Commit 000cbcd3 authored by 邱旭's avatar 邱旭

Merge branch 'dev' of http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole into dev

parents f7d71764 2861f099
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=======
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>>>>>>> 0930
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=======
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"main2","version":5,"files":["../assets/mainScene/yezi1.png","../assets/mainScene/unlightedStar.png","../assets/mainScene/targetBoard.png","../assets/mainScene/stepsBoard.png","../assets/mainScene/stepNumber9.png","../assets/mainScene/stepNumber8.png","../assets/mainScene/stepNumber7.png","../assets/mainScene/stepNumber6.png","../assets/mainScene/stepNumber5.png","../assets/mainScene/stepNumber4.png","../assets/mainScene/stepNumber3.png","../assets/mainScene/stepNumber2.png","../assets/mainScene/stepNumber1.png","../assets/mainScene/stepNumber0.png","../assets/mainScene/stepBtn.png","../assets/mainScene/starProgress.png","../assets/mainScene/setting.png","../assets/mainScene/scoreNumber9.png","../assets/mainScene/scoreNumber8.png","../assets/mainScene/scoreNumber7.png","../assets/mainScene/scoreNumber6.png","../assets/mainScene/scoreNumber5.png","../assets/mainScene/scoreNumber4.png","../assets/mainScene/scoreNumber3.png","../assets/mainScene/scoreNumber2.png","../assets/mainScene/scoreNumber1.png","../assets/mainScene/scoreNumber0.png","../assets/mainScene/rock6.png","../assets/mainScene/rock5.png","../assets/mainScene/rock4.png","../assets/mainScene/rock3.png","../assets/mainScene/rock2.png","../assets/mainScene/rightMark.png","../assets/mainScene/rightArrow.png","../assets/mainScene/rectLat.png","../assets/mainScene/progressDown.png","../assets/mainScene/magicLionBg.png","../assets/mainScene/magicLion.png","../assets/mainScene/lockUp.png","../assets/mainScene/lockDown.png","../assets/mainScene/lineLight.png","../assets/mainScene/lightedStar.png","../assets/mainScene/leftArrow.png","../assets/mainScene/ice6.png","../assets/mainScene/ice5.png","../assets/mainScene/ice4.png","../assets/mainScene/ice3.png","../assets/mainScene/ice2.png","../assets/mainScene/hammerBtn.png","../assets/mainScene/eleDis9.png","../assets/mainScene/eleDis8.png","../assets/mainScene/eleDis7.png","../assets/mainScene/eleDis6.png","../assets/mainScene/eleDis5.png","../assets/mainScene/eleDis4.png","../assets/mainScene/eleDis3.png","../assets/mainScene/eleDis2.png","../assets/mainScene/eleDis12.png","../assets/mainScene/eleDis11.png","../assets/mainScene/eleDis10.png","../assets/mainScene/eleDis1.png","../assets/mainScene/ele5.png","../assets/mainScene/ele4.png","../assets/mainScene/ele3.png","../assets/mainScene/ele2.png","../assets/mainScene/ele1.png","../assets/mainScene/ele0.png","../assets/mainScene/dangqianfenshu.png","../assets/mainScene/chooseRect.png","../assets/mainScene/boomBtn.png","../assets/mainScene/boom9.png","../assets/mainScene/boom8.png","../assets/mainScene/boom7.png","../assets/mainScene/boom6.png","../assets/mainScene/boom5.png","../assets/mainScene/boom4.png","../assets/mainScene/boom3.png","../assets/mainScene/boom2.png","../assets/mainScene/boom18.png","../assets/mainScene/boom17.png","../assets/mainScene/boom16.png","../assets/mainScene/boom15.png","../assets/mainScene/boom14.png","../assets/mainScene/boom13.png","../assets/mainScene/boom12.png","../assets/mainScene/boom11.png","../assets/mainScene/boom10.png","../assets/mainScene/boom1.png","../assets/mainScene/mainSoundBtnOn.png","../assets/mainScene/mainSettingBg.png","../assets/mainScene/mainQuestionBtn.png","../assets/mainScene/mainMusicBtnOn.png","../assets/mainScene/mainQuitBtn.png","../assets/mainScene/mainSoundBtnOff.png","../assets/mainScene/mainMusicBtnOff.png","../assets/mainScene/targetNumber9.png","../assets/mainScene/targetNumber8.png","../assets/mainScene/targetNumber7.png","../assets/mainScene/targetNumber6.png","../assets/mainScene/targetNumber5.png","../assets/mainScene/targetNumber4.png","../assets/mainScene/targetNumber3.png","../assets/mainScene/targetNumber2.png","../assets/mainScene/targetNumber1.png","../assets/mainScene/targetNumber0.png","../assets/mainScene/ele7.png","../assets/mainScene/ele6.png","../assets/mainScene/bonusFra9.png","../assets/mainScene/bonusFra8.png","../assets/mainScene/bonusFra7.png","../assets/mainScene/bonusFra6.png","../assets/mainScene/bonusFra5.png","../assets/mainScene/bonusFra4.png","../assets/mainScene/bonusFra3.png","../assets/mainScene/bonusFra27.png","../assets/mainScene/bonusFra26.png","../assets/mainScene/bonusFra25.png","../assets/mainScene/bonusFra24.png","../assets/mainScene/bonusFra23.png","../assets/mainScene/bonusFra22.png","../assets/mainScene/bonusFra21.png","../assets/mainScene/bonusFra20.png","../assets/mainScene/bonusFra2.png","../assets/mainScene/bonusFra19.png","../assets/mainScene/bonusFra18.png","../assets/mainScene/bonusFra17.png","../assets/mainScene/bonusFra16.png","../assets/mainScene/bonusFra15.png","../assets/mainScene/bonusFra14.png","../assets/mainScene/bonusFra13.png","../assets/mainScene/bonusFra12.png","../assets/mainScene/bonusFra11.png","../assets/mainScene/bonusFra10.png","../assets/mainScene/bonusFra1.png","../assets/mainScene/bonusShoot.png","../assets/mainScene/propNum9.png","../assets/mainScene/propNum8.png","../assets/mainScene/propNum7.png","../assets/mainScene/propNum6.png","../assets/mainScene/propNum5.png","../assets/mainScene/propNum4.png","../assets/mainScene/propNum3.png","../assets/mainScene/propNum2.png","../assets/mainScene/propNum1.png","../assets/mainScene/propNum0.png","../assets/mainScene/propNumBg.png","../assets/mainScene/bonusTime.png","../assets/mainScene/eleDis19.png","../assets/mainScene/eleDis18.png","../assets/mainScene/eleDis17.png","../assets/mainScene/eleDis16.png","../assets/mainScene/eleDis15.png","../assets/mainScene/eleDis14.png","../assets/mainScene/eleDis13.png","../assets/mainScene/main_mapbottom.png","../assets/mainScene/guidePropShoe.png","../assets/mainScene/guidePropMsgPanel.png","../assets/mainScene/guidePropHand.png","../assets/mainScene/guidePropHammer.png","../assets/mainScene/guidePropCow.png","../assets/mainScene/guidePropBoom.png","../assets/mainScene/stepAni9.png","../assets/mainScene/stepAni8.png","../assets/mainScene/stepAni7.png","../assets/mainScene/stepAni6.png","../assets/mainScene/stepAni5.png","../assets/mainScene/stepAni4.png","../assets/mainScene/stepAni3.png","../assets/mainScene/stepAni2.png","../assets/mainScene/stepAni11.png","../assets/mainScene/stepAni10.png","../assets/mainScene/stepAni1.png","../assets/mainScene/lockVine.png","../assets/mainScene/exLighting1.png","../assets/mainScene/exLighting11.png","../assets/mainScene/exLighting14.png","../assets/mainScene/exLighting16.png","../assets/mainScene/exLighting18.png","../assets/mainScene/exLighting19.png","../assets/mainScene/exLighting21.png","../assets/mainScene/exLighting23.png","../assets/mainScene/exLighting25.png","../assets/mainScene/exLighting27.png","../assets/mainScene/exLighting29.png","../assets/mainScene/exLighting3.png","../assets/mainScene/exLighting32.png","../assets/mainScene/exLighting34.png","../assets/mainScene/exLighting5.png","../assets/mainScene/exLighting7.png","../assets/mainScene/exLighting9.png","../assets/mainScene/ele8.png","../assets/mainScene/ele0Line.png","../assets/mainScene/ele0Exp.png","../assets/mainScene/ele1Line.png","../assets/mainScene/ele1Exp.png","../assets/mainScene/ele2Line.png","../assets/mainScene/ele2Exp.png","../assets/mainScene/ele3Line.png","../assets/mainScene/ele3Exp.png","../assets/mainScene/ele4Line.png","../assets/mainScene/ele4Exp.png","../assets/mainScene/jellyArrow.png","../assets/mainScene/greenCircleUp.png","../assets/mainScene/greenCircleDown.png","../assets/mainScene/ele9.png","../assets/mainScene/eggStatus1.png","../assets/mainScene/eggStatus0.png","../assets/mainScene/eggStatus2.png","../assets/mainScene/yellowCircleUp.png","../assets/mainScene/yellowCircleDown.png","../assets/mainScene/eggPiece5.png","../assets/mainScene/eggPiece4.png","../assets/mainScene/eggPiece3.png","../assets/mainScene/eggPiece2.png","../assets/mainScene/eggPiece1.png"]}
>>>>>>> 0930
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["../assets/map/taskicon.png","../assets/map/recordbtn.png","../assets/map/progress2.png","../assets/map/progress1.png","../assets/map/namebg.png","../assets/map/msgTri.png","../assets/map/map_signicon.png","../assets/map/lionMsgBg.png","../assets/map/invite_txtbg.png","../assets/map/invite_icon.png","../assets/map/iconbg.png","../assets/map/icon.png","../assets/map/guideOver.png","../assets/map/guideMoney.png","../assets/map/guideLove.png","../assets/map/guideLevel.png","../assets/map/guideBox.png","../assets/map/friend_avatar.png","../assets/map/avatar.png","../assets/map/animal1.png","../assets/map/ad_icon.png","../assets/map/元宝bg.png","../assets/map/有星星.png","../assets/map/音乐关闭.png","../assets/map/音乐.png","../assets/map/星星bg.png","../assets/map/星星.png","../assets/map/无星星.png","../assets/map/问题.png","../assets/map/退出.png","../assets/map/狮子.png","../assets/map/声音关闭.png","../assets/map/声音.png","../assets/map/设置bg.png","../assets/map/设置.png","../assets/map/光 副本 4.png","../assets/map/关闭 拷贝.png","../assets/map/道具.png","../assets/map/宝箱btn.png","../assets/map/宝箱bg.png","../assets/map/宝箱3.png","../assets/map/宝箱2.png","../assets/map/宝箱1.png","../assets/map/宝箱.png"]}
\ No newline at end of file
<<<<<<< HEAD
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["../assets/map/taskicon.png","../assets/map/recordbtn.png","../assets/map/progress2.png","../assets/map/progress1.png","../assets/map/namebg.png","../assets/map/msgTri.png","../assets/map/map_signicon.png","../assets/map/lionMsgBg.png","../assets/map/invite_txtbg.png","../assets/map/invite_icon.png","../assets/map/iconbg.png","../assets/map/icon.png","../assets/map/guideOver.png","../assets/map/guideMoney.png","../assets/map/guideLove.png","../assets/map/guideLevel.png","../assets/map/guideBox.png","../assets/map/friend_avatar.png","../assets/map/avatar.png","../assets/map/animal1.png","../assets/map/ad_icon.png","../assets/map/元宝bg.png","../assets/map/有星星.png","../assets/map/音乐关闭.png","../assets/map/音乐.png","../assets/map/星星bg.png","../assets/map/星星.png","../assets/map/无星星.png","../assets/map/问题.png","../assets/map/退出.png","../assets/map/狮子.png","../assets/map/声音关闭.png","../assets/map/声音.png","../assets/map/设置bg.png","../assets/map/设置.png","../assets/map/光 副本 4.png","../assets/map/关闭 拷贝.png","../assets/map/道具.png","../assets/map/宝箱btn.png","../assets/map/宝箱bg.png","../assets/map/宝箱3.png","../assets/map/宝箱2.png","../assets/map/宝箱1.png","../assets/map/宝箱.png"]}
=======
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["../assets/map/progress2.png","../assets/map/progress1.png","../assets/map/icon.png","../assets/map/animal1.png","../assets/map/元宝bg.png","../assets/map/有星星.png","../assets/map/音乐.png","../assets/map/星星bg.png","../assets/map/星星.png","../assets/map/无星星.png","../assets/map/问题.png","../assets/map/退出.png","../assets/map/狮子.png","../assets/map/声音.png","../assets/map/设置bg.png","../assets/map/设置.png","../assets/map/关闭 拷贝.png","../assets/map/道具.png","../assets/map/宝箱btn.png","../assets/map/宝箱bg.png","../assets/map/宝箱.png","../assets/map/宝箱3.png","../assets/map/宝箱2.png","../assets/map/宝箱1.png","../assets/map/iconbg.png","../assets/map/光 副本 4.png","../assets/map/音乐关闭.png","../assets/map/声音关闭.png","../assets/map/recordbtn.png","../assets/map/msgTri.png","../assets/map/guideOver.png","../assets/map/guideLove.png","../assets/map/guideBox.png","../assets/map/guideLevel.png","../assets/map/guideMoney.png","../assets/map/lionMsgBg.png","../assets/map/map_signicon.png"]}
>>>>>>> 0930
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"startpanel","version":5,"files":["../assets/startpanel2/startpanel通关条件.png","../assets/startpanel2/startpanel数量.png","../assets/startpanel2/startpanel数量 副本 3.png","../assets/startpanel2/startpanel目标33.png","../assets/startpanel2/startpanel目标3.png","../assets/startpanel2/startpanel按钮.png","../assets/startpanel2/startpanel_icon3.png","../assets/startpanel2/startpanel_icon2.png","../assets/startpanel2/startpanel_icon1.png","../assets/startpanel2/startpanel_icon.png","../assets/startpanel2/startpanel_ice1.png","../assets/startpanel2/startpanel_ele6.png","../assets/startpanel2/startpanel_block2.png","../assets/startpanel2/startpanel_bg2.png","../assets/startpanel2/startpanel_avatar.png"]}
\ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"startpanel","version":5,"files":["../assets/startpanel2/startpanel通关条件.png","../assets/startpanel2/startpanel数量.png","../assets/startpanel2/startpanel数量 副本 3.png","../assets/startpanel2/startpanel目标33.png","../assets/startpanel2/startpanel目标3.png","../assets/startpanel2/startpanel按钮.png","../assets/startpanel2/startpanel_icon3.png","../assets/startpanel2/startpanel_icon2.png","../assets/startpanel2/startpanel_icon1.png","../assets/startpanel2/startpanel_icon.png","../assets/startpanel2/startpanel_ele9.png","../assets/startpanel2/startpanel_ele8.png","../assets/startpanel2/startpanel_ele7.png","../assets/startpanel2/startpanel_ele6.png","../assets/startpanel2/startpanel_ele5.png","../assets/startpanel2/startpanel_ele4.png","../assets/startpanel2/startpanel_ele3.png","../assets/startpanel2/startpanel_ele2.png","../assets/startpanel2/startpanel_ele1.png","../assets/startpanel2/startpanel_ele0.png","../assets/startpanel2/startpanel_block2.png","../assets/startpanel2/startpanel_bg2.png","../assets/startpanel2/startpanel_avatar.png"]}
egret/resource/assets/share2.jpg

114 KB | W: | H:

egret/resource/assets/share2.jpg

145 KB | W: | H:

egret/resource/assets/share2.jpg
egret/resource/assets/share2.jpg
egret/resource/assets/share2.jpg
egret/resource/assets/share2.jpg
  • 2-up
  • Swipe
  • Onion skin
egret/resource/assets/share3.jpg

196 KB | W: | H:

egret/resource/assets/share3.jpg

121 KB | W: | H:

egret/resource/assets/share3.jpg
egret/resource/assets/share3.jpg
egret/resource/assets/share3.jpg
egret/resource/assets/share3.jpg
  • 2-up
  • Swipe
  • Onion skin
{
"skins": {},
"autoGenerateExmlsList": true,
"exmls": [
"resource/skins/ADSkin.exml",
"resource/skins/InviteRuleSkin.exml",
"resource/skins/ADSmallSkin.exml",
"resource/skins/AlertSkin.exml",
"resource/skins/AvatarSkin.exml",
"resource/skins/BackSkin.exml",
"resource/skins/BagSkin.exml",
"resource/skins/Blood2Skin.exml",
"resource/skins/BloodSkin.exml",
"resource/skins/Box2Skin.exml",
"resource/skins/BoxSkin.exml",
"resource/skins/Buy1Skin.exml",
"resource/skins/Buy2Skin.exml",
"resource/skins/Buy3Skin.exml",
"resource/skins/ExchangeSkin.exml",
"resource/skins/FailSkin.exml",
"resource/skins/FriendItem2Skin.exml",
"resource/skins/FriendItemSkin.exml",
"resource/skins/FriendSkin.exml",
"resource/skins/H5Skin.exml",
"resource/skins/IconButtonSkin.exml",
"resource/skins/InviteItemSkin.exml",
"resource/skins/InvitePrizePanelSkin.exml",
"resource/skins/InviteRulePanelSkin.exml",
"resource/skins/InviteCutTimePanelSkin.exml",
"resource/skins/InviteSkin.exml",
"resource/skins/Main2Skin.exml",
"resource/skins/MapBottomSkin.exml",
"resource/skins/MapRepeatSkin.exml",
"resource/skins/MapSkin.exml",
"resource/skins/MapTopSkin.exml",
"resource/skins/NoPrizeSkin.exml",
"resource/skins/OptionItemSkin.exml",
"resource/skins/OptionsSkin.exml",
"resource/skins/PlaySkin.exml",
"resource/skins/Prize2Skin.exml",
"resource/skins/PrizeSkin.exml",
"resource/skins/QuitSkin.exml",
"resource/skins/RankItemSkin.exml",
"resource/skins/RankSkin.exml",
"resource/skins/ReliveSkin.exml",
"resource/skins/RuleSkin.exml",
"resource/skins/Share2Skin.exml",
"resource/skins/ShareSkin.exml",
"resource/skins/ShareTipsSkin.exml",
"resource/skins/ShopSkin.exml",
"resource/skins/ShowOffSkin.exml",
"resource/skins/SignItemSkin.exml",
"resource/skins/SignPrizeSkin.exml",
"resource/skins/SignSkin.exml",
"resource/skins/StarSkin.exml",
"resource/skins/StartPanelSkin.exml",
"resource/skins/StartSkin.exml",
"resource/skins/TargetItemSkin.exml",
"resource/skins/TaskItemSkin.exml",
"resource/skins/TaskPrizeSkin.exml",
"resource/skins/TaskSkin.exml",
"resource/skins/ToastSkin.exml",
"resource/skins/VScrollBarSkin.exml"
],
"path": "resource/default.thm.json"
"skins": {},
"autoGenerateExmlsList": true,
"exmls": [
"resource/skins/ADSkin.exml",
"resource/skins/ADSmallSkin.exml",
"resource/skins/AlertSkin.exml",
"resource/skins/AvatarSkin.exml",
"resource/skins/BackSkin.exml",
"resource/skins/BagSkin.exml",
"resource/skins/Blood2Skin.exml",
"resource/skins/BloodSkin.exml",
"resource/skins/Box2Skin.exml",
"resource/skins/BoxSkin.exml",
"resource/skins/Buy1Skin.exml",
"resource/skins/Buy2Skin.exml",
"resource/skins/Buy3Skin.exml",
"resource/skins/ExchangeSkin.exml",
"resource/skins/FailSkin.exml",
"resource/skins/FriendItem2Skin.exml",
"resource/skins/FriendItemSkin.exml",
"resource/skins/FriendSkin.exml",
"resource/skins/H5Skin.exml",
"resource/skins/IconButtonSkin.exml",
"resource/skins/InviteCutTimePanelSkin.exml",
"resource/skins/InviteItemSkin.exml",
"resource/skins/InvitePrizePanelSkin.exml",
"resource/skins/InviteRulePanelSkin.exml",
"resource/skins/InviteRuleSkin.exml",
"resource/skins/InviteSkin.exml",
"resource/skins/Main2Skin.exml",
"resource/skins/MapBottomSkin.exml",
"resource/skins/MapRepeatSkin.exml",
"resource/skins/MapSkin.exml",
"resource/skins/MapTopSkin.exml",
"resource/skins/NoPrizeSkin.exml",
"resource/skins/OptionItemSkin.exml",
"resource/skins/OptionsSkin.exml",
"resource/skins/PlaySkin.exml",
"resource/skins/Prize2Skin.exml",
"resource/skins/PrizeSkin.exml",
"resource/skins/QuitSkin.exml",
"resource/skins/RankItemSkin.exml",
"resource/skins/RankSkin.exml",
"resource/skins/ReliveSkin.exml",
"resource/skins/RuleSkin.exml",
"resource/skins/Share2Skin.exml",
"resource/skins/ShareSkin.exml",
"resource/skins/ShareTipsSkin.exml",
"resource/skins/ShopSkin.exml",
"resource/skins/ShowOffSkin.exml",
"resource/skins/SignItemSkin.exml",
"resource/skins/SignPrizeSkin.exml",
"resource/skins/SignSkin.exml",
"resource/skins/StarSkin.exml",
"resource/skins/StartPanelSkin.exml",
"resource/skins/StartSkin.exml",
"resource/skins/TargetItemSkin.exml",
"resource/skins/TaskItemSkin.exml",
"resource/skins/TaskPrizeSkin.exml",
"resource/skins/TaskSkin.exml",
"resource/skins/ToastSkin.exml",
"resource/skins/VScrollBarSkin.exml"
],
"path": "resource/default.thm.json"
}
\ No newline at end of file
......@@ -415,6 +415,33 @@ const chapterFuns = {
"被困住的元素无法进行移动,当触发元素\n消除时,元素上的藤蔓即可被消除"
]
},
//果冻消除
81: {
elementTypes: [
0, 0, 0, 4, 5, 2, 0, 0, 0,
0, 0, 4, 5, 3, 4, 1, 0, 0,
0, 5, 5, 4, 4, 1, 4, 2, 0,
3, 2, 1, 5, 4, 3, 1, 4, 5,
4, 3, 5, 4, 2, 3, 1, 3, 4,
1, 2, 2, 1, 3, 2, 2, 5, 3,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
5, 2, 3, 1, 0, 3, 5, 5, 1
],
stepCount: 1,
showIndexs: [
[32, 41, 50, 49],
],
hideIndexs: [
[32, 41],
],
handIndexs: [
[49, 50]
],
msg: [
"当果冻附近的元素产生消除时,即可消除果冻\n不消除果冻时,果冻会逐渐蔓延"
]
},
}
/**
......
......@@ -219,9 +219,9 @@ export default class MainScene extends Scene {
super.start();
//第几关
this.chapter = (data && data.chapter) ? data.chapter : 1;
this.chapter = 81;
// this.chapter = 81;
this.chapterTxt.text = "第" + this.chapter + "关";
//关卡数据,1期定制,70,后面35关地图一致,步数减少
//关卡数据
var mapDataIndex = this.chapter;
//56到70的话,中间36到50
if (this.chapter >= 56 && this.chapter <= 70) {
......@@ -286,7 +286,7 @@ export default class MainScene extends Scene {
AiControl.ins.init(this.lattices);
//游戏引导
const gameGuideChapterNum = [1, 5, 6, 7, 8, 9, 10, 19, 24]
const gameGuideChapterNum = [1, 5, 6, 7, 8, 9, 10, 19, 24, 81]
if (gameGuideChapterNum.indexOf(this.chapter >> 0) > -1) {
if (!readCache(getCacheKey() + this.chapter)) {
this.gameGuide = new GameGuide(this);
......@@ -593,6 +593,16 @@ export default class MainScene extends Scene {
}
// this.lattices[11].element.effectType=EffectType.MAGICLION;
// this.lattices[20].element.effectType=EffectType.MAGICLION;
var bbb = [];
for (var a = 0; a < this.lattices.length; a++) {
var lat = this.lattices[a];
if (lat && lat.element && lat.element.type <= 4) {
bbb.push(lat.element.type + 1);
} else {
bbb.push(0)
}
}
console.log(bbb);
//初始化完先检测死图
this.warningCop = Tool.dieMapCheck(this.lattices);
......@@ -1813,6 +1823,8 @@ export default class MainScene extends Scene {
//石头
else if (ele.type == ElementType.ROCK) {
this.removeRock(index);
//算个数
this.goElementTarget(ele);
}
//果冻
else if (ele.type == ElementType.JELLY) {
......@@ -2468,6 +2480,7 @@ export default class MainScene extends Scene {
arr[i].touchEnabled = b;
arr[i].touchChildren = b;
}
this.quitBtn.touchEnabled = b;
this.enableTouch = b;
}
sample() {
......
......@@ -60,13 +60,13 @@ class Share2 extends ComponentBase {
// else
// base64= getPrintScreenData(this['pic' + this.type], 0, 0, 600, 965);
// NetManager.ins.imgUrl((success) => {
// const data = DataManager.ins.getData('imgURL');
// img.src = base64;
// img.src = data.data;
if(this.type == 1)
callShareApi('https://yun.duiba.com.cn/db_games/xxshareshare.jpg', channel);
else
callShareApi('https://yun.duiba.com.cn/db_games/xxlshare.jpg', channel);
// const data = DataManager.ins.getData('imgURL');
// img.src = base64;
// img.src = data.data;
if(this.type==1)
callShareApi('https://yun.duiba.com.cn/db_games/xxshareshare2.jpg', channel);
else
callShareApi('https://yun.duiba.com.cn/db_games/xxlshare.jpg', channel);
// }, base64);
}
......
......@@ -11,7 +11,7 @@ import { ElementType } from "./enum/ElementType";
export const Chapters: ChapterData[] = [
//第0关为空吧
//第0关为空吧,
null,
//第一关
{
......@@ -2192,7 +2192,7 @@ export const Chapters: ChapterData[] = [
]
},
////////////////////////////
//56到70,用中间36到50的数据,步数减4,所以先置空,还是先拷贝上吧,,现在逻辑并不用56到70关的数据
//56到70,用中间36到50的数据,步数减4,所以先置空,还是先拷贝上吧,,现在逻辑并不用56到70关的数据
//第五十六关
{
map: {
......@@ -3031,7 +3031,7 @@ export const Chapters: ChapterData[] = [
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 20,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
......@@ -3317,49 +3317,274 @@ export const Chapters: ChapterData[] = [
{
map: {
lattices: [
0, 3, 0, 3, 0, 3, 0, 3, 0,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 3, 3, 3, 3, 3, 3, 0,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 1, 1, 1, 2, 2, 2,
],
generateLats: [0, 0, 0, 1, 1, 1, 0, 0, 0],
elements: [
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
5, 5, 5, 5, 5, 5, 5, 5, 5,
2, 2, 2, 2, 2, 2, 2, 2, 2,
4, 4, 4, 1, 5, 1, 4, 4, 4,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 38,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 15
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第八十二关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 3, 3, 3, 3, 3, 3, 3, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 3, 3, 3, 3, 3, 3, 0,
1, 3, 3, 3, 3, 3, 3, 3, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 3, 0, 3, 0, 3, 0, 3, 0,
],
generateLats: [0, 1, 0, 1, 0, 1, 0, 1, 0],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
connectedLats: [[27, 45], [28, 46], [29, 47], [30, 48], [31, 49], [32, 50], [33, 51], [34, 52], [35, 53]],
elements: [
0, 1, 0, 1, 0, 1, 0, 1, 0,
5, 1, 1, 1, 1, 1, 1, 1, 5,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
5, 4, 5, 4, 5, 4, 5, 4, 5,
4, 5, 4, 5, 4, 5, 4, 5, 4,
5, 4, 5, 4, 5, 4, 5, 4, 5,
4, 5, 4, 5, 4, 5, 4, 5, 4,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 32
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第八十三关
{
map: {
lattices: [
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
0, 0, 3, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 1, 2, 2, 2, 1, 2, 2,
5, 2, 5, 2, 5, 2, 5, 2, 5,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 20,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 2
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第八十四关
{
map: {
lattices: [
3, 3, 1, 1, 0, 1, 1, 3, 3,
3, 3, 1, 1, 0, 1, 1, 3, 3,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 1, 1, 0, 1, 1, 3, 3,
3, 3, 1, 1, 0, 1, 1, 3, 3,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 2, 2, 2, 2, 2, 1, 1,
1, 1, 2, 5, 5, 5, 2, 1, 1,
1, 1, 2, 2, 2, 2, 2, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 16
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第八十五关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
2, 1, 1, 1, 6, 1, 1, 1, 2,
0, 1, 1, 1, 6, 1, 1, 1, 0,
2, 1, 1, 1, 6, 1, 1, 1, 2,
0, 1, 1, 1, 1, 1, 1, 1, 0,
5, 1, 1, 1, 1, 1, 1, 1, 5,
0, 5, 0, 5, 0, 5, 0, 5, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 3, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 2, 2, 2, 2, 2, 1, 0,
0, 1, 2, 5, 5, 5, 2, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 250 + 3,
effectInitProbability: 0.03,
stepCount: 50,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.CHICKEN,
count: 1000
type: ElementType.LOLLIPOP,
count: 4
}
],
},
starScores: [
4000,
8000,
15000
6000,
15000,
32000
]
},
//第一百关
//第八十六关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 2, 4, 2, 4, 2, 4, 2, 4,
5, 4, 5, 4, 5, 4, 5, 4, 5,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 18
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第八十七关
{
map: {
lattices: [
......@@ -3376,32 +3601,630 @@ export const Chapters: ChapterData[] = [
generateLats: [0, 1, 0, 1, 0, 1, 0, 1, 0],
elements: [
0, 1, 0, 1, 0, 1, 0, 1, 0,
4, 1, 1, 1, 1, 1, 1, 1, 4,
0, 1, 1, 1, 1, 1, 1, 1, 0,
5, 1, 1, 1, 1, 1, 1, 1, 5,
0, 1, 1, 1, 1, 1, 1, 1, 0,
2, 1, 1, 1, 6, 1, 1, 1, 2,
0, 1, 1, 1, 6, 1, 1, 1, 0,
2, 1, 1, 1, 6, 1, 1, 1, 2,
4, 1, 1, 1, 1, 1, 1, 1, 4,
0, 1, 1, 1, 1, 1, 1, 1, 0,
5, 1, 1, 1, 1, 1, 1, 1, 5,
0, 5, 0, 5, 0, 5, 0, 5, 0,
0, 4, 0, 5, 0, 5, 0, 4, 0,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.02,
stepCount: 250 + 3,
effectInitProbability: 0.05,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.CHICKEN,
count: 1000
type: ElementType.ICE,
count: 65
}
],
},
starScores: [
6000,
10000,
22000
15000,
32000
]
},
//第八十八关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5, 5,
2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 0, 2, 0, 2, 0, 2, 0, 2,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ROCK,
count: 14
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第八十九关
{
map: {
lattices: [
1, 1, 1, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2, 2, 2, 0, 0, 0,
2, 2, 2, 3, 3, 3, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 0, 3, 3, 3, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
connectedLats: [[0, 27], [1, 28], [2, 29], [6, 33], [7, 34], [8, 35],],
elements: [
1, 1, 1, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
1, 1, 1, 4, 5, 4, 1, 1, 1,
1, 1, 1, 1, 5, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 42
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十关
{
map: {
lattices: [
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
//connectedLats: [[0, 27], [1, 28], [2, 29], [6, 33], [7, 34], [8, 35],],
elements: [
1, 1, 2, 5, 1, 1, 2, 1, 1,
1, 1, 2, 1, 5, 1, 2, 1, 1,
1, 1, 2, 1, 1, 5, 2, 1, 1,
1, 1, 2, 1, 5, 1, 2, 1, 1,
1, 1, 2, 5, 1, 1, 2, 1, 1,
1, 1, 2, 1, 5, 1, 2, 1, 1,
1, 1, 2, 1, 1, 5, 2, 1, 1,
1, 1, 2, 1, 5, 1, 2, 1, 1,
1, 1, 2, 5, 1, 1, 2, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 27
}
],
},
starScores: [
6000,
15000,
32000
]
},
//////////////////////////////////
//第九十一关
{
map: {
lattices: [
0, 3, 1, 1, 1, 1, 1, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
1, 0, 3, 3, 3, 3, 3, 0, 1,
0, 0, 3, 3, 3, 3, 3, 0, 0,
1, 0, 3, 3, 3, 3, 3, 0, 1,
2, 0, 3, 3, 3, 3, 3, 0, 2,
1, 0, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 0, 1,
],
generateLats: [0, 1, 1, 1, 1, 1, 1, 1, 0],
connectedLats: [[27, 45], [35, 53]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 38
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十二关
{
map: {
lattices: [
1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 0,
0, 0, 1, 1, 1, 1, 1, 1, 1,
0, 0, 1, 1, 1, 1, 1, 1, 1,
0, 0, 1, 1, 1, 1, 1, 1, 1,
0, 0, 1, 1, 1, 1, 1, 1, 1,
0, 0, 1, 0, 0, 1, 1, 1, 1,
],
generateLats: [1, 0, 0, 1, 1, 1, 0, 0, 0],
//connectedLats: [[27, 45], [35, 53]],
elements: [
3, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 5, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 3
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十三关
{
map: {
lattices: [
0, 0, 1, 0, 0, 0, 0, 1, 1,
0, 0, 3, 0, 0, 0, 1, 3, 3,
0, 3, 3, 3, 0, 1, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 0, 0, 0, 0, 0, 0, 0, 1,
],
generateLats: [0, 0, 1, 0, 0, 0, 0, 1, 1],
//connectedLats: [[27, 45], [35, 53]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 4,
1, 1, 1, 1, 1, 1, 1, 4, 4,
1, 1, 1, 1, 1, 1, 4, 4, 4,
1, 1, 1, 1, 1, 1, 1, 1, 0,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.03,
stepCount: 22,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 54
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十四关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 3, 0, 0, 1, 1,
1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 3, 3, 0, 3, 3, 3, 3,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
//connectedLats: [[27, 45], [35, 53]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 5, 1, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 1, 2, 2, 2, 2,
0, 0, 0, 0, 1, 0, 0, 0, 0,
1, 1, 1, 4, 4, 4, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.03,
stepCount: 26,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 14
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十五关
{
map: {
lattices: [
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 3, 3, 3, 3, 3, 3, 3, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 2, 2, 2, 2, 2, 2, 2, 0,
],
generateLats: [0, 1, 1, 1, 1, 1, 1, 1, 0],
connectedLats: [[55, 73], [56, 74], [57, 75], [58, 76], [59, 77], [60, 78], [61, 79]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.03,
stepCount: 25,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 56
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十六关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 1, 0, 0, 1, 1,
1, 0, 0, 2, 0, 2, 0, 0, 1,
0, 0, 2, 2, 0, 2, 2, 0, 0,
0, 2, 2, 2, 0, 2, 2, 2, 0,
2, 2, 2, 2, 0, 2, 2, 2, 2,
2, 2, 2, 2, 0, 2, 2, 2, 2,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
// connectedLats: [[55, 73], [56, 74],[57, 75],[58, 76],[59, 77],[60, 78],[61, 79]],
elements: [
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0,
stepCount: 21,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 28
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十七关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 1, 1, 1, 0, 1, 1, 1, 0,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
// connectedLats: [[55, 73], [56, 74],[57, 75],[58, 76],[59, 77],[60, 78],[61, 79]],
elements: [
1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 2, 5, 2, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1,
1, 1, 2, 2, 2, 2, 2, 1, 1,
1, 2, 5, 5, 0, 5, 5, 2, 1,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.06,
stepCount: 21,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 4
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十八关
{
map: {
lattices: [
0, 0, 0, 0, 1, 1, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1, 1, 1,
1, 1, 1, 0, 1, 1, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 0, 0, 0, 0,
2, 2, 2, 2, 2, 0, 0, 0, 0,
2, 2, 2, 2, 2, 0, 1, 1, 1,
2, 2, 2, 2, 2, 0, 1, 1, 1,
],
generateLats: [1, 1, 1, 0, 1, 1, 1, 1, 1],
connectedLats: [[27, 45], [28, 46], [29, 47], [42, 69], [43, 70], [44, 71]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.04,
stepCount: 24,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 20
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第九十九关
{
map: {
lattices: [
1, 1, 1, 1, 0, 1, 1, 1, 1,
0, 0, 0, 0, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 0, 1, 1, 1, 1],
connectedLats: [[0, 18], [1, 19], [2, 20], [3, 21], [41, 59], [42, 60], [43, 61], [44, 62]],
elements: [
1, 1, 1, 1, 0, 3, 3, 3, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 1, 1, 1, 1, 1,
1, 1, 1, 1, 5, 2, 2, 2, 2,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.04,
stepCount: 22,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 4
}
],
},
starScores: [
6000,
15000,
32000
]
},
//第一百关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 3, 3, 3, 3, 3, 0, 0,
0, 0, 3, 3, 0, 3, 3, 0, 0,
0, 0, 3, 3, 3, 3, 3, 0, 0,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
connectedLats: [[38, 56], [39, 57], [40, 58], [41, 59], [42, 60]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 5, 5, 5, 5, 5, 0, 0,
0, 0, 5, 5, 0, 5, 5, 0, 0,
0, 0, 5, 5, 5, 5, 5, 0, 0,
],
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.06,
stepCount: 34,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 14
}
],
},
starScores: [
6000,
15000,
32000
]
},
]
\ No newline at end of file
......@@ -239,7 +239,8 @@ function judgeSpread(index: number, lattices: Lattice[]): number {
var i = arr.splice(rand, 1)[0];
if (lattices[i] &&
lattices[i].element &&
lattices[i].element.type <= 4) {
lattices[i].element.type <= 4&&
!lattices[i].element.isLock) {
return i
}
}
......
......@@ -511,15 +511,15 @@
"remainProp": [
{
"type": 2,
"num": 0
"num": 2
},
{
"type": 3,
"num": 0
"num": 2
},
{
"type": 4,
"num": 0
"num": 2
}
],
"remainEnargy": 99,
......
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