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wildfirecode13
new_taobao
Commits
4104ce72
Commit
4104ce72
authored
Oct 03, 2020
by
AU-Pro-mac
Browse files
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Browse Files
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Email Patches
Plain Diff
add new code & fixed some bugs --01
parent
abcff205
Changes
7
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Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
142 additions
and
136 deletions
+142
-136
output.js
project/src/canvas/game/output.js
+1
-6
output.js.map
project/src/canvas/game/output.js.map
+1
-1
output.js
project/src/canvas/game/released/output.js
+1
-6
copyJs.js
project/src/canvas/game/scripts/copyJs.js
+2
-2
Main.ts
project/src/canvas/game/src/Main.ts
+5
-2
output.js
taobao_mini/client/pages/pagecanvas/output.js
+81
-73
turnTablePage.js
taobao_mini/client/pages/turnTablePage/turnTablePage.js
+51
-46
No files found.
project/src/canvas/game/output.js
View file @
4104ce72
...
...
@@ -126,7 +126,6 @@ var RES;
for
(
var
key
in
resList
)
{
list
.
push
(
resList
[
key
]);
}
console
.
log
(
"开始加载spark资源1"
);
var
p
=
new
Promise
(
function
(
resolve
,
reject
)
{
loadResList
(
function
(
s
)
{
if
(
s
)
{
...
...
@@ -174,7 +173,6 @@ var RES;
RES
.
loadGroup
=
loadGroup
;
function
getResAsync
(
str
,
comFun
,
thisObj
)
{
var
type
=
str
.
substring
(
str
.
lastIndexOf
(
"."
)
+
1
,
str
.
length
);
console
.
log
(
"开始加载spark资源4"
,
type
);
if
(
type
==
"png"
||
type
==
"jpg"
)
{
if
(
FYGE
.
TextureCache
[
str
])
{
comFun
&&
comFun
.
call
(
thisObj
,
FYGE
.
TextureCache
[
str
],
str
);
...
...
@@ -186,7 +184,6 @@ var RES;
return
new
Promise
(
function
(
resolve
,
reject
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
console
.
log
(
"加载成功图片"
,
image
);
FYGE
.
Texture
.
addToCache
(
FYGE
.
Texture
.
from
(
image
),
str
);
comFun
&&
comFun
.
call
(
thisObj
,
FYGE
.
TextureCache
[
str
],
str
);
resolve
(
FYGE
.
TextureCache
[
str
]);
...
...
@@ -261,7 +258,6 @@ var RES;
if
(
!
countAll
)
callback
(
true
);
var
mark
=
true
;
console
.
log
(
"开始加载spark资源2"
);
for
(
var
i
=
0
;
i
<
countAll
;
i
++
)
{
var
resName
=
arr
[
i
][
'url'
];
getResAsync
(
""
+
resName
,
function
(
res
,
str
)
{
...
...
@@ -269,7 +265,6 @@ var RES;
mark
=
false
;
if
(
++
count
==
countAll
)
callback
(
mark
);
console
.
log
(
"开始加载spark资源3"
);
},
this
);
}
}
...
...
@@ -1878,6 +1873,7 @@ var Main = (function () {
return
new
Promise
(
function
(
resolve
,
reject
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
console
.
log
(
'ssss'
,
image
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
);
}
...
...
@@ -1920,7 +1916,6 @@ var Main = (function () {
return
[
4
,
RES_1
.
RES
.
loadSparkAssets
(
resCanvasList
)];
case
1
:
_a
.
sent
();
console
.
log
(
"FYGE.TextureCache"
,
FYGE
.
TextureCache
);
console
.
log
(
'resloadingList 加载完毕'
);
this
.
loadImageTextures
(
resCanvasList
).
then
(
function
(
res
)
{
return
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
return
__generator
(
this
,
function
(
_a
)
{
...
...
project/src/canvas/game/output.js.map
View file @
4104ce72
This diff is collapsed.
Click to expand it.
project/src/canvas/game/released/output.js
View file @
4104ce72
...
...
@@ -128,7 +128,6 @@ var RES;
for
(
var
key
in
resList
)
{
list
.
push
(
resList
[
key
]);
}
console
.
log
(
"开始加载spark资源1"
);
var
p
=
new
Promise
(
function
(
resolve
,
reject
)
{
loadResList
(
function
(
s
)
{
if
(
s
)
{
...
...
@@ -176,7 +175,6 @@ var RES;
RES
.
loadGroup
=
loadGroup
;
function
getResAsync
(
str
,
comFun
,
thisObj
)
{
var
type
=
str
.
substring
(
str
.
lastIndexOf
(
"."
)
+
1
,
str
.
length
);
console
.
log
(
"开始加载spark资源4"
,
type
);
if
(
type
==
"png"
||
type
==
"jpg"
)
{
if
(
FYGE
.
TextureCache
[
str
])
{
comFun
&&
comFun
.
call
(
thisObj
,
FYGE
.
TextureCache
[
str
],
str
);
...
...
@@ -188,7 +186,6 @@ var RES;
return
new
Promise
(
function
(
resolve
,
reject
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
console
.
log
(
"加载成功图片"
,
image
);
FYGE
.
Texture
.
addToCache
(
FYGE
.
Texture
.
from
(
image
),
str
);
comFun
&&
comFun
.
call
(
thisObj
,
FYGE
.
TextureCache
[
str
],
str
);
resolve
(
FYGE
.
TextureCache
[
str
]);
...
...
@@ -263,7 +260,6 @@ var RES;
if
(
!
countAll
)
callback
(
true
);
var
mark
=
true
;
console
.
log
(
"开始加载spark资源2"
);
for
(
var
i
=
0
;
i
<
countAll
;
i
++
)
{
var
resName
=
arr
[
i
][
'url'
];
getResAsync
(
""
+
resName
,
function
(
res
,
str
)
{
...
...
@@ -271,7 +267,6 @@ var RES;
mark
=
false
;
if
(
++
count
==
countAll
)
callback
(
mark
);
console
.
log
(
"开始加载spark资源3"
);
},
this
);
}
}
...
...
@@ -1880,6 +1875,7 @@ var Main = (function () {
return
new
Promise
(
function
(
resolve
,
reject
)
{
FYGE
.
GlobalLoader
.
loadImage
(
function
(
s
,
image
)
{
if
(
s
)
{
console
.
log
(
'ssss'
,
image
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
);
}
...
...
@@ -1922,7 +1918,6 @@ var Main = (function () {
return
[
4
,
RES_1
.
RES
.
loadSparkAssets
(
resCanvasList
)];
case
1
:
_a
.
sent
();
console
.
log
(
"FYGE.TextureCache"
,
FYGE
.
TextureCache
);
console
.
log
(
'resloadingList 加载完毕'
);
this
.
loadImageTextures
(
resCanvasList
).
then
(
function
(
res
)
{
return
__awaiter
(
_this
,
void
0
,
void
0
,
function
()
{
return
__generator
(
this
,
function
(
_a
)
{
...
...
project/src/canvas/game/scripts/copyJs.js
View file @
4104ce72
...
...
@@ -6,8 +6,8 @@ var fs = require("fs");
// fs.readFileSync("./output.js")
// )
// var endPath = 'D:/duibaGame/测试项目0527/taobaominiTest/client/pages/index1/';
var
endPath
=
"C:/Users/Duiba/Desktop/work/雅顿/new/new_taobao/taobao_mini/client/pages/pagecanvas/"
//
var endPath = '/Applications/DUIBA-TAOBAO/YD/new_taobao/taobao_mini/client/pages/pagecanvas/';
//
var endPath = "C:/Users/Duiba/Desktop/work/雅顿/new/new_taobao/taobao_mini/client/pages/pagecanvas/"
var
endPath
=
'/Applications/DUIBA-TAOBAO/YD/new_taobao/taobao_mini/client/pages/pagecanvas/'
;
var
version
=
Math
.
round
(
new
Date
().
getTime
()
/
1000
);
...
...
project/src/canvas/game/src/Main.ts
View file @
4104ce72
...
...
@@ -98,8 +98,11 @@ export class Main {
FYGE
.
GlobalLoader
.
loadImage
(
(
s
,
image
)
=>
{
if
(
s
)
{
console
.
log
(
'ssss'
,
image
)
setTimeout
(()
=>
{
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
)
},
60
);
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
)
// [
...
...
taobao_mini/client/pages/pagecanvas/output.js
View file @
4104ce72
This diff is collapsed.
Click to expand it.
taobao_mini/client/pages/turnTablePage/turnTablePage.js
View file @
4104ce72
...
...
@@ -94,18 +94,21 @@ Page({
// 开始旋转 转盘
async
startDraw
()
{
console
.
log
(
'%cstartDraw run'
,
ConsoleStyle
)
if
(
this
.
data
.
rotateFlag
)
return
this
.
setData
({
rotateFlag
:
true
})
console
.
log
(
'%cstartDraw run'
,
ConsoleStyle
)
if
(
!
this
.
data
.
leftTimes
>
0
)
{
commonToast
(
'您还没有抽奖次数'
)
setTimeout
(()
=>
{
this
.
setData
({
rotateFlag
:
false
})
},
300
)
return
}
const
{
success
,
data
}
=
await
API
.
drawLotteryPrize
({
activityId
:
this
.
activityId
}).
catch
(
res
=>
{
commonToast
(
res
&&
res
.
message
)
this
.
setData
({
rotateFlag
:
false
})
return
})
||
{}
console
.
log
(
'%c--------
领取实物奖品
\
n'
+
'-----yd.receiveObject
Prize
\
n'
,
ConsoleStyle
,
data
)
console
.
log
(
'%c--------
转盘抽奖
\
n'
+
'-----yd.drawLottery
Prize
\
n'
,
ConsoleStyle
,
data
)
// test code -
// let success = true
...
...
@@ -115,9 +118,6 @@ Page({
// name: '一碗热翔',
// image: '//yun.duiba.com.cn/spark/assets/9be08f492b1e9fb4006cd676bcf5df760856b74a.png'
// }
// test code -
this
.
setData
({
rotateFlag
:
true
})
if
(
success
&&
data
)
{
...
...
@@ -132,7 +132,7 @@ Page({
// 1:权益(优惠券),2:积分,3:实物
}
else
if
(
data
.
type
==
1
||
data
.
type
==
2
||
data
.
type
==
3
)
{
this
.
data
.
listTurnTable
.
forEach
((
item
,
index
)
=>
{
if
(
item
.
_id
==
data
.
i
d
)
{
if
(
item
.
_id
==
data
.
prizeI
d
)
{
rotateT
=
index
+
1
rotateT
=
4
+
1
this
.
setData
({
rewardsInfo
:
data
})
...
...
@@ -144,26 +144,28 @@ Page({
}
// 调整位置-归零
this
.
animateRotation
(
this
.
timerCount
?
360
*
(
++
this
.
timerCount
*
2
)
:
0
,
1
)
this
.
animateRotation
(
this
.
timerCount
?
360
*
(
++
this
.
timerCount
*
2
)
:
0
,
20
)
rotateDeg
=
rotateT
*
60
-
30
this
.
timerCount
+=
1
// 开始动画
setTimeout
(()
=>
{
this
.
animateRotation
(
360
*
(
++
this
.
timerCount
*
2
)
+
rotateDeg
,
1000
*
(
rotateDeg
/
360
)
+
1000
)
this
.
animateRotation
(
360
*
(
this
.
timerCount
*
2
)
+
rotateDeg
,
1000
*
(
rotateDeg
/
360
)
+
40
)
},
300
)
// 更改 rotateFlag - 弹窗 结果弹窗
setTimeout
(()
=>
{
this
.
setData
({
rotateFlag
:
false
})
if
(
data
.
type
!==
5
)
{
this
.
showCommonMoadalT2
({
title
:
'恭喜你'
,
content
:
`恭喜您获得
${
data
.
name
}
`
,
confirmCallback1
:
async
()
=>
{
this
.
setData
({
rotateFlag
:
false
})
await
this
.
getGameInfo
()
this
.
closeCommonModalT2
()
this
.
gotoMyPrize
()
},
confirmCallback2
:
async
()
=>
{
this
.
setData
({
rotateFlag
:
false
})
await
this
.
getGameInfo
()
this
.
closeCommonModalT2
()
},
...
...
@@ -176,24 +178,27 @@ Page({
title
:
'很遗憾'
,
content
:
`奖励与你擦肩而过\n 再接再厉哦~`
,
confirmCallback
:
async
()
=>
{
this
.
setData
({
rotateFlag
:
false
})
await
this
.
getGameInfo
()
this
.
closeCommonModalT1
()
},
btnImg
:
resList
[
'fd0d94ef-fe1a-4771-8ba2-ad7aadacafc0'
].
url
})
}
},
1000
*
(
rotateDeg
/
360
)
+
1000
+
2
0
)
},
1000
*
(
rotateDeg
/
360
)
+
1000
+
10
0
)
},
300
)
let
time
=
this
.
data
.
leftTimes
-
1
this
.
setData
({
leftTimes
:
time
})
}
else
{
commonToast
(
'网络拥堵,请稍后再试'
)
this
.
setData
({
rotateFlag
:
false
})
}
},
// 旋转动画rot:旋转角度,timegap:旋转时间
animateRotation
(
rot
,
timegap
)
{
console
.
log
(
'animateRotation run'
)
console
.
log
(
'animateRotation run'
,
rot
,
timegap
)
let
animation
=
my
.
createAnimation
({
transformOrigin
:
'center center'
,
duration
:
timegap
,
...
...
@@ -296,11 +301,11 @@ Page({
// 通用弹层 - 关闭 - T1
closeCommonModalT1
()
{
this
.
setData
({
commonModalVisibleT1
:
false
});
this
.
setData
({
commonModalVisibleT1
:
false
,
rotateFlag
:
false
});
},
// 通用弹层 - 关闭 - T2
closeCommonModalT2
()
{
this
.
setData
({
commonModalVisibleT2
:
false
});
this
.
setData
({
commonModalVisibleT2
:
false
,
rotateFlag
:
false
});
},
onModalT2One
()
{
this
.
data
.
onModalT2One
()
},
...
...
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