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wildfirecode13
new_taobao
Commits
d61ad667
Commit
d61ad667
authored
Oct 03, 2020
by
AU-Pro-mac
Browse files
Options
Browse Files
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Email Patches
Plain Diff
add new code --13
parent
7f1ef489
Changes
8
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
314 additions
and
235 deletions
+314
-235
mine.getPrizeInfo.json
project/src/canvas/game/mock/miniTb/mine.getPrizeInfo.json
+1
-1
mine.getUserInfo.json
project/src/canvas/game/mock/miniTb/mine.getUserInfo.json
+1
-1
output.js
project/src/canvas/game/output.js
+99
-69
output.js.map
project/src/canvas/game/output.js.map
+1
-1
output.js
project/src/canvas/game/released/output.js
+99
-69
Main.ts
project/src/canvas/game/src/Main.ts
+2
-2
ScoreBoard.ts
project/src/canvas/game/src/chuansongdai/game/ScoreBoard.ts
+3
-3
goodsContainer.ts
...t/src/canvas/game/src/chuansongdai/game/goodsContainer.ts
+108
-89
No files found.
project/src/canvas/game/mock/miniTb/mine.getPrizeInfo.json
View file @
d61ad667
{
{
"code"
:
"000000"
,
"code"
:
"000000"
,
"data"
:
{
"data"
:
{
"name"
:
"一碗
热翔
"
,
"name"
:
"一碗"
,
"image"
:
"//yun.duiba.com.cn/spark/assets/赚门票.21d8c2fd01dffd454116bb6c1189ba6bb74306f4.png"
,
"image"
:
"//yun.duiba.com.cn/spark/assets/赚门票.21d8c2fd01dffd454116bb6c1189ba6bb74306f4.png"
,
"type"
:
1
"type"
:
1
},
},
...
...
project/src/canvas/game/mock/miniTb/mine.getUserInfo.json
View file @
d61ad667
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
"win"
:
true
,
"win"
:
true
,
"userName"
:
"xxxxxxxxxxx"
,
"userName"
:
"xxxxxxxxxxx"
,
"userImgUrl"
:
"https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png"
,
"userImgUrl"
:
"https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png"
,
"isNewUser"
:
tru
e
"isNewUser"
:
fals
e
},
},
"success"
:
true
,
"success"
:
true
,
"message"
:
"成功"
"message"
:
"成功"
...
...
project/src/canvas/game/output.js
View file @
d61ad667
...
@@ -1874,8 +1874,10 @@ var Main = (function () {
...
@@ -1874,8 +1874,10 @@ var Main = (function () {
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
if
(
s
)
{
console
.
log
(
'ssss'
,
image
);
console
.
log
(
'ssss'
,
image
);
setTimeout
(
function
()
{
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
);
resolve
(
'complete'
);
},
60
);
}
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
});
});
...
@@ -1926,7 +1928,7 @@ var Main = (function () {
...
@@ -1926,7 +1928,7 @@ var Main = (function () {
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
2
:
case
2
:
_a
.
sent
();
_a
.
sent
();
ctrls_1
.
changeScene
(
MainScene_
2
.
OpenAni
);
ctrls_1
.
changeScene
(
MainScene_
1
.
CsdScene
);
return
[
2
];
return
[
2
];
}
}
});
});
...
@@ -2700,7 +2702,7 @@ var Catecher = (function (_super) {
...
@@ -2700,7 +2702,7 @@ var Catecher = (function (_super) {
}
}
Catecher
.
prototype
.
create
=
function
()
{
Catecher
.
prototype
.
create
=
function
()
{
this
.
x
=
0
;
this
.
x
=
0
;
this
.
y
=
9
0
+
1624
/
2
-
this
.
_root
.
stageHeight
/
2
;
this
.
y
=
6
0
+
1624
/
2
-
this
.
_root
.
stageHeight
/
2
;
this
.
width
=
750
;
this
.
width
=
750
;
this
.
height
=
220
;
this
.
height
=
220
;
this
.
userBoard_left
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'9df91df7-fc44-4d31-9f52-88d1ff65c9ba'
].
url
,
-
326
,
16
);
this
.
userBoard_left
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'9df91df7-fc44-4d31-9f52-88d1ff65c9ba'
].
url
,
-
326
,
16
);
...
@@ -2842,11 +2844,11 @@ var Catecher = (function (_super) {
...
@@ -2842,11 +2844,11 @@ var Catecher = (function (_super) {
};
};
if
(
type
===
'left'
)
{
if
(
type
===
'left'
)
{
t
.
x
=
170
;
t
.
x
=
170
;
t
.
y
=
9
2
;
t
.
y
=
8
2
;
}
}
else
if
(
type
===
'right'
)
{
else
if
(
type
===
'right'
)
{
t
.
x
=
30
;
t
.
x
=
30
;
t
.
y
=
9
2
;
t
.
y
=
8
2
;
}
}
t
.
addChild
(
text
);
t
.
addChild
(
text
);
return
t
;
return
t
;
...
@@ -2920,7 +2922,6 @@ var GoodsContainer = (function (_super) {
...
@@ -2920,7 +2922,6 @@ var GoodsContainer = (function (_super) {
function
GoodsContainer
(
root
)
{
function
GoodsContainer
(
root
)
{
var
_this
=
_super
.
call
(
this
)
||
this
;
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
leftCsdArr
=
[];
_this
.
leftCsdArr
=
[];
_this
.
createLeftCsdLineTimeOut
=
null
;
_this
.
lineArr
=
[];
_this
.
lineArr
=
[];
_this
.
createLineTimeOut
=
null
;
_this
.
createLineTimeOut
=
null
;
_this
.
goodsArr
=
[];
_this
.
goodsArr
=
[];
...
@@ -2954,6 +2955,28 @@ var GoodsContainer = (function (_super) {
...
@@ -2954,6 +2955,28 @@ var GoodsContainer = (function (_super) {
this
.
back
.
width
=
438
;
this
.
back
.
width
=
438
;
this
.
back
.
height
=
988
;
this
.
back
.
height
=
988
;
this
.
addChild
(
this
.
back
);
this
.
addChild
(
this
.
back
);
this
.
leftCsdContainer
=
new
FYGE
.
Container
();
this
.
leftCsdContainer
.
x
=
0
;
this
.
leftCsdContainer
.
y
=
524
;
this
.
leftCsdContainer
.
width
=
370
;
this
.
leftCsdContainer
.
height
=
230
;
var
leftCsdbg
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'2137d3de-174f-42b1-8ebc-c5eb667ed250'
].
url
,
0
,
0
);
leftCsdbg
.
x
=
leftCsdbg
.
y
=
0
;
this
.
leftCsdContainer
.
addChild
(
leftCsdbg
);
var
maskRectCsd
=
Tools_1
.
Tools
.
getRect
(
370
,
230
,
0x000000
,
1
,
1
,
0
,
0
);
this
.
leftCsdContainer
.
addChild
(
maskRectCsd
);
this
.
leftCsdContainer
.
mask
=
maskRectCsd
;
var
cir_1
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'f6ba8f6a-54e0-4b75-93f3-00f5051f58eb'
].
url
,
-
15
,
176
);
var
cir_2
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'f6ba8f6a-54e0-4b75-93f3-00f5051f58eb'
].
url
,
88
,
176
);
cir_1
.
width
=
cir_1
.
height
=
cir_2
.
width
=
cir_2
.
height
=
40
;
cir_1
.
anchorX
=
cir_1
.
anchorY
=
cir_2
.
anchorX
=
cir_2
.
anchorY
=
20
;
FYGE
.
Tween
.
get
(
cir_1
,
{
loop
:
true
},
null
)
.
to
({
rotation
:
-
360
},
500
);
FYGE
.
Tween
.
get
(
cir_2
,
{
loop
:
true
},
null
)
.
to
({
rotation
:
-
360
},
500
);
this
.
leftCsdContainer
.
addChild
(
cir_1
);
this
.
leftCsdContainer
.
addChild
(
cir_2
);
this
.
addChildAt
(
this
.
leftCsdContainer
,
-
1
);
this
.
lineContainer
=
new
FYGE
.
Container
();
this
.
lineContainer
=
new
FYGE
.
Container
();
this
.
lineContainer
.
width
=
750
;
this
.
lineContainer
.
width
=
750
;
this
.
lineContainer
.
height
=
988
;
this
.
lineContainer
.
height
=
988
;
...
@@ -2966,7 +2989,7 @@ var GoodsContainer = (function (_super) {
...
@@ -2966,7 +2989,7 @@ var GoodsContainer = (function (_super) {
maskRect
.
lineTo
(
168
,
987
);
maskRect
.
lineTo
(
168
,
987
);
maskRect
.
lineTo
(
314
,
2
);
maskRect
.
lineTo
(
314
,
2
);
maskRect
.
endFill
();
maskRect
.
endFill
();
maskRect
.
alpha
=
0.
4
;
maskRect
.
alpha
=
0.
3
;
this
.
lineContainer
.
addChild
(
maskRect
);
this
.
lineContainer
.
addChild
(
maskRect
);
this
.
lineContainer
.
mask
=
maskRect
;
this
.
lineContainer
.
mask
=
maskRect
;
this
.
addChild
(
this
.
lineContainer
);
this
.
addChild
(
this
.
lineContainer
);
...
@@ -3015,7 +3038,7 @@ var GoodsContainer = (function (_super) {
...
@@ -3015,7 +3038,7 @@ var GoodsContainer = (function (_super) {
sc
.
verticalAlign
=
FYGE
.
VERTICAL_ALIGN
.
MIDDLE
;
sc
.
verticalAlign
=
FYGE
.
VERTICAL_ALIGN
.
MIDDLE
;
this
.
addChild
(
sc
);
this
.
addChild
(
sc
);
FYGE
.
Tween
.
get
(
sc
,
null
,
null
)
FYGE
.
Tween
.
get
(
sc
,
null
,
null
)
.
to
({
alpha
:
.
62
,
y
:
200
},
40
0
)
.
to
({
alpha
:
.
7
,
y
:
240
},
33
0
)
.
to
({
alpha
:
0
},
200
)
.
to
({
alpha
:
0
},
200
)
.
call
(
function
()
{
.
call
(
function
()
{
_this
.
removeChild
(
sc
);
_this
.
removeChild
(
sc
);
...
@@ -3072,7 +3095,7 @@ var GoodsContainer = (function (_super) {
...
@@ -3072,7 +3095,7 @@ var GoodsContainer = (function (_super) {
alpha
:
.
75
alpha
:
.
75
},
200
)
},
200
)
.
call
(
function
()
{
.
call
(
function
()
{
g
[
'lottiePlay'
](
);
_this
.
lottiePlay
(
direction
,
g
);
})
})
.
to
({
.
to
({
alpha
:
0
alpha
:
0
...
@@ -3093,7 +3116,7 @@ var GoodsContainer = (function (_super) {
...
@@ -3093,7 +3116,7 @@ var GoodsContainer = (function (_super) {
alpha
:
.
75
alpha
:
.
75
},
200
)
},
200
)
.
call
(
function
()
{
.
call
(
function
()
{
g
[
'lottiePlay'
](
);
_this
.
lottiePlay
(
direction
,
g
);
})
})
.
to
({
.
to
({
alpha
:
0
alpha
:
0
...
@@ -3106,23 +3129,6 @@ var GoodsContainer = (function (_super) {
...
@@ -3106,23 +3129,6 @@ var GoodsContainer = (function (_super) {
});
});
}
}
};
};
g
[
'lottiePlay'
]
=
function
()
{
var
gl
;
if
(
g
[
'lot'
]
===
'light'
)
{
gl
=
new
FYGE
.
Lottie
(
light_1
.
light
);
gl
.
x
=
-
144
;
gl
.
y
=
-
150
;
gl
.
scaleX
=
gl
.
scaleY
=
0.88
;
}
else
if
(
g
[
'lot'
]
===
'smoke'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke_1
.
smoke
);
gl
.
x
=
-
115
;
gl
.
y
=
-
145
;
gl
.
width
=
gl
.
height
=
460
;
}
gt
.
addChildAt
(
gl
,
1
);
gl
.
play
(
1
);
};
g
[
'fadeOut'
]
=
function
(
index
)
{
g
[
'fadeOut'
]
=
function
(
index
)
{
FYGE
.
Tween
.
removeTweens
(
g
);
FYGE
.
Tween
.
removeTweens
(
g
);
FYGE
.
Tween
.
get
(
g
,
null
,
null
)
FYGE
.
Tween
.
get
(
g
,
null
,
null
)
...
@@ -3134,6 +3140,38 @@ var GoodsContainer = (function (_super) {
...
@@ -3134,6 +3140,38 @@ var GoodsContainer = (function (_super) {
};
};
return
g
;
return
g
;
};
};
GoodsContainer
.
prototype
.
lottiePlay
=
function
(
dir
,
g
)
{
var
_this
=
this
;
var
gl
;
if
(
g
[
'lot'
]
===
'light'
)
{
if
(
dir
===
'left'
)
{
gl
=
new
FYGE
.
Lottie
(
light_1
.
light
);
gl
.
x
=
-
146
;
gl
.
y
=
255
;
}
else
if
(
dir
===
'right'
)
{
gl
=
new
FYGE
.
Lottie
(
light_1
.
light
);
gl
.
x
=
420
;
gl
.
y
=
255
;
}
}
else
if
(
g
[
'lot'
]
===
'smoke'
)
{
if
(
dir
===
'left'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke_1
.
smoke
);
gl
.
x
=
-
117
;
gl
.
y
=
255
;
}
else
if
(
dir
===
'right'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke_1
.
smoke
);
gl
.
x
=
420
;
gl
.
y
=
255
;
}
}
this
.
addChildAt
(
gl
,
1
);
gl
.
play
(
1
,
function
()
{
_this
.
removeChild
(
gl
);
});
};
GoodsContainer
.
prototype
.
fallGood
=
function
(
good
,
index
)
{
GoodsContainer
.
prototype
.
fallGood
=
function
(
good
,
index
)
{
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
;
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
;
if
(
good
.
y
>
1300
)
{
if
(
good
.
y
>
1300
)
{
...
@@ -3175,64 +3213,64 @@ var GoodsContainer = (function (_super) {
...
@@ -3175,64 +3213,64 @@ var GoodsContainer = (function (_super) {
line
[
'speed'
]
=
this
.
speed
;
line
[
'speed'
]
=
this
.
speed
;
return
line
;
return
line
;
};
};
GoodsContainer
.
prototype
.
createCsdLine
=
function
()
{
var
lineCsd
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'b36dec27-734f-4458-8719-afda29c8c296'
].
url
);
lineCsd
.
width
=
47
;
lineCsd
.
height
=
155
;
lineCsd
.
x
=
400
;
lineCsd
.
y
=
0
;
return
lineCsd
;
};
GoodsContainer
.
prototype
.
removeCsdLine
=
function
()
{
var
lineCsd
=
this
.
leftCsdArr
.
pop
();
this
.
lineContainer
.
removeChild
(
lineCsd
);
};
GoodsContainer
.
prototype
.
fallCsdLine
=
function
(
lineCsd
,
index
)
{
if
(
lineCsd
.
x
<=
-
100
)
{
this
.
removeCsdLine
();
}
else
{
lineCsd
.
x
-=
3
;
}
};
GoodsContainer
.
prototype
.
startLine
=
function
()
{
GoodsContainer
.
prototype
.
startLine
=
function
()
{
var
_a
;
var
_a
,
_b
;
var
_this
=
this
;
var
_this
=
this
;
for
(
var
i
=
1
;
i
<=
10
;
i
++
)
{
for
(
var
i
=
1
;
i
<=
10
;
i
++
)
{
var
line
=
this
.
createLine
();
var
line
=
this
.
createLine
();
this
.
lineArr
.
push
(
line
);
this
.
lineArr
.
push
(
line
);
}
}
this
.
lineArr
.
forEach
(
function
(
line
,
index
)
{
this
.
lineArr
.
forEach
(
function
(
line
,
index
)
{
line
.
y
+=
index
*
1
00
;
line
.
y
+=
index
*
2
00
;
line
.
alpha
+=
index
*
0.01
;
line
.
alpha
+=
index
*
0.01
;
line
.
speed
+=
index
*
10
*
_this
.
acceleratedSpeed
;
line
.
speed
+=
index
*
10
*
_this
.
acceleratedSpeed
;
line
.
origin
=
true
;
line
.
origin
=
true
;
});
});
(
_a
=
this
.
lineContainer
).
addChildren
.
apply
(
_a
,
this
.
lineArr
);
(
_a
=
this
.
lineContainer
).
addChildren
.
apply
(
_a
,
this
.
lineArr
);
for
(
var
i
=
1
;
i
<=
6
;
i
++
)
{
var
lineCsd_
=
this
.
createCsdLine
();
this
.
leftCsdArr
.
push
(
lineCsd_
);
}
this
.
leftCsdArr
.
forEach
(
function
(
lineCsd_
,
index
)
{
lineCsd_
.
x
-=
index
*
200
;
});
(
_b
=
this
.
leftCsdContainer
).
addChildren
.
apply
(
_b
,
this
.
leftCsdArr
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
_this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
_this
.
onEnterFrame
,
_this
);
_this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
_this
.
onEnterFrame
,
_this
);
_this
.
createLineTimeOut
=
setInterval
(
function
()
{
_this
.
createLineTimeOut
=
setInterval
(
function
()
{
var
l2
=
_this
.
createLine
();
var
l2
=
_this
.
createLine
();
_this
.
lineArr
.
unshift
(
l2
);
_this
.
lineArr
.
unshift
(
l2
);
_this
.
lineContainer
.
addChild
(
l2
);
_this
.
lineContainer
.
addChild
(
l2
);
},
800
);
},
1000
);
};
GoodsContainer
.
prototype
.
createCsdLine
=
function
()
{
var
line
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'ad20a814-c0d4-4010-a76d-8e9114778580'
].
url
);
line
.
width
=
47
;
line
.
height
=
155
;
line
.
x
=
375
;
line
.
y
=
0
;
return
line
;
};
GoodsContainer
.
prototype
.
startLineCsd
=
function
()
{
var
_a
;
var
_this
=
this
;
for
(
var
i
=
1
;
i
<=
6
;
i
++
)
{
var
line
=
this
.
createCsdLine
();
this
.
leftCsdArr
.
push
(
line
);
}
this
.
leftCsdArr
.
forEach
(
function
(
line
,
index
)
{
line
.
x
+=
index
*
50
;
});
(
_a
=
this
.
leftCsd
).
addChildren
.
apply
(
_a
,
this
.
leftCsdArr
);
setTimeout
(
function
()
{
_this
.
createLeftCsdLineTimeOut
=
setInterval
(
function
()
{
var
csd
=
_this
.
createCsdLine
();
var
csd
=
_this
.
createCsdLine
();
_this
.
l
ine
Arr
.
unshift
(
csd
);
_this
.
l
eftCsd
Arr
.
unshift
(
csd
);
_this
.
leftCsd
.
addChild
(
csd
);
_this
.
leftCsd
Container
.
addChild
(
csd
);
},
16
00
);
},
8
00
);
},
1000
);
},
1000
);
};
};
GoodsContainer
.
prototype
.
removeLine
=
function
(
index
)
{
GoodsContainer
.
prototype
.
removeLine
=
function
(
index
)
{
var
l
=
this
.
lineArr
.
pop
();
var
l
=
this
.
lineArr
.
pop
();
this
.
lineContainer
.
removeChild
(
l
);
this
.
lineContainer
.
removeChild
(
l
);
};
};
GoodsContainer
.
prototype
.
removeCsdLine
=
function
()
{
var
l
=
this
.
lineArr
.
pop
();
this
.
lineContainer
.
removeChild
(
l
);
};
GoodsContainer
.
prototype
.
fallLine
=
function
(
line
,
index
)
{
GoodsContainer
.
prototype
.
fallLine
=
function
(
line
,
index
)
{
line
.
speed
+=
this
.
acceleratedSpeed
+
0.0024
;
line
.
speed
+=
this
.
acceleratedSpeed
+
0.0024
;
if
(
line
.
y
>
1000
)
{
if
(
line
.
y
>
1000
)
{
...
@@ -3244,14 +3282,6 @@ var GoodsContainer = (function (_super) {
...
@@ -3244,14 +3282,6 @@ var GoodsContainer = (function (_super) {
line
.
y
+=
y1
;
line
.
y
+=
y1
;
}
}
};
};
GoodsContainer
.
prototype
.
fallCsdLine
=
function
(
line
,
index
)
{
if
(
line
.
x
<=
-
300
)
{
this
.
removeCsdLine
();
}
else
{
line
.
x1
-=
0.04
;
}
};
GoodsContainer
.
prototype
.
onEnterFrame
=
function
()
{
GoodsContainer
.
prototype
.
onEnterFrame
=
function
()
{
var
_this
=
this
;
var
_this
=
this
;
if
(
this
.
_root
.
gameStartFlag
)
if
(
this
.
_root
.
gameStartFlag
)
...
...
project/src/canvas/game/output.js.map
View file @
d61ad667
This source diff could not be displayed because it is too large. You can
view the blob
instead.
project/src/canvas/game/released/output.js
View file @
d61ad667
...
@@ -1876,8 +1876,10 @@ var Main = (function () {
...
@@ -1876,8 +1876,10 @@ var Main = (function () {
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
if
(
s
)
{
console
.
log
(
'ssss'
,
image
);
console
.
log
(
'ssss'
,
image
);
setTimeout
(
function
()
{
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
);
resolve
(
'complete'
);
},
60
);
}
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
});
});
...
@@ -1928,7 +1930,7 @@ var Main = (function () {
...
@@ -1928,7 +1930,7 @@ var Main = (function () {
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
2
:
case
2
:
_a
.
sent
();
_a
.
sent
();
ctrls_1
.
changeScene
(
MainScene_
2
.
OpenAni
);
ctrls_1
.
changeScene
(
MainScene_
1
.
CsdScene
);
return
[
2
];
return
[
2
];
}
}
});
});
...
@@ -2702,7 +2704,7 @@ var Catecher = (function (_super) {
...
@@ -2702,7 +2704,7 @@ var Catecher = (function (_super) {
}
}
Catecher
.
prototype
.
create
=
function
()
{
Catecher
.
prototype
.
create
=
function
()
{
this
.
x
=
0
;
this
.
x
=
0
;
this
.
y
=
9
0
+
1624
/
2
-
this
.
_root
.
stageHeight
/
2
;
this
.
y
=
6
0
+
1624
/
2
-
this
.
_root
.
stageHeight
/
2
;
this
.
width
=
750
;
this
.
width
=
750
;
this
.
height
=
220
;
this
.
height
=
220
;
this
.
userBoard_left
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'9df91df7-fc44-4d31-9f52-88d1ff65c9ba'
].
url
,
-
326
,
16
);
this
.
userBoard_left
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'9df91df7-fc44-4d31-9f52-88d1ff65c9ba'
].
url
,
-
326
,
16
);
...
@@ -2844,11 +2846,11 @@ var Catecher = (function (_super) {
...
@@ -2844,11 +2846,11 @@ var Catecher = (function (_super) {
};
};
if
(
type
===
'left'
)
{
if
(
type
===
'left'
)
{
t
.
x
=
170
;
t
.
x
=
170
;
t
.
y
=
9
2
;
t
.
y
=
8
2
;
}
}
else
if
(
type
===
'right'
)
{
else
if
(
type
===
'right'
)
{
t
.
x
=
30
;
t
.
x
=
30
;
t
.
y
=
9
2
;
t
.
y
=
8
2
;
}
}
t
.
addChild
(
text
);
t
.
addChild
(
text
);
return
t
;
return
t
;
...
@@ -2922,7 +2924,6 @@ var GoodsContainer = (function (_super) {
...
@@ -2922,7 +2924,6 @@ var GoodsContainer = (function (_super) {
function
GoodsContainer
(
root
)
{
function
GoodsContainer
(
root
)
{
var
_this
=
_super
.
call
(
this
)
||
this
;
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
leftCsdArr
=
[];
_this
.
leftCsdArr
=
[];
_this
.
createLeftCsdLineTimeOut
=
null
;
_this
.
lineArr
=
[];
_this
.
lineArr
=
[];
_this
.
createLineTimeOut
=
null
;
_this
.
createLineTimeOut
=
null
;
_this
.
goodsArr
=
[];
_this
.
goodsArr
=
[];
...
@@ -2956,6 +2957,28 @@ var GoodsContainer = (function (_super) {
...
@@ -2956,6 +2957,28 @@ var GoodsContainer = (function (_super) {
this
.
back
.
width
=
438
;
this
.
back
.
width
=
438
;
this
.
back
.
height
=
988
;
this
.
back
.
height
=
988
;
this
.
addChild
(
this
.
back
);
this
.
addChild
(
this
.
back
);
this
.
leftCsdContainer
=
new
FYGE
.
Container
();
this
.
leftCsdContainer
.
x
=
0
;
this
.
leftCsdContainer
.
y
=
524
;
this
.
leftCsdContainer
.
width
=
370
;
this
.
leftCsdContainer
.
height
=
230
;
var
leftCsdbg
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'2137d3de-174f-42b1-8ebc-c5eb667ed250'
].
url
,
0
,
0
);
leftCsdbg
.
x
=
leftCsdbg
.
y
=
0
;
this
.
leftCsdContainer
.
addChild
(
leftCsdbg
);
var
maskRectCsd
=
Tools_1
.
Tools
.
getRect
(
370
,
230
,
0x000000
,
1
,
1
,
0
,
0
);
this
.
leftCsdContainer
.
addChild
(
maskRectCsd
);
this
.
leftCsdContainer
.
mask
=
maskRectCsd
;
var
cir_1
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'f6ba8f6a-54e0-4b75-93f3-00f5051f58eb'
].
url
,
-
15
,
176
);
var
cir_2
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'f6ba8f6a-54e0-4b75-93f3-00f5051f58eb'
].
url
,
88
,
176
);
cir_1
.
width
=
cir_1
.
height
=
cir_2
.
width
=
cir_2
.
height
=
40
;
cir_1
.
anchorX
=
cir_1
.
anchorY
=
cir_2
.
anchorX
=
cir_2
.
anchorY
=
20
;
FYGE
.
Tween
.
get
(
cir_1
,
{
loop
:
true
},
null
)
.
to
({
rotation
:
-
360
},
500
);
FYGE
.
Tween
.
get
(
cir_2
,
{
loop
:
true
},
null
)
.
to
({
rotation
:
-
360
},
500
);
this
.
leftCsdContainer
.
addChild
(
cir_1
);
this
.
leftCsdContainer
.
addChild
(
cir_2
);
this
.
addChildAt
(
this
.
leftCsdContainer
,
-
1
);
this
.
lineContainer
=
new
FYGE
.
Container
();
this
.
lineContainer
=
new
FYGE
.
Container
();
this
.
lineContainer
.
width
=
750
;
this
.
lineContainer
.
width
=
750
;
this
.
lineContainer
.
height
=
988
;
this
.
lineContainer
.
height
=
988
;
...
@@ -2968,7 +2991,7 @@ var GoodsContainer = (function (_super) {
...
@@ -2968,7 +2991,7 @@ var GoodsContainer = (function (_super) {
maskRect
.
lineTo
(
168
,
987
);
maskRect
.
lineTo
(
168
,
987
);
maskRect
.
lineTo
(
314
,
2
);
maskRect
.
lineTo
(
314
,
2
);
maskRect
.
endFill
();
maskRect
.
endFill
();
maskRect
.
alpha
=
0.
4
;
maskRect
.
alpha
=
0.
3
;
this
.
lineContainer
.
addChild
(
maskRect
);
this
.
lineContainer
.
addChild
(
maskRect
);
this
.
lineContainer
.
mask
=
maskRect
;
this
.
lineContainer
.
mask
=
maskRect
;
this
.
addChild
(
this
.
lineContainer
);
this
.
addChild
(
this
.
lineContainer
);
...
@@ -3017,7 +3040,7 @@ var GoodsContainer = (function (_super) {
...
@@ -3017,7 +3040,7 @@ var GoodsContainer = (function (_super) {
sc
.
verticalAlign
=
FYGE
.
VERTICAL_ALIGN
.
MIDDLE
;
sc
.
verticalAlign
=
FYGE
.
VERTICAL_ALIGN
.
MIDDLE
;
this
.
addChild
(
sc
);
this
.
addChild
(
sc
);
FYGE
.
Tween
.
get
(
sc
,
null
,
null
)
FYGE
.
Tween
.
get
(
sc
,
null
,
null
)
.
to
({
alpha
:
.
62
,
y
:
200
},
40
0
)
.
to
({
alpha
:
.
7
,
y
:
240
},
33
0
)
.
to
({
alpha
:
0
},
200
)
.
to
({
alpha
:
0
},
200
)
.
call
(
function
()
{
.
call
(
function
()
{
_this
.
removeChild
(
sc
);
_this
.
removeChild
(
sc
);
...
@@ -3074,7 +3097,7 @@ var GoodsContainer = (function (_super) {
...
@@ -3074,7 +3097,7 @@ var GoodsContainer = (function (_super) {
alpha
:
.
75
alpha
:
.
75
},
200
)
},
200
)
.
call
(
function
()
{
.
call
(
function
()
{
g
[
'lottiePlay'
](
);
_this
.
lottiePlay
(
direction
,
g
);
})
})
.
to
({
.
to
({
alpha
:
0
alpha
:
0
...
@@ -3095,7 +3118,7 @@ var GoodsContainer = (function (_super) {
...
@@ -3095,7 +3118,7 @@ var GoodsContainer = (function (_super) {
alpha
:
.
75
alpha
:
.
75
},
200
)
},
200
)
.
call
(
function
()
{
.
call
(
function
()
{
g
[
'lottiePlay'
](
);
_this
.
lottiePlay
(
direction
,
g
);
})
})
.
to
({
.
to
({
alpha
:
0
alpha
:
0
...
@@ -3108,23 +3131,6 @@ var GoodsContainer = (function (_super) {
...
@@ -3108,23 +3131,6 @@ var GoodsContainer = (function (_super) {
});
});
}
}
};
};
g
[
'lottiePlay'
]
=
function
()
{
var
gl
;
if
(
g
[
'lot'
]
===
'light'
)
{
gl
=
new
FYGE
.
Lottie
(
light_1
.
light
);
gl
.
x
=
-
144
;
gl
.
y
=
-
150
;
gl
.
scaleX
=
gl
.
scaleY
=
0.88
;
}
else
if
(
g
[
'lot'
]
===
'smoke'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke_1
.
smoke
);
gl
.
x
=
-
115
;
gl
.
y
=
-
145
;
gl
.
width
=
gl
.
height
=
460
;
}
gt
.
addChildAt
(
gl
,
1
);
gl
.
play
(
1
);
};
g
[
'fadeOut'
]
=
function
(
index
)
{
g
[
'fadeOut'
]
=
function
(
index
)
{
FYGE
.
Tween
.
removeTweens
(
g
);
FYGE
.
Tween
.
removeTweens
(
g
);
FYGE
.
Tween
.
get
(
g
,
null
,
null
)
FYGE
.
Tween
.
get
(
g
,
null
,
null
)
...
@@ -3136,6 +3142,38 @@ var GoodsContainer = (function (_super) {
...
@@ -3136,6 +3142,38 @@ var GoodsContainer = (function (_super) {
};
};
return
g
;
return
g
;
};
};
GoodsContainer
.
prototype
.
lottiePlay
=
function
(
dir
,
g
)
{
var
_this
=
this
;
var
gl
;
if
(
g
[
'lot'
]
===
'light'
)
{
if
(
dir
===
'left'
)
{
gl
=
new
FYGE
.
Lottie
(
light_1
.
light
);
gl
.
x
=
-
146
;
gl
.
y
=
255
;
}
else
if
(
dir
===
'right'
)
{
gl
=
new
FYGE
.
Lottie
(
light_1
.
light
);
gl
.
x
=
420
;
gl
.
y
=
255
;
}
}
else
if
(
g
[
'lot'
]
===
'smoke'
)
{
if
(
dir
===
'left'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke_1
.
smoke
);
gl
.
x
=
-
117
;
gl
.
y
=
255
;
}
else
if
(
dir
===
'right'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke_1
.
smoke
);
gl
.
x
=
420
;
gl
.
y
=
255
;
}
}
this
.
addChildAt
(
gl
,
1
);
gl
.
play
(
1
,
function
()
{
_this
.
removeChild
(
gl
);
});
};
GoodsContainer
.
prototype
.
fallGood
=
function
(
good
,
index
)
{
GoodsContainer
.
prototype
.
fallGood
=
function
(
good
,
index
)
{
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
;
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
;
if
(
good
.
y
>
1300
)
{
if
(
good
.
y
>
1300
)
{
...
@@ -3177,64 +3215,64 @@ var GoodsContainer = (function (_super) {
...
@@ -3177,64 +3215,64 @@ var GoodsContainer = (function (_super) {
line
[
'speed'
]
=
this
.
speed
;
line
[
'speed'
]
=
this
.
speed
;
return
line
;
return
line
;
};
};
GoodsContainer
.
prototype
.
createCsdLine
=
function
()
{
var
lineCsd
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'b36dec27-734f-4458-8719-afda29c8c296'
].
url
);
lineCsd
.
width
=
47
;
lineCsd
.
height
=
155
;
lineCsd
.
x
=
400
;
lineCsd
.
y
=
0
;
return
lineCsd
;
};
GoodsContainer
.
prototype
.
removeCsdLine
=
function
()
{
var
lineCsd
=
this
.
leftCsdArr
.
pop
();
this
.
lineContainer
.
removeChild
(
lineCsd
);
};
GoodsContainer
.
prototype
.
fallCsdLine
=
function
(
lineCsd
,
index
)
{
if
(
lineCsd
.
x
<=
-
100
)
{
this
.
removeCsdLine
();
}
else
{
lineCsd
.
x
-=
3
;
}
};
GoodsContainer
.
prototype
.
startLine
=
function
()
{
GoodsContainer
.
prototype
.
startLine
=
function
()
{
var
_a
;
var
_a
,
_b
;
var
_this
=
this
;
var
_this
=
this
;
for
(
var
i
=
1
;
i
<=
10
;
i
++
)
{
for
(
var
i
=
1
;
i
<=
10
;
i
++
)
{
var
line
=
this
.
createLine
();
var
line
=
this
.
createLine
();
this
.
lineArr
.
push
(
line
);
this
.
lineArr
.
push
(
line
);
}
}
this
.
lineArr
.
forEach
(
function
(
line
,
index
)
{
this
.
lineArr
.
forEach
(
function
(
line
,
index
)
{
line
.
y
+=
index
*
1
00
;
line
.
y
+=
index
*
2
00
;
line
.
alpha
+=
index
*
0.01
;
line
.
alpha
+=
index
*
0.01
;
line
.
speed
+=
index
*
10
*
_this
.
acceleratedSpeed
;
line
.
speed
+=
index
*
10
*
_this
.
acceleratedSpeed
;
line
.
origin
=
true
;
line
.
origin
=
true
;
});
});
(
_a
=
this
.
lineContainer
).
addChildren
.
apply
(
_a
,
this
.
lineArr
);
(
_a
=
this
.
lineContainer
).
addChildren
.
apply
(
_a
,
this
.
lineArr
);
for
(
var
i
=
1
;
i
<=
6
;
i
++
)
{
var
lineCsd_
=
this
.
createCsdLine
();
this
.
leftCsdArr
.
push
(
lineCsd_
);
}
this
.
leftCsdArr
.
forEach
(
function
(
lineCsd_
,
index
)
{
lineCsd_
.
x
-=
index
*
200
;
});
(
_b
=
this
.
leftCsdContainer
).
addChildren
.
apply
(
_b
,
this
.
leftCsdArr
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
_this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
_this
.
onEnterFrame
,
_this
);
_this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
_this
.
onEnterFrame
,
_this
);
_this
.
createLineTimeOut
=
setInterval
(
function
()
{
_this
.
createLineTimeOut
=
setInterval
(
function
()
{
var
l2
=
_this
.
createLine
();
var
l2
=
_this
.
createLine
();
_this
.
lineArr
.
unshift
(
l2
);
_this
.
lineArr
.
unshift
(
l2
);
_this
.
lineContainer
.
addChild
(
l2
);
_this
.
lineContainer
.
addChild
(
l2
);
},
800
);
},
1000
);
};
GoodsContainer
.
prototype
.
createCsdLine
=
function
()
{
var
line
=
Tools_1
.
Tools
.
getSprite
(
resCanvasList_1
.
default
[
'ad20a814-c0d4-4010-a76d-8e9114778580'
].
url
);
line
.
width
=
47
;
line
.
height
=
155
;
line
.
x
=
375
;
line
.
y
=
0
;
return
line
;
};
GoodsContainer
.
prototype
.
startLineCsd
=
function
()
{
var
_a
;
var
_this
=
this
;
for
(
var
i
=
1
;
i
<=
6
;
i
++
)
{
var
line
=
this
.
createCsdLine
();
this
.
leftCsdArr
.
push
(
line
);
}
this
.
leftCsdArr
.
forEach
(
function
(
line
,
index
)
{
line
.
x
+=
index
*
50
;
});
(
_a
=
this
.
leftCsd
).
addChildren
.
apply
(
_a
,
this
.
leftCsdArr
);
setTimeout
(
function
()
{
_this
.
createLeftCsdLineTimeOut
=
setInterval
(
function
()
{
var
csd
=
_this
.
createCsdLine
();
var
csd
=
_this
.
createCsdLine
();
_this
.
l
ine
Arr
.
unshift
(
csd
);
_this
.
l
eftCsd
Arr
.
unshift
(
csd
);
_this
.
leftCsd
.
addChild
(
csd
);
_this
.
leftCsd
Container
.
addChild
(
csd
);
},
16
00
);
},
8
00
);
},
1000
);
},
1000
);
};
};
GoodsContainer
.
prototype
.
removeLine
=
function
(
index
)
{
GoodsContainer
.
prototype
.
removeLine
=
function
(
index
)
{
var
l
=
this
.
lineArr
.
pop
();
var
l
=
this
.
lineArr
.
pop
();
this
.
lineContainer
.
removeChild
(
l
);
this
.
lineContainer
.
removeChild
(
l
);
};
};
GoodsContainer
.
prototype
.
removeCsdLine
=
function
()
{
var
l
=
this
.
lineArr
.
pop
();
this
.
lineContainer
.
removeChild
(
l
);
};
GoodsContainer
.
prototype
.
fallLine
=
function
(
line
,
index
)
{
GoodsContainer
.
prototype
.
fallLine
=
function
(
line
,
index
)
{
line
.
speed
+=
this
.
acceleratedSpeed
+
0.0024
;
line
.
speed
+=
this
.
acceleratedSpeed
+
0.0024
;
if
(
line
.
y
>
1000
)
{
if
(
line
.
y
>
1000
)
{
...
@@ -3246,14 +3284,6 @@ var GoodsContainer = (function (_super) {
...
@@ -3246,14 +3284,6 @@ var GoodsContainer = (function (_super) {
line
.
y
+=
y1
;
line
.
y
+=
y1
;
}
}
};
};
GoodsContainer
.
prototype
.
fallCsdLine
=
function
(
line
,
index
)
{
if
(
line
.
x
<=
-
300
)
{
this
.
removeCsdLine
();
}
else
{
line
.
x1
-=
0.04
;
}
};
GoodsContainer
.
prototype
.
onEnterFrame
=
function
()
{
GoodsContainer
.
prototype
.
onEnterFrame
=
function
()
{
var
_this
=
this
;
var
_this
=
this
;
if
(
this
.
_root
.
gameStartFlag
)
if
(
this
.
_root
.
gameStartFlag
)
...
...
project/src/canvas/game/src/Main.ts
View file @
d61ad667
...
@@ -160,8 +160,8 @@ export class Main {
...
@@ -160,8 +160,8 @@ export class Main {
await
this
.
loadImageTexturesCsd01
(
resCanvasList
)
await
this
.
loadImageTexturesCsd01
(
resCanvasList
)
await
this
.
loadImageTexturesCsd02
(
resCanvasList
)
await
this
.
loadImageTexturesCsd02
(
resCanvasList
)
changeScene
(
OpenAni
)
//
changeScene(OpenAni)
//
changeScene(CsdScene)
changeScene
(
CsdScene
)
// changeScene(XxlScene)
// changeScene(XxlScene)
})
})
...
...
project/src/canvas/game/src/chuansongdai/game/ScoreBoard.ts
View file @
d61ad667
...
@@ -40,7 +40,7 @@ export default class Catecher extends FYGE.Container {
...
@@ -40,7 +40,7 @@ export default class Catecher extends FYGE.Container {
create
()
{
create
()
{
this
.
x
=
0
this
.
x
=
0
this
.
y
=
9
0
+
1624
/
2
-
this
.
_root
.
stageHeight
/
2
this
.
y
=
6
0
+
1624
/
2
-
this
.
_root
.
stageHeight
/
2
this
.
width
=
750
this
.
width
=
750
this
.
height
=
220
this
.
height
=
220
...
@@ -219,10 +219,10 @@ export default class Catecher extends FYGE.Container {
...
@@ -219,10 +219,10 @@ export default class Catecher extends FYGE.Container {
}
}
if
(
type
===
'left'
)
{
if
(
type
===
'left'
)
{
t
.
x
=
170
t
.
x
=
170
t
.
y
=
9
2
t
.
y
=
8
2
}
else
if
(
type
===
'right'
)
{
}
else
if
(
type
===
'right'
)
{
t
.
x
=
30
t
.
x
=
30
t
.
y
=
9
2
t
.
y
=
8
2
}
}
t
.
addChild
(
text
)
t
.
addChild
(
text
)
return
t
return
t
...
...
project/src/canvas/game/src/chuansongdai/game/goodsContainer.ts
View file @
d61ad667
...
@@ -7,14 +7,10 @@ import { smoke } from '../lottie/smoke/smoke'
...
@@ -7,14 +7,10 @@ import { smoke } from '../lottie/smoke/smoke'
export
default
class
GoodsContainer
extends
FYGE
.
Container
{
export
default
class
GoodsContainer
extends
FYGE
.
Container
{
_root
;
_root
;
// 左边的传送带
leftCsd
;
// 传送带棍子 的 容器
// 传送带棍子 的 容器
leftCsdContainer
;
leftCsdContainer
;
// 传送带棍子 的 数组
// 传送带棍子 的 数组
leftCsdArr
=
[];
leftCsdArr
=
[];
// 生产棍子 的 interval函数
createLeftCsdLineTimeOut
=
null
;
// 传送带背景
// 传送带背景
back
;
back
;
// 传送带棍子 的 容器
// 传送带棍子 的 容器
...
@@ -66,19 +62,35 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -66,19 +62,35 @@ export default class GoodsContainer extends FYGE.Container {
this
.
back
=
Tools
.
getSprite
(
resCanvasList
[
'b292e9c5-4565-4ecb-bf0b-1a9d7268b7c0'
].
url
,
156
,
0
)
this
.
back
=
Tools
.
getSprite
(
resCanvasList
[
'b292e9c5-4565-4ecb-bf0b-1a9d7268b7c0'
].
url
,
156
,
0
)
this
.
back
.
width
=
438
this
.
back
.
width
=
438
this
.
back
.
height
=
988
this
.
back
.
height
=
988
// test - code
// this.back.alpha = 0.2
this
.
addChild
(
this
.
back
)
this
.
addChild
(
this
.
back
)
// this.leftCsd = new FYGE.Container()
// 创建左边传送带 - 底层
// this.leftCsd.x = 0
this
.
leftCsdContainer
=
new
FYGE
.
Container
()
// this.leftCsd.y = 524
this
.
leftCsdContainer
.
x
=
0
// this.leftCsd.width = 370
this
.
leftCsdContainer
.
y
=
524
// this.leftCsd.height = 230
this
.
leftCsdContainer
.
width
=
370
// let leftCsdbg = Tools.getSprite(resCanvasList['2137d3de-174f-42b1-8ebc-c5eb667ed250'].url, 0, 0)
this
.
leftCsdContainer
.
height
=
230
// leftCsdbg.x = leftCsdbg.y = 0
let
leftCsdbg
=
Tools
.
getSprite
(
resCanvasList
[
'2137d3de-174f-42b1-8ebc-c5eb667ed250'
].
url
,
0
,
0
)
// this.leftCsd.addChild(leftCsdbg)
leftCsdbg
.
x
=
leftCsdbg
.
y
=
0
// this.addChildAt(this.leftCsd, -1)
this
.
leftCsdContainer
.
addChild
(
leftCsdbg
)
// this.startLineCsd()
let
maskRectCsd
=
Tools
.
getRect
(
370
,
230
,
0x000000
,
1
,
1
,
0
,
0
)
this
.
leftCsdContainer
.
addChild
(
maskRectCsd
)
this
.
leftCsdContainer
.
mask
=
maskRectCsd
let
cir_1
=
Tools
.
getSprite
(
resCanvasList
[
'f6ba8f6a-54e0-4b75-93f3-00f5051f58eb'
].
url
,
-
15
,
176
)
let
cir_2
=
Tools
.
getSprite
(
resCanvasList
[
'f6ba8f6a-54e0-4b75-93f3-00f5051f58eb'
].
url
,
88
,
176
)
cir_1
.
width
=
cir_1
.
height
=
cir_2
.
width
=
cir_2
.
height
=
40
cir_1
.
anchorX
=
cir_1
.
anchorY
=
cir_2
.
anchorX
=
cir_2
.
anchorY
=
20
FYGE
.
Tween
.
get
(
cir_1
,
{
loop
:
true
},
null
)
.
to
({
rotation
:
-
360
},
500
)
FYGE
.
Tween
.
get
(
cir_2
,
{
loop
:
true
},
null
)
.
to
({
rotation
:
-
360
},
500
)
this
.
leftCsdContainer
.
addChild
(
cir_1
)
this
.
leftCsdContainer
.
addChild
(
cir_2
)
this
.
addChildAt
(
this
.
leftCsdContainer
,
-
1
)
// 创建主传送带
this
.
lineContainer
=
new
FYGE
.
Container
()
this
.
lineContainer
=
new
FYGE
.
Container
()
this
.
lineContainer
.
width
=
750
this
.
lineContainer
.
width
=
750
this
.
lineContainer
.
height
=
988
this
.
lineContainer
.
height
=
988
...
@@ -92,7 +104,7 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -92,7 +104,7 @@ export default class GoodsContainer extends FYGE.Container {
maskRect
.
lineTo
(
168
,
987
)
maskRect
.
lineTo
(
168
,
987
)
maskRect
.
lineTo
(
314
,
2
)
maskRect
.
lineTo
(
314
,
2
)
maskRect
.
endFill
()
maskRect
.
endFill
()
maskRect
.
alpha
=
0.
4
maskRect
.
alpha
=
0.
3
this
.
lineContainer
.
addChild
(
maskRect
)
this
.
lineContainer
.
addChild
(
maskRect
)
this
.
lineContainer
.
mask
=
maskRect
this
.
lineContainer
.
mask
=
maskRect
this
.
addChild
(
this
.
lineContainer
)
this
.
addChild
(
this
.
lineContainer
)
...
@@ -104,6 +116,8 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -104,6 +116,8 @@ export default class GoodsContainer extends FYGE.Container {
let
maskGoodRect
=
Tools
.
getRect
(
750
,
988
)
let
maskGoodRect
=
Tools
.
getRect
(
750
,
988
)
this
.
goodsContainer
.
addChild
(
maskGoodRect
)
this
.
goodsContainer
.
addChild
(
maskGoodRect
)
this
.
goodsContainer
.
mask
=
maskGoodRect
this
.
goodsContainer
.
mask
=
maskGoodRect
// test - code
// this.goodsContainer.alpha = 0.2
this
.
addChild
(
this
.
goodsContainer
)
this
.
addChild
(
this
.
goodsContainer
)
}
}
...
@@ -130,6 +144,7 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -130,6 +144,7 @@ export default class GoodsContainer extends FYGE.Container {
}
}
}
}
// 分数 漂浮
floatScore
(
dir
,
s
)
{
floatScore
(
dir
,
s
)
{
s
=
s
>
0
?
'+'
+
s
:
s
s
=
s
>
0
?
'+'
+
s
:
s
let
sc
=
Tools
.
getText
(
s
,
80
,
'#904f5e'
,
FYGE
.
TEXT_ALIGN
.
CENTER
)
let
sc
=
Tools
.
getText
(
s
,
80
,
'#904f5e'
,
FYGE
.
TEXT_ALIGN
.
CENTER
)
...
@@ -142,7 +157,7 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -142,7 +157,7 @@ export default class GoodsContainer extends FYGE.Container {
sc
.
verticalAlign
=
FYGE
.
VERTICAL_ALIGN
.
MIDDLE
sc
.
verticalAlign
=
FYGE
.
VERTICAL_ALIGN
.
MIDDLE
this
.
addChild
(
sc
)
this
.
addChild
(
sc
)
FYGE
.
Tween
.
get
(
sc
,
null
,
null
)
FYGE
.
Tween
.
get
(
sc
,
null
,
null
)
.
to
({
alpha
:
.
62
,
y
:
200
},
40
0
)
.
to
({
alpha
:
.
7
,
y
:
240
},
33
0
)
.
to
({
alpha
:
0
},
200
)
.
to
({
alpha
:
0
},
200
)
.
call
(()
=>
{
.
call
(()
=>
{
this
.
removeChild
(
sc
)
this
.
removeChild
(
sc
)
...
@@ -157,8 +172,6 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -157,8 +172,6 @@ export default class GoodsContainer extends FYGE.Container {
this
.
onEnterFrame
,
this
.
onEnterFrame
,
this
this
)
)
// clearInterval(this.createLeftCsdLineTimeOut)
// this.createLeftCsdLineTimeOut = null
clearInterval
(
this
.
createLineTimeOut
)
clearInterval
(
this
.
createLineTimeOut
)
this
.
createLineTimeOut
=
null
this
.
createLineTimeOut
=
null
clearInterval
(
this
.
createGoodTimeOut
)
clearInterval
(
this
.
createGoodTimeOut
)
...
@@ -178,8 +191,6 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -178,8 +191,6 @@ export default class GoodsContainer extends FYGE.Container {
createGoods
()
{
createGoods
()
{
let
arr
=
[...
this
.
goodsTextures
]
let
arr
=
[...
this
.
goodsTextures
]
// let arr = [...this.goodsTextures, ...this.goodsTextures]
// arr.pop()
let
idx
=
this
.
sum
(
0
,
arr
.
length
)
let
idx
=
this
.
sum
(
0
,
arr
.
length
)
let
g
=
new
FYGE
.
Container
()
let
g
=
new
FYGE
.
Container
()
g
.
width
=
arr
[
idx
].
width
g
.
width
=
arr
[
idx
].
width
...
@@ -215,7 +226,7 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -215,7 +226,7 @@ export default class GoodsContainer extends FYGE.Container {
alpha
:
.
75
alpha
:
.
75
},
200
)
},
200
)
.
call
(()
=>
{
.
call
(()
=>
{
g
[
'lottiePlay'
](
)
this
.
lottiePlay
(
direction
,
g
)
})
})
.
to
({
.
to
({
alpha
:
0
alpha
:
0
...
@@ -237,7 +248,7 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -237,7 +248,7 @@ export default class GoodsContainer extends FYGE.Container {
alpha
:
.
75
alpha
:
.
75
},
200
)
},
200
)
.
call
(()
=>
{
.
call
(()
=>
{
g
[
'lottiePlay'
](
)
this
.
lottiePlay
(
direction
,
g
)
})
})
.
to
({
.
to
({
alpha
:
0
alpha
:
0
...
@@ -250,23 +261,6 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -250,23 +261,6 @@ export default class GoodsContainer extends FYGE.Container {
})
})
}
}
}
}
g
[
'lottiePlay'
]
=
()
=>
{
let
gl
if
(
g
[
'lot'
]
===
'light'
)
{
gl
=
new
FYGE
.
Lottie
(
light
)
gl
.
x
=
-
144
gl
.
y
=
-
150
gl
.
scaleX
=
gl
.
scaleY
=
0.88
}
else
if
(
g
[
'lot'
]
===
'smoke'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke
)
gl
.
x
=
-
115
gl
.
y
=
-
145
gl
.
width
=
gl
.
height
=
460
}
gt
.
addChildAt
(
gl
,
1
)
gl
.
play
(
1
)
}
g
[
'fadeOut'
]
=
(
index
)
=>
{
g
[
'fadeOut'
]
=
(
index
)
=>
{
FYGE
.
Tween
.
removeTweens
(
g
)
FYGE
.
Tween
.
removeTweens
(
g
)
FYGE
.
Tween
.
get
(
g
,
null
,
null
)
FYGE
.
Tween
.
get
(
g
,
null
,
null
)
...
@@ -281,6 +275,38 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -281,6 +275,38 @@ export default class GoodsContainer extends FYGE.Container {
return
g
return
g
}
}
// lottie 动效 播放
lottiePlay
(
dir
,
g
)
{
let
gl
if
(
g
[
'lot'
]
===
'light'
)
{
if
(
dir
===
'left'
)
{
gl
=
new
FYGE
.
Lottie
(
light
)
gl
.
x
=
-
146
gl
.
y
=
255
}
else
if
(
dir
===
'right'
)
{
gl
=
new
FYGE
.
Lottie
(
light
)
gl
.
x
=
420
gl
.
y
=
255
}
}
else
if
(
g
[
'lot'
]
===
'smoke'
)
{
if
(
dir
===
'left'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke
)
gl
.
x
=
-
117
gl
.
y
=
255
}
else
if
(
dir
===
'right'
)
{
gl
=
new
FYGE
.
Lottie
(
smoke
)
gl
.
x
=
420
gl
.
y
=
255
}
}
this
.
addChildAt
(
gl
,
1
)
gl
.
play
(
1
,
()
=>
{
this
.
removeChild
(
gl
)
})
}
// 掉落物 掉落
// 掉落物 掉落
fallGood
(
good
,
index
)
{
fallGood
(
good
,
index
)
{
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
...
@@ -332,6 +358,31 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -332,6 +358,31 @@ export default class GoodsContainer extends FYGE.Container {
line
[
'speed'
]
=
this
.
speed
line
[
'speed'
]
=
this
.
speed
return
line
return
line
}
}
// 左边 传送带子
createCsdLine
()
{
let
lineCsd
=
Tools
.
getSprite
(
resCanvasList
[
'b36dec27-734f-4458-8719-afda29c8c296'
].
url
)
lineCsd
.
width
=
47
lineCsd
.
height
=
155
lineCsd
.
x
=
400
lineCsd
.
y
=
0
return
lineCsd
}
// 移除左边的传送带棍子 并 添加
removeCsdLine
()
{
let
lineCsd
=
this
.
leftCsdArr
.
pop
()
// console.log(l)
this
.
lineContainer
.
removeChild
(
lineCsd
)
}
// 左边 传送带掉落 右移动
fallCsdLine
(
lineCsd
,
index
)
{
if
(
lineCsd
.
x
<=
-
100
)
{
this
.
removeCsdLine
()
}
else
{
lineCsd
.
x
-=
3
}
}
// 传送带开始 滚动
// 传送带开始 滚动
startLine
()
{
startLine
()
{
...
@@ -342,14 +393,24 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -342,14 +393,24 @@ export default class GoodsContainer extends FYGE.Container {
}
}
this
.
lineArr
.
forEach
((
line
,
index
)
=>
{
this
.
lineArr
.
forEach
((
line
,
index
)
=>
{
// line.y += index * (50 * (1 + index * 0.1))
// line.y += index * (50 * (1 + index * 0.1))
line
.
y
+=
index
*
1
00
line
.
y
+=
index
*
2
00
line
.
alpha
+=
index
*
0.01
line
.
alpha
+=
index
*
0.01
line
.
speed
+=
index
*
10
*
this
.
acceleratedSpeed
line
.
speed
+=
index
*
10
*
this
.
acceleratedSpeed
line
.
origin
=
true
line
.
origin
=
true
// console.log(line.y, index)
})
})
this
.
lineContainer
.
addChildren
(...
this
.
lineArr
)
this
.
lineContainer
.
addChildren
(...
this
.
lineArr
)
// 左边 传送带开始滚动
// 游戏开始 之前 传送带上需要先存在6根棍子
for
(
let
i
=
1
;
i
<=
6
;
i
++
)
{
let
lineCsd_
=
this
.
createCsdLine
()
this
.
leftCsdArr
.
push
(
lineCsd_
)
}
this
.
leftCsdArr
.
forEach
((
lineCsd_
,
index
)
=>
{
lineCsd_
.
x
-=
index
*
200
})
this
.
leftCsdContainer
.
addChildren
(...
this
.
leftCsdArr
)
setTimeout
(()
=>
{
setTimeout
(()
=>
{
this
.
addEventListener
(
this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
FYGE
.
Event
.
ENTER_FRAME
,
...
@@ -357,41 +418,15 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -357,41 +418,15 @@ export default class GoodsContainer extends FYGE.Container {
this
this
)
)
this
.
createLineTimeOut
=
setInterval
(()
=>
{
this
.
createLineTimeOut
=
setInterval
(()
=>
{
// 主 传送带
let
l2
=
this
.
createLine
()
let
l2
=
this
.
createLine
()
this
.
lineArr
.
unshift
(
l2
)
this
.
lineArr
.
unshift
(
l2
)
this
.
lineContainer
.
addChild
(
l2
)
this
.
lineContainer
.
addChild
(
l2
)
},
800
)
// 左 传送带
},
1000
)
}
// 左边 传送带字
createCsdLine
()
{
let
line
=
Tools
.
getSprite
(
resCanvasList
[
'ad20a814-c0d4-4010-a76d-8e9114778580'
].
url
)
line
.
width
=
47
line
.
height
=
155
line
.
x
=
375
line
.
y
=
0
return
line
}
// 左边 传送带开始滚动
startLineCsd
()
{
// 游戏开始 之前 传送带上需要先存在6根棍子
for
(
let
i
=
1
;
i
<=
6
;
i
++
)
{
let
line
=
this
.
createCsdLine
()
this
.
leftCsdArr
.
push
(
line
)
}
this
.
leftCsdArr
.
forEach
((
line
,
index
)
=>
{
line
.
x
+=
index
*
50
})
this
.
leftCsd
.
addChildren
(...
this
.
leftCsdArr
)
setTimeout
(()
=>
{
this
.
createLeftCsdLineTimeOut
=
setInterval
(()
=>
{
let
csd
=
this
.
createCsdLine
()
let
csd
=
this
.
createCsdLine
()
this
.
l
ine
Arr
.
unshift
(
csd
)
this
.
l
eftCsd
Arr
.
unshift
(
csd
)
this
.
leftCsd
.
addChild
(
csd
)
this
.
leftCsd
Container
.
addChild
(
csd
)
},
16
00
)
},
8
00
)
},
1000
)
},
1000
)
}
}
...
@@ -402,13 +437,6 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -402,13 +437,6 @@ export default class GoodsContainer extends FYGE.Container {
this
.
lineContainer
.
removeChild
(
l
)
this
.
lineContainer
.
removeChild
(
l
)
}
}
// 移除左边的传送带棍子 并 添加
removeCsdLine
()
{
let
l
=
this
.
lineArr
.
pop
()
// console.log(l)
this
.
lineContainer
.
removeChild
(
l
)
}
// 传送带掉落
// 传送带掉落
fallLine
(
line
,
index
)
{
fallLine
(
line
,
index
)
{
line
.
speed
+=
this
.
acceleratedSpeed
+
0.0024
line
.
speed
+=
this
.
acceleratedSpeed
+
0.0024
...
@@ -421,15 +449,6 @@ export default class GoodsContainer extends FYGE.Container {
...
@@ -421,15 +449,6 @@ export default class GoodsContainer extends FYGE.Container {
}
}
}
}
// 左边 传送带掉落 右移动
fallCsdLine
(
line
,
index
)
{
if
(
line
.
x
<=
-
300
)
{
this
.
removeCsdLine
()
}
else
{
line
.
x1
-=
0.04
}
}
onEnterFrame
()
{
onEnterFrame
()
{
if
(
this
.
_root
.
gameStartFlag
)
this
.
goodsArr
.
forEach
((
good
,
index
)
=>
{
this
.
fallGood
(
good
,
index
)
})
if
(
this
.
_root
.
gameStartFlag
)
this
.
goodsArr
.
forEach
((
good
,
index
)
=>
{
this
.
fallGood
(
good
,
index
)
})
this
.
lineArr
.
forEach
((
line
,
index
)
=>
{
this
.
fallLine
(
line
,
index
)
})
this
.
lineArr
.
forEach
((
line
,
index
)
=>
{
this
.
fallLine
(
line
,
index
)
})
...
...
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