {
...
@@ -4368,6 +4373,7 @@ export default class MainScene extends Scene {
this
.
submit
(
json
)
this
.
submit
(
json
)
return
return
}
}
console
.
log
(
"结算检测-------------------结算飞星"
);
this
.
isCountingTime
=
true
;
this
.
isCountingTime
=
true
;
let
countAll
=
Math
.
min
(
this
.
steps
,
elements
.
length
);
let
countAll
=
Math
.
min
(
this
.
steps
,
elements
.
length
);
let
count
=
0
;
let
count
=
0
;
...
@@ -5697,7 +5703,7 @@ export default class MainScene extends Scene {
...
@@ -5697,7 +5703,7 @@ export default class MainScene extends Scene {
onewormlight
=
new
window
[
"SVGA"
].
EgretMovieClip
(
wormlightdata
);
onewormlight
=
new
window
[
"SVGA"
].
EgretMovieClip
(
wormlightdata
);
}
}
this
.
effectContainer
.
addChild
(
onewormlight
);
this
.
effectContainer
.
addChild
(
onewormlight
);
console
.
log
(
onewormlight
);
//
console.log(onewormlight);
onewormlight
.
x
=
posx
-
41
;
onewormlight
.
x
=
posx
-
41
;
onewormlight
.
y
=
posy
-
41
;
onewormlight
.
y
=
posy
-
41
;
...
...
egret/src/something/chapters/Chapter26.ts
View file @
02d4da10
...
@@ -188,31 +188,30 @@ export const Chapters26: ChapterData[] = [
...
@@ -188,31 +188,30 @@ export const Chapters26: ChapterData[] = [
//672
//672
{
baseElementTypes
:
[
1
,
2
,
0
,
4
],
bubbleProbability
:
0
,
{
baseElementTypes
:
[
1
,
2
,
0
,
4
],
bubbleProbability
:
0
,
stepCount
:
27
,
passTarget
:
{
type
:
1
,
elements
:
[
{
type
:
22
,
count
:
25
},
{
type
:
24
,
count
:
25
},
{
type
:
26
,
count
:
25
}
]
},
starScores
:
[
15000
,
20000
,
25000
],
map
:
{
lattices
:
[
4
,
4
,
1
,
41
,
41
,
41
,
1
,
4
,
4
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
4
,
4
,
4
,
1
,
1
,
1
,
1
,
1
,
4
,
4
],
connectedLats
:
[
[
31
,
49
]
],
conveyor
:
[],
conveyorConnectedLats
:
[],
WORMHOLE
:
[
[
37
,
38
],
[
42
,
43
]
],
elements
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
5
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
5
,
5
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
5
,
5
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
5
,
5
,
1
,
13
,
13
,
13
,
13
,
13
,
1
,
5
,
5
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
5
,
5
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
5
,
5
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
5
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
1
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
],
recycles
:
[],
generateLats
:
[
{
index
:
0
,
type
:
null
},
{
index
:
1
,
type
:
null
},
{
index
:
2
,
type
:
null
},
{
index
:
3
,
type
:
null
},
{
index
:
4
,
type
:
null
},
{
index
:
5
,
type
:
null
},
{
index
:
6
,
type
:
null
},
{
index
:
7
,
type
:
null
},
{
index
:
8
,
type
:
null
}
]
}
},
stepCount
:
27
,
passTarget
:
{
type
:
1
,
elements
:
[
{
type
:
22
,
count
:
25
},
{
type
:
24
,
count
:
25
},
{
type
:
26
,
count
:
25
}
]
},
starScores
:
[
15000
,
20000
,
25000
],
map
:
{
//654
lattices
:
[
{
baseElementTypes
:
[
0
,
1
,
2
,
3
],
bubbleProbability
:
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
stepCount
:
23
,
passTarget
:
{
type
:
1
,
elements
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
{
type
:
1
,
count
:
5
}
]
},
starScores
:
[
15000
,
20000
,
25000
],
map
:
{
lattices
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
41
,
1
,
4
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
41
,
1
,
4
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
41
,
1
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
41
,
1
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
41
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
connectedLats
:
[
[
31
,
49
]
],
conveyor
:
[],
conveyorConnectedLats
:
[],
WORMHOLE
:
[
[
37
,
38
],
[
42
,
43
]
],
elements
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
13
,
13
,
13
,
13
,
13
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
baseElements
:
[
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
connectedLats
:
[
[
19
,
37
]
,[
44
,
62
]],
conveyor
:
[
[
2
,
20
],
[
29
,
30
],
[
39
,
40
],
[
49
,
50
],
[
59
,
60
]
],
conveyorConnectedLats
:
[
[
20
,
29
],
[
30
,
39
],
[
40
,
49
],
[
50
,
59
],
[
60
,
2
]
],
WORMHOLE
:
[],
elements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
16
,
1
,
2
,
4
,
1
,
4
,
1
,
1
,
1
,
16
,
1
,
2
,
1
,
4
,
1
,
4
,
1
,
1
,
1
,
1
,
2
,
2
,
1
,
4
,
1
,
4
,
1
,
1
,
1
,
1
,
2
,
2
,
1
,
4
,
1
,
4
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
4
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
2
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
16
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
16
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
14
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
...
@@ -220,6 +219,27 @@ export const Chapters26: ChapterData[] = [
...
@@ -220,6 +219,27 @@ export const Chapters26: ChapterData[] = [
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
0
,
0
,
14
,
0
,
0
,
0
,
0
,
0
,
0
],
recycles
:
[],
generateLats
:
[
{
index
:
0
,
type
:
null
},
{
index
:
1
,
type
:
null
},
{
index
:
2
,
type
:
null
},
{
index
:
3
,
type
:
null
},
{
index
:
4
,
type
:
null
},
{
index
:
5
,
type
:
null
},
{
index
:
6
,
type
:
null
},
{
index
:
16
,
type
:
null
},
{
index
:
26
,
type
:
null
},
{
index
:
36
,
type
:
null
}
]
}
},
],
recycles
:
[],
generateLats
:
[
{
index
:
0
,
type
:
null
},
{
index
:
1
,
type
:
null
},
{
index
:
2
,
type
:
null
},
{
index
:
3
,
type
:
null
},
{
index
:
4
,
type
:
null
},
{
index
:
5
,
type
:
null
},
{
index
:
6
,
type
:
null
},
{
index
:
7
,
type
:
null
},
{
index
:
8
,
type
:
null
}
]
}
},
{
baseElementTypes
:
[
3
,
4
,
1
,
2
],
bubbleProbability
:
0
,
stepCount
:
20
,
passTarget
:
{
type
:
1
,
elements
:
[
{
type
:
9
,
count
:
49
}
]
},
starScores
:
[
15000
,
20000
,
25000
],
map
:
{
lattices
:
[
0
,
0
,
0
,
3
,
0
,
2
,
0
,
0
,
0
,
0
,
3
,
3
,
3
,
3
,
0
,
0
,
3
,
0
,
0
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
2
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
2
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
0
,
0
,
3
,
0
,
0
,
3
,
3
,
3
,
3
,
0
,
0
,
0
,
0
,
2
,
0
,
3
,
0
,
0
,
0
],
connectedLats
:
[],
conveyor
:
[],
conveyorConnectedLats
:
[],
WORMHOLE
:
[],
elements
:
[
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
11
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
],
recycles
:
[],
generateLats
:
[
{
index
:
3
,
type
:
null
},
{
index
:
5
,
type
:
null
},
{
index
:
10
,
type
:
null
},
{
index
:
11
,
type
:
null
},
{
index
:
13
,
type
:
null
},
{
index
:
16
,
type
:
null
},
{
index
:
24
,
type
:
null
},
{
index
:
27
,
type
:
null
},
{
index
:
35
,
type
:
null
}
]
}
},
]
]
egret/src/something/class/Element.ts
View file @
02d4da10
...
@@ -129,7 +129,7 @@ export class Element extends eui.Component {
...
@@ -129,7 +129,7 @@ export class Element extends eui.Component {
if
(
this
.
_fireworks
.
currentFrame
==
end
)
{
//向上吹
if
(
this
.
_fireworks
.
currentFrame
==
end
)
{
//向上吹
this
.
_fireworks
.
gotoAndStop
(
start
);
this
.
_fireworks
.
gotoAndStop
(
start
);
this
.
_fireworks
.
removeEventListener
(
egret
.
Event
.
ENTER_FRAME
,
cb
,
this
);
this
.
_fireworks
.
removeEventListener
(
egret
.
Event
.
ENTER_FRAME
,
cb
,
this
);
console
.
error
(
"释放烟花pro"
,
this
.
index
);
//
console.error("释放烟花pro",this.index);
this
.
mainScene
.
checkFireWorks
(
this
.
index
);
this
.
mainScene
.
checkFireWorks
(
this
.
index
);
resolve
();
resolve
();
}
}
...
@@ -983,6 +983,7 @@ export class Element extends eui.Component {
...
@@ -983,6 +983,7 @@ export class Element extends eui.Component {
* @param type 只应该是基础元素和特殊元素
* @param type 只应该是基础元素和特殊元素
*/
*/
reset
(
type
:
ElementType
)
{
reset
(
type
:
ElementType
)
{
this
.
effectType
=
null
;
this
.
_isMonsterJelly
=
false
;
this
.
_isMonsterJelly
=
false
;
this
.
_isNeb
=
false
;
this
.
_isNeb
=
false
;
this
.
alpha
=
this
.
scaleX
=
this
.
scaleY
=
1
;
this
.
alpha
=
this
.
scaleX
=
this
.
scaleY
=
1
;
...
...
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