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wildfirecode13
new_taobao
Commits
33113c01
Commit
33113c01
authored
Oct 15, 2020
by
zhangjinzhou
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parent
30360ae7
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43 additions
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32 deletions
+43
-32
pagegamemain.js
taobao_jn/client/pages/pagegamemain/pagegamemain.js
+43
-32
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taobao_jn/client/pages/pagegamemain/pagegamemain.js
View file @
33113c01
...
...
@@ -5,7 +5,7 @@ import API from '../../api';
import
*
as
FYGE
from
"fyge-tbmini"
;
import
*
as
SvgaParser
from
"svga-parser"
;
import
{
modalType
,
SHARE_CONFIG
,
gnickNames
,
gavatars
modalType
,
SHARE_CONFIG
,
gnickNames
,
gavatars
}
from
'../../tbcc-sdk/lib/constants'
;
const
app
=
getApp
();
const
{
...
...
@@ -112,8 +112,8 @@ Page({
avatar3
:
""
,
avatar4
:
""
,
canwin
:
false
,
hidetime
:
0
,
othername
:[],
hidetime
:
0
,
othername
:
[],
},
onLoad
(
query
)
{
// console.log("onLoad========>", app, props);
...
...
@@ -147,31 +147,42 @@ Page({
let
roomnums
=
[
2
,
3
,
4
][
step
-
1
];
let
txkeys
=
Object
.
keys
(
gavatars
);
let
othername
=
[
"你"
];
for
(
let
gu
=
0
;
gu
<
roomnums
-
1
;
gu
++
)
{
let
guax
=
Math
.
floor
(
Math
.
random
()
*
txkeys
.
length
);
let
guuid
=
txkeys
.
splice
(
guax
,
1
)[
0
];
for
(
let
gu
=
0
;
gu
<
roomnums
-
1
;
gu
++
)
{
let
guax
=
Math
.
floor
(
Math
.
random
()
*
txkeys
.
length
);
let
guuid
=
txkeys
.
splice
(
guax
,
1
)[
0
];
let
guimg
=
gavatars
[
guuid
].
url
;
let
gunx
=
Math
.
floor
(
Math
.
random
()
*
gnickNames
.
length
);
let
gunick
=
gnickNames
.
splice
(
gunx
,
1
)[
0
];
if
(
gu
==
0
){
let
gunx
=
Math
.
floor
(
Math
.
random
()
*
gnickNames
.
length
);
let
gunick
=
gnickNames
.
splice
(
gunx
,
1
)[
0
];
if
(
gu
==
0
)
{
let
time1
=
Math
.
floor
(
Math
.
random
()
*
1000
)
+
500
setTimeout
(()
=>
{
this
.
setData
({
avatar2
:
guimg
,
avatar2
:
guimg
,
})
}
else
if
(
gu
==
1
){
},
time1
);
}
else
if
(
gu
==
1
)
{
let
time2
=
Math
.
floor
(
Math
.
random
()
*
800
)
+
1000
;
setTimeout
(()
=>
{
this
.
setData
({
avatar3
:
guimg
avatar3
:
guimg
})
}
else
if
(
gu
==
2
){
},
time2
);
}
else
if
(
gu
==
2
)
{
let
time3
=
Math
.
floor
(
Math
.
random
()
*
500
)
+
2000
;
setTimeout
(()
=>
{
this
.
setData
({
avatar4
:
guimg
avatar4
:
guimg
})
},
time3
);
}
othername
.
push
(
gunick
);
}
// console.log("玩家名字",othername);
this
.
setData
({
othername
:
othername
othername
:
othername
});
let
roomdata
=
[];
for
(
let
i
=
0
;
i
<
roomnums
;
i
++
)
{
...
...
@@ -366,14 +377,14 @@ Page({
let
nums
=
data
[
1
];
let
othername
=
this
.
data
.
othername
;
if
(
type
==
"tool"
)
{
let
itxt
=
othername
[
i
]
+
"使用道具一次获得了"
+
toolwarm
+
"温度值"
;
let
itxt
=
othername
[
i
]
+
"使用道具一次获得了"
+
toolwarm
+
"温度值"
;
this
.
addAttionTxt
(
itxt
);
let
inroomidx
=
i
;
let
inwd
=
this
.
data
.
roomdata
[
inroomidx
][
"wd"
];
inwd
+=
toolwarm
;
this
.
updateRolewd
(
i
+
1
,
inwd
);
}
else
if
(
type
==
"task"
)
{
let
itxt
=
othername
[
i
]
+
"完成了"
+
nums
+
"个任务,获得了"
+
taskwarm
*
nums
+
"温度值"
;
let
itxt
=
othername
[
i
]
+
"完成了"
+
nums
+
"个任务,获得了"
+
taskwarm
*
nums
+
"温度值"
;
this
.
addAttionTxt
(
itxt
);
let
inroomidx
=
i
;
let
inwd
=
this
.
data
.
roomdata
[
inroomidx
][
"wd"
];
...
...
@@ -504,15 +515,15 @@ Page({
onShow
()
{
let
ntime
=
Date
.
now
();
let
hidetime
=
this
.
data
.
hidetime
;
if
(
hidetime
)
{
let
passtime
=
ntime
-
hidetime
;
if
(
hidetime
)
{
let
passtime
=
ntime
-
hidetime
;
let
gametime
=
this
.
data
.
gametime
;
gametime
-=
passtime
/
1000
;
if
(
gametime
<
0
)
{
gametime
-=
passtime
/
1000
;
if
(
gametime
<
0
)
{
gametime
=
0
;
}
this
.
setData
({
gametime
:
gametime
gametime
:
gametime
});
}
let
ngametime
=
this
.
data
.
gametime
;
...
...
@@ -521,10 +532,10 @@ Page({
}
this
.
updateActInfo
();
},
onHide
(){
onHide
()
{
let
ntime
=
Date
.
now
();
this
.
setData
({
hidetime
:
ntime
hidetime
:
ntime
});
},
//更新活动信息
...
...
@@ -660,7 +671,7 @@ Page({
show_v
:
2
})
this
.
startGame
();
},
1
000
);
},
3
000
);
},
//新手下一步
tonextguide
()
{
...
...
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