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翁阳
babycare_xiaoxiao
Commits
afb0f9d2
Commit
afb0f9d2
authored
Apr 15, 2021
by
邱旭
Browse files
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Plain Diff
换了点皮
parent
d24cb057
Changes
5
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5 changed files
with
30 additions
and
26 deletions
+30
-26
workspace.xml
.idea/workspace.xml
+15
-12
output.js
output.js
+12
-11
output.js.map
output.js.map
+1
-1
ResJson.ts
src/ResJson.ts
+1
-1
SuccessPrizePanel.ts
src/panels/SuccessPrizePanel.ts
+1
-1
No files found.
.idea/workspace.xml
View file @
afb0f9d2
...
...
@@ -3,9 +3,10 @@
<component
name=
"ChangeListManager"
>
<list
default=
"true"
id=
"0d3cb18d-e144-41a0-bc8b-4877c2e1fef1"
name=
"默认的"
comment=
"换了点皮"
>
<change
beforePath=
"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/.idea/workspace.xml"
afterDir=
"false"
/>
<change
beforePath=
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beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/helpPanel/helpBg.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/anis/BonusShootAni.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/something/anis/BonusShootAni.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/uis/ScoreProgress.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/something/uis/ScoreProgress.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/output.js"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/output.js"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/output.js.map"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/output.js.map"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/ResJson.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/ResJson.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/panels/SuccessPrizePanel.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/panels/SuccessPrizePanel.ts"
afterDir=
"false"
/>
</list>
<option
name=
"SHOW_DIALOG"
value=
"false"
/>
<option
name=
"HIGHLIGHT_CONFLICTS"
value=
"true"
/>
...
...
@@ -202,14 +203,9 @@
<workItem
from=
"1618193237335"
duration=
"22528000"
/>
<workItem
from=
"1618278927717"
duration=
"33000"
/>
<workItem
from=
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duration=
"11000"
/>
<workItem
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duration=
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<task
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<created>
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value=
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<updated>
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<workItem
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duration=
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<workItem
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duration=
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/>
</task>
<task
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summary=
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<created>
1614082080974
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...
...
@@ -547,7 +543,14 @@
<option
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"project"
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<option
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<task
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<created>
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<option
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"00098"
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<option
name=
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<option
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value=
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<updated>
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</updated>
</task>
<option
name=
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value=
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<servers
/>
</component>
<component
name=
"TypeScriptGeneratedFilesManager"
>
...
...
output.js
View file @
afb0f9d2
...
...
@@ -7013,7 +7013,7 @@ exports.ResJson = {
}
}
],
"path": "https://yun.duiba.com.cn/db_games/activity/feile_xiaoxiao/161838
0650
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/feile_xiaoxiao/161838
1552
/resource/"
};
...
...
@@ -11313,6 +11313,7 @@ var movieClips = {
var
redBombPanelName
=
"RedBombAlert"
;
var
fesChapterData
=
[];
var
festivalIndex
=
40
;
var
topY
=
30
;
var
PlayScene
=
(
function
(
_super
)
{
__extends
(
PlayScene
,
_super
);
function
PlayScene
()
{
...
...
@@ -11376,16 +11377,16 @@ var PlayScene = (function (_super) {
});
PlayScene
.
prototype
.
initUi
=
function
()
{
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"playBg.jpg"
)).
position
.
set
(
0
,
-
layers_1
.
layers
.
stageOffsetY
);
this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(25,
107
);
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"topBg.png"
)).
position
.
set
(
25
,
topY
);
var
commonTextArr
=
{};
for
(
var
i
=
0
;
i
<
10
;
i
++
)
commonTextArr
[
i
]
=
RES_1
.
RES
.
getRes
(
"scoreNum"
+
i
+
".png"
);
commonTextArr
[
"当"
]
=
RES_1
.
RES
.
getRes
(
"scoreNum当.png"
);
this
.
targetScoreTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
commonTextArr
));
this.targetScoreTxt.position.set(118,
283
);
this
.
targetScoreTxt
.
position
.
set
(
118
,
topY
+
176
);
this
.
musicBtn
=
this
.
addChild
(
new
MusicBtn
());
this.musicBtn.position.set(616,
120
);
this.addChild(FYGE.Sprite.fromFrame("闪闪.png")).position.set(288,
252
);
this
.
musicBtn
.
position
.
set
(
616
,
topY
+
13
);
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"闪闪.png"
)).
position
.
set
(
288
,
topY
+
145
);
};
PlayScene
.
prototype
.
start
=
function
(
data
)
{
var
_this
=
this
;
...
...
@@ -11449,12 +11450,12 @@ var PlayScene = (function (_super) {
[
"第"
,
"关"
].
forEach
(
function
(
e
)
{
chapterTex
[
e
]
=
RES_1
.
RES
.
getRes
(
"chapterNum"
+
e
+
".png"
);
});
var
chapterTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
chapterTex
));
chapterTxt
.
text
=
"第"
+
(
this
.
chapter
>>
0
)
+
"关"
;
chapterTxt.position.set(620,
229
);
chapterTxt
.
position
.
set
(
620
,
topY
+
122
);
this
.
stepNumber
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
Tools_1
.
Tools
.
getNumTextures
(
"stepNum"
)));
this.stepNumber.position.set(104,
214
);
this
.
stepNumber
.
position
.
set
(
104
,
topY
+
106
);
this
.
steps
=
this
.
chapterData
.
stepCount
;
this
.
scoreProgress
=
this
.
addChild
(
new
ScoreProgress_1
.
ScoreProgress
(
this
.
chapterData
.
starScores
));
this.scoreProgress.position.set(83,
272
);
this
.
scoreProgress
.
position
.
set
(
83
,
topY
+
165
);
this
.
score
=
0
;
var
path
=
aaa_1
.
generateMapBg
(
this
.
chapterData
.
map
.
lattices
);
var
bg
=
aaa_1
.
drawBg
(
path
,
this
.
chapterData
.
map
.
lattices
);
...
...
@@ -11491,7 +11492,7 @@ var PlayScene = (function (_super) {
}
this
.
elementTargets
=
new
ElementTargets_1
.
ElementTargets
(
this
.
passElements
);
this
.
elementTargets
.
x
=
369
;
this.elementTargets.y =
170
;
this
.
elementTargets
.
y
=
topY
+
63
;
this
.
addChild
(
this
.
elementTargets
);
this
.
targetScoreTxt
.
visible
=
false
;
}
...
...
@@ -15234,7 +15235,7 @@ var Pool_1 = __webpack_require__(/*! ../Pool */ "./src/something/Pool.ts");
var
RecoverName_1
=
__webpack_require__
(
/*! ../enum/RecoverName */
"./src/something/enum/RecoverName.ts"
);
var
RES_1
=
__webpack_require__
(
/*! ../../../module/RES */
"./module/RES.ts"
);
var
Tool_1
=
__webpack_require__
(
/*! ../Tool */
"./src/something/Tool.ts"
);
exports.stepPosition = [1
30, 135
, 100];
exports
.
stepPosition
=
[
1
00
,
120
,
100
];
var
BonusShootAni
=
(
function
(
_super
)
{
__extends
(
BonusShootAni
,
_super
);
function
BonusShootAni
()
{
...
...
@@ -26651,7 +26652,7 @@ var ScoreProgress = (function (_super) {
var
scoreNum
=
Tools_1
.
Tools
.
getNumTextures
(
"scoreNum"
);
scoreNum
[
'当'
]
=
RES_1
.
RES
.
getRes
(
"scoreNum当.png"
);
_this
.
scoreTxt
=
_this
.
addChild
(
new
FYGE
.
BitmapText
(
scoreNum
));
_this.scoreTxt.position.set(23, 2
1
.5);
_this
.
scoreTxt
.
position
.
set
(
23
,
2
4
.5
);
_this
.
scoreTxt
.
textAlign
=
TEXT_ALIGN
.
LEFT
;
_this
.
starScores
=
starScores
;
_this
.
allScore
=
_this
.
diss
[
3
]
/
_this
.
diss
[
2
]
*
_this
.
starScores
[
2
];
...
...
output.js.map
View file @
afb0f9d2
This diff is collapsed.
Click to expand it.
src/ResJson.ts
View file @
afb0f9d2
...
...
@@ -5370,5 +5370,5 @@ export const ResJson = {
}
}
],
"path"
:
"https://yun.duiba.com.cn/db_games/activity/feile_xiaoxiao/161838
0650
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/feile_xiaoxiao/161838
1552
/resource/"
}
\ No newline at end of file
src/panels/SuccessPrizePanel.ts
View file @
afb0f9d2
...
...
@@ -77,7 +77,7 @@ export class SuccessPrizePanel extends Panel {
this
.
addChild
(
new
Button
(
RES
.
getRes
(
"sucAgain.png"
)))
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
again
,
this
)
.
position
.
set
(
100
,
1089
);
this
.
addChild
(
new
Button
(
RES
.
getRes
(
"suc
Get
.png"
)))
this
.
addChild
(
new
Button
(
RES
.
getRes
(
"suc
ContinueS
.png"
)))
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
continue
,
this
)
.
position
.
set
(
385
,
1089
);
}
...
...
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