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wildfirecode13
taobaominiDemo
Commits
9be27b59
Commit
9be27b59
authored
Jun 29, 2020
by
wildfirecode
Browse files
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1
parent
699099cc
Changes
1
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1 changed file
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164 additions
and
190 deletions
+164
-190
output.js
client/pages/index/output.js
+164
-190
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client/pages/index/output.js
View file @
9be27b59
...
...
@@ -1600,7 +1600,6 @@ var MConst;
MConst
.
BallInitPosY
=
1206
*
0.25
;
MConst
.
CreateBallInterval
=
1000
;
MConst
.
ReviveCardId
=
4
;
MConst
.
ConstantSubmitScoreNum
=
30000
;
MConst
.
DefaultBallWidth
=
224
;
MConst
.
DefaultRingWidth
=
72
*
0.744
;
MConst
.
DefaultStarSize
=
{
...
...
@@ -1617,7 +1616,6 @@ var MConst;
MConst
.
hasOver
=
false
;
MConst
.
o
=
null
;
MConst
.
groupId
=
null
;
MConst
.
startId
=
0
;
MConst
.
rule
=
"我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则我是规则"
;
})(
MConst
=
exports
.
MConst
||
(
exports
.
MConst
=
{}));
...
...
@@ -2852,7 +2850,7 @@ exports.ResJson = {
}
},
{
"keys"
:
"ball_0.png,ball_1.png,ball_2.png,ball_3.png,ball_4.png,ball_5.png,ball_num_0.png,ball_num_1.png,ball_num_2.png,ball_num_3.png,ball_num_4.png,ball_num_5.png,ball_num_6.png,ball_num_7.png,ball_num_8.png,ball_num_9.png,ball_num_black_0.png,ball_num_black_1.png,ball_num_black_2.png,ball_num_black_3.png,ball_num_black_4.png,ball_num_black_5.png,ball_num_black_6.png,ball_num_black_7.png,ball_num_black_8.png,ball_num_black_9.png,ball_num_black_k.png,ball_num_k.png,bullet.png,car.png,car_particle.png,drop_bullet_0.png,drop_bullet_1.png,drop_power_0.png,drop_power_1.png,drop_power_2.png,main_bg.jpg,main_bullet.png,main_countdown.png,main_power.png,mask.png,ring.png,score_num_0.png,score_num_1.png,score_num_2.png,score_num_3.png,score_num_4.png,score_num_5.png,score_num_6.png,score_num_7.png,score_num_8.png,score_num_9.png,star.png"
,
"keys"
:
"ball_0.png,ball_1.png,ball_2.png,ball_3.png,ball_4.png,ball_5.png,ball_num_0.png,ball_num_1.png,ball_num_2.png,ball_num_3.png,ball_num_4.png,ball_num_5.png,ball_num_6.png,ball_num_7.png,ball_num_8.png,ball_num_9.png,ball_num_black_0.png,ball_num_black_1.png,ball_num_black_2.png,ball_num_black_3.png,ball_num_black_4.png,ball_num_black_5.png,ball_num_black_6.png,ball_num_black_7.png,ball_num_black_8.png,ball_num_black_9.png,ball_num_black_k.png,ball_num_k.png,bullet.png,car.png,car_particle.png,drop_bullet_0.png,drop_bullet_1.png,drop_power_0.png,drop_power_1.png,drop_power_2.png,main_bg.jpg,main_bullet.png,main_countdown.png,main_
countdown2.png,main_
power.png,mask.png,ring.png,score_num_0.png,score_num_1.png,score_num_2.png,score_num_3.png,score_num_4.png,score_num_5.png,score_num_6.png,score_num_7.png,score_num_8.png,score_num_9.png,star.png"
,
"name"
:
"dxqPlayScene"
,
"atlas"
:
{
"ball_0.png"
:
{
...
...
@@ -3165,7 +3163,7 @@ exports.ResJson = {
},
"bullet.png"
:
{
"x"
:
754
,
"y"
:
39
,
"y"
:
63
,
"w"
:
11
,
"h"
:
43
,
"ox"
:
0
,
...
...
@@ -3273,6 +3271,17 @@ exports.ResJson = {
"sh"
:
130
,
"ro"
:
false
},
"main_countdown2.png"
:
{
"x"
:
754
,
"y"
:
39
,
"w"
:
12
,
"h"
:
22
,
"ox"
:
0
,
"oy"
:
0
,
"sw"
:
12
,
"sh"
:
22
,
"ro"
:
false
},
"main_power.png"
:
{
"x"
:
893
,
"y"
:
781
,
...
...
@@ -4202,7 +4211,7 @@ exports.ResJson = {
}
}
],
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/1593
395168
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/1593
417124
/resource/"
};
...
...
@@ -6266,7 +6275,6 @@ var Ball = (function (_super) {
}
var
_loop_3
=
function
(
i
)
{
var
ring
=
this_3
.
ringPool
.
spwan
(
"ring"
,
color
);
console
.
log
(
ring
.
width
,
ring
.
height
);
ring
.
x
=
this_3
.
x
;
ring
.
y
=
this_3
.
y
;
ring
.
anchorTexture
.
set
(
0.5
,
0.5
);
...
...
@@ -6994,6 +7002,7 @@ var Tools_1 = __webpack_require__(/*! ../Tools */ "./src/Tools.ts");
var
Bullet_1
=
__webpack_require__
(
/*! ./Bullet */
"./src/game/Bullet.ts"
);
var
Car_1
=
__webpack_require__
(
/*! ./Car */
"./src/game/Car.ts"
);
var
Collider_1
=
__webpack_require__
(
/*! ./Collider */
"./src/game/Collider.ts"
);
var
loadDuangRes_1
=
__webpack_require__
(
/*! ./dxq/loadDuangRes */
"./src/game/dxq/loadDuangRes.ts"
);
var
GameObject_1
=
__webpack_require__
(
/*! ./GameObject */
"./src/game/GameObject.ts"
);
var
PhycicsSystem_1
=
__webpack_require__
(
/*! ./PhycicsSystem */
"./src/game/PhycicsSystem.ts"
);
var
Physics_1
=
__webpack_require__
(
/*! ./Physics */
"./src/game/Physics.ts"
);
...
...
@@ -7001,7 +7010,7 @@ var PlayerController_1 = __webpack_require__(/*! ./PlayerController */ "./src/ga
var
SpBoomEffect_1
=
__webpack_require__
(
/*! ./SpBoomEffect */
"./src/game/SpBoomEffect.ts"
);
var
DxqPlayScene
=
(
function
(
_super
)
{
__extends
(
DxqPlayScene
,
_super
);
function
DxqPlayScene
(
parent
,
data
)
{
function
DxqPlayScene
(
parent
)
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
_pool
=
null
;
_this
.
_dropBlinkMgr
=
new
DropBlinkMgr_1
.
default
();
...
...
@@ -7025,24 +7034,18 @@ var DxqPlayScene = (function (_super) {
_this
.
timer
=
MConfigs_1
.
MConfigs
.
countDown
*
1000
;
_this
.
_pause
=
false
;
_this
.
_updateData
=
{};
_this
.
constantSubmitSeq
=
1
;
_this
.
needSubmitCount
=
0
;
_this
.
startId
=
0
;
_this
.
isSubmited
=
false
;
_this
.
isSubmiting
=
false
;
_this
.
mgrs
=
[];
_this
.
_phycicsSystem
=
new
PhycicsSystem_1
.
default
();
_this
.
_boomEffectMgr
=
new
SpBoomEffect_1
.
SpBoomEffectMgr
();
_this
.
_animationMgr
=
new
FrameAnimation_1
.
FrameAnimationMgr
();
_this
.
_horizontalMoveMgr
=
new
Bullet_1
.
HorizontalMoveMgr
();
_this
.
_localScore
=
0
;
var
OFFSET_Y
=
(
1624
-
layers_1
.
layers
.
stageHeight
)
/
2
;
DataMgr_1
.
DataMgr
.
game
=
_this
;
_this
.
initMgrs
();
_this
.
pause
=
false
;
_this
.
startId
=
data
;
FYGE
.
GDispatcher
.
once
(
"gameDead"
,
_this
.
gameDead
,
_this
);
_this
.
loadRes
();
console
.
log
(
"qwwee"
);
loadDuangRes_1
.
default
();
GuideMgr_1
.
default
.
instance
.
container
=
parent
;
parent
.
addChild
(
_this
.
node
);
_this
.
node
.
x
=
0
;
...
...
@@ -7050,27 +7053,35 @@ var DxqPlayScene = (function (_super) {
_this
.
node
.
width
=
MConst_1
.
MConst
.
DesignResolution
.
width
;
_this
.
node
.
height
=
MConst_1
.
MConst
.
DesignResolution
.
height
;
var
bg
=
new
FYGE
.
Sprite
(
RES_1
.
RES
.
getRes
(
"main_bg.jpg"
));
_this
.
node
.
addChild
(
bg
);
var
cdbg
=
new
FYGE
.
Sprite
(
RES_1
.
RES
.
getRes
(
"main_countdown.png"
));
cdbg
.
position
.
set
(
612
,
26
+
OFFSET_Y
);
_this
.
node
.
addChild
(
cdbg
);
var
cdbg2
=
new
FYGE
.
Sprite
(
RES_1
.
RES
.
getRes
(
"main_countdown2.png"
));
cdbg2
.
position
.
set
(
685
,
61
+
OFFSET_Y
);
cdbg2
.
anchorX
=
6
;
cdbg2
.
anchorY
=
17
;
_this
.
node
.
addChild
(
cdbg2
);
_this
.
cdline
=
cdbg2
;
var
bulletIcon
=
new
FYGE
.
Sprite
(
RES_1
.
RES
.
getRes
(
"main_bullet.png"
));
bulletIcon
.
x
=
0
;
bulletIcon
.
position
.
set
(
30
,
30
+
OFFSET_Y
)
;
_this
.
bulletScoreLabel
=
Tools_1
.
Tool
.
getText
(
"0"
,
30
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
500
);
_this
.
bulletScoreLabel
.
x
=
7
0
;
_this
.
bulletScoreLabel
.
y
=
bulletIcon
.
height
/
2
-
10
;
_this
.
bulletScoreLabel
.
x
=
10
0
;
_this
.
bulletScoreLabel
.
y
=
42
+
OFFSET_Y
;
var
powerIcon
=
new
FYGE
.
Sprite
(
RES_1
.
RES
.
getRes
(
"main_power.png"
));
powerIcon
.
x
=
300
;
powerIcon
.
position
.
set
(
30
,
30
+
OFFSET_Y
+
72
)
;
_this
.
powerScoreLabel
=
Tools_1
.
Tool
.
getText
(
"0%"
,
30
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
500
);
_this
.
powerScoreLabel
.
x
=
37
0
;
_this
.
powerScoreLabel
.
y
=
powerIcon
.
height
/
2
-
10
;
_this
.
powerScoreLabel
.
x
=
10
0
;
_this
.
powerScoreLabel
.
y
=
114
+
OFFSET_Y
;
var
textures
=
{};
for
(
var
i
=
0
;
i
<
10
;
i
++
)
textures
[
i
]
=
RES_1
.
RES
.
getRes
(
"score_num_"
+
i
+
".png"
);
var
labelScore2
=
new
FYGE
.
BitmapText
(
textures
);
labelScore2
.
textAlign
=
FYGE
.
TEXT_ALIGN
.
LEFT
;
labelScore2
.
y
=
10
0
;
labelScore2
.
y
=
OFFSET_Y
+
5
0
;
_this
.
totalScoreLabel
=
labelScore2
;
_this
.
timeLabel
=
Tools_1
.
Tool
.
getText
(
"00:00"
,
30
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
RIGHT
,
300
);
_this
.
timeLabel
.
x
=
layers_1
.
layers
.
stageOffsetX
+
layers_1
.
layers
.
stageWidth
-
400
;
_this
.
timeLabel
.
y
=
50
;
_this
.
node
.
addChild
(
bg
);
_this
.
timeLabel
=
Tools_1
.
Tool
.
getText
(
"00:00"
,
30
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
LEFT
);
_this
.
timeLabel
.
position
.
set
(
656
,
117
+
OFFSET_Y
);
_this
.
node
.
addChild
(
bulletIcon
);
_this
.
node
.
addChild
(
_this
.
bulletScoreLabel
);
_this
.
node
.
addChild
(
powerIcon
);
...
...
@@ -7110,7 +7121,10 @@ var DxqPlayScene = (function (_super) {
_this
.
createPools
();
_this
.
createWall
();
_this
.
timing
=
true
;
console
.
log
(
"asdqwee"
);
if
(
!
_this
.
pause
)
{
FYGE
.
Tween
.
get
(
_this
.
cdline
,
{
loop
:
!!
1
}).
to
({
rotation
:
360
},
500
);
_this
.
cdline
[
'hasTween'
]
=
1
;
}
return
_this
;
}
DxqPlayScene
.
prototype
.
createPools
=
function
()
{
...
...
@@ -7139,7 +7153,6 @@ var DxqPlayScene = (function (_super) {
return
this
.
__score
;
},
set
:
function
(
v
)
{
this
.
localScore
+=
(
v
-
this
.
__score
);
this
.
__score
=
v
;
},
enumerable
:
true
,
...
...
@@ -7205,6 +7218,14 @@ var DxqPlayScene = (function (_super) {
var
mgr
=
_a
[
_i
];
mgr
.
pause
=
this
.
_pause
;
}
this
.
cdline
&&
FYGE
.
Tween
.
removeTweens
(
this
.
cdline
);
if
(
this
.
pause
)
{
this
.
cdline
&&
(
this
.
cdline
[
'hasTween'
]
=
0
);
}
else
if
(
this
.
cdline
&&
!
this
.
cdline
[
'hasTween'
])
{
this
.
cdline
[
'hasTween'
]
=
1
;
FYGE
.
Tween
.
get
(
this
.
cdline
,
{
loop
:
!!
1
}).
to
({
rotation
:
360
},
500
);
}
},
enumerable
:
true
,
configurable
:
true
...
...
@@ -7218,145 +7239,6 @@ var DxqPlayScene = (function (_super) {
MTimer_1
.
default
.
removeOnFrame
(
"Game"
);
MTimer_1
.
default
.
removeOnFrame
(
"Car"
);
};
Object
.
defineProperty
(
DxqPlayScene
.
prototype
,
"localScore"
,
{
get
:
function
()
{
return
this
.
_localScore
;
},
set
:
function
(
v
)
{
this
.
_localScore
=
v
;
if
(
this
.
_localScore
>=
MConst_1
.
MConst
.
ConstantSubmitScoreNum
)
{
var
count
=
Math
.
floor
(
this
.
_localScore
/
MConst_1
.
MConst
.
ConstantSubmitScoreNum
);
this
.
needSubmitCount
+=
count
;
this
.
_localScore
-=
MConst_1
.
MConst
.
ConstantSubmitScoreNum
*
count
;
if
(
!
this
.
isSubmiting
)
{
this
.
constantSubmit
();
}
}
},
enumerable
:
true
,
configurable
:
true
});
DxqPlayScene
.
prototype
.
constantSubmit
=
function
(
score
)
{
if
(
score
===
void
0
)
{
score
=
MConst_1
.
MConst
.
ConstantSubmitScoreNum
;
}
};
DxqPlayScene
.
prototype
.
finalSubmit
=
function
(
propsId
,
onSubmited
)
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
serverScore
;
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
if
(
this
.
isSubmited
)
return
[
2
];
this
.
isSubmited
=
true
;
if
(
!
(
this
.
needSubmitCount
>
0
))
return
[
3
,
3
];
if
(
!!
this
.
isSubmiting
)
return
[
3
,
3
];
_a
.
label
=
1
;
case
1
:
if
(
!
(
this
.
needSubmitCount
>
0
))
return
[
3
,
3
];
return
[
4
,
this
.
constantSubmit
()];
case
2
:
_a
.
sent
();
return
[
3
,
1
];
case
3
:
serverScore
=
this
.
localScore
+
(
this
.
constantSubmitSeq
-
1
+
this
.
needSubmitCount
)
*
MConst_1
.
MConst
.
ConstantSubmitScoreNum
;
if
(
serverScore
!=
this
.
score
)
{
console
.
error
(
"[score error] server:"
+
serverScore
+
" local:"
+
this
.
score
);
}
else
{
console
.
log
(
"[score] server:"
+
serverScore
+
" local:"
+
this
.
score
);
}
if
(
!
(
this
.
localScore
>
0
))
return
[
3
,
5
];
this
.
needSubmitCount
++
;
return
[
4
,
this
.
constantSubmit
(
this
.
localScore
)];
case
4
:
_a
.
sent
();
console
.
log
(
"extra submit:"
+
this
.
localScore
);
_a
.
label
=
5
;
case
5
:
return
[
2
];
}
});
});
};
DxqPlayScene
.
prototype
.
loadRes
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
duangJson
;
return
__generator
(
this
,
function
(
_a
)
{
duangJson
=
{
"mc"
:
{
"duang"
:
{
"frameRate"
:
24
,
"events"
:
[],
"frames"
:
[
{
"res"
:
"3950AA49"
,
"x"
:
64
,
"y"
:
46
},
{
"res"
:
"86D16089"
,
"x"
:
27
,
"y"
:
29
},
{
"res"
:
"4B78217C"
,
"x"
:
13
,
"y"
:
21
},
{
"res"
:
"1B30AC5E"
,
"x"
:
9
,
"y"
:
19
},
{
"res"
:
"4C28F4CC"
,
"x"
:
177
,
"y"
:
47
}
]
}
},
"res"
:
{
"4B78217C"
:
{
"x"
:
3
,
"y"
:
60
,
"w"
:
171
,
"h"
:
46
},
"86D16089"
:
{
"x"
:
3
,
"y"
:
112
,
"w"
:
144
,
"h"
:
36
},
"4C28F4CC"
:
{
"x"
:
189
,
"y"
:
3
,
"w"
:
14
,
"h"
:
24
},
"3950AA49"
:
{
"x"
:
3
,
"y"
:
154
,
"w"
:
80
,
"h"
:
16
},
"1B30AC5E"
:
{
"x"
:
3
,
"y"
:
3
,
"w"
:
180
,
"h"
:
51
}
}
};
RES_1
.
RES
.
getResAsync
(
"http://yun.duiba.com.cn/aurora/assets/65378e37b388fddb8fe5124a8e9bc49ed1a716fb.png"
,
function
(
res
)
{
setTimeout
(
function
()
{
FrameAnimation_1
.
default
.
loadRes
(
res
,
duangJson
);
});
});
return
[
2
];
});
});
};
DxqPlayScene
.
prototype
.
initMgrs
=
function
()
{
this
.
mgrs
=
[
this
.
_dropBlinkMgr
,
...
...
@@ -7489,6 +7371,7 @@ var DxqPlayScene = (function (_super) {
}
};
DxqPlayScene
.
prototype
.
outputEvent
=
function
()
{
var
_this
=
this
;
var
updateData
=
{
score
:
this
.
score
,
bulletScore
:
this
.
bulletScore
,
...
...
@@ -7506,7 +7389,10 @@ var DxqPlayScene = (function (_super) {
this
.
powerScoreLabel
.
text
=
updateData
.
powerScore
+
"%"
;
this
.
bulletScoreLabel
.
text
=
"x"
+
updateData
.
bulletScore
;
this
.
totalScoreLabel
.
text
=
updateData
.
score
+
""
;
console
.
log
(
"ball:"
+
this
.
layers
.
ball
.
children
.
length
,
"bullet:"
+
this
.
layers
.
bullet
.
children
.
length
,
"drop:"
+
this
.
layers
.
drop
.
children
.
length
,
"effect:"
+
this
.
layers
.
effect
.
children
.
length
,
"animation:"
+
this
.
layers
.
animation
.
children
.
length
);
console
.
log
(
'this.totalScoreLabel.text'
,
this
.
totalScoreLabel
.
text
);
setTimeout
(
function
()
{
_this
.
totalScoreLabel
.
x
=
750
/
2
-
_this
.
totalScoreLabel
.
width
/
2
;
});
}
};
DxqPlayScene
.
prototype
.
updateMaxBallNum
=
function
(
bulletScore
)
{
...
...
@@ -8372,6 +8258,96 @@ var SpBoomEffectPoolGroup = (function (_super) {
exports
.
default
=
SpBoomEffectPoolGroup
;
/***/
}),
/***/
"./src/game/dxq/loadDuangRes.ts"
:
/*!**************************************!*\
!*** ./src/game/dxq/loadDuangRes.ts ***!
\**************************************/
/*! no static exports found */
/***/
(
function
(
module
,
exports
,
__webpack_require__
)
{
"use strict"
;
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
var
RES_1
=
__webpack_require__
(
/*! ../../../module/RES */
"./module/RES.ts"
);
var
FrameAnimation_1
=
__webpack_require__
(
/*! ../../component/FrameAnimation */
"./src/component/FrameAnimation.ts"
);
exports
.
default
=
(
function
()
{
var
duangJson
=
{
"mc"
:
{
"duang"
:
{
"frameRate"
:
24
,
"events"
:
[],
"frames"
:
[
{
"res"
:
"3950AA49"
,
"x"
:
64
,
"y"
:
46
},
{
"res"
:
"86D16089"
,
"x"
:
27
,
"y"
:
29
},
{
"res"
:
"4B78217C"
,
"x"
:
13
,
"y"
:
21
},
{
"res"
:
"1B30AC5E"
,
"x"
:
9
,
"y"
:
19
},
{
"res"
:
"4C28F4CC"
,
"x"
:
177
,
"y"
:
47
}
]
}
},
"res"
:
{
"4B78217C"
:
{
"x"
:
3
,
"y"
:
60
,
"w"
:
171
,
"h"
:
46
},
"86D16089"
:
{
"x"
:
3
,
"y"
:
112
,
"w"
:
144
,
"h"
:
36
},
"4C28F4CC"
:
{
"x"
:
189
,
"y"
:
3
,
"w"
:
14
,
"h"
:
24
},
"3950AA49"
:
{
"x"
:
3
,
"y"
:
154
,
"w"
:
80
,
"h"
:
16
},
"1B30AC5E"
:
{
"x"
:
3
,
"y"
:
3
,
"w"
:
180
,
"h"
:
51
}
}
};
RES_1
.
RES
.
getResAsync
(
"http://yun.duiba.com.cn/aurora/assets/65378e37b388fddb8fe5124a8e9bc49ed1a716fb.png"
,
function
(
res
)
{
setTimeout
(
function
()
{
FrameAnimation_1
.
default
.
loadRes
(
res
,
duangJson
);
});
});
});
/***/
}),
/***/
"./src/panels/GameOverPanel.ts"
:
...
...
@@ -10426,15 +10402,14 @@ var __extends = (this && this.__extends) || (function () {
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
var
Scene_1
=
__webpack_require__
(
/*! ../../module/views/Scene */
"./module/views/Scene.ts"
);
var
DxqPlayScene_1
=
__webpack_require__
(
/*! ../game/DxqPlayScene */
"./src/game/DxqPlayScene.ts"
);
var
MConst_1
=
__webpack_require__
(
/*! ../Global/MConst */
"./src/Global/MConst.ts"
);
var
MTimer_1
=
__webpack_require__
(
/*! ../Global/MTimer */
"./src/Global/MTimer.ts"
);
var
GuideMgr_1
=
__webpack_require__
(
/*! ../Mgr/GuideMgr */
"./src/Mgr/GuideMgr.ts"
);
var
layers_1
=
__webpack_require__
(
/*! ../../module/views/layers */
"./module/views/layers.ts"
);
var
ShootPlanet
=
(
function
(
_super
)
{
__extends
(
ShootPlanet
,
_super
);
function
ShootPlanet
()
{
var
_this
=
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
_this
.
game
=
null
;
_this
.
startId
=
null
;
return
_this
;
}
Object
.
defineProperty
(
ShootPlanet
.
prototype
,
"groupNames"
,
{
...
...
@@ -10444,11 +10419,10 @@ var ShootPlanet = (function (_super) {
});
ShootPlanet
.
prototype
.
initUi
=
function
()
{
var
_this
=
this
;
this
.
startId
=
this
.
data
;
MConst_1
.
MConst
.
startId
=
this
.
data
;
this
.
customProperty
();
this
.
width
=
750
;
this
.
height
=
1624
;
this
.
y
=
-
(
1624
-
layers_1
.
layers
.
stageHeight
)
/
2
;
this
.
awake
();
setTimeout
(
function
()
{
_this
.
onActive
();
...
...
@@ -10460,7 +10434,7 @@ var ShootPlanet = (function (_super) {
};
ShootPlanet
.
prototype
.
onActive
=
function
()
{
if
(
!
this
.
game
)
{
this
.
game
=
new
DxqPlayScene_1
.
default
(
this
,
this
.
startId
);
this
.
game
=
new
DxqPlayScene_1
.
default
(
this
);
}
if
(
GuideMgr_1
.
default
.
instance
.
guideFlag
==
true
)
{
var
car
=
this
.
game
.
_car
;
...
...
@@ -10557,34 +10531,34 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
}
};
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
var
InviteInfoPanel_1
=
__webpack_require__
(
/*! ./../panels/InviteInfoPanel */
"./src/panels/InviteInfoPanel.ts"
);
var
ctrls_1
=
__webpack_require__
(
/*! ../../module/ctrls */
"./module/ctrls/index.ts"
);
var
RES_1
=
__webpack_require__
(
/*! ../../module/RES */
"./module/RES.ts"
);
var
layers_1
=
__webpack_require__
(
/*! ../../module/views/layers */
"./module/views/layers.ts"
);
var
Scene_1
=
__webpack_require__
(
/*! ../../module/views/Scene */
"./module/views/Scene.ts"
);
var
doGetExtraPrize_1
=
__webpack_require__
(
/*! ../ctrls/doGetExtraPrize */
"./src/ctrls/doGetExtraPrize.ts"
);
var
getCaixukunTime_1
=
__webpack_require__
(
/*! ../ctrls/getCaixukunTime */
"./src/ctrls/getCaixukunTime.ts"
);
var
getGameInfo_1
=
__webpack_require__
(
/*! ../ctrls/getGameInfo */
"./src/ctrls/getGameInfo.ts"
);
var
getInviteInfo_1
=
__webpack_require__
(
/*! ../ctrls/getInviteInfo */
"./src/ctrls/getInviteInfo.ts"
);
var
getMyRankPrize_1
=
__webpack_require__
(
/*! ../ctrls/getMyRankPrize */
"./src/ctrls/getMyRankPrize.ts"
);
var
getRankList_1
=
__webpack_require__
(
/*! ../ctrls/getRankList */
"./src/ctrls/getRankList.ts"
);
var
getVipInfo_1
=
__webpack_require__
(
/*! ../ctrls/getVipInfo */
"./src/ctrls/getVipInfo.ts"
);
var
sendLog_1
=
__webpack_require__
(
/*! ../ctrls/sendLog */
"./src/ctrls/sendLog.ts"
);
var
startGame_1
=
__webpack_require__
(
/*! ../ctrls/startGame */
"./src/ctrls/startGame.ts"
);
var
global_1
=
__webpack_require__
(
/*! ../datas/global */
"./src/datas/global.ts"
);
var
LogType_1
=
__webpack_require__
(
/*! ../datas/LogType */
"./src/datas/LogType.ts"
);
var
rankFlag_1
=
__webpack_require__
(
/*! ../datas/rankFlag */
"./src/datas/rankFlag.ts"
);
var
NoPrizePanel_1
=
__webpack_require__
(
/*! ../panels/NoPrizePanel */
"./src/panels/NoPrizePanel.ts"
);
var
PrizePanel_1
=
__webpack_require__
(
/*! ../panels/PrizePanel */
"./src/panels/PrizePanel.ts"
);
var
rankPanel_1
=
__webpack_require__
(
/*! ../panels/rankPanel */
"./src/panels/rankPanel.ts"
);
var
rulePanel_1
=
__webpack_require__
(
/*! ../panels/rulePanel */
"./src/panels/rulePanel.ts"
);
var
Tools_1
=
__webpack_require__
(
/*! ../Tools */
"./src/Tools.ts"
);
var
ShootPlanet_1
=
__webpack_require__
(
/*! ./ShootPlanet */
"./src/scenes/ShootPlanet.ts"
);
var
RecordScene_1
=
__webpack_require__
(
/*! ./RecordScene */
"./src/scenes/RecordScene.ts"
);
var
TaskPanel_1
=
__webpack_require__
(
/*! ../panels/TaskPanel */
"./src/panels/TaskPanel.ts"
);
var
rankPanel_1
=
__webpack_require__
(
/*! ../panels/rankPanel */
"./src/panels/rankPanel.ts"
);
var
getMyRankPrize_1
=
__webpack_require__
(
/*! ../ctrls/getMyRankPrize */
"./src/ctrls/getMyRankPrize.ts"
);
var
TimePanel_1
=
__webpack_require__
(
/*! ../panels/TimePanel */
"./src/panels/TimePanel.ts"
);
var
TipPanel_1
=
__webpack_require__
(
/*! ../panels/TipPanel */
"./src/panels/TipPanel.ts"
);
var
TaoBaoNet_1
=
__webpack_require__
(
/*! ../TaoBaoNet */
"./src/TaoBaoNet.ts"
);
var
sendLog_1
=
__webpack_require__
(
/*! ../ctrls/sendLog */
"./src/ctrls/sendLog.ts"
);
var
LogType_1
=
__webpack_require__
(
/*! ../datas/LogType */
"./src/datas/LogType.ts"
);
var
getInviteInfo_1
=
__webpack_require__
(
/*! ../ctrls/getInviteInfo */
"./src/ctrls/getInviteInfo.ts"
);
var
TimePanel_1
=
__webpack_require__
(
/*! ../panels/TimePanel */
"./src/panels/TimePanel.ts"
);
var
getRankList_1
=
__webpack_require__
(
/*! ../ctrls/getRankList */
"./src/ctrls/getRankList.ts"
);
var
PrizePanel_1
=
__webpack_require__
(
/*! ../panels/PrizePanel */
"./src/panels/PrizePanel.ts"
);
var
NoPrizePanel_1
=
__webpack_require__
(
/*! ../panels/NoPrizePanel */
"./src/panels/NoPrizePanel.ts"
);
var
doGetExtraPrize_1
=
__webpack_require__
(
/*! ../ctrls/doGetExtraPrize */
"./src/ctrls/doGetExtraPrize.ts"
);
var
getVipInfo_1
=
__webpack_require__
(
/*! ../ctrls/getVipInfo */
"./src/ctrls/getVipInfo.ts"
);
var
rankFlag_1
=
__webpack_require__
(
/*! ../datas/rankFlag */
"./src/datas/rankFlag.ts"
);
var
getCaixukunTime_1
=
__webpack_require__
(
/*! ../ctrls/getCaixukunTime */
"./src/ctrls/getCaixukunTime.ts"
);
var
Tools_1
=
__webpack_require__
(
/*! ../Tools */
"./src/Tools.ts"
);
var
InviteInfoPanel_1
=
__webpack_require__
(
/*! ./../panels/InviteInfoPanel */
"./src/panels/InviteInfoPanel.ts"
);
var
RecordScene_1
=
__webpack_require__
(
/*! ./RecordScene */
"./src/scenes/RecordScene.ts"
);
var
ShootPlanet_1
=
__webpack_require__
(
/*! ./ShootPlanet */
"./src/scenes/ShootPlanet.ts"
);
exports
.
svgaPool
=
{};
var
StartScene
=
(
function
(
_super
)
{
__extends
(
StartScene
,
_super
);
...
...
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