Commit 9d5551c9 authored by haiyoucuv's avatar haiyoucuv

游戏结束中体力

parent e9d86996
This diff is collapsed.
......@@ -4,6 +4,6 @@
"message": "成功",
"data": {
"power": 100,
"isGiftPrizeLevel": false
"isGiftPrizeLevel": true
}
}
{
"code": "000000",
"data": {
"image": "https://img.alicdn.com/imgextra/i3/2885348004/O1CN01Lw5ZoM28zsjhMDLVE_!!2885348004-0-miniprogram.jpg",
"name": "游戏测试3",
"id": "5f8059c8e5c0d7c634f186c5",
"type": 1
"name": "体力",
"type": 6,
"toolType": "power"
},
"success": true,
"message": "成功"
......
{
"code": "000000",
"data": {
"currentLevel": 1,
"currentLevel": 4,
"isFirstLogin": false,
"records": [{
"score": 0,
......
......@@ -13565,13 +13565,15 @@ var Tools = (function () {
if (s) {
_this.propInfo[type] -= 1;
TaoBaoNet_1.sendTbNet(TaoBaoNet_1.TbNetName.getToolsInfo, {}, function (st, rt) {
if (!st)
if (!st) {
resolve(true);
return;
_this.propInfo.booms = +rt.data.tools.booms;
_this.propInfo.steps = +rt.data.tools.steps;
_this.propInfo.hammers = +rt.data.tools.hammers;
});
}
_this.propInfo.booms = Tools.propInfo.booms = +rt.data.tools.booms;
_this.propInfo.steps = Tools.propInfo.steps = +rt.data.tools.steps;
_this.propInfo.hammers = Tools.propInfo.hammers = +rt.data.tools.hammers;
resolve(true);
});
}
else {
resolve(false);
This diff is collapsed.
......@@ -49,7 +49,7 @@
"name": "bonus"
},
{
"keys": "boomBtn.png,closeBtn2.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,liaojiele.png,powerImg.png,stepBtn.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,开心收下.png,确定.png,继续闯关大.png,继续闯关小.png",
"keys": "boomBtn.png,closeBtn2.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,liaojiele.png,power.png,powerImg.png,stepBtn.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,开心收下.png,确定.png,继续闯关大.png,继续闯关小.png",
"name": "common"
},
{
......
This diff is collapsed.
import { Panel } from "../../module/views/Panel";
import { PropType } from "../something/enum/PropType";
import { RES } from "../../module/RES";
import { Tools } from "../Tools";
import { getTbData, TbNetName } from "../TaoBaoNet";
......@@ -9,12 +8,6 @@ import Sprite = FYGE.Sprite;
import MouseEvent = FYGE.MouseEvent;
import Button = FYGE.Button;
const propImg = {
[PropType.BOOMS]: 'boomBtn.png',
[PropType.HAMMERS]: 'hammerBtn.png',
[PropType.STEPS]: 'stepBtn.png'
}
export class FesRedPrizePanel extends Panel {
get groupNames() {
return ['FesRedPrizePanel']
......
......@@ -16,7 +16,8 @@ import { sendTbNet, TbNetName } from "../TaoBaoNet";
const propImg = {
[PropType.BOOMS]: 'boomBtn.png',
[PropType.HAMMERS]: 'hammerBtn.png',
[PropType.STEPS]: 'stepBtn.png'
[PropType.STEPS]: 'stepBtn.png',
[PropType.POWER]:'power.png'
}
export class SuccessPrizePanel extends Panel {
......
......@@ -61,15 +61,12 @@ export class LoadingScene extends Scene {
async start() {
super.start()
// 访问页面埋点
sendTbNet(TbNetName.reportAnalytics, {logkey: 'visit'});
this.addEventListener(FYGE.Event.PROGRESS, this.progressEvent, this)
//首次进度一点
this.dispatchEvent(FYGE.Event.PROGRESS, 0.2)
//获取app数据
Tools.getAppData();
await Tools.getAppData();
this.dispatchEvent(FYGE.Event.PROGRESS, 0.3)
//询问读取权限,不阻止进程
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment