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wildfirecode13
new_taobao
Commits
c19fa890
Commit
c19fa890
authored
Oct 04, 2020
by
AU-Pro-mac
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fixed open animaiton load lottie bug --01
parent
44b9e3fa
Changes
7
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Inline
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Showing
7 changed files
with
107 additions
and
88 deletions
+107
-88
output.js
project/src/canvas/game/output.js
+21
-20
output.js.map
project/src/canvas/game/output.js.map
+1
-1
output.js
project/src/canvas/game/released/output.js
+21
-20
Main.ts
project/src/canvas/game/src/Main.ts
+12
-11
homePage.js
taobao_mini/client/pages/homePage/homePage.js
+30
-15
output.js
taobao_mini/client/pages/pagecanvas/output.js
+21
-20
pagecanvas.js
taobao_mini/client/pages/pagecanvas/pagecanvas.js
+1
-1
No files found.
project/src/canvas/game/output.js
View file @
c19fa890
...
@@ -1539,7 +1539,7 @@ const resCanvasListCsd = {
...
@@ -1539,7 +1539,7 @@ const resCanvasListCsd = {
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
:
{
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
:
{
name
:
'openTexture'
,
name
:
'openTexture'
,
ext
:
'.png'
,
ext
:
'.png'
,
url
:
'https://yun.duiba.com.cn/spark/assets/openTexture
.4558fad0aadb7003efd6b71716816a93ad181283
.png'
,
url
:
'https://yun.duiba.com.cn/spark/assets/openTexture
__.b7037af9b8c768386bbe994c40e5331fbd8d4e8a
.png'
,
uuid
:
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
uuid
:
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
},
},
'bdb3cbec-1af5-49e9-89ba-2c2ecd90f760'
:
{
'bdb3cbec-1af5-49e9-89ba-2c2ecd90f760'
:
{
...
@@ -1860,6 +1860,7 @@ var Main = (function () {
...
@@ -1860,6 +1860,7 @@ var Main = (function () {
}
}
Main
.
prototype
.
changeGameSence
=
function
(
gameType
)
{
Main
.
prototype
.
changeGameSence
=
function
(
gameType
)
{
this
.
gameType
=
gameType
;
this
.
gameType
=
gameType
;
console
.
log
(
'changeGameSence'
);
if
(
gameType
===
1
)
if
(
gameType
===
1
)
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
else
if
(
gameType
===
2
)
else
if
(
gameType
===
2
)
...
@@ -1873,11 +1874,10 @@ var Main = (function () {
...
@@ -1873,11 +1874,10 @@ var Main = (function () {
return
new
Promise
(
function
(
resolve
,
reject
)
{
return
new
Promise
(
function
(
resolve
,
reject
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
if
(
s
)
{
console
.
log
(
'ssss'
,
image
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
);
resolve
(
'complete'
);
},
6
0
);
},
20
0
);
}
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
});
});
...
@@ -1905,7 +1905,6 @@ var Main = (function () {
...
@@ -1905,7 +1905,6 @@ var Main = (function () {
Main
.
prototype
.
onAddToStage
=
function
()
{
Main
.
prototype
.
onAddToStage
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
resCanvasList
;
var
resCanvasList
;
var
_this
=
this
;
return
__generator
(
this
,
function
(
_a
)
{
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
switch
(
_a
.
label
)
{
case
0
:
case
0
:
...
@@ -1919,22 +1918,20 @@ var Main = (function () {
...
@@ -1919,22 +1918,20 @@ var Main = (function () {
case
1
:
case
1
:
_a
.
sent
();
_a
.
sent
();
console
.
log
(
'resloadingList 加载完毕'
);
console
.
log
(
'resloadingList 加载完毕'
);
this
.
loadImageTextures
(
resCanvasList
).
then
(
function
(
res
)
{
return
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
return
[
4
,
this
.
loadImageTextures
(
resCanvasList
)];
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
return
[
4
,
this
.
loadImageTexturesCsd01
(
resCanvasList
)];
case
1
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
2
:
_a
.
sent
();
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
return
[
2
];
}
});
});
});
return
[
4
,
initLottie_1
.
InitLottie
.
initLottieList
(
resLottieList_1
.
default
)];
case
2
:
case
2
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd01
(
resCanvasList
)];
case
3
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
4
:
_a
.
sent
();
console
.
log
(
'%cloadImageTextures over'
,
'color:red;font-weight:bold;font-size:16px;padding: 4px 20px;'
);
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
onload
,
{});
return
[
4
,
initLottie_1
.
InitLottie
.
initLottieList
(
resLottieList_1
.
default
)];
case
5
:
_a
.
sent
();
_a
.
sent
();
console
.
log
(
"initLottieList完成"
);
console
.
log
(
"initLottieList完成"
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
...
@@ -2051,6 +2048,7 @@ var TbNetName;
...
@@ -2051,6 +2048,7 @@ var TbNetName;
TbNetName
[
"getUserInfo"
]
=
"mine.getUserInfo"
;
TbNetName
[
"getUserInfo"
]
=
"mine.getUserInfo"
;
TbNetName
[
"getPrizeInfo"
]
=
"mine.getPrizeInfo"
;
TbNetName
[
"getPrizeInfo"
]
=
"mine.getPrizeInfo"
;
TbNetName
[
"seePrize"
]
=
"mine.seePrize"
;
TbNetName
[
"seePrize"
]
=
"mine.seePrize"
;
TbNetName
[
"onload"
]
=
"mine.animationOnloaded"
;
})(
TbNetName
=
exports
.
TbNetName
||
(
exports
.
TbNetName
=
{}));
})(
TbNetName
=
exports
.
TbNetName
||
(
exports
.
TbNetName
=
{}));
var
dataRecord
=
{};
var
dataRecord
=
{};
var
fc
;
var
fc
;
...
@@ -15770,6 +15768,9 @@ var XxlScene = (function (_super) {
...
@@ -15770,6 +15768,9 @@ var XxlScene = (function (_super) {
XxlScene
.
prototype
.
updateScore
=
function
(
userGetScore
)
{
XxlScene
.
prototype
.
updateScore
=
function
(
userGetScore
)
{
var
_this
=
this
;
var
_this
=
this
;
this
.
userScore
+=
userGetScore
;
this
.
userScore
+=
userGetScore
;
if
(
this
.
userScore
>
this
.
robotScore
)
{
this
.
updateFakeScore
(
this
.
robot
.
getScore
(
this
.
userScore
,
this
.
timeNum
));
}
if
(
this
.
level
<
2
&&
this
.
userScore
>=
1000
&&
this
.
userScore
<
2000
)
{
if
(
this
.
level
<
2
&&
this
.
userScore
>=
1000
&&
this
.
userScore
<
2000
)
{
this
.
level
=
2
;
this
.
level
=
2
;
this
.
llevelText
.
text
=
"第"
+
this
.
level
+
"关"
;
this
.
llevelText
.
text
=
"第"
+
this
.
level
+
"关"
;
...
@@ -16047,7 +16048,7 @@ var XxlScene = (function (_super) {
...
@@ -16047,7 +16048,7 @@ var XxlScene = (function (_super) {
XxlScene
.
prototype
.
findCircleItemByPos
=
function
(
p0
,
p1
)
{
XxlScene
.
prototype
.
findCircleItemByPos
=
function
(
p0
,
p1
)
{
for
(
var
_i
=
0
,
_a
=
this
.
circleItems
;
_i
<
_a
.
length
;
_i
++
)
{
for
(
var
_i
=
0
,
_a
=
this
.
circleItems
;
_i
<
_a
.
length
;
_i
++
)
{
var
co
=
_a
[
_i
];
var
co
=
_a
[
_i
];
if
(
this
.
getDistance
(
co
.
point
,
p0
)
<
this
.
radius
*
1.5
&&
this
.
getDistance
(
p1
,
co
.
point
)
<
this
.
radius
/
3
)
{
if
(
this
.
getDistance
(
co
.
point
,
p0
)
<
this
.
radius
*
1.5
&&
this
.
getDistance
(
p1
,
co
.
point
)
<
this
.
radius
/
3
+
5
)
{
if
(
this
.
selectItems
.
indexOf
(
co
)
==
-
1
)
{
if
(
this
.
selectItems
.
indexOf
(
co
)
==
-
1
)
{
return
co
;
return
co
;
}
}
...
...
project/src/canvas/game/output.js.map
View file @
c19fa890
This source diff could not be displayed because it is too large. You can
view the blob
instead.
project/src/canvas/game/released/output.js
View file @
c19fa890
...
@@ -1541,7 +1541,7 @@ const resCanvasListCsd = {
...
@@ -1541,7 +1541,7 @@ const resCanvasListCsd = {
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
:
{
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
:
{
name
:
'openTexture'
,
name
:
'openTexture'
,
ext
:
'.png'
,
ext
:
'.png'
,
url
:
'https://yun.duiba.com.cn/spark/assets/openTexture
.4558fad0aadb7003efd6b71716816a93ad181283
.png'
,
url
:
'https://yun.duiba.com.cn/spark/assets/openTexture
__.b7037af9b8c768386bbe994c40e5331fbd8d4e8a
.png'
,
uuid
:
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
uuid
:
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
},
},
'bdb3cbec-1af5-49e9-89ba-2c2ecd90f760'
:
{
'bdb3cbec-1af5-49e9-89ba-2c2ecd90f760'
:
{
...
@@ -1862,6 +1862,7 @@ var Main = (function () {
...
@@ -1862,6 +1862,7 @@ var Main = (function () {
}
}
Main
.
prototype
.
changeGameSence
=
function
(
gameType
)
{
Main
.
prototype
.
changeGameSence
=
function
(
gameType
)
{
this
.
gameType
=
gameType
;
this
.
gameType
=
gameType
;
console
.
log
(
'changeGameSence'
);
if
(
gameType
===
1
)
if
(
gameType
===
1
)
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
else
if
(
gameType
===
2
)
else
if
(
gameType
===
2
)
...
@@ -1875,11 +1876,10 @@ var Main = (function () {
...
@@ -1875,11 +1876,10 @@ var Main = (function () {
return
new
Promise
(
function
(
resolve
,
reject
)
{
return
new
Promise
(
function
(
resolve
,
reject
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
if
(
s
)
{
console
.
log
(
'ssss'
,
image
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
);
resolve
(
'complete'
);
},
6
0
);
},
20
0
);
}
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
});
});
...
@@ -1907,7 +1907,6 @@ var Main = (function () {
...
@@ -1907,7 +1907,6 @@ var Main = (function () {
Main
.
prototype
.
onAddToStage
=
function
()
{
Main
.
prototype
.
onAddToStage
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
resCanvasList
;
var
resCanvasList
;
var
_this
=
this
;
return
__generator
(
this
,
function
(
_a
)
{
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
switch
(
_a
.
label
)
{
case
0
:
case
0
:
...
@@ -1921,22 +1920,20 @@ var Main = (function () {
...
@@ -1921,22 +1920,20 @@ var Main = (function () {
case
1
:
case
1
:
_a
.
sent
();
_a
.
sent
();
console
.
log
(
'resloadingList 加载完毕'
);
console
.
log
(
'resloadingList 加载完毕'
);
this
.
loadImageTextures
(
resCanvasList
).
then
(
function
(
res
)
{
return
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
return
[
4
,
this
.
loadImageTextures
(
resCanvasList
)];
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
return
[
4
,
this
.
loadImageTexturesCsd01
(
resCanvasList
)];
case
1
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
2
:
_a
.
sent
();
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
return
[
2
];
}
});
});
});
return
[
4
,
initLottie_1
.
InitLottie
.
initLottieList
(
resLottieList_1
.
default
)];
case
2
:
case
2
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd01
(
resCanvasList
)];
case
3
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
4
:
_a
.
sent
();
console
.
log
(
'%cloadImageTextures over'
,
'color:red;font-weight:bold;font-size:16px;padding: 4px 20px;'
);
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
onload
,
{});
return
[
4
,
initLottie_1
.
InitLottie
.
initLottieList
(
resLottieList_1
.
default
)];
case
5
:
_a
.
sent
();
_a
.
sent
();
console
.
log
(
"initLottieList完成"
);
console
.
log
(
"initLottieList完成"
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
...
@@ -2053,6 +2050,7 @@ var TbNetName;
...
@@ -2053,6 +2050,7 @@ var TbNetName;
TbNetName
[
"getUserInfo"
]
=
"mine.getUserInfo"
;
TbNetName
[
"getUserInfo"
]
=
"mine.getUserInfo"
;
TbNetName
[
"getPrizeInfo"
]
=
"mine.getPrizeInfo"
;
TbNetName
[
"getPrizeInfo"
]
=
"mine.getPrizeInfo"
;
TbNetName
[
"seePrize"
]
=
"mine.seePrize"
;
TbNetName
[
"seePrize"
]
=
"mine.seePrize"
;
TbNetName
[
"onload"
]
=
"mine.animationOnloaded"
;
})(
TbNetName
=
exports
.
TbNetName
||
(
exports
.
TbNetName
=
{}));
})(
TbNetName
=
exports
.
TbNetName
||
(
exports
.
TbNetName
=
{}));
var
dataRecord
=
{};
var
dataRecord
=
{};
var
fc
;
var
fc
;
...
@@ -15772,6 +15770,9 @@ var XxlScene = (function (_super) {
...
@@ -15772,6 +15770,9 @@ var XxlScene = (function (_super) {
XxlScene
.
prototype
.
updateScore
=
function
(
userGetScore
)
{
XxlScene
.
prototype
.
updateScore
=
function
(
userGetScore
)
{
var
_this
=
this
;
var
_this
=
this
;
this
.
userScore
+=
userGetScore
;
this
.
userScore
+=
userGetScore
;
if
(
this
.
userScore
>
this
.
robotScore
)
{
this
.
updateFakeScore
(
this
.
robot
.
getScore
(
this
.
userScore
,
this
.
timeNum
));
}
if
(
this
.
level
<
2
&&
this
.
userScore
>=
1000
&&
this
.
userScore
<
2000
)
{
if
(
this
.
level
<
2
&&
this
.
userScore
>=
1000
&&
this
.
userScore
<
2000
)
{
this
.
level
=
2
;
this
.
level
=
2
;
this
.
llevelText
.
text
=
"第"
+
this
.
level
+
"关"
;
this
.
llevelText
.
text
=
"第"
+
this
.
level
+
"关"
;
...
@@ -16049,7 +16050,7 @@ var XxlScene = (function (_super) {
...
@@ -16049,7 +16050,7 @@ var XxlScene = (function (_super) {
XxlScene
.
prototype
.
findCircleItemByPos
=
function
(
p0
,
p1
)
{
XxlScene
.
prototype
.
findCircleItemByPos
=
function
(
p0
,
p1
)
{
for
(
var
_i
=
0
,
_a
=
this
.
circleItems
;
_i
<
_a
.
length
;
_i
++
)
{
for
(
var
_i
=
0
,
_a
=
this
.
circleItems
;
_i
<
_a
.
length
;
_i
++
)
{
var
co
=
_a
[
_i
];
var
co
=
_a
[
_i
];
if
(
this
.
getDistance
(
co
.
point
,
p0
)
<
this
.
radius
*
1.5
&&
this
.
getDistance
(
p1
,
co
.
point
)
<
this
.
radius
/
3
)
{
if
(
this
.
getDistance
(
co
.
point
,
p0
)
<
this
.
radius
*
1.5
&&
this
.
getDistance
(
p1
,
co
.
point
)
<
this
.
radius
/
3
+
5
)
{
if
(
this
.
selectItems
.
indexOf
(
co
)
==
-
1
)
{
if
(
this
.
selectItems
.
indexOf
(
co
)
==
-
1
)
{
return
co
;
return
co
;
}
}
...
...
project/src/canvas/game/src/Main.ts
View file @
c19fa890
...
@@ -87,6 +87,7 @@ export class Main {
...
@@ -87,6 +87,7 @@ export class Main {
// 切换游戏
// 切换游戏
changeGameSence
(
gameType
)
{
changeGameSence
(
gameType
)
{
this
.
gameType
=
gameType
this
.
gameType
=
gameType
console
.
log
(
'changeGameSence'
)
if
(
gameType
===
1
)
changeScene
(
CsdScene
)
if
(
gameType
===
1
)
changeScene
(
CsdScene
)
else
if
(
gameType
===
2
)
changeScene
(
XxlScene
)
else
if
(
gameType
===
2
)
changeScene
(
XxlScene
)
else
if
(
gameType
===
3
)
changeScene
(
OpenAni
)
else
if
(
gameType
===
3
)
changeScene
(
OpenAni
)
...
@@ -101,7 +102,7 @@ export class Main {
...
@@ -101,7 +102,7 @@ export class Main {
setTimeout
(()
=>
{
setTimeout
(()
=>
{
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
)
resolve
(
'complete'
)
},
6
0
);
},
20
0
);
}
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
)
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
)
// [
// [
...
@@ -155,16 +156,16 @@ export class Main {
...
@@ -155,16 +156,16 @@ export class Main {
await
RES
.
loadSparkAssets
(
resCanvasList
)
await
RES
.
loadSparkAssets
(
resCanvasList
)
console
.
log
(
'resloadingList 加载完毕'
)
console
.
log
(
'resloadingList 加载完毕'
)
this
.
loadImageTextures
(
resCanvasList
).
then
(
async
res
=>
{
await
this
.
loadImageTexturesCsd01
(
resCanvasList
)
await
this
.
loadImageTextures
(
resCanvasList
)
await
this
.
loadImageTexturesCsd02
(
resCanvasList
)
await
this
.
loadImageTexturesCsd01
(
resCanvasList
)
await
this
.
loadImageTexturesCsd02
(
resCanvasList
)
console
.
log
(
22222222222222222222
)
changeScene
(
OpenAni
)
console
.
log
(
'%cloadImageTextures over'
,
'color:red;font-weight:bold;font-size:16px;padding: 4px 20px;'
)
sendTbNet
(
TbNetName
.
onload
,
{}
)
changeScene
(
OpenAni
)
// changeScene(CsdScene)
// changeScene(CsdScene)
// changeScene(XxlScene)
// changeScene(XxlScene)
})
sendTbNet
(
TbNetName
.
onload
,
{
})
await
InitLottie
.
initLottieList
(
resLottieList
);
await
InitLottie
.
initLottieList
(
resLottieList
);
console
.
log
(
"initLottieList完成"
)
console
.
log
(
"initLottieList完成"
)
...
...
taobao_mini/client/pages/homePage/homePage.js
View file @
c19fa890
...
@@ -95,10 +95,8 @@ Page({
...
@@ -95,10 +95,8 @@ Page({
// 页面加载
// 页面加载
// 开场动画
// 开场动画
this
.
openAnimation
().
then
(
async
res_
=>
{
this
.
onAnimationLoadOver
()
this
.
backToPage
()
this
.
getAuth
()
this
.
getAuth
()
})
},
},
// 获取用户授权信息
// 获取用户授权信息
...
@@ -114,7 +112,7 @@ Page({
...
@@ -114,7 +112,7 @@ Page({
this
.
login
();
this
.
login
();
}
}
},
},
// 登录接口
// 登录接口
async
login
()
{
async
login
()
{
const
{
nickName
,
avatar
}
=
app
;
const
{
nickName
,
avatar
}
=
app
;
...
@@ -219,6 +217,33 @@ Page({
...
@@ -219,6 +217,33 @@ Page({
},
},
openAnimationTimeout
:
null
,
// 收到 canvas lottie 加载结束的 信息 -- 且等待 开场动画 30s
onAnimationLoadOver
(
msg
=
''
)
{
if
(
msg
=
'lottieReady'
)
{
console
.
log
(
'%creceive canvas lottie ready, onAnimationLoadOver'
,
'color:red;font-weight:bold;font-size:16px;padding: 4px 20px;'
)
console
.
log
(
`%c
${
msg
}
`
,
'color:red;font-weight:bold;font-size:16px;padding: 4px 20px;'
)
this
.
openAnimationTimeout
=
null
clearTimeout
(
this
.
openAnimationTimeout
)
this
.
openAnimationTimeout
=
setTimeout
(()
=>
{
this
.
backToPage
()
},
5000
)
}
else
if
(
!
this
.
openAnimationTimeout
)
{
console
.
log
(
'%conAnimationLoadOver timeout run'
,
'color:red;font-weight:bold;font-size:16px;padding: 4px 20px;'
)
this
.
openAnimationTimeout
=
setTimeout
(()
=>
{
this
.
backToPage
()
},
30000
)
}
},
// 开场动画
openAnimation
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
this
.
setData
({
gameShow
:
true
,
gameType
:
3
,
gameShow_timeout
:
true
})
})
},
// 检查助力标记
// 检查助力标记
checkDohelpReturnMark
()
{
checkDohelpReturnMark
()
{
console
.
warn
(
'检查助力返回标记!!'
,
this
.
query
)
console
.
warn
(
'检查助力返回标记!!'
,
this
.
query
)
...
@@ -327,16 +352,6 @@ Page({
...
@@ -327,16 +352,6 @@ Page({
})
})
},
},
// 开场动画
openAnimation
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
this
.
setData
({
gameShow
:
true
,
gameType
:
3
,
gameShow_timeout
:
true
})
setTimeout
(()
=>
{
resolve
(
'complete'
)
},
5000
)
})
},
// 去游戏 防抖
// 去游戏 防抖
handleClickGame
(
e
)
{
debounce
(
this
.
changeGameOrPage
(
e
),
300
)
},
handleClickGame
(
e
)
{
debounce
(
this
.
changeGameOrPage
(
e
),
300
)
},
...
...
taobao_mini/client/pages/pagecanvas/output.js
View file @
c19fa890
...
@@ -1541,7 +1541,7 @@ const resCanvasListCsd = {
...
@@ -1541,7 +1541,7 @@ const resCanvasListCsd = {
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
:
{
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
:
{
name
:
'openTexture'
,
name
:
'openTexture'
,
ext
:
'.png'
,
ext
:
'.png'
,
url
:
'https://yun.duiba.com.cn/spark/assets/openTexture
.4558fad0aadb7003efd6b71716816a93ad181283
.png'
,
url
:
'https://yun.duiba.com.cn/spark/assets/openTexture
__.b7037af9b8c768386bbe994c40e5331fbd8d4e8a
.png'
,
uuid
:
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
uuid
:
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
},
},
'bdb3cbec-1af5-49e9-89ba-2c2ecd90f760'
:
{
'bdb3cbec-1af5-49e9-89ba-2c2ecd90f760'
:
{
...
@@ -1862,6 +1862,7 @@ var Main = (function () {
...
@@ -1862,6 +1862,7 @@ var Main = (function () {
}
}
Main
.
prototype
.
changeGameSence
=
function
(
gameType
)
{
Main
.
prototype
.
changeGameSence
=
function
(
gameType
)
{
this
.
gameType
=
gameType
;
this
.
gameType
=
gameType
;
console
.
log
(
'changeGameSence'
);
if
(
gameType
===
1
)
if
(
gameType
===
1
)
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
else
if
(
gameType
===
2
)
else
if
(
gameType
===
2
)
...
@@ -1875,11 +1876,10 @@ var Main = (function () {
...
@@ -1875,11 +1876,10 @@ var Main = (function () {
return
new
Promise
(
function
(
resolve
,
reject
)
{
return
new
Promise
(
function
(
resolve
,
reject
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
if
(
s
)
{
console
.
log
(
'ssss'
,
image
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
);
resolve
(
'complete'
);
},
6
0
);
},
20
0
);
}
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
);
});
});
...
@@ -1907,7 +1907,6 @@ var Main = (function () {
...
@@ -1907,7 +1907,6 @@ var Main = (function () {
Main
.
prototype
.
onAddToStage
=
function
()
{
Main
.
prototype
.
onAddToStage
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
resCanvasList
;
var
resCanvasList
;
var
_this
=
this
;
return
__generator
(
this
,
function
(
_a
)
{
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
switch
(
_a
.
label
)
{
case
0
:
case
0
:
...
@@ -1921,22 +1920,20 @@ var Main = (function () {
...
@@ -1921,22 +1920,20 @@ var Main = (function () {
case
1
:
case
1
:
_a
.
sent
();
_a
.
sent
();
console
.
log
(
'resloadingList 加载完毕'
);
console
.
log
(
'resloadingList 加载完毕'
);
this
.
loadImageTextures
(
resCanvasList
).
then
(
function
(
res
)
{
return
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
return
[
4
,
this
.
loadImageTextures
(
resCanvasList
)];
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
return
[
4
,
this
.
loadImageTexturesCsd01
(
resCanvasList
)];
case
1
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
2
:
_a
.
sent
();
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
return
[
2
];
}
});
});
});
return
[
4
,
initLottie_1
.
InitLottie
.
initLottieList
(
resLottieList_1
.
default
)];
case
2
:
case
2
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd01
(
resCanvasList
)];
case
3
:
_a
.
sent
();
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
4
:
_a
.
sent
();
console
.
log
(
'%cloadImageTextures over'
,
'color:red;font-weight:bold;font-size:16px;padding: 4px 20px;'
);
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
TaoBaoNet_1
.
sendTbNet
(
TaoBaoNet_1
.
TbNetName
.
onload
,
{});
return
[
4
,
initLottie_1
.
InitLottie
.
initLottieList
(
resLottieList_1
.
default
)];
case
5
:
_a
.
sent
();
_a
.
sent
();
console
.
log
(
"initLottieList完成"
);
console
.
log
(
"initLottieList完成"
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
...
@@ -2053,6 +2050,7 @@ var TbNetName;
...
@@ -2053,6 +2050,7 @@ var TbNetName;
TbNetName
[
"getUserInfo"
]
=
"mine.getUserInfo"
;
TbNetName
[
"getUserInfo"
]
=
"mine.getUserInfo"
;
TbNetName
[
"getPrizeInfo"
]
=
"mine.getPrizeInfo"
;
TbNetName
[
"getPrizeInfo"
]
=
"mine.getPrizeInfo"
;
TbNetName
[
"seePrize"
]
=
"mine.seePrize"
;
TbNetName
[
"seePrize"
]
=
"mine.seePrize"
;
TbNetName
[
"onload"
]
=
"mine.animationOnloaded"
;
})(
TbNetName
=
exports
.
TbNetName
||
(
exports
.
TbNetName
=
{}));
})(
TbNetName
=
exports
.
TbNetName
||
(
exports
.
TbNetName
=
{}));
var
dataRecord
=
{};
var
dataRecord
=
{};
var
fc
;
var
fc
;
...
@@ -15772,6 +15770,9 @@ var XxlScene = (function (_super) {
...
@@ -15772,6 +15770,9 @@ var XxlScene = (function (_super) {
XxlScene
.
prototype
.
updateScore
=
function
(
userGetScore
)
{
XxlScene
.
prototype
.
updateScore
=
function
(
userGetScore
)
{
var
_this
=
this
;
var
_this
=
this
;
this
.
userScore
+=
userGetScore
;
this
.
userScore
+=
userGetScore
;
if
(
this
.
userScore
>
this
.
robotScore
)
{
this
.
updateFakeScore
(
this
.
robot
.
getScore
(
this
.
userScore
,
this
.
timeNum
));
}
if
(
this
.
level
<
2
&&
this
.
userScore
>=
1000
&&
this
.
userScore
<
2000
)
{
if
(
this
.
level
<
2
&&
this
.
userScore
>=
1000
&&
this
.
userScore
<
2000
)
{
this
.
level
=
2
;
this
.
level
=
2
;
this
.
llevelText
.
text
=
"第"
+
this
.
level
+
"关"
;
this
.
llevelText
.
text
=
"第"
+
this
.
level
+
"关"
;
...
@@ -16049,7 +16050,7 @@ var XxlScene = (function (_super) {
...
@@ -16049,7 +16050,7 @@ var XxlScene = (function (_super) {
XxlScene
.
prototype
.
findCircleItemByPos
=
function
(
p0
,
p1
)
{
XxlScene
.
prototype
.
findCircleItemByPos
=
function
(
p0
,
p1
)
{
for
(
var
_i
=
0
,
_a
=
this
.
circleItems
;
_i
<
_a
.
length
;
_i
++
)
{
for
(
var
_i
=
0
,
_a
=
this
.
circleItems
;
_i
<
_a
.
length
;
_i
++
)
{
var
co
=
_a
[
_i
];
var
co
=
_a
[
_i
];
if
(
this
.
getDistance
(
co
.
point
,
p0
)
<
this
.
radius
*
1.5
&&
this
.
getDistance
(
p1
,
co
.
point
)
<
this
.
radius
/
3
)
{
if
(
this
.
getDistance
(
co
.
point
,
p0
)
<
this
.
radius
*
1.5
&&
this
.
getDistance
(
p1
,
co
.
point
)
<
this
.
radius
/
3
+
5
)
{
if
(
this
.
selectItems
.
indexOf
(
co
)
==
-
1
)
{
if
(
this
.
selectItems
.
indexOf
(
co
)
==
-
1
)
{
return
co
;
return
co
;
}
}
...
...
taobao_mini/client/pages/pagecanvas/pagecanvas.js
View file @
c19fa890
...
@@ -138,7 +138,7 @@ Component({
...
@@ -138,7 +138,7 @@ Component({
},
},
// 開場動畫結束
// 開場動畫結束
openAnimationOver
()
{
openAnimationOver
()
{
this
.
props
.
onAnimationLoadOver
()
this
.
props
.
onAnimationLoadOver
(
'lottieReady'
)
},
},
// 从游戏中返回
// 从游戏中返回
back
()
{
back
()
{
...
...
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