Commit 7495b2a0 authored by 邱旭's avatar 邱旭

m

parent e13c969c
......@@ -3,7 +3,9 @@
<component name="ChangeListManager">
<list default="true" id="0d3cb18d-e144-41a0-bc8b-4877c2e1fef1" name="默认的" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapScene.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/output.js" beforeDir="false" afterPath="$PROJECT_DIR$/output.js" afterDir="false" />
<change beforePath="$PROJECT_DIR$/output.js.map" beforeDir="false" afterPath="$PROJECT_DIR$/output.js.map" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Tools.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/Tools.ts" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
......@@ -83,16 +85,6 @@
<envs />
<method v="2" />
</configuration>
<configuration name="copyJs" type="js.build_tools.npm" temporary="true" nameIsGenerated="true">
<package-json value="$PROJECT_DIR$/package.json" />
<command value="run" />
<scripts>
<script value="copyJs" />
</scripts>
<node-interpreter value="project" />
<envs />
<method v="2" />
</configuration>
<configuration name="dev" type="js.build_tools.npm" temporary="true" nameIsGenerated="true">
<package-json value="$PROJECT_DIR$/package.json" />
<command value="run" />
......@@ -113,13 +105,18 @@
<envs />
<method v="2" />
</configuration>
<list>
<item itemvalue="npm.build" />
<item itemvalue="npm.buildTS" />
<item itemvalue="npm.dev" />
<item itemvalue="npm.flushRes" />
</list>
<recent_temporary>
<list>
<item itemvalue="npm.dev" />
<item itemvalue="npm.buildTS" />
<item itemvalue="npm.dev" />
<item itemvalue="npm.build" />
<item itemvalue="npm.flushRes" />
<item itemvalue="npm.copyJs" />
</list>
</recent_temporary>
</component>
......@@ -135,7 +132,7 @@
<workItem from="1612577003915" duration="21094000" />
<workItem from="1612662929222" duration="40609000" />
<workItem from="1613698993022" duration="22309000" />
<workItem from="1613785579125" duration="2317000" />
<workItem from="1613785579125" duration="3215000" />
</task>
<task id="LOCAL-00001" summary="斐乐消消乐">
<created>1612581213298</created>
......@@ -326,7 +323,14 @@
<option name="project" value="LOCAL" />
<updated>1613787841903</updated>
</task>
<option name="localTasksCounter" value="28" />
<task id="LOCAL-00028" summary="m">
<created>1613787910985</created>
<option name="number" value="00028" />
<option name="presentableId" value="LOCAL-00028" />
<option name="project" value="LOCAL" />
<updated>1613787910985</updated>
</task>
<option name="localTasksCounter" value="29" />
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
......
......@@ -7834,6 +7834,7 @@ var TbNetName;
(function (TbNetName) {
TbNetName["addStats"] = "feile.addStats";
TbNetName["receiveEnamePrize"] = "feile.receiveEnamePrize";
TbNetName["getRemainTimes"] = "feile.getRemainTimes";
TbNetName["getActivityBaseInfoById"] = "feile.getActivityBaseInfoById";
TbNetName["getToolsInfo"] = "feile.getToolsInfo";
TbNetName["consumerTools"] = "feile.consumerTools";
......@@ -8071,6 +8072,20 @@ var Tools = (function () {
});
});
};
Tools.updatePower = function () {
var _this = this;
return new Promise(function (resolve, reject) {
TaoBaoNet_1.sendTbNet(TaoBaoNet_1.TbNetName.getRemainTimes, {}, function (s, res) {
if (s) {
_this.gameData.power = res.data.reaminTimes;
resolve(true);
}
else {
resolve(false);
}
});
});
};
Tools.gameOver = function (data) {
if (data.level == Tools.maxLevel) {
ctrls_1.showPanel(SuccessNoPrizePanel_1.SuccessNoPrizePanel, data);
......@@ -15242,6 +15257,7 @@ var Container = FYGE.Container;
var Graphics = FYGE.Graphics;
var Tween = FYGE.Tween;
var Ease = FYGE.Ease;
var Main_1 = __webpack_require__(/*! ../../Main */ "./src/Main.ts");
var MapScene = (function (_super) {
__extends(MapScene, _super);
function MapScene() {
......@@ -15400,9 +15416,15 @@ var MapScene = (function (_super) {
MapScene.prototype.updateScene = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
_super.prototype.updateScene.call(this);
this.uiLayer.updateUI();
return [2];
switch (_a.label) {
case 0:
_super.prototype.updateScene.call(this);
return [4, Tools_1.Tools.updatePower()];
case 1:
_a.sent();
this.uiLayer.updateUI();
return [2];
}
});
});
};
......@@ -15411,9 +15433,11 @@ var MapScene = (function (_super) {
};
MapScene.prototype.initEvents = function () {
_super.prototype.initEvents.call(this);
Main_1.GDispatcher.addEventListener('UpdateScene', this.updateScene, this);
};
MapScene.prototype.removeEvents = function () {
_super.prototype.removeEvents.call(this);
Main_1.GDispatcher.removeEventListener('UpdateScene', this.updateScene, this);
};
MapScene.checkArr = [];
return MapScene;
......@@ -24189,6 +24213,8 @@ var Element = (function (_super) {
_this.states = [];
_this.moveCount = 0;
_this.moveDir = 1;
_this.moveDis = 1;
_this.moveMaxDis = 4;
_this.moveFrame = 0;
_this.moveFrameSign = 6;
_this._type = type;
......@@ -24291,15 +24317,11 @@ var Element = (function (_super) {
this.moveFrame++;
if (this.moveFrame > this.moveFrameSign) {
this.moveFrame = 0;
this.moveCount += this.moveDir;
}
if (this._effectType == EffectType_1.EffectType.HORIZONTAL) {
this.x += this.moveDir / this.moveFrameSign;
}
else if (this._effectType == EffectType_1.EffectType.VERTICAL) {
this.y += this.moveDir / this.moveFrameSign;
this.moveCount += this.moveDir * this.moveDis;
}
if (Math.abs(this.moveCount) >= 3) {
var xy = (this._effectType == EffectType_1.EffectType.HORIZONTAL) ? "x" : "y";
this[xy] += this.moveDir * this.moveDis / this.moveFrameSign;
if (Math.abs(this.moveCount) >= this.moveMaxDis) {
this.moveDir *= -1;
}
}
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -130,7 +130,7 @@ export class Tools {
sendTbNet(TbNetName.getRemainTimes, {}, (s, res) => {
if (s) {
//修改体力数量
this.gameData.power = res.data.reaminTimes;
this.gameData.power = res.data.power;
resolve(true);
} else {
resolve(false);
......
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