Commit dd9d6742 authored by haiyoucuv's avatar haiyoucuv

Success Panel Effect!

parent f2b1003a
......@@ -2,36 +2,17 @@
<project version="4">
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<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/star_left_dis.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/star_left_en.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/star_mid_dis.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/SuccessPanel/star_dis.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/star_mid_en.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/SuccessPanel/star_en.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/star_right_dis.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/star_right_en.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/按钮-继续闯关.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/SuccessPanel/去抽奖.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/mock/miniTb/babycare.getIndex.json" beforeDir="false" afterPath="$PROJECT_DIR$/mock/miniTb/babycare.getIndex.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/闯关成功.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/SuccessPanel/闯关成功.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/闯关成功Bg.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/SuccessPanel/闯关成功Bg.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/res.json" beforeDir="false" afterPath="$PROJECT_DIR$/resource/res.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ResJson.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/ResJson.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/SkinJson.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/SkinJson.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/SuccessPrizePanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/SuccessPrizePanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/CheckBtn.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/CheckBtn.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapPart.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapPart.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapScene.ts" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
......@@ -63,7 +44,7 @@
<property name="RunOnceActivity.OpenProjectViewOnStart" value="true" />
<property name="RunOnceActivity.ShowReadmeOnStart" value="true" />
<property name="WebServerToolWindowFactoryState" value="false" />
<property name="last_opened_file_path" value="$PROJECT_DIR$/resource/starLight" />
<property name="last_opened_file_path" value="$PROJECT_DIR$/resource/SuccessPanel" />
<property name="node.js.detected.package.tslint" value="true" />
<property name="node.js.path.for.package.tslint" value="project" />
<property name="node.js.selected.package.tslint" value="(autodetect)" />
......@@ -71,16 +52,16 @@
<property name="nodejs_npm_path_reset_for_default_project" value="true" />
<property name="nodejs_package_manager_path" value="npm" />
<property name="run.code.analysis.last.selected.profile" value="pProject Default" />
<property name="settings.editor.selected.configurable" value="editor.preferences.fonts.default" />
<property name="settings.editor.selected.configurable" value="yiiguxing.plugin.translate" />
<property name="ts.external.directory.path" value="$PROJECT_DIR$/node_modules/typescript/lib" />
</component>
<component name="RecentsManager">
<key name="CopyFile.RECENT_KEYS">
<recent name="$PROJECT_DIR$/resource/SuccessPanel" />
<recent name="$PROJECT_DIR$/resource/starLight" />
<recent name="$PROJECT_DIR$/resource/SuccessPrizePanel" />
<recent name="$PROJECT_DIR$/resource/map" />
<recent name="$PROJECT_DIR$/resource/mapCheckPrizeEffect" />
<recent name="$PROJECT_DIR$/resource/map_owl_effecrt" />
</key>
<key name="MoveFile.RECENT_KEYS">
<recent name="$PROJECT_DIR$/resource/common" />
......@@ -134,7 +115,7 @@
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</task>
<task id="LOCAL-00001" summary="111">
<created>1594122339119</created>
......@@ -255,7 +236,14 @@
<option name="project" value="LOCAL" />
<updated>1594781505168</updated>
</task>
<option name="localTasksCounter" value="18" />
<task id="LOCAL-00018" summary="Success Panel Effect!">
<created>1594794860900</created>
<option name="number" value="00018" />
<option name="presentableId" value="LOCAL-00018" />
<option name="project" value="LOCAL" />
<updated>1594794860900</updated>
</task>
<option name="localTasksCounter" value="19" />
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......@@ -281,26 +269,26 @@
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<screen x="31" y="23" width="1889" height="1177" />
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......@@ -309,14 +297,14 @@
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......@@ -341,9 +329,9 @@
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</component>
</project>
\ No newline at end of file
......@@ -4,7 +4,7 @@
"message": "OK",
"data": {
"power": 100,
"currentLevel": 120,
"currentLevel": 96,
"tools": {
"STEPS": 1,
"BOOMS": 2,
......
......@@ -73,7 +73,7 @@
"name": "fiveVerHorDis"
},
{
"keys": "bg_loading_back.jpg",
"keys": "img_line1.png,img_line2.png,img_line3.png,img_line4.png,img_line5.png,loadingBg.jpg,loadingBg2.png,loadingPro0.png,loadingPro1.png,loadingPro10.png,loadingPro11.png,loadingPro2.png,loadingPro3.png,loadingPro4.png,loadingPro5.png,loadingPro6.png,loadingPro7.png,loadingPro8.png,loadingPro9.png,loadingTitle.png,proDown.png,wheel.png",
"name": "loadingScene"
},
{
......
......@@ -73,7 +73,7 @@ export const ResJson = {
"name": "fiveVerHorDis"
},
{
"keys": "bg_loading_back.jpg",
"keys": "img_line1.png,img_line2.png,img_line3.png,img_line4.png,img_line5.png,loadingBg.jpg,loadingBg2.png,loadingPro0.png,loadingPro1.png,loadingPro10.png,loadingPro11.png,loadingPro2.png,loadingPro3.png,loadingPro4.png,loadingPro5.png,loadingPro6.png,loadingPro7.png,loadingPro8.png,loadingPro9.png,loadingTitle.png,proDown.png,wheel.png",
"name": "loadingScene"
},
{
......
......@@ -9,6 +9,28 @@ export const SkinJson = {
"y": 0,
"type": "container",
"children": [
{
"name": "light1",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light1"
},
{
"name": "light2",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light2"
},
{
"name": "闯关成功Bg",
"x": 55,
......@@ -55,7 +77,7 @@ export const SkinJson = {
{
"name": "关卡文字",
"x": 300,
"y": 521,
"y": 501,
"alpha": 1,
"type": "text",
"props": {
......@@ -100,6 +122,28 @@ export const SkinJson = {
"y": 0,
"type": "container",
"children": [
{
"name": "light1",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light1"
},
{
"name": "light2",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light2"
},
{
"name": "闯关成功",
"x": 55,
......@@ -146,7 +190,7 @@ export const SkinJson = {
{
"name": "关卡文字",
"x": 300,
"y": 521,
"y": 501,
"alpha": 1,
"type": "text",
"props": {
......
......@@ -11,7 +11,7 @@ import { RES } from "../../module/RES";
export class SuccessNoPrizePanel extends Panel {
get groupNames() {
return ["SuccessPanel", 'starLight']
return ['SuccessPanel', 'starLight']
}
get skinName() {
......@@ -36,6 +36,8 @@ export class SuccessNoPrizePanel extends Panel {
againBtn: FYGE.Button;
continueBtn: FYGE.Button;
totalContinueBtn: FYGE.Button;
light1: Sprite;
light2: Sprite;
private starGroup: SuccessStarGroup = null;
......@@ -49,9 +51,20 @@ export class SuccessNoPrizePanel extends Panel {
this.starGroup = this.addChild(new SuccessStarGroup());
this.starGroup.position.set(373, 680);
this.lightEffect();
this.starGroup.play(3);
}
private lightEffect() {
Tween.get(this.light1, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: 360}, 12000);
Tween.get(this.light2, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: -360}, 12000);
}
start(data) {
super.start();
}
......
......@@ -3,10 +3,11 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import { SuccessStarGroup } from "./SuccessNoPrizePanel";
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
import Sprite = FYGE.Sprite;
export class SuccessPrizePanel extends Panel {
get groupNames() {
return ["SuccessPanel", 'starLight']
return ['SuccessPanel', 'starLight']
}
get skinName() {
......@@ -31,6 +32,8 @@ export class SuccessPrizePanel extends Panel {
againBtn: FYGE.Button;
noPrizeAgainBtn: FYGE.Button;
goPrizeBtn: FYGE.Button;
light1: Sprite;
light2: Sprite;
private starGroup: SuccessStarGroup = null;
......@@ -44,9 +47,20 @@ export class SuccessPrizePanel extends Panel {
this.starGroup = this.addChild(new SuccessStarGroup());
this.starGroup.position.set(373, 678);
this.lightEffect();
this.starGroup.play(4);
}
private lightEffect() {
Tween.get(this.light1, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: 360}, 12000);
Tween.get(this.light2, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: -360}, 12000);
}
start(data) {
super.start();
}
......
......@@ -241,7 +241,7 @@ class CheckCurEffect extends Container {
this.light1.anchorTexture.set(0.5, 0.5);
this.light2.anchorTexture.set(0.5, 0.5);
this.position.set(53, 50);
this.position.set(55, 50);
this.mouseEnable = this.mouseChildren = false;
}
......
......@@ -20,11 +20,19 @@ export default class MapPart extends Container {
}
protected initIcon() {
this.data.forEach((value, index) => {
// 坑爹的头像,所以倒着加,可以解决层级问题
for (let i = this.data.length - 1; i >= 0; i--) {
const value = this.data[i];
const nBtn = this.addChild(new CheckBtn(value));
nBtn.position.set(this.btnPos[index][0], this.btnPos[index][1]);
nBtn.position.set(this.btnPos[i][0], this.btnPos[i][1]);
MapScene.checkArr[value.check] = nBtn;
});
}
// this.data.forEach((value, index) => {
// const nBtn = this.addChild(new CheckBtn(value));
//
// nBtn.position.set(this.btnPos[index][0], this.btnPos[index][1]);
// MapScene.checkArr[value.check] = nBtn;
// });
}
}
......@@ -5,7 +5,6 @@ import MapUI from "./MapUI";
import MapMid from "./MapMid";
import CheckBtn, { CHECK_TYPE } from "./CheckBtn";
import { layers } from "../../../module/views/layers";
import { sendTbNet, TbNetName } from "../../TaoBaoNet";
import ScrollPage = FYGE.ScrollPage;
import Container = FYGE.Container;
import { Tools } from "../../Tools";
......@@ -50,54 +49,58 @@ export class MapScene extends Scene {
this.initMap();
this.updateMapCheck();
showPanel(SuccessPrizePanel);
showPanel(SuccessNoPrizePanel)
}
private updateMapCheck() {
sendTbNet(TbNetName.getIndex, {},
(success, res) => {
if (!success) return;
this.uiLayer.energyBox.count = res.data.power;
if (this.data.from == 'loading') {
this.initMapByData(Tools.gameData);
} else {
Tools.getIndex().then((success) => {
if (success) {
this.initMapByData(Tools.gameData);
}
});
}
}
const currentLevel = res.data.currentLevel;
private initMapByData(data) {
this.uiLayer.energyBox.count = data.power;
// 已经通关的
for (let i = 1; i < currentLevel; i++) {
MapScene.checkArr[i].type = CHECK_TYPE.COM;
MapScene.checkArr[i].enabled = true;
}
const currentLevel = data.currentLevel;
// 当前关卡
if (currentLevel < 121 && currentLevel > 0) {
MapScene.checkArr[currentLevel].type = CHECK_TYPE.CUR;
MapScene.checkArr[currentLevel].enabled = true;
!this.mapAvatar && (this.mapAvatar = this.addChild(new MapAvatar()));
this.mapAvatar.parent && this.mapAvatar.parent.removeChild(this.mapAvatar);
MapScene.checkArr[currentLevel].addChild(this.mapAvatar);
}
// 已经通关的
for (let i = 1; i < currentLevel; i++) {
MapScene.checkArr[i].type = CHECK_TYPE.COM;
MapScene.checkArr[i].enabled = true;
}
// 未通关的
for (let i = currentLevel + 1; i < 121; i++) {
MapScene.checkArr[i].type = CHECK_TYPE.COM;
MapScene.checkArr[i].enabled = false;
}
// 当前关卡
if (currentLevel < 121 && currentLevel > 0) {
MapScene.checkArr[currentLevel].type = CHECK_TYPE.CUR;
MapScene.checkArr[currentLevel].enabled = true;
!this.mapAvatar && (this.mapAvatar = this.addChild(new MapAvatar()));
this.mapAvatar.parent && this.mapAvatar.parent.removeChild(this.mapAvatar);
MapScene.checkArr[currentLevel].addChild(this.mapAvatar);
}
// 闯关记录里有的
res.data.visitors.forEach((v) => {
MapScene.checkArr[v.level].data = v;
});
// 未通关的
for (let i = currentLevel + 1; i < 121; i++) {
MapScene.checkArr[i].type = CHECK_TYPE.COM;
MapScene.checkArr[i].enabled = false;
}
// 奖励关卡
res.data.prizes.forEach((v) => {
MapScene.checkArr[v.level].isPrize = true;
});
// 闯关记录里有的
data.visitors.forEach((v) => {
MapScene.checkArr[v.level].data = v;
});
this.scrollToCheck(currentLevel);
// 奖励关卡
data.prizes.forEach((v) => {
MapScene.checkArr[v.level].isPrize = true;
});
}
);
this.scrollToCheck(currentLevel);
}
public initMap() {
......
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