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wildfirecode13
icbcRPG
Commits
e3d0a9dd
Commit
e3d0a9dd
authored
Dec 22, 2020
by
zhangjinzhou
Browse files
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1ce0f63f
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guide1.png
project/public/assets/guide1.png
+0
-0
index.html
project/public/index.html
+2
-0
bundle.js
project/src/pages/main3/bundle.js
+266
-110
main3.jsx
project/src/pages/main3/main3.jsx
+34
-34
meta.json
project/src/pages/main3/meta.json
+14
-14
No files found.
project/public/assets/guide1.png
100755 → 100644
View replaced file @
1ce0f63f
View file @
e3d0a9dd
162 KB
|
W:
|
H:
49.7 KB
|
W:
|
H:
2-up
Swipe
Onion skin
project/public/index.html
View file @
e3d0a9dd
...
...
@@ -10,6 +10,8 @@
<script
id=
"scriptjs"
src=
"//yun.duiba.com.cn/js-libs/px-token/0.0.4/px-token.min.js"
></script>
<script
src=
"//yun.duiba.com.cn/js-libs/rem/1.1.0/rem.min.js"
></script>
<script
src=
"//yun.duiba.com.cn/h5/lib/zepto.min.js"
></script>
<script
src=
"http://yun.duiba.com.cn/db_games/libs0924/svgaParser.minWeb.js"
></script>
<script>
function
getApp
()
{
return
{
...
...
project/src/pages/main3/bundle.js
View file @
e3d0a9dd
import
{
Shape
,
Container
,
TextField
,
TEXT_ALIGN
,
TEXT_lINETYPE
,
Sprite
,
MouseEvent
,
TextureCache
,
WidgetBase
}
from
'spark-wrapper-fyge'
;
import
{
Shape
,
Container
,
TextField
,
TEXT_ALIGN
,
TEXT_lINETYPE
,
Sprite
,
MouseEvent
,
TextureCache
,
WidgetBase
,
Tween
,
MovieClip
}
from
'spark-wrapper-fyge'
;
import
metaConfig
from
'./meta.json'
;
/*! *****************************************************************************
...
...
@@ -28,6 +28,44 @@ function __extends(d, b) {
extendStatics
(
d
,
b
);
function
__
()
{
this
.
constructor
=
d
;
}
d
.
prototype
=
b
===
null
?
Object
.
create
(
b
)
:
(
__
.
prototype
=
b
.
prototype
,
new
__
());
}
function
__awaiter
(
thisArg
,
_arguments
,
P
,
generator
)
{
function
adopt
(
value
)
{
return
value
instanceof
P
?
value
:
new
P
(
function
(
resolve
)
{
resolve
(
value
);
});
}
return
new
(
P
||
(
P
=
Promise
))(
function
(
resolve
,
reject
)
{
function
fulfilled
(
value
)
{
try
{
step
(
generator
.
next
(
value
));
}
catch
(
e
)
{
reject
(
e
);
}
}
function
rejected
(
value
)
{
try
{
step
(
generator
[
"throw"
](
value
));
}
catch
(
e
)
{
reject
(
e
);
}
}
function
step
(
result
)
{
result
.
done
?
resolve
(
result
.
value
)
:
adopt
(
result
.
value
).
then
(
fulfilled
,
rejected
);
}
step
((
generator
=
generator
.
apply
(
thisArg
,
_arguments
||
[])).
next
());
});
}
function
__generator
(
thisArg
,
body
)
{
var
_
=
{
label
:
0
,
sent
:
function
()
{
if
(
t
[
0
]
&
1
)
throw
t
[
1
];
return
t
[
1
];
},
trys
:
[],
ops
:
[]
},
f
,
y
,
t
,
g
;
return
g
=
{
next
:
verb
(
0
),
"throw"
:
verb
(
1
),
"return"
:
verb
(
2
)
},
typeof
Symbol
===
"function"
&&
(
g
[
Symbol
.
iterator
]
=
function
()
{
return
this
;
}),
g
;
function
verb
(
n
)
{
return
function
(
v
)
{
return
step
([
n
,
v
]);
};
}
function
step
(
op
)
{
if
(
f
)
throw
new
TypeError
(
"Generator is already executing."
);
while
(
_
)
try
{
if
(
f
=
1
,
y
&&
(
t
=
op
[
0
]
&
2
?
y
[
"return"
]
:
op
[
0
]
?
y
[
"throw"
]
||
((
t
=
y
[
"return"
])
&&
t
.
call
(
y
),
0
)
:
y
.
next
)
&&
!
(
t
=
t
.
call
(
y
,
op
[
1
])).
done
)
return
t
;
if
(
y
=
0
,
t
)
op
=
[
op
[
0
]
&
2
,
t
.
value
];
switch
(
op
[
0
])
{
case
0
:
case
1
:
t
=
op
;
break
;
case
4
:
_
.
label
++
;
return
{
value
:
op
[
1
],
done
:
false
};
case
5
:
_
.
label
++
;
y
=
op
[
1
];
op
=
[
0
];
continue
;
case
7
:
op
=
_
.
ops
.
pop
();
_
.
trys
.
pop
();
continue
;
default
:
if
(
!
(
t
=
_
.
trys
,
t
=
t
.
length
>
0
&&
t
[
t
.
length
-
1
])
&&
(
op
[
0
]
===
6
||
op
[
0
]
===
2
))
{
_
=
0
;
continue
;
}
if
(
op
[
0
]
===
3
&&
(
!
t
||
(
op
[
1
]
>
t
[
0
]
&&
op
[
1
]
<
t
[
3
])))
{
_
.
label
=
op
[
1
];
break
;
}
if
(
op
[
0
]
===
6
&&
_
.
label
<
t
[
1
])
{
_
.
label
=
t
[
1
];
t
=
op
;
break
;
}
if
(
t
&&
_
.
label
<
t
[
2
])
{
_
.
label
=
t
[
2
];
_
.
ops
.
push
(
op
);
break
;
}
if
(
t
[
2
])
_
.
ops
.
pop
();
_
.
trys
.
pop
();
continue
;
}
op
=
body
.
call
(
thisArg
,
_
);
}
catch
(
e
)
{
op
=
[
6
,
e
];
y
=
0
;
}
finally
{
f
=
t
=
0
;
}
if
(
op
[
0
]
&
5
)
throw
op
[
1
];
return
{
value
:
op
[
0
]
?
op
[
1
]
:
void
0
,
done
:
true
};
}
}
var
GameStage
=
/** @class */
(
function
(
_super
)
{
...
...
@@ -37,6 +75,9 @@ var GameStage = /** @class */ (function (_super) {
_this
.
_step
=
1
;
_this
.
canclick
=
true
;
_this
.
guideconfig
=
{};
_this
.
anirolesvga
=
"https://yun.duiba.com.cn/spark/assets/14b5846d42f0e6a48f0e463500ce04720cee70d9.svga"
;
_this
.
shousvga
=
"https://yun.duiba.com.cn/spark/assets/327e6a094060ad20d67bfccc16ffe42f20adc1d1.svga"
;
_this
.
anifinarolesvga
=
"https://yun.duiba.com.cn/spark/assets/cc46b3281cad2db353c6d63a4a49ae4f929dfe5b.svga"
;
return
_this
;
}
Object
.
defineProperty
(
GameStage
.
prototype
,
"step"
,
{
...
...
@@ -148,115 +189,230 @@ var GameStage = /** @class */ (function (_super) {
};
//步数渲染
GameStage
.
prototype
.
setGuideShow
=
function
()
{
var
stepdata
=
this
.
guideconfig
[
this
.
step
];
if
(
!
stepdata
)
{
console
.
error
(
"引导完毕====》"
);
this
.
dispatchOutEvent
(
"guidecomplete"
,
null
);
return
;
}
var
hole
=
stepdata
.
hole
,
txt
=
stepdata
.
txt
,
role
=
stepdata
.
role
,
nextbtn
=
stepdata
.
nextbtn
,
skipbtn
=
stepdata
.
skipbtn
,
touch
=
stepdata
.
touch
;
this
.
guideRect
.
clear
();
this
.
guideRect
.
beginFill
(
0x000000
,
0.7
);
this
.
guideRect
.
drawRect
(
0
,
0
,
this
.
stagew
,
this
.
stageh
);
if
(
hole
)
{
var
holetype
=
hole
.
holetype
,
holex
=
hole
.
holex
,
holey
=
hole
.
holey
,
holesize
=
hole
.
holesize
;
switch
(
holetype
)
{
case
"cir"
:
this
.
guideRect
.
arc
(
holex
,
holey
,
holesize
[
0
],
0
,
Math
.
PI
*
2
,
true
);
break
;
case
"cirect"
:
console
.
log
(
"画圆角洞====》"
);
//点设置
var
cirectwid
=
holesize
[
0
];
var
cirecthei
=
holesize
[
1
];
var
cirectrad
=
holesize
[
2
];
var
dot1
=
[
holex
+
cirectrad
,
holey
];
var
dot2
=
[
holex
,
holey
+
cirectrad
];
var
dot3
=
[
holex
,
holey
+
cirecthei
-
cirectrad
];
var
dot4
=
[
holex
+
cirectrad
,
holey
+
cirecthei
];
var
dot5
=
[
holex
+
cirectwid
-
cirectrad
,
holey
+
cirecthei
];
var
dot6
=
[
holex
+
cirectwid
,
holey
+
cirecthei
-
cirectrad
];
var
dot7
=
[
holex
+
cirectwid
,
holey
+
cirectrad
];
var
dot8
=
[
holex
+
cirectwid
-
cirectrad
,
holey
];
this
.
guideRect
.
moveTo
(
dot1
[
0
],
dot1
[
1
]);
this
.
guideRect
.
quadraticCurveTo
(
holex
,
holey
,
dot2
[
0
],
dot2
[
1
]);
this
.
guideRect
.
lineTo
(
dot3
[
0
],
dot3
[
1
]);
this
.
guideRect
.
quadraticCurveTo
(
holex
,
holey
+
cirecthei
,
dot4
[
0
],
dot4
[
1
]);
this
.
guideRect
.
lineTo
(
dot5
[
0
],
dot5
[
1
]);
this
.
guideRect
.
quadraticCurveTo
(
holex
+
cirectwid
,
holey
+
cirecthei
,
dot6
[
0
],
dot6
[
1
]);
this
.
guideRect
.
lineTo
(
dot7
[
0
],
dot7
[
1
]);
this
.
guideRect
.
quadraticCurveTo
(
holex
+
cirectwid
,
holey
,
dot8
[
0
],
dot8
[
1
]);
this
.
guideRect
.
lineTo
(
dot1
[
0
],
dot1
[
1
]);
break
;
case
"rect"
:
break
;
case
"nohole"
:
break
;
default
:
console
.
error
(
"为定义类型"
);
break
;
}
}
this
.
guideRect
.
endFill
();
if
(
txt
)
{
var
text
=
txt
.
text
,
txtwidth
=
txt
.
txtwidth
,
txtx
=
txt
.
txtx
,
txty
=
txt
.
txty
,
txtalign
=
txt
.
txtalign
;
this
.
messagetxt
.
text
=
text
;
this
.
messagetxt
.
x
=
txtx
;
this
.
messagetxt
.
y
=
txty
;
this
.
messagetxt
.
textWidth
=
txtwidth
;
this
.
messagetxt
.
visible
=
true
;
this
.
messagetxt
.
textAlign
=
txtalign
||
TEXT_ALIGN
.
LEFT
;
}
else
{
this
.
messagetxt
.
visible
=
false
;
}
if
(
role
)
{
console
.
log
(
'资源管理==》'
,
TextureCache
);
this
.
rolecont
.
removeChildren
();
this
.
rolecont
.
visible
=
true
;
for
(
var
i
=
0
;
i
<
role
.
length
;
i
++
)
{
var
irole
=
role
[
i
];
var
rolex
=
irole
.
rolex
,
roley
=
irole
.
roley
,
roletex
=
irole
.
roletex
;
var
ichild
=
new
Sprite
(
TextureCache
[
roletex
]);
ichild
.
x
=
rolex
;
ichild
.
y
=
roley
;
this
.
rolecont
.
addChild
(
ichild
);
}
}
else
{
this
.
rolecont
.
visible
=
false
;
}
if
(
nextbtn
)
{
var
btnx
=
nextbtn
.
btnx
,
btny
=
nextbtn
.
btny
,
btntex
=
nextbtn
.
btntex
;
this
.
nextbtn
.
texture
=
TextureCache
[
btntex
];
this
.
nextbtn
.
x
=
btnx
;
this
.
nextbtn
.
y
=
btny
;
this
.
nextbtn
.
visible
=
true
;
}
else
{
this
.
nextbtn
.
visible
=
false
;
}
if
(
skipbtn
)
{
var
skipx
=
skipbtn
.
skipx
,
skipy
=
skipbtn
.
skipy
,
skiptex
=
skipbtn
.
skiptex
;
this
.
skipbtn
.
texture
=
TextureCache
[
skiptex
];
this
.
skipbtn
.
x
=
skipx
;
this
.
skipbtn
.
y
=
skipy
;
this
.
skipbtn
.
visible
=
true
;
console
.
log
(
"skipbtn====》"
,
skipbtn
);
}
else
{
this
.
skipbtn
.
visible
=
false
;
}
if
(
touch
)
{
var
touchx
=
touch
.
touchx
,
touchy
=
touch
.
touchy
,
touchsize
=
touch
.
touchsize
;
this
.
touchrect
.
clear
();
this
.
touchrect
.
beginFill
(
0x000000
,
0.01
);
this
.
touchrect
.
drawRect
(
touchx
,
touchy
,
touchsize
[
0
],
touchsize
[
1
]);
this
.
touchrect
.
endFill
();
}
else
{
console
.
error
(
"没有点击区域====》"
);
}
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
stepdata
,
hole
,
txt
,
role
,
nextbtn
,
skipbtn
,
touch
,
holetype
,
holex
,
holey
,
holesize
,
cirectwid
,
cirecthei
,
cirectrad
,
dot1
,
dot2
,
dot3
,
dot4
,
dot5
,
dot6
,
dot7
,
dot8
,
text
,
txtwidth
,
txtx
,
txty
,
txtalign
,
_a
,
rolex
,
roley
,
_b
,
firstcont
,
svga
,
btnx
,
btny
,
btntex
,
skipx
,
skipy
,
skiptex
,
touchx
,
touchy
,
touchsize
;
return
__generator
(
this
,
function
(
_c
)
{
switch
(
_c
.
label
)
{
case
0
:
stepdata
=
this
.
guideconfig
[
this
.
step
];
if
(
!
stepdata
)
{
console
.
error
(
"引导完毕====》"
);
this
.
dispatchOutEvent
(
"guidecomplete"
,
null
);
return
[
2
/*return*/
];
}
hole
=
stepdata
.
hole
,
txt
=
stepdata
.
txt
,
role
=
stepdata
.
role
,
nextbtn
=
stepdata
.
nextbtn
,
skipbtn
=
stepdata
.
skipbtn
,
touch
=
stepdata
.
touch
;
this
.
guideRect
.
clear
();
this
.
guideRect
.
beginFill
(
0x000000
,
0.7
);
this
.
guideRect
.
drawRect
(
0
,
0
,
this
.
stagew
,
this
.
stageh
);
if
(
hole
)
{
holetype
=
hole
.
holetype
,
holex
=
hole
.
holex
,
holey
=
hole
.
holey
,
holesize
=
hole
.
holesize
;
switch
(
holetype
)
{
case
"cir"
:
this
.
guideRect
.
arc
(
holex
,
holey
,
holesize
[
0
],
0
,
Math
.
PI
*
2
,
true
);
break
;
case
"cirect"
:
console
.
log
(
"画圆角洞====》"
);
cirectwid
=
holesize
[
0
];
cirecthei
=
holesize
[
1
];
cirectrad
=
holesize
[
2
];
dot1
=
[
holex
+
cirectrad
,
holey
];
dot2
=
[
holex
,
holey
+
cirectrad
];
dot3
=
[
holex
,
holey
+
cirecthei
-
cirectrad
];
dot4
=
[
holex
+
cirectrad
,
holey
+
cirecthei
];
dot5
=
[
holex
+
cirectwid
-
cirectrad
,
holey
+
cirecthei
];
dot6
=
[
holex
+
cirectwid
,
holey
+
cirecthei
-
cirectrad
];
dot7
=
[
holex
+
cirectwid
,
holey
+
cirectrad
];
dot8
=
[
holex
+
cirectwid
-
cirectrad
,
holey
];
this
.
guideRect
.
moveTo
(
dot1
[
0
],
dot1
[
1
]);
this
.
guideRect
.
quadraticCurveTo
(
holex
,
holey
,
dot2
[
0
],
dot2
[
1
]);
this
.
guideRect
.
lineTo
(
dot3
[
0
],
dot3
[
1
]);
this
.
guideRect
.
quadraticCurveTo
(
holex
,
holey
+
cirecthei
,
dot4
[
0
],
dot4
[
1
]);
this
.
guideRect
.
lineTo
(
dot5
[
0
],
dot5
[
1
]);
this
.
guideRect
.
quadraticCurveTo
(
holex
+
cirectwid
,
holey
+
cirecthei
,
dot6
[
0
],
dot6
[
1
]);
this
.
guideRect
.
lineTo
(
dot7
[
0
],
dot7
[
1
]);
this
.
guideRect
.
quadraticCurveTo
(
holex
+
cirectwid
,
holey
,
dot8
[
0
],
dot8
[
1
]);
this
.
guideRect
.
lineTo
(
dot1
[
0
],
dot1
[
1
]);
break
;
case
"rect"
:
break
;
case
"nohole"
:
break
;
default
:
console
.
error
(
"为定义类型"
);
break
;
}
}
this
.
guideRect
.
endFill
();
if
(
txt
)
{
text
=
txt
.
text
,
txtwidth
=
txt
.
txtwidth
,
txtx
=
txt
.
txtx
,
txty
=
txt
.
txty
,
txtalign
=
txt
.
txtalign
;
this
.
messagetxt
.
text
=
text
;
this
.
messagetxt
.
x
=
txtx
;
this
.
messagetxt
.
y
=
txty
;
this
.
messagetxt
.
textWidth
=
txtwidth
;
this
.
messagetxt
.
visible
=
true
;
this
.
messagetxt
.
textAlign
=
txtalign
||
TEXT_ALIGN
.
LEFT
;
}
else
{
this
.
messagetxt
.
visible
=
false
;
}
_a
=
role
[
0
],
rolex
=
_a
.
rolex
,
roley
=
_a
.
roley
;
if
(
!
(
this
.
step
!=
9
))
return
[
3
/*break*/
,
4
];
if
(
this
.
firstTcont
&&
this
.
firstTcont
.
parent
)
{
this
.
rolecont
.
removeChild
(
this
.
firstTcont
);
}
if
(
!
(
this
.
anirole
&&
this
.
anirole
.
parent
))
return
[
3
/*break*/
,
1
];
this
.
anirole
.
x
=
rolex
;
this
.
anirole
.
y
=
roley
;
return
[
3
/*break*/
,
3
];
case
1
:
console
.
error
(
"新增svga动画===》"
);
_b
=
this
;
return
[
4
/*yield*/
,
this
.
getAnirole
()];
case
2
:
_b
.
anirole
=
_c
.
sent
();
if
(
this
.
anirole
)
{
this
.
anirole
.
x
=
rolex
;
this
.
anirole
.
y
=
roley
;
this
.
rolecont
.
addChild
(
this
.
anirole
);
}
_c
.
label
=
3
;
case
3
:
if
(
this
.
step
==
1
)
{
firstcont
=
this
.
getFirstTcont
();
this
.
rolecont
.
addChild
(
firstcont
);
console
.
log
(
"添加firstCont===>"
,
firstcont
);
firstcont
.
x
=
rolex
-
300
;
firstcont
.
y
=
roley
-
380
;
firstcont
.
scaleX
=
0
;
firstcont
.
scaleY
=
0
;
Tween
.
get
(
firstcont
,
{
loop
:
false
})
.
to
({
scaleX
:
1
,
scaleY
:
1
,
},
200
);
console
.
log
(
"firstcont添加完毕"
);
}
return
[
3
/*break*/
,
6
];
case
4
:
if
(
!
(
this
.
step
==
9
))
return
[
3
/*break*/
,
6
];
this
.
rolecont
.
removeChildren
();
return
[
4
/*yield*/
,
this
.
getFinarole
()];
case
5
:
svga
=
_c
.
sent
();
if
(
svga
)
{
svga
.
x
=
rolex
;
svga
.
y
=
roley
;
this
.
rolecont
.
addChild
(
svga
);
}
_c
.
label
=
6
;
case
6
:
if
(
nextbtn
)
{
btnx
=
nextbtn
.
btnx
,
btny
=
nextbtn
.
btny
,
btntex
=
nextbtn
.
btntex
;
this
.
nextbtn
.
texture
=
TextureCache
[
btntex
];
this
.
nextbtn
.
x
=
btnx
;
this
.
nextbtn
.
y
=
btny
;
this
.
nextbtn
.
visible
=
true
;
}
else
{
this
.
nextbtn
.
visible
=
false
;
}
if
(
skipbtn
)
{
skipx
=
skipbtn
.
skipx
,
skipy
=
skipbtn
.
skipy
,
skiptex
=
skipbtn
.
skiptex
;
this
.
skipbtn
.
texture
=
TextureCache
[
skiptex
];
this
.
skipbtn
.
x
=
skipx
;
this
.
skipbtn
.
y
=
skipy
;
this
.
skipbtn
.
visible
=
true
;
console
.
log
(
"skipbtn====》"
,
skipbtn
);
}
else
{
this
.
skipbtn
.
visible
=
false
;
}
if
(
touch
)
{
touchx
=
touch
.
touchx
,
touchy
=
touch
.
touchy
,
touchsize
=
touch
.
touchsize
;
this
.
touchrect
.
clear
();
this
.
touchrect
.
beginFill
(
0x000000
,
0.01
);
this
.
touchrect
.
drawRect
(
touchx
,
touchy
,
touchsize
[
0
],
touchsize
[
1
]);
this
.
touchrect
.
endFill
();
}
else
{
console
.
error
(
"没有点击区域====》"
);
}
return
[
2
/*return*/
];
}
});
});
};
GameStage
.
prototype
.
getFirstTcont
=
function
()
{
this
.
firstTcont
=
new
Container
();
this
.
firstTcont
.
addChild
(
new
Sprite
(
TextureCache
[
"guide1"
]));
this
.
firstTcont
.
width
=
633
;
this
.
firstTcont
.
height
=
410
;
this
.
firstTxt
=
new
TextField
();
this
.
firstTxt
.
fillColor
=
"#e9381b"
;
this
.
firstTxt
.
size
=
30
;
this
.
firstTxt
.
x
=
266
;
this
.
firstTxt
.
y
=
186
;
this
.
firstTxt
.
text
=
"1000欢趣豆"
;
this
.
firstTcont
.
addChild
(
this
.
firstTxt
);
this
.
firstTcont
.
anchorX
=
390
;
this
.
firstTcont
.
anchorY
=
410
;
return
this
.
firstTcont
;
};
GameStage
.
prototype
.
getAnirole
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
if
(
this
.
anirole
)
{
return
[
2
/*return*/
,
this
.
anirole
];
}
return
[
4
/*yield*/
,
this
.
loadSvga
(
this
.
anirolesvga
,
this
.
anirole
)];
case
1
:
return
[
2
/*return*/
,
_a
.
sent
()];
}
});
});
};
GameStage
.
prototype
.
getShou
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
if
(
this
.
shou
)
{
return
[
2
/*return*/
,
this
.
shou
];
}
return
[
4
/*yield*/
,
this
.
loadSvga
(
this
.
shousvga
,
this
.
shou
)];
case
1
:
return
[
2
/*return*/
,
_a
.
sent
()];
}
});
});
};
GameStage
.
prototype
.
getFinarole
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
if
(
this
.
anifinarole
)
{
return
[
2
/*return*/
,
this
.
anifinarole
];
}
return
[
4
/*yield*/
,
this
.
loadSvga
(
this
.
anifinarolesvga
,
this
.
anifinarole
)];
case
1
:
return
[
2
/*return*/
,
_a
.
sent
()];
}
});
});
};
GameStage
.
prototype
.
loadSvga
=
function
(
src
,
target
)
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__generator
(
this
,
function
(
_a
)
{
return
[
2
/*return*/
,
new
Promise
(
function
(
res
)
{
window
[
"SvgaParser"
].
loadSvga
(
src
,
function
(
_v
)
{
target
=
new
MovieClip
(
_v
);
res
(
target
);
},
function
(
e
)
{
res
(
null
);
});
})];
});
});
};
return
GameStage
;
}(
WidgetBase
));
...
...
project/src/pages/main3/main3.jsx
View file @
e3d0a9dd
...
...
@@ -6,7 +6,7 @@ import API from '../../api';
import
{
Aup
,
AUPOP
,
AUP_MBX_STATE
}
from
'../../pop'
;
import
'./main3.less'
;
import
{
CanvasWidget
}
from
'spark-utils'
;
import
{
Guideact
}
from
'
@spark/guideact'
;
//'./bundle
';//
import
{
Guideact
}
from
'
./bundle'
;
//'@spark/guideact
';//
import
{
widgetConfig
}
from
'./widgetConfig'
;
import
{
GDispatcher
}
from
"spark-wrapper-fyge"
import
dataCenter
,
{
Store
}
from
'../../dataCenter'
;
...
...
@@ -23,7 +23,7 @@ class Main3 extends Component {
};
}
updateMoney
(){
updateMoney
()
{
console
.
log
(
'update money'
)
}
...
...
@@ -33,7 +33,7 @@ class Main3 extends Component {
}
onClick_signBtn
=
()
=>
{
API
.
signInfo
().
then
((
res
)
=>
{
API
.
signInfo
().
then
((
res
)
=>
{
Aup
.
show
(
'Sign'
,
res
.
data
,
this
);
})
}
...
...
@@ -53,10 +53,10 @@ class Main3 extends Component {
componentDidMount
()
{
this
.
initEvent
();
if
(
!
this
.
props
.
data
.
isnewUser
)
{
API
.
signInfo
().
then
((
res
)
=>
{
const
{
needPopup
}
=
res
.
data
;
if
(
needPopup
)
if
(
!
this
.
props
.
data
.
isnewUser
)
{
API
.
signInfo
().
then
((
res
)
=>
{
const
{
needPopup
}
=
res
.
data
;
if
(
needPopup
)
Aup
.
show
(
'Sign'
,
res
.
data
,
this
);
})
}
...
...
@@ -149,9 +149,9 @@ class Main3 extends Component {
txt
:
null
,
role
:
[
{
rolex
:
4
0
,
roley
:
(
canvashei
-
764
)
/
2
,
roletex
:
"guide1"
"rolex"
:
36
0
,
"roley"
:
875
,
"roletex"
:
"guide1"
}
],
nextbtn
:
null
,
...
...
@@ -181,10 +181,10 @@ class Main3 extends Component {
txty
:
224
,
txtalign
:
"center"
},
role
:
[
role
:
[
{
rolex
:
375
,
roley
:
canvashei
-
550
,
roley
:
canvashei
-
550
,
roletex
:
"guide2_1"
}
],
...
...
@@ -220,10 +220,10 @@ class Main3 extends Component {
txty
:
245
,
txtalign
:
"left"
},
role
:
[
role
:
[
{
rolex
:
375
,
roley
:
canvashei
-
550
,
roley
:
canvashei
-
550
,
roletex
:
"guide2_1"
}
],
...
...
@@ -259,10 +259,10 @@ class Main3 extends Component {
txty
:
357
,
txtalign
:
"left"
},
role
:
[
role
:
[
{
rolex
:
375
,
roley
:
canvashei
-
550
,
roley
:
canvashei
-
550
,
roletex
:
"guide2_1"
}
],
...
...
@@ -297,10 +297,10 @@ class Main3 extends Component {
txty
:
580
,
txtalign
:
"left"
},
role
:
[
role
:
[
{
rolex
:
375
,
roley
:
canvashei
-
550
,
roley
:
canvashei
-
550
,
roletex
:
"guide2_1"
}
],
...
...
@@ -335,10 +335,10 @@ class Main3 extends Component {
txty
:
500
,
txtalign
:
"left"
},
role
:
[
role
:
[
{
rolex
:
375
,
roley
:
canvashei
-
550
,
roley
:
canvashei
-
550
,
roletex
:
"guide2_1"
}
],
...
...
@@ -358,16 +358,16 @@ class Main3 extends Component {
let
offsety7
=
0
;
let
holly
=
1110
;
if
((
holly
+
165
/
2
)
>
canvashei
-
300
)
{
let
holly1
=
canvashei
-
300
-
165
/
2
;
offsety7
=
holly
-
holly1
;
if
((
holly
+
165
/
2
)
>
canvashei
-
300
)
{
let
holly1
=
canvashei
-
300
-
165
/
2
;
offsety7
=
holly
-
holly1
;
}
this
.
guideconfig
[
7
]
=
{
hole
:
{
holetype
:
"cir"
,
holex
:
575
,
holey
:
1110
-
offsety7
,
holey
:
1110
-
offsety7
,
holesize
:
[
165
,
440
...
...
@@ -377,19 +377,19 @@ class Main3 extends Component {
text
:
"点击小卖铺可以进到
\n
商城页面,在这里购
\n
买心仪的物品哦~"
,
txtwidth
:
320
,
txtx
:
85
,
txty
:
500
-
offsety7
,
txty
:
500
-
offsety7
,
txtalign
:
"left"
},
role
:
[
role
:
[
{
rolex
:
0
,
roley
:
canvashei
-
550
,
roley
:
canvashei
-
550
,
roletex
:
"guide2_1"
}
],
nextbtn
:
{
btnx
:
86
,
btny
:
665
-
offsety7
,
btny
:
665
-
offsety7
,
btntex
:
"nextbtn"
},
skipbtn
:
{
...
...
@@ -401,7 +401,7 @@ class Main3 extends Component {
touch
:
touchdata
,
pagey
:
offsety7
,
}
console
.
log
(
"77777偏移===》"
,
offsety7
);
console
.
log
(
"77777偏移===》"
,
offsety7
);
_widget
&&
_widget
.
dispatchInEvent
(
"setStepData"
,
{
step
:
7
,
stepdata
:
this
.
guideconfig
[
7
]
...
...
@@ -422,9 +422,9 @@ class Main3 extends Component {
case
"guidecomplete"
:
dataCenter
.
setData
(
Store
.
needguide
,
false
);
API
.
signInfo
().
then
((
res
)
=>
{
const
{
needPopup
}
=
res
.
data
;
if
(
needPopup
)
API
.
signInfo
().
then
((
res
)
=>
{
const
{
needPopup
}
=
res
.
data
;
if
(
needPopup
)
Aup
.
show
(
'Sign'
,
res
.
data
,
this
);
})
break
;
...
...
@@ -434,7 +434,7 @@ class Main3 extends Component {
let
nowstepdata
=
this
.
guideconfig
[
payload
];
let
nowpagey
=
nowstepdata
.
pagey
;
this
.
refs
.
main3
.
scrollTop
=
nowpagey
;
console
.
log
(
"滑动位置调整===》"
,
nowpagey
);
console
.
log
(
"滑动位置调整===》"
,
nowpagey
);
break
;
default
:
...
...
@@ -515,7 +515,7 @@ class Main3 extends Component {
src=
{
this
.
state
.
resList
[
'98666530-5e40-49d7-8b86-8397e3ee0889'
].
url
}
/>
<
img
onClick=
{
this
.
onClick_shareBtn
}
onClick=
{
this
.
onClick_shareBtn
}
className=
"main3_share "
uuid=
"def4d721-bfe0-4c42-970c-40d99e1c2944"
src=
{
this
.
state
.
resList
[
'82a28387-28f0-4e49-856a-dbe5e981bbb1'
].
url
}
...
...
project/src/pages/main3/meta.json
View file @
e3d0a9dd
...
...
@@ -7,8 +7,8 @@
"txt"
:
null
,
"role"
:
[
{
"rolex"
:
4
0
,
"roley"
:
460
,
"rolex"
:
36
0
,
"roley"
:
875
,
"roletex"
:
"guide1"
}
],
...
...
@@ -48,8 +48,8 @@
},
"role"
:
[
{
"rolex"
:
3
75
,
"roley"
:
911
,
"rolex"
:
3
60
,
"roley"
:
875
,
"roletex"
:
"guide2_1"
}
],
...
...
@@ -93,8 +93,8 @@
},
"role"
:
[
{
"rolex"
:
3
75
,
"roley"
:
911
,
"rolex"
:
3
60
,
"roley"
:
875
,
"roletex"
:
"guide2_1"
}
],
...
...
@@ -137,8 +137,8 @@
},
"role"
:
[
{
"rolex"
:
3
75
,
"roley"
:
911
,
"rolex"
:
3
60
,
"roley"
:
875
,
"roletex"
:
"guide2_1"
}
],
...
...
@@ -181,8 +181,8 @@
},
"role"
:
[
{
"rolex"
:
3
75
,
"roley"
:
911
,
"rolex"
:
3
60
,
"roley"
:
875
,
"roletex"
:
"guide2_1"
}
],
...
...
@@ -225,8 +225,8 @@
},
"role"
:
[
{
"rolex"
:
3
75
,
"roley"
:
911
,
"rolex"
:
3
60
,
"roley"
:
875
,
"roletex"
:
"guide2_1"
}
],
...
...
@@ -344,8 +344,8 @@
},
"role"
:
[
{
"rolex"
:
238
,
"roley"
:
768
,
"rolex"
:
0
,
"roley"
:
0
,
"roletex"
:
"guide2_1"
}
],
...
...
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