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wildfirecode13
new_taobao
Commits
c7f39477
Commit
c7f39477
authored
Oct 12, 2020
by
AU-Pro-mac
Browse files
Options
Browse Files
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add new code
parent
51378a10
Changes
5
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Showing
5 changed files
with
24 additions
and
17 deletions
+24
-17
output.js
project/src/canvas/game/output.js
+8
-5
output.js.map
project/src/canvas/game/output.js.map
+1
-1
output.js
project/src/canvas/game/released/output.js
+8
-5
Root.ts
project/src/canvas/game/src/chuansongdai/Root.ts
+6
-5
XxlConfig.ts
project/src/canvas/game/src/xiaoxiaole/XxlConfig.ts
+1
-1
No files found.
project/src/canvas/game/output.js
View file @
c7f39477
...
...
@@ -2554,6 +2554,7 @@ var Root = (function (_super) {
Root
.
prototype
.
gameAgain
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
userInfoRes
;
var
_this
=
this
;
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
...
...
@@ -2566,7 +2567,8 @@ var Root = (function (_super) {
userInfoRes
=
_a
.
sent
();
this
.
userInfo
=
userInfoRes
.
data
;
console
.
log
(
'CSD-GAME this.userInfo:'
,
userInfoRes
.
data
);
if
(
this
.
userInfo
.
noGameTime
&&
this
.
userInfo
.
noGameTime
===
1
)
{
if
(
this
.
userInfo
.
noGameTime
&&
this
.
userInfo
.
noGameTime
==
1
)
{
Main_1
.
GDispatcher
.
addEventListener
(
"outCallBackToPage"
,
function
()
{
_this
.
gameOver
(
'back'
);
},
this
);
return
[
2
];
}
else
{
...
...
@@ -2594,7 +2596,8 @@ var Root = (function (_super) {
this
.
goodsContainer
.
removeAllGoods
();
this
.
scoreBoard
.
stopTime
();
if
(
type
===
'back'
)
{
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
backToPage
,
{},
function
(
s
,
res
)
{
console
.
log
(
'backToPage'
);
});
Main_1
.
GDispatcher
.
removeEventListener
(
'gameReset'
,
this
.
gameAgain
,
this
);
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
backToPage
,
{},
function
(
s
,
res
)
{
console
.
log
(
'back_To_Page'
);
});
return
[
2
];
}
if
(
!
(
this
.
userInfo
.
win
&&
this
.
scoreBoard
.
scoreLeft
))
return
[
3
,
2
];
...
...
@@ -2634,7 +2637,7 @@ var Root = (function (_super) {
this
.
touchArea
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
this
.
onMouseUpArea
,
this
);
};
Root
.
prototype
.
backToPage
=
function
()
{
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
backToPage
,
{},
function
(
s
,
res
)
{
console
.
log
(
'back
To
Page'
);
});
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
backToPage
,
{},
function
(
s
,
res
)
{
console
.
log
(
'back
_To_
Page'
);
});
};
Root
.
prototype
.
onMouseDownArea
=
function
(
e
)
{
if
(
this
.
gameStartFlag
)
{
...
...
@@ -2682,7 +2685,7 @@ var Root = (function (_super) {
this
.
touchArea
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
this
.
onMouseDownArea
,
this
);
this
.
touchArea
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
this
.
onMouseUpArea
,
this
);
this
.
backBtn
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
function
()
{
_this
.
gameOver
(
'back'
);
},
this
);
Main_1
.
GDispatcher
.
removeEventListener
(
'gameReset'
,
this
.
gameAgain
,
this
);
Main_1
.
GDispatcher
.
removeEventListener
(
"outCallBackToPage"
,
function
()
{
_this
.
gameOver
(
'back'
);
}
);
};
return
Root
;
}(
FYGE
.
Container
));
...
...
@@ -15112,7 +15115,7 @@ exports.Star = Star;
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
exports
.
config
=
void
0
;
exports
.
config
=
{
time
:
12
0
,
time
:
3
0
,
first
:
1000
,
second
:
2000
,
third
:
3000
,
...
...
project/src/canvas/game/output.js.map
View file @
c7f39477
This source diff could not be displayed because it is too large. You can
view the blob
instead.
project/src/canvas/game/released/output.js
View file @
c7f39477
...
...
@@ -2556,6 +2556,7 @@ var Root = (function (_super) {
Root
.
prototype
.
gameAgain
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
userInfoRes
;
var
_this
=
this
;
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
...
...
@@ -2568,7 +2569,8 @@ var Root = (function (_super) {
userInfoRes
=
_a
.
sent
();
this
.
userInfo
=
userInfoRes
.
data
;
console
.
log
(
'CSD-GAME this.userInfo:'
,
userInfoRes
.
data
);
if
(
this
.
userInfo
.
noGameTime
&&
this
.
userInfo
.
noGameTime
===
1
)
{
if
(
this
.
userInfo
.
noGameTime
&&
this
.
userInfo
.
noGameTime
==
1
)
{
Main_1
.
GDispatcher
.
addEventListener
(
"outCallBackToPage"
,
function
()
{
_this
.
gameOver
(
'back'
);
},
this
);
return
[
2
];
}
else
{
...
...
@@ -2596,7 +2598,8 @@ var Root = (function (_super) {
this
.
goodsContainer
.
removeAllGoods
();
this
.
scoreBoard
.
stopTime
();
if
(
type
===
'back'
)
{
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
backToPage
,
{},
function
(
s
,
res
)
{
console
.
log
(
'backToPage'
);
});
Main_1
.
GDispatcher
.
removeEventListener
(
'gameReset'
,
this
.
gameAgain
,
this
);
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
backToPage
,
{},
function
(
s
,
res
)
{
console
.
log
(
'back_To_Page'
);
});
return
[
2
];
}
if
(
!
(
this
.
userInfo
.
win
&&
this
.
scoreBoard
.
scoreLeft
))
return
[
3
,
2
];
...
...
@@ -2636,7 +2639,7 @@ var Root = (function (_super) {
this
.
touchArea
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
this
.
onMouseUpArea
,
this
);
};
Root
.
prototype
.
backToPage
=
function
()
{
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
backToPage
,
{},
function
(
s
,
res
)
{
console
.
log
(
'back
To
Page'
);
});
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
backToPage
,
{},
function
(
s
,
res
)
{
console
.
log
(
'back
_To_
Page'
);
});
};
Root
.
prototype
.
onMouseDownArea
=
function
(
e
)
{
if
(
this
.
gameStartFlag
)
{
...
...
@@ -2684,7 +2687,7 @@ var Root = (function (_super) {
this
.
touchArea
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
this
.
onMouseDownArea
,
this
);
this
.
touchArea
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
this
.
onMouseUpArea
,
this
);
this
.
backBtn
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
function
()
{
_this
.
gameOver
(
'back'
);
},
this
);
Main_1
.
GDispatcher
.
removeEventListener
(
'gameReset'
,
this
.
gameAgain
,
this
);
Main_1
.
GDispatcher
.
removeEventListener
(
"outCallBackToPage"
,
function
()
{
_this
.
gameOver
(
'back'
);
}
);
};
return
Root
;
}(
FYGE
.
Container
));
...
...
@@ -15114,7 +15117,7 @@ exports.Star = Star;
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
exports
.
config
=
void
0
;
exports
.
config
=
{
time
:
12
0
,
time
:
3
0
,
first
:
1000
,
second
:
2000
,
third
:
3000
,
...
...
project/src/canvas/game/src/chuansongdai/Root.ts
View file @
c7f39477
...
...
@@ -77,7 +77,6 @@ export default class Root extends FYGE.Container {
this
.
goodsContainer
=
new
GoodsContainer
(
this
)
this
.
addChild
(
this
.
goodsContainer
)
// -- 返回
this
.
backBtn
=
Tools
.
getSprite
(
resCanvasList
[
'334aff33-1a9e-4277-aafe-3d9f22eab3d5'
].
url
,
0
,
20
+
1624
/
2
-
this
.
stage
.
viewRect
.
height
/
2
)
this
.
backBtn
.
mouseEnable
=
true
...
...
@@ -136,7 +135,8 @@ export default class Root extends FYGE.Container {
console
.
log
(
'CSD-GAME this.userInfo:'
,
userInfoRes
.
data
)
// 若返回信息中 显示没有游戏次数
if
(
this
.
userInfo
.
noGameTime
&&
this
.
userInfo
.
noGameTime
===
1
)
{
if
(
this
.
userInfo
.
noGameTime
&&
this
.
userInfo
.
noGameTime
==
1
)
{
GDispatcher
.
addEventListener
(
"outCallBackToPage"
,
()
=>
{
this
.
gameOver
(
'back'
)
},
this
)
return
// 否则 执行正常开始逻辑
}
else
{
...
...
@@ -160,7 +160,8 @@ export default class Root extends FYGE.Container {
// 游戏中途返回
if
(
type
===
'back'
)
{
sendTbNet
(
TbNetName
.
backToPage
,
{},
(
s
,
res
)
=>
{
console
.
log
(
'backToPage'
)
})
GDispatcher
.
removeEventListener
(
'gameReset'
,
this
.
gameAgain
,
this
)
sendTbNet
(
TbNetName
.
backToPage
,
{},
(
s
,
res
)
=>
{
console
.
log
(
'back_To_Page'
)
})
return
}
...
...
@@ -208,7 +209,7 @@ export default class Root extends FYGE.Container {
// 退出游戏 返回主页
backToPage
()
{
sendTbNet
(
TbNetName
.
backToPage
,
{},
(
s
,
res
)
=>
{
console
.
log
(
'back
To
Page'
)
})
sendTbNet
(
TbNetName
.
backToPage
,
{},
(
s
,
res
)
=>
{
console
.
log
(
'back
_To_
Page'
)
})
}
onMouseDownArea
(
e
)
{
...
...
@@ -255,8 +256,8 @@ export default class Root extends FYGE.Container {
this
.
touchArea
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
this
.
onMouseDownArea
,
this
)
this
.
touchArea
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
this
.
onMouseUpArea
,
this
)
this
.
backBtn
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
()
=>
{
this
.
gameOver
(
'back'
)
},
this
)
GDispatcher
.
removeEventListener
(
"outCallBackToPage"
,
()
=>
{
this
.
gameOver
(
'back'
)
})
// 取消监听再来一局
GDispatcher
.
removeEventListener
(
'gameReset'
,
this
.
gameAgain
,
this
)
// throw new Error("Method not implemented.")
}
}
project/src/canvas/game/src/xiaoxiaole/XxlConfig.ts
View file @
c7f39477
export
const
config
=
{
//倒计时时间s
time
:
12
0
,
time
:
3
0
,
//3关分数
first
:
1000
,
second
:
2000
,
...
...
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