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wildfirecode13
taobaominiDemo
Commits
d8c2ce50
Commit
d8c2ce50
authored
Jun 30, 2020
by
wildfirecode
Browse files
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1
parent
f8b9d0c3
Changes
1
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1 changed file
with
44 additions
and
11 deletions
+44
-11
output.js
client/pages/index/output.js
+44
-11
No files found.
client/pages/index/output.js
View file @
d8c2ce50
...
@@ -1468,7 +1468,7 @@ var MConfigs;
...
@@ -1468,7 +1468,7 @@ var MConfigs;
});
});
}
}
MConfigs
.
updateConfig
=
updateConfig
;
MConfigs
.
updateConfig
=
updateConfig
;
MConfigs
.
countDown
=
300
;
MConfigs
.
countDown
=
60
*
1
;
MConfigs
.
size
=
[
0.3125
,
0.5357
,
0.7321
,
1
];
MConfigs
.
size
=
[
0.3125
,
0.5357
,
0.7321
,
1
];
MConfigs
.
drop
=
[
MConfigs
.
drop
=
[
{
{
...
@@ -4283,7 +4283,7 @@ exports.ResJson = {
...
@@ -4283,7 +4283,7 @@ exports.ResJson = {
}
}
}
}
],
],
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/15935
18825
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/15935
21423
/resource/"
};
};
...
@@ -6033,6 +6033,37 @@ exports.getNewbieLink = function () {
...
@@ -6033,6 +6033,37 @@ exports.getNewbieLink = function () {
};
};
/***/
}),
/***/
"./src/datas/musicFlag.ts"
:
/*!********************************!*\
!*** ./src/datas/musicFlag.ts ***!
\********************************/
/*! no static exports found */
/***/
(
function
(
module
,
exports
,
__webpack_require__
)
{
"use strict"
;
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
var
key
=
'musicFlagKey'
;
exports
.
getMusicOpen
=
function
()
{
return
my
?
my
.
getStorageSync
({
key
:
key
}).
data
!=
"false"
:
localStorage
.
getItem
(
key
)
!=
"false"
;
};
exports
.
setMusicOpen
=
function
(
v
)
{
if
(
my
)
{
my
.
setStorageSync
({
key
:
key
,
data
:
v
?
"true"
:
"false"
});
}
else
{
localStorage
.
setItem
(
key
,
v
?
"true"
:
"false"
);
}
};
/***/
}),
/***/
}),
/***/
"./src/datas/rankFlag.ts"
:
/***/
"./src/datas/rankFlag.ts"
:
...
@@ -8950,7 +8981,6 @@ var PrizePanel = (function (_super) {
...
@@ -8950,7 +8981,6 @@ var PrizePanel = (function (_super) {
ctrls_1
.
showPanel
(
Tip2Panel_1
.
Tip2Panel
);
ctrls_1
.
showPanel
(
Tip2Panel_1
.
Tip2Panel
);
}
}
};
};
PrizePanel
.
prototype
.
initEvents
=
function
()
{
PrizePanel
.
prototype
.
initEvents
=
function
()
{
this
.
closeBtn
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onclick_closeBtn
,
this
);
this
.
closeBtn
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onclick_closeBtn
,
this
);
this
.
btn
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onclick_btn
,
this
);
this
.
btn
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onclick_btn
,
this
);
...
@@ -11114,13 +11144,13 @@ var Tools_1 = __webpack_require__(/*! ../Tools */ "./src/Tools.ts");
...
@@ -11114,13 +11144,13 @@ var Tools_1 = __webpack_require__(/*! ../Tools */ "./src/Tools.ts");
var
InviteInfoPanel_1
=
__webpack_require__
(
/*! ./../panels/InviteInfoPanel */
"./src/panels/InviteInfoPanel.ts"
);
var
InviteInfoPanel_1
=
__webpack_require__
(
/*! ./../panels/InviteInfoPanel */
"./src/panels/InviteInfoPanel.ts"
);
var
RecordScene_1
=
__webpack_require__
(
/*! ./RecordScene */
"./src/scenes/RecordScene.ts"
);
var
RecordScene_1
=
__webpack_require__
(
/*! ./RecordScene */
"./src/scenes/RecordScene.ts"
);
var
ShootPlanet_1
=
__webpack_require__
(
/*! ./ShootPlanet */
"./src/scenes/ShootPlanet.ts"
);
var
ShootPlanet_1
=
__webpack_require__
(
/*! ./ShootPlanet */
"./src/scenes/ShootPlanet.ts"
);
var
musicFlag_1
=
__webpack_require__
(
/*! ../datas/musicFlag */
"./src/datas/musicFlag.ts"
);
exports
.
svgaPool
=
{};
exports
.
svgaPool
=
{};
var
StartScene
=
(
function
(
_super
)
{
var
StartScene
=
(
function
(
_super
)
{
__extends
(
StartScene
,
_super
);
__extends
(
StartScene
,
_super
);
function
StartScene
()
{
function
StartScene
()
{
var
_this
=
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
var
_this
=
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
_this
.
list
=
[
'1000.png'
,
'2000.png'
,
'8000.png'
,
'revive.png'
];
_this
.
list
=
[
'1000.png'
,
'2000.png'
,
'8000.png'
,
'revive.png'
];
_this
.
isMusicPlay
=
true
;
_this
.
onStartBtnClick
=
function
()
{
return
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
_this
.
onStartBtnClick
=
function
()
{
return
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
var
_a
,
success
,
code
,
id
,
message
;
var
_a
,
success
,
code
,
id
,
message
;
return
__generator
(
this
,
function
(
_b
)
{
return
__generator
(
this
,
function
(
_b
)
{
...
@@ -11228,7 +11258,7 @@ var StartScene = (function (_super) {
...
@@ -11228,7 +11258,7 @@ var StartScene = (function (_super) {
adstr
=
Tools_1
.
Tool
.
getText
(
""
,
22
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
384
);
adstr
=
Tools_1
.
Tool
.
getText
(
""
,
22
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
384
);
adstr
.
lineType
=
FYGE
.
TEXT_lINETYPE
.
MULTI
;
adstr
.
lineType
=
FYGE
.
TEXT_lINETYPE
.
MULTI
;
adstr
.
textAlign
=
FYGE
.
TEXT_ALIGN
.
CENTER
;
adstr
.
textAlign
=
FYGE
.
TEXT_ALIGN
.
CENTER
;
adstr
.
text
=
"
\
u8001
\
u7239
\
u978B
\
u3001T
\
u6064
\
u8D85
\
u591A
\
u597D
\
u793C
\
u7B49
\
u4F60
\
u62FF"
;
adstr
.
text
=
"
\
u8001
\
u7239
\
u978B
\
u3001T
\
u6064
\
u8D85
\
u591A
\
u597D
\
u793C
\
u7B49
\
u4F60
\
u62FF"
;
adstr
.
position
.
set
(
257
,
810
);
adstr
.
position
.
set
(
257
,
810
);
this
.
addChild
(
adstr
);
this
.
addChild
(
adstr
);
this
.
times
=
Tools_1
.
Tool
.
getText
(
""
,
26
,
"#ffffff"
);
this
.
times
=
Tools_1
.
Tool
.
getText
(
""
,
26
,
"#ffffff"
);
...
@@ -11268,18 +11298,18 @@ var StartScene = (function (_super) {
...
@@ -11268,18 +11298,18 @@ var StartScene = (function (_super) {
});
});
musicBtn_Open
=
this
.
_musicBtnOpen
=
new
FYGE
.
Button
(
RES_1
.
RES
.
getRes
(
"music_Open.png"
));
musicBtn_Open
=
this
.
_musicBtnOpen
=
new
FYGE
.
Button
(
RES_1
.
RES
.
getRes
(
"music_Open.png"
));
musicBtn_Open
.
position
.
set
(
675
,
235
);
musicBtn_Open
.
position
.
set
(
675
,
235
);
musicBtn_Open
.
visible
=
this
.
isMusicPlay
;
musicBtn_Open
.
visible
=
musicFlag_1
.
getMusicOpen
()
;
musicBtn_Open
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
function
()
{
musicBtn_Open
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
function
()
{
console
.
log
(
"关闭音乐"
);
console
.
log
(
"关闭音乐"
);
_this
.
isMusicPlay
=
false
;
musicFlag_1
.
setMusicOpen
(
false
)
;
_this
.
setMusicBtnState
();
_this
.
setMusicBtnState
();
});
});
musicBtn_Close
=
this
.
_musicBtnClose
=
new
FYGE
.
Button
(
RES_1
.
RES
.
getRes
(
"music_Close.png"
));
musicBtn_Close
=
this
.
_musicBtnClose
=
new
FYGE
.
Button
(
RES_1
.
RES
.
getRes
(
"music_Close.png"
));
musicBtn_Close
.
position
.
set
(
675
,
235
);
musicBtn_Close
.
position
.
set
(
675
,
235
);
musicBtn_Close
.
visible
=
!
this
.
isMusicPlay
;
musicBtn_Close
.
visible
=
!
musicFlag_1
.
getMusicOpen
()
;
musicBtn_Close
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
function
()
{
musicBtn_Close
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
function
()
{
console
.
log
(
"开启音乐"
);
console
.
log
(
"开启音乐"
);
_this
.
isMusicPlay
=
true
;
musicFlag_1
.
setMusicOpen
(
true
)
;
_this
.
setMusicBtnState
();
_this
.
setMusicBtnState
();
});
});
this
.
setMusicBtnState
();
this
.
setMusicBtnState
();
...
@@ -11311,6 +11341,9 @@ var StartScene = (function (_super) {
...
@@ -11311,6 +11341,9 @@ var StartScene = (function (_super) {
}
}
ctrls_1
.
showPanel
(
TaskPanel_1
.
TaskPanel
);
ctrls_1
.
showPanel
(
TaskPanel_1
.
TaskPanel
);
});
});
if
(
musicFlag_1
.
getMusicOpen
())
{
console
.
log
(
'播放音乐'
);
}
return
[
4
,
getGameInfo_1
.
default
()];
return
[
4
,
getGameInfo_1
.
default
()];
case
1
:
case
1
:
result
=
_a
.
sent
();
result
=
_a
.
sent
();
...
@@ -11383,8 +11416,8 @@ var StartScene = (function (_super) {
...
@@ -11383,8 +11416,8 @@ var StartScene = (function (_super) {
this
.
_timesCount
=
gameTimes
;
this
.
_timesCount
=
gameTimes
;
};
};
StartScene
.
prototype
.
setMusicBtnState
=
function
()
{
StartScene
.
prototype
.
setMusicBtnState
=
function
()
{
this
.
_musicBtnClose
.
visible
=
!
this
.
isMusicPlay
;
this
.
_musicBtnClose
.
visible
=
!
musicFlag_1
.
getMusicOpen
()
;
this
.
_musicBtnOpen
.
visible
=
this
.
isMusicPlay
;
this
.
_musicBtnOpen
.
visible
=
musicFlag_1
.
getMusicOpen
()
;
};
};
StartScene
.
prototype
.
initEvents
=
function
()
{
StartScene
.
prototype
.
initEvents
=
function
()
{
FYGE
.
GDispatcher
.
addEventListener
(
"signPrizeMoving"
,
this
.
signPrizeMoving
,
this
);
FYGE
.
GDispatcher
.
addEventListener
(
"signPrizeMoving"
,
this
.
signPrizeMoving
,
this
);
...
...
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