Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
X
xiaoxiaole
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wildfirecode13
xiaoxiaole
Commits
01bd4a11
Commit
01bd4a11
authored
Dec 31, 2019
by
wildfirecode
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
1
parent
92739795
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
575 additions
and
567 deletions
+575
-567
PrizePanel.ts
egret/libs/new_wx/components/PrizePanel.ts
+7
-7
MainScene.ts
egret/src/mainScene/MainScene.ts
+438
-438
MapScene.ts
egret/src/mapScene/MapScene.ts
+130
-122
No files found.
egret/libs/new_wx/components/PrizePanel.ts
View file @
01bd4a11
...
...
@@ -12,11 +12,11 @@ export default class PrizePanel extends Panel {
_level
;
updateOption
(
option
:
any
)
{
const
{
categoryType
,
img
,
num
,
propType
,
realValue
}
=
option
;
// 2次数 3道具 4元宝 5实物 6优惠券 7虚拟商品
const
{
categoryType
,
img
,
num
,
propType
,
realValue
}
=
option
;
// 2次数 3道具 4元宝 5实物 6优惠券 7虚拟商品
this
[
'propnums'
].
text
=
'x1'
;
this
[
'propnums2'
].
text
=
'x1'
;
if
(
num
)
{
if
(
num
)
{
this
[
'propnums'
].
text
=
'x'
+
num
;
this
[
'propnums2'
].
text
=
'x'
+
num
;
}
...
...
@@ -71,7 +71,7 @@ export default class PrizePanel extends Panel {
this
.
setStar
(
hc_submitData
.
stars
);
addRankFriendList
(
84
,
889.74
,
this
);
addRankFriendList
(
84
,
889.74
,
this
);
}
showlog
()
{
...
...
egret/src/mainScene/MainScene.ts
View file @
01bd4a11
This source diff could not be displayed because it is too large. You can
view the blob
instead.
egret/src/mapScene/MapScene.ts
View file @
01bd4a11
...
...
@@ -51,16 +51,16 @@ export default class MapScene extends Scene {
sendInvite
()
{
const
code
=
Utils
.
getRequestByKey
(
'shareCode'
);
if
(
!
code
)
return
;
if
(
doHelpFlag
)
{
if
(
!
code
)
return
;
if
(
doHelpFlag
)
{
return
;
}
if
(
code
.
indexOf
(
"12345678"
)
==
-
1
)
{
// 邀请有礼
if
(
code
.
indexOf
(
"12345678"
)
==
-
1
)
{
// 邀请有礼
const
dojoin
=
DataManager
.
ins
.
getData
(
'hc_doJoin'
);
if
(
!
dojoin
)
return
;
if
(
!
dojoin
)
return
;
NetManager
.
ins
.
doHelp
((
success
,
res
)
=>
{
doHelpFlag
=
true
;
switch
(
true
)
{
switch
(
true
)
{
case
(
res
.
code
==
"400017"
):
showToast
(
"您不是新用户呢~"
);
break
;
...
...
@@ -73,7 +73,7 @@ export default class MapScene extends Scene {
default
:
break
;
}
if
(
!
success
)
{
if
(
!
success
)
{
return
;
}
showToast
(
"助力成功"
);
...
...
@@ -83,7 +83,7 @@ export default class MapScene extends Scene {
const
_code
=
code
.
slice
(
8
);
NetManager
.
ins
.
scratchDoHelp
((
success
,
res
)
=>
{
doHelpFlag
=
true
;
switch
(
true
)
{
switch
(
true
)
{
case
(
res
.
code
==
"0000024"
):
showToast
(
"今日刮卡次数已达到上线限哦~"
);
break
;
...
...
@@ -96,7 +96,7 @@ export default class MapScene extends Scene {
default
:
break
;
}
if
(
!
success
)
{
if
(
!
success
)
{
return
;
}
showToast
(
"帮刮成功!"
);
...
...
@@ -139,6 +139,14 @@ export default class MapScene extends Scene {
async
start
(
data
?)
{
super
.
start
();
NetManager
.
ins
.
hc_submit
(()
=>
{
const
submitData
=
DataManager
.
ins
.
getData
(
'hc_submit'
).
data
;
PanelCtrl
.
instance
.
show
(
ModuleTypes
.
PRIZE_PANEL
,
{
level
:
1
,
option
:
submitData
.
option
})
},
1
,
1
,
''
,
''
,
''
)
this
.
addIcon
();
// 添加Icon
this
.
sendInvite
();
...
...
@@ -149,7 +157,7 @@ export default class MapScene extends Scene {
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
// 查询邀请信息,控制邀请有礼角标
this
[
'avatar'
].
mask
=
this
[
'avatarMask'
];
if
(
getBgOn
()
&&
MapScene
[
'firstPlayBgTag'
]
==
true
)
{
if
(
getBgOn
()
&&
MapScene
[
'firstPlayBgTag'
]
==
true
)
{
playBg
();
}
...
...
@@ -166,12 +174,12 @@ export default class MapScene extends Scene {
const
oldTimerStr2
=
localStorage
.
getItem
(
'nowTimer2Str'
+
window
[
'CFG'
].
consumerId
);
const
hc_advert
=
DataManager
.
ins
.
getData
(
'hc_advert'
).
data
||
{};
let
{
noticeAdvert
}
=
hc_advert
;
if
(
noticeAdvert
==
null
)
{
noticeAdvert
=
{
enable
:
false
}
let
{
noticeAdvert
}
=
hc_advert
;
if
(
noticeAdvert
==
null
)
{
noticeAdvert
=
{
enable
:
false
}
}
if
(
noticeAdvert
&&
noticeAdvert
.
enable
&&
nowTimerStr2
!=
oldTimerStr2
)
{
if
(
noticeAdvert
&&
noticeAdvert
.
enable
&&
nowTimerStr2
!=
oldTimerStr2
)
{
// if (!adTag) {
panels
.
push
(
'ad'
);
// adTag = true;
...
...
@@ -184,9 +192,9 @@ export default class MapScene extends Scene {
// panels.push('back');
// }
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
if
(
signInfoVO
.
todaySigned
==
0
&&
oldTimerStr
!=
nowTimerStr
)
{
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
if
(
signInfoVO
.
todaySigned
==
0
&&
oldTimerStr
!=
nowTimerStr
)
{
panels
.
push
(
'sign'
);
localStorage
.
setItem
(
'nowTimerStr'
+
window
[
'CFG'
].
consumerId
,
nowTimerStr
);
}
...
...
@@ -195,12 +203,12 @@ export default class MapScene extends Scene {
// 红包雨强提示
const
hbRainRes
=
DataManager
.
ins
.
getData
(
NetName
.
HBRAIN_BASEINFO
);
if
(
hbRainRes
.
data
)
{
if
(
hbRainRes
.
data
.
currentSession
||
hbRainRes
.
data
.
nextSession
)
{
if
(
hbRainRes
.
data
)
{
if
(
hbRainRes
.
data
.
currentSession
||
hbRainRes
.
data
.
nextSession
)
{
const
sessionId
=
hbRainRes
.
data
.
currentSession
?
hbRainRes
.
data
.
currentSession
.
sessionIndex
:
hbRainRes
.
data
.
nextSession
.
sessionIndex
;
// 场次ID
const
nowTimerStr3
=
date
.
getTime
()
+
sessionId
+
''
;
const
oldTimerStr3
=
localStorage
.
getItem
(
'nowTimer3Str'
+
window
[
'CFG'
].
consumerId
);
if
(
nowTimerStr3
!=
oldTimerStr3
)
{
if
(
nowTimerStr3
!=
oldTimerStr3
)
{
panels
.
push
(
'HbCutTime'
);
localStorage
.
setItem
(
'nowTimer3Str'
+
window
[
'CFG'
].
consumerId
,
nowTimerStr3
);
}
...
...
@@ -209,11 +217,11 @@ export default class MapScene extends Scene {
// 任务中心可领奖强提示
let
canShow
=
localStorage
.
getItem
(
'taskCenter'
+
window
[
'CFG'
].
consumerId
);
if
(
canShow
==
'true'
)
{
if
(
canShow
==
'true'
)
{
const
taskInfoRes
=
DataManager
.
ins
.
getData
(
NetName
.
GET_TASKINFO
);
if
(
taskInfoRes
&&
taskInfoRes
.
data
&&
taskInfoRes
.
data
.
length
>
0
)
{
for
(
let
i
=
0
;
i
<
taskInfoRes
.
data
.
length
;
i
++
)
{
if
(
taskInfoRes
.
data
[
i
].
count
>
0
)
{
if
(
taskInfoRes
&&
taskInfoRes
.
data
&&
taskInfoRes
.
data
.
length
>
0
)
{
for
(
let
i
=
0
;
i
<
taskInfoRes
.
data
.
length
;
i
++
)
{
if
(
taskInfoRes
.
data
[
i
].
count
>
0
)
{
panels
.
push
(
'task'
);
break
;
}
...
...
@@ -223,15 +231,15 @@ export default class MapScene extends Scene {
localStorage
.
setItem
(
'taskCenter'
+
window
[
'CFG'
].
consumerId
,
'false'
);
let
res
=
DataManager
.
ins
.
getData
(
'hc_redBombBaseInfo'
);
if
(
res
.
data
>
0
)
{
if
(
res
.
data
>
0
)
{
let
showBomb
=
localStorage
.
getItem
(
'showBomb'
+
window
[
'CFG'
].
consumerId
);
if
(
showBomb
!=
'false'
)
{
if
(
showBomb
!=
'false'
)
{
localStorage
.
setItem
(
'showBomb'
+
window
[
'CFG'
].
consumerId
,
'false'
);
panels
.
push
(
'BombTips2Panel'
);
}
}
if
(
!
readCache
()
&&
getHomeData
().
levels
.
length
<=
0
)
{
//引导
if
(
!
readCache
()
&&
getHomeData
().
levels
.
length
<=
0
)
{
//引导
const
guide
=
new
GuideCon
(()
=>
{
PanelCtrl
.
instance
.
showPanels
(
panels
,
[],
this
.
onAllPanelHide
);
});
...
...
@@ -271,19 +279,19 @@ export default class MapScene extends Scene {
let
target
;
const
homeData
=
getHomeData
();
if
(
homeData
.
levels
.
length
==
0
)
{
if
(
homeData
.
levels
.
length
==
0
)
{
target
=
1
;
}
else
if
(
homeData
.
levels
.
length
==
window
[
'total_level'
])
{
}
else
if
(
homeData
.
levels
.
length
==
window
[
'total_level'
])
{
target
=
window
[
'total_level'
]
+
1
;
}
else
{
target
=
homeData
.
levels
.
length
+
1
;
}
for
(
const
key
in
MapScene
.
iconHash
)
{
for
(
const
key
in
MapScene
.
iconHash
)
{
const
levelOrder
=
parseInt
(
key
);
const
element
=
MapScene
.
iconHash
[
key
];
if
(
!
element
.
hasEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
))
{
if
(
!
element
.
hasEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
))
{
element
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
if
(
if
(
(
levelOrder
>
(
getHomeData
().
levels
.
length
+
1
)
&&
levelOrder
>
1
)
||
(
levelOrder
>
window
[
'last_level'
])
)
{
...
...
@@ -296,7 +304,7 @@ export default class MapScene extends Scene {
}
}
if
(
homeData
.
levels
.
length
<
window
[
'total_level'
])
{
if
(
homeData
.
levels
.
length
<
window
[
'total_level'
])
{
const
targetIcon
=
MapScene
.
iconHash
[
target
];
const
light
=
RES
.
getRes
(
'lightani_png'
);
...
...
@@ -309,7 +317,7 @@ export default class MapScene extends Scene {
pic
.
anchorOffsetY
=
61
;
// pic.x = 50 - 2;
// pic.y = 37 + 10;
egret
.
Tween
.
get
(
pic
,
{
loop
:
true
}).
to
({
scaleX
:
2
,
scaleY
:
2
,
alpha
:
0
},
1000
).
wait
(
1000
);
egret
.
Tween
.
get
(
pic
,
{
loop
:
true
}).
to
({
scaleX
:
2
,
scaleY
:
2
,
alpha
:
0
},
1000
).
wait
(
1000
);
this
[
'pic'
]
=
pic
;
}
...
...
@@ -319,8 +327,8 @@ export default class MapScene extends Scene {
this
.
showLog
();
this
.
updateBox
();
if
(
data
.
level
)
{
if
(
homeData
.
remainEnargy
==
0
)
if
(
data
.
level
)
{
if
(
homeData
.
remainEnargy
==
0
)
PanelCtrl
.
instance
.
show
(
'bloodPanel'
)
else
...
...
@@ -328,8 +336,8 @@ export default class MapScene extends Scene {
}
this
.
stage
.
once
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
if
(
!
MapScene
[
'firstPlayBgTag'
])
{
if
(
getBgOn
())
{
if
(
!
MapScene
[
'firstPlayBgTag'
])
{
if
(
getBgOn
())
{
playBg
();
}
MapScene
[
'firstPlayBgTag'
]
=
true
;
...
...
@@ -337,7 +345,7 @@ export default class MapScene extends Scene {
},
this
);
let
lastOrder
=
homeData
.
levels
.
length
+
1
;
if
(
homeData
.
levels
.
length
>=
window
[
'total_level'
])
if
(
homeData
.
levels
.
length
>=
window
[
'total_level'
])
lastOrder
=
window
[
'total_level'
];
this
.
scroll
.
viewport
.
scrollV
=
this
.
getScrollV
(
lastOrder
,
this
.
stage
.
stageHeight
);
// console.warn(this.getScrollV(lastOrder, this.stage.stageHeight))
...
...
@@ -347,7 +355,7 @@ export default class MapScene extends Scene {
Promise
.
all
([
RES
.
getResAsync
(
`
${
key
}
_json`
),
RES
.
getResAsync
(
`
${
key
}
_png`
)]);
}
catch
(
error
)
{
}
catch
(
error
)
{
}
...
...
@@ -355,7 +363,7 @@ export default class MapScene extends Scene {
}
onAllPanelHide
=
()
=>
{
if
(
!
localStorage
.
getItem
(
'activityguide'
))
{
if
(
!
localStorage
.
getItem
(
'activityguide'
))
{
// NetManager.ins.hbRainBaseInfo((success, res) => {
// if(!success) {
// if(res.code == "600054" || res.code == "600055") {
...
...
@@ -379,21 +387,21 @@ export default class MapScene extends Scene {
const
y1
=
this
.
stage
.
stageHeight
+
this
.
scroll
.
viewport
.
scrollV
-
offset
;
// console.log(y0, y1);
let
count
=
0
;
for
(
const
key
in
MapScene
.
iconHash
)
{
for
(
const
key
in
MapScene
.
iconHash
)
{
const
icon
=
MapScene
.
iconHash
[
key
];
if
(
icon
[
'visibleY'
]
>=
y0
&&
icon
[
'visibleY'
]
<=
y1
)
{
if
(
icon
[
'visibleY'
]
>=
y0
&&
icon
[
'visibleY'
]
<=
y1
)
{
icon
.
show
();
}
else
if
(
icon
.
parent
)
{
}
else
if
(
icon
.
parent
)
{
icon
.
hide
();
}
if
(
icon
.
parent
)
if
(
icon
.
parent
)
count
++
;
}
if
(
this
.
_avatarsCache
)
{
if
(
this
.
_avatarsCache
)
{
this
.
_avatarsCache
.
forEach
((
item
)
=>
{
if
(
item
.
parent
)
item
.
parent
.
addChild
(
item
);
if
(
item
.
parent
)
item
.
parent
.
addChild
(
item
);
});
}
...
...
@@ -414,7 +422,7 @@ export default class MapScene extends Scene {
}
private
removeIcon
()
{
for
(
let
k
in
this
.
icons
)
{
for
(
let
k
in
this
.
icons
)
{
this
.
icons
[
k
].
destory
();
}
this
.
icons
=
{};
...
...
@@ -426,20 +434,20 @@ export default class MapScene extends Scene {
this
[
'nameTxt'
].
text
=
''
;
// NetManager.ins.hc_userInfo(() => {
this
[
'avatar'
].
visible
=
true
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
data
)
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
data
)
this
[
'avatar'
].
source
=
data
.
avatar
||
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
else
this
[
'avatar'
].
source
=
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
if
(
data
&&
data
.
nickname
)
if
(
data
&&
data
.
nickname
)
this
[
'nameTxt'
].
text
=
getNick
(
data
.
nickname
);
// });
}
updateSign
()
{
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
const
{
signInfoVO
}
=
DataManager
.
ins
.
getData
(
'getSignInfo'
);
if
(
signInfoVO
.
continueDay
<
7
)
{
//表示明天还可以签到
this
[
'sign_s1'
].
visible
=
signInfoVO
.
todaySigned
==
0
;
this
[
'sign_s2'
].
visible
=
!
this
[
'sign_s1'
].
visible
;
}
else
{
...
...
@@ -449,17 +457,17 @@ export default class MapScene extends Scene {
updateAdData
()
{
const
hc_advert
=
DataManager
.
ins
.
getData
(
'hc_advert'
).
data
||
{};
let
{
mapAdvert
}
=
hc_advert
;
if
(
mapAdvert
==
null
)
mapAdvert
=
{
enable
:
false
,
advertList
:
[]
}
let
{
mapAdvert
}
=
hc_advert
;
if
(
mapAdvert
==
null
)
mapAdvert
=
{
enable
:
false
,
advertList
:
[]
}
this
[
'adBtn'
].
visible
=
mapAdvert
.
enable
;
if
(
this
[
'adBtn'
].
visible
)
{
if
(
this
[
'adBtn'
].
visible
)
{
NetManager
.
ins
.
showLog
(
getlogItem
(
32
));
}
if
(
mapAdvert
.
enable
)
{
if
(
mapAdvert
.
enable
)
{
let
result
;
result
=
mapAdvert
.
advertList
;
if
(
Array
.
isArray
(
mapAdvert
.
advertList
))
{
if
(
Array
.
isArray
(
mapAdvert
.
advertList
))
{
const
index
=
Math
.
floor
(
mapAdvert
.
advertList
.
length
*
Math
.
random
());
result
=
mapAdvert
.
advertList
[
index
];
}
...
...
@@ -477,10 +485,10 @@ export default class MapScene extends Scene {
this
.
removeIcon
();
this
.
actIcon
.
destory
();
if
(
this
[
'pic'
])
if
(
this
[
'pic'
])
egret
.
Tween
.
removeTweens
(
this
[
'pic'
]);
if
(
this
.
inviteTimer
)
{
if
(
this
.
inviteTimer
)
{
this
.
inviteTimer
.
stop
();
this
.
inviteTimer
.
removeEventListener
(
egret
.
TimerEvent
.
TIMER
,
this
.
inviteCutTimer
,
this
);
}
...
...
@@ -488,18 +496,18 @@ export default class MapScene extends Scene {
this
.
scroll
.
removeEventListener
(
egret
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
this
.
_avatarsCache
.
forEach
((
item
)
=>
{
if
(
item
.
parent
)
item
.
parent
.
removeChild
(
item
);
if
(
item
.
parent
)
item
.
parent
.
removeChild
(
item
);
});
this
.
_avatarsCache
=
null
;
}
getScrollV
(
lastOrder
,
stageHeight
)
{
// lastOrder = 69;
if
(
lastOrder
<=
7
)
{
//顶部的1-7关
if
(
lastOrder
<=
7
)
{
//顶部的1-7关
return
this
.
getScrollV1
(
lastOrder
,
stageHeight
);
}
if
(
lastOrder
>=
window
[
'total_level'
]
-
10
)
{
//底部的60-70关 70-10
if
(
lastOrder
>=
window
[
'total_level'
]
-
10
)
{
//底部的60-70关 70-10
return
this
.
getScrollV2
(
lastOrder
,
stageHeight
);
}
//中部的4个循环*13 8~59
...
...
@@ -510,7 +518,7 @@ export default class MapScene extends Scene {
const
ylist
=
[
26
,
158
,
302
,
435
,
547
,
674
,
821
,
897
,
969
,
1072
,
1137
,
1254
,
1367
];
const
y0
=
this
.
_data
.
top
.
height
;
//顶部的高度
let
a0
=
(
lastOrder
-
MapTopPart
.
LEVEL_NUMS
)
%
MapRpeatPart
.
LEVEL_NUMS
;
//减去7后的order 8-7 = 1
if
(
a0
==
0
)
a0
=
MapRpeatPart
.
LEVEL_NUMS
if
(
a0
==
0
)
a0
=
MapRpeatPart
.
LEVEL_NUMS
const
a1
=
Math
.
ceil
((
lastOrder
-
MapTopPart
.
LEVEL_NUMS
)
/
MapRpeatPart
.
LEVEL_NUMS
)
-
1
;
//当前地图repeat的顺序
const
y1
=
ylist
[
a0
-
1
];
const
y2
=
y0
+
y1
+
a1
*
this
.
_data
.
list
[
0
].
height
;
...
...
@@ -520,7 +528,7 @@ export default class MapScene extends Scene {
getScrollV1
(
lastOrder
,
stageHeight
)
{
const
ylist
=
[
492
,
550.35
,
744
,
803
,
810
,
975
,
1089.69
].
map
(
i
=>
i
+
40
);
const
targetY
=
ylist
[
lastOrder
-
1
]
-
stageHeight
/
2
;
if
(
targetY
<=
0
)
return
0
if
(
targetY
<=
0
)
return
0
return
targetY
;
}
...
...
@@ -532,7 +540,7 @@ export default class MapScene extends Scene {
+
this
.
_data
.
bottom
.
height
;
const
ylist
=
[
44
,
148.44
,
331
,
403
,
513
,
660
,
829.69
,
949.69
,
1052.69
,
1148.69
,
1209.69
].
map
(
i
=>
i
+
40
);
const
targetY
=
y0
+
ylist
[
lastOrder
-
1
]
-
stageHeight
/
2
;
if
(
targetY
>=
(
totalHeight
-
stageHeight
))
return
totalHeight
-
stageHeight
if
(
targetY
>=
(
totalHeight
-
stageHeight
))
return
totalHeight
-
stageHeight
return
targetY
;
}
...
...
@@ -555,7 +563,7 @@ export default class MapScene extends Scene {
updateBox
()
{
const
homeData
=
getHomeData
();
if
(
homeData
.
canReceiveTreasureBoxNum
<=
0
)
if
(
homeData
.
canReceiveTreasureBoxNum
<=
0
)
setGray
(
this
[
'box'
]);
this
[
'boxiconWrapper'
].
visible
=
homeData
.
canReceiveTreasureBoxNum
>
0
;
this
[
'totalStarTxt'
].
text
=
`
${
homeData
.
totalStars
}
/
${
homeData
.
nextRangeStarsNum
}
`
;
...
...
@@ -579,7 +587,7 @@ export default class MapScene extends Scene {
parent
.
addChild
(
avatar
);
avatar
.
x
=
item
.
x
+
10
;
avatar
.
y
=
item
.
y
-
avatar
.
height
-
30
;
if
(
!
MapScene
.
starHash
[
level
].
visible
)
{
if
(
!
MapScene
.
starHash
[
level
].
visible
)
{
avatar
.
y
=
item
.
y
-
avatar
.
height
;
}
this
.
_avatarsCache
.
push
(
avatar
);
...
...
@@ -588,11 +596,11 @@ export default class MapScene extends Scene {
updateFriends
()
{
NetManager
.
ins
.
hc_mapRank
(()
=>
{
const
hc_mapRank
=
DataManager
.
ins
.
getData
(
'hc_mapRank'
).
data
;
if
(
!
hc_mapRank
)
return
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
if
(
!
hc_mapRank
)
return
;
const
{
data
}
=
DataManager
.
ins
.
getData
(
'hc_userInfo'
);
hc_mapRank
.
forEach
((
ele
)
=>
{
if
(
ele
.
levelNum
==
getHomeData
().
levels
.
length
+
1
)
{
if
(
data
==
null
)
if
(
ele
.
levelNum
==
getHomeData
().
levels
.
length
+
1
)
{
if
(
data
==
null
)
ele
.
rank
[
0
].
avatar
=
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
else
ele
.
rank
[
0
].
avatar
=
data
.
avatar
||
"http://yun.duiba.com.cn/db_games/default_avatar.png"
;
...
...
@@ -607,24 +615,24 @@ export default class MapScene extends Scene {
this
[
'goldTxt'
].
text
=
`
${
homeData
.
wealth
}
`
;
for
(
let
j
=
1
;
j
<
window
[
'total_level'
];
j
++
)
{
for
(
let
j
=
1
;
j
<
window
[
'total_level'
];
j
++
)
{
this
.
disableIcon
(
j
+
1
);
}
for
(
let
i
=
0
;
i
<
homeData
.
levels
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
homeData
.
levels
.
length
;
i
++
)
{
const
level
=
homeData
.
levels
[
i
];
const
star
=
MapScene
.
starHash
[
i
+
1
];
if
(
level
)
{
if
(
level
)
{
star
.
setStar
(
level
.
stars
);
this
.
enableIcon
(
level
.
levelNum
);
}
else
{
this
.
disableIcon
(
level
.
levelNum
);
}
}
if
(
homeData
.
levels
.
length
==
0
)
{
if
(
homeData
.
levels
.
length
==
0
)
{
const
star
=
MapScene
.
starHash
[
1
];
star
.
setStar
(
0
);
this
.
enableIcon
(
1
);
}
else
if
(
homeData
.
levels
.
length
==
window
[
'last_level'
])
{
}
else
if
(
homeData
.
levels
.
length
==
window
[
'last_level'
])
{
}
else
{
const
star
=
MapScene
.
starHash
[
homeData
.
levels
.
length
+
1
];
...
...
@@ -638,11 +646,11 @@ export default class MapScene extends Scene {
updateTimerView
()
{
//更新倒计时
if
(
this
.
_countDown
==
null
)
{
if
(
this
.
_countDown
==
null
)
{
this
.
_countDown
=
new
CountDown
(
this
[
'countdown'
]);
}
const
data
=
getHomeData
();
if
(
data
.
remainEnargy
>=
BLOOD_NUMS_MAX
)
{
//满了
if
(
data
.
remainEnargy
>=
BLOOD_NUMS_MAX
)
{
//满了
this
.
_countDown
.
stop
();
this
[
'fullTxt'
].
visible
=
true
;
...
...
@@ -669,28 +677,28 @@ export default class MapScene extends Scene {
onTap_inviteBtn
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
33
));
NetManager
.
ins
.
getInviteInfo
((
success
,
res
)
=>
{
if
(
!
success
||
!
res
.
data
)
{
if
(
!
success
||
!
res
.
data
)
{
return
;
}
const
flag
=
res
.
data
.
completeFlag
;
switch
(
true
)
{
switch
(
true
)
{
case
(
flag
==
0
):
// 未完成
this
.
loadsvga
(
res
);
break
;
case
(
flag
==
1
):
// 完成未开奖 待领奖 请求领奖接口
try
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
console
.
warn
(
error
)
}
NetManager
.
ins
.
acceptInvitationPrize
((
success
,
res
)
=>
{
if
(
!
success
)
{
if
(
!
success
)
{
showToast
(
"哎呀,萌狮开小差啦!
\n
过会再来看吧!"
);
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
return
;
}
// console.log(res.data);
if
(
res
.
data
.
completeFlag
==
3
)
{
if
(
res
.
data
.
completeFlag
==
3
)
{
showToast
(
"哎呀,萌狮开小差啦!
\n
过会再来看吧!"
);
GDispatcher
.
dispatchEvent
(
"getInviteInfo"
);
}
else
{
...
...
@@ -705,7 +713,7 @@ export default class MapScene extends Scene {
case
(
flag
==
4
):
// 可以开启下一次发任务
NetManager
.
ins
.
acceptInvitationInfo
((
success
,
res
)
=>
{
if
(
!
success
)
{
if
(
!
success
)
{
return
;
}
this
.
loadsvga
(
res
);
...
...
@@ -721,7 +729,7 @@ export default class MapScene extends Scene {
}
loadsvga
(
res
)
{
if
(
MapScene
[
'svga'
])
{
if
(
MapScene
[
'svga'
])
{
const
mv
=
MapScene
[
'svga'
]
mv
.
gotoAndStop
(
1
);
res
.
data
.
svga
=
mv
;
...
...
@@ -746,21 +754,21 @@ export default class MapScene extends Scene {
*/
getInviteInfo
()
{
const
hc_advert
=
DataManager
.
ins
.
getData
(
'hc_advert'
).
data
||
{};
const
{
mapAdvert
}
=
hc_advert
;
const
{
mapAdvert
}
=
hc_advert
;
// tslint:disable-next-line: cyclomatic-complexity
NetManager
.
ins
.
getInviteInfo
((
success
,
res
)
=>
{
if
(
!
success
||
!
res
.
data
)
{
if
(
!
success
||
!
res
.
data
)
{
return
;
}
const
flag
=
res
.
data
.
completeFlag
;
if
(
this
.
inviteTimer
)
{
if
(
this
.
inviteTimer
)
{
this
.
inviteTimer
.
stop
();
}
switch
(
true
)
{
switch
(
true
)
{
case
(
flag
==
0
):
// 未完成 显示倒计时
this
[
"inviteGroup"
].
visible
=
true
;
this
[
"inviteGroup"
].
touchEnabled
=
true
;
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
this
[
'activitys'
].
y
=
458
;
this
[
'guideInner'
].
y
=
185
;
}
...
...
@@ -777,7 +785,7 @@ export default class MapScene extends Scene {
NetManager
.
ins
.
showLog
(
getlogItem
(
33
));
this
[
"inviteGroup"
].
visible
=
true
;
this
[
"inviteGroup"
].
touchEnabled
=
true
;
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
this
[
'activitys'
].
y
=
458
;
this
[
'guideInner'
].
y
=
185
;
}
...
...
@@ -789,7 +797,7 @@ export default class MapScene extends Scene {
case
(
flag
==
3
):
// 领奖失败 无角标
this
[
"inviteGroup"
].
visible
=
true
;
this
[
"inviteGroup"
].
touchEnabled
=
true
;
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
this
[
'activitys'
].
y
=
458
;
this
[
'guideInner'
].
y
=
185
;
}
...
...
@@ -800,7 +808,7 @@ export default class MapScene extends Scene {
case
(
flag
==
4
):
// 可以开启下一次发任务 显示立即到账
this
[
"inviteGroup"
].
visible
=
true
;
this
[
"inviteGroup"
].
touchEnabled
=
true
;
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
this
[
'activitys'
].
y
=
458
;
this
[
'guideInner'
].
y
=
185
;
}
...
...
@@ -812,7 +820,7 @@ export default class MapScene extends Scene {
case
(
flag
==
5
):
// 等待开启下一次发任务 无角标
this
[
"inviteGroup"
].
visible
=
true
;
this
[
"inviteGroup"
].
touchEnabled
=
true
;
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
if
(
!
mapAdvert
||
mapAdvert
.
enable
==
false
)
{
this
[
'activitys'
].
y
=
458
;
this
[
'guideInner'
].
y
=
185
;
}
...
...
@@ -824,7 +832,7 @@ export default class MapScene extends Scene {
this
[
"inviteGroup"
].
visible
=
false
;
this
[
"inviteGroup"
].
touchEnabled
=
false
;
this
[
'adBtn'
].
y
=
323.76
;
if
(
mapAdvert
&&
mapAdvert
.
enable
)
{
if
(
mapAdvert
&&
mapAdvert
.
enable
)
{
this
[
'guideInner'
].
y
=
185
;
this
[
'activitys'
].
y
=
458
;
}
else
{
...
...
@@ -841,7 +849,7 @@ export default class MapScene extends Scene {
// 倒计时
private
inviteCutTimer
()
{
const
timer
=
this
.
convertTime
(
this
.
cutTime
-=
1000
);
if
(
timer
.
hour
===
"00"
if
(
timer
.
hour
===
"00"
&&
timer
.
min
===
"00"
&&
timer
.
sec
===
"00"
)
{
this
.
inviteTimer
.
stop
();
...
...
@@ -934,9 +942,9 @@ export default class MapScene extends Scene {
async
onTap_boxLayer
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
1
));
const
data
=
getHomeData
();
if
(
data
.
canReceiveTreasureBoxNum
>
0
)
{
if
(
data
.
canReceiveTreasureBoxNum
>
0
)
{
this
[
'boxLayer'
].
visible
=
true
;
if
(
!
this
.
_mc
)
if
(
!
this
.
_mc
)
this
.
_mc
=
await
loadSvga
(
getResPath
()
+
'resource/assets/svgas/box.svga'
,
this
[
'boxani'
]);
this
.
_mc
.
stop
();
this
.
_mc
.
gotoAndStop
(
1
);
...
...
@@ -948,18 +956,18 @@ export default class MapScene extends Scene {
await
wait
(
50
);
this
.
_mc
.
visible
=
true
;
const
a
=
100
,
b
=
10
;
egret
.
Tween
.
get
(
this
.
_mc
,
{
loop
:
true
}).
set
({
rotation
:
b
})
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
0
},
a
/
2
)
egret
.
Tween
.
get
(
this
.
_mc
,
{
loop
:
true
}).
set
({
rotation
:
b
})
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
-
b
},
a
).
to
({
rotation
:
b
},
a
)
.
to
({
rotation
:
0
},
a
/
2
)
.
wait
(
1000
);
}
}
async
playAni
()
{
if
(
this
.
_mc
)
{
if
(
this
.
_mc
)
{
egret
.
Tween
.
removeTweens
(
this
.
_mc
);
this
.
_mc
.
gotoAndPlay
(
1
,
true
);
await
this
.
onPlaySTOP
();
...
...
@@ -970,7 +978,7 @@ export default class MapScene extends Scene {
async
onPlaySTOP
()
{
return
new
Promise
((
r
)
=>
{
const
func
=
()
=>
{
if
(
this
.
_mc
.
currentFrame
>=
100
)
{
if
(
this
.
_mc
.
currentFrame
>=
100
)
{
this
.
_mc
.
removeEventListener
(
egret
.
Event
.
ENTER_FRAME
,
func
,
this
);
this
.
_mc
.
stop
();
r
();
...
...
@@ -989,14 +997,14 @@ export default class MapScene extends Scene {
this
[
'boxani'
].
touchChildren
=
false
;
await
this
.
playAni
();
try
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
if
(
window
[
'getRST'
])
window
[
'getRST'
]();
}
catch
(
error
)
{
console
.
warn
(
error
)
}
NetManager
.
ins
.
hc_openTreasureBox
((
success
)
=>
{
this
[
'boxani'
].
touchEnabled
=
true
;
this
[
'boxani'
].
touchChildren
=
true
;
if
(
success
)
{
if
(
success
)
{
const
hc_openTreasureBox
=
DataManager
.
ins
.
getData
(
'hc_openTreasureBox'
);
const
boxdata
=
hc_openTreasureBox
.
data
;
const
homeData
=
DataManager
.
ins
.
getData
(
'hc_home'
).
data
;
...
...
@@ -1006,7 +1014,7 @@ export default class MapScene extends Scene {
homeData
.
isGetAllTreasureBox
=
boxdata
.
isGetAllTreasureBox
;
this
.
updateBox
();
if
(
hc_openTreasureBox
.
success
&&
boxdata
&&
boxdata
.
option
)
{
if
(
hc_openTreasureBox
.
success
&&
boxdata
&&
boxdata
.
option
)
{
PanelCtrl
.
instance
.
show
(
'box'
);
}
else
{
...
...
@@ -1040,7 +1048,7 @@ export default class MapScene extends Scene {
onTap_bloodBtn
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
2
));
if
(
getHomeData
().
remainEnargy
>
0
)
if
(
getHomeData
().
remainEnargy
>
0
)
PanelCtrl
.
instance
.
show
(
'bloodPanel'
);
else
PanelCtrl
.
instance
.
show
(
'blood2Panel'
);
...
...
@@ -1065,14 +1073,14 @@ export default class MapScene extends Scene {
showRedBagAni
()
{
const
hash
=
MapScene
.
iconHash
;
const
keys
=
[];
for
(
const
key
in
hash
)
{
for
(
const
key
in
hash
)
{
const
ele
=
hash
[
key
];
if
(
ele
.
parent
)
if
(
ele
.
parent
)
keys
.
push
(
key
);
}
const
p0
=
new
egret
.
Point
(
750
/
2
,
750
/
1.5
);
const
pics
=
[];
for
(
const
key
of
keys
)
{
for
(
const
key
of
keys
)
{
const
icon
=
MapScene
.
iconHash
[
key
]
as
egret
.
DisplayObject
;
const
p
=
(
icon
.
localToGlobal
(
0
,
0
));
const
pic
=
createRedBagIcon
(
this
);
...
...
@@ -1089,7 +1097,7 @@ export default class MapScene extends Scene {
pic
.
visible
=
true
;
const
p2
=
pic
[
'__p2__'
]
as
egret
.
Point
;
let
dir
=
100
;
if
(
p2
.
y
<
p0
.
y
)
if
(
p2
.
y
<
p0
.
y
)
dir
*=
-
1
;
const
p1x
=
(
p0
.
x
+
p2
.
x
)
/
2
+
dir
;
const
p1y
=
(
p0
.
y
+
p2
.
y
)
/
2
;
...
...
@@ -1099,16 +1107,16 @@ export default class MapScene extends Scene {
this
.
addChild
(
mc
);
const
x0
=
pic
[
'__icon__'
].
x
;
const
y0
=
pic
[
'__icon__'
].
y
;
egret
.
Tween
.
get
(
pic
[
'__icon__'
]).
to
({
y
:
y0
+
10
},
100
).
to
({
y
:
y0
},
100
);
egret
.
Tween
.
get
(
pic
[
'__icon__'
]).
to
({
y
:
y0
+
10
},
100
).
to
({
y
:
y0
},
100
);
const
light
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'maplight2_png'
));
light
.
anchorOffsetX
=
75
;
light
.
anchorOffsetY
=
49
;
light
.
x
=
50
;
light
.
y
=
40
+
5
;
pic
[
'__icon__'
].
addChildAt
(
light
,
0
);
egret
.
Tween
.
get
(
light
).
to
({
scaleX
:
1.5
,
scaleY
:
1.5
,
},
200
).
call
(()
=>
{
egret
.
Tween
.
get
(
light
).
to
({
scaleX
:
1.5
,
scaleY
:
1.5
,
},
200
).
call
(()
=>
{
pic
[
'__icon__'
].
removeChild
(
light
);
if
(
index
==
pics
.
length
-
1
)
{
if
(
index
==
pics
.
length
-
1
)
{
showToast
(
'铃铛隐藏在任意关卡中,快去找他们吧~'
);
}
});
...
...
@@ -1118,9 +1126,9 @@ export default class MapScene extends Scene {
}
}
export
const
getNick
=
(
nickname
,
max
=
4
)
=>
{
if
(
!
nickname
)
return
nickname
;
if
(
!
nickname
)
return
nickname
;
if
(
nickname
.
length
>
max
)
if
(
nickname
.
length
>
max
)
return
nickname
.
slice
(
0
,
max
)
+
'...'
;
return
nickname
;
}
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment