Commit f68ee2ab authored by spc's avatar spc

modified: src/xiaoxiaole/XxlConfig.ts

parent 9f4aa579
...@@ -15100,7 +15100,7 @@ exports.Star = Star; ...@@ -15100,7 +15100,7 @@ exports.Star = Star;
Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "__esModule", { value: true });
exports.config = void 0; exports.config = void 0;
exports.config = { exports.config = {
time: 12, time: 120,
first: 1000, first: 1000,
second: 2000, second: 2000,
third: 3000, third: 3000,
...@@ -15214,7 +15214,8 @@ var XxlScene = (function (_super) { ...@@ -15214,7 +15214,8 @@ var XxlScene = (function (_super) {
_this.isGameStart = false; _this.isGameStart = false;
_this.isGameEnd = false; _this.isGameEnd = false;
_this.robot = null; _this.robot = null;
_this.robotScore = 0; _this.robotScore = 0.;
_this.rlevel = 0;
_this.hexIndices = [ _this.hexIndices = [
[3], [3],
[9, 10], [9, 10],
...@@ -15677,10 +15678,12 @@ var XxlScene = (function (_super) { ...@@ -15677,10 +15678,12 @@ var XxlScene = (function (_super) {
if (this.robotScore == userGetScore) { if (this.robotScore == userGetScore) {
return; return;
} }
if (this.level < 2 && userGetScore >= 1000 && userGetScore < 2000) { if (this.rlevel < 2 && userGetScore >= 1000 && userGetScore < 2000) {
this.rlevel = 2;
this.rlevelText.text = "第" + 2 + "关"; this.rlevelText.text = "第" + 2 + "关";
} }
else if (this.level < 3 && userGetScore >= 2000 && userGetScore < 3000) { else if (this.rlevel < 3 && userGetScore >= 2000 && userGetScore < 3000) {
this.rlevel = 3;
this.rlevelText.text = "第" + 3 + "关"; this.rlevelText.text = "第" + 3 + "关";
} }
else if (userGetScore >= 3000) { else if (userGetScore >= 3000) {
...@@ -16002,11 +16005,14 @@ var XxlScene = (function (_super) { ...@@ -16002,11 +16005,14 @@ var XxlScene = (function (_super) {
this.isGameEnd = false; this.isGameEnd = false;
this.isGameStart = false; this.isGameStart = false;
this.userScore = 0; this.userScore = 0;
this.robotScore = 0;
this.rightUserContainer.visible = false; this.rightUserContainer.visible = false;
this.lscore.text = "0"; this.lscore.text = "0";
this.rscore.text = "0"; this.rscore.text = "0";
this.llevelText.text = "第一关"; this.llevelText.text = "第1关";
this.rlevelText.text = "第一关"; this.rlevelText.text = "第1关";
this.level = 0;
this.rlevel = 0;
this.rect.x = this.rectX; this.rect.x = this.rectX;
this.star1.dark(); this.star1.dark();
this.star2.dark(); this.star2.dark();
......
This diff is collapsed.
...@@ -15102,7 +15102,7 @@ exports.Star = Star; ...@@ -15102,7 +15102,7 @@ exports.Star = Star;
Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "__esModule", { value: true });
exports.config = void 0; exports.config = void 0;
exports.config = { exports.config = {
time: 12, time: 120,
first: 1000, first: 1000,
second: 2000, second: 2000,
third: 3000, third: 3000,
...@@ -15216,7 +15216,8 @@ var XxlScene = (function (_super) { ...@@ -15216,7 +15216,8 @@ var XxlScene = (function (_super) {
_this.isGameStart = false; _this.isGameStart = false;
_this.isGameEnd = false; _this.isGameEnd = false;
_this.robot = null; _this.robot = null;
_this.robotScore = 0; _this.robotScore = 0.;
_this.rlevel = 0;
_this.hexIndices = [ _this.hexIndices = [
[3], [3],
[9, 10], [9, 10],
...@@ -15679,10 +15680,12 @@ var XxlScene = (function (_super) { ...@@ -15679,10 +15680,12 @@ var XxlScene = (function (_super) {
if (this.robotScore == userGetScore) { if (this.robotScore == userGetScore) {
return; return;
} }
if (this.level < 2 && userGetScore >= 1000 && userGetScore < 2000) { if (this.rlevel < 2 && userGetScore >= 1000 && userGetScore < 2000) {
this.rlevel = 2;
this.rlevelText.text = "第" + 2 + "关"; this.rlevelText.text = "第" + 2 + "关";
} }
else if (this.level < 3 && userGetScore >= 2000 && userGetScore < 3000) { else if (this.rlevel < 3 && userGetScore >= 2000 && userGetScore < 3000) {
this.rlevel = 3;
this.rlevelText.text = "第" + 3 + "关"; this.rlevelText.text = "第" + 3 + "关";
} }
else if (userGetScore >= 3000) { else if (userGetScore >= 3000) {
...@@ -16004,11 +16007,14 @@ var XxlScene = (function (_super) { ...@@ -16004,11 +16007,14 @@ var XxlScene = (function (_super) {
this.isGameEnd = false; this.isGameEnd = false;
this.isGameStart = false; this.isGameStart = false;
this.userScore = 0; this.userScore = 0;
this.robotScore = 0;
this.rightUserContainer.visible = false; this.rightUserContainer.visible = false;
this.lscore.text = "0"; this.lscore.text = "0";
this.rscore.text = "0"; this.rscore.text = "0";
this.llevelText.text = "第一关"; this.llevelText.text = "第1关";
this.rlevelText.text = "第一关"; this.rlevelText.text = "第1关";
this.level = 0;
this.rlevel = 0;
this.rect.x = this.rectX; this.rect.x = this.rectX;
this.star1.dark(); this.star1.dark();
this.star2.dark(); this.star2.dark();
......
export const config = { export const config = {
//倒计时时间s //倒计时时间s
time: 12, time: 120,
//3关分数 //3关分数
first: 1000, first: 1000,
second: 2000, second: 2000,
......
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