Commit abab27cf authored by haiyoucuv's avatar haiyoucuv

Success Panel Effect!

parent 7a568545
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......@@ -52,7 +63,7 @@
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......@@ -65,20 +76,20 @@
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......@@ -237,7 +248,14 @@
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<updated>1594726952711</updated>
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<task id="LOCAL-00017" summary="Success Panel Effect!">
<created>1594781505168</created>
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......@@ -247,7 +265,8 @@
<MESSAGE value="111" />
<MESSAGE value="map effect" />
<MESSAGE value="effect" />
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<MESSAGE value="Success Panel Effect!" />
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......@@ -41,7 +41,7 @@
"name": "StartPanelPrize"
},
{
"keys": "star_left_dis.png,star_left_en.png,star_mid_dis.png,star_mid_en.png,star_right_dis.png,star_right_en.png,圆角矩形 648.png,按钮-继续闯关.png,红包奖励.png,道具.png,闯关成功.png,闯关成功Bg.png,闯关成功不满星按钮.png",
"keys": "star_dis.png,star_en.png,去抽奖.png,圆角矩形 648.png,红包奖励.png,道具.png,闯关成功.png,闯关成功Bg.png,闯关成功不满星按钮.png",
"name": "SuccessPanel"
},
{
......@@ -61,7 +61,7 @@
"name": "bonusTime"
},
{
"keys": "comCloseBtn.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,star.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,动物.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"keys": "comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,star.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,动物.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"name": "common"
},
{
......@@ -99,6 +99,10 @@
{
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,boomBtn.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,hammerBtn.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepBtn.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"name": "playScene"
},
{
"keys": "star_light_0.png,star_light_1.png,star_light_10.png,star_light_11.png,star_light_12.png,star_light_13.png,star_light_14.png,star_light_15.png,star_light_2.png,star_light_3.png,star_light_4.png,star_light_5.png,star_light_6.png,star_light_7.png,star_light_8.png,star_light_9.png",
"name": "starLight"
}
],
"path": "./resource/"
......
......@@ -41,7 +41,7 @@ export const ResJson = {
"name": "StartPanelPrize"
},
{
"keys": "star_left_dis.png,star_left_en.png,star_mid_dis.png,star_mid_en.png,star_right_dis.png,star_right_en.png,圆角矩形 648.png,按钮-继续闯关.png,红包奖励.png,道具.png,闯关成功.png,闯关成功Bg.png,闯关成功不满星按钮.png",
"keys": "star_dis.png,star_en.png,去抽奖.png,圆角矩形 648.png,红包奖励.png,道具.png,闯关成功.png,闯关成功Bg.png,闯关成功不满星按钮.png",
"name": "SuccessPanel"
},
{
......@@ -61,7 +61,7 @@ export const ResJson = {
"name": "bonusTime"
},
{
"keys": "comCloseBtn.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,star.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,动物.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"keys": "comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,star.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,动物.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"name": "common"
},
{
......@@ -99,6 +99,10 @@ export const ResJson = {
{
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,boomBtn.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,hammerBtn.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepBtn.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"name": "playScene"
},
{
"keys": "star_light_0.png,star_light_1.png,star_light_10.png,star_light_11.png,star_light_12.png,star_light_13.png,star_light_14.png,star_light_15.png,star_light_2.png,star_light_3.png,star_light_4.png,star_light_5.png,star_light_6.png,star_light_7.png,star_light_8.png,star_light_9.png",
"name": "starLight"
}
],
"path": "./resource/"
......
......@@ -55,14 +55,15 @@ export const SkinJson = {
{
"name": "关卡文字",
"x": 300,
"y": 519,
"y": 521,
"alpha": 1,
"type": "text",
"props": {
"text": "第 24 关",
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
......@@ -132,26 +133,28 @@ export const SkinJson = {
"id": "againBtn"
},
{
"name": "按钮-继续闯关",
"name": "去抽奖",
"x": 383,
"y": 1095,
"alpha": 1,
"type": "sprite",
"type": "button",
"props": {
"source": "按钮-继续闯关.png"
}
"tUp": "去抽奖.png"
},
"id": "goPrizeBtn"
},
{
"name": "关卡文字",
"x": 300,
"y": 519,
"y": 521,
"alpha": 1,
"type": "text",
"props": {
"text": "第 24 关",
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
......@@ -220,16 +223,6 @@ export const SkinJson = {
}
]
},
{
"name": "star",
"x": 145,
"y": 601,
"alpha": 1,
"type": "sprite",
"props": {
"source": "star.png"
}
},
{
"name": "关闭按钮",
"x": 631,
......@@ -327,14 +320,15 @@ export const SkinJson = {
{
"name": "关卡文字",
"x": 300,
"y": 519,
"y": 521,
"alpha": 1,
"type": "text",
"props": {
"text": "第 24 关",
"size": 24.78875,
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
......@@ -431,14 +425,15 @@ export const SkinJson = {
{
"name": "关卡文字",
"x": 317,
"y": 519,
"y": 521,
"alpha": 1,
"type": "text",
"props": {
"text": "第 6 关",
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
......@@ -474,14 +469,15 @@ export const SkinJson = {
{
"name": "关卡数",
"x": 312,
"y": 519,
"y": 521,
"alpha": 1,
"type": "text",
"props": {
"text": "第 6 关",
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
......
......@@ -5,16 +5,31 @@ import { Tools } from "../Tools";
import Sprite = FYGE.Sprite;
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
import FrameAni = FYGE.FrameAni;
import Texture = FYGE.Texture;
import { RES } from "../../module/RES";
export class SuccessNoPrizePanel extends Panel {
get groupNames() {
return ["SuccessPanel"]
return ["SuccessPanel", 'starLight']
}
get skinName() {
return "SuccessNoPrizePanel"
}
public showAni() {
if (this.isShowing) return;
this.isShowing = true;
this.anchor.set(375, 812);
Tween.get(this)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 400, Ease.backOut)
.call(() => {
this.isShowing = false;
});
}
closeBtn: FYGE.Button;
tipsTex: FYGE.TextField;
checkTex: FYGE.TextField;
......@@ -51,56 +66,140 @@ export class SuccessNoPrizePanel extends Panel {
}
export class SuccessStarGroup extends Container {
private leftStar: SuccessStar = null;
private midStar: SuccessStar = null;
private rightStar: SuccessStar = null;
private leftStarDis: Sprite = null;
private midStarDis: Sprite = null;
private rightStarDis: Sprite = null;
private leftStarEn: Sprite = null;
private midStarEn: Sprite = null;
private rightStarEn: Sprite = null;
private leftStarAni: FrameAni = null;
private midStarAni: FrameAni = null;
private rightStarAni: FrameAni = null;
constructor() {
super();
this.leftStar = this.addChild(new SuccessStar());
this.midStar = this.addChild(new SuccessStar());
this.rightStar = this.addChild(new SuccessStar());
this.leftStarDis = this.addChild(Tools.getSprite('star_dis.png'));
this.midStarDis = this.addChild(Tools.getSprite('star_dis.png'));
this.rightStarDis = this.addChild(Tools.getSprite('star_dis.png'));
this.leftStar.position.set(-158, 36);
this.leftStar.rotation = -25;
this.leftStar.scale.set(0.81, 0.81);
this.leftStarEn = this.addChild(Tools.getSprite('star_en.png'));
this.midStarEn = this.addChild(Tools.getSprite('star_en.png'));
this.rightStarEn = this.addChild(Tools.getSprite('star_en.png'));
this.rightStar.position.set(157, 37);
this.rightStar.rotation = 25;
this.rightStar.scale.set(0.81, 0.81);
this.leftStarDis.anchorTexture.set(0.5, 0.5);
this.midStarDis.anchorTexture.set(0.5, 0.5);
this.rightStarDis.anchorTexture.set(0.5, 0.5);
}
this.leftStarEn.anchorTexture.set(0.5, 0.5);
this.midStarEn.anchorTexture.set(0.5, 0.5);
this.rightStarEn.anchorTexture.set(0.5, 0.5);
public play(count: number) {
this.leftStar.play();
if (count == 1) return;
this.midStar.play(400);
if (count == 2) return;
this.rightStar.play(800);
}
}
this.leftStarDis.position.set(-158, 36);
this.leftStarDis.rotation = -25;
this.leftStarDis.scale.set(0.81, 0.81);
export class SuccessStar extends Container {
private starEn: Sprite = null;
private starDis: Sprite = null;
this.leftStarEn.position.set(-157, 41);
this.leftStarEn.rotation = -25;
this.leftStarEn.scale.set(0.81, 0.81);
constructor() {
super();
this.starDis = this.addChild(Tools.getSprite('star_mid_dis.png'));
this.starDis.anchorTexture.set(0.5, 0.5);
this.starEn = this.addChild(Tools.getSprite('star_mid_en.png'));
this.starEn.anchorTexture.set(0.5, 0.5);
this.starEn.scale.set(0, 0);
this.starEn.y = 2;
}
this.midStarEn.y = 5;
public play(wait: number = 0, time: number = 400) {
Tween.get(this.starEn)
.wait(wait)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, time, Ease.quadInOut);
this.rightStarDis.position.set(157, 37);
this.rightStarDis.rotation = 25;
this.rightStarDis.scale.set(0.81, 0.81);
this.rightStarEn.position.set(156, 41);
this.rightStarEn.rotation = 25;
this.rightStarEn.scale.set(0.81, 0.81);
this.leftStarEn.scale.set(0, 0);
this.midStarEn.scale.set(0, 0);
this.rightStarEn.scale.set(0, 0);
const starAniFrame: Texture[] = new Array(16);
for (let i = 0; i < 15; i++) {
starAniFrame[i] = RES.getRes(`star_light_${i}.png`);
}
starAniFrame[15] = null;
this.leftStarAni = this.addChild(new FrameAni(starAniFrame));
this.leftStarAni.visible = false;
this.leftStarAni.position.set(-158, 44);
this.midStarAni = this.addChild(new FrameAni(starAniFrame));
this.midStarAni.visible = false;
this.midStarAni.y = 8;
this.rightStarAni = this.addChild(new FrameAni(starAniFrame));
this.rightStarAni.visible = false;
this.rightStarAni.position.set(158, 42);
}
public play(count: number, wait: number = 600) {
const time1 = 200;
const time2 = 100;
const max = 3;
const interval = 100;
Tween.get(this.leftStarEn)
.wait(wait)
.set({scaleX: max, scaleY: max})
.to({scaleX: 0.648, scaleY: 0.648}, time1, Ease.quadOut)
.call(() => {
this.leftStarAni.visible = true;
this.leftStarAni.play(1);
})
.to({scaleX: 0.81, scaleY: 0.81}, time2, Ease.quadOut)
.wait(interval)
.call(() => {
if (count <= 1) return;
Tween.get(this.midStarEn)
.set({scaleX: max, scaleY: max})
.to({scaleX: 0.8, scaleY: 0.8}, time1, Ease.quadOut)
.call(() => {
this.midStarAni.visible = true;
this.midStarAni.play(1);
})
.to({scaleX: 1, scaleY: 1}, time2, Ease.quadOut)
.wait(interval)
.call(() => {
if (count <= 2) return;
Tween.get(this.rightStarEn)
.set({scaleX: max, scaleY: max})
.to({scaleX: 0.648, scaleY: 0.648}, time1, Ease.quadOut)
.call(() => {
this.rightStarAni.visible = true;
this.rightStarAni.play(1);
})
.to({scaleX: 0.81, scaleY: 0.81}, time2, Ease.quadOut)
});
});
}
}
// export class SuccessStar extends Container {
// private starEn: Sprite = null;
// private starDis: Sprite = null;
//
// constructor() {
// super();
// this.starDis = this.addChild(Tools.getSprite('star_dis.png'));
// this.starDis.anchorTexture.set(0.5, 0.5);
// this.starEn = this.addChild(Tools.getSprite('star_en.png'));
// this.starEn.anchorTexture.set(0.5, 0.5);
// this.starEn.scale.set(0, 0);
// this.starEn.y = 3;
// }
//
// public play(wait: number = 0, time: number = 400) {
// Tween.get(this.starEn)
// .wait(wait)
// .set({scaleX: 3, scaleY: 3})
// .to({scaleX: 1, scaleY: 1}, time, Ease.quadInOut);
//
// }
//
// }
import { Panel } from "../../module/views/Panel";
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import { SuccessStarGroup } from "./SuccessNoPrizePanel";
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
export class SuccessPrizePanel extends Panel {
get groupNames() {
return ["SuccessPanel"]
return ["SuccessPanel", 'starLight']
}
get skinName() {
return "SuccessPrizePanel"
}
public showAni() {
if (this.isShowing) return;
this.isShowing = true;
this.anchor.set(375, 812);
Tween.get(this)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 400, Ease.backOut)
.call(() => {
this.isShowing = false;
});
}
closeBtn: FYGE.Button;
tipsTex: FYGE.TextField;
checkTex: FYGE.TextField;
againBtn: FYGE.Button;
noPrizeAgainBtn: FYGE.Button;
goPrizeBtn: FYGE.Button;
private starGroup: SuccessStarGroup = null;
initUi() {
this.checkTex.textWidth = 750;
this.checkTex.x = 0;
this.checkTex.textAlign = TEXT_ALIGN.CENTER;
this.tipsTex.textAlign = TEXT_ALIGN.CENTER;
this.starGroup = this.addChild(new SuccessStarGroup());
this.starGroup.position.set(373, 678);
this.starGroup.play(4);
}
start(data) {
......
......@@ -12,6 +12,7 @@ import { Tools } from "../../Tools";
import Graphics = FYGE.Graphics;
import { showPanel } from "../../../module/ctrls";
import { SuccessNoPrizePanel } from "../../panels/SuccessNoPrizePanel";
import { SuccessPrizePanel } from "../../panels/SuccessPrizePanel";
export class MapScene extends Scene {
private mapContainer: Container = null;
......@@ -49,7 +50,7 @@ export class MapScene extends Scene {
this.initMap();
this.updateMapCheck();
showPanel(SuccessNoPrizePanel);
showPanel(SuccessPrizePanel);
}
private updateMapCheck() {
......
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