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wildfirecode13
new_taobao
Commits
11968023
Commit
11968023
authored
Oct 15, 2020
by
zhangjinzhou
Browse files
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机器
parent
14a498b5
Changes
4
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4 changed files
with
268 additions
and
91 deletions
+268
-91
mini.project.json
taobao_jn/client/mini.project.json
+5
-0
pagegamemain.acss
taobao_jn/client/pages/pagegamemain/pagegamemain.acss
+2
-2
pagegamemain.axml
taobao_jn/client/pages/pagegamemain/pagegamemain.axml
+2
-2
pagegamemain.js
taobao_jn/client/pages/pagegamemain/pagegamemain.js
+259
-87
No files found.
taobao_jn/client/mini.project.json
0 → 100644
View file @
11968023
{
"exclude"
:
[
"server/**"
]
}
taobao_jn/client/pages/pagegamemain/pagegamemain.acss
View file @
11968023
...
...
@@ -628,10 +628,10 @@ letter-spacing: 3rpx;
}
@keyframes aniscale{
from{
transform:
scale(0);
transform:
translateX(411rpx)
}
to{
transform:
scale(1);
transform:
translateX(0rpx)
}
}
.gamemain .gamembot .gameinfogro .gameminfo {
...
...
taobao_jn/client/pages/pagegamemain/pagegamemain.axml
View file @
11968023
...
...
@@ -69,8 +69,8 @@
<image class="gamemtask1" onTap="openTask" src={{resList['578cb214-b8d4-4d91-b57a-9477ec61933e'].url}} />
<image class="gamemtask2" src={{resList['d9ce0594-e262-4e9a-adfc-0b5b2a16d9c5'].url}} />
</view>
<scroll-view class="gameinfogro" scroll-y={{true}} scroll-animation-duration={{300}} scroll-with-animation={{true}} scroll-top={{(
attionlist.length
)*130}} disable-scroll={{false}} >
<view class="gameminfo{{index==(attionlist.length-1)?' aninfo':''}}" a:for="{{showattionlist}}" a:key="*this" style="top:{{index*130+'rpx;'}}">
<scroll-view class="gameinfogro" scroll-y={{true}} scroll-animation-duration={{300}} scroll-with-animation={{true}} scroll-top={{(
showattionlist.length-1
)*130}} disable-scroll={{false}} >
<view class="gameminfo{{index==(
show
attionlist.length-1)?' aninfo':''}}" a:for="{{showattionlist}}" a:key="*this" style="top:{{index*130+'rpx;'}}">
<image class="gameminfobg" src={{resList['f1611c59-e6ba-4e4d-8aeb-50d3c794e98b'].url}} />
<label class="gameminfotxt">{{item.txt}}</label>
</view>
...
...
taobao_jn/client/pages/pagegamemain/pagegamemain.js
View file @
11968023
...
...
@@ -18,7 +18,7 @@ const {
}
=
tbcc
.
tb
;
let
updateact
=
1
;
//请求
let
gameatime
=
100
;
//活动倒计时,100,
const
toolwarm
=
1
;
//升温道具+温度值
const
toolwarm
=
1
0
;
//升温道具+温度值
const
taskwarm
=
1
;
//任务+温度值
const
invitewarm
=
1
;
//邀请+温度值
let
gtoolcd
=
5
;
//
...
...
@@ -37,6 +37,7 @@ Page({
gametime
:
100
,
//活动倒计时,s
gametimeshow
:
"05:00"
,
roomdata
:
[],
//房间所有人温度信息
roomtdata
:
[],
//房间预期抵达温度
roomnums
:
3
,
//房间人数
myidx
:
1
,
//我的位置
tooltime
:
5
,
//升温工具倒计时
...
...
@@ -129,7 +130,7 @@ Page({
});
}
console
.
log
(
"新手"
,
isnew
,
query
);
//
console.log("新手", isnew, query);
let
{
end
,
gl
,
start
,
step
,
toolcd
}
=
query
;
step
=
Number
(
step
);
// step = 3;
...
...
@@ -181,56 +182,199 @@ Page({
if
(
this
.
data
.
isnew
>
0
&&
this
.
data
.
isnew
<
7
)
{
return
;
}
console
.
log
(
"游戏开始逻辑"
);
// console.log("游戏开始逻辑==canwin", this.data.canwin
);
let
attiontxt1
=
"游戏开始啦,共有"
+
this
.
data
.
roomnums
+
"名玩家加入游戏,快来升温队伍拿奖励吧。"
;
this
.
addAttionTxt
(
attiontxt1
);
this
.
updateAct
();
this
.
newAiControl
();
setTimeout
(()
=>
{
this
.
newAiControl
(
"invite"
,
1
);
},
4000
);
},
//新ai逻辑
newAiControl
(
)
{
//新ai逻辑
,tool==使用道具,task==任务,invite==邀请人
async
newAiControl
(
type
=
"tool"
,
ainum
=
1
)
{
let
canwin
=
this
.
data
.
canwin
;
let
roomnums
=
this
.
data
.
roomnums
-
1
;
let
roomdata
=
this
.
data
.
roomdata
;
let
myidx
=
this
.
data
.
myidx
-
1
;
let
mywd
=
roomdata
[
myidx
].
wd
;
let
havechao
=
false
;
//玩家使用道具,机器大概率使用道具,玩家任务,机器任务+邀请,玩家邀请,机器邀请,
//正序,反序随机来
let
fromedir
=
Math
.
random
();
if
(
fromedir
<
0.5
)
{
for
(
let
i
=
0
;
i
<
roomdata
.
length
;
i
++
)
{
havechao
=
this
.
newAiControl1
(
i
,
canwin
,
roomnums
,
roomdata
,
myidx
,
mywd
,
havechao
,
type
,
ainum
);
}
}
else
{
for
(
let
i
=
roomdata
.
length
-
1
;
i
>
-
1
;
i
--
)
{
havechao
=
this
.
newAiControl1
(
i
,
canwin
,
roomnums
,
roomdata
,
myidx
,
mywd
,
havechao
,
type
,
ainum
);
}
}
},
newAiControl1
(
i
,
canwin
,
roomnums
,
roomdata
,
myidx
,
mywd
,
havechao
,
type
=
"tool"
,
ainum
=
1
)
{
if
(
i
==
myidx
)
{
}
else
{
let
idata
=
this
.
data
.
roomdata
[
i
];
let
iwd
=
idata
.
wd
;
let
doact
=
false
;
if
(
canwin
)
{
// 机器不用操作
doact
=
false
;
}
else
{
//机器使用道具
doact
=
true
;
let
cando
=
[];
//可使用升温方式
let
bido
=
[];
//必使用升温方式
let
chawd
=
iwd
-
mywd
;
if
(
canwin
)
{
// 玩家胜利,机器可操作,可不操作,操作的话,+能量少
if
(
chawd
<
0
)
{
if
(
type
==
"tool"
)
{
if
(
chawd
+
toolwarm
<
0
)
{
cando
.
push
([
"tool"
,
1
]);
}
let
i
=
0
;
if
(
doact
)
{
let
isfirst
=
this
.
data
.
isfirst
;
if
(
isfirst
)
{
this
.
setData
({
isfirst
:
false
});
let
itxt
=
"玩家"
+
(
i
+
1
)
+
"使用道具获得了"
+
toolwarm
+
"温度值"
;
}
if
(
type
==
"task"
)
{
if
(
chawd
+
taskwarm
<
0
)
{
let
maxadd
=
Math
.
floor
((
-
1
-
chawd
)
/
taskwarm
);
if
(
maxadd
>
0
)
{
if
(
maxadd
>
ainum
)
{
maxadd
=
ainum
;
}
cando
.
push
([
"task"
,
Math
.
round
(
Math
.
random
()
*
maxadd
)]);
}
}
if
(
chawd
+
invitewarm
<
0
)
{
let
maxadd
=
Math
.
floor
((
-
1
-
chawd
)
/
invitewarm
);
if
(
maxadd
>
0
)
{
cando
.
push
([
"invite"
,
Math
.
round
(
Math
.
random
()
*
maxadd
)]);
}
}
}
if
(
type
==
"invite"
)
{
if
(
chawd
+
invitewarm
<
0
)
{
let
maxadd
=
Math
.
floor
((
-
1
-
chawd
)
/
invitewarm
);
if
(
maxadd
>
0
)
{
cando
.
push
([
"invite"
,
Math
.
round
*
(
Math
.
random
()
*
maxadd
)]);
}
}
}
}
else
{
//机器不操作
}
}
else
{
//机器胜利
if
(
chawd
<
1
)
{
//机器必操作
let
idoact
=
true
;
if
(
havechao
)
{
//已经有超过的了,可操作
let
math1
=
Math
.
random
();
// console.log("已经有超过得了,可选使用", math1);
if
(
math1
<
0.8
&&
type
!=
"tool"
)
{
idoact
=
false
;
}
}
else
{
//必操作
}
// console.log(idoact, i, "443");
if
(
idoact
)
{
if
(
type
==
"tool"
)
{
// if (chawd + toolwarm > 0) {
bido
.
push
([
"tool"
,
1
]);
// }
}
if
(
type
==
"task"
)
{
let
chatask
=
(
1
-
chawd
);
let
chanum
=
Math
.
floor
(
chatask
/
taskwarm
);
if
(
chanum
>
ainum
)
{
chanum
=
ainum
;
}
let
tonum
=
chanum
*
taskwarm
+
iwd
;
if
(
tonum
<=
mywd
)
{
let
randivite1
=
Math
.
round
(
Math
.
random
()
*
1
)
+
1
+
Math
.
ceil
((
mywd
-
tonum
)
/
invitewarm
);
if
(
randivite1
>
0
)
{
bido
.
push
([
"invite"
,
randivite1
]);
}
}
if
(
chanum
>
0
)
{
bido
.
push
([
"task"
,
chanum
]);
}
}
if
(
type
==
"invite"
)
{
let
chainvite
=
(
1
-
chawd
);
let
chanum
=
Math
.
ceil
(
chainvite
/
invitewarm
);
if
(
chanum
>
0
)
{
bido
.
push
([
"invite"
,
chanum
]);
}
}
}
}
else
{
//可不使用
havechao
=
true
;
let
randadd
=
Math
.
random
();
if
(
randadd
<
0.3
)
{
let
randinvite
=
Math
.
round
(
Math
.
random
()
*
2
);
if
(
randinvite
>
0
)
{
cando
.
push
([
"invite"
,
randinvite
]);
}
}
}
}
//bido==必定做,cando,选择做一个
// console.error("区别2333============》",i,bido,cando);
let
ifromwd
=
this
.
data
.
roomdata
for
(
let
d1
=
0
;
d1
<
bido
.
length
;
d1
++
)
{
let
d1data
=
bido
[
d1
];
// console.log("bido=====》", i, d1data[0], d1data[1]);
this
.
addOneAiWarm
(
d1data
,
i
);
}
let
randcando
=
Math
.
floor
(
Math
.
random
()
*
cando
.
length
);
let
randcandata
=
cando
[
randcando
];
if
(
randcandata
)
{
// console.log("cando=====》", i, randcandata[0], randcandata[1]);
this
.
addOneAiWarm
(
randcandata
,
i
);
}
let
niwd
=
this
.
data
.
roomdata
[
i
].
wd
;
let
nmwd
=
this
.
data
.
roomdata
[
this
.
data
.
myidx
-
1
].
wd
;
if
(
niwd
>
nmwd
)
{
havechao
=
true
;
}
}
return
havechao
;
},
addOneAiWarm
(
data
,
i
)
{
let
type
=
data
[
0
];
let
nums
=
data
[
1
];
if
(
type
==
"tool"
)
{
let
itxt
=
"玩家"
+
(
i
+
1
)
+
"使用道具一次获得了"
+
toolwarm
+
"温度值"
;
this
.
addAttionTxt
(
itxt
);
let
inroomidx
=
i
+
1
;
let
inroomidx
=
i
;
let
inwd
=
this
.
data
.
roomdata
[
inroomidx
][
"wd"
];
inwd
+=
toolwarm
;
this
.
updateRolewd
(
i
+
2
,
inwd
);
}
else
{
//任务,或是邀请人
let
randfrom
=
Math
.
random
();
if
(
randfrom
<
0.3
)
{
//任务
let
itxt
=
"玩家"
+
(
i
+
1
)
+
"完成了一个任务,获得了"
+
taskwarm
+
"温度值"
;
this
.
updateRolewd
(
i
+
1
,
inwd
);
}
else
if
(
type
==
"task"
)
{
let
itxt
=
"玩家"
+
(
i
+
1
)
+
"完成了"
+
nums
+
"个任务,获得了"
+
taskwarm
*
nums
+
"温度值"
;
this
.
addAttionTxt
(
itxt
);
let
inroomidx
=
i
+
1
;
let
inroomidx
=
i
;
let
inwd
=
this
.
data
.
roomdata
[
inroomidx
][
"wd"
];
inwd
+=
taskwarm
;
this
.
updateRolewd
(
i
+
2
,
inwd
);
}
else
{
//邀请人
let
itxt
=
"玩家"
+
(
i
+
1
)
+
"邀请了一位好友,获得了"
+
invitewarm
+
"温度值"
;
inwd
+=
taskwarm
*
nums
;
this
.
updateRolewd
(
i
+
1
,
inwd
);
}
else
if
(
type
==
"invite"
)
{
let
itxt
=
"玩家"
+
(
i
+
1
)
+
"邀请了"
+
nums
+
"位好友,获得了"
+
invitewarm
*
nums
+
"温度值"
;
this
.
addAttionTxt
(
itxt
);
let
inroomidx
=
i
+
1
;
let
inroomidx
=
i
;
let
inwd
=
this
.
data
.
roomdata
[
inroomidx
][
"wd"
];
inwd
+=
invitewarm
;
this
.
updateRolewd
(
i
+
2
,
inwd
);
}
inwd
+=
invitewarm
*
nums
;
this
.
updateRolewd
(
i
+
1
,
inwd
);
}
},
getToWarm
(
data
,
i
,
inwd
)
{
let
type
=
data
[
0
];
let
nums
=
data
[
1
];
if
(
type
==
"tool"
)
{
inwd
+=
toolwarm
;
}
else
if
(
type
==
"task"
)
{
inwd
+=
taskwarm
*
nums
;
}
else
if
(
type
==
"invite"
)
{
inwd
+=
invitewarm
*
nums
;
}
return
inwd
;
},
aiUseOneTool
()
{
let
roomnums
=
this
.
data
.
roomnums
-
1
;
...
...
@@ -255,7 +399,7 @@ Page({
* 邀请人+1,
*/
let
roomnums
=
this
.
data
.
roomnums
-
1
;
console
.
log
(
"aicontrol==============>"
,
roomnums
);
//
console.log("aicontrol==============>", roomnums);
for
(
let
i
=
0
;
i
<
roomnums
;
i
++
)
{
let
chatime
=
Math
.
ceil
(
Math
.
random
()
*
5
)
+
2
;
let
itime1
=
Number
((
Math
.
random
()
*
chatime
).
toFixed
(
2
))
*
1000
;
...
...
@@ -263,7 +407,7 @@ Page({
//ai邀请
let
inviterange
=
[
0
,
5
];
let
invitenums
=
Math
.
round
(
Math
.
random
()
*
inviterange
[
1
])
+
inviterange
[
0
];
console
.
log
(
"邀请的温度值"
,
invitenums
);
//
console.log("邀请的温度值", invitenums);
this
.
ainvite
(
invitenums
,
i
);
//ai任务
let
taskrange
=
[
1
,
5
];
...
...
@@ -274,7 +418,7 @@ Page({
//机器使用道具
aiuseTool
(
time
,
i
,
chatime
)
{
setTimeout
(()
=>
{
console
.
log
(
"ai"
+
i
+
"使用道具升温度"
);
//
console.log("ai" + i + "使用道具升温度");
let
itxt
=
"玩家"
+
(
i
+
1
)
+
"使用道具获得了"
+
toolwarm
+
"温度值"
;
this
.
addAttionTxt
(
itxt
);
let
inroomidx
=
i
+
1
;
...
...
@@ -298,9 +442,9 @@ Page({
let
i1start
=
i1
*
chatime
;
let
i1end
=
(
i1
+
1
)
*
chatime
-
5000
;
let
rangetime
=
Math
.
floor
(
Math
.
random
()
*
(
i1end
-
i1start
))
+
i1start
;
console
.
log
(
rangetime
);
//
console.log(rangetime);
setTimeout
(()
=>
{
console
.
log
(
"ai"
+
i
+
"邀请好友升温度"
);
//
console.log("ai" + i + "邀请好友升温度");
let
itxt
=
"玩家"
+
(
i
+
1
)
+
"邀请了一位好友,获得了"
+
invitewarm
+
"温度值"
;
this
.
addAttionTxt
(
itxt
);
let
inroomidx
=
i
+
1
;
...
...
@@ -329,7 +473,8 @@ Page({
}
},
onShow
()
{
if
((
this
.
data
.
isnew
>
0
&&
this
.
data
.
isnew
<
7
)
||
this
.
data
.
show_v
!=
2
)
{
let
ngametime
=
this
.
data
.
gametime
;
if
((
this
.
data
.
isnew
>
0
&&
this
.
data
.
isnew
<
7
)
||
this
.
data
.
show_v
!=
2
||
ngametime
<=
0
)
{
return
;
}
this
.
updateActInfo
();
...
...
@@ -427,7 +572,7 @@ Page({
const
{
success
,
data
}
=
overdata
;
if
(
success
)
{
const
{
warms
,
isWin
,
prize
,
unLockStep
}
=
data
;
console
.
log
(
"over"
,
data
)
//
console.log("over", data)
if
(
isWin
)
{
if
(
prize
&&
prize
.
image
&&
prize
.
image
.
length
>
0
)
{
this
.
setData
({
...
...
@@ -597,17 +742,7 @@ Page({
if
(
total
>
nwd
)
{
this
.
updateRolewd
(
ridx
,
total
);
}
// let addattion = [];
if
(
invite
)
{
let
txt1
=
this
.
solveAttionTxt
(
invite
,
this
.
data
.
linvite
,
"invite"
);
if
(
txt1
.
length
>
0
)
{
this
.
addAttionTxt
(
txt1
);
this
.
setData
({
linvite
:
invite
});
}
}
//使用道具的单独来
if
(
tool
)
{
let
txt2
=
this
.
solveAttionTxt
(
tool
,
this
.
data
.
ltool
,
"tool"
);
if
(
txt2
.
length
>
0
)
{
...
...
@@ -615,44 +750,88 @@ Page({
this
.
setData
({
ltool
:
tool
});
this
.
newAiControl
(
"tool"
);
}
}
let
taskcount
=
0
;
let
taskwarm
=
0
;
//任务的统一计算
if
(
follow
)
{
let
txt3
=
this
.
solveAttionTxt
(
follow
,
this
.
data
.
lfollow
,
"follow"
);
if
(
txt3
.
length
>
0
)
{
this
.
addAttionTxt
(
txt3
);
// let txt3 = this.solveAttionTxt(follow, this.data.lfollow, "follow");
// if (txt3.length > 0) {
// this.addAttionTxt(txt3);
// }
let
followdata
=
this
.
solveAttionTxt
(
follow
,
this
.
data
.
lfollow
,
"follow"
);
if
(
followdata
.
length
>
0
)
{
taskcount
+=
followdata
[
0
];
taskwarm
+=
followdata
[
1
];
this
.
setData
({
lfollow
:
follow
});
}
}
if
(
sign
)
{
let
txt4
=
this
.
solveAttionTxt
(
sign
,
this
.
data
.
lsign
,
"sign"
);
if
(
txt4
.
length
>
0
)
{
this
.
addAttionTxt
(
txt4
);
// let txt4 = this.solveAttionTxt(sign, this.data.lsign, "sign");
// if (txt4.length > 0) {
// this.addAttionTxt(txt4);
// }
let
signdata
=
this
.
solveAttionTxt
(
sign
,
this
.
data
.
lsign
,
"sign"
);
if
(
signdata
.
length
>
0
)
{
taskcount
+=
signdata
[
0
];
taskwarm
+=
signdata
[
1
];
this
.
setData
({
lsign
:
sign
});
}
}
if
(
collect
)
{
let
txt5
=
this
.
solveAttionTxt
(
collect
,
this
.
data
.
lcollect
,
"collect"
);
if
(
txt5
.
length
>
0
)
{
this
.
addAttionTxt
(
txt5
);
// let txt5 = this.solveAttionTxt(collect, this.data.lcollect, "collect");
// if (txt5.length > 0) {
// this.addAttionTxt(txt5);
// }
let
collectdata
=
this
.
solveAttionTxt
(
collect
,
this
.
data
.
lcollect
,
"collect"
);
if
(
collectdata
.
length
>
0
)
{
taskcount
+=
collectdata
[
0
];
taskwarm
+=
collectdata
[
1
];
this
.
setData
({
lcollect
:
collect
});
}
}
if
(
browseGoods
)
{
let
txt6
=
this
.
solveAttionTxt
(
browseGoods
,
this
.
data
.
lbrowseGoods
,
"browseGoods"
);
if
(
txt6
.
length
>
0
)
{
this
.
addAttionTxt
(
txt6
);
// let txt6 = this.solveAttionTxt(browseGoods, this.data.lbrowseGoods, "browseGoods");
// if (txt6.length > 0) {
// this.addAttionTxt(txt6);
// }
let
browsdata
=
this
.
solveAttionTxt
(
browseGoods
,
this
.
data
.
lbrowseGoods
,
"browseGoods"
);
if
(
browsdata
.
length
>
0
)
{
taskcount
+=
browsdata
[
0
];
taskwarm
+=
browsdata
[
1
];
this
.
setData
({
lbrowseGoods
:
browseGoods
});
}
}
if
(
taskcount
>
0
&&
taskwarm
>
0
)
{
this
.
newAiControl
(
"task"
,
taskcount
);
let
tasktxt
=
"完成了"
+
taskcount
+
"个任务,获得了"
+
taskwarm
+
"温度值"
;
this
.
addAttionTxt
(
tasktxt
);
}
//邀请的单独来
// let addattion = [];
if
(
invite
)
{
let
txt1
=
this
.
solveAttionTxt
(
invite
,
this
.
data
.
linvite
,
"invite"
);
if
(
txt1
.
length
>
0
)
{
this
.
addAttionTxt
(
txt1
);
this
.
setData
({
linvite
:
invite
});
this
.
newAiControl
(
"invite"
);
}
}
}
},
...
...
@@ -679,13 +858,17 @@ Page({
}
else
if
(
type
==
"tool"
)
{
iattiontxt
=
"使用道具"
+
chacount
+
"次"
+
"获得了"
+
chawarm
+
"温度值"
;
}
else
if
(
type
==
"follow"
)
{
iattiontxt
=
"完成任务follow"
+
chacount
+
"次"
+
"获得了"
+
chawarm
+
"温度值"
;
return
[
chacount
,
chawarm
];
// iattiontxt = "完成任务follow" + chacount + "次" + "获得了" + chawarm + "温度值";
}
else
if
(
type
==
"sign"
)
{
iattiontxt
=
"完成任务sign"
+
chacount
+
"次"
+
"获得了"
+
chawarm
+
"温度值"
;
return
[
chacount
,
chawarm
];
// iattiontxt = "完成任务sign" + chacount + "次" + "获得了" + chawarm + "温度值";
}
else
if
(
type
==
"collect"
)
{
iattiontxt
=
"完成任务collect"
+
chacount
+
"次"
+
"获得了"
+
chawarm
+
"温度值"
;
return
[
chacount
,
chawarm
];
// iattiontxt = "完成任务collect" + chacount + "次" + "获得了" + chawarm + "温度值";
}
else
if
(
type
==
"browseGoods"
)
{
iattiontxt
=
"完成任务browseGoods"
+
chacount
+
"次"
+
"获得了"
+
chawarm
+
"温度值"
;
return
[
chacount
,
chawarm
];
// iattiontxt = "完成任务browseGoods" + chacount + "次" + "获得了" + chawarm + "温度值";
}
if
(
iattiontxt
.
length
>
0
)
{
return
iattiontxt
;
...
...
@@ -840,12 +1023,10 @@ Page({
})
},
canvasOnReady
()
{
console
.
log
(
"onCanvas Ready"
)
this
.
createMain
();
},
/**添加canvas,用来显示svga */
async
createMain
()
{
console
.
log
(
123
)
var
canvas
=
await
new
Promise
((
r
)
=>
{
my
.
createCanvas
({
id
:
'canvas'
,
...
...
@@ -859,7 +1040,6 @@ Page({
}
})
})
console
.
log
(
111
)
FYGE
.
initedByCanvas
(
canvas
)
var
sysInfo
=
my
.
getSystemInfoSync
()
//建舞台
...
...
@@ -878,11 +1058,9 @@ Page({
SvgaParser
.
loadSvga
(
paple1
,
(
v
)
=>
{
console
.
log
(
"svga"
+
v
);
var
mv
=
stage
.
addChild
(
new
FYGE
.
MovieClip
(
v
));
mv
.
x
=
383
;
mv
.
y
=
390
;
console
.
log
(
"svgmv"
,
mv
)
paples
[
0
]
=
mv
;
mv
.
gotoAndStop
(
1
);
mv
.
addEventListener
(
FYGE
.
Event
.
END_FRAME
,
()
=>
{
...
...
@@ -896,11 +1074,9 @@ Page({
SvgaParser
.
loadSvga
(
paple2
,
(
v
)
=>
{
console
.
log
(
"svga"
+
v
);
var
mv
=
stage
.
addChild
(
new
FYGE
.
MovieClip
(
v
));
mv
.
x
=
83
;
mv
.
y
=
420
;
console
.
log
(
"svgmv"
,
mv
);
paples
[
1
]
=
mv
;
mv
.
gotoAndStop
(
1
);
mv
.
addEventListener
(
FYGE
.
Event
.
END_FRAME
,
()
=>
{
...
...
@@ -916,11 +1092,9 @@ Page({
SvgaParser
.
loadSvga
(
paple3
,
(
v
)
=>
{
console
.
log
(
"svga"
+
v
);
var
mv
=
stage
.
addChild
(
new
FYGE
.
MovieClip
(
v
));
mv
.
x
=
232
;
mv
.
y
=
510
;
console
.
log
(
"svgmv"
,
mv
)
paples
[
2
]
=
mv
;
mv
.
gotoAndStop
(
1
);
mv
.
addEventListener
(
FYGE
.
Event
.
END_FRAME
,
()
=>
{
...
...
@@ -936,11 +1110,9 @@ Page({
SvgaParser
.
loadSvga
(
paple4
,
(
v
)
=>
{
console
.
log
(
"svga"
+
v
);
var
mv
=
stage
.
addChild
(
new
FYGE
.
MovieClip
(
v
));
mv
.
x
=
420
;
mv
.
y
=
560
;
console
.
log
(
"svgmv"
,
mv
)
paples
[
3
]
=
mv
;
mv
.
gotoAndStop
(
1
);
mv
.
addEventListener
(
FYGE
.
Event
.
END_FRAME
,
()
=>
{
...
...
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