Commit cc44988f authored by 邱旭's avatar 邱旭

aa

parent a8cb9cb8
......@@ -53,9 +53,9 @@
"loginAddPower": 0,
"power": 21,
"tools": {
"HAMMERS": 199,
"STEPS": 100,
"BOOMS": 170
"HAMMERS": 9,
"STEPS": 99,
"BOOMS": 999
},
"topAward": {
"openPrizeStatus": true,
......
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resource/playScene/tarNum8.png

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resource/playScene/tarNum8.png
resource/playScene/tarNum8.png
resource/playScene/tarNum8.png
resource/playScene/tarNum8.png
  • 2-up
  • Swipe
  • Onion skin
resource/playScene/tarNum9.png

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resource/playScene/tarNum9.png

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resource/playScene/tarNum9.png
resource/playScene/tarNum9.png
resource/playScene/tarNum9.png
resource/playScene/tarNum9.png
  • 2-up
  • Swipe
  • Onion skin
resource/playScene/topBg.png

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resource/playScene/topBg.png

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resource/playScene/topBg.png
resource/playScene/topBg.png
resource/playScene/topBg.png
resource/playScene/topBg.png
  • 2-up
  • Swipe
  • Onion skin
resource/playScene/unlightedStar.png

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resource/playScene/unlightedStar.png

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resource/playScene/unlightedStar.png
resource/playScene/unlightedStar.png
resource/playScene/unlightedStar.png
resource/playScene/unlightedStar.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -73,7 +73,7 @@
"name": "bonusTime"
},
{
"keys": "boomBtn.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,powerImg.png,stepBtn.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"keys": "boomBtn.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,powerImg.png,stepBtn.png,target0.png,target1.png,target2.png,target3.png,target4.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"name": "common"
},
{
......@@ -101,7 +101,7 @@
"name": "mapCheckPrizeEffect"
},
{
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,propNumBg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum当.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"name": "playScene"
},
{
......
......@@ -73,7 +73,7 @@ export const ResJson = {
"name": "bonusTime"
},
{
"keys": "boomBtn.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,powerImg.png,stepBtn.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"keys": "boomBtn.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,powerImg.png,stepBtn.png,target0.png,target1.png,target2.png,target3.png,target4.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"name": "common"
},
{
......@@ -101,7 +101,7 @@ export const ResJson = {
"name": "mapCheckPrizeEffect"
},
{
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,propNumBg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum当.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"name": "playScene"
},
{
......
......@@ -6,6 +6,7 @@ import { sendTbNet, TbNetName, getTbData } from "../TaoBaoNet";
import { layers } from "../../module/views/layers";
import { MapScene } from "./map/MapScene";
import { changeScene } from "../../module/ctrls";
import { PlayScene } from "./PlayScene";
export class LoadingScene extends Scene {
get groupNames() {
......@@ -92,7 +93,8 @@ export class LoadingScene extends Scene {
.call(() => {
if (pro >= 1) {
this.removeEventListener(FYGE.Event.PROGRESS, this.progressEvent, this);
changeScene(MapScene, {from: "loading"})
// changeScene(MapScene, {from: "loading"})
changeScene(PlayScene, {chapter: 33});
// changeScene(LotteryScene,{level:1});
}
})
......
......@@ -260,15 +260,14 @@ export class PlayScene extends Scene {
this.addChild(FYGE.Sprite.fromFrame("playBg.jpg")).position.set(0, -layers.stageOffsetY);
//排版
//底部背景
this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(0, 10);
this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(25, -150);
var commonTextArr = {};
for (var i = 0; i < 10; i++)commonTextArr[i] = RES.getRes("scoreNum" + i + ".png");
["通", "关", "分", "数"].forEach((e) => { commonTextArr[e] = RES.getRes("scoreNum" + e + ".png"); })
commonTextArr[":"] = RES.getRes("scoreNum冒号.png");
const commonTextArr = {};
for (let i = 0; i < 10; i++)commonTextArr[i] = RES.getRes("scoreNum" + i + ".png");
commonTextArr["当"] = RES.getRes("scoreNum当.png");
//通关目标分数
this.targetScoreTxt = this.addChild(new FYGE.BitmapText(commonTextArr));
this.targetScoreTxt.position.set(375, 193);
this.targetScoreTxt.position.set(118, 293);
//设置
this.settingBtn = this.addChild(new SettingBtn())
this.settingBtn.position.set(618, 16)
......@@ -369,19 +368,19 @@ export class PlayScene extends Scene {
initScene() {
//第几关
var chapterTex = Tools.getNumTextures("chapterNum");
const chapterTex = Tools.getNumTextures("chapterNum");
["第", "关"].forEach((e) => { chapterTex[e] = RES.getRes("chapterNum" + e + ".png") })
var chapterTxt = this.addChild(new FYGE.BitmapText(chapterTex));
const chapterTxt = this.addChild(new FYGE.BitmapText(chapterTex));
chapterTxt.text = "第" + (this.chapter >> 0) + "关";
chapterTxt.position.set(535, 58);
chapterTxt.position.set(620, 199);
//步数
this.stepNumber = this.addChild(new FYGE.BitmapText(Tools.getNumTextures("stepNum")));
this.stepNumber.position.set(375, 20);
this.stepNumber.position.set(127, 182);
//步数初始化
this.steps = this.chapterData.stepCount;
//分数进度条,托管
this.scoreProgress = this.addChild(new ScoreProgress(this.chapterData.starScores));
this.scoreProgress.position.set(175, 113)
this.scoreProgress.position.set(94, 241)
//分数置0
this.score = 0;
//地图生成
......@@ -416,7 +415,7 @@ export class PlayScene extends Scene {
this.choosed = new FYGE.Sprite(textureChoosed);
this.choosed.anchorTexture.set(0.5, 0.5)
//道具使用时蒙层 无需加入场景,带入propBtnCo的位置数据
this.propGuide = new PropGuide(this.propBtnCon.y - 10);
this.propGuide = new PropGuide(this.propBtnCon.y - 20);
// this.addChild(this.propGuide);
//bonusTime引导,备用的,无需加入场景
// this.bonusTime = new BonusTime();
......@@ -436,13 +435,13 @@ export class PlayScene extends Scene {
}
this.elementTargets = new ElementTargets(this.passElements);
this.elementTargets.x = 375;
this.elementTargets.y = 180;
this.elementTargets.y = 140;
this.addChild(this.elementTargets);
this.targetScoreTxt.visible = false;
} else {
this.passElements = null;
this.targetScoreTxt.visible = true;
this.targetScoreTxt.text = "目标分数:" + this.chapterData.passTarget.score;
this.targetScoreTxt.text = "" + this.chapterData.passTarget.score;
}
}
......@@ -457,7 +456,6 @@ export class PlayScene extends Scene {
//如果没有就取最下层的,用地图数据格子初始化
if (!recycles || !recycles.length) {
var endRowNumHash = {}, endRowNum: number = 0;
;
for (var i = 0; i < this.chapterData.map.lattices.length; i++) {
var d = this.chapterData.map.lattices[i];
if (!d) continue;
......@@ -949,7 +947,7 @@ export class PlayScene extends Scene {
if (!this.stepCircle) {
this.stepCircle = new FYGE.Graphics()
.beginFill(0xff0000)
.drawCircle(stepPosition[0], stepPosition[1], 55)
.drawCircle(stepPosition[0], stepPosition[1], stepPosition[2])
.endFill()
.addEventListener(FYGE.MouseEvent.CLICK, () => {
this.sendPropUse(PropType.STEPS)
......
......@@ -5,7 +5,7 @@ import { RES } from "../../../module/RES";
import { Tool } from "../Tool";
export const stepPosition: number[] = [375, 60];
export const stepPosition: number[] = [130, 155, 100];
/**
* 需要回调的
* 手动修改this.shoot.rotation=
......
......@@ -12,9 +12,9 @@ export class ElementTargets extends FYGE.Container {
constructor(passElement: number[]) {
super()
this.targets = [];
for (var i = 0; i < passElement.length; i++) {
for (let i = 0; i < passElement.length; i++) {
if (passElement[i]) {
var eleTar: ElementTarget = new ElementTarget(i);
const eleTar: ElementTarget = new ElementTarget(i);
eleTar.count = passElement[i];
this.addChild(eleTar);
this.targets[i] = eleTar;
......@@ -25,11 +25,11 @@ export class ElementTargets extends FYGE.Container {
center() {
//按顺序排,从右到左,
var len = this.children.length;
var w = 80 * 0.8;
var space = 25
var right = len / 2 * w - w + (len - 1) / 2 * space;
for (var i = this.children.length - 1; i >= 0; i--) {
const len = this.children.length;
const w = 80 * 0.8;
const space = 25
const right = len / 2 * w - w + (len - 1) / 2 * space;
for (let i = this.children.length - 1; i >= 0; i--) {
this.children[i].x = right - w * i - space * i;
}
}
......@@ -71,19 +71,19 @@ class ElementTarget extends FYGE.Container {
}
constructor(type: ElementType) {
super()
var texture: FYGE.Texture = RES.getRes("ele" + type + ".png");
var showImage = new FYGE.Sprite(texture);
let texture: FYGE.Texture = RES.getRes("target" + type + ".png");
const showImage = new FYGE.Sprite(texture);
showImage.scaleX = showImage.scaleY = 0.7
this.addChild(showImage);
var texture: FYGE.Texture = RES.getRes("rightMark.png");
texture = RES.getRes("rightMark.png");
this.zeroMark = new FYGE.Sprite(texture);
this.zeroMark.x = 35-10;
this.zeroMark.y = 35-10;
this.zeroMark.visible = false;
this.addChild(this.zeroMark);
this.countNum = new FYGE.BitmapText(Tools.getNumTextures("tarNum"));//文字待定
this.countNum.x = 55-10;
this.countNum.y = 45-10;
this.countNum.x = 55;
this.countNum.y = 37;
this.addChild(this.countNum);
}
}
import { RES } from "../../../module/RES";
import Sprite = FYGE.Sprite;
export class PropBtnCon extends FYGE.Container {
......@@ -39,31 +40,35 @@ export class PropBtnCon extends FYGE.Container {
constructor() {
super();
this.addChild(FYGE.Sprite.fromFrame("table.png"));
// this.addChild(FYGE.Sprite.fromFrame("table.png"));
this.stepBtn = new FYGE.Button(RES.getRes("stepBtn.png"));
this.stepBtn.x = 100
this.stepBtn.x = 106;
this.addChild(this.stepBtn);
this.boomBtn = new FYGE.Button(RES.getRes("boomBtn.png"));
this.boomBtn.x = 311
this.addChild(this.boomBtn)
this.boomBtn.x = 297;
this.addChild(this.boomBtn);
this.hammerBtn = new FYGE.Button(RES.getRes("hammerBtn.png"));
this.hammerBtn.x = 488;
this.addChild(this.hammerBtn)
this.stepBtn.y = this.boomBtn.y = this.hammerBtn.y = -10
this.hammerBtn.x = 470;
this.addChild(this.hammerBtn);
this.stepBtn.y = this.boomBtn.y = this.hammerBtn.y = -20;
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(207, 70);
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(393, 70);
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(578, 70);
var arr = {};
for (var i = 0; i < 10; i++)arr[i] = RES.getRes("propNum" + i + ".png")
const arr = {};
for (let i = 0; i < 10; i++)arr[i] = RES.getRes("propNum" + i + ".png")
//文案
this.stepNum = this.addChild(new FYGE.BitmapText(arr));
this.boomNum = this.addChild(new FYGE.BitmapText(arr));
this.hammerNum = this.addChild(new FYGE.BitmapText(arr));
this.stepNum.y = this.boomNum.y = this.hammerNum.y = 60;
this.stepNum.y = this.boomNum.y = this.hammerNum.y = 100;
this.stepNum.text = this.boomNum.text = this.hammerNum.text = "13";
this.stepNum.textAlign = this.boomNum.textAlign = this.hammerNum.textAlign = FYGE.TEXT_ALIGN.CENTER;
this.stepNum.x = 227
this.boomNum.x = 227 + 187
this.hammerNum.x = 227 + 187 * 2;
this.stepNum.x = 239
this.boomNum.x = 239 + 186
this.hammerNum.x = 239 + 186 * 2;
// console.log(this.stepNum, this.boomNum,this.hammerNum)
}
}
......
......@@ -21,15 +21,15 @@ export class PropGuide extends FYGE.Container {
this.bg = new FYGE.Shape();
this.addChild(this.bg);
this.boomBtn = new FYGE.Sprite(RES.getRes("boomBtn.png"));
this.boomBtn.x = 311;
this.boomBtn.x = 297;
this.boomBtn.y = offsetY;
this.addChild(this.boomBtn);
this.hammerBtn = new FYGE.Sprite(RES.getRes("hammerBtn.png"));
this.hammerBtn.x = 488;
this.hammerBtn.x = 470;
this.hammerBtn.y = offsetY;
this.addChild(this.hammerBtn);
this.stepBtn = new FYGE.Sprite(RES.getRes("stepBtn.png"));
this.stepBtn.x = 100;
this.stepBtn.x = 106;
this.stepBtn.y = offsetY;
this.addChild(this.stepBtn);
//再调
......@@ -73,7 +73,7 @@ export class PropGuide extends FYGE.Container {
this.bg.lineTo(750, 0);
this.bg.lineTo(0, 0);
this.bg.moveTo(stepPosition[0] + 50, stepPosition[1])
this.bg.drawCircle(stepPosition[0], stepPosition[1], 50, false)
this.bg.drawCircle(stepPosition[0], stepPosition[1], stepPosition[2], false)
this.bg.endFill();
this.msgTxt.text = "点击上方步数,可为闯关时增加额外5次步数";
// this.msgTxt.x = 320;
......
import { RES } from "../../../module/RES";
import { Tools } from "../../Tools";
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
/**
* 分数条的托管类,不需要继承
......@@ -21,10 +22,10 @@ export class ScoreProgress extends FYGE.Container {
allScore: number;
private diss = [
202,
291,
370,
402
287.5,
407.5,
526.5,
600.5
]
private _score: number;
......@@ -34,9 +35,9 @@ export class ScoreProgress extends FYGE.Container {
set score(value: number) {
if (this._score == value) return
this._score = value
this.scoreTxt.text = "" + Math.ceil(value);
this.scoreTxt.text = "" + Math.ceil(value);
var w: number, scale: number;
let w: number, scale: number;
//先计算是否达到了3星
if (value >= this.starScores[2]) {
var aa = (value - this.starScores[2]) / (this.allScore - this.starScores[2]);
......@@ -54,7 +55,7 @@ export class ScoreProgress extends FYGE.Container {
this.star2.texture = RES.getRes("lightedStar.png");
this.star1.texture = RES.getRes("lightedStar.png");
this.starCount = 3;
};
}
}
//是否超过2星
else if (value >= this.starScores[1]) {
......@@ -64,7 +65,7 @@ export class ScoreProgress extends FYGE.Container {
this.star2.texture = RES.getRes("lightedStar.png");
this.star1.texture = RES.getRes("lightedStar.png");
this.starCount = 2;
};
}
}
//是否超过1星
else if (value >= this.starScores[0]) {
......@@ -73,7 +74,7 @@ export class ScoreProgress extends FYGE.Container {
if (this.star1.texture != RES.getRes("lightedStar.png")) {
this.star1.texture = RES.getRes("lightedStar.png");
this.starCount = 1;
};
}
} else {
scale = value / this.starScores[0];
w = this.diss[0] * scale;
......@@ -81,10 +82,10 @@ export class ScoreProgress extends FYGE.Container {
//(466-428)/428,扩分数
//星星
//进度条遮罩
var mask = this.starProgress.mask;
const mask = this.starProgress.mask;
mask.clear()
mask.beginFill(0xff0000, 1);
mask.drawRoundedRect(0, 0, w, 32, 50)
mask.drawRoundedRect(0, 0, w, 50, 50)
mask.endFill();
......@@ -92,32 +93,33 @@ export class ScoreProgress extends FYGE.Container {
/**
*
* @param starProgress 托管
* @param scoreTxt 托管
* @param starScores
*/
constructor(starScores: number[]) {
super()
this.starProgress = this.addChild(FYGE.Sprite.fromFrame("starProgress.png"));
this.scoreTxt = this.addChild(new FYGE.BitmapText(Tools.getNumTextures("scoreNum")));
this.scoreTxt.position.set(39,-32)
const scoreNum = Tools.getNumTextures("scoreNum");
scoreNum['当'] = RES.getRes("scoreNum当.png");
this.scoreTxt = this.addChild(new FYGE.BitmapText(scoreNum));
this.scoreTxt.position.set(24, 25);
this.scoreTxt.textAlign = TEXT_ALIGN.LEFT;
this.starScores = starScores;
this.allScore = this.diss[3] / this.diss[2] * this.starScores[2];
//加遮罩,加到starProgress的父级中
var mask = new FYGE.Shape();
const mask = new FYGE.Shape();
mask.beginFill(0xff0000, 1);
mask.drawRoundedRect(0, 0, 0, 32, 50)
mask.drawRoundedRect(0, 0, 0, 50, 50);
mask.endFill();
this.starProgress.mask = mask;
this.addChild(mask);
//星星1 lightedStar.png
var textureStar: FYGE.Texture = RES.getRes("unlightedStar.png")
this.star1 = this.addChild(new FYGE.Sprite(textureStar))
this.star1.position.set(this.diss[0] - textureStar.width / 2, -2)
const textureStar: FYGE.Texture = RES.getRes("unlightedStar.png");
this.star1 = this.addChild(new FYGE.Sprite(textureStar));
this.star1.position.set(this.diss[0] - textureStar.width / 2, -11);
this.star2 = this.addChild(new FYGE.Sprite(textureStar));
this.star2.position.set(this.diss[1] - textureStar.width / 2, -2)
this.star2.position.set(this.diss[1] - textureStar.width / 2, -11);
this.star3 = this.addChild(new FYGE.Sprite(textureStar));
this.star3.position.set(this.diss[2] - textureStar.width / 2, -2)
this.star3.position.set(this.diss[2] - textureStar.width / 2, -11);
}
}
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