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wildfirecode13
new_taobao
Commits
6bac692e
Commit
6bac692e
authored
Oct 02, 2020
by
AU-Pro-mac
Browse files
Options
Browse Files
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Email Patches
Plain Diff
add new code --10
parent
c3eaf564
Changes
13
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Show whitespace changes
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Side-by-side
Showing
13 changed files
with
172 additions
and
95 deletions
+172
-95
output.js
project/src/canvas/game/output.js
+39
-20
output.js.map
project/src/canvas/game/output.js.map
+1
-1
output.js
project/src/canvas/game/released/output.js
+39
-20
copyJs.js
project/src/canvas/game/scripts/copyJs.js
+2
-2
comMissionModal.js
...mini/client/components/comMissionModal/comMissionModal.js
+1
-0
goodsModal.axml
taobao_mini/client/components/goodsModal/goodsModal.axml
+2
-1
md.js
taobao_mini/client/md.js
+2
-2
goodsPage.js
taobao_mini/client/pages/goodsPage/goodsPage.js
+3
-3
homePage.axml
taobao_mini/client/pages/homePage/homePage.axml
+1
-1
homePage.js
taobao_mini/client/pages/homePage/homePage.js
+12
-7
myprize.js
taobao_mini/client/pages/myprize/myprize.js
+3
-0
output.js
taobao_mini/client/pages/pagecanvas/output.js
+65
-38
turnTablePage.js
taobao_mini/client/pages/turnTablePage/turnTablePage.js
+2
-0
No files found.
project/src/canvas/game/output.js
View file @
6bac692e
...
...
@@ -1925,7 +1925,7 @@ var Main = (function () {
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
2
:
_a
.
sent
();
ctrls_1
.
changeScene
(
XxlScene_1
.
XxlScene
);
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
return
[
2
];
}
});
...
...
@@ -2546,6 +2546,7 @@ var Root = (function (_super) {
this
.
goodsContainer
.
startGoods
();
Main_1
.
GDispatcher
.
removeEventListener
(
'MatchCompelete'
,
this
.
gameStart
,
this
);
this
.
gameStartFlag
=
true
;
this
.
touchArea
.
mouseEnable
=
true
;
};
Root
.
prototype
.
gameOver
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
...
...
@@ -2555,6 +2556,7 @@ var Root = (function (_super) {
case
0
:
this
.
time
=
60
;
this
.
gameStartFlag
=
false
;
this
.
touchArea
.
mouseEnable
=
false
;
if
(
!
this
.
userInfo
.
win
)
this
.
scoreBoard
.
scoreRight
+=
3
;
this
.
goodsContainer
.
removeAllGoods
();
...
...
@@ -2589,10 +2591,10 @@ var Root = (function (_super) {
this
.
scoreBoard
.
updateScore
(
score
);
};
Root
.
prototype
.
createTouchRect
=
function
()
{
this
.
touchArea
=
Tools_1
.
Tools
.
getRect
(
750
,
5
74
,
0xff22ff
,
0
);
this
.
touchArea
=
Tools_1
.
Tools
.
getRect
(
750
,
8
74
,
0xff22ff
,
0
);
this
.
touchArea
.
x
=
0
;
this
.
touchArea
.
y
=
10
50
;
this
.
touchArea
.
mouseEnable
=
tru
e
;
this
.
touchArea
.
y
=
7
50
;
this
.
touchArea
.
mouseEnable
=
fals
e
;
this
.
addChild
(
this
.
touchArea
);
this
.
touchArea
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
this
.
onMouseDownArea
,
this
);
this
.
touchArea
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
this
.
onMouseUpArea
,
this
);
...
...
@@ -2626,6 +2628,7 @@ var Root = (function (_super) {
this
.
guide
.
visible
=
false
;
setTimeout
(
function
()
{
ctrls_1
.
showPanel
(
MatchingPanel_1
.
MatchingPanel
,
_this
.
userInfo
);
_this
.
guide
.
removeEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
_this
.
guideFunc
,
_this
);
},
200
);
}
else
{
...
...
@@ -2681,6 +2684,9 @@ var Catecher = (function (_super) {
__extends
(
Catecher
,
_super
);
function
Catecher
(
root
,
dataInfo
)
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
timerNumer
=
60
;
_this
.
lt
=
0
;
_this
.
tt
=
0
;
_this
.
sum
=
function
(
m
,
n
)
{
var
num
=
Math
.
floor
(
Math
.
random
()
*
(
m
-
n
)
+
n
);
return
num
;
...
...
@@ -2732,8 +2738,7 @@ var Catecher = (function (_super) {
.
to
({
x
:
424
,
alpha
:
1
},
100
);
};
Catecher
.
prototype
.
destroy
=
function
()
{
clearInterval
(
this
.
timerFunc
);
this
.
timerFunc
=
null
;
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
timerFunc
,
this
);
};
Catecher
.
prototype
.
updateScore
=
function
(
score
)
{
var
scoreNow
=
score
+
this
.
scoreLeft
;
...
...
@@ -2784,26 +2789,39 @@ var Catecher = (function (_super) {
this
.
userScore_right
.
updateScore
(
this
.
scoreRight
);
};
Catecher
.
prototype
.
stopTime
=
function
()
{
clearInterval
(
this
.
timerFunc
);
this
.
timerFunc
=
null
;
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
timerFunc
,
this
);
};
Catecher
.
prototype
.
start
=
function
(
time
)
{
var
_this
=
this
;
this
.
scoreLeft
=
0
;
this
.
scoreRight
=
0
;
this
.
timerNumer
=
time
;
this
.
updateTime
(
this
.
timerNumer
);
this
.
timerFunc
=
setInterval
(
function
()
{
if
(
_this
.
timerNumer
<=
0
)
{
_this
.
_root
.
gameOver
();
clearInterval
(
_this
.
timerFunc
);
_this
.
timerFunc
=
null
;
_this
.
updateTime
(
0
);
this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
timerFunc
,
this
);
};
Catecher
.
prototype
.
timerFunc
=
function
()
{
if
(
!
this
.
_root
.
gameStartFlag
)
return
;
if
(
this
.
timerNumer
<=
0
)
{
this
.
_root
.
gameOver
();
this
.
updateTime
(
0
);
this
.
lt
=
this
.
tt
=
0
;
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
timerFunc
,
this
);
return
;
}
if
(
this
.
lt
)
{
var
nt
=
new
Date
().
getTime
();
var
dt
=
nt
-
this
.
lt
;
this
.
tt
+=
dt
/
1000
>>
0
;
var
ntt
=
60
-
this
.
tt
;
if
(
ntt
!=
this
.
timerNumer
)
{
this
.
timerNumer
=
ntt
;
this
.
updateTime
(
this
.
timerNumer
);
this
.
lt
=
nt
;
}
}
else
{
_this
.
updateTime
(
--
_this
.
timerNumer
);
this
.
lt
=
new
Date
().
getTime
(
);
}
},
1000
);
};
Catecher
.
prototype
.
updateTime
=
function
(
time
)
{
this
.
timeText
.
text
=
time
.
toString
()
+
'S'
;
...
...
@@ -2837,7 +2855,8 @@ var Catecher = (function (_super) {
c
.
width
=
120
;
c
.
height
=
120
;
var
a
=
Tools_1
.
Tools
.
getCircle
(
60
,
0x000000
,
1
,
60
,
60
);
var
p
=
Tools_1
.
Tools
.
getSprite
(
avatar
,
0
,
0
);
var
p
=
FYGE
.
Sprite
.
fromUrl
(
avatar
);
p
.
x
=
p
.
y
=
0
;
p
.
width
=
120
;
p
.
height
=
120
;
c
[
'updateAvatar'
]
=
function
(
avatar
)
{
p
.
texture
=
RES_1
.
RES
.
getRes
(
avatar
);
};
...
...
project/src/canvas/game/output.js.map
View file @
6bac692e
This diff is collapsed.
Click to expand it.
project/src/canvas/game/released/output.js
View file @
6bac692e
...
...
@@ -1927,7 +1927,7 @@ var Main = (function () {
return
[
4
,
this
.
loadImageTexturesCsd02
(
resCanvasList
)];
case
2
:
_a
.
sent
();
ctrls_1
.
changeScene
(
XxlScene_1
.
XxlScene
);
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
return
[
2
];
}
});
...
...
@@ -2548,6 +2548,7 @@ var Root = (function (_super) {
this
.
goodsContainer
.
startGoods
();
Main_1
.
GDispatcher
.
removeEventListener
(
'MatchCompelete'
,
this
.
gameStart
,
this
);
this
.
gameStartFlag
=
true
;
this
.
touchArea
.
mouseEnable
=
true
;
};
Root
.
prototype
.
gameOver
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
...
...
@@ -2557,6 +2558,7 @@ var Root = (function (_super) {
case
0
:
this
.
time
=
60
;
this
.
gameStartFlag
=
false
;
this
.
touchArea
.
mouseEnable
=
false
;
if
(
!
this
.
userInfo
.
win
)
this
.
scoreBoard
.
scoreRight
+=
3
;
this
.
goodsContainer
.
removeAllGoods
();
...
...
@@ -2591,10 +2593,10 @@ var Root = (function (_super) {
this
.
scoreBoard
.
updateScore
(
score
);
};
Root
.
prototype
.
createTouchRect
=
function
()
{
this
.
touchArea
=
Tools_1
.
Tools
.
getRect
(
750
,
5
74
,
0xff22ff
,
0
);
this
.
touchArea
=
Tools_1
.
Tools
.
getRect
(
750
,
8
74
,
0xff22ff
,
0
);
this
.
touchArea
.
x
=
0
;
this
.
touchArea
.
y
=
10
50
;
this
.
touchArea
.
mouseEnable
=
tru
e
;
this
.
touchArea
.
y
=
7
50
;
this
.
touchArea
.
mouseEnable
=
fals
e
;
this
.
addChild
(
this
.
touchArea
);
this
.
touchArea
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
this
.
onMouseDownArea
,
this
);
this
.
touchArea
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
this
.
onMouseUpArea
,
this
);
...
...
@@ -2628,6 +2630,7 @@ var Root = (function (_super) {
this
.
guide
.
visible
=
false
;
setTimeout
(
function
()
{
ctrls_1
.
showPanel
(
MatchingPanel_1
.
MatchingPanel
,
_this
.
userInfo
);
_this
.
guide
.
removeEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
_this
.
guideFunc
,
_this
);
},
200
);
}
else
{
...
...
@@ -2683,6 +2686,9 @@ var Catecher = (function (_super) {
__extends
(
Catecher
,
_super
);
function
Catecher
(
root
,
dataInfo
)
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
timerNumer
=
60
;
_this
.
lt
=
0
;
_this
.
tt
=
0
;
_this
.
sum
=
function
(
m
,
n
)
{
var
num
=
Math
.
floor
(
Math
.
random
()
*
(
m
-
n
)
+
n
);
return
num
;
...
...
@@ -2734,8 +2740,7 @@ var Catecher = (function (_super) {
.
to
({
x
:
424
,
alpha
:
1
},
100
);
};
Catecher
.
prototype
.
destroy
=
function
()
{
clearInterval
(
this
.
timerFunc
);
this
.
timerFunc
=
null
;
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
timerFunc
,
this
);
};
Catecher
.
prototype
.
updateScore
=
function
(
score
)
{
var
scoreNow
=
score
+
this
.
scoreLeft
;
...
...
@@ -2786,26 +2791,39 @@ var Catecher = (function (_super) {
this
.
userScore_right
.
updateScore
(
this
.
scoreRight
);
};
Catecher
.
prototype
.
stopTime
=
function
()
{
clearInterval
(
this
.
timerFunc
);
this
.
timerFunc
=
null
;
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
timerFunc
,
this
);
};
Catecher
.
prototype
.
start
=
function
(
time
)
{
var
_this
=
this
;
this
.
scoreLeft
=
0
;
this
.
scoreRight
=
0
;
this
.
timerNumer
=
time
;
this
.
updateTime
(
this
.
timerNumer
);
this
.
timerFunc
=
setInterval
(
function
()
{
if
(
_this
.
timerNumer
<=
0
)
{
_this
.
_root
.
gameOver
();
clearInterval
(
_this
.
timerFunc
);
_this
.
timerFunc
=
null
;
_this
.
updateTime
(
0
);
this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
timerFunc
,
this
);
};
Catecher
.
prototype
.
timerFunc
=
function
()
{
if
(
!
this
.
_root
.
gameStartFlag
)
return
;
if
(
this
.
timerNumer
<=
0
)
{
this
.
_root
.
gameOver
();
this
.
updateTime
(
0
);
this
.
lt
=
this
.
tt
=
0
;
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
timerFunc
,
this
);
return
;
}
if
(
this
.
lt
)
{
var
nt
=
new
Date
().
getTime
();
var
dt
=
nt
-
this
.
lt
;
this
.
tt
+=
dt
/
1000
>>
0
;
var
ntt
=
60
-
this
.
tt
;
if
(
ntt
!=
this
.
timerNumer
)
{
this
.
timerNumer
=
ntt
;
this
.
updateTime
(
this
.
timerNumer
);
this
.
lt
=
nt
;
}
}
else
{
_this
.
updateTime
(
--
_this
.
timerNumer
);
this
.
lt
=
new
Date
().
getTime
(
);
}
},
1000
);
};
Catecher
.
prototype
.
updateTime
=
function
(
time
)
{
this
.
timeText
.
text
=
time
.
toString
()
+
'S'
;
...
...
@@ -2839,7 +2857,8 @@ var Catecher = (function (_super) {
c
.
width
=
120
;
c
.
height
=
120
;
var
a
=
Tools_1
.
Tools
.
getCircle
(
60
,
0x000000
,
1
,
60
,
60
);
var
p
=
Tools_1
.
Tools
.
getSprite
(
avatar
,
0
,
0
);
var
p
=
FYGE
.
Sprite
.
fromUrl
(
avatar
);
p
.
x
=
p
.
y
=
0
;
p
.
width
=
120
;
p
.
height
=
120
;
c
[
'updateAvatar'
]
=
function
(
avatar
)
{
p
.
texture
=
RES_1
.
RES
.
getRes
(
avatar
);
};
...
...
project/src/canvas/game/scripts/copyJs.js
View file @
6bac692e
...
...
@@ -6,8 +6,8 @@ var fs = require("fs");
// fs.readFileSync("./output.js")
// )
// var endPath = 'D:/duibaGame/测试项目0527/taobaominiTest/client/pages/index1/';
var
endPath
=
"C:/Users/Duiba/Desktop/work/雅顿/new_taobao/taobao_mini/client/pages/pagecanvas/
"
//
var endPath = '/Applications/DUIBA-TAOBAO/YD/new_taobao/taobao_mini/client/pages/pagecanvas/';
// var endPath = "C:/Users/Duiba/Desktop/work/雅顿/new_taobao/taobao_mini/client/pages/pagecanvas
"
var
endPath
=
'/Applications/DUIBA-TAOBAO/YD/new_taobao/taobao_mini/client/pages/pagecanvas/'
;
var
version
=
Math
.
round
(
new
Date
().
getTime
()
/
1000
);
...
...
taobao_mini/client/components/comMissionModal/comMissionModal.js
View file @
6bac692e
...
...
@@ -61,6 +61,7 @@ Component({
// if (this.data.missionsList.length !== prevData.missionsList.length) {
// this.setData({ missionsList: this.props.missionsList })
// }
if
(
this
.
props
.
refresh
)
this
.
getMissionList
()
},
methods
:
{
...
...
taobao_mini/client/components/goodsModal/goodsModal.axml
View file @
6bac692e
...
...
@@ -22,6 +22,7 @@
</scroll-view>
</view>
<!-- 倒计时
-->
<!-- 倒计时
<count-down-modal a:if="{{isShowCountdown && task.taskType == 'browseGoods'}}" percent="{{percent}}" usePercent="{{usePercent}}" styleType="{{'01'}}" />
-->
</view>
\ No newline at end of file
taobao_mini/client/md.js
View file @
6bac692e
...
...
@@ -5,8 +5,8 @@ export function clickStat (activityId, type) {
API
.
clickStat
({
activityId
:
activityId
,
type
:
type
})
.
then
(
res
=>
{
const
{
success
,
message
,
data
}
=
res
if
(
!
success
)
{
console
.
warn
(
res
)
;
commonToast
(
res
&&
res
.
message
)
}
if
(
!
success
)
{
console
.
warn
(
res
)
}
else
console
.
log
(
`%c打点成功--
${
type
}
`
,
'color:#e06a82;font-size:12px;font-weight:bold;text-shadow:1px 1px rgba(0,0,0,0.2)'
)
})
.
catch
(
res
=>
{
console
.
warn
(
res
)
;
commonToast
(
res
&&
res
.
message
);
})
||
{};
.
catch
(
res
=>
{
console
.
warn
(
res
)
})
||
{}
}
\ No newline at end of file
taobao_mini/client/pages/goodsPage/goodsPage.js
View file @
6bac692e
...
...
@@ -93,8 +93,8 @@ Page({
},
//任务完成
async
onCompleteTask
(
taskType
,
itemId
)
{
console
.
log
(
taskType
,
itemId
)
async
onCompleteTask
(
taskType
,
itemId
)
{
console
.
log
(
taskType
,
itemId
)
const
{
activityId
}
=
app
switch
(
taskType
)
{
case
'collectGoods'
:
...
...
@@ -111,7 +111,7 @@ Page({
let
browsResult
=
await
API
.
doBrowseGoodsTask
({
activityId
,
itemId
}).
catch
(
res
=>
{
res
&&
commonToast
(
res
)
})
||
{}
console
.
log
(
browsResult
)
console
.
log
(
'%c--------完成浏览任务
\
n'
+
'-----yd.doBrowseGoodsTask
\
n'
,
ConsoleStyle
,
browsResult
.
data
)
if
(
browsResult
.
success
)
{
commonToast
(
'任务完成'
)
}
...
...
taobao_mini/client/pages/homePage/homePage.axml
View file @
6bac692e
...
...
@@ -128,4 +128,4 @@
<newuser-modal a:if="{{newUserModalVisible}}" onModalClose="closeNewUserModal"></newuser-modal>
<rewards-modal a:if="{{rewardsModalVisible}}" onModalClose="closeRewardsModal"></rewards-modal>
<prizes-modal a:if="{{prizesModalVisible}}" onModalClose="closePrizesModal"></prizes-modal>
<mission-modal a:if="{{missionModalVisible}}" onModalClose="closeMissionModal" onRefreshGameInfo="getGameInfo"></mission-modal>
<mission-modal a:if="{{missionModalVisible}}"
refresh="{{missionRefresh}}"
onModalClose="closeMissionModal" onRefreshGameInfo="getGameInfo"></mission-modal>
taobao_mini/client/pages/homePage/homePage.js
View file @
6bac692e
...
...
@@ -14,11 +14,8 @@ Page({
},
// 视频地址列表 - 存储播放时常
videoSrcArr
:
[
{
url
:
'https://cloud.video.taobao.com/play/u/20446068/p/1/e/6/t/1/239271757987.mp4'
,
timeStamp
:
0
,
totalTime
:
0
,
completed
:
false
},
{
url
:
'https://cloud.video.taobao.com/play/u/20446068/p/1/e/6/t/1/239271757987.mp4'
,
timeStamp
:
0
,
totalTime
:
0
,
completed
:
false
},
{
url
:
'https://cloud.video.taobao.com/play/u/20446068/p/1/e/6/t/1/239271757987.mp4'
,
timeStamp
:
0
,
totalTime
:
0
,
completed
:
false
}
],
// 'https://cloud.video.taobao.com/play/u/20446068/p/1/e/6/t/1/239271757987.mp4'
videoSrcArr
:
[],
// 视频记录 flag
timeStampCountFlag
:
false
,
// 视频记录 ms - 增量
...
...
@@ -172,7 +169,12 @@ Page({
data
.
videoUrlArr
.
forEach
((
item
,
index
)
=>
{
// 获取视频 视频封面 视频小封面
this
.
videoSrcArr
[
index
]
=
{
url
:
item
.
videoUrl
,
timeStamp
:
0
,
totalTime
:
0
,
completed
:
false
// url: item.videoUrl, timeStamp: 0, totalTime: 0, completed: false
// test - code
url
:
'https://cloud.video.taobao.com/play/u/20446068/p/1/e/6/t/1/239271757987.mp4'
,
timeStamp
:
0
,
totalTime
:
0
,
completed
:
false
// test - code
}
this
.
videoImgSrcSmallArr
[
index
]
=
item
.
mainImage
})
...
...
@@ -298,7 +300,10 @@ Page({
onReady
()
{
this
.
videoCtx
=
my
.
createVideoContext
(
'videoCtx'
)
},
// 页面显示
onShow
()
{
if
(
this
.
userLogin
)
this
.
getGameInfo
()
},
onShow
()
{
if
(
this
.
userLogin
)
this
.
getGameInfo
()
this
.
setData
({
missionRefresh
:
true
})
},
// 获取 游戏门票 抽奖次数 今日是否首次登陆
getGameInfo
()
{
...
...
taobao_mini/client/pages/myprize/myprize.js
View file @
6bac692e
...
...
@@ -195,6 +195,9 @@ Page({
// }, 5000);
const
{
success
,
data
,
message
}
=
res
;
console
.
log
(
'%c--------领取实物奖品
\
n'
+
'-----yd.receiveObjectPrize
\
n'
,
ConsoleStyle
,
data
)
if
(
success
&&
data
)
{
commonToast
(
'领取成功'
)
}
else
{
...
...
taobao_mini/client/pages/pagecanvas/output.js
View file @
6bac692e
This diff is collapsed.
Click to expand it.
taobao_mini/client/pages/turnTablePage/turnTablePage.js
View file @
6bac692e
...
...
@@ -101,10 +101,12 @@ Page({
return
}
// const { success, data } = await API.lottery({ activityId: this.activityId }).catch(res => {
const
{
success
,
data
}
=
await
API
.
drawLotteryPrize
({
activityId
:
this
.
activityId
,
prizeDataType
:
3
}).
catch
(
res
=>
{
commonToast
(
res
&&
res
.
message
)
return
})
||
{}
console
.
log
(
'%c--------领取实物奖品
\
n'
+
'-----yd.receiveObjectPrize
\
n'
,
ConsoleStyle
,
data
)
// test code -
// let success = true
...
...
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