Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
N
new_taobao
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wildfirecode13
new_taobao
Commits
199cae6d
Commit
199cae6d
authored
Sep 23, 2020
by
Edwise
🍷
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
1234
parent
c0d20f8b
Changes
12
Show whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
365 additions
and
276 deletions
+365
-276
tamllCat.interaction.json
...ect/src/canvas/game/mock/miniTb/tamllCat.interaction.json
+11
-3
tmallCat.getUserInfo.json
...ect/src/canvas/game/mock/miniTb/tmallCat.getUserInfo.json
+2
-1
Enum.ts
project/src/canvas/game/src/Enum.ts
+1
-1
Ins.ts
project/src/canvas/game/src/Ins.ts
+17
-0
TaoBaoNet.ts
project/src/canvas/game/src/TaoBaoNet.ts
+3
-2
Cat.ts
project/src/canvas/game/src/cat/Cat.ts
+45
-11
MainScene.ts
project/src/canvas/game/src/scenes/MainScene.ts
+15
-5
StartScene.ts
project/src/canvas/game/src/scenes/StartScene.ts
+2
-2
MainSceneBtnUi.ts
project/src/canvas/game/src/ui/MainSceneBtnUi.ts
+3
-4
comselectcat.js
taobao_mini/client/components/comselectcat/comselectcat.js
+7
-4
pagecanvas.axml
taobao_mini/client/pages/pagecanvas/pagecanvas.axml
+2
-1
pagecanvas.js
taobao_mini/client/pages/pagecanvas/pagecanvas.js
+257
-242
No files found.
project/src/canvas/game/mock/miniTb/tamllCat.interaction.json
View file @
199cae6d
{
"success"
:
true
,
"message"
:
"请稍后重试"
,
"data"
:
"aaaa"
,
"code"
:
"000"
"data"
:
{
"tips"
:
"梳毛梳毛梳毛梳毛梳毛梳毛梳毛梳毛梳毛梳毛梳毛梳毛梳毛梳毛梳毛"
,
"isUpgrade"
:
true
,
"channel"
:
"aliqua"
,
"strategyCode"
:
"dolore"
,
"code"
:
"et nostrud adipisicing"
,
"image"
:
"occaecat aliquip"
,
"name"
:
"officia et deserunt ut"
,
"type"
:
65894870.29773912
},
"code"
:
"culpa eu Ut"
}
\ No newline at end of file
project/src/canvas/game/mock/miniTb/tmallCat.getUserInfo.json
View file @
199cae6d
...
...
@@ -10,6 +10,7 @@
"level"
:
"1"
,
"avatar"
:
"https://yun.duiba.com.cn/spark/assets/a3ae99684afa9a1f8d94f4c95ee6f1ed81de9996.png"
,
"sence"
:
3
,
"catName"
:
"喵喵喵fuck."
"catName"
:
"喵喵喵"
,
"senceTips"
:[
"1说话说话说话说话说话说话说话说话说话说话说话"
,
"2说话说话说话说话说话说话说话说话说话说话说话说话"
,
"3说话说话说话说话说话说话说话说话说话说话说话说话"
]
}
}
\ No newline at end of file
project/src/canvas/game/src/Enum.ts
View file @
199cae6d
/**当前场景对应的类型 */
export
enum
SCENETYPE
{
/**教室 */
CLASSROOM
,
CLASSROOM
=
1
,
/**操场 */
PLAYGROUND
,
/**寝室 */
...
...
project/src/canvas/game/src/Ins.ts
View file @
199cae6d
import
{
RES
}
from
"../module/RES"
;
import
resCanvasList
from
"../resCanvasList"
import
{
SCENETYPE
}
from
"./Enum"
;
/**记录全局信息与全局方法 */
export
class
Ins
{
/**舞台宽高 */
...
...
@@ -10,6 +11,9 @@ export class Ins {
/**猫咪是否出寝了 */
public
static
catIsOut
:
boolean
;
/**当前用户所在场景 */
public
static
curScene
:
SCENETYPE
;
public
static
userInfo
:
{
"catName"
:
string
,
//猫咪姓名
"catType"
:
string
,
//猫咪类型
...
...
@@ -20,7 +24,20 @@ export class Ins {
"level"
:
string
,
//等级
"avatar"
:
string
,
//头像
"sence"
:
number
,
//场景
"senceTips"
:
string
[]
//场景互动文案(猫咪说话)
}
public
static
showToast
(
msg
?:
any
){
FYGE
.
GDispatcher
.
dispatchEvent
(
"toast"
,
msg
);
}
public
static
showLoading
(){
FYGE
.
GDispatcher
.
dispatchEvent
(
"loading"
);
}
public
static
hideLoading
(){
FYGE
.
GDispatcher
.
dispatchEvent
(
"hideloading"
);
}
/**删除一个lottie的所有tween,停止动效 */
...
...
project/src/canvas/game/src/TaoBaoNet.ts
View file @
199cae6d
import
{
showToast
,
wait
,
clearWait
}
from
"../module/ctrls"
;
import
{
Ins
}
from
"./Ins"
;
import
{
GDispatcher
}
from
"./Main"
;
//接口枚举,包括需要调用淘宝的api,用是否含有兑吧区分,或者单独区分
...
...
@@ -168,7 +169,7 @@ export function sendTbNet(
netName
:
TbNetName
,
parameter
?:
any
,
callback
?:
(
success
:
boolean
,
res
?:
dataOut
)
=>
void
,
hideMsg
:
boolean
=
fals
e
hideMsg
:
boolean
=
tru
e
):
Promise
<
dataOut
>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
//网络超时
...
...
@@ -215,7 +216,7 @@ export function sendTbNet(
//记录数据
dataRecord
[
netName
]
=
d
;
//统一错误信息提示,d.data为了区分网络超时
if
(
!
hideMsg
&&
!
d
.
success
)
showToast
(
d
.
message
||
"网络超时"
)
if
(
!
hideMsg
&&
!
d
.
success
)
Ins
.
showToast
(
d
.
message
||
"网络超时"
)
//执行回调
callback
&&
callback
(
d
.
success
,
d
);
resolve
(
d
)
...
...
project/src/canvas/game/src/cat/Cat.ts
View file @
199cae6d
...
...
@@ -46,13 +46,17 @@ export class Cat extends Module {
actRunning
:
boolean
=
false
;
//动效是否进行中,如果动效进行中,无法进行其他动效
dialog
:
FYGE
.
Sprite
;
//猫咪对话框气泡
dialogText
:
FYGE
.
TextField
;
//猫咪对话框气泡文字内容
dialogPos
:
any
[]
=
[{
x
:
1
,
y
:
1
}];
//猫咪对话框气泡位置
initUi
()
{
this
.
initCatLottieArr
();
console
.
log
(
this
.
catLottieArr
);
this
.
initCat
();
this
.
initDialog
();
this
.
setCatAnimShow
(
0
);
var
tipsArr
=
Ins
.
userInfo
.
senceTips
;
var
index
=
Math
.
floor
(
Math
.
random
()
*
tipsArr
.
length
)
this
.
showDialog
(
1
,
tipsArr
[
index
]);
this
.
setCatAnimShow
(
1
,()
=>
{
this
.
stopCatAct
()});
this
.
initEvents
();
}
...
...
@@ -125,26 +129,38 @@ export class Cat extends Module {
/**初始化对话框 */
initDialog
(){
var
that
=
this
;
that
.
dialogPos
=
[{},{
x
:
280
,
y
:
516
},{
x
:
320
,
y
:
400
},{
x
:
280
,
y
:
556
},{
x
:
280
,
y
:
536
},{
x
:
370
,
y
:
536
}]
that
.
dialog
=
Ins
.
initSprite
(
"624e8c63-963f-4b20-9802-b0fb006fbf93"
);
that
.
dialog
.
position
.
set
(
280
,
526
)
that
.
addChild
(
that
.
dialog
);
that
.
dialogText
=
Ins
.
initLabel
({
size
:
24
,
x
:
30
,
y
:
20
});
that
.
dialogText
.
textWidth
=
280
;
that
.
dialog
.
addChild
(
that
.
dialogText
);
that
.
dialogText
.
text
=
"哈哈哈哈哈哈哈哈哈哈哈
\n
哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈"
;
that
.
dialogText
.
textHeight
=
138
;
that
.
dialogText
.
verticalAlign
=
FYGE
.
VERTICAL_ALIGN
.
MIDDLE
// that.dialogText.text = "哈哈哈哈哈哈哈,哈哈哈\n哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈";
console
.
log
(
"最大长度为"
+
that
.
dialogText
.
text
.
length
)
that
.
dialog
.
visible
=
false
;
console
.
log
(
"当前文本高度为"
+
that
.
dialogText
.
textHeight
);
// that.dialog.visible = false;
that
.
dialog
.
alpha
=
0
;
}
/**显示对话框 */
showDialog
(
msg
:
string
){
this
.
dialogText
.
text
=
msg
;
this
.
dialog
.
visible
=
true
;
showDialog
(
type
,
msg
:
string
){
var
that
=
this
;
msg
=
msg
.
length
>=
11
?
msg
.
substring
(
0
,
11
)
+
'
\
n'
+
msg
.
substring
(
11
):
msg
that
.
dialog
.
position
.
set
(
that
.
dialogPos
[
type
].
x
,
that
.
dialogPos
[
type
].
y
)
that
.
dialogText
.
text
=
msg
;
FYGE
.
Tween
.
removeTweens
(
that
.
dialog
);
that
.
dialog
.
alpha
=
0
;
FYGE
.
Tween
.
get
(
that
.
dialog
).
to
({
alpha
:
1
},
400
);
// this.dialog.visible = true;
}
/**隐藏对话框 */
hideDialog
(){
this
.
dialog
.
visible
=
false
;
this
.
dialog
.
alpha
=
0
;
FYGE
.
Tween
.
removeTweens
(
this
.
dialog
);
}
/**根据index显示猫咪动画
...
...
@@ -169,13 +185,31 @@ export class Cat extends Module {
}
}
/**猫咪停止互动 */
stopCatAct
(){
var
that
=
this
;
that
.
hideDialog
();
that
.
setCatAnimShow
(
0
,
null
);
}
/**猫咪互动 */
catAct
(
e
)
{
if
(
this
.
actRunning
)
return
;
var
that
=
this
;
let
actType
=
e
.
data
;
var
type
;
switch
(
actType
){
case
2
:
type
=
2
;
break
;
case
3
:
type
=
1
;
break
;
case
4
:
type
=
4
;
break
;
case
5
:
type
=
3
;
break
;
}
console
.
log
(
actType
);
sendTbNet
(
TbNetName
.
interaction
,
{},
(
s
,
r
)
=>
{
sendTbNet
(
TbNetName
.
interaction
,
{
type
:
type
,
scene
:
Ins
.
curScene
},
(
s
,
r
)
=>
{
if
(
s
)
{
FYGE
.
GDispatcher
.
dispatchEvent
(
MSG
.
UPDATE_USERINFO
);
that
.
actRunning
=
true
;
...
...
@@ -183,15 +217,15 @@ export class Cat extends Module {
case
CAT_ACTTYPEP
.
SLEEP
:
break
;
default
:
that
.
showDialog
(
actType
,
r
.
data
.
tips
);
that
.
setCatAnimShow
(
actType
,
()
=>
{
that
.
hideDialog
();
that
.
setCatAnimShow
(
0
,
null
)
that
.
stopCatAct
();
});
break
;
}
}
else
{
showToast
(
r
.
message
)
Ins
.
showToast
(
r
.
message
)
}
})
}
...
...
project/src/canvas/game/src/scenes/MainScene.ts
View file @
199cae6d
...
...
@@ -53,10 +53,11 @@ export class MainScene extends Scene {
that
.
y
=
(
Ins
.
stageH
-
1624
)
>>
1
;
console
.
log
(
that
.
y
);
that
.
mouseChildren
=
true
;
Ins
.
curScene
=
Ins
.
userInfo
.
sence
;
//0:教室,1:操场,2:寝室
that
.
bgUUID
=
[
"c6d699b0-b276-4985-b3ea-47bcef13f2ea"
,
"efaf990e-5392-49ad-94d8-25c04f651ede"
,
"b3c8c187-e5c9-4968-9a00-a118d18ab2fc"
];
//生成默认场景,后面要改成根据接口值判断
that
.
sceneBg
=
Ins
.
initSprite
(
"b3c8c187-e5c9-4968-9a00-a118d18ab2fc"
);
that
.
sceneBg
=
Ins
.
initSprite
(
that
.
bgUUID
[
Ins
.
curScene
-
1
]
);
that
.
addChild
(
that
.
sceneBg
);
that
.
tlBtn
=
Ins
.
initSprite
(
"1f8b040d-2fbc-4ff8-92f9-159773364fae"
,
0
,
640
);
...
...
@@ -71,7 +72,15 @@ export class MainScene extends Scene {
that
.
mxqBtn
.
mouseEnable
=
true
;
that
.
addChild
(
that
.
mxqBtn
);
that
.
mainUi
=
new
MainSceneBtnUi
({
uiType
:
SCENETYPE
.
BEADROOM
});
if
(
Ins
.
curScene
==
SCENETYPE
.
BEADROOM
){
that
.
tlBtn
.
visible
=
true
;
that
.
mxqBtn
.
visible
=
true
;
}
else
{
that
.
tlBtn
.
visible
=
false
;
that
.
mxqBtn
.
visible
=
false
;
}
that
.
mainUi
=
new
MainSceneBtnUi
({
uiType
:
Ins
.
curScene
});
that
.
addChild
(
that
.
mainUi
);
that
.
initCat
();
...
...
@@ -158,16 +167,17 @@ export class MainScene extends Scene {
changeMainScene
(
type
:
SCENETYPE
)
{
console
.
log
(
"切换到"
+
type
)
var
that
=
this
;
that
.
sceneBg
.
texture
=
RES
.
getRes
(
resCanvasList
[
that
.
bgUUID
[
type
]].
url
)
Ins
.
curScene
=
type
;
that
.
sceneBg
.
texture
=
RES
.
getRes
(
resCanvasList
[
that
.
bgUUID
[
type
-
1
]].
url
)
//切换场景时判断猫在不在,后面要改成与接口值判断
if
(
Ins
.
catIsOut
)
{
that
.
cat
.
visible
=
false
;
}
else
{
if
((
type
+
1
)
==
Ins
.
userInfo
.
sence
)
{
if
((
type
)
==
Ins
.
userInfo
.
sence
)
{
that
.
cat
.
visible
=
true
;
}
else
{
that
.
cat
.
visible
=
false
;
that
.
cat
.
s
etCatAnimShow
(
0
);
that
.
cat
.
s
topCatAct
(
);
}
}
switch
(
type
)
{
...
...
project/src/canvas/game/src/scenes/StartScene.ts
View file @
199cae6d
...
...
@@ -21,7 +21,7 @@ export class StartScene extends Scene {
if
(
r
.
data
){
Ins
.
userInfo
=
r
.
data
;
/**判断猫咪是否出寝,只在用户进入游戏时判断,后面要根据接口改写,现在先做测试 */
if
(
r
.
data
.
happyCoin
>
2000
){
if
(
r
.
data
.
sence
==
4
){
Ins
.
catIsOut
=
true
;
}
else
{
Ins
.
catIsOut
=
false
;
...
...
@@ -33,7 +33,7 @@ export class StartScene extends Scene {
}
}
else
{
showToast
(
r
.
message
)
Ins
.
showToast
(
r
.
message
)
}
})
...
...
project/src/canvas/game/src/ui/MainSceneBtnUi.ts
View file @
199cae6d
...
...
@@ -177,21 +177,20 @@ export class MainSceneBtnUi extends Module {
case
SCENETYPE
.
BEADROOM
:
if
(
Ins
.
catIsOut
)
{
that
.
catRecall
.
visible
=
true
;
}
else
{
}
else
if
(
Ins
.
userInfo
.
sence
==
type
)
{
that
.
combingBtn
.
visible
=
true
;
that
.
catBtn
.
visible
=
true
;
}
break
;
case
SCENETYPE
.
CLASSROOM
:
that
.
returnBtn
.
visible
=
true
;
if
(
!
Ins
.
catIsOut
)
{
if
(
!
Ins
.
catIsOut
&&
Ins
.
userInfo
.
sence
==
type
)
{
that
.
touchHeadBtn
.
visible
=
true
;
}
break
;
case
SCENETYPE
.
PLAYGROUND
:
that
.
returnBtn
.
visible
=
true
;
if
(
!
Ins
.
catIsOut
)
{
if
(
!
Ins
.
catIsOut
&&
Ins
.
userInfo
.
sence
==
type
)
{
that
.
playBtn
.
visible
=
true
;
}
break
;
...
...
taobao_mini/client/components/comselectcat/comselectcat.js
View file @
199cae6d
...
...
@@ -2,7 +2,9 @@
import
resList
from
'../../resconfig/resList'
;
Component
({
props
:
{},
props
:
{
},
data
:
{
resList
:
resList
,
curSelect
:
1
//1:蓝猫,2:三花,3:暹罗,4:橘猫
...
...
@@ -24,10 +26,11 @@ Component({
},
selectSure
(){
const
{
getCatTypeAndOpenNameModal
,
onModalClose
}
=
this
.
props
;
console
.
log
(
this
.
props
);
const
{
closeModal
,
onModalClose
}
=
this
.
props
;
onModalClose
&&
onModalClose
();
console
.
log
(
getCatTypeAndOpenNam
eModal
)
// getCatTypeAndOpenNameModal&&getCatTypeAndOpenNameModal(this.data.curSelect
);
console
.
log
(
clos
eModal
)
closeModal
&&
closeModal
(
);
}
},
...
...
taobao_mini/client/pages/pagecanvas/pagecanvas.axml
View file @
199cae6d
...
...
@@ -7,5 +7,6 @@
<rule-modal a:if="{{ruleModalVisible}}" onModalClose="closeRuleModal"><text>{{rule}}</text></rule-modal>
<levelup-modal a:if="{{levelupModalVisible}}" onModalClose="closeLevelupModal"></levelup-modal>
<message-modal a:if="{{messageModalVisible}}" mydata="{{messageModalData}}" onModalClose="closeMessageModal"></message-modal>
<view class="popcontainer" a:if="{{selectcatModalVisible}}"><selectcat-modal
getCatTypeAndOpenNameModal="getCatTypeAndOpenNameModal" onModalClose="closeSelectcatModal"
></selectcat-modal></view>
<view class="popcontainer" a:if="{{selectcatModalVisible}}"><selectcat-modal
onModalClose="closeSelectcatModal" closeModal=closeModal
></selectcat-modal></view>
<view class="popcontainer" a:if="{{catnameModalVisible}}" ><catname-modal onModalClose="closeCatnameModal"/></view>
\ No newline at end of file
taobao_mini/client/pages/pagecanvas/pagecanvas.js
View file @
199cae6d
...
...
@@ -26,8 +26,8 @@ const checkSystem = async () => {
Page
({
data
:
{
catType
:
1
,
catName
:
''
,
catType
:
1
,
catName
:
''
,
messageModalVisible
:
false
,
messageModalData
:
{},
ruleModalVisible
:
false
,
...
...
@@ -53,11 +53,18 @@ Page({
onReady
()
{
console
.
log
(
'on ready'
)
var
that
=
this
;
setTimeout
(()
=>
{
var
parameter
=
{
name
:
"selectcatModal"
}
var
data
=
{
netName
:
"mine.showModal"
,
parameter
}
that
.
onMessage
({
data
:
data
})
},
2000
)
setTimeout
(()
=>
{
var
parameter
=
{
name
:
"selectcatModal"
}
var
data
=
{
netName
:
"mine.showModal"
,
parameter
}
that
.
onMessage
({
data
:
data
})
},
2000
)
//授权和登录先搞
// this.getAuth();
my
.
__onMessage__
=
(
e
)
=>
{
...
...
@@ -89,7 +96,9 @@ Page({
app
.
canvasMain
=
this
.
main
;
this
.
main
.
addGlobalEvent
(
"onMessage"
,
self
.
onMessage
,
self
);
this
.
main
.
addGlobalEvent
(
"showToast"
,
self
.
showToast
,
self
);
this
.
main
.
addGlobalEvent
(
"toast"
,
self
.
showToast
,
self
);
this
.
main
.
addGlobalEvent
(
"loading"
,
self
.
showLoadingHandler
,
self
);
this
.
main
.
addGlobalEvent
(
"hideloading"
,
self
.
hideLoadingHandler
,
self
);
}
}
});
...
...
@@ -105,12 +114,18 @@ Page({
});
},
showToast
(
e
)
{
showToastHandler
(
e
)
{
my
.
showToast
({
content
:
e
.
data
||
"网络异常,请稍后重试~"
,
duration
:
2000
});
},
showLoadingHandler
(){
my
.
showLoading
();
},
hideLoadingHandler
(){
my
.
hideLoading
();
},
postMessage
(
netName
,
data
)
{
this
.
main
&&
this
.
main
.
dispatchGlobalEvent
({
...
...
@@ -252,9 +267,9 @@ Page({
}
},
/**选择猫咪,打开取名弹窗 */
getCatTypeAndOpenNameModal
(
type
)
{
this
.
catType
=
type
;
console
.
log
(
"选择了"
,
type
)
closeModal
()
{
//
this.catType = type;
// console.log("选择了",
type)
},
closeLevelupModal
()
{
this
.
setData
({
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment